Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.18 @ 23:08:02 Player: LameThyst Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (75) 375 Value Destroyed (2011) 2011 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 8246 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 175/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Improved Signal Interpreter Makeshift Hacking Suite > --- WEAPON (3) ------- Katana > --- INVENTORY (5) ---- Cooled Deuterium Engine Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Enhanced Optical Array Improved Signal Interpreter Seismic Detector Cloaking Device Makeshift Hacking Suite System Shield > --- WEAPON ----------- Improved Remote Datajack Greatsword > --- INVENTORY -------- Cooled Deuterium Engine Transmission Jammer Powered Armor KE Penetrator Rocket Launcher [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Combat Gravmag System Flight Unit Cesium-ion Thruster Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift Hacking Suite Protection Powered Armor Weapon Shotgun Energy Gun Beam Rifle Ballistic Gun Shotgun Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . 2 2 Power . | . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . 1 1 . . 1 1 Utility 4 | . . . 1 . . . 1 1 . . 1 . Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 100 | 8 10 3 8 5 4 2 15 18 6 . 12 9 Power 14 | 1 2 . 1 . 1 . 3 2 1 . 2 1 Engine 10 | 1 2 . 1 . 1 . 3 1 . . 1 . Core 4 | . . . . . . . . 1 1 . 1 1 Reactor . | . . . . . . . . . . . . . Propulsion 34 | 2 3 3 3 3 . . 6 9 2 . 2 1 Treads . | . . . . . . . . . . . . . Leg 15 | 2 3 3 2 3 . . 2 . . . . . Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 Flight 18 | . . . 1 . . . 4 9 2 . 2 . Utility 26 | 2 1 . 2 1 2 1 2 4 3 . 5 3 Device 13 | 1 . . 2 1 . . 1 2 1 . 3 2 Storage 4 | 1 1 . . . 1 . 1 . . . . . Processor 4 | . . . . . 1 1 . 1 . . 1 . Hackware 2 | . . . . . . . . . 1 . . 1 Protection 3 | . . . . . . . . 1 1 . 1 . Artifact . | . . . . . . . . . . . . . Weapon 26 | 3 4 . 2 1 1 1 4 3 . . 3 4 Energy Gun 6 | 1 . . . . 1 1 2 . . . 1 . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 12 | 2 3 . 2 . . . 1 2 . . . 2 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . . 1 . . . . . . 1 . Special Weapon 2 | . 1 . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 1 1 . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . 2 2 . . 4 . Parts Lost 35 | . 1 . 6 . . 4 . 1 3 . 3 17 Power 4 | . 1 . . . . 1 . . . . . 2 Propulsion 13 | . . . 2 . . . . 1 2 . 3 5 Utility 10 | . . . 2 . . 1 . . 1 . . 6 Weapon 8 | . . . 2 . . 2 . . . . . 4 Highest Loss Streak 9 | . 1 . 3 . . 4 . 1 1 . 3 9 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 8 | 2 7 10 9 9 10 10 8 7 7 7 7 3 Power 1 | . 1 1 1 1 2 2 1 2 1 1 1 1 Propulsion 1 | . 1 2 1 2 3 3 1 . . . . . Utility 2 | . 1 3 2 2 2 4 2 1 2 2 2 1 Weapon 3 | 1 3 4 4 3 3 1 3 3 3 4 3 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 32 | . 5 2 2 4 . . 4 8 . . 4 3 Power 6 | . 2 . . . . . . 2 . . 2 . Propulsion 6 | . . 1 . 4 . . 1 . . . . . Utility 8 | . 1 . . . . . 2 3 . . 1 1 Weapon 12 | . 2 1 2 . . . 1 3 . . 1 2 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 91 97 100 87 95 93 96 100 89 48 Engine 8 | . 13 14 11 11 11 5 9 3 1 . 2 2 Core 1 | . . . . . . . . 3 5 7 3 . Leg 18 | . 27 28 29 33 33 33 11 . . . . . Flight 10 | . . . . . . . 22 35 34 38 32 8 Device 14 | . 14 14 18 20 14 11 16 16 11 7 12 5 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 6 . Processor 5 | . . . . . 8 5 9 8 15 15 13 11 Hackware 1 | . . . . . . . . . 2 7 6 8 Energy Gun 1 | . . . . . 4 11 7 . . . . . Ballistic Gun 14 | . 25 28 20 11 11 5 7 7 9 7 3 1 Launcher 1 | . . . . 9 6 5 1 . . . . . Slashing Weapon 1 | . . . . . . . 1 6 4 7 6 3 Peak Build Rating 56 | 7 10 10 13 14 19 18 21 40 43 39 55 56 Average Rating 20 | 5 7 10 11 13 17 13 19 30 37 39 48 35 On Entrance 21 | . 7 10 10 10 14 18 14 21 40 39 39 51 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 36 | 15 22 22 25 26 34 32 36 25 27 19 33 19 Greatest Support 43 | 20 20 20 30 33 33 33 43 25 25 25 32 21 Greatest Overweight (x) 6 | . 1 1 2 1 1 . 6 1 1 . 1 2 Average Overweight (x) . | . . 1 . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 8 8 8 8 8 Average Capacity 9 | 7 9 10 10 10 11 15 11 8 8 8 8 5 Most Carried 15 | 4 10 10 10 10 13 12 15 8 8 7 8 8 Average Carried 8 | 2 7 9 9 9 10 10 8 7 7 7 7 3 Final Capacity 15 | 8 10 10 10 10 15 15 8 8 8 8 8 5 Final Carried 12 | 4 10 10 10 10 12 10 7 8 7 7 8 1 Class Distribution -------------------- 38% | Scavenger-Mutant 32% | Mutant 10% | Scout 7% | Scavenger-Sprinter 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Scout | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Matter Collected 2685 | 334 391 153 433 166 56 134 219 223 349 . 145 82 Remotely . | . . . . . . . . . . . . . Salvage Created 2321 | 98 438 151 479 43 . 126 272 248 96 . 238 132 Parts 151 | 6 32 13 37 3 . 5 15 22 4 . 11 3 Haulers Intercepted 2 | . 1 . 1 . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 8 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 64 | . 16 6 15 2 . 3 6 6 3 . 4 3 Melee 5 | . . . . . . . . . . . 4 1 Guns 56 | . 16 6 15 . . 3 6 6 2 . . 2 AOE 3 | . . . . 2 . . . . 1 . . . Classes Destroyed 11 | 3 3 . 1 1 . . 1 1 . . 1 . Worker 1 | 1 . . . . . . . . . . . . Builder 1 | . . . . . . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 2 | . 1 . 1 . . . . . . . . . Recycler 3 | 1 . . 1 . . . 1 . . . . . Operator 3 | . . . . . . . . 2 . . 1 . Swarmer 30 | . 9 3 8 . . . 4 3 2 . . 1 Grunt 24 | . 7 3 3 1 . 3 . 2 . . 3 2 Duelist 1 | . . . . 1 . . . . . . . . Sentry 8 | . . . 4 . . . 2 1 1 . . . Programmer 1 | . . . . . . . . . . . 1 . Best Kill Streak 6 | 3 6 3 4 2 . 3 6 3 2 . 2 2 Combat Bots Only 6 | . 6 3 4 2 . 3 4 2 2 . 2 2 Max Kills in Single Turn 2 | 1 2 2 2 1 . 1 2 1 1 . 1 1 Gunslinging 1 | . 1 1 1 . . . . . . . . . Exploded 1 | . . . . 1 . . . . 1 . . . Melee 1 | . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Hostile Shots Fired 625 | . 107 26 109 1 . 27 37 55 65 . 30 168 Missed 197 | . 40 7 25 1 . 6 15 17 21 . 10 55 Hits 428 | . 67 19 84 . . 21 22 38 44 . 20 113 Projectile 428 | . 67 19 84 . . 21 22 38 44 . 20 113 Critical Strikes 13 | . . . 1 . . . . . 1 . 2 9 Damage Taken 6059 | . 564 178 896 . . 485 209 416 612 . 366 2333 Core 1614 | . 74 31 177 . . 77 29 82 84 . 52 1008 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 33 | . . . . . . . 15 . . . 18 . Core Remaining (%) 76 | 100 . 58 . . . 36 94 . . 76 93 . Volleys Fired 204 | 9 59 13 47 3 . 11 13 25 12 . . 12 Largest 2 | 2 2 2 2 2 . 2 2 2 2 . . 2 Hottest 100 | 40 100 46 46 56 . 79 84 46 56 . . 63 Shots Fired 358 | 18 112 26 83 6 . 20 26 29 24 . . 14 Gun 340 | 18 106 26 83 3 . 16 26 29 20 . . 13 Cannon . | . . . . . . . . . . . . . Launcher 12 | . . . . 3 . 4 . . 4 . . 1 Special 6 | . 6 . . . . . . . . . . . Kinetic 310 | 18 99 26 83 3 . 6 13 29 20 . . 13 Thermal 23 | . 6 . . . . 4 13 . . . . . Explosive 12 | . . . . 3 . 4 . . 4 . . 1 Electromagnetic 13 | . 7 . . . . 6 . . . . . . Robot Hit Streak 17 | 4 10 10 17 5 . 12 6 15 16 . . 8 Robot Miss Streak 8 | 3 8 4 5 2 . 2 2 3 3 . . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 13 | . 5 1 3 . . . 2 . 1 . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . 1 . . 1 Shots Hit Robots 254 | 8 58 21 63 5 . 18 19 24 12 . 13 13 Core Hits 128 | 4 26 9 28 5 . 10 10 16 9 . 5 6 Critical Kills 4 | . 2 . 1 . . . . . . . . 1 Critical Parts Destroyed 2 | . 1 . 1 . . . . . . . . . Critical Strikes 10 | . 3 . 2 . . . 1 . . . 2 2 Burn 1 | . . . . . . . 1 . . . . . Destroy 6 | . 3 . 2 . . . . . . . . 1 Sever 3 | . . . . . . . . . . . 2 1 Melee Attacks 88 | . . . . . . . 1 3 . . 66 18 Impact . | . . . . . . . . . . . . . Slashing 88 | . . . . . . . 1 3 . . 66 18 Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5212 | 121 834 296 1100 161 . 371 314 517 217 . 702 579 Guns 3577 | 121 834 296 1100 28 . 245 314 324 151 . . 164 Cannons . | . . . . . . . . . . . . . Explosions 424 | . . . . 133 . 126 . . 66 . . 99 Melee 1145 | . . . . . . . . 193 . . 702 250 Ramming 66 | . . . . . . . . . . . . 66 Kinetic 3206 | 121 771 296 1100 28 . 109 142 324 151 . . 164 Thermal 230 | . . . . . . 58 172 . . . . . Explosive 424 | . . . . 133 . 126 . . 66 . . 99 Electromagnetic 141 | . 63 . . . . 78 . . . . . . Impact . | . . . . . . . . . . . . . Slashing 1145 | . . . . . . . . 193 . . 702 250 Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 2 2 . 3 3 Average Corruption 2 | . . . . . . . . 2 1 . 1 3 Corruption Purged 2 | . . . . . . . . . 2 . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 8 | . . . . . . . . . 3 . 1 4 Message Errors 1 | . . . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . 1 . . . Energy Discharges 2 | . . . . . . . . . 1 . . 1 Data Loss (major) 3 | . . . . . . . . . 1 . 1 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 138 | . . . . . . . . 61 28 . 49 . Projectiles . | . . . . . . . . . . . . . Explosions 28 | . . . . . . . . . 28 . . . Melee 110 | . . . . . . . . 61 . . 49 . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 287 | . . . . 2 . 116 . . 48 . . 121 Shots 6 | . . . . 1 . 3 . . 1 . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 186 | . 60 1 20 . . 131 4 22 186 3 16 36 Average Temperature 25 | . 16 1 4 . . 88 4 8 28 2 2 13 Received Heat Transfer 1833 | . 114 60 225 . . 189 9 57 54 . 189 936 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . Heat Transferred 592 | . . . . . . 148 444 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Maximum Alert Level 1 | . . . 1 . . . . . . . . . Low Security (%) 97 | 100 100 100 86 100 . 100 100 100 . . 100 100 Level 1 2 | . . . 13 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 221 | 10 129 90 221 155 . 53 135 80 . . 78 107 Initial 79 | . 6 14 27 79 . . 8 . . . . 30 Average 56 | 1 53 29 138 118 . 20 45 29 . . 27 35 Influence Increases 2266 | 15 465 140 483 86 . 93 221 191 75 . 283 214 Destroy 0b10 Robot/C 1280 | . 320 120 300 40 . 60 120 120 60 . 80 60 Destroy 0b10 Robot/NC 55 | 15 5 . 10 . . . 10 10 . . 5 . Destroy Leader 274 | . 62 20 82 10 . 10 30 30 . . 20 10 Successful Hack 94 | . 28 . 10 . . . 14 . . . 42 . Disable Machine 90 | . 15 . 30 15 . . . . . . 15 15 Destroy Structure 143 | . 5 . 21 21 . 23 2 1 . . 46 24 Partial Spotted 45 | . . . . . . . . 30 . . 15 . Lose Combat Pursuer 285 | . 30 . 30 . . . 45 . 15 . 60 105 Influence Decreases 2257 | 5 438 107 349 195 95 70 244 161 105 . 221 267 Entered New Map 349 | . 4 23 43 125 95 . 15 . 12 . . 32 Time Decay 1347 | 5 327 84 246 70 . 50 89 106 68 . 191 111 Lost Part 269 | . 10 . 60 . . 20 . . 25 . 30 124 Purge Threat 292 | . 97 . . . . . 140 55 . . . . Squads Dispatched 13 | . 4 1 1 . . . . 2 . . 4 1 Investigation 6 | . . 1 . . . . . 2 . . 3 . Extermination 1 | . . . . . . . . . . . 1 . Reinforcement 5 | . 4 . 1 . . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Distress Signals 7 | . 3 . 2 . . . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 116 | . 27 6 26 2 . 3 11 8 6 . 12 15 Peak Tracking Total 8 | . 5 3 7 2 . 3 5 6 4 . 5 8 Tactical Retreats 11 | . 2 . 2 . . . 1 . 1 . 2 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Traps Triggered 5 | . 3 . 1 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Machines Disabled 6 | . 1 . 2 1 . . . . . . 1 1 Max in Single Turn 2 | . 1 . 2 1 . . . . . . 1 1 Garrison Access 2 | . . . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Machines Accessed 28 | . 4 1 1 . 2 1 4 3 . . 9 3 Terminals 19 | . 4 . 1 . . 1 3 2 . . 7 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 1 1 . . 1 . Recycling Units 1 | . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 1 Total Hacks 72 | . 8 1 5 . 2 1 17 9 . . 20 9 Successful 37 | . 3 1 3 . 2 . 9 2 . . 9 8 Failed 35 | . 5 . 2 . . 1 8 7 . . 11 1 Catastrophic 6 | . 1 . 1 . . 1 1 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 54 | . 5 . 4 . 1 1 15 8 . . 15 5 Terminals 59 | . 8 . 5 . . 1 15 8 . . 17 5 Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . 2 1 . . 2 . Recycling Units 3 | . . . . . . . . . . . . 3 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 1 Terminal Hacks 10 | . 1 1 1 . 2 . 1 1 . . 1 2 Record 4 | . . . . . 1 . . . . . 1 2 Prototype ID Bank 1 | . . . 1 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . Unreport Threat 3 | . 1 . . . . . 1 1 . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 2 . . . 2 . Scan Component 2 | . . . . . . . 1 . . . 1 . Repair 2 | . . . . . . . 1 . . . 1 . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . . . . 1 1 Unauthorized Hacks 20 | . 2 . 2 . . . 6 1 . . 5 4 Terminals 18 | . 2 . 2 . . . 6 1 . . 5 2 Assimilate 2 | . . . . . . . 2 . . . . . Botnet 4 | . 1 . 1 . . . 1 . . . . 1 Skim 12 | . 1 . 1 . . . 3 1 . . 5 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 Reject 1 | . . . . . . . . . . . . 1 Recyclers 1 | . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . 2 . . 1 . Used 2 | . . . . . . . . 1 . . 1 . Hacking Detections 22 | . 4 . 1 . . 1 4 3 . . 8 1 Full Trace Events 6 | . 1 . . . . . . 2 . . 3 . Feedback Events 1 | . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . . 1 . Time 45 | . . . . . . . 26 . . . 19 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Total Allies 1 | . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . 1 . . . . . Highest-Rated Group 10 | . . . . . . . 10 . . . . . Highest-Rated Ally 10 | . . . . . . . 10 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Active Infowar (turns) 4153 | 23 947 225 529 151 542 121 267 295 230 17 526 280 Optics 1645 | . . . . . . 30 267 295 230 17 526 280 Sensors 1290 | . . . 528 151 144 . . . . . 467 . Structural 45 | . . . 45 . . . . . . . . . Seismic 3612 | 23 947 225 324 134 542 121 241 295 161 17 469 113 Cloaking 108 | . . . . . . . . . . . 3 105 Jamming 5 | . . . . . . . . 2 . . . 3 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Turns Passed 4269 | 139 947 225 529 151 542 121 267 295 230 17 526 280 Spaces Moved 4079 | 83 519 93 244 102 390 62 257 670 462 71 845 281 Core 4 | 4 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 1527 | 79 519 93 244 102 390 62 38 . . . . . Wheels . | . . . . . . . . . . . . . Hover 82 | . . . . . . . . . . . . 82 Flight 2466 | . . . . . . . 219 670 462 71 845 199 Fastest Speed 20 | 50 120 190 120 120 120 120 29 23 23 23 20 27 Average Speed 70 | 116 127 190 141 128 136 120 52 26 29 23 27 57 Slowest Speed 515 | 120 190 190 260 190 190 120 515 112 109 23 107 195 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 6 83 39 31 32 77 22 24 16 69 15 24 12 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken 4 | . . . . . . . . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 7 | . . 1 . . . 1 . . 5 . . . Spaces Dug 64 | . 5 . . . . . 1 1 . . 46 11 Terrain Destroyed 197 | . 5 . 21 30 . 44 1 1 34 . 46 15 Melee 57 | . . . . . . . 1 1 . . 46 9 Projectile 9 | . 5 . . . . . . . . . . 4 AOE 130 | . . . 21 30 . 44 . . 34 . . 1 Terrain Rammed 1 | . . . . . . . . . . . . 1 Walls Destroyed 1 | . . . . . . . . . . . . 1 Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Total 4970 | 103 679 120 351 122 399 88 363 766 532 70 1021 356 Wait 262 | . 57 5 29 . . 13 42 8 36 . 60 12 Move 4067 | 82 518 92 243 101 389 61 256 669 461 70 844 281 Hop . | . . . . . . . . . . . . . Pick Up 78 | 4 11 2 9 6 2 . 12 13 4 . 11 4 Fast Attach 51 | 7 6 . 3 . 1 1 9 7 2 . 10 5 Attach 33 | . 1 . 4 2 2 2 3 1 5 . 2 11 Detach 18 | . . . 1 . 2 . 6 1 2 . 1 5 Swap 67 | 1 16 3 6 3 1 . 7 13 7 . 7 3 Drop 101 | . 11 5 9 7 2 . 14 26 3 . 20 4 Fire 204 | 9 59 13 47 3 . 11 13 25 12 . . 12 Melee 88 | . . . . . . . 1 3 . . 66 18 Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 140 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 836 | -10/Materials | Discovered new exit (range 6) 958 | -10/Materials | Discovered new exit (range 10) 1047 | -10/Materials | Discovered new exit (range 12) 1087 | -10/Materials | Entered Mines 1142 | -10/Mines | Met a Derelict shopkeep closing up shop 1246 | -10/Mines | Discovered new exit (range 14) 1295 | -10/Mines | Learned Materials emergency access door positions 1312 | -10/Mines | Entered Materials 1312 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1614 | -9/Materials | Build established: Scavenger-Mutant 1707 | -9/Materials | Lost 3 parts (1n1u1w) 1748 | -9/Materials | Discovered new exit (range 15) 1801 | -9/Materials | Lost 3 parts (1n1u1w) 1841 | -9/Materials | Entered Mines 1842 | -9/Mines | Assembled infested the area 1883 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1901 | -9/Mines | Met 8R-AWN 1933 | -9/Mines | Discovered new exit (range 6) 1987 | -9/Mines | Discovered new exit (range 5) 1992 | -9/Mines | Entered Exiles 2025 | -9/Exiles | Welcomed by 8R-AWN 2042 | -9/Exiles | Met EX-HEX 2082 | -9/Exiles | Met EX-BIN 2096 | -9/Exiles | Aligned with FarCom system 2097 | -9/Exiles | Given EX-Vault access code 2127 | -9/Exiles | Opened EX-Vault 2137 | -9/Exiles | Found 0b10 Alert Chip 2194 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2228 | -9/Exiles | Met EX-DEC 2263 | -9/Exiles | Visited The Gauntlet 2414 | -9/Exiles | Learned location of Zion (-7) 2519 | -9/Exiles | Discovered new exit (range 14) 2534 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 2534 | -9/Exiles | Entered Mines 2595 | -8/Mines | Core integrity fell below 50% 2625 | -8/Mines | Lost 4 parts (1p1u2w) 2650 | -8/Mines | Discovered new exit (range 5) 2655 | -8/Mines | Entered Materials 2655 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2874 | -8/Materials | Discovered new exit (range 17) 2917 | -8/Materials | Repaired Seismic Detector 2922 | -8/Materials | Entered Factory 2922 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2978 | -7/Factory | Discovered new exit (range 19) 3216 | -7/Factory | Identified exit to Lower Caves 3217 | -7/Factory | Entered Lower Caves 3263 | -7/Lower Caves | Spotted B-75 Beast 3327 | -7/Lower Caves | Learned 8 Factory zone layouts 3335 | -7/Lower Caves | Learned 4 Factory zone layouts 3366 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3442 | -7/Lower Caves | Discovered new exit (range 15) 3445 | -7/Lower Caves | Identified exit to Lower Caves 3447 | -7/Lower Caves | Entered another Lower Caves area 3451 | -7/Lower Caves | Discovered new exit (range 6) 3452 | -7/Lower Caves | Identified exit to Factory 3464 | -7/Lower Caves | Entered Factory 3464 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3465 | -6/Factory | Identified exit to Lower Caves 3486 | -6/Factory | Found Powered Armor 3765 | -6/Factory | Build established: Scout 3849 | -6/Factory | Repaired Cesium-ion Thruster 3938 | -6/Factory | Lost 3 parts (3n) 3966 | -6/Factory | Discovered new exit (range 7) 3975 | -6/Factory | Found Prototype Launcher 3975 | -6/Factory | Identified Scatter Rocket Array 3989 | -6/Factory | Identified exit to Factory 3990 | -6/Factory | Entered another Factory area 3990 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4134 | -5/Factory | Lost 6 parts (2n2u2w) 4196 | -5/Factory | Core integrity fell below 50% 4255 | -5/Factory | Core integrity fell below 20% 4267 | -5/Factory | Lost 9 parts (2p1n4u2w) 4270 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 04228_ Slug penetrates Wall. 04233_ Lgt. Nuclear Core destroyed. 04235_ K-01 Serf pushes H-66 Slayer. 04236_ Penetrated by Slug. 04236_ Coil Gun destroyed. 04237_ K-01 Serf pushes H-66 Slayer. 04249_ RT/GEBZT MIOOHGY,UC# DMMYSG 04251_ K-01 Serf pushes D-63 Destroyer. 04256_ K-01 Serf latches onto D-63 Destroyer. 04256_ K-01 Serf pushes D-63 Destroyer. 04256_ U-05 Engineer lays Concrete. 04256_ K-01 Serf pushes D-63 Destroyer. 04258_ K-01 Serf latches onto D-63 Destroyer. 04258_ K-01 Serf pushes D-63 Destroyer. 04259_ Critical hit (Burn: +37). 04260_ K-01 Serf pushes D-63 Destroyer. 04267_ Penetrated by Slug. 04268_ K-01 Serf releases D-63 Destroyer into floor hatch. 04269_ Cmb. Gravmag System destroyed. 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""""""?????????????????? | | ##???? ???????????????? | | "#??# """"""""" ?????????????? | | ##??# #????????????? | | #???# #????????????? | | #???# !!! #????????????? | | #???# !! #????????????? | | ! #???# !! #????????????? | | ################???##################????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Coolant Potential 65 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 400 Resistance: TH 25 Evasion (%) 65 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 25% | -8/Materials Cesium-ion Thruster | 28% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableLatentVibroblade Manual? 0 Play Time 01:14:12 Cumulative 91.4 hours Start 2025.07.18 @ 21:29:52 End 2025.07.18 @ 23:08:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ea438201-1c0d-4249-a7a3-71e242ba5765