Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.15 @ 00:19:29 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (856) 856 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3661 Bonus ------- None Cogmind --------- Core Integrity 516/700 Matter 229/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Visual Processing Unit Improved Signal Interpreter > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Light Ion Engine Nuclear Core Heat Sink Cooling System Small Storage Unit Large Matter Pod (150) Improved Sensor Array Seismic Detector Medium Laser Improved Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Heat Sink Small Storage Unit Large Matter Pod Improved Sensor Array Seismic Detector Light Assault Rifle Light Assault Rifle Improved Grenade Launcher Heavy Mace [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 4 | . . 1 . 2 1 Weapon 1 | . . . . . 1 Parts Attached 43 | 9 13 4 . 14 3 Power 8 | 2 3 . . 3 . Engine 7 | 2 3 . . 2 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 16 | 2 9 1 . 4 . Treads . | . . . . . . Leg . | . . . . . . Wheel 16 | 2 9 1 . 4 . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 1 2 . 5 . Device 4 | 1 . . . 3 . Storage 2 | 1 1 . . . . Processor 3 | . . 1 . 2 . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 9 | 3 . 1 . 2 3 Energy Gun 3 | 1 . . . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 . 1 . . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . . 1 . 6 6 Power 1 | . . . . . 1 Propulsion 7 | . . . . 4 3 Utility 3 | . . 1 . 1 1 Weapon 2 | . . . . 1 1 Highest Loss Streak 6 | . . 1 . 2 6 To Critical Strikes . | . . . . . . Average Backups 11 | 1 8 14 15 13 12 Power 2 | . 1 3 3 3 4 Propulsion 2 | . 2 5 5 3 . Utility 4 | . 3 5 6 4 5 Weapon 1 | . . 1 1 2 2 Tool/Special . | . . . . . . Unused Backups 8 | . . 1 . 2 5 Power . | . . . . . . Propulsion . | . . . . . . Utility 7 | . . 1 . 2 4 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 100 95 88 93 86 Engine 11 | . 14 11 11 9 6 Wheel 27 | . 28 33 33 25 20 Device 13 | . 14 10 . 15 14 Storage 11 | . 14 11 11 9 7 Processor 8 | . . 7 11 15 15 Energy Gun 10 | . 9 11 11 12 6 Ballistic Gun 11 | . 18 11 11 4 13 Peak Build Rating 23 | 7 8 12 11 23 22 Average Rating 12 | 5 7 10 11 18 20 On Entrance 9 | . 7 8 11 11 19 Naked Turns . | . . . . . . Heaviest Build 37 | 15 28 29 28 37 30 Greatest Support 30 | 20 20 30 30 30 30 Greatest Overweight (x) 3 | . 1 . . 3 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 12 15 15 15 15 Most Carried 15 | 5 15 15 15 15 14 Average Carried 11 | 1 8 14 15 13 12 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 5 15 15 15 14 13 Class Distribution -------------------- 72% | Mutant 21% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1233 | 320 406 244 . 263 . Remotely . | . . . . . . Salvage Created 1238 | 81 525 227 . 377 28 Parts 102 | 7 34 25 . 36 . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | 1 . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 37 | . 11 8 . 17 1 Guns 35 | . 11 8 . 15 1 Classes Destroyed 10 | 2 6 1 . 1 . Worker 4 | . 2 1 . 1 . Builder 2 | . 2 . . . . Tunneler 4 | 2 2 . . . . Recycler 1 | 1 . . . . . Operator 1 | . 1 . . . . Watcher 4 | . 3 1 . . . Swarmer 27 | . 6 6 . 14 1 Grunt 6 | . 5 1 . . . Sentry 2 | . . 1 . 1 . Specialist 2 | . . . . 2 . Best Kill Streak 8 | 3 4 8 . 4 1 Combat Bots Only 7 | . 3 7 . 4 1 Max Kills in Single Turn 2 | 1 2 2 . 2 1 Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 236 | . 57 26 . 96 57 Missed 62 | . 14 7 . 24 17 Hits 174 | . 43 19 . 72 40 Projectile 174 | . 43 19 . 72 40 Critical Strikes 2 | . 1 . . . 1 Damage Taken 1925 | . 441 165 . 737 582 Core 499 | . 116 26 . 173 184 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 36 | . . . . 36 . Core Remaining (%) 78 | 100 53 . 93 68 . Volleys Fired 117 | 5 44 18 . 41 9 Largest 2 | 2 2 2 . 2 2 Hottest 100 | 40 70 73 . 100 40 Shots Fired 230 | 10 88 36 . 78 18 Gun 230 | 10 88 36 . 78 18 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 143 | 10 70 18 . 27 18 Thermal 87 | . 18 18 . 51 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | 4 10 7 . 9 3 Robot Miss Streak 7 | 1 4 3 . 3 7 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 . . 3 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 132 | 6 52 20 . 48 6 Core Hits 65 | 3 28 11 . 18 5 Critical Kills 1 | 1 . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 10 | 1 1 2 . 6 . Burn 8 | . . 2 . 6 . Destroy 2 | 1 1 . . . . Melee Attacks 10 | . . . . 10 . Impact 10 | . . . . 10 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1848 | 75 645 257 . 817 54 Guns 1665 | 75 645 257 . 634 54 Cannons . | . . . . . . Explosions . | . . . . . . Melee 183 | . . . . 183 . Ramming . | . . . . . . Kinetic 1042 | 75 520 147 . 246 54 Thermal 623 | . 125 110 . 388 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 183 | . . . . 183 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 4 4 . . Average Corruption 3 | . . 3 4 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . 3 2 . . Matter Fused 1 | . . 1 . . . Heat Flow Errors 2 | . . . 2 . . Data Loss (minor) 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 65 | . . . . 65 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 65 | . . . . 65 . Knockbacks 2 | . . . . 2 . Impact 2 | . . . . 2 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 185 | . 63 18 185 10 . Average Temperature 22 | . 18 7 88 5 . Received Heat Transfer 276 | . 159 18 . 81 18 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Fried 8 | . . . . 8 . Impact Corruptions 3 | . . . . 3 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . . 5 . Heat Transferred 2442 | . 370 481 . 1591 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 168 | 5 147 168 61 163 73 Initial 73 | . . 14 61 11 73 Average 46 | 1 75 27 46 31 38 Influence Increases 1137 | 15 397 248 . 457 20 Destroy 0b10 Robot/C 740 | . 220 160 . 340 20 Destroy 0b10 Robot/NC 80 | 15 50 10 . 5 . Destroy Leader 138 | . 46 32 . 60 . Successful Hack 8 | . 5 . . 3 . Disable Machine 15 | . . . . 15 . Destroy Structure 6 | . 1 1 . 4 . Lose Combat Pursuer 150 | . 75 45 . 30 . Influence Decreases 1127 | 15 361 126 127 325 173 Entered New Map 229 | . . 22 97 20 90 Time Decay 818 | 15 361 94 30 255 63 Lost Part 80 | . . 10 . 50 20 Squads Dispatched 5 | . 2 1 . 2 . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 1 . 1 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 5 | . 4 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 22 16 . 22 6 Peak Tracking Total 6 | . 5 6 . 6 6 Tactical Retreats 7 | . 3 3 . 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 5 | . . . 5 . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 4 | . 3 . . 1 . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 6 . . 3 . Successful 5 | . 3 . . 2 . Failed 4 | . 3 . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . 6 . . . . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 3 . . . . Prototype ID Bank 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 3 | . 3 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 2298 | 31 912 290 . 910 155 Optics 734 | . . . . 579 155 Sensors 1056 | . . . . 910 146 Seismic 1233 | 31 912 290 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2511 | 84 912 305 77 978 155 Spaces Moved 1892 | 56 712 265 90 612 157 Core 4 | 4 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 1888 | 52 712 265 90 612 157 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 Average Speed 85 | 77 90 80 80 85 80 Slowest Speed 125 | 80 95 80 80 125 95 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 5 99 28 39 39 4 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . 2 . Terrain Destroyed 2 | . . . . 2 . Melee 2 | . . . . 2 . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2525 | 81 892 323 94 964 171 Wait 409 | 8 102 33 . 266 . Move 1887 | 55 711 264 89 611 157 Hop . | . . . . . . Pick Up 21 | 4 9 1 . 6 1 Fast Attach 13 | 7 . 2 . 4 . Attach 8 | . . 1 . 5 2 Detach 1 | . . 1 . . . Swap 35 | 2 16 1 . 15 1 Drop 19 | . 10 2 . 6 1 Fire 117 | 5 44 18 . 41 9 Melee 10 | . . . . 10 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 5 | . . . 5 . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 15) 508 | -10/Materials | Discovered new exit (range 10) 580 | -10/Materials | Discovered new exit (range 15) 704 | -10/Materials | Discovered new exit (range 7) 795 | -10/Materials | Discovered new exit (range 6) 920 | -10/Materials | Discovered new exit (range 7) 997 | -10/Materials | Entered another Materials area 997 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1231 | -9/Materials | Discovered new exit (range 13) 1302 | -9/Materials | Entered Mines 1312 | -9/Mines | Destroyed 7 combat bots 1319 | -9/Mines | Met a Derelict bent on vengeance 1327 | -9/Mines | Learned Materials stockpile data 1339 | -9/Mines | Found a hidden stash of uninstalled traps 1372 | -9/Mines | Discovered new exit (range 10) 1379 | -9/Mines | Entered Materials 1379 | -8/Materials | Evolved 2 slots: Utility x2 1655 | -8/Materials | Repaired Wheel 1737 | -8/Materials | Discovered new exit (range 5) 1740 | -8/Materials | Identified exit to Storage 2074 | -8/Materials | Build established: Skirmisher 2284 | -8/Materials | Garrison activated, responded to threat 2341 | -8/Materials | Discovered new exit (range 15) 2356 | -8/Materials | Identified exit to Factory 2357 | -8/Materials | Entered Factory 2357 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2512 | -7/Factory | Self-destructed Last Messages --------------- PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=FACTORY GOAL=ESCAPE 02369_ Acquired Cooling System. 02370_ Dropped Lgt. Ion Engine. 02374_ Connecting with Terminal... 02380_ K-01 Serf collects debris. 02407_ K-01 Serf cleans the Subcomponent Replicator. 02463_ K-01 Serf cleans the Power Conduit. 02488_ ALERT: All DSF locations entering lockdown mode. 02489_ Wheel destroyed. 02494_ K-01 Serf cleans the Power Conduit. 02498_ Spread Laser destroyed. 02501_ Wheel destroyed. 02502_ Lgt. Ion Engine destroyed. 02503_ Imp. Sensor Array destroyed. 02506_ S-27 Virus destroyed. 02509_ Wheel destroyed. 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" ?????????????? | | ??????# """"""""" #?????? ??????????????? | | ??????# #??????????????????????? | | ??????# """"""""" #??????????????????????? | | ??????# #??????????????????????? | | ####### #??????????????????????? | | # ###############??????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | """" + +????????????????????????????????????? | | """" # #????????????????????????????????????? | | """" # #????????????????????????????????????? | | """" # #????????????????????????????????????? | | """" # #????????????????????????????????????? | | """" # #????????????????????????????????????? | | # #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 44 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 10% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionRainbowPrototype Manual? 0 Play Time 00:20:48 Cumulative 66.0 hours Start 2025.09.14 @ 23:58:22 End 2025.09.15 @ 00:19:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 133 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 42 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa259cc8-1aa7-4346-ace2-f5c94e633598