Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.25 @ 23:58:05 Player: Kat Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (1029) 1029 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3559 Bonus ------- None Cogmind --------- Core Integrity 348/700 Matter 288/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit Weapon Cycler > --- WEAPON (3) ------- Katana > --- INVENTORY (5) ---- Heat Sink Trap Scanner Recoil Stabilizer Microactuators Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine Nuclear Core > --- PROPULSION ------- Improved Hover Unit Airjet Airjet > --- UTILITY ---------- Compact Matter Pod Visual Processing Unit Microactuators System Shield > --- WEAPON ----------- Katana Katana Katana > --- INVENTORY -------- Airjet Heat Sink Trap Scanner Recoil Stabilizer Weapon Cycler [Rating: 39] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Utility Small Matter Pod Device Tractor Beam Storage Small Matter Pod Processor Visual Processing Unit Hackware System Shield Weapon Light Cannon Energy Gun Advanced Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 . 1 Propulsion 1 | . . . 1 . Utility 2 | . . 1 . 1 Weapon 1 | . . . 1 . Parts Attached 58 | 6 10 17 13 12 Power 8 | 1 1 4 . 2 Engine 6 | 1 1 4 . . Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 12 | 2 2 2 4 2 Treads 1 | . . . 1 . Leg 2 | . 2 . . . Wheel 4 | 2 . 2 . . Hover 5 | . . . 3 2 Flight . | . . . . . Utility 15 | 1 2 5 3 4 Device 7 | . 1 4 . 2 Storage 3 | 1 1 . 1 . Processor 4 | . . 1 1 2 Hackware 1 | . . . 1 . Protection . | . . . . . Artifact . | . . . . . Weapon 23 | 2 5 6 6 4 Energy Gun 7 | 2 1 3 1 . Energy Cannon . | . . . . . Ballistic Gun 6 | . 2 . 3 1 Ballistic Cannon 7 | . 2 3 2 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . . . 3 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 1 . Parts Lost 19 | . 5 1 . 13 Power 4 | . 1 . . 3 Propulsion 5 | . 2 . . 3 Utility 5 | . . 1 . 4 Weapon 5 | . 2 . . 3 Highest Loss Streak 11 | . 5 1 . 11 To Critical Strikes . | . . . . . Average Backups 4 | . 1 4 4 4 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 1 2 3 Weapon 1 | . . 3 2 . Tool/Special . | . . . . . Unused Backups 5 | . 1 . 2 2 Power 2 | . 1 . 1 . Propulsion 1 | . . . 1 . Utility 2 | . . . . 2 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 78 86 96 91 Engine 13 | . 11 12 18 12 Core 2 | . . . . 7 Leg 3 | . 9 6 . . Wheel 8 | . 10 15 7 . Hover 9 | . . . 14 22 Device 9 | . 5 20 2 2 Storage 8 | . 14 9 9 4 Processor 5 | . . . 9 9 Hackware 3 | . . . 6 6 Energy Gun 3 | . 13 1 2 3 Ballistic Gun 3 | . 5 . 9 3 Ballistic Cannon 12 | . 7 19 15 3 Slashing Weapon 3 | . . . . 12 Peak Build Rating 39 | 6 8 19 31 39 Average Rating 20 | 3 5 11 27 34 On Entrance 12 | . 6 7 19 31 Avg Prop Armor Cover (%) 7 | . . . 7 . Naked Turns . | . . . . . Heaviest Build 34 | 11 17 25 30 34 Greatest Support 26 | 26 26 24 24 23 Greatest Overweight (x) 4 | 1 4 1 4 3 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 6 7 5 5 5 Most Carried 5 | 3 4 5 5 5 Average Carried 4 | . 1 4 4 4 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | . 4 5 4 4 Class Distribution -------------------- 45% | Mutant 29% | Skirmisher 16% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1248 | 212 183 479 204 170 Remotely 536 | . 120 416 . . Salvage Created 1150 | . 275 460 186 229 Parts 78 | . 16 35 19 8 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 23 | . 6 11 4 2 Melee 1 | . . . . 1 Guns 9 | . 6 1 1 1 Cannons 13 | . . 10 3 . Classes Destroyed 10 | . 3 5 1 1 Worker 2 | . . 1 1 . Builder 1 | . . . 1 . Hauler 1 | . . 1 . . Recycler 2 | . 1 . . 1 Watcher 5 | . . 2 1 2 Swarmer 4 | . 2 . 1 1 Grunt 9 | . 4 5 . . Duelist 1 | . . 1 . . Sentry 8 | . . 5 3 . Hunter 1 | . . . . 1 Best Kill Streak 5 | . 3 5 5 1 Combat Bots Only 4 | . 3 4 3 1 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 234 | . 52 57 21 104 Missed 55 | . 12 17 5 21 Hits 179 | . 40 40 16 83 Projectile 179 | . 40 40 16 83 Critical Strikes 7 | . 3 2 . 2 Damage Taken 2466 | . 529 569 212 1156 Core 638 | . 145 112 29 352 Absorbed by Shields 219 | . . . . 219 Regen/Repaired (Parts) 33 | . . 33 . . Core Remaining (%) 77 | 100 42 72 94 . Volleys Fired 94 | . 25 48 16 5 Largest 3 | . 2 2 3 3 Hottest 121 | . 80 100 97 121 Shots Fired 183 | . 35 96 45 7 Gun 63 | . 35 6 16 6 Cannon 120 | . . 90 29 1 Launcher . | . . . . . Special . | . . . . . Kinetic 154 | . 13 90 45 6 Thermal 14 | . 13 . . 1 Explosive . | . . . . . Electromagnetic 15 | . 9 6 . . Robot Hit Streak 12 | . 5 12 7 1 Robot Miss Streak 6 | . 2 4 6 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 124 | . 25 66 20 13 Core Hits 48 | . 13 21 10 4 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . 3 . 2 Blast 3 | . . 3 . . Sever 2 | . . . . 2 Melee Attacks 18 | . . . . 18 Impact . | . . . . . Slashing 18 | . . . . 18 Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks 4 | . . . . 4 Damage Inflicted 2318 | . 273 1149 415 481 Guns 505 | . 271 73 151 10 Cannons 1340 | . . 1076 264 . Explosions . | . . . . . Melee 460 | . . . . 460 Ramming 13 | . 2 . . 11 Kinetic 1591 | . 90 1076 415 10 Thermal 126 | . 126 . . . Explosive . | . . . . . Electromagnetic 128 | . 55 73 . . Impact . | . . . . . Slashing 460 | . . . . 460 Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 118 | . . 5 . 113 Projectiles 5 | . . 5 . . Explosions . | . . . . . Melee 113 | . . . . 113 Knockbacks 8 | . . 7 1 . Impact . | . . . . . Kinetic 7 | . . 6 1 . Secondary 1 | . . 1 . . Self-Inflicted Damage 66 | . 1 . . 65 Shots 1 | . . . . 1 Rammed 5 | . 1 . . 4 Targets Rammed 5 | . 1 . . 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 160 | . 160 45 76 45 Average Temperature 43 | . 84 11 38 22 Received Heat Transfer 594 | . 330 210 54 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 275 | . 275 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 173 | . 70 173 129 61 Initial 66 | . . . 66 16 Average 41 | . 38 51 73 8 Influence Increases 849 | . 178 347 194 130 Destroy 0b10 Robot/C 460 | . 120 220 80 40 Destroy 0b10 Robot/NC 55 | . 5 20 15 15 Destroy Leader 142 | . 20 76 32 14 Successful Hack 63 | . 33 16 14 . Disable Machine 75 | . . 15 30 30 Destroy Structure 39 | . . . 8 31 Lose Combat Pursuer 15 | . . . 15 . Influence Decreases 849 | . 178 190 313 168 Entered New Map 113 | . . . 91 22 Time Decay 653 | . 130 180 222 121 Lost Part 83 | . 48 10 . 25 Squads Dispatched 4 | . 1 . . 3 Investigation 1 | . . . . 1 Extermination 1 | . . . . 1 Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 1 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 42 | . 10 17 5 10 Peak Tracking Total 5 | . 4 4 4 5 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . . . . 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . 1 2 2 Max in Single Turn 2 | . . 1 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 10 | . 3 3 1 3 Terminals 6 | . 3 1 1 1 Fabricators 1 | . . . . 1 Repair Stations 2 | . . 2 . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 26 | . 5 9 2 10 Successful 14 | . 3 6 1 4 Failed 12 | . 2 3 1 6 Catastrophic 3 | . . 1 . 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . 5 2 2 1 Fabricators 3 | . . . . 3 Repair Stations 7 | . . 7 . . Recycling Units 6 | . . . . 6 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 3 2 1 1 Open DSF 1 | . . . . 1 Emergency Access Points 2 | . 1 1 . . Dispatch Records 3 | . 1 1 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks 3 | . . . . 3 Recycle Component 1 | . . . . 1 Process 1 | . . . . 1 Retrieve Matter 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 3 2 1 2 Full Trace Events 3 | . . 2 . 1 Feedback Events . | . . . . . Feedback Blocked 1 | . . . . 1 Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . 2 . . Time 39 | . . 39 . . Parts Recycled 1 | . . . . 1 Recycled Matter 128 | . . . . 128 Retrieved Matter 128 | . . . . 128 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1088 | . . 31 476 581 Optics 1088 | . . 31 476 581 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2066 | 38 265 694 476 593 Spaces Moved 1467 | 33 155 495 338 446 Core 28 | 12 15 . . 1 Treads . | . . . . . Legs 222 | . 70 152 . . Wheels 565 | 21 70 343 131 . Hover 652 | . . . 207 445 Flight . | . . . . . Fastest Speed 50 | 50 90 90 105 52 Average Speed 108 | 80 115 99 116 111 Slowest Speed 320 | 100 250 120 320 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 4 24 27 26 7 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 38 | . . . 7 31 Melee . | . . . . . Projectile 7 | . . . 7 . AOE 31 | . . . . 31 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1751 | 44 208 600 389 510 Wait . | . . . . . Move 1463 | 32 154 494 337 446 Hop . | . . . . . Pick Up 42 | 6 14 11 8 3 Fast Attach 21 | . . 14 3 4 Attach 20 | 6 6 3 4 1 Detach . | . . . . . Swap 28 | . 4 8 7 9 Drop 43 | . 4 22 14 3 Fire 94 | . 25 48 16 5 Melee 14 | . . . . 14 Ram 5 | . 1 . . 4 Kick . | . . . . . Crush . | . . . . . Escape Stasis 21 | . . . . 21 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 20) 157 | -10/Materials | Core integrity fell below 50% 171 | -10/Materials | Lost 5 parts (1p2n2w) 248 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Entered another Materials area 304 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 416 | -9/Materials | Repaired Tractor Beam 460 | -9/Materials | Build established: Scavenger-Mutant 679 | -9/Materials | Repaired Ion Engine 813 | -9/Materials | Build established: Mutant 880 | -9/Materials | Discovered new exit (range 12) 998 | -9/Materials | Entered another Materials area 998 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1380 | -8/Materials | Discovered new exit (range 17) 1428 | -8/Materials | Build established: Skirmisher 1474 | -8/Materials | Entered Factory 1474 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1477 | -7/Factory | Identified exit to DSF 2067 | -7/Factory | Self-destructed Last Messages --------------- 02048_ Field strength at 52. 02049_ Sneak attack on U-05 Engineer. 02049_ Destroyed Welding Torch. 02050_ U-05 Engineer lays Concrete. 02052_ Field strength at 16. 02053_ U-05 Engineer Welding Torch severed. 02053_ Lgt. Nuclear Core destroyed. 02054_ Stasis field depleted. 02055_ Triggered Stasis Trap. 02055_ A bubble of rippling energy engulfs the area. 02055_ Field strength at 94. 02056_ U-05 Engineer lays Concrete. 02057_ Katana destroyed. 02058_ R-06 Scavenger collects Welding Torch. 02060_ S-27 Virus destroyed. 02061_ Katana destroyed. 02064_ R-06 Scavenger collects VTOL Module. 02067_ Stasis field depleted. 02067_ Assault Rifle destroyed. 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