Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.24 @ 18:25:34 Player: acra Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (66) 330 Value Destroyed (1761) 1761 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4851 Bonus ------- None Cogmind --------- Core Integrity 499/700 Matter 120/300 Energy 150/150 System Corruption 4% Temperature Danger (426) Movement Treading (240) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Medium Treads Titanium Leg > --- UTILITY (6) ------ Medium Storage Unit Improved Targeting Computer Target Analyzer Target Analyzer Layered Light Armor Plating Hacking Suite > --- WEAPON (4) ------- Improved Spread Laser Improved Spread Laser Improved Spread Laser Gauss Rifle > --- INVENTORY (10) --- Nuclear Core Micro Nuclear Core Aluminum Leg Compact Battery (200) Weight Redist. System Improved Sensor Array Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Medium Treads Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Target Analyzer Target Analyzer Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Improved Spread Laser Gauss Rifle > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Aluminum Leg Compact Battery Weight Redist. System Improved Sensor Array Improved Signal Interpreter [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Medium Treads Leg Titanium Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 1 . 1 2 . Weapon 2 | . . 1 . 1 . . Parts Attached 78 | 7 7 20 . 16 25 3 Power 13 | 1 2 2 . 3 5 . Engine 6 | 1 2 2 . . 1 . Core 7 | . . . . 3 4 . Reactor . | . . . . . . . Propulsion 12 | 2 2 4 . 2 1 1 Treads 1 | . . . . . . 1 Leg 11 | 2 2 4 . 2 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 2 5 . 7 6 1 Device 9 | . 2 2 . 2 3 . Storage 4 | 1 . 1 . 2 . . Processor 4 | . . 1 . 1 2 . Hackware 1 | . . . . . 1 . Protection 4 | . . 1 . 2 . 1 Artifact . | . . . . . . . Weapon 31 | 3 1 9 . 4 13 1 Energy Gun 18 | 1 . 7 . 4 5 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 8 | 2 1 1 . . 4 . Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . 1 . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Corrupted Parts 3 | . . 2 . . 1 . System Corruption 3 | . . 2 . . 1 . Parts Lost 15 | . 2 . . 6 4 3 Power 3 | . 1 . . 1 1 . Propulsion . | . . . . . . . Utility 3 | . . . . 1 1 1 Weapon 9 | . 1 . . 4 2 2 Highest Loss Streak 5 | . 2 . . 5 2 3 To Critical Strikes . | . . . . . . . Average Backups 8 | 1 5 7 9 9 8 9 Power 1 | . 1 1 1 1 1 2 Propulsion 1 | . 1 3 2 2 1 1 Utility 2 | . . . 3 3 3 4 Weapon 2 | . 1 2 3 2 1 1 Tool/Special . | . . . . . . . Unused Backups 17 | . . 5 . 4 5 3 Power 2 | . . 1 . . 1 . Propulsion 4 | . . 3 . . 1 . Utility 6 | . . . . 2 1 3 Weapon 5 | . . 1 . 2 2 . Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 99 99 100 95 96 98 Engine 4 | . 14 11 11 . 2 . Core 4 | . . . . 7 4 7 Leg 18 | . 28 22 22 17 14 14 Device 9 | . 13 13 . 5 11 5 Storage 9 | . 14 11 11 9 7 7 Processor 11 | . . 2 11 12 14 23 Hackware 3 | . . . . . 6 7 Protection 4 | . . 5 11 7 2 1 Energy Gun 19 | . 10 21 33 33 9 28 Ballistic Gun 7 | . 17 8 . . 9 . Slashing Weapon 1 | . . 2 . . 4 . Peak Build Rating 47 | 6 9 19 19 27 44 47 Average Rating 25 | 4 7 14 19 24 36 43 On Entrance 15 | . 6 9 19 19 11 44 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 49 | 11 13 29 29 36 49 36 Greatest Support 43 | 20 20 34 34 34 43 34 Greatest Overweight (x) 6 | . . . . 6 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 Most Carried 10 | 3 8 9 9 10 10 10 Average Carried 8 | 1 5 7 9 9 8 9 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 10 | 3 8 9 9 10 10 7 Class Distribution -------------------- 62% | Scavenger-Gunner 14% | Mutant 11% | Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Matter Collected 1480 | 238 248 204 . 364 426 . Remotely 168 | . 168 . . . . . Salvage Created 2217 | . 375 347 . 849 515 131 Parts 135 | . 16 28 . 50 38 3 Haulers Intercepted 4 | . . 1 . . 2 1 Recyclers Shooed 3 | . . . . 1 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 47 | . 8 8 . 19 11 1 Guns 47 | . 8 8 . 19 11 1 Classes Destroyed 11 | . 4 3 . 3 1 . Worker 1 | . . 1 . . . . Builder 1 | . . . . 1 . . Hauler 4 | . . 1 . . 2 1 Recycler 6 | . 1 . . 4 1 . Operator 3 | . . . . 2 1 . Watcher 4 | . 1 1 . 2 . . Swarmer 21 | . 3 4 . 7 7 . Grunt 16 | . 5 2 . 8 . 1 Sentry 5 | . . 2 . 2 1 . Hunter 3 | . . . . 2 1 . Programmer 2 | . . . . . 2 . Best Kill Streak 8 | . 3 4 . 7 8 2 Combat Bots Only 7 | . 3 4 . 5 7 1 Max Kills in Single Turn 2 | . 2 1 . 2 2 1 Gunslinging 1 | . 1 . . 1 1 . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Hostile Shots Fired 320 | . 59 18 5 98 92 48 Missed 101 | . 18 7 2 26 33 15 Hits 219 | . 41 11 3 72 59 33 Projectile 219 | . 41 11 3 72 59 33 Critical Strikes 7 | . . . . 5 . 2 Damage Taken 3361 | . 470 108 20 1243 946 574 Core 571 | . 146 . . 224 89 112 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 219 | . . . . . 219 . Core Remaining (%) 75 | 100 41 . 100 59 . . Volleys Fired 144 | . 44 14 . 42 35 9 Largest 4 | . 2 3 . 4 4 4 Hottest 260 | . 70 195 . 260 210 253 Shots Fired 404 | . 88 41 . 146 101 28 Gun 389 | . 88 41 . 146 86 28 Cannon 15 | . . . . . 15 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 125 | . 55 12 . . 52 6 Thermal 245 | . 33 16 . 146 35 15 Explosive . | . . . . . . . Electromagnetic 34 | . . 13 . . 14 7 Robot Hit Streak 18 | . 8 7 . 18 9 11 Robot Miss Streak 6 | . 4 2 . 6 4 4 Penetration Max . | . . . . . . . Secondary Targets 8 | . 1 . . 4 2 1 Max Gunslinging Chain 1 | . 1 . . 1 1 1 Shots Hit Robots 270 | . 48 29 . 107 65 21 Core Hits 216 | . 24 19 . 121 29 23 Critical Kills 2 | . 1 . . . 1 . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 11 | . 5 . . 2 4 . Burn 6 | . 3 . . 2 1 . Destroy 3 | . 2 . . . 1 . Blast 2 | . . . . . 2 . Melee Attacks 4 | . . 1 . . 3 . Impact . | . . . . . . . Slashing 4 | . . 1 . . 3 . Piercing . | . . . . . . . Sneak Attacks 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4364 | . 665 414 . 1719 1136 430 Guns 4099 | . 664 353 . 1714 938 430 Cannons 198 | . . . . . 198 . Explosions . | . . . . . . . Melee 61 | . . 61 . . . . Ramming 6 | . 1 . . 5 . . Kinetic 1054 | . 351 95 . . 536 72 Thermal 2960 | . 313 133 . 1714 477 323 Explosive . | . . . . . . . Electromagnetic 283 | . . 125 . . 123 35 Impact . | . . . . . . . Slashing 61 | . . 61 . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . 2 2 . 4 4 Average Corruption 2 | . . 1 2 . 3 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . 2 2 . 4 4 Message Errors 3 | . . 1 . . . 2 Matter Fused 1 | . . . 1 . . . Heat Flow Errors 2 | . . 1 . . . 1 Energy Discharges 1 | . . . 1 . . . Data Loss (minor) 3 | . . . . . 3 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 6 | . . . . . 6 . Projectiles 6 | . . . . . 6 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . 1 . Impact . | . . . . . . . Kinetic 1 | . . . . . 1 . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 2 | . 1 . . 1 . . Kicked 2 | . 1 . . 1 . . Crushed . | . . . . . . . Highest Temperature 551 | . 169 135 . 551 264 488 Average Temperature 133 | . 49 54 . 183 66 184 Received Heat Transfer 1035 | . 225 33 . 423 30 324 Effects 24 | . . . . 13 1 10 Shutdowns 6 | . . . . 5 . 1 Energy Bleed 5 | . . . . 2 1 2 Interference 5 | . . . . 2 . 3 Matter Decay 1 | . . . . 1 . . Damage (minor) 2 | . . . . 1 . 1 Damage (major) 5 | . . . . 2 . 3 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 3 . . 3 1 . Heat Transferred 5844 | . 1147 262 . 3049 1106 280 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 96 | 100 100 100 100 86 100 . Level 1 3 | . . . . 13 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 226 | . 110 196 52 226 141 . Initial 55 | . . 31 52 . 55 . Average 75 | . 42 116 24 135 46 . Influence Increases 1453 | . 275 244 . 528 381 25 Destroy 0b10 Robot/C 940 | . 160 160 . 380 220 20 Destroy 0b10 Robot/NC 95 | . 10 15 . 45 20 5 Destroy Leader 234 | . 42 44 . 84 64 . Successful Hack 58 | . 18 10 . 2 28 . Disable Machine 45 | . . . . . 45 . Destroy Structure 6 | . . . . 2 4 . Lose Combat Pursuer 75 | . 45 15 . 15 . . Influence Decreases 1438 | . 199 185 135 406 493 20 Entered New Map 199 | . . 45 83 . 67 4 Time Decay 1129 | . 179 140 52 346 396 16 Lost Part 110 | . 20 . . 60 30 . Squads Dispatched 10 | . 1 1 . 4 4 . Investigation 4 | . . 1 . 2 1 . Extermination 2 | . . . . . 2 . Reinforcement 4 | . 1 . . 2 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Distress Signals 4 | . 1 1 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 16 11 3 30 13 10 Peak Tracking Total 10 | . 4 4 3 5 4 10 Tactical Retreats 4 | . 2 1 . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Traps Triggered 7 | . . . . 6 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Machines Disabled 3 | . . . . . 3 . Max in Single Turn 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Machines Accessed 19 | . 4 3 . 5 7 . Terminals 16 | . 4 3 . 3 6 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 2 | . . . . 2 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 55 | . 16 10 . 14 15 . Successful 19 | . 5 4 . 2 8 . Failed 36 | . 11 6 . 12 7 . Catastrophic 7 | . 2 . . 3 2 . Database Lockouts . | . . . . . . . Manual 19 | . 5 2 . 9 3 . Terminals 47 | . 16 10 . 11 10 . Fabricators . | . . . . . . . Repair Stations 5 | . . . . . 5 . Recycling Units 3 | . . . . 3 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 5 4 . 1 4 . Record 1 | . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . Terminal Index 2 | . . 1 . . 1 . Alert Level 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Surveillance Status 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Zone Layout 5 | . . 2 . 1 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . . 4 . Scan Component 2 | . . . . . 2 . Repair 2 | . . . . . 2 . Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 17 | . 4 1 . 5 7 . Full Trace Events 5 | . 1 1 . 2 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . . . . . 2 . Time 76 | . . . . . 76 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . . . . 4 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Turns Passed 3124 | 67 453 298 128 818 1177 183 Spaces Moved 1713 | 49 249 166 99 393 652 105 Core 7 | 6 . . . 1 . . Treads . | . . . . . . . Legs 1706 | 43 249 166 99 392 652 105 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 130 130 130 130 Average Speed 130 | 111 120 124 130 135 133 130 Slowest Speed 350 | 120 120 130 130 350 200 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 3 31 17 35 33 13 19 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 2 | . . . . . 2 . Melee . | . . . . . . . Projectile 2 | . . . . . 2 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Total 2314 | 58 316 236 98 588 886 132 Wait 228 | . 6 3 . 82 124 13 Move 1707 | 48 248 165 98 392 651 105 Hop . | . . . . . . . Pick Up 51 | 3 6 9 . 16 17 . Fast Attach 41 | 6 2 4 . 15 13 1 Attach 22 | . 2 2 . 6 9 3 Detach 8 | . . 3 . 2 3 . Swap 40 | 1 4 14 . 11 10 . Drop 67 | . 3 21 . 21 21 1 Fire 144 | . 44 14 . 42 35 9 Melee 4 | . . 1 . . 3 . Ram . | . . . . . . . Kick 2 | . 1 . . 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 29 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 423 | -10/Materials | Core integrity fell below 50% 503 | -10/Materials | Discovered new exit (range 16) 521 | -10/Materials | Entered another Materials area 521 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 787 | -9/Materials | Discovered new exit (range 14) 819 | -9/Materials | Entered Mines 907 | -9/Mines | Met a Derelict bent on vengeance 935 | -9/Mines | Discovered new exit (range 9) 947 | -9/Mines | Entered Materials 947 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 948 | -8/Materials | Identified exit to Storage 1461 | -8/Materials | Build established: Scavenger-Gunner 1720 | -8/Materials | Discovered new exit (range 4) 1765 | -8/Materials | Entered Factory 1765 | -7/Factory | Evolved 2 slots: Utility x2 1791 | -7/Factory | Lost 5 parts (1p1u3w) 2207 | -7/Factory | Destroyed 7 combat bots 2261 | -7/Factory | Repaired Titanium Leg 2301 | -7/Factory | Repaired Titanium Leg 2886 | -7/Factory | Discovered new exit (range 13) 2942 | -7/Factory | Entered Lower Caves 3075 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3125 | -7/Lower Caves | Self-destructed Last Messages --------------- 03109_ Acquired Med. Treads. 03110_ Imp. Ion Engine fries itself beyond repair. 03114_ G-47 Trooper destroyed. 03114_ Switching to secondary target: G-47 Trooper. 03116_ Overheating: Imp. Spread Laser damaged (-58). 03117_ Power failure, Mic. Nuclear Core shutdown. 03118_ Overheating: Energy bleed (-21). 03121_ Transport Network Coupler fries itself beyond repair. 03121_ Slug penetrates Wall. 03123_ Overheating: Gauss Rifle damaged (-16). 03123_ Overheating: Target Analyzer damaged (-8). 03123_ Overheating: Imp. Spread Laser damaged (-12). 03123_ Slug penetrates G-47 Trooper. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????#####???????????????## | | ???????????????????????????? ##??????????????# | | ???????????????????????????? ###????????????? | | ???????????????????????????? #?????????????? | | ??????????????????????####??# #??????????????? | | ??????????????????????#%!#### ##???? ???????? | | ??????????????????????#!!!## ##### ??????# | | ??????????????????????#!! gg ?????# | | ??????????????????????#! @=g ???#### | | ??????????????????????## ###Y ## #???????# | | ???????????????????????###?# ## #???????# | | ???????????????????????????# ###?##### # | | ???????????????????????????# ### ## # | | ???????????????????????????## | | ????????????????????????????## ## | | ?????????????????????????????# ### ###### | | ?????????????????????????????## ##?# ###??## | | ??????????????????????????????##% #?## #???? | | ???????????????????????????##??#= ##### ##???# | | ???????????????????????????# ## #?## #???? | | ???????????????????????????# ### #?? | | ???????????????????????# ## # ######## #?? | | ???????????????????????# #??????? #?? | | ???????????????????? #????????#?? | | ??????????????????? #???????? | | ????????????????????### ### #??????? | | ??????????????????????# ???## ### # "????? | | ?????????????????????# ?????# #?# # "#???? | | ????????????????????????????# ?# ### ###???? | | ???????????????????????????# ## ?# ?? ????? | | ???????????????????????????####?# ?###???### ???? | | ????????????????????????????????# ??????????? ??? | | ????????????????????????????????###???????????? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 11 Target Analysis 7 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Titanium Leg | 23% | -7/Factory Titanium Leg | 25% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- You Again Challenges ------------ None Game ------ Seed VoltaicDispersionBattery Manual? 0 Play Time 00:41:08 Cumulative 62.5 hours Start 2026.09.24 @ 17:41:56 End 2026.09.24 @ 18:25:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 84 Adventurer 18 Explorer 1 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 36 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53085200-5240-433c-b636-d2b126e1eed1