Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.26 @ 19:43:29 Player: f_ Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (698) 698 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (132) 132 TOTAL SCORE: 2390 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 116 Cogmind --------- Core Integrity 271/400 Matter 300/300 Energy 265/265 System Corruption 2% Temperature Cool (12) Movement Rolling (155) Ox5 Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Signal Interpreter Core Shielding > --- WEAPON (2) ------- Ion Cannon Ion Cannon > --- INVENTORY (20) --- Improved Ion Engine Wheel Wheel Wheel Sensor Array Signal Interpreter Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Propulsion Shielding Light Armor Plating Pulse Rifle Light Cannon Datajack Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Signal Interpreter Core Shielding > --- WEAPON ----------- Beamcaster Makeshift Hammer > --- INVENTORY -------- Improved Ion Engine Wheel Signal Interpreter Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Propulsion Shielding Pulse Rifle Ion Cannon Light Cannon Grenade Launcher Datajack [Rating: 22] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Wheel Wheel Wheel Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Makeshift Hammer Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 25 | 5 1 9 10 . Power 3 | . . 2 1 . Engine 3 | . . 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . 2 2 . Treads . | . . . . . Leg . | . . . . . Wheel 6 | 2 . 2 2 . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 . 3 2 . Device 1 | . . . 1 . Storage 2 | 1 . 1 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 10 | 2 1 2 5 . Energy Gun 3 | 2 . . 1 . Energy Cannon 2 | . . . 2 . Ballistic Gun . | . . . . . Ballistic Cannon 1 | . . 1 . . Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon 2 | . . 1 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . . . 5 2 Power 1 | . . . 1 . Propulsion 3 | . . . 2 1 Utility 1 | . . . . 1 Weapon 2 | . . . 2 . Highest Loss Streak 2 | . . . 2 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 71 99 94 88 Engine 10 | . . 13 10 11 Wheel 24 | . 28 28 17 14 Device 3 | . . . 11 7 Storage 12 | . 14 14 11 11 Processor 10 | . . 13 11 11 Protection 4 | . . . 11 11 Energy Gun 7 | . 22 6 1 . Energy Cannon 3 | . . . 10 22 Ballistic Cannon 5 | . . 8 3 . Launcher 3 | . 5 5 . . Impact Weapon 6 | . . 7 6 . Naked Turns . | . . . . . Heaviest Build 63 | 8 10 55 63 61 Greatest Support 26 | 26 26 26 26 20 Greatest Overweight (x) 6 | . . 2 6 6 Average Overweight (x) . | . . . 3 5 Largest Inventory Capacity 20 | 8 8 20 20 20 Average Capacity 13 | 6 8 10 20 20 Most Carried 16 | 5 7 9 16 15 Average Carried 8 | 1 3 8 11 15 Final Capacity 20 | 8 8 20 20 20 Final Carried 15 | . 7 9 15 15 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 530 | 145 110 171 104 . Remotely . | . . . . . Salvage Created 783 | . 97 107 579 . Parts 55 | . 18 4 33 . Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 17 | . 3 3 11 . Melee 4 | . . 1 3 . Cannons 6 | . . 1 5 . AOE 5 | . 3 . 2 . Classes Destroyed 9 | . 4 2 3 . Worker 1 | . 1 . . . Builder 2 | . . . 2 . Tunneler 2 | . . 1 1 . Hauler 2 | . 1 . 1 . Operator 1 | . . . 1 . Watcher 3 | . 2 . 1 . Swarmer 3 | . 3 . . . Grunt 11 | . . 3 8 . Sentry 3 | . . . 3 . Best Kill Streak 6 | . 6 1 5 . Combat Bots Only 3 | . 3 1 3 . Max Kills in Single Turn 2 | . 1 1 2 . Gunslinging . | . . . . . Exploded 2 | . 1 . 2 . Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 111 | . 18 29 37 27 Missed 28 | . 2 7 11 8 Damage Taken 1000 | . 157 243 343 257 Core 247 | . 66 52 73 56 Absorbed by Shields . | . . . . . Redirected to Shielding 27 | . . . 15 12 Core Remaining (%) 76 | 100 . 52 . . Volleys Fired 47 | . 18 4 24 1 Largest 2 | . 2 2 2 2 Hottest 120 | . 90 85 120 120 Shots Fired 76 | . 27 7 40 2 Gun 24 | . 21 3 . . Cannon 44 | . . 4 38 2 Launcher 8 | . 6 . 2 . Special . | . . . . . Kinetic 5 | . . 4 1 . Thermal 63 | . 21 3 37 2 Explosive 8 | . 6 . 2 . Electromagnetic . | . . . . . Robot Hit Streak 4 | . 3 4 4 3 Robot Miss Streak 5 | . 5 1 4 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 54 | . 12 11 29 2 Core Hits 29 | . 7 2 19 1 Critical Kills . | . . . . . Critical Parts Destroyed 6 | . . 3 3 . Critical Strikes 6 | . . 3 3 . Smash 6 | . . 3 3 . Melee Attacks 37 | . . 20 17 . Impact 37 | . . 20 17 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . 1 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2117 | . 479 421 1160 57 Guns 129 | . 117 12 . . Cannons 575 | . . 51 476 48 Explosions 556 | . 362 . 194 . Melee 848 | . . 358 490 . Ramming 9 | . . . . 9 Kinetic 70 | . . 51 19 . Thermal 634 | . 117 12 457 48 Explosive 556 | . 362 . 194 . Electromagnetic . | . . . . . Impact 848 | . . 358 490 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 2 Average Corruption 2 | . . . 2 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 541 | . 50 232 259 . Projectiles . | . . . . . Explosions 51 | . 50 . 1 . Melee 490 | . . 232 258 . Knockbacks 4 | . . 2 2 . Impact 4 | . . 2 2 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 53 | . 28 . 21 4 Shots 3 | . 2 . 1 . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 261 | . 60 74 261 75 Average Temperature 63 | . 21 39 84 29 Received Heat Transfer 448 | . . 111 171 166 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . 1 3 . Impact Corruptions 14 | . . 9 5 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1185 | . 334 37 740 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 464 | . 182 368 464 112 Initial 112 | . . 70 66 112 Average 181 | . 69 182 248 103 Maximum Alert Level 2 | . . 1 2 . Low Security (%) 65 | 100 100 69 38 100 Level 1 28 | . . 30 43 . Level 2 6 | . . . 18 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . 1 2 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 4 12 18 17 Peak Tracking Total 17 | . 4 3 6 17 Tactical Retreats 4 | . . 1 3 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 4 | . 3 . 1 . Max in Single Turn 2 | . 2 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 3 | . 1 . 2 . Terminals 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . 2 . 4 . Successful 3 | . 1 . 2 . Failed 3 | . 1 . 2 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 2 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 1 . 2 . Prototype ID Bank 3 | . 1 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 4 | . . 4 . . Largest Group 3 | . . 3 . . Highest-Rated Group 63 | . . 63 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 43 | . . 43 . . Total Damage 562 | . . 562 . . Kills 10 | . . 10 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 1410 | 31 218 670 465 26 Spaces Moved 1030 | 29 183 566 239 13 Core 11 | 11 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 1019 | 18 183 566 239 13 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 110 125 Average Speed 102 | 74 90 95 131 159 Slowest Speed 170 | 90 90 120 170 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 4 41 96 27 9 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 45 | . 21 . 24 . Melee . | . . . . . Projectile 7 | . . . 7 . AOE 38 | . 21 . 17 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1262 | 38 208 670 331 15 Wait 86 | . . 57 29 . Move 1026 | 28 182 565 238 13 Hop . | . . . . . Pick Up 33 | 5 7 8 13 . Fast Attach 2 | . . 2 . . Attach 13 | 5 . 1 7 . Detach . | . . . . . Swap 10 | . 1 6 3 . Drop 7 | . . 7 . . Fire 47 | . 18 4 24 1 Melee 37 | . . 20 17 . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials -9/Mines History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 32 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 16) 250 | -10/Materials | Entered Mines 254 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 285 | -10/Mines | Discovered new exit (range 8) 294 | -10/Mines | Identified exit to Materials 313 | -10/Mines | Build established: Mutant 314 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 400 | -10/Mines | Met a Derelict testing a Signal Generator 538 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 700 | -10/Mines | Discovered new exit (range 3) 702 | -10/Mines | Identified exit to Subcaves 709 | -10/Mines | Discovered exit to Materials (range 5) 777 | -10/Mines | Learned location of Zion (-6) 920 | -10/Mines | Entered Materials 920 | -9/Materials | Evolved 2 slots: Utility x2 1372 | -9/Materials | Discovered new exit (range 9) 1384 | -9/Materials | Identified exit to Mines 1385 | -9/Materials | Entered Mines 1386 | -9/Mines | Assembled infested the area 1391 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1411 | -9/Mines | Self-destructed Last Messages --------------- dispatching Demolisher response squad. 01386_ C-30 ARC bursts open, deploying its payload. 01386_ G-47 Trooper unfolds itself. 01386_ G-34 Mercenary unfolds itself. 01390_ GI-Y1P(h): "I'll hold them off! Go on ahead or try to find another way!" 01391_ A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" 01391_ Wheel destroyed. 01395_ G-34 Mercenary destroyed. 01399_ GI-Y1P(h) critical meltdown. 01408_ Sensor Array destroyed. 01409_ Slammed into U-05 Engineer. 01410_ as-20963 suffers critical hit (Destroy). 01410_ as-20963 destroyed. 01411_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | ????????????????????? ?? ?????????????????????? | | ????????????????????? ?? ?????????????????????? | | ????????????????????? ## ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????# ##????????????????????? | | ?????????????????????## "###??????????????????? | | ?????????????????????#=%%" #??????????????????? | | ?????????????????????# " #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# = #??????????????????? | | ?????????????????????#%! #??????????????????? | | ?????????????????????##a####??????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????#a#?????????????????????? | | ??????????????????????# ##????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????## #????????????????????? | | ???????????????????????#a#????????????????????? | | ???????????????????????#%#????????????????????? | | ???????????????????????#a##???????????????????? | | ???????????????????#####a ##??????????????????? | | ??????????????????## #??????????????????? | | ?????????????????## aaa #??????????????????? | | ?????????????????# r@##??????????????????? | | ????????????????# !!#???????????????????? | | ????????????????# a%#???????????????????? | | ???????????????# *##???????????????????? | | ??????????????# # #????????????????????? | | ????????????? ## ?????????????????????? | | ????????????" ?# ?????????????????????? | | ????????????" ?# ?????????????????????? | | ????????????? ??# ?????????????????????? | | ????????????? ### ??###?????????????????????? | | ????????????????##????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeExplosiveMeganuke Manual? 0 Play Time 00:16:18 Cumulative 84.5 hours Start 2024.03.26 @ 19:24:32 End 2024.03.26 @ 19:43:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 76 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 37 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 132db45d-93ec-4bad-a3e3-255ac88c1c28