Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 19:05:30

Player: ZarZap

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (64)      320
Value Destroyed (2242)     2242
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (588)                588
              TOTAL SCORE: 6610

 Bonus
-------
High Alert Combat Kills    127
Follower Combat Kills      592
Friendly Fire              -131

 Cogmind 
---------
Core Integrity             0/850
Matter                     86/300
Energy                     118/150
System Corruption          6%
Temperature                Hot (204)
Movement                   Core (800) Ox15
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
          Micro Nuclear Core
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Core Analyzer
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Ion Engine
          Light Ion Engine
       Improved Titanium Leg
       Advanced Sensor Array
                Microactuators
                Recalibrator
          Light Assault Rifle

 Peak State 
------------
>               --- POWER ------------
                Fission Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
                Core Analyzer
>               --- WEAPON -----------
                Ion Burst Cannon
       Enhanced Autogun
           Mini Assault Cannon
                Proton Missile Launcher
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
          Micro Nuclear Core
          Micro Nuclear Core
                Aluminum Leg
                Aluminum Leg
       Improved Titanium Leg
                Microactuators
                Force Field
                Recalibrator
                Lightning Gun
                Particle Gun
                Ion Cannon
          Light Assault Rifle
          Light Assault Rifle
       Improved Light Cannon
[Rating: 56]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Proton Missile Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto Fac 
Slots Evolved              8    | .   .   2   .   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   .   1   
  Utility                  3    | .   .   .   .   1   1   .   1   
  Weapon                   2    | .   .   .   .   1   1   .   .   
Parts Attached             96   | 6   7   5   6   21  10  15  26  
  Power                    13   | 1   2   .   1   2   .   2   5   
    Engine                 5    | 1   .   .   1   1   .   1   1   
    Core                   8    | .   2   .   .   1   .   1   4   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   2   2   2   8   .   7   8   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    29   | .   2   2   2   8   .   7   8   
    Wheel                  2    | 2   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  24   | 1   .   1   1   7   7   2   5   
    Device                 12   | .   .   .   .   5   4   1   2   
    Storage                5    | 1   .   .   1   1   1   .   1   
    Processor              4    | .   .   .   .   .   1   1   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             3    | .   .   1   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   3   2   2   4   3   4   8   
    Energy Gun             7    | 1   .   1   1   1   .   .   3   
    Energy Cannon          2    | .   .   .   .   .   .   .   2   
    Ballistic Gun          11   | 1   1   1   1   2   2   2   1   
    Ballistic Cannon       7    | .   2   .   .   1   1   2   1   
    Launcher               1    | .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   1   1   
Parts Lost                 42   | .   1   3   .   7   .   5   26  
  Power                    7    | .   .   1   .   2   .   1   3   
  Propulsion               11   | .   1   .   .   1   .   .   9   
  Utility                  9    | .   .   .   .   3   .   2   4   
  Weapon                   15   | .   .   2   .   1   .   2   10  
  Highest Loss Streak      25   | .   1   2   .   5   .   3   25  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   82  93  100 91  97  95  89  
  Engine                   4    | .   8   .   11  4   .   1   .   
  Core                     4    | .   4   11  .   3   7   4   6   
  Leg                      33   | .   5   40  44  35  30  29  30  
  Wheel                    1    | .   20  .   .   .   .   .   .   
  Device                   5    | .   .   .   .   9   12  6   4   
  Storage                  9    | .   14  11  11  9   7   7   6   
  Processor                3    | .   .   .   .   .   1   6   16  
  Protection               5    | .   .   8   11  2   6   6   .   
  Energy Gun               5    | .   1   6   11  6   7   .   1   
  Ballistic Gun            11   | .   14  11  11  14  13  14  3   
  Ballistic Cannon         6    | .   12  4   .   5   7   13  6   
Peak Build Rating          56   | 6   8   11  11  33  42  44  56  
  Average Rating           25   | 4   6   10  9   18  38  38  48  
  On Entrance              17   | .   6   8   8   11  30  41  32  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             91   | 12  15  18  90  91  46  46  74  
  Greatest Support         80   | 20  20  40  40  80  80  80  75  
  Greatest Overweight (x)  2    | 1   1   .   2   2   .   .   2   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   25  25  15  15  20  
  Average Capacity         16   | 6   8   8   21  15  15  15  18  
  Most Carried             18   | 4   6   7   9   14  15  15  18  
  Average Carried          9    | 2   4   5   6   8   10  12  14  
  Final Capacity           25   | 8   8   8   25  15  15  15  20  
  Final Carried            15   | 4   6   6   9   9   15  15  7   

 Class Distribution 
--------------------
 28% | Scavenger-Mutant
 22% | Gunner
 13% | Commander-Gunner
 11% | Mutant
  9% | Tank
  8% | Scavenger-Gunner
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
             Tank | -7/Factory
 Commander-Gunner | -7/Storage
           Gunner | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Min Mat Fac Sto Fac 
Matter Collected           2153 | 230 147 94  177 369 .   945 191 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2274 | .   251 139 80  685 51  666 402 
  Parts                    125  | .   19  15  4   36  2   30  19  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           6    | .   .   1   1   1   .   3   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto Fac 
Combat Hostiles Destroyed  47   | .   6   6   2   15  1   10  7   
  Guns                     31   | .   4   4   2   12  1   5   3   
  Cannons                  16   | .   2   2   .   3   .   5   4   
Classes Destroyed          13   | .   4   3   .   3   .   2   1   
  Worker                   3    | .   .   .   .   2   .   1   .   
  Builder                  3    | .   1   .   .   1   .   .   1   
  Tunneler                 1    | .   1   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   2   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   
  Operator                 2    | .   1   .   .   1   .   .   .   
  Watcher                  4    | .   .   1   .   .   .   2   1   
  Swarmer                  9    | .   .   4   .   5   .   .   .   
  Grunt                    24   | .   6   1   2   5   1   4   5   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Sentry                   10   | .   .   1   .   4   .   4   1   
  Hunter                   2    | .   .   .   .   1   .   1   .   
Best Kill Streak           6    | .   4   4   1   6   1   4   3   
  Combat Bots Only         4    | .   2   3   1   4   1   4   2   
Max Kills in Single Turn   2    | .   1   1   1   2   1   1   2   
  Gunslinging              1    | .   .   .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Sto  Fac  
Hostile Shots Fired        666  | .    31   73   12   129  3    200  218  
  Missed                   232  | .    14   20   4    39   2    92   61   
Damage Taken               6530 | .    252  540  89   1161 18   1405 3065 
  Core                     1208 | .    28   71   10   124  .    118  857  
  Absorbed by Shields      10   | .    .    .    .    .    .    .    10   
  Redirected to Shielding  104  | .    .    .    .    104  .    .    .    
Core Remaining (%)         85   | 100  88   .    79   77   .    83   .    
Volleys Fired              184  | .    20   27   11   51   2    50   23   
  Largest                  4    | .    2    2    2    3    4    4    4    
  Hottest                  252  | .    55   60   60   124  152  152  252  
Shots Fired                505  | .    40   54   22   151  8    165  65   
  Gun                      321  | .    20   43   22   117  6    96   17   
  Cannon                   181  | .    20   11   .    34   2    69   45   
  Launcher                 3    | .    .    .    .    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  404  | .    40   38   11   120  6    160  29   
  Thermal                  93   | .    .    16   11   31   2    5    28   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          8    | .    .    .    .    .    .    .    8    
  Robot Hit Streak         9    | .    3    8    4    9    1    7    9    
  Robot Miss Streak        9    | .    3    5    3    8    2    9    5    
  Penetration Max          1    | .    .    .    .    1    .    .    .    
  Secondary Targets        3    | .    .    1    .    2    .    .    .    
    Max Gunslinging Chain  2    | .    .    1    .    2    .    .    .    
Shots Hit Robots           259  | .    20   28   13   90   2    64   42   
  Core Hits                148  | .    13   12   5    55   2    31   30   
  Critical Kills           2    | .    1    .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    
  Critical Strikes         7    | .    1    1    .    4    .    1    .    
    Destroy                3    | .    1    .    .    2    .    .    .    
    Blast                  4    | .    .    1    .    2    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5353 | .    381  356  140  1460 34   1564 1418 
  Guns                     2469 | .    178  221  115  955  34   765  201  
  Cannons                  2715 | .    203  135  .    495  .    775  1107 
  Explosions               110  | .    .    .    .    .    .    .    110  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  59   | .    .    .    25   10   .    24   .    
  Kinetic                  3770 | .    381  299  40   1094 16   1523 417  
  Thermal                  1353 | .    .    57   75   356  18   17   830  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          171  | .    .    .    .    .    .    .    171  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    3    5    6    
  Average Corruption       4    | .    .    .    .    .    2    4    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    .    .    .    17   2    
    Message Errors         7    | .    .    .    .    .    .    6    1    
    Matter Fused           4    | .    .    .    .    .    .    4    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    1    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    
    Misfires               2    | .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            50   | .    .    .    .    24   .    11   15   
  Projectiles              50   | .    .    .    .    24   .    11   15   
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 20   | .    1    2    .    3    .    7    7    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  18   | .    1    2    .    3    .    7    5    
  Secondary                2    | .    .    .    .    .    .    .    2    
Self-Inflicted Damage      7    | .    .    .    .    .    .    .    7    
  Shots                    1    | .    .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             9    | .    .    .    3    2    .    4    .    
  Kicked                   9    | .    .    .    3    2    .    4    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        390  | .    48   52   56   249  251  390  380  
  Average Temperature      102  | .    14   20   24   79   132  128  153  
  Received Heat Transfer   2293 | .    147  153  51   459  27   372  1084 
  Effects                  6    | .    .    .    .    .    .    5    1    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    
    Interference           5    | .    .    .    .    .    .    4    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    .    .    .    
  Heat Transferred         2037 | .    .    125  175  615  37   37   1048 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto Fac 
Peak Influence             569  | .   155 252 94  347 128 569 533 
  Initial                  258  | .   .   65  94  .   107 .   258 
  Average                  155  | .   65  162 55  155 99  246 325 
Maximum Alert Level        2    | .   .   1   .   1   .   2   2   
  Low Security (%)         67   | 100 100 64  100 55  100 42  3   
  Level 1                  26   | .   .   35  .   44  .   46  68  
  Level 2                  5    | .   .   .   .   .   .   11  27  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   2   .   5   .   7   4   
  Investigation            4    | .   1   .   .   .   .   2   1   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            7    | .   .   2   .   2   .   3   .   
  Assault                  4    | .   .   .   .   .   .   2   2   
  Garrison                 3    | .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   2   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Sto Fac 
Distress Signals           6    | .   .   1   .   1   .   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              118  | .   8   17  4   23  2   44  20  
  Peak Tracking Total      9    | .   2   9   3   7   1   9   9   
  Tactical Retreats        2    | .   .   .   1   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto Fac 
Traps Triggered            6    | .   1   .   .   .   2   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Sto Fac 
Machines Disabled          5    | .   .   .   .   .   .   2   3   
  Max in Single Turn       2    | .   .   .   .   .   .   1   2   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Sto Fac 
Machines Accessed          7    | .   2   .   .   .   .   4   1   
  Terminals                6    | .   2   .   .   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Total Hacks                16   | .   3   .   .   .   .   10  3   
  Successful               7    | .   1   .   .   .   .   6   .   
  Failed                   9    | .   2   .   .   .   .   4   3   
    Catastrophic           1    | .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                13   | .   3   .   .   .   .   10  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   3   
Terminal Hacks             7    | .   1   .   .   .   .   6   .   
  Record                   3    | .   .   .   .   .   .   3   .   
  Open Door                1    | .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   1   .   
  Used                     1    | .   1   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   .   .   .   4   1   
  Full Trace Events        4    | .   1   .   .   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Sto  Fac  
Total Allies               12   | .    .    .    .    .    .    12   .    
  Largest Group            10   | .    .    .    .    .    .    10   1    
  Highest-Rated Group      173  | .    .    .    .    .    .    173  29   
  Highest-Rated Ally       31   | .    .    .    .    .    .    31   29   
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               149  | .    .    .    .    .    .    148  1    
  Total Damage             2074 | .    .    .    .    .    .    2054 20   
  Kills                    19   | .    .    .    .    .    .    19   .    
Allies Corrupted           1    | .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -6  
-------------              Run  | Yrd Mat Mat Min Mat Fac Sto Fac 
Turns Passed               3627 | 47  233 191 957 532 436 775 456 
Spaces Moved               1909 | 44  182 87  354 241 315 427 259 
  Core                     7    | 7   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     1717 | .   34  87  354 241 315 427 259 
  Wheels                   185  | 37  148 .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  120 120 120 130 123 122 
  Average Speed            137  | 77  87  120 204 132 130 126 125 
  Slowest Speed            265  | 100 120 120 260 260 130 130 265 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 3   37  20  58  21  12  66  10  
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   
Scrap Searched             2    | .   .   .   2   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          21   | .   .   .   .   2   .   15  4   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               21   | .   .   .   .   2   .   15  4   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Sto Fac 
Total                      2529 | 53  212 120 561 348 336 573 326 
  Wait                     291  | .   2   .   186 21  .   68  14  
  Move                     1902 | 43  181 86  353 240 314 426 259 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  28   | 4   2   2   2   6   5   4   3   
  Fast Attach              35   | 6   3   3   .   6   5   5   7   
  Attach                   25   | .   1   2   1   4   1   2   14  
  Detach                   3    | .   .   .   .   .   3   .   .   
  Swap                     36   | .   3   .   5   11  4   8   5   
  Drop                     16   | .   .   .   .   7   2   6   1   
  Fire                     184  | .   20  27  11  51  2   50  23  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     9    | .   .   .   3   2   .   4   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Storage
-6/Factory

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   48 | -11/Scrapyard | Entered Materials
   91 | -10/Materials | Discovered new exit (range 15)
  281 | -10/Materials | Entered another Materials area
  281 | -9/Materials  | Evolved 2 slots: Propulsion x2
  338 | -9/Materials  | Build established: Mutant
  454 | -9/Materials  | Discovered new exit (range 15)
  472 | -9/Materials  | Entered Mines
  703 | -9/Mines      | Build established: Scavenger-Mutant
 1358 | -9/Mines      | Learned Materials stockpile data
 1376 | -9/Mines      | Discovered new exit (range 6)
 1429 | -9/Mines      | Entered Materials
 1429 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1680 | -8/Materials  | Garrison activated, responded to threat
 1772 | -8/Materials  | Lost 5 parts (1p1n2u1w)
 1954 | -8/Materials  | Discovered new exit (range 5)
 1961 | -8/Materials  | Entered Factory
 1961 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2391 | -7/Factory    | Discovered new exit (range 5)
 2397 | -7/Factory    | Entered Storage
 2443 | -7/Storage    | Met a pair of Derelict thieves
 2622 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2921 | -7/Storage    | Build established: Commander-Gunner
 3142 | -7/Storage    | Discovered new exit (range 13)
 3150 | -7/Storage    | Lost 4 allies
 3172 | -7/Storage    | Entered Factory
 3172 | -6/Factory    | Accompanied by 1 ally
 3172 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3179 | -6/Factory    | Lost 3 parts (1u2w)
 3468 | -6/Factory    | Build established: Gunner
 3522 | -6/Factory    | First assault squad dispatched
 3617 | -6/Factory    | Core integrity fell below 50%
 3625 | -6/Factory    | Core integrity fell below 20%
 3628 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03606_ B-48 Gladiator destroyed.
03606_ Lgt. Assault Rifle destroyed.
03607_ G-50 Soldier misfires.
03609_ K-01 Serf collects debris.
03609_ Carbon-fiber Leg destroyed.
03609_ Critical hit (Burn: +37).
03610_ Hvy. Laser destroyed.
03611_ Mic. Nuclear Core destroyed.
03611_ Lightning Gun destroyed.
03612_ Imp. Titanium Leg destroyed.
03613_ K-01 Serf collects debris.
03614_ Ion Cannon destroyed.
03616_ K-01 Serf collects debris.
03618_ JAW,OLWV=CMIECW IWLF
03619_ K-01 Serf collects debris. <x2>
03620_ Aluminum Leg destroyed.
03621_ M-13 Machinist repairs G-50 Soldier.
03623_ M-13 Machinist repairs Carbon-fiber Leg.
03624_ Force Field destroyed.
03626_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       66
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         16
Core Analysis              6
Energy Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              StealthTripodPod
  Manual?         0
Play Time         00:38:55
  Cumulative      19.8 hours
  Start           2024.09.18 @ 18:24:40
  End             2024.09.18 @ 19:05:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          83
  Rogue           83
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          23
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3aae8994-0929-4839-b319-bbfba800468a