Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.26 @ 19:43:29

Player: f_

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (28)      140
Value Destroyed (698)      698
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (132)                132
              TOTAL SCORE: 2390

 Bonus
-------
High Alert Combat Kills    16
Follower Combat Kills      116

 Cogmind 
---------
Core Integrity             271/400
Matter                     300/300
Energy                     265/265
System Corruption          2%
Temperature                Cool (12)
Movement                   Rolling (155) Ox5
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Signal Interpreter
                Core Shielding
>               --- WEAPON (2) -------
                Ion Cannon
                Ion Cannon
>               --- INVENTORY (20) ---
       Improved Ion Engine
                Wheel
                Wheel
                Wheel
                Sensor Array
                Signal Interpreter
                Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
                Propulsion Shielding
          Light Armor Plating
                Pulse Rifle
          Light Cannon
                Datajack
      Makeshift Hammer

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Sensor Array
                Signal Interpreter
                Core Shielding
>               --- WEAPON -----------
                Beamcaster
      Makeshift Hammer
>               --- INVENTORY --------
       Improved Ion Engine
                Wheel
                Signal Interpreter
                Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
                Propulsion Shielding
                Pulse Rifle
                Ion Cannon
          Light Cannon
                Grenade Launcher
                Datajack
[Rating: 22]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Makeshift Hammer
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             25   | 5   1   9   10  .   
  Power                    3    | .   .   2   1   .   
    Engine                 3    | .   .   2   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   2   2   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  6    | 2   .   2   2   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   .   3   2   .   
    Device                 1    | .   .   .   1   .   
    Storage                2    | 1   .   1   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   1   2   5   .   
    Energy Gun             3    | 2   .   .   1   .   
    Energy Cannon          2    | .   .   .   2   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               2    | .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   1   1   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   .   .   5   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               3    | .   .   .   2   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   .   .   2   .   
  Highest Loss Streak      2    | .   .   .   2   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     92   | .   71  99  94  88  
  Engine                   10   | .   .   13  10  11  
  Wheel                    24   | .   28  28  17  14  
  Device                   3    | .   .   .   11  7   
  Storage                  12   | .   14  14  11  11  
  Processor                10   | .   .   13  11  11  
  Protection               4    | .   .   .   11  11  
  Energy Gun               7    | .   22  6   1   .   
  Energy Cannon            3    | .   .   .   10  22  
  Ballistic Cannon         5    | .   .   8   3   .   
  Launcher                 3    | .   5   5   .   .   
  Impact Weapon            6    | .   .   7   6   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             63   | 8   10  55  63  61  
  Greatest Support         26   | 26  26  26  26  20  
  Greatest Overweight (x)  6    | .   .   2   6   6   
  Average Overweight (x)   .    | .   .   .   3   5   
Largest Inventory Capacity 20   | 8   8   20  20  20  
  Average Capacity         13   | 6   8   10  20  20  
  Most Carried             16   | 5   7   9   16  15  
  Average Carried          8    | 1   3   8   11  15  
  Final Capacity           20   | 8   8   20  20  20  
  Final Carried            15   | .   7   9   15  15  

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           530  | 145 110 171 104 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            783  | .   97  107 579 .   
  Parts                    55   | .   18  4   33  .   
Haulers Intercepted        2    | .   1   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  17   | .   3   3   11  .   
  Melee                    4    | .   .   1   3   .   
  Cannons                  6    | .   .   1   5   .   
  AOE                      5    | .   3   .   2   .   
Classes Destroyed          9    | .   4   2   3   .   
  Worker                   1    | .   1   .   .   .   
  Builder                  2    | .   .   .   2   .   
  Tunneler                 2    | .   .   1   1   .   
  Hauler                   2    | .   1   .   1   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  3    | .   2   .   1   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    11   | .   .   3   8   .   
  Sentry                   3    | .   .   .   3   .   
Best Kill Streak           6    | .   6   1   5   .   
  Combat Bots Only         3    | .   3   1   3   .   
Max Kills in Single Turn   2    | .   1   1   2   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   .   2   .   
  Melee                    1    | .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        111  | .    18   29   37   27   
  Missed                   28   | .    2    7    11   8    
Damage Taken               1000 | .    157  243  343  257  
  Core                     247  | .    66   52   73   56   
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  27   | .    .    .    15   12   
Core Remaining (%)         76   | 100  .    52   .    .    
Volleys Fired              47   | .    18   4    24   1    
  Largest                  2    | .    2    2    2    2    
  Hottest                  120  | .    90   85   120  120  
Shots Fired                76   | .    27   7    40   2    
  Gun                      24   | .    21   3    .    .    
  Cannon                   44   | .    .    4    38   2    
  Launcher                 8    | .    6    .    2    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  5    | .    .    4    1    .    
  Thermal                  63   | .    21   3    37   2    
  Explosive                8    | .    6    .    2    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         4    | .    3    4    4    3    
  Robot Miss Streak        5    | .    5    1    4    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           54   | .    12   11   29   2    
  Core Hits                29   | .    7    2    19   1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    3    3    .    
  Critical Strikes         6    | .    .    3    3    .    
    Smash                  6    | .    .    3    3    .    
Melee Attacks              37   | .    .    20   17   .    
  Impact                   37   | .    .    20   17   .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            3    | .    .    1    2    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2117 | .    479  421  1160 57   
  Guns                     129  | .    117  12   .    .    
  Cannons                  575  | .    .    51   476  48   
  Explosions               556  | .    362  .    194  .    
  Melee                    848  | .    .    358  490  .    
  Ramming                  9    | .    .    .    .    9    
  Kinetic                  70   | .    .    51   19   .    
  Thermal                  634  | .    117  12   457  48   
  Explosive                556  | .    362  .    194  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   848  | .    .    358  490  .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    2    
  Average Corruption       2    | .    .    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            541  | .    50   232  259  .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               51   | .    50   .    1    .    
  Melee                    490  | .    .    232  258  .    
Knockbacks                 4    | .    .    2    2    .    
  Impact                   4    | .    .    2    2    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      53   | .    28   .    21   4    
  Shots                    3    | .    2    .    1    .    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        261  | .    60   74   261  75   
  Average Temperature      63   | .    21   39   84   29   
  Received Heat Transfer   448  | .    .    111  171  166  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              4    | .    .    1    3    .    
  Impact Corruptions       14   | .    .    9    5    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1185 | .    334  37   740  74   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             464  | .   182 368 464 112 
  Initial                  112  | .   .   70  66  112 
  Average                  181  | .   69  182 248 103 
Maximum Alert Level        2    | .   .   1   2   .   
  Low Security (%)         65   | 100 100 69  38  100 
  Level 1                  28   | .   .   30  43  .   
  Level 2                  6    | .   .   .   18  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   .   1   2   .   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  1    | .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           2    | .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              51   | .   4   12  18  17  
  Peak Tracking Total      17   | .   4   3   6   17  
  Tactical Retreats        4    | .   .   1   3   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          4    | .   3   .   1   .   
  Max in Single Turn       2    | .   2   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          3    | .   1   .   2   .   
  Terminals                3    | .   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                6    | .   2   .   4   .   
  Successful               3    | .   1   .   2   .   
  Failed                   3    | .   1   .   2   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                6    | .   2   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   1   .   2   .   
  Prototype ID Bank        3    | .   1   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               4    | .   .   4   .   .   
  Largest Group            3    | .   .   3   .   .   
  Highest-Rated Group      63   | .   .   63  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               43   | .   .   43  .   .   
  Total Damage             562  | .   .   562 .   .   
  Kills                    10   | .   .   10  .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               1410 | 31  218 670 465 26  
Spaces Moved               1030 | 29  183 566 239 13  
  Core                     11   | 11  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   1019 | 18  183 566 239 13  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  110 125 
  Average Speed            102  | 74  90  95  131 159 
  Slowest Speed            170  | 90  90  120 170 170 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       35   | 4   41  96  27  9   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             2    | .   .   2   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          45   | .   21  .   24  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               7    | .   .   .   7   .   
  AOE                      38   | .   21  .   17  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      1262 | 38  208 670 331 15  
  Wait                     86   | .   .   57  29  .   
  Move                     1026 | 28  182 565 238 13  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  33   | 5   7   8   13  .   
  Fast Attach              2    | .   .   2   .   .   
  Attach                   13   | 5   .   1   7   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     10   | .   1   6   3   .   
  Drop                     7    | .   .   7   .   .   
  Fire                     47   | .   18  4   24  1   
  Melee                    37   | .   .   20  17  .   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   32 | -11/Scrapyard | Entered Materials
  166 | -10/Materials | Discovered new exit (range 16)
  250 | -10/Materials | Entered Mines
  254 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  285 | -10/Mines     | Discovered new exit (range 8)
  294 | -10/Mines     | Identified exit to Materials
  313 | -10/Mines     | Build established: Mutant
  314 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  400 | -10/Mines     | Met a Derelict testing a Signal Generator
  538 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  700 | -10/Mines     | Discovered new exit (range 3)
  702 | -10/Mines     | Identified exit to Subcaves
  709 | -10/Mines     | Discovered exit to Materials (range 5)
  777 | -10/Mines     | Learned location of Zion (-6)
  920 | -10/Mines     | Entered Materials
  920 | -9/Materials  | Evolved 2 slots: Utility x2
 1372 | -9/Materials  | Discovered new exit (range 9)
 1384 | -9/Materials  | Identified exit to Mines
 1385 | -9/Materials  | Entered Mines
 1386 | -9/Mines      | Assembled infested the area
 1391 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1411 | -9/Mines      | Self-destructed

 Last Messages 
---------------
  dispatching Demolisher response squad.
01386_ C-30 ARC bursts open, deploying its
  payload.
01386_ G-47 Trooper unfolds itself.
01386_ G-34 Mercenary unfolds itself. <x2>
01390_ GI-Y1P(h): "I'll hold them off! Go on
  ahead or try to find another way!"
01391_ A derelict emerges from the shadows: "You
  need to get out of here! I've been tracking a
  group of Assembled to figure out where they're
  coming from, and they're closing on this area,
  come on!"
01391_ Wheel destroyed.
01395_ G-34 Mercenary destroyed.
01399_ GI-Y1P(h) critical meltdown.
01408_ Sensor Array destroyed.
01409_ Slammed into U-05 Engineer.
01410_ as-20963 suffers critical hit (Destroy).
01410_ as-20963 destroyed.
01411_ U-05 Engineer destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????????????????    |
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| ???????????????????????????????????????????????    |
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| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadeExplosiveMeganuke
  Manual?         0
Play Time         00:16:18
  Cumulative      84.5 hours
  Start           2024.03.26 @ 19:24:32
  End             2024.03.26 @ 19:43:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          78
  Rogue           76
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          37
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 132db45d-93ec-4bad-a3e3-255ac88c1c28