Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.22 @ 23:54:32 Player: jumpy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (1004) 1004 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 3704 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 579/700 Matter 289/300 Energy 160/160 System Corruption 10% Temperature Cool (80) Movement Core (800) Ox15 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Deuterium Engine Wheel Wheel High-capacity Storage Unit Improved Terrain Scanner Hardened Medium Armor Plating Hardened Medium Armor Plating Mining Laser Makeshift Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Seismic Detector Hardened Medium Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Heavy Assault Rifle Minigun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Aluminum Leg Wheel Wheel Improved Terrain Scanner Seismic Detector Hardened Medium Armor Plating Hardened Medium Armor Plating Mining Laser Makeshift Axe [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 3 | . . 1 . 1 1 Weapon 1 | . . . . 1 . Parts Attached 32 | 7 1 8 1 7 8 Power 5 | 1 . 1 . 1 2 Engine 3 | 1 . 1 . . 1 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 8 | 2 . 3 . 1 2 Treads . | . . . . . . Leg 8 | 2 . 3 . 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 1 1 . 3 2 Device 4 | 1 . . . 2 1 Storage 3 | 1 1 . . . 1 Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 10 | 2 . 3 1 2 2 Energy Gun 6 | . . 2 1 1 2 Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . 1 . 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . . 1 System Corruption 3 | . . . . . 3 Parts Lost 14 | . 1 . . 2 11 Power . | . . . . . . Propulsion 6 | . 1 . . . 5 Utility 5 | . . . . 1 4 Weapon 3 | . . . . 1 2 Highest Loss Streak 6 | . 1 . . 2 6 To Critical Strikes . | . . . . . . Average Backups 9 | 3 7 7 8 10 12 Power 2 | . 1 1 2 2 3 Propulsion 2 | 1 2 2 2 3 2 Utility 2 | . 2 2 2 3 4 Weapon 2 | 1 2 2 2 2 2 Tool/Special . | . . . . . . Unused Backups 11 | . . 1 . . 10 Power 3 | . . 1 . . 2 Propulsion 2 | . . . . . 2 Utility 4 | . . . . . 4 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 100 88 100 95 70 Engine 8 | . 14 11 11 7 2 Core 1 | . . . . 1 4 Leg 26 | . 28 24 33 27 21 Device 12 | . 14 11 11 15 11 Storage 9 | . 14 11 11 9 7 Processor 4 | . . 8 11 3 . Protection 2 | . . . . 5 3 Energy Gun 7 | . . 9 11 10 6 Ballistic Gun 14 | . 28 12 11 14 10 Peak Build Rating 27 | 7 8 16 16 23 27 Average Rating 15 | 5 7 12 16 20 20 On Entrance 11 | . 7 7 16 16 23 Avg Prop Armor Cover (%) 8 | . . . . . 8 Naked Turns . | . . . . . . Heaviest Build 64 | 14 29 34 34 46 64 Greatest Support 46 | 20 20 36 36 36 46 Greatest Overweight (x) 5 | . 1 1 . 1 5 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 Average Capacity 14 | 7 8 15 15 15 19 Most Carried 14 | 7 8 10 9 13 14 Average Carried 9 | 3 7 7 8 10 12 Final Capacity 20 | 8 15 15 15 15 20 Final Carried 13 | 7 8 8 9 13 12 Class Distribution -------------------- 51% | Mutant 20% | Scavenger-Mutant 19% | Scavenger-Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1008 | 338 47 77 86 190 270 Remotely . | . . . . . . Salvage Created 1278 | 184 187 155 36 441 275 Parts 61 | 11 11 5 8 15 11 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 24 | . 7 4 . 8 5 Guns 24 | . 7 4 . 8 5 Classes Destroyed 10 | 2 2 1 . 3 2 Tunneler 6 | 4 . . 2 . . Hauler 1 | . . . . 1 . Recycler 1 | 1 . . . . . Operator 1 | . . . . 1 . Swarmer 3 | . 3 . . . . Grunt 17 | . 4 3 . 7 3 Brawler 1 | . . . . . 1 Duelist 1 | . . 1 . . . Sentry 1 | . . . . 1 . Programmer 1 | . . . . . 1 Best Kill Streak 5 | 3 5 2 2 4 2 Combat Bots Only 5 | . 5 2 . 4 2 Max Kills in Single Turn 2 | 1 2 1 1 1 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 192 | . 46 18 . 50 78 Missed 53 | . 12 6 . 16 19 Hits 139 | . 34 12 . 34 59 Melee 7 | . . 1 . . 6 Projectile 132 | . 34 11 . 34 53 Critical Strikes 7 | . . . . 5 2 Damage Taken 1995 | . 337 155 . 515 988 Core 192 | . 30 12 . 29 121 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 88 . 97 94 . Volleys Fired 132 | 17 24 21 3 28 39 Largest 3 | 2 2 2 2 3 3 Hottest 128 | 40 40 76 88 128 93 Shots Fired 273 | 34 48 42 6 72 71 Gun 273 | 34 48 42 6 72 71 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 189 | 34 48 21 3 51 32 Thermal 64 | . . 21 3 21 19 Explosive . | . . . . . . Electromagnetic 20 | . . . . . 20 Robot Hit Streak 12 | 6 7 11 3 6 12 Robot Miss Streak 6 | 3 6 2 4 5 5 Penetration Max . | . . . . . . Secondary Targets 8 | . 4 . . 2 2 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 175 | 21 30 28 4 51 41 Core Hits 82 | 7 13 10 4 35 13 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | 1 . . . . . Critical Strikes 5 | 1 . 4 . . . Burn 4 | . . 4 . . . Destroy 1 | 1 . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2497 | 256 332 382 49 787 691 Guns 2485 | 256 330 382 49 777 691 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 12 | . 2 . . 10 . Kinetic 1678 | 256 330 163 26 552 351 Thermal 619 | . . 219 23 225 152 Explosive . | . . . . . . Electromagnetic 188 | . . . . . 188 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . . 10 Average Corruption 6 | . . . . . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . . . 11 Message Errors 2 | . . . . . 2 Matter Fused 3 | . . . . . 3 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Data Loss (major) 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 4 | . 3 . . 1 . Kicked 4 | . 3 . . 1 . Crushed . | . . . . . . Highest Temperature 245 | . 12 84 21 180 245 Average Temperature 40 | . 6 34 9 64 32 Received Heat Transfer 888 | . 138 66 . 396 288 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 3 . . . Heat Transferred 1529 | . . 851 47 335 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 130 | 5 130 65 22 83 40 Initial 42 | . . 42 17 . 28 Average 16 | 1 37 22 2 25 6 Influence Increases 660 | 25 170 105 10 230 120 Destroy 0b10 Robot/C 500 | . 140 80 . 180 100 Destroy 0b10 Robot/NC 45 | 25 . . 10 10 . Destroy Leader 92 | . 30 10 . 32 20 Allied During Kill 7 | . . . . 7 . Destroy Structure 1 | . . . . 1 . Lose Combat Pursuer 15 | . . 15 . . . Influence Decreases 660 | 25 70 160 55 167 183 Entered New Map 121 | . . 58 28 . 35 Time Decay 425 | 25 60 102 27 123 88 Lost Part 90 | . 10 . . 20 60 Lost Ally 24 | . . . . 24 . Squads Dispatched 9 | . 4 . . 4 1 Investigation 5 | . 2 . . 3 . Extermination 1 | . . . . . 1 Reinforcement 3 | . 2 . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 4 | . 2 . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 15 5 . 15 6 Peak Tracking Total 7 | . 5 3 . 7 4 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 6 | . 2 . . 4 . Terminals 6 | . 2 . . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 5 . . 14 . Successful . | . . . . . . Failed 19 | . 5 . . 14 . Catastrophic 4 | . 2 . . 2 . Database Lockouts . | . . . . . . Manual 19 | . 5 . . 14 . Terminals 19 | . 5 . . 14 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 . . 4 . Full Trace Events 4 | . 1 . . 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 3 . Highest-Rated Group 40 | . . . 40 40 . Highest-Rated Ally 16 | . . . 16 16 . Total Orders . | . . . . . . Ally Attacks 9 | . . . . 9 . Total Damage 132 | . . . . 132 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 1761 | 69 249 338 315 507 283 Optics 772 | . . 281 315 176 . Seismic 1761 | 69 249 338 315 507 283 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2096 | 144 249 338 315 507 543 Spaces Moved 980 | 69 136 129 248 223 175 Core 4 | 4 . . . . . Treads . | . . . . . . Legs 976 | 65 136 129 248 223 175 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 157 | 115 127 168 120 155 243 Slowest Speed 470 | 120 190 190 120 190 470 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 5 31 16 48 30 4 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1283 | 99 166 205 259 325 229 Wait 114 | . 1 42 7 62 2 Move 977 | 68 136 128 247 223 175 Hop . | . . . . . . Pick Up 15 | 7 1 2 1 3 1 Fast Attach 15 | 7 . 2 . 2 4 Attach 5 | . . 1 . 1 3 Detach . | . . . . . . Swap 14 | . 1 5 1 5 2 Drop 9 | . 1 4 . 1 3 Fire 132 | 17 24 21 3 28 39 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 2 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Build established: Mutant 394 | -10/Materials | Entered another Materials area 394 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 697 | -9/Materials | Discovered new exit (range 12) 732 | -9/Materials | Entered Mines 899 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 965 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1025 | -9/Mines | Discovered new exit (range 15) 1047 | -9/Mines | Entered Materials 1047 | -8/Materials | Accompanied by 3 allies 1047 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1523 | -8/Materials | Discovered new exit (range 3) 1554 | -8/Materials | Entered Factory 1554 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1870 | -7/Factory | Lost 6 parts (3n2u1w) 2082 | -7/Factory | System corruption reached 10% 2097 | -7/Factory | Self-destructed Last Messages --------------- 01860_ Acquired 58 matter. 01870_ Aluminum Leg destroyed. 01871_ P-60 Hacker destroyed. 01878_ Acquired 48 matter. 01882_ System corrupted: Heat flow error (+101). 01888_ Acquired Corrupted Aluminum Leg. 01888_ Integrated Corrupted Aluminum Leg (+3). 01888_ Corrupted Aluminum Leg temporarily disabled. 01908_ Acquired 39 matter. 01914_ System corrupted: Energy discharge (-41). 01929_ I:< DR7IWTD 01954_ VOHPZV/E|QPEAV#ZPJHFJYDZ CQQ5