Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.04 @ 19:28:31 Player: Ms. V3-11A Result: Destroyed by AM-R97(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (122) 610 Value Destroyed (3555) 3555 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (372) 372 TOTAL SCORE: 7157 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 567 Friendly Fire -219 Cogmind --------- Core Integrity 0/550 Matter 192/300 Energy 81/100 System Corruption 6% Temperature Cool (26) Movement Walking (190) Ox1 Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Angular Momentum Engine Scrap Suit Improved Heat Sink High-capacity Storage Unit Matter Compressor (250) Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Recalibrator Improved Light Cannon CPS Tube (2) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Scrap Suit Improved Heat Sink High-capacity Storage Unit Makeshift Light Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Improved Ion Engine Angular Momentum Engine Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink High-capacity Storage Unit Matter Compressor Hacking Suite Recalibrator Medium Laser Beam Rifle Improved Light Cannon Rocket Launcher CPS Tube [Rating: 39] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Slots Evolved 4 | . . . 2 2 . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . . . 2 1 . . . Weapon 1 | . . . . 1 . . . Parts Attached 87 | . 20 4 13 7 19 1 23 Power 7 | . 3 1 1 . 1 . 1 Engine 6 | . 3 1 1 . . . 1 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 24 | . 4 . 4 1 7 . 8 Treads 1 | . . . . . 1 . . Leg 23 | . 4 . 4 1 6 . 8 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | . 6 . 2 4 5 1 8 Device 12 | . 5 . 1 1 2 . 3 Storage 1 | . 1 . . . . . . Processor 2 | . . . . 1 . 1 . Hackware . | . . . . . . . . Protection 11 | . . . 1 2 3 . 5 Artifact . | . . . . . . . . Weapon 30 | . 7 3 6 2 6 . 6 Energy Gun 25 | . 5 2 6 2 6 . 4 Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . 1 . . . . 1 Special Weapon 3 | . 2 . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Parts Lost 32 | . . . 3 1 7 . 21 Power 3 | . . . 1 . . . 2 Propulsion 8 | . . . 1 . 1 . 6 Utility 10 | . . . . 1 3 . 6 Weapon 11 | . . . 1 . 3 . 7 Highest Loss Streak 15 | . . . 1 1 4 . 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 95 100 82 99 98 100 95 Engine 5 | . 13 14 10 9 4 . . Core 4 | . . . . . 4 9 8 Leg 20 | . 27 28 21 17 17 18 17 Device 16 | . 13 14 11 18 17 18 17 Storage 10 | . 14 14 11 9 9 9 9 Processor 5 | . . . . 6 9 9 6 Protection 6 | . . . 5 10 8 9 9 Energy Gun 25 | . 23 25 21 26 26 27 26 Peak Build Rating 39 | 6 11 12 18 26 33 33 39 Average Rating 24 | 6 8 11 15 25 29 32 33 On Entrance 17 | 6 5 11 12 17 26 33 33 Naked Turns . | . . . . . . . . Heaviest Build 73 | 11 53 53 57 63 61 61 73 Greatest Support 38 | 20 20 20 26 26 28 28 38 Greatest Overweight (x) 5 | . 3 2 5 2 2 2 4 Average Overweight (x) 1 | . . 2 1 2 2 2 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 8 13 20 20 20 20 20 20 Most Carried 20 | 5 9 16 17 20 20 20 20 Average Carried 16 | 3 6 12 15 17 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 1 9 16 13 20 20 20 13 Class Distribution -------------------- 28% | Commander-Gunner 20% | Scavenger-Tank 17% | Mutant 16% | Scavenger-Mutant 14% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Commander-Gunner | -8/Recycling Commander-Gunner | -8/Scraptown Resources | -11 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Matter Collected 1685 | 200 222 177 263 65 393 10 355 Remotely . | . . . . . . . . Salvage Created 4809 | . 372 137 591 510 1549 103 1547 Parts 266 | . 37 9 43 24 82 9 62 Haulers Intercepted 5 | . 1 . 2 . 2 . . Recyclers Shooed 2 | . 2 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Combat Hostiles Destroyed 111 | . 14 9 18 10 32 2 26 Guns 98 | . 14 5 18 10 30 2 19 AOE 8 | . . 4 . . . . 4 Classes Destroyed 21 | . 5 2 2 1 1 1 9 Worker 2 | . 1 . . . 1 . . Hauler 5 | . 1 . 2 . 2 . . Recycler 3 | . . 1 . 1 1 . . Mechanic 1 | . . . . 1 . . . Operator 3 | . . . 1 . 2 . . Watcher 2 | . 1 . . 1 . . . Swarmer 37 | . 12 4 10 4 7 . . Grunt 23 | . 2 . 5 3 13 . . Sentry 18 | . . . 3 3 11 1 . Hunter 2 | . . . . . 1 . 1 Programmer 1 | . . . . . . 1 . Bolteater 3 | . . . . . . . 3 Federalist 1 | . . . . . . . 1 Explorer 5 | . . . . . . . 5 Ranger 1 | . . . . . . . 1 Guru 3 | . . . . . . . 3 Scientist 1 | . . . . . . . 1 Scrapper 9 | . . . . . . . 9 Elite 2 | . . . . . . . 2 Tinkerer 1 | . . . . . . . 1 Assembled 5 | . . 5 . . . . . Thug 1 | . . . . . . . 1 Best Kill Streak 13 | . 7 5 4 4 6 2 13 Combat Bots Only 11 | . 6 5 4 4 5 2 11 Max Kills in Single Turn 3 | . 1 2 1 3 1 1 2 Gunslinging 2 | . . . . 2 . . 1 Exploded 2 | . . 2 . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . 1 Triborg (-8/Scraptown) Combat | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Hostile Shots Fired 718 | . 70 49 81 42 163 6 307 Missed 236 | . 21 16 27 13 55 2 102 Damage Taken 5329 | . 378 305 449 300 1104 47 2746 Core 822 | . 143 70 59 46 157 . 347 Absorbed by Shields 33 | . . . . . . . 33 Ignored by Resistances 1582 | . 124 93 139 87 326 12 801 Regen/Repaired (Parts) 306 | . . . . 182 116 . 8 Core Remaining (%) 66 | 100 . 14 85 . . . . Volleys Fired 345 | . 59 38 69 30 81 3 65 Largest 3 | . 2 2 2 3 3 3 3 Hottest 195 | . 130 130 130 177 195 166 175 Shots Fired 683 | . 75 44 78 81 240 9 156 Gun 672 | . 75 38 78 81 240 9 151 Cannon . | . . . . . . . . Launcher 11 | . . 6 . . . . 5 Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 672 | . 75 38 78 81 240 9 151 Explosive 11 | . . 6 . . . . 5 Electromagnetic . | . . . . . . . . Robot Hit Streak 27 | . 11 6 20 15 20 10 27 Robot Miss Streak 7 | . 7 5 3 4 4 . 2 Penetration Max . | . . . . . . . . Secondary Targets 19 | . 1 . 2 4 6 . 6 Max Gunslinging Chain 2 | . 1 . 1 2 1 . 1 Shots Hit Robots 474 | . 45 17 63 51 170 7 121 Core Hits 214 | . 27 20 31 23 63 2 48 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 19 | . . 2 . 8 6 1 2 Burn 19 | . . 2 . 8 6 1 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8148 | . 577 566 847 801 2725 163 2469 Guns 7395 | . 567 241 845 801 2723 163 2055 Cannons . | . . . . . . . . Explosions 739 | . . 325 . . . . 414 Melee . | . . . . . . . . Ramming 14 | . 10 . 2 . 2 . . Kinetic . | . . . . . . . . Thermal 7395 | . 567 241 845 801 2723 163 2055 Explosive 739 | . . 325 . . . . 414 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . 1 1 . . . 1 6 Average Corruption 1 | . 1 1 . . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 31 | . 15 9 . . . 4 3 Message Errors 10 | . 2 7 . . . 1 . Matter Fused 6 | . 3 . . . . 1 2 Heat Flow Errors 6 | . 2 2 . . . 1 1 Energy Discharges 7 | . 6 . . . . 1 . Parts Rejected 1 | . 1 . . . . . . Alerts 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 18 | . . 18 . . . . . Projectiles . | . . . . . . . . Explosions 18 | . . 18 . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 93 | . . 23 . . . . 70 Shots 4 | . . 1 . . . . 3 Rammed . | . . . . . . . . Targets Rammed 5 | . 3 . 1 . 1 . . Kicked 5 | . 3 . 1 . 1 . . Crushed . | . . . . . . . . Highest Temperature 498 | . 498 198 54 183 336 224 364 Average Temperature 100 | . 271 31 21 50 87 53 97 Received Heat Transfer 2599 | . 48 18 201 171 522 . 1639 Effects 5 | . 2 . . . 1 . 2 Shutdowns 2 | . 1 . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . 1 . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 5 | . . . . . 2 . 3 Combat Hostiles 5 | . . . . . 2 . 3 Parts Melted 51 | . 2 2 2 9 14 1 21 Heat Transferred 17524 | . 1265 635 1871 2590 6697 325 4141 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Peak Influence 451 | . 300 135 305 291 451 108 . Initial 75 | . . . . 51 5 75 . Average 116 | . 128 50 132 120 273 38 . Maximum Alert Level 2 | . 1 . 1 1 2 . . Low Security (%) 76 | 100 69 100 88 80 15 100 . Level 1 20 | . 30 . 11 19 69 . . Level 2 2 | . . . . . 14 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . 2 . 5 . . Investigation 2 | . 1 . . . 1 . . Extermination . | . . . . . . . . Reinforcement 4 | . . . 2 . 2 . . Assault . | . . . . . . . . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Distress Signals 14 | . 2 . 3 3 5 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 189 | . 28 15 31 17 44 3 51 Peak Tracking Total 10 | . 6 4 5 5 6 2 10 Tactical Retreats 5 | . 1 . 1 1 2 . . Traps | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Traps Triggered 9 | . 6 . . . 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Machines Disabled 6 | . . 4 . . 1 . 1 Max in Single Turn 1 | . . 1 . . 1 . 1 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Machines Accessed 34 | . 8 . 2 6 5 13 . Terminals 19 | . 7 . 1 3 2 6 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 2 1 . . Recycling Units 10 | . 1 . . 1 1 7 . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 119 | . 30 . 11 23 17 38 . Successful 75 | . 20 . 8 14 13 20 . Failed 43 | . 10 . 3 8 4 18 . Catastrophic 2 | . . . . . 2 . . Database Lockouts 1 | . . . . 1 . . . Manual 58 | . 16 . 5 8 8 21 . Terminals 71 | . 27 . 6 12 8 18 . Fabricators . | . . . . . . . . Repair Stations 14 | . . . . 8 6 . . Recycling Units 28 | . 3 . . 3 2 20 . Scanalyzers 5 | . . . 5 . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 22 | . 11 . 2 5 3 1 . Part Schematic 1 | . . . . . 1 . . Robot Analysis 3 | . 1 . . 1 . 1 . Prototype ID Bank 5 | . 2 . . 3 . . . Level Access Points 1 | . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . Terminal Index 3 | . 1 . 1 . 1 . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 3 | . 3 . . . . . . Disarm Traps 1 | . 1 . . . . . . Security Status 1 | . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 11 | . . . . 6 5 . . Scan Component 6 | . . . . 3 3 . . Repair 5 | . . . . 3 2 . . Recycling Unit Hacks 7 | . 1 . . . 1 5 . Retrieve Components 7 | . 1 . . . 1 5 . Scanalyzer 5 | . . . 5 . . . . Insert Component 2 | . . . 2 . . . . Analyze 3 | . . . 3 . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 29 | . 8 . 1 3 3 14 . Terminals 20 | . 7 . 1 3 2 7 . Botnet 4 | . 2 . . . . 2 . Skim 16 | . 5 . 1 3 2 5 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 9 | . 1 . . . 1 7 . Mask 1 | . . . . . 1 . . Tunnel 8 | . 1 . . . . 7 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 27 | . 6 . 2 6 4 9 . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . . . 3 2 . . Time 166 | . . . . 90 76 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 31 | . 9 . . . 10 12 . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 15 | . . . . . . 15 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Total Allies 27 | . . 2 . . 10 15 . Largest Group 24 | . . 2 . . 10 24 24 Highest-Rated Group 346 | . . 42 . . 173 346 346 Highest-Rated Ally 31 | . . 31 . . 29 29 29 Total Orders 34 | . . . . . . 2 32 STAY 23 | . . . . . . 1 22 ROAM 5 | . . . . . . . 5 FOLLOW 6 | . . . . . . 1 5 Ally Attacks 199 | . . 19 . . . 3 177 Total Damage 2438 | . . 211 . . . 122 2105 Kills 28 | . . 5 . . . 2 21 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Robot Analysis Total 3 | . 1 . . 1 . 1 . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Turns Passed 11961 | 3 1452 1377 1075 1072 1590 2578 2814 Spaces Moved 4155 | 1 726 491 338 330 457 901 911 Core 3 | . 3 . . . . . . Treads 2 | . . . . . 2 . . Legs 4150 | 1 723 491 338 330 455 901 911 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 100 | 120 100 260 190 260 260 260 170 Average Speed 243 | 120 169 260 258 260 260 260 257 Slowest Speed 470 | 120 260 260 470 260 320 260 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 55 | 1 100 73 29 21 70 98 51 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 9 | . 1 . . . . 8 . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 4 | . . 1 . . . . 3 Spaces Dug . | . . . . . . . . Terrain Destroyed 104 | . . 72 . . . . 32 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 104 | . . 72 . . . . 32 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Total 5436 | 6 875 547 464 479 679 1134 1252 Wait 588 | . 46 9 15 99 102 84 233 Move 4148 | . 725 490 337 329 456 900 911 Hop . | . . . . . . . . Pick Up 64 | . 10 6 10 12 11 5 10 Fast Attach 33 | . 12 . 7 3 5 1 5 Attach 28 | . . . 2 4 9 . 13 Detach 3 | . 1 . 1 1 . . . Swap 26 | . 8 4 4 . 5 . 5 Drop 63 | 6 11 . 18 1 9 8 10 Fire 345 | . 59 38 69 30 81 3 65 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . 3 . 1 . 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 133 | . . . . . . 133 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 2 exits: [*Fac] / *Scr) -8/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Discovered new exit (range 16) 247 | -10/Materials | Discovered new exit (range 10) 256 | -10/Materials | Discovered new exit (range 9) 318 | -10/Materials | Build established: Mutant 319 | -10/Materials | Identified exit to Materials 511 | -10/Materials | Core integrity fell below 50% 733 | -10/Materials | Discovered new exit (range 13) 1209 | -10/Materials | Discovered new exit (range 15) 1288 | -10/Materials | Learned 4 Recycling zone layouts 1344 | -10/Materials | Learned 2 Storage zone layouts 1347 | -10/Materials | Learned location of 2 exits from Subcaves 1374 | -10/Materials | Learned 2 Mines zone layouts 1456 | -10/Materials | Entered Mines 2005 | -10/Mines | Build established: Scavenger-Mutant 2255 | -10/Mines | Identified exit to Subcaves 2543 | -10/Mines | Assembled infested the area 2623 | -10/Mines | Core integrity fell below 20% 2750 | -10/Mines | Build established: Mutant 2833 | -10/Mines | Entered Materials 2833 | -9/Materials | Evolved 2 slots: Utility x2 2834 | -9/Materials | Identified exit to Materials 2856 | -9/Materials | Discovered new exit (range 11) 3205 | -9/Materials | Identified exit to Mines 3354 | -9/Materials | Build established: Scavenger-Mutant 3908 | -9/Materials | Entered another Materials area 3908 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3909 | -8/Materials | Identified exit to Storage 4207 | -8/Materials | Build established: Scavenger-Tank 4300 | -8/Materials | Central database locked down 4746 | -8/Materials | Repaired Imp. Aluminum Leg 4909 | -8/Materials | Repaired Lgt. Armor Plating 4942 | -8/Materials | Repaired Beam Rifle 4980 | -8/Materials | Entered Storage 4981 | -8/Storage | Identified exit to Recycling 4981 | -8/Storage | Identified exit to Factory 5009 | -8/Storage | Garrison activated, responded to threat 5128 | -8/Storage | Lost 4 parts (1n1u2w) 5150 | -8/Storage | Garrison activated, responded to threat 5604 | -8/Storage | Repaired Imp. Aluminum Leg 5650 | -8/Storage | Repaired Broken Imp. Aluminum Leg 6048 | -8/Storage | Used back door to open Recycling access 6428 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6570 | -8/Storage | Entered Recycling 6570 | -8/Recycling | Accompanied by 10 allies 6571 | -8/Recycling | Identified exit to Scraptown 6607 | -8/Recycling | Scanned before Scraplab entrance 6720 | -8/Recycling | Build established: Commander-Tank 7560 | -8/Recycling | Discovered new exit (range 5) 7946 | -8/Recycling | Learned 4 Factory zone layouts 7952 | -8/Recycling | Build established: Commander-Gunner 7977 | -8/Recycling | Learned Storage trap positions 8010 | -8/Recycling | Learned location of Storage (-8) 8011 | -8/Recycling | Learned 2 Storage zone layouts 8021 | -8/Recycling | Learned Factory trap positions 8041 | -8/Recycling | Learned Factory trap positions 8681 | -8/Recycling | P-60 Hacker assimilated allied Bruiser 3a 9085 | -8/Recycling | Entered Scraplab 9148 | -8/Recycling | Entered Scraptown 9148 | -8/Scraptown | Accompanied by 24 allies 9213 | -8/Scraptown | System corruption cleaned by C-Scrubber 9851 | -8/Scraptown | Visited Fellowship of the Rings 10325 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 10770 | -8/Scraptown | Visited Cave Peace 10786 | -8/Scraptown | Visited The Evicted 10859 | -8/Scraptown | Visited Awakened 10890 | -8/Scraptown | Visited Comm Corps 10960 | -8/Scraptown | Visited TADAMA 11391 | -8/Scraptown | Build established: Commander-Tank 11484 | -8/Scraptown | Attacked by Scraptown defenders 11486 | -8/Scraptown | Allies destroyed Triborg 11584 | -8/Scraptown | Lost 7 allies 11660 | -8/Scraptown | Lost 9 allies 11728 | -8/Scraptown | Lost 3 parts (2u1w) 11733 | -8/Scraptown | Destroyed 11 combat bots 11763 | -8/Scraptown | Found Scrap Suit 11797 | -8/Scraptown | Found Scrap Suit 11812 | -8/Scraptown | Lost 3 parts (1n1u1w) 11872 | -8/Scraptown | Core integrity fell below 50% 11912 | -8/Scraptown | Found Scrap Suit 11954 | -8/Scraptown | Discovered new exit (range 7) 11955 | -8/Scraptown | Core integrity fell below 20% 11962 | -8/Scraptown | Destroyed by AM-R97(j) with Overtuned Pulse Rifle Last Messages --------------- 11939_ Bolt penetrates XZ-1NT(j). 11939_ Penetrated by Bolt. 11941_ Critical hit (Burn: +50). 11941_ Penetrated by Bolt. 11944_ Ovr. Titanium Leg destroyed. 11946_ Penetrated by Bolt. 11949_ Bolt penetrates 2L-9BM(p). 11951_ Ovr. Titanium Leg destroyed. 11952_ Mak. Light Armor Plating destroyed. 11952_ Scrap Suit destroyed. 11954_ EXIT=FOUND 11954_ Critical hit (Burn: +50). 11956_ Imp. Heat Sink destroyed. 11956_ Carbon-fiber Leg destroyed. 11958_ 26-WMW(j) heat damages Lgt. Deuterium Engine. 11958_ Lgt. Deuterium Engine destroyed. 11960_ Carbon-fiber Leg destroyed. 11961_ H1-4M8(j) heat short circuits Mak. Microdissipator Network. 11962_ AM-R97(j) heat spikes uncontrollably. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | #?????????????????#########??????????????????????? | | "?????????????????#"" #??????????????????????? | | "????????????????#" < ??????????????????????? | | "?????########???#"" #??????????????????????? | | "#???#"""""""#???????#jj@##?????????????????????? | | "#???#"" ""#???????# x;#???? ????????????????? | | "#???#"" ""#???????# ##??? ?????????????????? | | ""###?#""" ""#???????# ;#?? """ ??????????????? | | #?#"" ""#??????## ;##" ??????????????? | | ###""" """######## "#"""""" ""???????????? | | j ??????????? | | ??????????? | | ??????????? | | ###### ########### ##########"???????????? | | #????# #?????????##% ##?????????????????????? | | #????" "?????##???# j#########??????????????? | | #??? " " ???? ??#pgh"" """""#??????????????? | | " ""#??" ???### ###E " ""#??????????????? | | " "#? " " ??#"" """ "#??????????????? | | " "#?"""" """"?#" """ ""#??????????????? | | "#???## ##???#" """"""""#??????????????? | | "#?"""" """"?#" ##"""####????########### | | " ""#? " " ?#" "" ######???????#"""""""""" | | # ###??" "??#" "! ##???????#####"""" """" | | # ????? " " ???#"" " "%= #????? ##" " " "" | | ?##??????" "????### # #??#??" "" ##"" "" | | ?????????# #?????# # #??# ""X"" ##" " " | | ##########=####### * != #??# """"" ##" " " | | %! % *% ##?# """ ##" " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexGlidesysBroadsword Manual? 0 Play Time 01:05:00 Cumulative 349.7 hours Start 2024.09.04 @ 18:12:06 End 2024.09.04 @ 19:28:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 264 Rogue 63 Adventurer 175 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 79 Gallery% 76 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 99246aff-31ff-432a-befa-43b5a01f05d3