Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.21 @ 01:51:14 Player: Yuba Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (105) 525 Value Destroyed (3506) 3506 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (280) 280 TOTAL SCORE: 7291 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 58 Entered Garrisons 200 Friendly Fire -8 Cogmind --------- Core Integrity 0/700 Matter 292/300 Energy 112/140 System Corruption 3% Temperature Critical (557) Movement Walking (193) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Matter Filter Hardened Medium Armor Plating > --- WEAPON (3) ------- Arc Projector Gatling Laser > --- INVENTORY (20) --- Deuterium Engine Micro Nuclear Core Improved Heat Sink Improved Heat Sink Huge Storage Unit Compact Battery (200) Advanced Visual Processing Unit Improved Terrain Scanner Target Analyzer Improved Light Armor Plating Improved Medium Armor Plating Long-range Tractor Beam Shock Rifle Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Coolant Injector High-capacity Storage Unit Long-range Tractor Beam > --- WEAPON ----------- Heavy Laser Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Carbon-fiber Leg Improved Heat Sink Huge Storage Unit Compact Battery Improved Terrain Scanner Particle Charger Improved Light Armor Plating Improved Medium Armor Plating Arc Projector Heavy Particle Gun Heavy Particle Cannon Plasma Cannon Minigun Minigun Improved Grenade Launcher Improved Grenade Launcher Remote Datajack [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Slots Evolved 6 | . . . 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 2 . . . . Utility 2 | . . . . 2 . . . Weapon 1 | . . . . . . . 1 Parts Attached 138 | 6 5 10 22 2 10 22 61 Power 23 | 1 . 3 3 . 3 2 11 Engine 12 | 1 . 2 3 . 2 1 3 Core 11 | . . 1 . . 1 1 8 Reactor . | . . . . . . . . Propulsion 45 | 2 . 2 11 . 4 8 18 Treads 2 | 2 . . . . . . . Leg 41 | . . . 11 . 4 8 18 Wheel 2 | . . 2 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 31 | 1 3 1 2 2 1 8 13 Device 17 | . . . 1 . 1 6 9 Storage 6 | 1 1 . 1 . . 1 2 Processor 4 | . 2 1 . 1 . . . Hackware . | . . . . . . . . Protection 4 | . . . . 1 . 1 2 Artifact . | . . . . . . . . Weapon 39 | 2 2 4 6 . 2 4 19 Energy Gun 14 | 2 2 . 1 . 2 . 7 Energy Cannon 3 | . . . . . . . 3 Ballistic Gun 18 | . . 3 4 . . 3 8 Ballistic Cannon 2 | . . . 1 . . 1 . Launcher 1 | . . . . . . . 1 Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 2 Parts Lost 45 | . 2 1 5 . 7 4 26 Power 8 | . . . 1 . 1 . 6 Propulsion 13 | . . 1 2 . 3 1 6 Utility 11 | . 1 . . . 2 2 6 Weapon 13 | . 1 . 2 . 1 1 8 Highest Loss Streak 8 | . 2 1 3 . 7 2 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 96 99 94 94 88 98 93 Engine 6 | . 14 11 8 9 5 8 3 Core 6 | . . 2 1 . 3 . 11 Treads 3 | . 28 21 . . . . . Leg 25 | . . . 34 36 33 35 26 Device 11 | . . . . 9 7 15 15 Storage 8 | . 14 14 11 9 9 9 7 Processor 4 | . 10 14 10 3 9 7 . Protection 3 | . . . . 9 2 3 5 Energy Gun 8 | . 27 11 5 . 12 1 7 Energy Cannon 1 | . . . . . . . 2 Ballistic Gun 9 | . . 15 6 18 5 10 9 Ballistic Cannon 1 | . . . 7 . . 6 . Naked Turns . | . . . . . . . . Heaviest Build 79 | 14 19 18 38 41 41 65 79 Greatest Support 62 | 40 40 40 60 60 60 47 62 Greatest Overweight (x) 4 | 2 . . 1 . 1 1 4 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 25 | 8 10 10 15 15 15 20 25 Average Capacity 16 | 7 9 10 14 15 15 15 20 Most Carried 20 | 6 10 10 15 15 15 15 20 Average Carried 13 | 3 7 9 13 13 13 13 14 Final Capacity 20 | 8 10 10 15 15 15 20 20 Final Carried 14 | 4 10 10 14 14 14 12 14 Class Distribution -------------------- 30% | Scavenger-Tank 29% | Scavenger-Mutant 23% | Mutant 12% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Matter Collected 3021 | 238 52 122 330 73 328 525 1353 Remotely 1049 | . . . . . . 125 924 Salvage Created 3669 | . 85 202 499 73 591 589 1630 Parts 218 | . 4 18 46 6 21 28 95 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . . . . . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Combat Hostiles Destroyed 88 | . 2 8 17 3 13 14 31 Guns 59 | . 2 3 10 3 12 7 22 Cannons 21 | . . . 7 . . 7 7 AOE 6 | . . 5 . . . . 1 Classes Destroyed 15 | . 1 2 3 . 1 4 4 Worker 5 | . . . . . . 1 4 Builder 2 | . . . . . . . 2 Tunneler 1 | . . 1 . . . . . Recycler 2 | . . . . . . . 2 Mechanic 1 | . . . 1 . . . . Operator 1 | . . . . . . 1 . Watcher 5 | . . . 2 1 . 1 1 Swarmer 28 | . . 6 8 3 3 . 8 Grunt 32 | . 2 2 6 . 9 6 7 Duelist 1 | . . . . . . 1 . Protector 1 | . . . . . . . 1 Sentry 8 | . . . 3 . . 4 1 Specialist 6 | . . . . . . 2 4 Hunter 6 | . . . . . 1 1 4 Programmer 6 | . . . . . . . 6 Best Kill Streak 7 | . 2 6 7 4 6 4 5 Combat Bots Only 7 | . 2 6 7 3 6 3 4 Max Kills in Single Turn 3 | . 1 3 2 1 1 1 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Hostile Shots Fired 834 | . 32 36 105 18 139 97 407 Missed 229 | . 8 8 20 5 44 30 114 Damage Taken 9173 | . 352 338 1012 96 1442 1127 4806 Core 1503 | . 48 93 248 6 241 124 743 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 53 | 100 . 43 38 . . 32 . Volleys Fired 317 | . 5 15 69 10 42 63 113 Largest 3 | . 2 2 2 2 2 2 3 Hottest 210 | . 80 60 114 50 110 110 210 Shots Fired 654 | . 10 29 104 20 83 121 287 Gun 525 | . 10 29 64 20 83 82 237 Cannon 126 | . . . 40 . . 39 47 Launcher 3 | . . . . . . . 3 Special . | . . . . . . . . Kinetic 406 | . . 14 80 20 37 105 150 Thermal 189 | . . . 24 . 46 16 103 Explosive 3 | . . . . . . . 3 Electromagnetic 56 | . 10 15 . . . . 31 Robot Hit Streak 19 | . 3 10 11 4 9 13 19 Robot Miss Streak 8 | . 3 1 3 4 6 7 8 Penetration Max . | . . . . . . . . Secondary Targets 13 | . 1 2 . 1 6 . 3 Max Gunslinging Chain 1 | . 1 1 . 1 1 . 1 Shots Hit Robots 397 | . 5 19 66 9 53 82 163 Core Hits 211 | . 4 14 34 5 24 50 80 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 11 | . 1 . 3 . 2 2 3 Burn 7 | . . . 2 . 2 2 1 Destroy 2 | . . . . . . . 2 Blast 1 | . . . 1 . . . . Corrupt 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8113 | . 109 428 1206 197 955 1588 3630 Guns 5501 | . 64 193 667 197 955 861 2564 Cannons 1971 | . . . 539 . . 704 728 Explosions 591 | . 45 235 . . . . 311 Melee . | . . . . . . . . Ramming 50 | . . . . . . 23 27 Kinetic 4647 | . . 64 825 197 410 1364 1787 Thermal 2811 | . 45 235 381 . 545 201 1404 Explosive 196 | . . . . . . . 196 Electromagnetic 409 | . 64 129 . . . . 216 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 34 | . . . . . . . 34 Message Errors 9 | . . . . . . . 9 Matter Fused 7 | . . . . . . . 7 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 5 | . . . . . . . 5 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 4 Data Loss (major) 1 | . . . . . . . 1 Misfires 2 | . . . . . . . 2 Alerts 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 31 | . . . 3 . . 3 25 Projectiles 31 | . . . 3 . . 3 25 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 20 | . . . 6 . . 13 1 Impact 1 | . . . . . . . 1 Kinetic 17 | . . . 5 . . 12 . Secondary 2 | . . . 1 . . 1 . Self-Inflicted Damage 170 | . 38 87 . . . . 45 Shots 5 | . 1 3 . . . . 1 Rammed . | . . . . . . . . Targets Rammed 5 | . . . . . . 2 3 Kicked 5 | . . . . . . 2 3 Crushed . | . . . . . . . . Highest Temperature 557 | . 114 97 383 . 475 112 557 Average Temperature 105 | . 49 38 131 . 166 27 111 Received Heat Transfer 2187 | . 171 45 375 . 702 261 633 Effects 13 | . . . 3 . 3 . 7 Shutdowns 5 | . . . . . 2 . 3 Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . . 3 . . . . Matter Decay 1 | . . . . . 1 . . Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions 1 | . . . 1 . . . . Robots Melted 2 | . . . . . 1 . 1 Combat Hostiles 2 | . . . . . 1 . 1 Parts Melted 11 | . . . . . 2 1 8 Heat Transferred 5321 | . 50 300 814 . 1184 555 2418 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 1 3 . . . . 1 Alert | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Peak Influence 422 | . 42 201 422 304 407 402 256 Initial 198 | . . . 78 178 197 198 146 Average 185 | . 14 155 260 264 328 297 146 Maximum Alert Level 2 | . . 1 2 1 2 2 1 Low Security (%) 62 | 100 100 76 28 15 8 11 85 Level 1 34 | . . 23 52 84 71 85 14 Level 2 3 | . . . 18 . 19 2 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . 1 . 2 . . 5 15 Investigation 2 | . . . . . . 1 1 Extermination 5 | . . . . . . . 5 Reinforcement 13 | . 1 . 2 . . 4 6 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Distress Signals 10 | . . . 4 1 . 5 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 138 | . 9 5 27 5 14 28 50 Peak Tracking Total 8 | . 7 3 4 5 5 4 8 Tactical Retreats 10 | . . . 1 1 . 3 5 Traps | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Traps Triggered 8 | . 1 . . . . 1 6 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Machines Disabled 2 | . . . 1 . . . 1 Max in Single Turn 1 | . . . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Machines Accessed 6 | . 1 . 2 1 . 1 1 Terminals 3 | . 1 . 1 . . 1 . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 18 | . 3 . 7 1 . 3 4 Successful 9 | . 2 . 3 1 . 1 2 Failed 9 | . 1 . 4 . . 2 2 Catastrophic 2 | . . . 2 . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 10 | . 3 . 4 . . 3 . Fabricators 4 | . . . . . . . 4 Repair Stations . | . . . . . . . . Recycling Units 3 | . . . 3 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 5 | . 2 . 2 . . 1 . Record 2 | . . . 2 . . . . Branch Access Points 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Recall Investigation 1 | . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . 2 Network Status 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 6 | . 1 . 2 1 . 1 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 84 | . . . . . . . 84 Total Part Build Rating 8 | . . . . . . . 8 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 17 | . . . 17 . . . . Total Damage 104 | . . . 104 . . . . Kills 2 | . . . 2 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Turns Passed 5594 | 84 408 342 579 102 378 886 2815 Spaces Moved 2722 | 53 235 195 282 58 191 538 1170 Core 23 | 23 . . . . . . . Treads 402 | 30 235 137 . . . . . Legs 2194 | . . . 237 58 191 538 1170 Wheels 103 | . . 58 45 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 100 100 120 120 105 186 Average Speed 158 | 131 160 142 118 120 123 120 197 Slowest Speed 400 | 160 160 160 190 120 190 190 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 36 31 32 11 39 31 28 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 1 . 1 . . . Unknown Exits Taken 3 | 1 . . 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 37 | . 2 17 . . . . 18 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 37 | . 2 17 . . . . 18 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Total 3457 | 68 257 234 436 75 258 677 1452 Wait . | . . . . . . . . Move 2715 | 52 234 194 281 57 190 537 1170 Hop . | . . . . . . . . Pick Up 182 | 10 11 9 38 4 11 29 70 Fast Attach . | . . . . . . . . Attach 66 | 6 2 3 7 2 6 7 33 Detach . | . . . . . . . . Swap 72 | . 3 7 15 . 4 15 28 Drop 100 | . 2 6 26 2 5 24 35 Fire 317 | . 5 15 69 10 42 63 113 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . . . . . . 2 3 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 85 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 421 | -10/Materials | Identified exit to Mines 493 | -10/Materials | Entered Mines 609 | -10/Mines | Identified exit to Materials 741 | -10/Mines | Core integrity fell below 50% 797 | -10/Mines | Received a Mining Laser from a helpful Derelict 835 | -10/Mines | Entered Materials 835 | -9/Materials | Accompanied by 1 ally 835 | -9/Materials | Evolved 2 slots: Propulsion x2 965 | -9/Materials | Lost 3 parts (1p1n1w) 1240 | -9/Materials | Build established: Scavenger-Mutant 1275 | -9/Materials | Core integrity fell below 50% 1325 | -9/Materials | Destroyed 7 combat bots 1337 | -9/Materials | Discovered new exit (range 12) 1414 | -9/Materials | Entered another Materials area 1414 | -8/Materials | Evolved 2 slots: Utility x2 1515 | -8/Materials | Identified exit to Garrison 1516 | -8/Materials | Entered Garrison 1536 | -8/Garrison | Triggered checkpoint 1542 | -8/Garrison | Triggered checkpoint 1590 | -8/Garrison | Triggered checkpoint 1620 | -8/Garrison | Triggered checkpoint 1656 | -8/Garrison | Build established: Mutant 1693 | -8/Garrison | Lost 7 parts (1p3n2u1w) 1742 | -8/Garrison | Triggered checkpoint 1770 | -8/Garrison | Discovered new exit (range 9) 1782 | -8/Garrison | Triggered checkpoint 1894 | -8/Garrison | Entered Materials 1937 | -8/Materials | Core integrity fell below 50% 1973 | -8/Materials | Build established: Scavenger-Mutant 2725 | -8/Materials | Discovered new exit (range 11) 2780 | -8/Materials | Entered Factory 2780 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2986 | -7/Factory | Fabricated Dynamic Insulation System (x2) 3090 | -7/Factory | Build established: Scavenger-Tank 3293 | -7/Factory | Garrison activated, responded to threat 3665 | -7/Factory | Cargo convoy interrupted 3776 | -7/Factory | Lost 8 parts (2p3n2u1w) 4074 | -7/Factory | Build established: Scavenger-Gunner 4238 | -7/Factory | Lost 6 parts (2n1u3w) 4418 | -7/Factory | Core integrity fell below 50% 4770 | -7/Factory | Build established: Scavenger-Tank 5175 | -7/Factory | Lost 3 parts (1p1u1w) 5582 | -7/Factory | Core integrity fell below 20% 5596 | -7/Factory | Core destroyed Last Messages --------------- X-62 Marksman IFF system glitched. Aluminum Leg destroyed. Penetrated by Slug. Imp. Heat Sink broken. Overheating: Short circuit. Armor Integrity Analyzer melted. Imp. Deuterium Engine melted. X-62 Marksman destroyed. Power failure, Lgt. Deuterium Engine shutdown. K-01 Serf collects debris. U-05 Engineer lays Concrete. Fusion Modulator explodes. Mic. Nuclear Core destroyed. R-06 Scavenger destroyed. Fusion Modulator explodes. Terminal disabled. K-01 Serf destroyed. O-24 Administrator destroyed. U-05 Engineer builds a Wall. Overheating: Core damaged (-140). 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" #?######??????###+########?????????? | | "?? ??# /* " #??????????????????????????????????? | | ??? ??# " #??????????????????????????????????? | | ??? ??# " #??????????????????????????????????? | | ???#??# " #??????????????????????????????????? | | ??????# #??????????????????????????????????? | | ??????# #??????????????????????????????????? | | ??????# #??????????????????????????????????? | | ??????#########??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 25 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Dynamic Insulation System | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout Challenges ------------ None Game ------ Seed MakeshiftBiometalTerminator Manual? 0 Play Time 01:04:09 Cumulative 7.1 hours Start 2024.03.21 @ 00:46:36 End 2024.03.21 @ 01:51:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 3 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b797a400-4fb9-4bff-9425-67c4edff451c