Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.08 @ 18:36:13 // AFD2020/Player2 Player: Nalzok Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (53) 265 Value Destroyed (2205) 2205 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1589) 1589 TOTAL SCORE: 9079 Bonus ------- High Alert Combat Kills 306 Follower Combat Kills 1753 Aligned with FarCom 300 Friendly Fire -770 Cogmind --------- Core Integrity 0/1000 Matter 226/300 Energy 392/550 System Corruption 1% Temperature Cool (640) Movement Rolling (100) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine F-cell Engine > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (7) ------ Long-range Sensor Array Advanced Targeting Computer Advanced Targeting Computer Improved Utility Shielding Improved Medium Armor Plating Improved Medium Armor Plating Trap Reconfigurator > --- WEAPON (4) ------- Tesla Rifle Tesla Rifle Gauss Rifle > --- INVENTORY (4) ---- Light Fission Core Armored Huge Wheel Heavy Pick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Long-range Sensor Array Advanced Targeting Computer Advanced Targeting Computer Improved Utility Shielding Improved Medium Armor Plating Improved Medium Armor Plating Trap Reconfigurator > --- WEAPON ----------- Tesla Rifle Tesla Rifle Tesla Rifle Gauss Rifle > --- INVENTORY -------- Light Fission Core Armored Huge Wheel Heavy Pick [Rating: 80] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Utility Shielding Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Utility Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Impact Mace Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . . . . 2 . . . Utility 5 | . . . 2 . . . . 2 1 . Weapon 2 | . . . . . . . . . 1 1 Parts Attached 99 | . 2 2 17 . 2 . 9 20 42 5 Power 13 | . . . 4 . . . 1 3 4 1 Engine 7 | . . . 4 . . . 1 . 1 1 Core 6 | . . . . . . . . 3 3 . Reactor . | . . . . . . . . . . . Propulsion 22 | . 1 1 2 . . . 2 6 10 . Treads . | . . . . . . . . . . . Leg 20 | . 1 1 2 . . . 2 6 8 . Wheel 2 | . . . . . . . . . 2 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 28 | . 1 . 5 . 2 . . 6 14 . Device 8 | . . . 1 . . . . 4 3 . Storage 1 | . . . . . 1 . . . . . Processor 10 | . 1 . 3 . 1 . . 1 4 . Hackware . | . . . . . . . . . . . Protection 9 | . . . 1 . . . . 1 7 . Artifact . | . . . . . . . . . . . Weapon 36 | . . 1 6 . . . 6 5 14 4 Energy Gun 12 | . . 1 1 . . . 1 1 5 3 Energy Cannon 4 | . . . 1 . . . . . 3 . Ballistic Gun 11 | . . . 4 . . . 4 1 1 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . . . . . . . 1 2 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 1 2 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 1 1 . 1 Parts Lost 23 | . . 2 . . . . 2 2 17 . Power 2 | . . . . . . . . . 2 . Propulsion 8 | . . . . . . . 2 . 6 . Utility 3 | . . . . . . . . . 3 . Weapon 10 | . . 2 . . . . . 2 6 . Highest Loss Streak 5 | . . 2 . . . . 2 1 5 . Average Slot Usage (%) 92 | . 94 95 98 100 100 100 89 93 87 85 Engine 7 | . 14 14 11 11 11 11 9 3 1 10 Core 1 | . . . . . . . . 3 4 . Leg 21 | . 28 28 22 22 22 22 26 24 20 . Wheel 1 | . . . . . . . . . 1 11 Device 6 | . . . 11 11 4 . . 10 9 11 Storage 7 | . 14 14 11 11 11 11 9 7 4 . Processor 15 | . 9 14 11 11 17 22 18 17 18 11 Protection 8 | . . . 9 11 11 11 9 8 7 17 Energy Gun 9 | . 28 24 5 11 11 11 3 . 9 8 Energy Cannon 1 | . . . 5 . . . . . 1 2 Ballistic Gun 6 | . . . 9 11 11 11 14 9 1 3 Launcher 1 | . . . . . . . . 2 2 . Naked Turns 1 | . . . . . . . . . 1 . Heaviest Build 59 | 11 11 11 18 15 26 26 30 36 47 59 Greatest Support 74 | 20 20 20 20 20 20 20 40 72 74 56 Greatest Overweight (x) 2 | . . . . . 1 1 1 1 2 1 Average Overweight (x) . | . . . . . . 1 . . . . Largest Inventory Capacity 10 | 6 6 6 6 6 10 10 10 10 10 4 Average Capacity 7 | 6 6 6 6 6 6 10 10 10 8 4 Most Carried 10 | 5 5 6 6 6 7 7 10 10 10 4 Average Carried 7 | 4 3 5 5 6 6 7 9 9 8 3 Final Capacity 10 | 6 6 6 6 6 10 10 10 10 4 4 Final Carried 10 | 2 5 6 6 6 7 7 10 10 4 4 Class Distribution -------------------- 35% | Mutant 21% | Scavenger-Mutant 21% | Assassin 18% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Assassin | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Matter Collected 1493 | 200 20 20 198 5 . . 159 158 635 98 Remotely . | . . . . . . . . . . . Salvage Created 1799 | . 198 54 159 23 . . 149 239 807 170 Parts 96 | . 9 2 21 5 . . 13 9 21 16 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 5 | . 2 . . 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 44 | . 4 1 5 . . . 4 9 19 2 Melee 1 | . . . . . . . . . 1 . Guns 22 | . 4 1 1 . . . 4 5 6 1 Cannons 5 | . . . 4 . . . . . . 1 AOE 16 | . . . . . . . . 4 12 . Classes Destroyed 13 | . 3 1 2 1 . . . 1 3 2 Worker 3 | . . 1 . . . . . . 2 . Builder 3 | . . . . 1 . . . . 2 . Recycler 2 | . 1 . . . . . . . 1 . Watcher 1 | . . . 1 . . . . . . . Swarmer 13 | . 1 . 3 . . . 1 3 5 . Saboteur 1 | . . . . . . . . . 1 . Grunt 17 | . 3 1 . . . . 1 3 9 . Brawler 3 | . . . . . . . . 3 . . Duelist 1 | . . . . . . . . . 1 . Sentry 6 | . . . 2 . . . 2 . 2 . Hunter 1 | . . . . . . . . . . 1 Programmer 1 | . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 5 | . 2 2 2 1 . . 1 4 5 1 Combat Bots Only 4 | . 2 1 2 . . . 1 4 4 1 Max Kills in Single Turn 3 | . 1 1 1 1 . . 1 2 3 1 Gunslinging 1 | . . . . . . . . 1 . . Exploded 2 | . . . . . . . . 2 2 . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Damage Taken 4915 | . 242 112 284 . . 131 471 749 1770 1156 Core 1610 | . 56 25 32 . . 21 149 211 395 721 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 59 | 100 . 49 . . . 73 63 40 31 . Volleys Fired 182 | . 27 11 28 6 . 7 16 23 51 13 Largest 4 | . 2 2 2 2 . 2 2 2 3 4 Hottest 223 | . 80 80 88 60 . 60 60 59 157 223 Shots Fired 360 | . 54 19 56 12 . 13 32 38 99 37 Gun 312 | . 54 19 36 12 . 13 32 36 78 32 Cannon 29 | . . . 20 . . . . . 4 5 Launcher 19 | . . . . . . . . 2 17 . Special . | . . . . . . . . . . . Kinetic 117 | . . . 28 6 . 7 23 36 9 8 Thermal 159 | . 54 19 28 6 . 6 9 . 37 . Explosive 19 | . . . . . . . . 2 17 . Electromagnetic 65 | . . . . . . . . . 36 29 Robot Hit Streak 12 | . 8 6 6 5 . 4 11 7 12 7 Robot Miss Streak 11 | . 4 4 5 1 . 2 2 11 5 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . . . . . . 2 . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 . 1 Shots Hit Robots 222 | . 33 10 28 10 . 8 21 27 57 28 Core Hits 119 | . 10 4 6 3 . 2 11 17 60 6 Critical Hits 7 | . . . 5 . . . . . 1 1 Critical Kills 4 | . . . 4 . . . . . . . Critical Parts Destroyed 3 | . . . 1 . . . . . 1 1 Melee Attacks 26 | . . . . . . . . 7 9 10 Impact 16 | . . . . . . . . 7 9 . Slashing . | . . . . . . . . . . . Piercing 10 | . . . . . . . . . . 10 Sneak Attacks 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6063 | . 356 153 321 86 . 49 274 809 3407 608 Guns 2813 | . 356 153 99 86 . 49 274 354 985 457 Cannons 373 | . . . 222 . . . . . . 151 Explosions 2539 | . . . . . . . . 251 2288 . Melee 338 | . . . . . . . . 204 134 . Ramming . | . . . . . . . . . . . Kinetic 903 | . . . 56 38 . 17 190 354 97 151 Thermal 2014 | . 356 153 265 48 . 32 84 . 1076 . Explosive 1910 | . . . . . . . . 251 1659 . Electromagnetic 898 | . . . . . . . . . 441 457 Impact 338 | . . . . . . . . 204 134 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 4 . 2 1 Average Corruption 1 | . . . . . . . 1 . 1 1 Corruption Purged . | . . . . . . . . . . . Effects 8 | . . . . . . . 2 . 6 . Message Errors 4 | . . . . . . . 1 . 3 . Energy Discharges 2 | . . . . . . . 1 . 1 . Targeting Errors 1 | . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 237 | . . . . . . . . 20 217 . Projectiles . | . . . . . . . . . . . Explosions 103 | . . . . . . . . . 103 . Melee 134 | . . . . . . . . 20 114 . Knockbacks 1 | . . . . . . . . . 1 . Impact 1 | . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 1 | . . . . . . . . . 1 . Targets Rammed 2 | . . . . . . . . 1 1 . Kicked 1 | . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 925 | . 168 54 41 . . 32 20 . 318 925 Average Temperature 113 | . 66 19 14 . . 15 8 . 94 415 Received Heat Transfer 960 | . 120 63 27 . . . 54 93 537 66 Effects 21 | . . . . . . . . . . 21 Shutdowns 4 | . . . . . . . . . . 4 Interference 6 | . . . . . . . . . . 6 Matter Decay 2 | . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . 3 Damage (core) 4 | . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 2 1 Impact Corruptions 5 | . . . . . . . . 1 4 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . 2 . . . . . . . 2 1 Heat Transferred 3313 | . 825 312 488 100 . 75 200 . 1313 . Parts Sabotaged 4 | . . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Peak Influence 1023 | . 178 117 441 187 . 50 488 856 1023 692 Average Influence 390 | . 66 82 257 157 . 13 342 517 566 553 Maximum Alert Level 3 | . . . 2 . . . 2 3 3 2 Low Security (%) 33 | 100 100 100 27 100 . 100 18 33 . . Level 1 17 | . . . 66 . . . 12 4 30 . Level 2 30 | . . . 5 . . . 68 12 31 100 Level 3 18 | . . . . . . . . 48 37 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 2 . 2 . . . 1 6 7 3 Investigation 3 | . 1 . . . . . 1 1 . . Extermination 4 | . . . . . . . . 2 2 . Reinforcement 8 | . 1 . 2 . . . . 1 3 1 Assault 3 | . . . . . . . . 1 1 1 Garrison 3 | . . . . . . . . 1 1 1 Intercept . | . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . 1 3 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Distress Signals 13 | . . . 3 1 . . 3 . 4 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 120 | . 9 2 19 1 . 1 17 21 39 11 Peak Tracking Total 9 | . 4 2 4 2 . 1 7 6 9 8 Tactical Retreats 4 | . 1 . . . . . . . 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 5 | . . . . . . . 4 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 2 | . . . . . . . . . . 2 Traps Reconfigurated 6 | . . . . . . . . . . 6 Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 31 | . . . . . . . 2 6 19 4 Max in Single Turn 4 | . . . . . . . . . 4 . Garrison Access 1 | . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 17 | . 1 . 3 . 2 . 3 2 3 3 Terminals 13 | . 1 . 3 . . . 3 1 2 3 Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 31 | . 3 . 6 . 5 . 3 4 6 4 Successful 14 | . 1 . 2 . 5 . 2 . 3 1 Failed 17 | . 2 . 4 . . . 1 4 3 3 Catastrophic 4 | . 1 . . . . . 1 1 . 1 Database Lockouts . | . . . . . . . . . . . Manual 15 | . 2 . 4 . 2 . 1 1 3 2 Terminals 22 | . 3 . 6 . . . 3 1 5 4 Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . . Terminal Hacks 13 | . 1 . 2 . 5 . 2 . 2 1 Record 4 | . . . . . 4 . . . . . Unreport Threat 7 | . 1 . 1 . . . 2 . 2 1 Recall Reinforcements 1 | . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 1 . 1 . . . 1 2 2 3 Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 1 | . . . . . . . . . 1 . Matter 285 | . . . . . . . . . 285 . Time 152 | . . . . . . . . . 152 . Total Robot Build Rating 5 | . . . . . . . . . 5 . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . 2 . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Total Allies 11 | . 1 . . 3 . . . . 4 3 Largest Group 5 | . 1 1 1 4 4 4 4 1 5 4 Highest-Rated Group 211 | . 56 56 61 101 102 102 103 86 211 201 Highest-Rated Ally 108 | . 56 56 61 61 62 62 70 86 99 108 Total Orders 6 | . . . . . . . . . 3 3 STAY 2 | . . . . . . . . . 1 1 FOLLOW 2 | . . . . . . . . . 1 1 EXPLORE 2 | . . . . . . . . . 1 1 Ally Attacks 289 | . 9 7 22 7 . 18 25 56 59 86 Total Damage 10080 | . 114 74 298 193 . 187 1554 2742 2831 2087 Kills 74 | . 3 1 8 2 . 2 19 17 16 6 Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches 4 | . . . . . . . . . 2 2 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Turns Passed 4403 | 2 264 391 375 165 310 85 568 722 1138 383 Spaces Moved 2872 | 1 144 289 219 114 244 45 369 432 731 284 Core 61 | . . . . . . . . . 61 . Treads . | . . . . . . . . . . . Legs 2462 | 1 144 289 219 114 244 45 369 432 605 . Wheels 349 | . . . . . . . . . 65 284 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 150 120 120 50 100 Average Speed 120 | 120 120 120 120 120 123 150 134 131 112 105 Slowest Speed 150 | 120 120 120 120 120 150 150 150 150 150 110 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 29 | 2 24 72 31 18 62 19 40 14 27 12 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 3 | . 1 1 . . . . . 1 . . Unknown Exits Taken 7 | 1 . . 1 1 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 14 | . . . . . . . . . 7 7 Terrain Destroyed 143 | . . . . . . . . 1 135 7 Melee 14 | . . . . . . . . . 7 7 Projectile 2 | . . . . . . . . . 2 . AOE 127 | . . . . . . . . 1 126 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Total 3436 | 4 180 314 286 131 253 51 416 539 935 327 Wait 156 | . 4 10 . 12 4 . 9 40 76 1 Move 2862 | . 143 288 218 113 243 44 368 431 730 284 Hop . | . . . . . . . . . . . Pick Up 41 | . 3 2 8 . 2 . 5 5 11 5 Fast Attach 42 | . 1 . 3 . . . 5 6 24 3 Attach 16 | . . 1 3 . 1 . . 3 8 . Detach 4 | . . . 2 . . . . 1 1 . Swap 41 | . 1 1 11 . 1 . 4 11 10 2 Drop 61 | 4 1 1 13 . 2 . 9 11 13 7 Fire 182 | . 27 11 28 6 . 7 16 23 51 13 Melee 26 | . . . . . . . . 7 9 10 Ram . | . . . . . . . . . . . Kick 2 | . . . . . . . . 1 1 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 Trap . | . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . 1 1 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Discovered new exit (range 7) 253 | -10/Materials | Identified exit to Mines 267 | -10/Materials | Entered Mines 267 | -10/Mines | Accompanied by 1 ally 282 | -10/Mines | Met a Derelict bent on vengeance 300 | -10/Mines | Build established: Mutant 391 | -10/Mines | Learned Materials emergency access door positions 536 | -10/Mines | Core integrity fell below 50% 635 | -10/Mines | Discovered new exit (range 16) 656 | -10/Mines | Identified exit to Materials 658 | -10/Mines | Entered Materials 658 | -9/Materials | Accompanied by 1 ally 658 | -9/Materials | Evolved 2 slots: Utility x2 975 | -9/Materials | Discovered new exit (range 14) 1033 | -9/Materials | Entered Mines 1033 | -9/Mines | Accompanied by 1 ally 1069 | -9/Mines | Discovered new exit (range 8) 1103 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1119 | -9/Mines | Found a hidden stash of uninstalled traps 1183 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1183 | -9/Mines | Discovered new exit (range 5) 1198 | -9/Mines | Entered Exiles 1198 | -9/Exiles | Accompanied by 4 allies 1214 | -9/Exiles | Discovered new exit (range 15) 1231 | -9/Exiles | Met 8R-AWN 1248 | -9/Exiles | Met EX-HEX 1280 | -9/Exiles | Met EX-BIN 1294 | -9/Exiles | Aligned with FarCom system 1296 | -9/Exiles | Given EX-Vault access code 1319 | -9/Exiles | Build established: Scavenger-Mutant 1327 | -9/Exiles | Opened EX-Vault 1341 | -9/Exiles | Found Trap Reconfigurator 1384 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1414 | -9/Exiles | Met EX-DEC 1425 | -9/Exiles | Learned location of Zion (-7) 1489 | -9/Exiles | Discovered new exit (range 10) 1508 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 1508 | -9/Exiles | Entered Mines 1508 | -8/Mines | Accompanied by 4 allies 1552 | -8/Mines | Discovered new exit (range 5) 1593 | -8/Mines | Entered Materials 1593 | -8/Materials | Accompanied by 4 allies 1593 | -8/Materials | Evolved 2 slots: Propulsion x2 1632 | -8/Materials | Build established: Mutant 1964 | -8/Materials | Build established: Scavenger-Mutant 2140 | -8/Materials | Discovered new exit (range 8) 2161 | -8/Materials | Entered Factory 2161 | -7/Factory | Accompanied by 1 ally 2161 | -7/Factory | Evolved 2 slots: Utility x2 2297 | -7/Factory | Build established: Mutant 2387 | -7/Factory | Garrison activated, responded to threat 2777 | -7/Factory | Discovered new exit (range 17) 2798 | -7/Factory | Core integrity fell below 50% 2820 | -7/Factory | Identified exit to Factory 2883 | -7/Factory | Entered another Factory area 2883 | -6/Factory | Accompanied by 1 ally 2883 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2946 | -6/Factory | Build established: Assassin 3345 | -6/Factory | Build established: Skirmisher 3433 | -6/Factory | Garrison activated, responded to threat 3583 | -6/Factory | First assault squad dispatched 3624 | -6/Factory | Lost 4 parts (1p1n1u1w) 3707 | -6/Factory | Fabricated R-10 Processor (x1) 3719 | -6/Factory | Released all parts (8) 3747 | -6/Factory | Lost 5 parts (1p3n1w) 3762 | -6/Factory | Core integrity fell below 50% 3817 | -6/Factory | Lost 5 parts (1n1u3w) 3894 | -6/Factory | Discovered new exit (range 11) 4021 | -6/Factory | Entered another Factory area 4021 | -5/Factory | Accompanied by 1 ally 4021 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4072 | -5/Factory | Allied Derelicts emerged from ambush trap array 4212 | -5/Factory | Build established: Assassin 4321 | -5/Factory | First assault squad dispatched 4351 | -5/Factory | Spotted B-75 Beast 4362 | -5/Factory | Crushed by falling debris 4377 | -5/Factory | Garrison activated, responded to threat 4387 | -5/Factory | Core integrity fell below 50% 4391 | -5/Factory | Destroyed B-75 Beast 4403 | -5/Factory | Core integrity fell below 20% 4405 | -5/Factory | Core destroyed Last Messages --------------- 04397_ Overheating: F-cell Engine damaged (-26). 04397_ U-05 Engineer lays Concrete. 04397_ G-50 Soldier destroyed. 04398_ U-05 Engineer lays Concrete. 04399_ Overheating: System interference. 04399_ Tesla Rifle temporarily disabled. 04399_ Adv. Targeting Computer temporarily disabled. 04399_ Trap Reconfigurator temporarily disabled. 04399_ G-67 Veteran destroyed. 04399_ U-05 Engineer lays Concrete. 04401_ Overheating: Matter decay (-38). 04401_ Player 2 attaches Cmb. Airjet. 04402_ Overheating: System interference. 04402_ Adv. Targeting Computer temporarily disabled. 04402_ Tesla Rifle temporarily disabled. 04402_ U-05 Engineer lays Concrete. 04403_ Power failure, Lgt. Angular Momentum Engine shutdown. 04403_ Overheating: Core damaged (-160). 04403_ U-05 Engineer lays Concrete. 04405_ Overheating: Core damaged (-150). 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"""" # # !! #???######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 24 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-10 Processor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . . . 2 2 2 2 . Power 2 | . . . . . . 1 1 . . . Propulsion 5 | . . 2 . . . 1 1 . 1 . Utility 2 | . . . . . . . . 2 . . Weapon 1 | . . . . . . . . . 1 . Parts Attached 82 | . 9 . 10 . 2 . 14 14 19 14 Parts Lost 36 | . 1 . . . . . 5 6 10 14 Damage Taken 4296 | . 125 21 222 148 . . 425 920 1250 1185 Core 825 | . 34 11 42 11 . . 52 209 187 279 Player 2/Cogmind (%) 33 | . 37 30 56 100 . . 25 49 32 27 Absorbed by Shields . | . . . . . . . . . . . Damage Inflicted 8420 | . 114 74 298 193 . . 1413 2742 2579 1007 Player 2/Cogmind (%) 58 | . 24 32 48 69 . . 83 77 43 62 Combat Hostiles Destroyed 50 | . 2 1 6 2 . . 12 14 13 . Player 2/Cogmind (%) 53 | . 33 50 54 100 . . 75 60 40 . Game ------ Seed MachineAlloyDoublenader Manual? 0 Play Time 00:46:38 Cumulative 257.5 hours Start 2020.05.06 @ 21:41:39 End 2020.05.08 @ 18:36:13 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 397 Rogue 396 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 66 Gallery% 80 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: ea3663a1-b78c-446a-a911-892354594ecc