Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.06.04 @ 08:03:31 Player: Haruru Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (74) 370 Value Destroyed (2572) 2572 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (839) 839 TOTAL SCORE: 8061 Bonus ------- Follower Combat Kills 239 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 125/300 Energy 100/100 System Corruption 7% Temperature Cool (32) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Cryofiber Web Medium Storage Unit Core Shielding Improved Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- Compact Ion Cannon Compact Ion Cannon Compact Ion Cannon > --- INVENTORY -------- Light Antimatter Reactor Advanced Heat Sink High-capacity Battery High-powered Tractor Beam Trap Extractor Cooled Pulse Rifle High-powered Shotgun Barrage Gun Rocket Launcher CR-A16's Pointy Stick [Rating: 75] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Utility Medium Storage Unit Device Cryofiber Web Storage Medium Storage Unit Protection Improved Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Slots Evolved 9 | . 1 2 . 2 2 . . . . 2 . Power 3 | . . 1 . . 1 . . . . 1 . Propulsion 2 | . . . . 1 1 . . . . . . Utility 3 | . 1 1 . . . . . . . 1 . Weapon 1 | . . . . 1 . . . . . . . Parts Attached 62 | 6 2 8 3 10 7 1 2 5 8 8 2 Power 17 | 1 . 3 1 2 3 . . . 5 1 1 Engine 9 | 1 . 2 1 2 . . . . 2 1 . Core 6 | . . 1 . . 3 . . . 2 . . Reactor 2 | . . . . . . . . . 1 . 1 Propulsion 15 | 2 . 2 . 3 1 . 1 2 1 3 . Treads 15 | 2 . 2 . 3 1 . 1 2 1 3 . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 15 | 2 1 2 . 4 . 1 1 1 1 1 1 Device 6 | . . 1 . 2 . 1 . 1 . 1 . Storage 2 | 1 . . . . . . . . . . 1 Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 7 | 1 1 1 . 2 . . 1 . 1 . . Artifact . | . . . . . . . . . . . . Weapon 15 | 1 1 1 2 1 3 . . 2 1 3 . Energy Gun 4 | 1 1 1 . . 1 . . . . . . Energy Cannon 3 | . . . . . . . . . . 3 . Ballistic Gun 3 | . . . . . 1 . . 1 1 . . Ballistic Cannon 3 | . . . 2 1 . . . . . . . Launcher 1 | . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . . 1 . 1 . Parts Lost 12 | . . . . . . . 1 . . . 11 Power 4 | . . . . . . . . . . . 4 Propulsion 2 | . . . . . . . 1 . . . 1 Utility 3 | . . . . . . . . . . . 3 Weapon 3 | . . . . . . . . . . . 3 Highest Loss Streak 11 | . . . . . . . 1 . . . 11 To Critical Strikes . | . . . . . . . . . . . . Average Backups 9 | 4 8 9 9 9 8 9 9 10 9 8 6 Power 1 | . 1 1 2 1 . 1 2 1 2 1 . Propulsion 1 | . 2 1 2 . . . . 2 . . . Utility 4 | 1 2 3 3 3 5 6 5 5 5 4 2 Weapon 1 | 1 2 2 2 2 2 1 1 1 1 3 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 16 | . 3 5 1 1 . 3 . 2 . 1 . Power 4 | . 1 1 1 . . . . 1 . . . Propulsion 3 | . . 2 . . . . . . . 1 . Utility 7 | . 2 . . 1 . 3 . 1 . . . Weapon 2 | . . 2 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 98 | . 97 99 100 98 99 100 99 100 100 99 64 Engine 9 | . 12 10 10 10 16 7 7 7 9 18 11 Core 8 | . . 9 10 5 4 14 14 14 6 . . Reactor 1 | . . . . . . . . . 5 6 4 Treads 25 | . 25 20 20 24 28 28 27 28 28 25 14 Device 10 | . . 10 10 6 7 12 14 14 14 12 8 Storage 7 | . 12 10 10 8 7 7 7 7 7 6 4 Protection 11 | . 25 20 20 16 13 8 7 7 7 11 7 Energy Gun 7 | . 22 20 5 3 4 7 7 7 7 4 . Ballistic Gun 4 | . . . . . 2 4 7 7 10 8 . Ballistic Cannon 6 | . . . 14 20 12 7 7 5 . . . Peak Build Rating 75 | 6 10 22 22 29 36 38 38 48 58 75 72 Average Rating 36 | 4 8 18 21 26 30 37 37 43 53 64 41 On Entrance 31 | . 6 10 22 21 27 36 38 37 48 56 71 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns 46 | . . . . . . . . . . . 46 Heaviest Build 76 | 20 24 33 34 44 48 49 48 46 63 76 76 Greatest Support 112 | 40 40 44 44 66 86 86 86 82 88 112 112 Greatest Overweight (x) . | . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 10 10 10 10 10 10 8 Most Carried 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 4 8 9 9 9 8 9 9 9 9 8 5 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 8 9 10 10 10 9 9 10 10 10 10 . Class Distribution -------------------- 32% | Hacker-Tank 31% | Scavenger-Tank 19% | Scavenger-Mutant 15% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Hacker-Mutant | -6/Waste Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Matter Collected 2161 | 243 47 70 236 622 363 184 81 50 192 9 64 Remotely 103 | . . . . 103 . . . . . . . Salvage Created 2640 | . 218 227 445 437 315 191 222 . 305 9 271 Parts 154 | . 16 17 33 18 18 11 13 . 20 2 6 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Combat Hostiles Destroyed 63 | . 4 8 13 13 8 6 4 . 6 . 1 Guns 31 | . 4 8 2 2 2 5 2 . 6 . . Cannons 31 | . . . 11 11 6 . 2 . . . 1 AOE 1 | . . . . . . 1 . . . . . Classes Destroyed 12 | . 3 2 2 3 . . . . 1 . 1 Worker 1 | . . . 1 . . . . . . . . Builder 2 | . 1 . . . 1 . . . . . . Recycler 2 | . . . 1 1 . . . . . . . Operator 3 | . . . . 2 . . . . . 1 . Watcher 3 | . 1 . 1 1 . . . . . . . Swarmer 16 | . . 5 5 3 . 2 . . 1 . . Grunt 28 | . 4 1 4 4 8 4 2 . 1 . . Brawler 2 | . . . . 1 . . 1 . . . . Sentry 11 | . . 2 4 3 . . 1 . 1 . . Hunter 4 | . . . . 2 . . . . 2 . . Programmer 1 | . . . . . . . . . 1 . . Compactor 1 | . . . . . . . . . . . 1 Best Kill Streak 6 | . 3 5 4 5 6 4 3 . 2 1 1 Combat Bots Only 6 | . 2 5 4 5 6 4 3 . 2 . 1 Max Kills in Single Turn 2 | . 1 1 1 1 2 2 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Hostile Shots Fired 385 | . 16 36 46 76 51 31 25 . 67 . 37 Missed 100 | . 4 8 14 21 8 11 14 . 19 . 1 Hits 285 | . 12 28 32 55 43 20 11 . 48 . 36 Melee 36 | . . . . . . . . . . . 36 Projectile 249 | . 12 28 32 55 43 20 11 . 48 . . Critical Strikes 35 | . 1 1 1 3 2 . 1 . 4 . 22 Actively Blocked 4 | . . . . 1 . . . . . . 3 Damage Taken 3533 | . 90 166 245 654 603 193 70 . 500 . 1012 Core 1534 | . 8 21 52 321 202 . 7 . 58 . 865 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 53 | . 1 4 8 6 6 . . . . . 28 Ignored by Resistances 1863 | . 56 114 155 238 257 116 46 . 305 . 576 Regen/Repaired (Parts) 110 | . 14 . . 13 83 . . . . . . Core Remaining (%) 75 | 100 96 . 81 41 . . . . 61 . . Volleys Fired 189 | . 17 17 34 40 27 13 9 . 18 1 13 Largest 3 | . 2 2 2 3 3 3 3 . 3 3 3 Hottest 270 | . 105 121 121 119 119 83 73 . 73 73 270 Shots Fired 399 | . 23 28 67 107 54 26 25 . 37 3 29 Gun 189 | . 23 28 18 17 23 18 17 . 37 3 5 Cannon 206 | . . . 49 90 30 5 8 . . . 24 Launcher 4 | . . . . . 1 3 . . . . . Special . | . . . . . . . . . . . . Kinetic 230 | . . . 49 90 39 10 16 . 19 2 5 Thermal 135 | . 6 15 18 17 14 13 9 . 18 1 24 Explosive 4 | . . . . . 1 3 . . . . . Electromagnetic 30 | . 17 13 . . . . . . . . . Robot Hit Streak 42 | . 11 10 13 33 42 11 27 . 9 12 30 Robot Miss Streak 3 | . 1 2 2 2 1 1 . . 3 . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . 2 . . . . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . . Shots Hit Robots 304 | . 19 20 49 77 43 19 22 . 32 2 21 Core Hits 136 | . 11 11 18 30 20 13 10 . 17 1 5 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 13 | . . 3 6 1 3 . . . . . . Burn 6 | . . 3 2 . 1 . . . . . . Blast 7 | . . . 4 1 2 . . . . . . Melee Attacks 2 | . . . . . . . . . 2 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 2 | . . . . . . . . . 2 . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5830 | . 370 264 905 1432 794 478 371 . 630 35 551 Guns 2402 | . 287 264 208 205 244 243 268 . 565 35 83 Cannons 3035 | . . . 697 1220 497 50 103 . . . 468 Explosions 321 | . 83 . . . 53 185 . . . . . Melee 65 | . . . . . . . . . 65 . . Ramming 7 | . . . . 7 . . . . . . . Kinetic 3169 | . . . 697 1220 551 107 223 . 271 17 83 Thermal 1997 | . 130 150 208 205 190 186 148 . 294 18 468 Explosive 238 | . . . . . 53 185 . . . . . Electromagnetic 354 | . 240 114 . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 65 | . . . . . . . . . 65 . . Highest Corruption 7 | . . . . . . . . . 1 . 7 Average Corruption 1 | . . . . . . . . . 1 . 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 11 | . . . . . . . . . 9 . 2 Message Errors 3 | . . . . . . . . . 3 . . Matter Fused 2 | . . . . . . . . . 2 . . Heat Flow Errors 2 | . . . . . . . . . 1 . 1 Energy Discharges 2 | . . . . . . . . . 1 . 1 Data Loss (minor) 2 | . . . . . . . . . 2 . . Overload Shots 1 | . . . . . . . . . 1 . . Effects 1 | . . . . . . . . . 1 . . Heat Surge 1 | . . . . . . . . . 1 . . Overflow Damage 3 | . . . . 3 . . . . . . . Projectiles 3 | . . . . 3 . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 13 | . . . 1 7 4 1 . . . . . Impact . | . . . . . . . . . . . . Kinetic 12 | . . . 1 7 3 1 . . . . . Secondary 1 | . . . . . 1 . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 1 | . . . . 1 . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 742 | . 180 132 126 590 742 187 226 . 226 39 217 Average Temperature 164 | . 69 45 36 215 316 93 110 . 99 15 86 Received Heat Transfer 1139 | . 108 54 102 117 423 63 72 . 200 . . Effects 52 | . . . . 27 25 . . . . . . Shutdowns 16 | . . . . 7 9 . . . . . . Energy Bleed 2 | . . . . 1 1 . . . . . . Interference 9 | . . . . 5 4 . . . . . . Matter Decay 9 | . . . . 4 5 . . . . . . Short Circuit 5 | . . . . 2 3 . . . . . . Damage (minor) 2 | . . . . 1 1 . . . . . . Damage (major) 4 | . . . . 4 . . . . . . . Damage (core) 5 | . . . . 3 2 . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . . 2 . 1 1 1 . 1 . . Heat Transferred 4455 | . 261 592 666 518 555 370 296 . 531 37 629 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . . 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 117 | . 50 111 117 116 95 . . . . 5 1 Initial 30 | . . . . 30 22 . . . . . . Average 25 | . 8 36 45 33 26 . . . . . . Influence Increases 1864 | . 120 201 369 362 226 150 90 . 340 5 1 Destroy 0b10 Robot/C 1360 | . 80 160 260 260 160 120 80 . 240 . . Destroy 0b10 Robot/NC 55 | . 10 . 15 20 5 . . . . 5 . Destroy Leader 326 | . 22 40 82 72 20 30 10 . 50 . . Allied During Kill 20 | . . . . . . . . . 20 . . Successful Hack 32 | . . . . . 32 . . . . . . Disable Machine 24 | . 4 . 12 8 . . . . . . . Destroy Structure 17 | . 4 1 . 2 9 . . . . . 1 Lose Combat Pursuer 30 | . . . . . . . . . 30 . . Influence Decreases 1864 | . 120 201 267 396 294 150 90 . 340 5 1 Entered New Map 118 | . . . . 72 46 . . . . . . Time Decay 1741 | . 120 201 267 324 248 150 85 . 340 5 1 Lost Part 5 | . . . . . . . 5 . . . . Squads Dispatched 9 | . . . 2 3 3 . . . . 1 . Investigation 3 | . . . . . 2 . . . . 1 . Extermination 1 | . . . . . 1 . . . . . . Reinforcement 2 | . . . 2 . . . . . . . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Distress Signals 5 | . . . 4 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 83 | . 5 7 14 21 9 6 4 . 13 1 3 Peak Tracking Total 6 | . 3 4 5 4 6 4 3 . 2 . 3 Tactical Retreats 1 | . . . . . . . . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Traps Triggered 4 | . . . 2 . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . 2 2 2 2 2 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Machines Disabled 6 | . 1 . 3 2 . . . . . . . Max in Single Turn 1 | . 1 . 1 1 . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Machines Accessed 10 | . 1 2 2 2 2 . . . . 1 . Terminals 2 | . . 1 1 . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 3 | . 1 . . 1 1 . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Total Hacks 26 | . 2 8 2 5 6 . . . . 3 . Successful 22 | . 2 8 2 5 4 . . . . 1 . Failed 4 | . . . . . 2 . . . . 2 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 2 | . . 1 1 . . . . . . . . Fabricators 3 | . . . . . . . . . . 3 . Repair Stations 9 | . 2 . . 3 4 . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . Scanalyzers 9 | . . 7 . 2 . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Terminal Hacks 2 | . . 1 1 . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . 1 . Repair Station Hacks 9 | . 2 . . 3 4 . . . . . . Scan Component 5 | . 1 . . 2 2 . . . . . . Repair 4 | . 1 . . 1 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 9 | . . 7 . 2 . . . . . . . Insert Component 3 | . . 2 . 1 . . . . . . . Analyze 3 | . . 2 . 1 . . . . . . . Retrieve Study 3 | . . 3 . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 2 . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 5 | . . 1 . 1 2 . . . . 1 . Full Trace Events 4 | . . 1 . 1 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 18 | . . 2 . 1 . . . 15 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . . . Parts Repaired 4 | . 1 . . 1 2 . . . . . . Time 81 | . 26 . . 26 29 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . 1 . . . . . . . Part Schematics Acquired 3 | . . 2 . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Total Allies 4 | . . . . . . . . 4 . . . Largest Group 4 | . . . . . . . . 4 4 . . Highest-Rated Group 161 | . . . . . . . . 161 161 . . Highest-Rated Ally 43 | . . . . . . . . 43 43 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 21 | . . . . . . . . . 21 . . Total Damage 655 | . . . . . . . . . 655 . . Kills 6 | . . . . . . . . . 6 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Active Infowar (turns) . | . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 . . 2 . . Drone Launches 2 | . . . . . . . . 1 . 1 . Drone Recoveries 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Turns Passed 6128 | 98 458 305 408 783 441 540 456 1079 1253 162 145 Spaces Moved 3414 | 51 255 147 206 414 214 336 281 666 729 82 33 Core 6 | 2 . . . . . . . . . . 4 Treads 3408 | 49 255 147 206 414 214 336 281 666 729 82 29 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 145 145 145 148 148 148 158 158 160 50 Average Speed 153 | 155 160 152 145 145 148 148 149 158 160 161 146 Slowest Speed 162 | 160 160 160 145 145 148 148 152 158 162 162 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 4 40 18 56 37 5 52 46 76 88 4 25 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 2 . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . 3 . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 32 | . 3 . . . 11 17 . . . . 1 Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . 1 AOE 31 | . 3 . . . 11 17 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Total 3951 | 69 284 204 250 510 292 358 298 693 778 109 106 Wait 134 | . . 16 . 21 28 . . 16 2 7 44 Move 3404 | 50 254 146 205 413 213 335 280 665 728 82 33 Hop . | . . . . . . . . . . . . Pick Up 71 | 13 7 8 4 7 6 4 4 3 8 5 2 Fast Attach 1 | 1 . . . . . . . . . . . Attach 31 | 5 3 2 . 4 4 . 1 . . 2 10 Detach . | . . . . . . . . . . . . Swap 65 | . . 6 3 17 10 2 2 5 10 8 2 Drop 53 | . 3 9 4 7 4 4 2 4 10 4 2 Fire 189 | . 17 17 34 40 27 13 9 . 18 1 13 Melee 2 | . . . . . . . . . 2 . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 16) 99 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Evolved 1 slot: Utility x1 271 | -10/Materials | Repaired EM Pulse Gun 316 | -10/Materials | Build established: Hacker-Mutant 535 | -10/Materials | Identified exit to Materials 535 | -10/Materials | Discovered exit to Materials (range 11) 557 | -10/Materials | Entered another Materials area 557 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 784 | -9/Materials | Identified exit to Storage 784 | -9/Materials | Discovered exit to Storage (range 14) 862 | -9/Materials | Entered Storage 986 | -9/Storage | Build established: Scavenger-Mutant 1257 | -9/Storage | Identified exit to Materials 1257 | -9/Storage | Discovered exit to Materials (range 10) 1270 | -9/Storage | Entered Materials 1270 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1617 | -8/Materials | Build established: Hacker-Tank 1743 | -8/Materials | Repaired Core Shielding 1765 | -8/Materials | Garrison activated, responded to threat 1817 | -8/Materials | Core integrity fell below 50% 2019 | -8/Materials | Identified exit to Factory 2019 | -8/Materials | Discovered exit to Factory (range 6) 2053 | -8/Materials | Entered Factory 2053 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2193 | -7/Factory | Repaired Core Shielding 2211 | -7/Factory | Repaired Imp. Ion Engine 2446 | -7/Factory | Identified exit to Lower Caves 2446 | -7/Factory | Discovered exit to Lower Caves (range 4) 2494 | -7/Factory | Entered Lower Caves 2577 | -7/Lower Caves | Learned location of Zion (-7) 2773 | -7/Lower Caves | Encountered a Warlord checkpoint 3020 | -7/Lower Caves | Identified exit to Lower Caves 3020 | -7/Lower Caves | Discovered exit to Lower Caves (range 10) 3034 | -7/Lower Caves | Entered another Lower Caves area 3057 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3473 | -7/Lower Caves | Identified exit to Zion 3473 | -7/Lower Caves | Discovered exit to Zion (range 4) 3490 | -7/Lower Caves | Entered Zion 3514 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3566 | -7/Zion | Identified exit to Proximity Caves 3566 | -7/Zion | Discovered exit to Proximity Caves (range 14) 3665 | -7/Zion | Build established: Scavenger-Tank 3779 | -7/Zion | Given the Hacking Drone Bay 3780 | -7/Zion | Found Prototype Device 3781 | -7/Zion | Identified Hacking Drone Bay 4092 | -7/Zion | Met Imprinter 4127 | -7/Zion | Imprinted 4130 | -7/Zion | Declared Zion's savior 4284 | -7/Zion | Found CR-A16's Pointy Stick 4323 | -7/Zion | Given A8's code to call for help 4569 | -7/Zion | Entered Proximity Caves 4569 | -6/Proximity Caves | Accompanied by 5 allies 4587 | -6/Proximity Caves | P-60 Hacker assimilated allied GW-ZDH(M) 4592 | -6/Proximity Caves | Build established: Scavenger-Mutant 4683 | -6/Proximity Caves | Learned Factory stockpile data 5106 | -6/Proximity Caves | Lost 3 allies 5425 | -6/Proximity Caves | Build established: Scavenger-Tank 5470 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5819 | -6/Proximity Caves | Identified exit to Factory 5819 | -6/Proximity Caves | Discovered exit to Factory (range 2) 5822 | -6/Proximity Caves | Entered Factory 5822 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5823 | -6/Factory | Identified exit to Lower Caves 5984 | -6/Factory | Sucked down chute 5984 | -6/Factory | Entered Waste 5997 | -6/Waste | Spotted C-40 Crusher 5999 | -6/Waste | EMP discharged 5999 | -6/Waste | Spotted C-40 Crusher 6022 | -6/Waste | Spotted C-40 Crusher 6042 | -6/Waste | Destroyed C-40 Crusher 6059 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6062 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6065 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6068 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6071 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6074 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6077 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6078 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6080 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6081 | -6/Waste | Crushed by Compactor (1 part destroyed) 6083 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6099 | -6/Waste | EMP discharged 6107 | -6/Waste | Core integrity fell below 50% 6114 | -6/Waste | Lost 11 parts (4p1n3u3w) 6121 | -6/Waste | Core integrity fell below 20% 6129 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 06078_ Angular Momentum Engine crushed. 06078_ Trap Extractor crushed. 06080_ Adv. Heat Sink crushed. 06080_ Dirty Bomb Trap crushed. 06080_ Med. Storage Unit crushed. 06080_ Com. Ion Cannon crushed. 06081_ Trap Extractor crushed. 06081_ Hcp. Battery crushed. 06083_ Com. Ion Cannon crushed. 06083_ Hacking Drone Bay crushed. 06083_ Hpw. Tractor Beam crushed. 06083_ Core Shielding crushed. 06086_ Hpw. Tractor Beam crushed. 06089_ ALERT: Foreign system detected. Charging EMP. 06089_ Med. Treads crushed. 06089_ Imp. Light Armor Plating crushed. 06091_ Dirty Bomb Trap crushed. 06099_ System corrupted (+4). 06123_ System corrupted: Heat flow error (+254). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# @CC#????????????????????? | | ???????????????????????#CCCC#????????????????????? | | ???????????????????????#CC #????????????????????? | | ???????????????????????# #????????????????????? | | ?????????????????????### #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# * #????????????????????? | | ?????????????????????### #????????????????????? | | ?????????############??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #### ######## ?????????? | | ?????????# ?????????? | | ?????????# ?????????? | | ?????????# ?????????? | | ?????????# ?????????? | | ?????????# "### ######## ?????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????############??# #????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 58 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 20 Trap Extractor Capacity 4 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Adv. Treads | -9/Materials | Scanalyzed Cryofiber Web | -8/Materials | Scanalyzed Kinecellerator | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Arc Projector | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 68% | -10/Materials Core Shielding | 74% | -8/Materials Core Shielding | 32% | -7/Factory Imp. Ion Engine | 30% | -7/Factory Studied --------- Rocket Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DIY Cooler For Emergencies Only I'm Back, Baby! Item+ Knowing Is Half The Battle Organ Harvest That Tickles Throw Away The Key Well Done Challenges ------------ None Game ------ Seed DispersalBehemothMindspike Manual? 0 Play Time 01:05:03 Cumulative 20.9 hours Start 2026.06.04 @ 06:59:13 End 2026.06.04 @ 08:03:31 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 16 Rogue 0 Adventurer 15 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14b57145-4324-4f09-8936-4889e1e6e6f3