Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.07 @ 20:02:29 Player: poppyj Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (64) 320 Value Destroyed (1918) 1918 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (69) 69 TOTAL SCORE: 5547 Bonus ------- Follower Combat Kills 115 Friendly Fire -46 Cogmind --------- Core Integrity 0/700 Matter 211/300 Energy 99/100 System Corruption 9% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Armor Integrity Analyzer Advanced ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Matter Pod (150) Gauss Rifle Mining Laser Longsword +1 Shock Trap Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Makeshift Sensor Array Improved Signal Interpreter Armor Integrity Analyzer Matter Filter Layered Light Armor Plating Medium Insulated Plating > --- WEAPON ----------- Beamcaster Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Wheel Small Battery Large Matter Pod Improved Sensor Array Improved Terrain Scanner Advanced ECM Suite Improved Trap Extractor Improved Field Recycling Unit Heavy Laser Gatling Laser Improved EM Pulse Cannon Gauss Rifle Missile Launcher Mining Laser Longsword +1 Shock Trap [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Makeshift Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Layered Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Flak Gun Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Longsword +1 Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 5 | . . . . . 3 2 . . Weapon . | . . . . . . . . . Parts Attached 97 | 9 16 5 3 16 12 10 13 13 Power 16 | 1 5 . . 4 1 2 2 1 Engine 10 | 1 3 . . 2 1 1 1 1 Core 6 | . 2 . . 2 . 1 1 . Reactor . | . . . . . . . . . Propulsion 13 | 2 . 1 . 3 1 . 4 2 Treads . | . . . . . . . . . Leg 12 | 2 . 1 . 3 1 . 4 1 Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 46 | 4 9 2 1 3 10 6 7 4 Device 22 | 3 3 1 1 2 1 4 3 4 Storage 6 | 1 4 . . . 1 . . . Processor 5 | . . . . . 3 1 1 . Hackware 2 | . . . . . 2 . . . Protection 11 | . 2 1 . 1 3 1 3 . Artifact . | . . . . . . . . . Weapon 22 | 2 2 2 2 6 . 2 . 6 Energy Gun 6 | . 1 . . 3 . . . 2 Energy Cannon 4 | . 1 1 1 . . . . 1 Ballistic Gun 6 | 1 . 1 . 1 . 1 . 2 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon 1 | 1 . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . 1 . 1 . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 31 | . . . . 1 3 1 7 19 Power 4 | . . . . 1 1 . . 2 Propulsion 6 | . . . . . . . 1 5 Utility 13 | . . . . . 2 . 6 5 Weapon 8 | . . . . . . 1 . 7 Highest Loss Streak 19 | . . . . 1 3 1 3 19 To Critical Strikes 2 | . . . . . . . 1 1 Average Slot Usage (%) 99 | . 99 100 100 99 95 100 99 65 Engine 9 | . 13 14 14 4 6 7 4 . Core 2 | . . . . 9 1 . 2 3 Leg 26 | . 28 28 28 28 24 23 22 11 Device 9 | . 8 8 6 13 10 10 10 8 Storage 11 | . 17 14 14 14 10 7 7 7 Processor 6 | . . . . . 15 20 18 15 Hackware 1 | . . . . . 3 7 2 . Protection 6 | . 1 5 7 . 4 6 12 6 Energy Gun 7 | . 11 8 . 11 9 7 7 3 Energy Cannon 6 | . 12 13 14 2 . . . . Ballistic Gun 7 | . 2 6 14 12 9 4 7 4 Peak Build Rating 57 | 9 14 14 19 34 48 56 57 57 Average Rating 29 | 5 11 12 14 28 43 54 54 35 On Entrance 26 | . 9 14 12 18 31 45 56 57 Naked Turns . | . . . . . . . . . Heaviest Build 82 | 13 55 55 58 61 66 70 82 82 Greatest Support 50 | 20 20 20 20 35 50 50 50 45 Greatest Overweight (x) 16 | . 2 2 2 2 1 1 2 16 Average Overweight (x) 1 | . . 2 2 1 1 1 1 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 12 20 20 20 20 20 20 19 Most Carried 20 | 5 16 20 20 20 20 20 20 20 Average Carried 17 | 1 10 17 19 19 17 19 19 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 Final Carried 20 | 5 16 20 20 20 20 20 20 5 Class Distribution -------------------- 52% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Matter Collected 1889 | 227 327 212 58 257 174 70 525 39 Remotely . | . . . . . . . . . Salvage Created 2192 | 63 423 275 . 69 144 157 753 308 Parts 120 | 13 34 13 . . 11 9 25 15 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . 20 16 Prevented 1 | . . . . . . . 1 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 60 | . 10 8 . 6 5 4 17 10 Guns 40 | . 1 2 . 6 5 4 17 5 Cannons 13 | . 7 5 . . . . . 1 AOE 7 | . 2 1 . . . . . 4 Classes Destroyed 10 | 1 4 1 . . 1 2 1 . Tunneler 7 | 5 . 2 . . . . . . Hauler 1 | . 1 . . . . . . . Watcher 3 | . 3 . . . . . . . Swarmer 22 | . 6 2 . . 3 2 4 5 Grunt 20 | . 4 5 . . 1 . 6 4 Brawler 2 | . . . . . . . 1 1 Duelist 1 | . . . . . . 1 . . Sentry 3 | . . . . . 1 . 2 . Programmer 1 | . . . . . . 1 . . Assembled 7 | . . 1 . 6 . . . . Thug 1 | . . . . . . . 1 . Savage 3 | . . . . . . . 3 . Best Kill Streak 5 | 2 5 3 . 2 4 4 4 5 Combat Bots Only 5 | . 3 2 . 2 4 4 4 5 Max Kills in Single Turn 2 | 1 2 2 . 1 2 1 2 2 Gunslinging 1 | . . . . . . . 1 . Exploded 2 | . 2 1 . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Hostile Shots Fired 363 | . 22 20 . 21 26 11 89 174 Missed 92 | . 9 7 . 9 5 3 25 34 Damage Taken 3701 | . 132 121 . 178 286 97 969 1918 Core 823 | . 45 41 . 28 . 14 71 624 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 11 | . 3 8 . . . . . . Ignored by Resistances 1058 | . 42 32 . 51 83 27 272 551 Regen/Repaired (Parts) 3 | . 3 . . . . . . . Core Remaining (%) 84 | 100 . . . 54 100 . . . Volleys Fired 177 | 21 22 39 . 15 16 7 40 17 Largest 2 | 2 2 2 . 2 2 2 2 2 Hottest 149 | 120 121 121 . 103 103 103 103 149 Shots Fired 328 | 23 39 78 1 29 33 14 83 28 Gun 260 | 21 17 39 1 29 33 14 83 23 Cannon 64 | . 22 39 . . . . . 3 Launcher 2 | . . . . . . . . 2 Special 2 | 2 . . . . . . . . Kinetic 158 | 21 11 35 1 13 17 7 41 12 Thermal 138 | 2 6 38 . 16 16 7 42 11 Explosive 2 | . . . . . . . . 2 Electromagnetic 30 | . 22 5 . . . . . 3 Robot Hit Streak 50 | 9 19 14 1 6 13 7 50 9 Robot Miss Streak 6 | 1 1 2 1 2 2 6 4 4 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 7 | . . . . . 2 . 4 1 Max Gunslinging Chain 1 | . . . . . 1 . 1 1 Shots Hit Robots 218 | 19 30 25 1 19 28 8 66 22 Core Hits 173 | 8 19 14 . 7 9 12 74 30 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 9 | . . 1 . 3 1 . 3 1 Burn 7 | . . . . 2 1 . 3 1 Destroy 2 | . . 1 . 1 . . . . Melee Attacks 1 | . . . . 1 . . . . Impact . | . . . . . . . . . Slashing 1 | . . . . 1 . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4953 | 189 664 569 7 300 630 181 1449 964 Guns 3345 | 152 112 229 7 238 616 179 1438 374 Cannons 721 | . 420 251 . . . . . 50 Explosions 721 | . 113 68 . . . . . 540 Melee 58 | . . . . 58 . . . . Ramming 84 | 13 19 21 . 4 14 2 11 . Kinetic 1990 | 152 53 211 7 134 321 67 820 225 Thermal 1751 | 24 172 277 . 104 295 112 618 149 Explosive 540 | . . . . . . . . 540 Electromagnetic 530 | . 420 60 . . . . . 50 Impact . | . . . . . . . . . Slashing 58 | . . . . 58 . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . 1 3 3 3 3 1 9 9 Average Corruption 3 | . 1 1 3 3 2 1 5 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 125 | . 4 18 19 21 6 8 46 3 Message Errors 23 | . 1 2 7 4 1 3 5 . Matter Fused 36 | . 1 5 4 4 1 1 19 1 Heat Flow Errors 10 | . . 5 . 3 . . 2 . Energy Discharges 14 | . 1 1 1 3 . 2 5 1 Parts Rejected 1 | . . . . . . . 1 . Parts Fused 1 | . . . 1 . . . . . Data Loss (minor) 21 | . 1 4 3 3 2 2 6 . Data Loss (major) 4 | . . . 2 1 . . . 1 Misfires 9 | . . 1 1 2 1 . 4 . Alerts 5 | . . . . 1 1 . 3 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 28 | . 10 . . 18 . . . . Projectiles 10 | . 10 . . . . . . . Explosions . | . . . . . . . . . Melee 18 | . . . . 18 . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 56 | . . 8 . . . . . 48 Shots 2 | . . . . . . . . 2 Rammed . | . . . . . . . . . Targets Rammed 22 | 7 6 3 . 1 2 2 1 . Kicked 22 | 7 6 3 . 1 2 2 1 . Crushed . | . . . . . . . . . Highest Temperature 593 | 40 288 312 . 255 316 108 381 593 Average Temperature 130 | 23 86 104 . 93 127 46 148 293 Received Heat Transfer 1211 | . 30 74 . 9 135 . 234 729 Effects 13 | . . . . . 1 . 4 8 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 4 | . . . . . 1 . 2 1 Interference 4 | . . . . . . . 2 2 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . 3 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . 2 . 1 . Heat Transferred 3655 | 50 298 544 . 333 592 185 1295 358 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Peak Influence 197 | 25 197 105 . 37 168 131 . . Initial 65 | . 13 . . . . 65 . . Average 38 | 9 72 19 . . 109 71 . . Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . . . . . 5 . . Investigation 1 | . . . . . . 1 . . Extermination 1 | . . . . . . 1 . . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Distress Signals 2 | . 1 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 83 | . 13 10 . 12 9 5 19 15 Peak Tracking Total 11 | . 5 3 . 3 7 3 7 11 Tactical Retreats 5 | . 1 1 . . 1 1 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Traps Triggered 4 | . 1 . . . . 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts 18 | . . . . 1 . 17 . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . . . . 1 . 3 . . Reused . | . . . . . . . . . Traps Extracted 4 | . . . . 1 . 3 . . Installed . | . . . . . . . . . Triggered 4 | . 1 . . . . . 3 . Most Traps Carried 2 | . . . . 1 1 2 2 2 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Machines Accessed 19 | . 9 1 1 1 3 4 . . Terminals 13 | . 7 1 . . 3 2 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 56 | . 25 3 5 1 9 13 . . Successful 35 | . 17 2 5 1 3 7 . . Failed 21 | . 8 1 . . 6 6 . . Catastrophic 3 | . 2 . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 18 | . 6 1 4 . 5 2 . . Terminals 39 | . 20 3 . . 9 7 . . Fabricators 3 | . . . . . . 3 . . Repair Stations 3 | . 3 . . . . . . . Recycling Units 5 | . 2 . . . . 3 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 29 | . 13 2 5 1 3 5 . . Record 8 | . 1 2 5 . . . . . Robot Schematic 1 | . . . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 3 | . 2 . . . . 1 . . Open Door 1 | . . . . 1 . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 5 | . 2 . . . 2 1 . . Locate Traps 3 | . 2 . . . 1 . . . Recall Reinforcements 1 | . 1 . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . 1 . . Process 2 | . 1 . . . . 1 . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 6 1 . . 3 3 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . Robots Built 3 | . . . . . . 3 . . Authchips . | . . . . . . . . . Time 67 | . . . . . . 67 . . Total Robot Build Rating 12 | . . . . . . 12 . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 65 | . 2 . . . . 63 . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 6 | . . . 4 . . . 2 . Allies Hacked 1 | . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Total Allies 11 | . . 1 4 1 . 3 2 . Largest Group 4 | . . 1 4 4 1 3 2 2 Highest-Rated Group 90 | . . 31 58 58 31 90 50 50 Highest-Rated Ally 31 | . . 31 21 31 31 30 30 30 Total Orders . | . . . . . . . . . Ally Attacks 57 | . . 3 . 20 18 9 5 2 Total Damage 1017 | . . 42 . 268 272 303 66 66 Kills 9 | . . . . 5 3 . 1 . Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Turns Passed 10324 | 269 1363 2104 1355 1482 322 1009 2307 113 Spaces Moved 4387 | 177 697 622 500 672 130 435 1127 27 Core 28 | 24 . . . . . . . 4 Treads . | . . . . . . . . . Legs 4345 | 153 697 622 500 672 130 435 1127 9 Wheels 14 | . . . . . . . . 14 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 260 260 190 190 190 190 100 Average Speed 204 | 110 174 260 260 206 190 190 190 180 Slowest Speed 850 | 120 260 260 260 260 190 190 260 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 8 76 91 82 96 15 11 92 7 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 4 | . 1 . . . 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . Scrap Searched 8 | . . 1 . 2 . . 5 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 22 | . 4 6 . . . . . 12 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 22 | . 4 6 . . . . . 12 Terrain Rammed 2 | . . 2 . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Total 5392 | 225 801 1024 557 745 170 603 1204 63 Wait 498 | . 27 347 . . 2 115 2 5 Move 4379 | 176 696 621 499 671 129 434 1126 27 Hop . | . . . . . . . . . Pick Up 94 | 12 23 5 5 20 8 10 11 . Fast Attach 2 | . . . . 1 . . . 1 Attach 39 | 7 1 1 . . 7 3 9 11 Detach 1 | . . 1 . . . . . . Swap 56 | 2 15 4 3 15 5 7 4 1 Drop 52 | . 11 1 5 20 1 8 5 1 Fire 177 | 21 22 39 . 15 16 7 40 17 Melee 1 | . . . . 1 . . . . Ram 2 | . . 2 . . . . . . Kick 22 | 7 6 3 . 1 2 2 1 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 51 | . . . 45 . . . 6 . Trap 18 | . . . . 1 . 17 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min / [Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 270 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 9) 375 | -10/Materials | Identified exit to Mines 438 | -10/Materials | Discovered new exit (range 4) 457 | -10/Materials | Discovered new exit (range 15) 603 | -10/Materials | Repaired Weapon Shielding 1051 | -10/Materials | Discovered new exit (range 7) 1633 | -10/Materials | Entered Mines 1693 | -10/Mines | Discovered new exit (range 10) 2232 | -10/Mines | Escorted by a lone wolf Derelict 2413 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2413 | -10/Mines | Discovered new exit (range 5) 2521 | -10/Mines | Discovered new exit (range 15) 2805 | -10/Mines | Excavation squad dispatched 2805 | -10/Mines | A large section of the Mines collapsed 3055 | -10/Mines | Excavation squad dispatched 3737 | -10/Mines | Entered Exiles 3737 | -10/Exiles | Found Exiles lab destroyed 4144 | -10/Exiles | Opened EX-Vault 4152 | -10/Exiles | Found Prototype Slashing Weapon 4153 | -10/Exiles | Identified Longsword +1 5058 | -10/Exiles | Discovered new exit (range 14) 5092 | -10/Exiles | Entered Mines 5092 | -9/Mines | Accompanied by 4 allies 5100 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5104 | -9/Mines | Met a Derelict bent on vengeance 5212 | -9/Mines | Assembled infested the area 5217 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5445 | -9/Mines | Learned Materials non-interactive machine intel 5817 | -9/Mines | Build established: Scavenger-Mutant 5923 | -9/Mines | Discovered new exit (range 4) 6067 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 6548 | -9/Mines | Discovered new exit (range 6) 6557 | -9/Mines | Received a Mining Laser from a helpful Derelict 6574 | -9/Mines | Entered Materials 6574 | -8/Materials | Accompanied by 1 ally 6574 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 6575 | -8/Materials | Loaded intel: 36 non-interactive machine locations 6664 | -8/Materials | Lost 3 parts (1p2u) 6889 | -8/Materials | Discovered new exit (range 3) 6894 | -8/Materials | Identified exit to Factory 6896 | -8/Materials | Entered Factory 6896 | -7/Factory | Evolved 2 slots: Utility x2 7249 | -7/Factory | Fabricated L-41 Fighter? 7325 | -7/Factory | Garrison activated, responded to threat 7898 | -7/Factory | Discovered new exit (range 4) 7903 | -7/Factory | Identified exit to Lower Caves 7905 | -7/Factory | Entered Lower Caves 7985 | -7/Lower Caves | Learned 12 Factory zone layouts 8216 | -7/Lower Caves | Encountered a Warlord checkpoint 8219 | -7/Lower Caves | Discovered new exit (range 16) 8774 | -7/Lower Caves | Ambushed by wild Derelicts 8832 | -7/Lower Caves | Lost 3 parts (1n2u) 9146 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9320 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10208 | -7/Lower Caves | Identified exit to Lower Caves 10212 | -7/Lower Caves | Entered another Lower Caves area 10212 | -7/Lower Caves | Accompanied by 2 allies 10255 | -7/Lower Caves | Attracted the attention of an 0b10 base 10304 | -7/Lower Caves | Core integrity fell below 50% 10314 | -7/Lower Caves | Core integrity fell below 20% 10325 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Penetrated by Slug. Missile Launcher destroyed. Particle Gun fries itself beyond repair. Autogun destroyed. Penetrated by Slug. System corrupted: Matter fused (-6). Aluminum Leg fries itself beyond repair. Imp. Deuterium Engine destroyed. Autogun fries itself beyond repair. Penetrated by Slug. Critical hit (Burn: +37). G-47 Trooper destroyed. Penetrated by Slug. Particle Gun fries itself beyond repair. Penetrated by Slug. The unstable cave ceiling collapses. Dropped Hcp. Storage Unit. Extracted 96 energy. Slug penetrates Machine. Machine disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????????###????????? ???????????????? | | ????????????????????## #?? ????? ???????????????? | | ????????????????????## ?????### ??? ???????????? | | ????????????????????? ????? #????#??????????? | | ?????????????????????? ????? #??? ???????????? | | ????????????????#######;;###### #?? ????????????? | | ???????????????#"""""" "[[# ### ????????????? | | ???????????????#"" "[[# ?????????????? | | ???????????????#" @ ""# ??????????????? | | ???????????????#T # #??????????????? | | ???????????????# ! # ???????????????? | | ???????????????+ """ !! # ##?????????????? | | ???????????????+ " "!* #?????????????? | | ???????????????# g #####??#??????? | | ???????????????#" # g % = #?????????? | | ???????????????#"p?# g % Y % ##?????????? | | ???????????????#"??# ## ###??????????? | | ???????????????????# # % % #????????????? | | ???????????????????# # # ##????????????? | | ???????????????#???# # # #?????????????? | | ??????????????????###++######## #?????????????? | | ????????????? $ %% # #?????????????? | | ????????????? % % ###?????????????? | | ????????????????##################???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 315 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 19 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 40 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Armor Integrity Analysis 30 Matter Filtering 30 Particle Charging 15 Salvage Targeting 2 Offensive Hacking 21 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ A-02 Transporter | -7/Factory | Hacked Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed ScrapoidQuantumDrivehammer Manual? 0 Play Time 01:10:36 Cumulative 19.4 hours Start 2025.03.07 @ 15:48:38 End 2025.03.07 @ 20:02:29 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 20 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 41e2a3b3-6519-4560-995d-687c91525e0f