Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.04 @ 01:07:45 Player: Zeta Lockhart Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (215) 1075 Value Destroyed (6872) 6872 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1041) 1041 TOTAL SCORE: 13868 Bonus ------- High Alert Combat Kills 1019 Follower Combat Kills 165 Friendly Fire -143 Cogmind --------- Core Integrity 0/1000 Matter 195/300 Energy 87/100 System Corruption 13% Temperature Cool (30) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Neutrino Core Wheel Compact Wheel Flak Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Targeting Computer Improved Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Autogun KE Penetrator Assault Cannon Flak Cannon Mini Assault Cannon Mass Driver > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Neutrino Core Advanced Heat Sink Advanced Heat Sink Improved Cooling System Large Matter Pod Layered Light Armor Plating Thermal Shield Flak Gun Light Cannon Flak Cannon Flak Cannon Mini Grenade Launcher [Rating: 67] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Wheel Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Improved Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . 2 2 . 2 . . 2 . . 2 Power 1 | . . . . . 1 . . . . . . Propulsion 1 | . . . . . . . . 1 . . . Utility 4 | . . 1 1 . 1 . . . . . 1 Weapon 4 | . . 1 1 . . . . 1 . . 1 Parts Attached 143 | 6 9 26 12 23 8 2 2 6 8 . 41 Power 16 | 1 2 3 1 1 2 . 1 . 1 . 4 Engine 14 | 1 2 2 1 1 2 . 1 . 1 . 3 Core 2 | . . 1 . . . . . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 32 | 2 1 5 1 5 1 1 1 1 2 . 12 Treads 1 | . . . . . . . . . . . 1 Leg 1 | . . . . . . . . . . . 1 Wheel 30 | 2 1 5 1 5 1 1 1 1 2 . 10 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 35 | 1 2 8 3 5 2 . . 1 2 . 11 Device 21 | . 2 2 3 4 1 . . . 1 . 8 Storage 3 | 1 . 2 . . . . . . . . . Processor 1 | . . 1 . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 10 | . . 3 . 1 1 . . 1 1 . 3 Artifact . | . . . . . . . . . . . . Weapon 60 | 2 4 10 7 12 3 1 . 4 3 . 14 Energy Gun 15 | . 2 1 5 6 . . . . . . 1 Energy Cannon 1 | . . 1 . . . . . . . . . Ballistic Gun 24 | 2 1 3 1 4 . 1 . 3 2 . 7 Ballistic Cannon 18 | . 1 4 1 2 3 . . 1 1 . 5 Launcher 2 | . . 1 . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 7 1 . . . . . . Parts Lost 79 | . 3 12 5 5 . 1 2 4 11 . 36 Power 11 | . 2 2 1 1 . . 1 . 1 . 3 Propulsion 23 | . . 4 1 2 . 1 1 . 4 . 10 Utility 14 | . . 1 1 . . . . 1 2 . 9 Weapon 31 | . 1 5 2 2 . . . 3 4 . 14 Highest Loss Streak 11 | . 2 7 2 1 . 1 2 4 8 . 11 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 96 96 96 98 99 99 92 83 76 73 83 Engine 9 | . 13 9 7 8 15 15 9 6 6 6 6 Wheel 14 | . 28 20 16 17 15 14 13 13 9 6 9 Device 14 | . 11 10 17 17 15 15 15 13 12 13 15 Storage 7 | . 14 11 9 9 7 7 7 6 6 6 5 Processor 5 | . . 2 9 9 7 7 7 6 6 6 4 Protection 4 | . . 8 . . 7 7 7 5 4 6 4 Energy Gun 4 | . 11 5 12 17 4 . . . . . . Ballistic Gun 11 | . 16 10 11 9 10 14 15 17 14 13 9 Ballistic Cannon 13 | . . 15 6 9 14 15 15 12 13 13 18 Peak Build Rating 67 | 6 7 17 22 35 42 43 43 42 42 37 67 Average Rating 33 | 4 6 11 18 25 40 42 39 40 36 37 54 On Entrance 27 | . 6 7 17 22 35 42 43 38 42 37 37 Naked Turns 1 | . . . . . . . . . . . 1 Heaviest Build 107 | 10 15 58 61 76 87 86 82 81 81 71 107 Greatest Support 36 | 26 26 32 26 32 32 32 26 36 36 10 36 Greatest Overweight (x) 26 | . . 2 6 3 2 3 3 3 7 7 26 Average Overweight (x) 2 | . . 1 2 1 2 2 3 2 4 7 3 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 18 20 20 20 20 20 20 20 20 19 Most Carried 20 | 5 8 20 20 20 20 20 19 20 19 19 20 Average Carried 17 | 2 5 14 17 19 19 19 18 19 17 19 17 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 8 17 20 20 20 19 19 19 19 19 5 Class Distribution -------------------- 53% | Scavenger-Gunner 14% | Scavenger-Executioner 12% | Tank 12% | Gunner 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Executioner | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Fac Matter Collected 6604 | 272 85 899 355 744 235 441 206 373 562 . 2432 Remotely 1982 | . . . . . 235 441 206 373 18 . 709 Salvage Created 8003 | 60 403 1344 767 1975 177 111 194 528 411 . 2033 Parts 413 | 1 29 86 42 90 7 10 3 14 10 . 121 Haulers Intercepted 10 | . . 1 4 4 . . . 1 . . . Recyclers Shooed 8 | . 1 2 . 2 . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 10 4 . 11 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 144 | . 11 30 10 26 2 7 5 3 9 . 41 Guns 64 | . 11 12 7 15 . 3 4 2 3 . 7 Cannons 68 | . . 13 3 7 2 4 1 1 6 . 31 AOE 12 | . . 5 . 4 . . . . . . 3 Classes Destroyed 18 | 1 3 9 1 . . 1 . . 1 . 2 Worker 17 | . 1 3 1 2 1 . . . . . 9 Builder 11 | . . 2 . . . . . 1 . . 8 Tunneler 2 | . . 1 . . . . . . . . 1 Hauler 10 | . . 1 4 4 . . . 1 . . . Recycler 20 | 1 1 3 . 7 2 . . 3 . . 3 Minesweeper 1 | . . . . . . . . . 1 . . Mechanic 2 | . . . . . . . . . . . 2 Operator 1 | . . 1 . . . . . . . . . Watcher 6 | . . 2 2 . . . . . . . 2 Swarmer 28 | . 6 . . . . 6 1 . 1 . 14 Grunt 62 | . 5 19 6 13 1 . 1 2 5 . 10 Brawler 6 | . . 2 1 1 . . 1 . 1 . . Duelist 8 | . . 3 . 3 . . 1 . 1 . . Protector 1 | . . 1 . . . . . . . . . Sentry 26 | . . 5 2 9 1 . 1 1 1 . 6 Specialist 2 | . . . . . . . . . . . 2 Hunter 4 | . . . 1 . . . . . . . 3 Programmer 7 | . . . . . . 1 . . . . 6 Thug 1 | . . . . 1 . . . . . . . Best Kill Streak 18 | 1 4 15 8 18 3 3 5 3 7 . 10 Combat Bots Only 13 | . 3 13 6 5 1 3 5 2 7 . 6 Max Kills in Single Turn 3 | 1 2 3 1 2 1 1 1 2 2 . 3 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 2 | . . 2 . 2 . . . . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Fac Hostile Shots Fired 867 | . 56 117 50 56 40 33 48 48 76 . 343 Missed 272 | . 15 33 13 21 20 10 20 14 16 . 110 Damage Taken 10469 | . 438 1505 594 864 178 354 305 316 1296 . 4619 Core 1931 | . 101 335 87 175 5 . 56 11 144 . 1017 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 113 | . . . . . . . . . 44 . 69 Core Remaining (%) 66 | 100 59 16 . 52 . . 91 . . 81 . Volleys Fired 411 | 14 35 94 32 61 14 11 10 17 23 . 100 Largest 6 | 2 2 3 4 4 4 4 4 5 5 . 6 Hottest 260 | 40 60 115 164 197 180 139 139 162 182 . 260 Shots Fired 1501 | 28 68 272 126 236 56 45 40 79 103 . 448 Gun 844 | 28 68 153 79 175 31 22 20 47 54 . 167 Cannon 651 | . . 116 47 61 25 23 20 32 49 . 278 Launcher 6 | . . 3 . . . . . . . . 3 Special . | . . . . . . . . . . . . Kinetic 1200 | 28 41 206 63 127 46 45 40 79 103 . 422 Thermal 227 | . 27 63 59 68 10 . . . . . . Explosive 6 | . . 3 . . . . . . . . 3 Electromagnetic 68 | . . . 4 41 . . . . . . 23 Robot Hit Streak 22 | 4 6 21 11 22 16 5 6 16 10 . 10 Robot Miss Streak 9 | 3 4 6 4 9 7 6 4 3 5 . 7 Penetration Max 1 | . . . . . . . . . 1 . 1 Secondary Targets 2 | . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 912 | 13 40 169 83 151 30 26 23 46 74 . 257 Core Hits 579 | 3 22 80 32 124 14 14 14 24 57 . 195 Critical Kills 5 | . 1 . 1 1 . . . . 1 . 1 Critical Parts Destroyed 2 | . . . . . . . . . 1 . 1 Critical Strikes 29 | . 1 7 2 4 2 . . 2 3 . 8 Burn 9 | . . 4 1 2 2 . . . . . . Destroy 7 | . 1 . 1 1 . . . . 2 . 2 Blast 13 | . . 3 . 1 . . . 2 1 . 6 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 19389 | 102 457 3124 1336 2907 531 584 423 990 1593 . 7342 Guns 8359 | 102 373 1210 736 1866 263 251 226 546 711 . 2075 Cannons 8526 | . . 1267 600 630 268 333 197 444 882 . 3905 Explosions 2482 | . 84 647 . 411 . . . . . . 1340 Melee . | . . . . . . . . . . . . Ramming 22 | . . . . . . . . . . . 22 Kinetic 13454 | 102 208 1924 628 1126 380 584 423 990 1593 . 5496 Thermal 2692 | . 165 553 633 1190 151 . . . . . . Explosive 2082 | . 84 647 . 29 . . . . . . 1322 Electromagnetic 1139 | . . . 75 562 . . . . . . 502 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . 1 . 5 . 2 2 . 5 5 13 Average Corruption 4 | . . 1 . 5 . 2 2 . 5 5 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 67 | . . 4 . 13 . 4 1 . 15 . 30 Message Errors 16 | . . 2 . 1 . 1 . . 4 . 8 Matter Fused 14 | . . 1 . 4 . 1 . . 4 . 4 Heat Flow Errors 8 | . . . . . . 1 . . 1 . 6 Energy Discharges 5 | . . 1 . 2 . . . . 1 . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . 2 . . . . 1 . 3 Data Loss (major) 5 | . . . . 1 . . 1 . 1 . 2 Misfires 3 | . . . . . . 1 . . 2 . . Weapon Failures 9 | . . . . 3 . . . . 1 . 5 Overload Shots . | . . . . . . . . . . . . Overflow Damage 245 | . 56 19 . 18 5 3 8 . . . 136 Projectiles 44 | . . 1 . . 5 3 8 . . . 27 Explosions 201 | . 56 18 . 18 . . . . . . 109 Melee . | . . . . . . . . . . . . Knockbacks 111 | . . 22 3 12 4 4 . 3 6 . 57 Impact 1 | . . . . . . . . . . . 1 Kinetic 98 | . . 17 3 10 4 4 . 3 6 . 51 Secondary 12 | . . 5 . 2 . . . . . . 5 Self-Inflicted Damage 804 | . 86 146 . 274 . . . . . . 298 Shots 16 | . 1 3 . 6 . . . . . . 6 Rammed 3 | . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 386 | . 12 254 142 155 282 310 76 78 148 . 386 Average Temperature 52 | . 6 43 29 30 72 106 46 21 60 . 81 Received Heat Transfer 2373 | . 78 543 315 270 72 . 111 138 264 . 582 Effects 1 | . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . 1 4 . 1 . . . . . . Heat Transferred 5896 | . 375 1905 1437 1809 370 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 5 . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Fac Peak Influence 940 | 5 336 697 589 940 533 . . 259 . . 824 Initial 427 | . 3 139 294 248 427 . . 162 . . 1 Average 408 | . 145 325 453 578 435 . . 216 . . 477 Maximum Alert Level 3 | . 1 2 2 3 2 . . 1 . . 3 Low Security (%) 18 | 100 62 34 . . . . . 32 . . 11 Level 1 32 | . 37 30 29 30 25 . . 67 . . 33 Level 2 34 | . . 34 70 35 74 . . . . . 26 Level 3 14 | . . . . 33 . . . . . . 28 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 35 | . 2 5 1 7 3 . . 2 . . 15 Investigation 3 | . . . 1 . . . . . . . 2 Extermination 4 | . . . . . . . . 1 . . 3 Reinforcement 13 | . 2 3 . 1 2 . . 1 . . 4 Assault 4 | . . 2 . 2 . . . . . . . Garrison 11 | . . . . 4 1 . . . . . 6 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Fac Distress Signals 5 | . 1 1 1 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 194 | . 13 45 12 28 8 8 5 3 11 . 61 Peak Tracking Total 12 | . 4 9 5 5 5 3 5 2 7 . 12 Tactical Retreats 5 | . . 2 . 2 . 1 . . . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Fac Traps Triggered 4 | . . 2 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Fac Machines Disabled 19 | . 2 3 . 3 1 . . 1 . . 9 Max in Single Turn 2 | . 1 1 . 1 1 . . 1 . . 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Fac Machines Accessed 14 | . . 2 . 2 5 . . 1 . . 4 Terminals 13 | . . 2 . 2 5 . . 1 . . 3 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 37 | . . 7 . 3 16 . . 2 . . 9 Successful 19 | . . 5 . 2 9 . . 2 . . 1 Failed 18 | . . 2 . 1 7 . . . . . 8 Catastrophic 6 | . . . . . 1 . . . . . 5 Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 34 | . . 7 . 3 16 . . 2 . . 6 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 3 Terminal Hacks 19 | . . 5 . 2 9 . . 2 . . 1 Open Door 2 | . . . . 2 . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . Branch Access Points 3 | . . . . . 1 . . 1 . . 1 Emergency Access Points 2 | . . 1 . . 1 . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . . . . Locate Traps 4 | . . 1 . . 3 . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . Registered Components 1 | . . . . . 1 . . . . . . Zone Layout 3 | . . 2 . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . . 2 . 1 5 . . 1 . . 3 Full Trace Events 2 | . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Fac Total Allies 4 | . . . . 2 . . . . 2 . . Largest Group 2 | . . . . 2 . . . . 2 1 1 Highest-Rated Group 62 | . . . . 62 . . . . 61 32 32 Highest-Rated Ally 32 | . . . . 31 . . . . 32 32 32 Total Orders . | . . . . . . . . . . . . Ally Attacks 18 | . . . . 7 . . . . 8 . 3 Total Damage 670 | . . . . 125 . . . . 397 . 148 Kills 4 | . . . . 1 . . . . 2 . 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Fac Turns Passed 6162 | 89 304 968 260 748 534 595 89 262 907 27 1379 Spaces Moved 3168 | 50 155 521 99 373 328 391 38 126 514 13 560 Core 22 | 15 . . . . . . . . . . 7 Treads 24 | . . . . . . . . . . . 24 Legs 3 | . . . . . . . . . . . 3 Wheels 3119 | 35 155 521 99 373 328 391 38 126 514 13 526 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 110 115 130 130 125 116 116 185 50 Average Speed 131 | 78 90 109 120 123 130 132 127 124 151 185 160 Slowest Speed 1350 | 90 90 120 170 145 130 135 135 125 185 185 1350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 26 | 4 29 41 9 61 11 63 5 4 72 3 12 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . . . . . Known Exits Taken 3 | . . 1 . . 1 . . 1 . . . Unknown Exits Taken 8 | 1 1 . 1 1 . 1 1 . 1 1 . Scrap Searched 4 | . . . . . . 2 . . 2 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 238 | . 33 13 . 40 1 4 3 2 5 . 137 Melee . | . . . . . . . . . . . . Projectile 60 | . . . . 1 1 4 3 2 5 . 44 AOE 178 | . 33 13 . 39 . . . . . . 93 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Fac Total 4244 | 77 259 720 166 525 409 442 54 185 586 16 805 Wait 300 | . 46 43 5 16 44 36 3 32 22 4 49 Move 3157 | 49 154 520 98 372 327 390 37 125 513 12 560 Hop . | . . . . . . . . . . . . Pick Up 135 | 8 11 30 13 19 6 1 1 5 8 . 33 Fast Attach 30 | . 1 2 2 13 2 1 . 1 . . 8 Attach 82 | 6 3 17 7 4 2 1 2 5 8 . 27 Detach 1 | . . . . . . . 1 . . . . Swap 32 | . 5 7 3 7 4 . . . . . 6 Drop 81 | . 4 7 6 33 10 2 . . . . 19 Fire 411 | 14 35 94 32 61 14 11 10 17 23 . 100 Melee . | . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 12 | . . . . . . . . . 12 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 8) 327 | -10/Materials | Discovered new exit (range 10) 350 | -10/Materials | Build established: Mutant 394 | -10/Materials | Entered another Materials area 394 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 559 | -9/Materials | Identified exit to Materials 663 | -9/Materials | Build established: Tank 1141 | -9/Materials | Lost 3 parts (1p1u1w) 1194 | -9/Materials | First assault squad dispatched 1296 | -9/Materials | Core integrity fell below 50% 1301 | -9/Materials | Core integrity fell below 20% 1331 | -9/Materials | Lost 7 parts (1p2n4w) 1339 | -9/Materials | Destroyed 13 combat bots 1362 | -9/Materials | Entered another Materials area 1362 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1367 | -8/Materials | Discovered new exit (range 10) 1622 | -8/Materials | Entered Storage 1655 | -8/Storage | Build established: Scavenger-Gunner 1693 | -8/Storage | Garrison activated, responded to threat 2065 | -8/Storage | Garrison activated, responded to threat 2249 | -8/Storage | Discovered new exit (range 16) 2283 | -8/Storage | Met a pair of Derelict thieves 2370 | -8/Storage | Entered Factory 2370 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2725 | -7/Factory | Identified exit to Lower Caves 2879 | -7/Factory | Garrison activated, responded to threat 2904 | -7/Factory | Entered Lower Caves 2914 | -7/Lower Caves | Learned Factory trap positions 3381 | -7/Lower Caves | Learned location of Zion (-7) 3476 | -7/Lower Caves | Discovered new exit (range 15) 3499 | -7/Lower Caves | Entered another Lower Caves area 3517 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3564 | -7/Lower Caves | Discovered new exit (range 6) 3588 | -7/Lower Caves | Entered Factory 3588 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3589 | -6/Factory | Loaded intel: 104 trap records 3688 | -6/Factory | Identified exit to Lower Caves 3835 | -6/Factory | Lost 4 parts (1u3w) 3850 | -6/Factory | Entered Lower Caves 3930 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3994 | -6/Lower Caves | Destroyed 7 combat bots 3998 | -6/Lower Caves | Lost 8 parts (1p3n2u2w) 4059 | -6/Lower Caves | Encountered a Warlord checkpoint 4273 | -6/Lower Caves | Spotted B-75 Beast 4302 | -6/Lower Caves | Allies destroyed B-75 Beast 4330 | -6/Lower Caves | Lost 3 parts (1n2w) 4551 | -6/Lower Caves | Learned Factory interactive machine intel 4595 | -6/Lower Caves | Build established: Gunner 4727 | -6/Lower Caves | Discovered new exit (range 12) 4757 | -6/Lower Caves | Entered another Lower Caves area 4757 | -6/Lower Caves | Accompanied by 1 ally 4770 | -6/Lower Caves | Discovered new exit (range 5) 4784 | -6/Lower Caves | Entered Factory 4784 | -5/Factory | Accompanied by 1 ally 4784 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4785 | -5/Factory | Loaded intel: 51 interactive machine locations 4880 | -5/Factory | Lost 4 parts (1n1u2w) 5159 | -5/Factory | Build established: Scavenger-Executioner 5596 | -5/Factory | Noticed a derelict Sapper rigging charges 5629 | -5/Factory | Garrison activated, responded to threat 5680 | -5/Factory | Lost 9 parts (3n2u4w) 5764 | -5/Factory | Lost 3 parts (1p1u1w) 6012 | -5/Factory | Build established: Scavenger-Gunner 6123 | -5/Factory | Identified exit to Upper Caves 6140 | -5/Factory | Cargo convoy interrupted 6148 | -5/Factory | System corruption reached 10% 6156 | -5/Factory | Core integrity fell below 50% 6162 | -5/Factory | Core integrity fell below 20% 6163 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 06158_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06158_ U-05 Engineer lays Concrete. 06159_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06159_ U-05 Engineer lays Concrete. 06160_ Dropped Hcp. Storage Unit. 06160_ Dropped Adv. Heat Sink. 06161_ Dropped Lgt. Angular Momentum Engine. 06161_ Wheel destroyed. 06161_ Dropped Mni. Grenade Launcher. 06161_ U-05 Engineer lays Concrete. 06161_ K-01 Serf collects debris. 06162_ Dropped Mni. Assault Cannon. 06162_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06162_ U-05 Engineer builds a Wall. 06163_ Nuclear Reactor explodes. 06163_ M-13 Machinist destroyed. 06163_ U-05 Engineer destroyed. 06163_ U-05 Engineer lays Concrete. 06163_ ALERT: Construction progress impeded, dispatching reinforcements to local area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?###???????????????????? | | ??????????????????? ? # ?????????????????? | | ??????????????????? ???????????????? | | ???????????????????? ??????????????? | | ????????????????????# u #?????????????? | | ????????????????????# !%! #?????????????? | | ????????????????????# """#?????????????? | | ????????????????????+ = """#?????????????? | | ????????????????????# u i! 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