Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 19:05:30 Player: ZarZap Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (2242) 2242 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (588) 588 TOTAL SCORE: 6610 Bonus ------- High Alert Combat Kills 127 Follower Combat Kills 592 Friendly Fire -131 Cogmind --------- Core Integrity 0/850 Matter 86/300 Energy 118/150 System Corruption 6% Temperature Hot (204) Movement Core (800) Ox15 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Improved Titanium Leg Advanced Sensor Array Microactuators Recalibrator Light Assault Rifle Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Ion Burst Cannon Enhanced Autogun Mini Assault Cannon Proton Missile Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Micro Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Improved Titanium Leg Microactuators Force Field Recalibrator Lightning Gun Particle Gun Ion Cannon Light Assault Rifle Light Assault Rifle Improved Light Cannon [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Ion Burst Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power . | . . . . . . . . Propulsion 3 | . . 2 . . . . 1 Utility 3 | . . . . 1 1 . 1 Weapon 2 | . . . . 1 1 . . Parts Attached 96 | 6 7 5 6 21 10 15 26 Power 13 | 1 2 . 1 2 . 2 5 Engine 5 | 1 . . 1 1 . 1 1 Core 8 | . 2 . . 1 . 1 4 Reactor . | . . . . . . . . Propulsion 31 | 2 2 2 2 8 . 7 8 Treads . | . . . . . . . . Leg 29 | . 2 2 2 8 . 7 8 Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 . 1 1 7 7 2 5 Device 12 | . . . . 5 4 1 2 Storage 5 | 1 . . 1 1 1 . 1 Processor 4 | . . . . . 1 1 2 Hackware . | . . . . . . . . Protection 3 | . . 1 . 1 1 . . Artifact . | . . . . . . . . Weapon 28 | 2 3 2 2 4 3 4 8 Energy Gun 7 | 1 . 1 1 1 . . 3 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 11 | 1 1 1 1 2 2 2 1 Ballistic Cannon 7 | . 2 . . 1 1 2 1 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 1 Parts Lost 42 | . 1 3 . 7 . 5 26 Power 7 | . . 1 . 2 . 1 3 Propulsion 11 | . 1 . . 1 . . 9 Utility 9 | . . . . 3 . 2 4 Weapon 15 | . . 2 . 1 . 2 10 Highest Loss Streak 25 | . 1 2 . 5 . 3 25 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 82 93 100 91 97 95 89 Engine 4 | . 8 . 11 4 . 1 . Core 4 | . 4 11 . 3 7 4 6 Leg 33 | . 5 40 44 35 30 29 30 Wheel 1 | . 20 . . . . . . Device 5 | . . . . 9 12 6 4 Storage 9 | . 14 11 11 9 7 7 6 Processor 3 | . . . . . 1 6 16 Protection 5 | . . 8 11 2 6 6 . Energy Gun 5 | . 1 6 11 6 7 . 1 Ballistic Gun 11 | . 14 11 11 14 13 14 3 Ballistic Cannon 6 | . 12 4 . 5 7 13 6 Peak Build Rating 56 | 6 8 11 11 33 42 44 56 Average Rating 25 | 4 6 10 9 18 38 38 48 On Entrance 17 | . 6 8 8 11 30 41 32 Naked Turns . | . . . . . . . . Heaviest Build 91 | 12 15 18 90 91 46 46 74 Greatest Support 80 | 20 20 40 40 80 80 80 75 Greatest Overweight (x) 2 | 1 1 . 2 2 . . 2 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 25 | 8 8 8 25 25 15 15 20 Average Capacity 16 | 6 8 8 21 15 15 15 18 Most Carried 18 | 4 6 7 9 14 15 15 18 Average Carried 9 | 2 4 5 6 8 10 12 14 Final Capacity 25 | 8 8 8 25 15 15 15 20 Final Carried 15 | 4 6 6 9 9 15 15 7 Class Distribution -------------------- 28% | Scavenger-Mutant 22% | Gunner 13% | Commander-Gunner 11% | Mutant 9% | Tank 8% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Tank | -7/Factory Commander-Gunner | -7/Storage Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Matter Collected 2153 | 230 147 94 177 369 . 945 191 Remotely . | . . . . . . . . Salvage Created 2274 | . 251 139 80 685 51 666 402 Parts 125 | . 19 15 4 36 2 30 19 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 6 | . . 1 1 1 . 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Combat Hostiles Destroyed 47 | . 6 6 2 15 1 10 7 Guns 31 | . 4 4 2 12 1 5 3 Cannons 16 | . 2 2 . 3 . 5 4 Classes Destroyed 13 | . 4 3 . 3 . 2 1 Worker 3 | . . . . 2 . 1 . Builder 3 | . 1 . . 1 . . 1 Tunneler 1 | . 1 . . . . . . Recycler 3 | . . . . 2 . 1 . Mechanic 1 | . . . . . . 1 . Operator 2 | . 1 . . 1 . . . Watcher 4 | . . 1 . . . 2 1 Swarmer 9 | . . 4 . 5 . . . Grunt 24 | . 6 1 2 5 1 4 5 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . . 1 . Sentry 10 | . . 1 . 4 . 4 1 Hunter 2 | . . . . 1 . 1 . Best Kill Streak 6 | . 4 4 1 6 1 4 3 Combat Bots Only 4 | . 2 3 1 4 1 4 2 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 2 Gunslinging 1 | . . . . 1 . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Hostile Shots Fired 666 | . 31 73 12 129 3 200 218 Missed 232 | . 14 20 4 39 2 92 61 Damage Taken 6530 | . 252 540 89 1161 18 1405 3065 Core 1208 | . 28 71 10 124 . 118 857 Absorbed by Shields 10 | . . . . . . . 10 Redirected to Shielding 104 | . . . . 104 . . . Core Remaining (%) 85 | 100 88 . 79 77 . 83 . Volleys Fired 184 | . 20 27 11 51 2 50 23 Largest 4 | . 2 2 2 3 4 4 4 Hottest 252 | . 55 60 60 124 152 152 252 Shots Fired 505 | . 40 54 22 151 8 165 65 Gun 321 | . 20 43 22 117 6 96 17 Cannon 181 | . 20 11 . 34 2 69 45 Launcher 3 | . . . . . . . 3 Special . | . . . . . . . . Kinetic 404 | . 40 38 11 120 6 160 29 Thermal 93 | . . 16 11 31 2 5 28 Explosive . | . . . . . . . . Electromagnetic 8 | . . . . . . . 8 Robot Hit Streak 9 | . 3 8 4 9 1 7 9 Robot Miss Streak 9 | . 3 5 3 8 2 9 5 Penetration Max 1 | . . . . 1 . . . Secondary Targets 3 | . . 1 . 2 . . . Max Gunslinging Chain 2 | . . 1 . 2 . . . Shots Hit Robots 259 | . 20 28 13 90 2 64 42 Core Hits 148 | . 13 12 5 55 2 31 30 Critical Kills 2 | . 1 . . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 7 | . 1 1 . 4 . 1 . Destroy 3 | . 1 . . 2 . . . Blast 4 | . . 1 . 2 . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5353 | . 381 356 140 1460 34 1564 1418 Guns 2469 | . 178 221 115 955 34 765 201 Cannons 2715 | . 203 135 . 495 . 775 1107 Explosions 110 | . . . . . . . 110 Melee . | . . . . . . . . Ramming 59 | . . . 25 10 . 24 . Kinetic 3770 | . 381 299 40 1094 16 1523 417 Thermal 1353 | . . 57 75 356 18 17 830 Explosive . | . . . . . . . . Electromagnetic 171 | . . . . . . . 171 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . 3 5 6 Average Corruption 4 | . . . . . 2 4 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . . . . . 17 2 Message Errors 7 | . . . . . . 6 1 Matter Fused 4 | . . . . . . 4 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . . . . 1 1 Data Loss (major) 1 | . . . . . . 1 . Misfires 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 50 | . . . . 24 . 11 15 Projectiles 50 | . . . . 24 . 11 15 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 20 | . 1 2 . 3 . 7 7 Impact . | . . . . . . . . Kinetic 18 | . 1 2 . 3 . 7 5 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 7 | . . . . . . . 7 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed 9 | . . . 3 2 . 4 . Kicked 9 | . . . 3 2 . 4 . Crushed . | . . . . . . . . Highest Temperature 390 | . 48 52 56 249 251 390 380 Average Temperature 102 | . 14 20 24 79 132 128 153 Received Heat Transfer 2293 | . 147 153 51 459 27 372 1084 Effects 6 | . . . . . . 5 1 Energy Bleed 1 | . . . . . . 1 . Interference 5 | . . . . . . 4 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . 2 . . . Heat Transferred 2037 | . . 125 175 615 37 37 1048 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Peak Influence 569 | . 155 252 94 347 128 569 533 Initial 258 | . . 65 94 . 107 . 258 Average 155 | . 65 162 55 155 99 246 325 Maximum Alert Level 2 | . . 1 . 1 . 2 2 Low Security (%) 67 | 100 100 64 100 55 100 42 3 Level 1 26 | . . 35 . 44 . 46 68 Level 2 5 | . . . . . . 11 27 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 2 . 5 . 7 4 Investigation 4 | . 1 . . . . 2 1 Extermination 1 | . . . . . . . 1 Reinforcement 7 | . . 2 . 2 . 3 . Assault 4 | . . . . . . 2 2 Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Distress Signals 6 | . . 1 . 1 . 3 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 118 | . 8 17 4 23 2 44 20 Peak Tracking Total 9 | . 2 9 3 7 1 9 9 Tactical Retreats 2 | . . . 1 1 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Traps Triggered 6 | . 1 . . . 2 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Machines Disabled 5 | . . . . . . 2 3 Max in Single Turn 2 | . . . . . . 1 2 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Machines Accessed 7 | . 2 . . . . 4 1 Terminals 6 | . 2 . . . . 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 16 | . 3 . . . . 10 3 Successful 7 | . 1 . . . . 6 . Failed 9 | . 2 . . . . 4 3 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . 3 . . . . 10 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . . 3 Terminal Hacks 7 | . 1 . . . . 6 . Record 3 | . . . . . . 3 . Open Door 1 | . . . . . . 1 . Alert Level 1 | . . . . . . 1 . Unreport Threat 1 | . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 . . . . 1 . Used 1 | . 1 . . . . . . Hacking Detections 6 | . 1 . . . . 4 1 Full Trace Events 4 | . 1 . . . . 2 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Total Allies 12 | . . . . . . 12 . Largest Group 10 | . . . . . . 10 1 Highest-Rated Group 173 | . . . . . . 173 29 Highest-Rated Ally 31 | . . . . . . 31 29 Total Orders . | . . . . . . . . Ally Attacks 149 | . . . . . . 148 1 Total Damage 2074 | . . . . . . 2054 20 Kills 19 | . . . . . . 19 . Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Turns Passed 3627 | 47 233 191 957 532 436 775 456 Spaces Moved 1909 | 44 182 87 354 241 315 427 259 Core 7 | 7 . . . . . . . Treads . | . . . . . . . . Legs 1717 | . 34 87 354 241 315 427 259 Wheels 185 | 37 148 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 130 123 122 Average Speed 137 | 77 87 120 204 132 130 126 125 Slowest Speed 265 | 100 120 120 260 260 130 130 265 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 3 37 20 58 21 12 66 10 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 21 | . . . . 2 . 15 4 Melee . | . . . . . . . . Projectile 21 | . . . . 2 . 15 4 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Total 2529 | 53 212 120 561 348 336 573 326 Wait 291 | . 2 . 186 21 . 68 14 Move 1902 | 43 181 86 353 240 314 426 259 Hop . | . . . . . . . . Pick Up 28 | 4 2 2 2 6 5 4 3 Fast Attach 35 | 6 3 3 . 6 5 5 7 Attach 25 | . 1 2 1 4 1 2 14 Detach 3 | . . . . . 3 . . Swap 36 | . 3 . 5 11 4 8 5 Drop 16 | . . . . 7 2 6 1 Fire 184 | . 20 27 11 51 2 50 23 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 9 | . . . 3 2 . 4 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Discovered new exit (range 15) 281 | -10/Materials | Entered another Materials area 281 | -9/Materials | Evolved 2 slots: Propulsion x2 338 | -9/Materials | Build established: Mutant 454 | -9/Materials | Discovered new exit (range 15) 472 | -9/Materials | Entered Mines 703 | -9/Mines | Build established: Scavenger-Mutant 1358 | -9/Mines | Learned Materials stockpile data 1376 | -9/Mines | Discovered new exit (range 6) 1429 | -9/Mines | Entered Materials 1429 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1680 | -8/Materials | Garrison activated, responded to threat 1772 | -8/Materials | Lost 5 parts (1p1n2u1w) 1954 | -8/Materials | Discovered new exit (range 5) 1961 | -8/Materials | Entered Factory 1961 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2391 | -7/Factory | Discovered new exit (range 5) 2397 | -7/Factory | Entered Storage 2443 | -7/Storage | Met a pair of Derelict thieves 2622 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2921 | -7/Storage | Build established: Commander-Gunner 3142 | -7/Storage | Discovered new exit (range 13) 3150 | -7/Storage | Lost 4 allies 3172 | -7/Storage | Entered Factory 3172 | -6/Factory | Accompanied by 1 ally 3172 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3179 | -6/Factory | Lost 3 parts (1u2w) 3468 | -6/Factory | Build established: Gunner 3522 | -6/Factory | First assault squad dispatched 3617 | -6/Factory | Core integrity fell below 50% 3625 | -6/Factory | Core integrity fell below 20% 3628 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03606_ B-48 Gladiator destroyed. 03606_ Lgt. Assault Rifle destroyed. 03607_ G-50 Soldier misfires. 03609_ K-01 Serf collects debris. 03609_ Carbon-fiber Leg destroyed. 03609_ Critical hit (Burn: +37). 03610_ Hvy. Laser destroyed. 03611_ Mic. Nuclear Core destroyed. 03611_ Lightning Gun destroyed. 03612_ Imp. Titanium Leg destroyed. 03613_ K-01 Serf collects debris. 03614_ Ion Cannon destroyed. 03616_ K-01 Serf collects debris. 03618_ JAW,OLWV=CMIECW IWLF 03619_ K-01 Serf collects debris. 03620_ Aluminum Leg destroyed. 03621_ M-13 Machinist repairs G-50 Soldier. 03623_ M-13 Machinist repairs Carbon-fiber Leg. 03624_ Force Field destroyed. 03626_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ?????????? ?????????????????????????????????? | | ##/######????? ????????????????????????????????? | | + ?? ????????????????????????????????? | | ##?????? ???????????????????????????????? | | """ !#???????? ???????????????????????????????? | | ! 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