Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.30 @ 21:26:55

Player: animal_waves

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (87)      435
Value Destroyed (2424)     2424
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (406)                406
              TOTAL SCORE: 5205

 Bonus
-------
High Alert Combat Kills    406

 Cogmind 
---------
Core Integrity             0/550
Matter                     230/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (3) ------
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (4) ----
  Heavy Hammer

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
    Improved Treads
    Advanced Treads
    Advanced Treads
             Aluminum Leg
>            --- UTILITY ----------
    Improved Heat Sink
             Visual Processing Unit
    Advanced Sensor Array
>            --- WEAPON -----------
    Advanced Beam Rifle
    Improved Assault Rifle
             Missile Launcher
>            --- INVENTORY --------
    Improved Ion Engine
[Rating: 29]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved VTOL Module
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Missile Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             75   | 5   6   31  25  8   
  Power                    10   | 1   1   4   2   2   
    Engine                 8    | 1   1   4   1   1   
    Core                   2    | .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               24   | 2   1   14  5   2   
    Treads                 7    | .   .   6   1   .   
    Leg                    15   | 2   1   8   3   1   
    Wheel                  1    | .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   
  Utility                  16   | .   1   5   8   2   
    Device                 9    | .   1   4   4   .   
    Storage                4    | .   .   .   3   1   
    Processor              2    | .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   25   | 2   3   8   10  2   
    Energy Gun             11   | 2   1   3   4   1   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          7    | .   1   3   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   1   1   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   .   2   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   .   1   
Parts Lost                 32   | .   4   4   19  5   
  Power                    6    | .   1   .   3   2   
  Propulsion               10   | .   .   2   7   1   
  Utility                  3    | .   .   1   2   .   
  Weapon                   13   | .   3   1   7   2   
  Highest Loss Streak      7    | .   3   1   7   5   
Average Slot Usage (%)     82   | .   61  96  68  36  
  Engine                   7    | .   4   11  3   1   
  Treads                   19   | .   .   28  10  .   
  Leg                      15   | .   28  14  12  4   
  Device                   13   | .   4   17  11  .   
  Storage                  1    | .   .   .   6   .   
  Protection               1    | .   .   2   .   .   
  Energy Gun               10   | .   9   12  6   3   
  Energy Cannon            1    | .   .   2   .   .   
  Ballistic Gun            4    | .   10  2   7   .   
  Launcher                 4    | .   4   4   2   8   
Naked Turns                55   | .   .   .   53  2   
Heaviest Build             26   | 7   10  20  24  26  
  Greatest Support         88   | 20  20  88  67  10  
  Greatest Overweight (x)  5    | .   .   1   5   4   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 10   | 4   4   4   8   10  
  Average Capacity         4    | 4   4   4   5   4   
  Most Carried             4    | 4   4   4   4   4   
  Average Carried          3    | 1   2   3   1   3   
  Final Capacity           4    | 4   4   4   4   4   
  Final Carried            4    | 4   3   3   4   1   

 Class Distribution 
--------------------
 58% | Mutant
 32% | Scavenger-Mutant
  8% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  
Matter Collected           1577 | 250  93   627  519  88   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2560 | 49   157  1615 537  202  
  Parts                    178  | 6    11   123  31   7    
Haulers Intercepted        2    | .    .    2    .    .    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Combat Hostiles Destroyed  61   | 1   8   38  11  3   
  Melee                    2    | .   .   .   2   .   
  Guns                     30   | .   3   22  5   .   
  Cannons                  6    | .   .   6   .   .   
  AOE                      23   | 1   5   10  4   3   
Classes Destroyed          12   | 2   1   8   1   .   
  Worker                   6    | .   .   6   .   .   
  Builder                  5    | .   .   3   2   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   2    | .   .   2   .   .   
  Recycler                 2    | .   .   .   1   1   
  Mechanic                 1    | .   .   1   .   .   
  Operator                 4    | .   .   2   1   1   
  Watcher                  5    | .   .   4   1   .   
  Swarmer                  12   | .   6   3   3   .   
  Grunt                    37   | 1   2   27  5   2   
  Brawler                  2    | .   .   2   .   .   
  Sentry                   10   | .   .   6   3   1   
Best Kill Streak           9    | 2   5   9   6   3   
  Combat Bots Only         7    | 1   5   7   4   2   
Max Kills in Single Turn   5    | 2   5   4   2   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 5    | 1   5   2   1   1   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  
Damage Taken               4312 | 10   479  1446 1996 381  
  Core                     931  | .    172  203  457  99   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         60   | 100  31   49   .    .    
Volleys Fired              163  | 3    23   93   38   6    
  Largest                  3    | 2    2    2    3    2    
  Hottest                  153  | 80   80   122  153  101  
Shots Fired                290  | 6    28   170  78   8    
  Gun                      233  | 6    27   126  72   2    
  Cannon                   23   | .    .    23   .    .    
  Launcher                 34   | .    1    21   6    6    
  Special                  .    | .    .    .    .    .    
  Kinetic                  82   | .    19   23   40   .    
  Thermal                  160  | .    .    126  32   2    
  Explosive                34   | .    1    21   6    6    
  Electromagnetic          14   | 6    8    .    .    .    
  Robot Hit Streak         15   | 3    11   15   9    3    
  Robot Miss Streak        4    | 1    3    4    2    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        6    | .    .    6    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           192  | 4    20   111  50   7    
  Core Hits                116  | 3    12   63   30   8    
  Critical Hits            2    | .    .    .    2    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    .    
Melee Attacks              1    | .    .    .    .    1    
  Impact                   1    | .    .    .    .    1    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5666 | 111  390  3523 1252 390  
  Guns                     2513 | 50   242  1492 714  15   
  Cannons                  372  | .    .    372  .    .    
  Explosions               2722 | 61   146  1659 514  342  
  Melee                    33   | .    .    .    .    33   
  Ramming                  26   | .    2    .    24   .    
  Kinetic                  729  | .    176  208  345  .    
  Thermal                  2361 | 61   .    1916 369  15   
  Explosive                2401 | .    146  1399 514  342  
  Electromagnetic          116  | 50   66   .    .    .    
  Impact                   33   | .    .    .    .    33   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         7    | .    .    2    7    7    
  Average Corruption       2    | .    .    2    6    7    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  18   | .    .    11   2    5    
    Message Errors         7    | .    .    5    1    1    
    Matter Fused           1    | .    .    .    .    1    
    Heat Flow Errors       3    | .    .    1    1    1    
    Energy Discharges      4    | .    .    3    .    1    
    Data Loss (minor)      1    | .    .    1    .    .    
    Targeting Errors       1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            269  | .    .    235  15   19   
  Projectiles              1    | .    .    1    .    .    
  Explosions               262  | .    .    234  15   13   
  Melee                    6    | .    .    .    .    6    
Knockbacks                 1    | .    .    .    .    1    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      182  | .    40   36   70   36   
  Shots                    7    | .    1    3    2    1    
  Rammed                   11   | .    1    .    10   .    
Targets Rammed             12   | .    1    .    11   .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    
Highest Temperature        440  | 60   72   440  141  193  
  Average Temperature      59   | 30   36   67   50   53   
  Received Heat Transfer   1581 | 6    90   612  702  171  
  Effects                  2    | .    .    2    .    .    
    Energy Bleed           1    | .    .    1    .    .    
    Damage (minor)         1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    3    
  Impact Corruptions       1    | .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    .    2    2    .    
  Heat Transferred         4122 | 50   .    3184 851  37   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | 1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   
-------                    Run  | Scr  Mat  Mat  Mat  Sto  
Peak Influence             1020 | 25   247  1020 681  385  
  Average Influence        468  | 7    152  546  561  305  
Maximum Alert Level        3    | .    1    3    2    1    
  Low Security (%)         17   | 100  64   10   .    .    
  Level 1                  24   | .    35   29   .    100  
  Level 2                  42   | .    .    33   100  .    
  Level 3                  14   | .    .    26   .    .    
  Level 4                  .    | .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          10   | .    .    6    3    1    
  Investigation            6    | .    .    5    1    .    
  Extermination            .    | .    .    .    .    .    
  Reinforcement            4    | .    .    1    2    1    
  Assault                  .    | .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Distress Signals           8    | .   .   4   4   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              117  | 1   9   62  38  7   
  Peak Tracking Total      10   | 1   6   10  9   3   
  Tactical Retreats        14   | .   .   6   8   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Traps Triggered            5    | .   .   1   4   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Sto 
Machines Disabled          15   | .   2   6   4   3   
  Max in Single Turn       2    | .   2   1   2   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Machines Accessed          15   | .   2   12  1   .   
  Terminals                11   | .   2   8   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                68   | .   10  54  4   .   
  Successful               46   | .   9   37  .   .   
  Failed                   22   | .   1   17  4   .   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   1   .   .   
  Terminals                47   | .   10  33  4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          11   | .   .   11  .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              9    | .   .   9   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             28   | .   9   19  .   .   
  Record                   8    | .   2   6   .   .   
  Robot Analysis           2    | .   .   2   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   
  Branch Access Points     1    | .   .   1   .   .   
  Scanalyzer Index         1    | .   .   1   .   .   
  Alert Level              4    | .   1   3   .   .   
  Locate Traps             2    | .   1   1   .   .   
  Maintenance Status       1    | .   .   1   .   .   
  Patrol Status            1    | .   .   1   .   .   
  Transport Status         1    | .   .   1   .   .   
  Assault Status           1    | .   1   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       9    | .   .   9   .   .   
  Scan Component           5    | .   .   5   .   .   
  Repair                   4    | .   .   4   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   
  Report Inventory         1    | .   .   1   .   .   
Scanalyzer                 8    | .   .   8   .   .   
  Insert Component         4    | .   .   4   .   .   
  Analyze                  4    | .   .   4   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         13   | .   1   11  1   .   
  Full Trace Events        7    | .   .   6   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   4    | .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             4    | .   .   4   .   .   
  Time                     152  | .   .   152 .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           4    | .   .   4   .   .   
  Part Schematics Acquired 4    | .   .   4   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Robot Analysis Total       2    | .   .   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  
Turns Passed               2494 | 103  309  1361 610  111  
Spaces Moved               1374 | 77   204  682  357  54   
  Core                     160  | 15   .    .    122  23   
  Treads                   519  | .    .    394  125  .    
  Legs                     693  | 62   204  288  109  30   
  Wheels                   1    | .    .    .    1    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   1    | .    .    .    .    1    
  Fastest Speed            50   | 50   120  120  50   50   
  Average Speed            127  | 106  120  134  120  150  
  Slowest Speed            315  | 120  120  150  300  315  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       28   | 8    25   62   33   12   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          296  | .    4    174  62   56   
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    .    1    1    .    
  AOE                      294  | .    4    173  61   56   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Total                      1809 | 90  240 954 455 70  
  Wait                     127  | .   .   112 15  .   
  Move                     1370 | 76  203 681 356 54  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  30   | 5   4   13  7   1   
  Fast Attach              39   | 5   2   14  15  3   
  Attach                   22   | .   3   7   8   4   
  Detach                   1    | .   .   .   1   .   
  Swap                     14   | .   1   10  2   1   
  Drop                     30   | 1   3   24  2   .   
  Fire                     163  | 3   23  93  38  6   
  Melee                    1    | .   .   .   .   1   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   
  Crush                    11   | .   .   .   11  .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   62 | -11/Scrapyard | Discovered new exit (range 8)
  104 | -11/Scrapyard | Entered Materials
  224 | -10/Materials | Lost 3 parts (1p2w)
  276 | -10/Materials | Core integrity fell below 50%
  309 | -10/Materials | Build established: Mutant
  379 | -10/Materials | Discovered new exit (range 16)
  413 | -10/Materials | Entered another Materials area
  413 | -9/Materials  | Evolved 2 slots: Propulsion x2
  485 | -9/Materials  | Identified exit to Mines
  677 | -9/Materials  | Discovered new exit (range 5)
  708 | -9/Materials  | Build established: Scavenger-Mutant
  991 | -9/Materials  | Destroyed 7 combat bots
 1037 | -9/Materials  | Build established: Mutant
 1310 | -9/Materials  | Repaired Imp. Heat Sink
 1348 | -9/Materials  | Repaired Adv. Sensor Array
 1387 | -9/Materials  | Repaired Imp. Heat Sink
 1538 | -9/Materials  | Core integrity fell below 50%
 1728 | -9/Materials  | Repaired Adv. Treads
 1740 | -9/Materials  | Discovered new exit (range 4)
 1774 | -9/Materials  | Entered another Materials area
 1774 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1985 | -8/Materials  | Released all parts (6)
 2015 | -8/Materials  | Lost 7 parts (1p3n1u2w)
 2242 | -8/Materials  | Core integrity fell below 50%
 2257 | -8/Materials  | Lost 5 parts (1p2n2w)
 2332 | -8/Materials  | Released all parts (2)
 2363 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 2374 | -8/Materials  | Core integrity fell below 20%
 2375 | -8/Materials  | Discovered new exit (range 6)
 2384 | -8/Materials  | Entered Storage
 2493 | -8/Storage    | Released all parts (4)
 2495 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Lgt. Nuclear Core destroyed.
Destroyed Lgt. Nuclear Core.
System corrupted: Matter fused (-5).
The unstable cave ceiling collapses. <x2>
Y-45 Defender destroyed.
R-06 Scavenger collects Lgt. Armor Plating.
Acquired 32 matter.
System corrupted: Heat flow error (+223).
The unstable cave ceiling collapses.
Acquired Imp. Ion Engine.
Particle Gun destroyed.
R-06 Scavenger destroyed.
Identified Imp. VTOL Module.
Aluminum Leg destroyed.
Missile Launcher destroyed.
Imp. Ion Engine destroyed.
Released Imp. VTOL Module.
Released Imp. Targeting Computer.
Released Lrg. Storage Unit.
Released Hvy. Flail.

 Map 
-----
+----------------------------------------------------+
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
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|                ??????????????????????????????????? |
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|                ??????????????????????????????????? |
|                ????????   ???????????????????????? |
|                ???????#   ???????????????????????? |
|                ????" ?#   #??????????????????????? |
|                ????" ?    ##!????????????????????? |
|                ????"        !????????????????????? |
|                ????         #????????????????????? |
|                ???""  #     ###??????????????????? |
|                ???""          ???????????????????? |
|                ????"         ????????????????????? |
|                ?????   g  # "????????????????????? |
|                ?????? # g   "????????????????????? |
|                ?######      "????????????????????? |
|                ####    !%   "????????????????????? |
|                #       Y    """"?????????????????? |
|                #               """ #?????????????? |
|                #     !   @         #?????????????? |
|                      =     ##########????????????? |
|                #     /    #         #????????????? |
|                           #         #????????????? |
|                                     #????????????? |
|                #                    #????????????? |
|                #  ""                #????????????? |
|                #          #         #????????????? |
|                # """  #             #????????????? |
|                # """    a #         #????????????? |
|                # """         ########????????????? |
|                #      #   ####???????????????????? |
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|                ?????###   #??????????????????????? |
|                ?????#""   #??????????????????????? |
|                ?????#"    #??????????????????????? |
|                ?????#"T   #??????????????????????? |
|                ?????#""   #??????????????????????? |
|                ?????#""   +??????????????????????? |
|                ?????###   #??????????????????????? |
|                ???????#   #??????????????????????? |
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|                ???????#####??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              482
Matter Capacity            500
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
      Beam Rifle | -9/Materials | Scanalyzed
 Imp. Ion Engine | -9/Materials | Scanalyzed
      Med. Laser | -9/Materials | Scanalyzed
    Mining Laser | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              ThrusterParticleInterpreter
  Manual?         0
Play Time         00:42:07
  Cumulative      1.6 hours
  Start           2020.08.30 @ 20:32:53
  End             2020.08.30 @ 21:26:55
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          4
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42e69875-f8df-4cfc-b11d-dc33802b3dc9