Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.25 @ 21:59:12 Player: W_W Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (14) 2800 Robots Destroyed (302) 1510 Value Destroyed (9353) 9353 Prototype IDs (16) 320 Alien Tech Used (1) 200 Bonus (2763) 2763 TOTAL SCORE: 18446 Bonus ------- High Alert Combat Kills 1657 Follower Combat Kills 120 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -14 Cogmind --------- Core Integrity 0/700 Matter 38/300 Energy 65/280 System Corruption 2% Temperature Cool (83) Movement Treading (165) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Advanced Treads > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter System Backup Module > --- WEAPON (4) ------- Latent Energy Streamer Mini Assault Cannon Mini Grenade Launcher > --- INVENTORY (10) --- Light Antimatter Reactor Heart of Steel Heavy Particle Cannon Heavy Machine Gun Shock Bomb Launcher Remote Datajack Chainsword Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Heart of Steel > --- WEAPON ----------- Latent Energy Streamer High-powered Shotgun Advanced Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Relay Coupler [Swarmer] System Backup Module Particle Gun Gatling Laser Advanced Beam Cannon Heavy Particle Cannon Gauss Rifle Enhanced Flamer Chainsword [Rating: 63] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device System Backup Module Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Demolisher] Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 . . 2 . . . . Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 4 | . . . . . . . 2 . . 2 . . . . Weapon 2 | . . . 2 . . . . . . . . . . . Parts Attached 180 | 6 13 1 19 5 4 7 30 24 17 19 7 24 1 3 Power 11 | 1 3 . 1 . . 2 1 . . 1 . 2 . . Engine 11 | 1 3 . 1 . . 2 1 . . 1 . 2 . . Core . | . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 40 | 2 3 1 6 1 1 2 8 4 4 4 . 3 . 1 Treads 38 | 2 3 1 6 1 1 . 8 4 4 4 . 3 . 1 Leg 2 | . . . . . . 2 . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 31 | 1 2 . . . 1 . 5 3 . 5 5 8 1 . Device 14 | . . . . . . . . 1 . 4 2 6 1 . Storage 8 | 1 2 . . . 1 . 1 . . 1 2 . . . Processor 2 | . . . . . . . 1 . . . 1 . . . Hackware 1 | . . . . . . . . . . . . 1 . . Protection 6 | . . . . . . . 3 2 . . . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 98 | 2 5 . 12 4 2 3 16 17 13 9 2 11 . 2 Energy Gun 14 | 2 2 . 2 1 1 . 3 . 1 . . 2 . . Energy Cannon 14 | . 2 . 2 1 1 . . 2 1 2 1 1 . 1 Ballistic Gun 32 | . 1 . 6 1 . 2 6 6 3 3 . 3 . 1 Ballistic Cannon 7 | . . . . . . . 1 . 1 3 1 1 . . Launcher 20 | . . . 2 . . 1 4 3 7 . . 3 . . Special Weapon 2 | . . . . . . . . . . 1 . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . 1 . . 2 6 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 1 . 2 . . 1 . 2 1 . Parts Lost 43 | . 5 . 1 4 . 3 3 1 1 12 . 6 . 7 Power 3 | . 2 . . . . . . . . 1 . . . . Propulsion 9 | . 1 . . . . 2 . . . 2 . 1 . 3 Utility 12 | . . . . . . . 2 . . 5 . 3 . 2 Weapon 19 | . 2 . 1 4 . 1 1 1 1 4 . 2 . 2 Highest Loss Streak 8 | . 3 . 1 3 . 3 1 1 1 8 . 3 . 5 Average Slot Usage (%) 91 | . 98 100 97 96 93 86 89 89 89 89 87 92 92 86 Engine 9 | . 13 14 11 11 11 11 9 9 9 6 7 7 7 7 Treads 18 | . 27 28 22 22 22 7 16 18 18 14 15 16 21 15 Leg 1 | . . . . . . 13 1 . . . . . . . Device 4 | . . . . . . . . . . 11 12 16 10 14 Storage 13 | . 27 28 22 22 16 11 9 9 9 15 15 7 7 7 Processor 3 | . . . . . . . 7 7 . . 5 7 7 7 Protection 4 | . . . . . . . 10 10 18 9 . 1 7 6 Energy Gun 6 | . 10 . 2 10 10 11 18 7 3 . . . . . Energy Cannon 6 | . 13 28 12 1 7 . . 8 9 8 6 3 . . Ballistic Gun 12 | . 4 . 21 14 14 24 9 11 12 13 8 8 14 13 Ballistic Cannon 3 | . . . . . . . . . 1 . 13 13 7 7 Launcher 4 | . . . 4 11 . 6 8 3 9 6 . 1 7 7 Slashing Weapon 1 | . . . . 3 11 1 . 4 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 136 | 10 41 41 53 53 107 102 109 112 116 129 136 132 53 53 Greatest Support 72 | 40 40 40 43 40 40 40 43 43 40 42 40 70 70 72 Greatest Overweight (x) 6 | 2 1 1 1 1 2 6 4 2 5 5 3 3 . 2 Average Overweight (x) 1 | . . 1 1 1 1 2 2 2 2 2 2 . . . Largest Inventory Capacity 30 | 6 16 16 16 16 24 24 24 24 24 30 30 30 10 10 Average Capacity 19 | 5 15 16 16 16 18 24 23 24 24 29 28 10 10 10 Most Carried 30 | 5 16 16 16 16 17 20 24 24 24 30 27 27 10 10 Average Carried 17 | 3 14 15 15 14 13 18 23 23 23 28 23 10 10 9 Final Capacity 30 | 6 16 16 16 16 24 24 24 24 24 30 30 10 10 10 Final Carried 27 | 5 16 16 16 12 17 18 24 24 24 27 27 10 10 9 Class Distribution -------------------- 26% | Hauler-Skirmisher 17% | Mutant 12% | Gunner 10% | Hauler-Tank 10% | Hauler-Mutant 5% | Scavenger-Tank 4% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Gunner | -9/Exiles Hauler-Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Tank | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Tank | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Matter Collected 5816 | 360 525 10 838 161 40 252 901 535 662 297 200 851 . 184 Remotely . | . . . . . . . . . . . . . . . Salvage Created 9594 | 300 699 79 1923 357 . 537 1811 769 1532 768 . 453 . 366 Parts 604 | 30 45 5 137 24 . 25 125 50 80 45 . 22 . 16 Haulers Intercepted 6 | . 1 . 1 . . . 4 . . . . . . . Recyclers Shooed 7 | . 2 . 3 . . 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . . . 4 16 . 8 Prevented 6 | . . . . . . . . . . . . 6 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 205 | . 14 2 43 11 . 7 36 24 25 19 . 12 . 12 Melee 2 | . . . . 1 . . . . . . . . . 1 Guns 79 | . 11 . 14 2 . 5 14 7 11 5 . 8 . 2 Cannons 46 | . 3 2 19 1 . . . 4 9 4 . 3 . 1 AOE 76 | . . . 8 7 . 2 22 13 5 10 . 1 . 8 Classes Destroyed 17 | 3 5 . 5 . . 1 1 . . 1 . 1 . . Worker 30 | 4 1 1 5 4 . . 9 . 4 2 . . . . Builder 10 | . . . 1 1 . 1 3 . 4 . . . . . Tunneler 11 | 9 . . . 1 . 1 . . . . . . . . Hauler 6 | . 1 . 1 . . . 4 . . . . . . . Recycler 15 | 1 1 . 1 . . 3 3 . 5 1 . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . Operator 12 | . 3 . 4 . . . 3 . 1 1 . . . . Watcher 12 | . 3 . 3 . . . 3 . 3 . . . . . Swarmer 51 | . 5 . 9 4 . . 10 9 2 5 . 3 . 4 Grunt 96 | . 9 2 24 5 . 6 16 6 10 8 . 3 . 7 Brawler 10 | . . . 1 1 . . 1 1 3 2 . 1 . . Duelist 5 | . . . 1 1 . . . 1 1 1 . . . . Protector 3 | . . . 1 . . . . . 2 . . . . . Sentry 30 | . . . 7 . . . 8 7 5 2 . . . 1 Hunter 7 | . . . . . . 1 1 . 2 . . 3 . . Programmer 2 | . . . . . . . . . . 1 . 1 . . Behemoth 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 11 | 6 4 2 8 4 . 6 8 4 11 6 . 3 . 4 Combat Bots Only 8 | . 4 2 8 4 . 3 6 4 6 5 . 3 . 4 Max Kills in Single Turn 4 | 1 1 1 4 4 . 2 4 3 4 3 . 1 . 2 Gunslinging 1 | . . . . . . 1 . . . . . . . . Exploded 4 | . . . 3 4 . 1 2 3 2 2 . 1 . 2 Melee 1 | . . . . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Damage Taken 10613 | . 803 50 1261 371 . 548 1205 733 985 1751 . 1140 332 1434 Core 1601 | . 183 22 190 14 . 101 114 54 211 360 . 148 39 165 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 43 | 100 . 18 . . . 23 . . 31 . . . . . Volleys Fired 518 | 55 86 3 86 14 . 21 77 30 57 33 . 30 . 26 Largest 4 | 2 2 2 4 4 . 4 4 4 4 4 . 4 . 4 Hottest 231 | 90 120 120 201 154 . 129 212 165 181 203 . 231 . 171 Shots Fired 1369 | 68 151 6 282 38 . 62 207 91 176 93 . 116 . 79 Gun 900 | 68 121 . 177 22 . 57 170 55 101 51 . 40 . 38 Cannon 343 | . 30 6 93 7 . . 1 21 59 30 . 75 . 21 Launcher 126 | . . . 12 9 . 5 36 15 16 12 . 1 . 20 Special . | . . . . . . . . . . . . . . . Kinetic 626 | . 20 . 165 15 . 39 65 35 79 52 . 99 . 57 Thermal 471 | 68 131 6 45 . . 18 68 21 81 29 . 4 . . Explosive 125 | . . . 12 9 . 5 36 15 16 12 . . . 20 Electromagnetic 147 | . . . 60 14 . . 38 20 . . . 13 . 2 Robot Hit Streak 24 | 12 14 11 15 11 . 7 15 16 24 11 . 8 . 5 Robot Miss Streak 5 | 3 5 . 5 4 . 4 4 3 5 3 . 4 . 4 Penetration Max 1 | . . . . . . . . . . . . 1 . . Secondary Targets 5 | . 3 . . . . 1 . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . 1 . . . . Shots Hit Robots 776 | 37 95 5 137 33 . 35 112 55 108 56 . 60 . 43 Core Hits 545 | 15 42 4 83 25 . 27 107 43 71 50 . 31 . 47 Critical Hits 9 | . . . . . . . 2 . 4 . . 3 . . Critical Kills 3 | . . . . . . . 1 . 2 . . . . . Critical Parts Destroyed 5 | . . . . . . . 1 . 2 . . 2 . . Melee Attacks 70 | . . . . 9 . . 4 57 . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 70 | . . . . 9 . . 4 57 . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . 3 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 22044 | 491 1144 92 3273 1435 . 835 4526 1853 2849 2118 . 1337 . 2091 Guns 8193 | 491 957 . 957 216 . 571 1767 631 1146 600 . 454 . 403 Cannons 3989 | . 175 88 1188 82 . . . 276 811 470 . 610 . 289 Explosions 9266 | . . . 1116 738 . 224 2683 946 857 1047 . 273 . 1382 Melee 368 | . . . . 368 . . . . . . . . . . Ramming 228 | . 12 4 12 31 . 40 76 . 35 1 . . . 17 Kinetic 5402 | . 78 . 871 137 . 354 496 272 927 625 . 960 . 682 Thermal 5376 | 491 1054 88 594 . . 217 993 410 1030 445 . 54 . . Explosive 7898 | . . . 800 738 . 224 2253 812 857 1021 . . . 1193 Electromagnetic 2772 | . . . 996 161 . . 708 359 . 26 . 323 . 199 Impact . | . . . . . . . . . . . . . . . Slashing 368 | . . . . 368 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . . 4 4 8 . 2 Average Corruption 4 | . . . . . . . . . . 3 4 4 . 1 Corruption Purged 17 | . . . . . . . . . . . . 17 . . Effects 114 | . . . . . . . . . . 28 25 60 . 1 Message Errors 38 | . . . . . . . . . . 6 11 21 . . Matter Fused 24 | . . . . . . . . . . 7 5 12 . . Heat Flow Errors 17 | . . . . . . . . . . 7 1 9 . . Energy Discharges 13 | . . . . . . . . . . 1 4 8 . . Data Loss (minor) 13 | . . . . . . . . . . 4 4 5 . . Misfires 2 | . . . . . . . . . . . . 2 . . Targeting Errors 6 | . . . . . . . . . . 3 . 2 . 1 Weapon Failures 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 516 | . 5 . 53 157 . 29 179 15 39 25 . . . 14 Projectiles 53 | . 5 . 21 14 . . . . 8 5 . . . . Explosions 336 | . . . 32 19 . 26 179 15 31 20 . . . 14 Melee 127 | . . . . 124 . 3 . . . . . . . . Knockbacks 7 | . . . . . . 1 . . . 1 . 3 . 2 Impact 1 | . . . . . . 1 . . . . . . . . Kinetic 6 | . . . . . . . . . . 1 . 3 . 2 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 1095 | . . . 156 51 . 3 233 136 61 171 . 28 . 256 Shots 44 | . . . 6 4 . . 10 4 2 6 . 2 . 10 Rammed 30 | . 1 . 3 5 . 4 10 . 2 1 . . . 4 Targets Rammed 35 | . 1 1 3 6 . 6 10 . 2 1 . . . 5 Kicked 2 | . . . . . . 2 . . . . . . . . Crushed 3 | . . 1 . 1 . . . . . . . . . 1 Highest Temperature 577 | 270 360 195 400 260 . 545 577 380 441 555 136 386 . 391 Average Temperature 136 | 113 122 100 99 128 . 180 120 137 191 166 76 133 . 156 Received Heat Transfer 2916 | . 327 15 429 69 . 216 351 189 288 528 . 102 . 402 Effects 51 | 2 4 . 1 . . 8 12 . 15 3 . 4 . 2 Shutdowns 4 | . 1 . . . . 1 1 . 1 . . . . . Energy Bleed 10 | . 1 . 1 . . . 1 . 3 . . 3 . 1 Interference 18 | 2 2 . . . . . 4 . 9 1 . . . . Matter Decay 2 | . . . . . . 2 . . . . . . . . Short Circuit 5 | . . . . . . . 2 . 2 1 . . . . Damage (minor) 4 | . . . . . . 2 . . . . . 1 . 1 Damage (major) 7 | . . . . . . 2 4 . . 1 . . . . Damage (core) 1 | . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . Parts Fried 8 | . . . 3 1 . . 2 . . . . 2 . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . Parts Melted 22 | 4 7 1 5 . . . . 2 2 1 . . . . Heat Transferred 10435 | 1232 2606 185 1112 . . 555 1521 544 1825 781 . 74 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 2 . . . 1 2 . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Latent Energy Used 626 | . . . . . . . . . . . . 534 . 92 LE Corruption 15 | . . . . . . . . . . . . 13 . 2 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Peak Influence 1588 | 70 267 50 945 520 . 100 937 1588 1099 698 . . . . Initial 774 | . 45 4 1 368 . . 13 596 774 461 . . . . Average 471 | 39 76 15 445 383 . 31 409 1231 832 543 . . . . Maximum Alert Level 4 | . 1 . 3 2 . . 3 4 3 2 . . . . Low Security (%) 33 | 100 95 100 12 . . 100 19 . . . . . . . Level 1 20 | . 4 . 42 82 . . 38 . . . . . . . Level 2 21 | . . . 23 17 . . 30 13 18 99 . . . . Level 3 15 | . . . 21 . . . 11 19 81 . . . . . Level 4 9 | . . . . . . . . 67 . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 27 | . 4 . 8 . . . 5 . 6 4 . . . . Investigation 6 | . 1 . 2 . . . 2 . . 1 . . . . Extermination 1 | . . . . . . . . . . 1 . . . . Reinforcement 15 | . 3 . 4 . . . 3 . 3 2 . . . . Assault 5 | . . . 2 . . . . . 3 . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 2 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Distress Signals 10 | . 2 . 1 . . . 3 . 4 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 304 | . 31 2 73 11 . 7 52 26 42 24 . 14 5 17 Peak Tracking Total 6 | . 5 . 6 4 . 3 5 4 6 5 . 4 5 5 Tactical Retreats 21 | . . . 2 . . . 4 6 2 1 . 3 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Traps Triggered 13 | . 1 1 1 . . . . 8 . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Machines Disabled 31 | . . . 5 5 . 1 10 4 4 2 . . . . Max in Single Turn 2 | . . . 1 2 . 1 2 1 2 1 . . . . Garrison Relay 4 | . . . . . . . . 4 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Machines Accessed 42 | . 7 1 11 2 . . 10 . 5 5 1 . . . Terminals 28 | . 5 . 7 2 . . 7 . 4 3 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 6 | . 1 . 2 . . . 1 . . 2 . . . . Recycling Units 4 | . 1 . 1 . . . 1 . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . Total Hacks 135 | . 22 1 37 6 . . 42 . 13 13 1 . . . Successful 82 | . 13 1 25 3 . . 27 . 8 4 1 . . . Failed 53 | . 9 . 12 3 . . 15 . 5 9 . . . . Catastrophic 4 | . 1 . . . . . 1 . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 2 | . . . . . 1 . . . 1 . . . . . Terminals 98 | . 18 . 25 6 . . 29 . 12 8 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 22 | . 2 . 8 . . . 7 . . 5 . . . . Recycling Units 10 | . 2 . 2 . . . 5 . 1 . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . Terminal Hacks 55 | . 9 1 15 3 . . 18 . 7 1 1 . . . Record 5 | . . . . 1 . . 2 . 1 1 . . . . Prototype ID Bank 6 | . 1 . 2 . . . 3 . . . . . . . Open Door 2 | . . 1 . . . . . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . Emergency Access Points 7 | . 2 . 2 . . . 2 . 1 . . . . . Alert Level 5 | . . . 1 . . . 3 . 1 . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . Locate Traps 8 | . 2 . 2 . . . 3 . 1 . . . . . Dispatch Records 4 | . 2 . 1 . . . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . Investigation Status 2 | . 1 . 1 . . . . . . . . . . . Reinforcement Status 2 | . . . 1 . . . 1 . . . . . . . Assault Status 1 | . . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . Zone Layout 6 | . . . 1 1 . . 2 . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 14 | . 2 . 6 . . . 3 . . 3 . . . . Scan Component 9 | . 1 . 4 . . . 2 . . 2 . . . . Repair 5 | . 1 . 2 . . . 1 . . 1 . . . . Recycling Unit Hacks 10 | . 2 . 2 . . . 5 . 1 . . . . . Process 1 | . . . . . . . 1 . . . . . . . Report Inventory 5 | . 1 . 1 . . . 2 . 1 . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . Retrieve Components 3 | . 1 . 1 . . . 1 . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . Used 1 | . . . . . . . . . . 1 . . . . Hacking Detections 34 | . 6 . 10 2 . . 9 . 3 4 . . . . Full Trace Events 6 | . 2 . 1 . . . 2 . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 5 | . 1 . 2 . . . 1 . . 1 . . . . Time 220 | . 38 . 60 . . . 100 . . 22 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 81 | . . . . . . . 81 . . . . . . . Retrieved Matter 168 | . . . . . . . 168 . . . . . . . Retrieved Components 19 | . 9 . 10 . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Used RIF Installer 1 | . . . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 17 | . . . . . . . . 17 . . . . . . Machine Destruction 17 | . . . . . . . . 17 . . . . . . Attached 1 | . . . . . . . . . . . . 1 . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Total Allies 3 | . . 2 . 1 . . . . . . . . . . Largest Group 2 | . . 2 2 1 . . . . . . . . . . Highest-Rated Group 32 | . . 32 32 31 . . . . . . . . . . Highest-Rated Ally 31 | . . 16 16 31 . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . . . . 1 . Ally Attacks 26 | . . . 21 5 . . . . . . . . . . Total Damage 332 | . . . 269 63 . . . . . . . . . . Kills 9 | . . . 8 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Turrets Deployed 3 | . . . . . 3 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . . . . . 1 2 . 2 Drone Launches 1 | . . . . . . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Turns Passed 25416 | 357 1726 1040 2641 1115 1201 1844 3749 2407 1679 1218 1366 3451 289 1333 Spaces Moved 11209 | 118 800 554 1212 555 612 777 1296 1007 585 459 618 1721 176 719 Core 7 | 7 . . . . . . . . . . . . . . Treads 10600 | 111 800 554 1212 555 612 259 1212 1007 585 459 618 1721 176 719 Legs 602 | . . . . . . 518 84 . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 160 200 200 200 200 192 180 160 160 155 Average Speed 187 | 156 169 180 180 180 186 207 200 200 200 203 214 173 160 170 Slowest Speed 300 | 160 180 180 180 180 200 300 240 200 260 260 220 220 160 185 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 73 | 4 99 99 97 98 91 100 85 93 58 17 68 98 13 77 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 2 | . . . . 1 . . . . . . . . . 1 Known Exits Taken 6 | . . . 1 . . 1 1 . . . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 . . . 1 1 . . . . Scrap Searched 12 | . . 1 . 1 . 2 . . . . 3 2 1 2 Spaces Dug 120 | . . . 4 . . 36 44 36 . . . . . . Terrain Destroyed 905 | . . . 94 56 . 55 244 117 119 78 . 18 . 124 Melee 16 | . . . . . . . 4 12 . . . . . . Projectile 35 | . . . . . . . 1 1 5 5 . 18 . 5 AOE 854 | . . . 94 56 . 55 239 104 114 73 . . . 119 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Total 14468 | 219 1018 593 1473 622 673 966 2299 1239 972 669 659 2113 184 769 Wait 2146 | 36 92 21 129 31 33 148 787 93 289 142 18 309 7 11 Move 11194 | 117 799 553 1211 554 609 776 1296 1006 584 458 617 1720 175 719 Hop 1 | . . . . . 1 . . . . . . . . . Pick Up 172 | 5 19 7 8 1 17 4 58 5 8 11 16 11 . 2 Fast Attach 60 | 6 8 . 9 . 4 2 7 1 4 5 1 11 1 1 Attach 47 | . 3 . 2 4 . 5 10 4 1 8 4 5 . 1 Detach 4 | . . . . . . 2 . . . 1 . 1 . . Swap 74 | . 2 1 8 1 . . 13 19 12 6 2 9 . 1 Drop 131 | . 8 7 17 2 9 2 37 8 15 4 1 17 1 3 Fire 518 | 55 86 3 86 14 . 21 77 30 57 33 . 30 . 26 Melee 70 | . . . . 9 . . 4 57 . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 5 | . . . . . . 5 . . . . . . . . Crush 30 | . 1 1 3 6 . 1 10 . 2 1 . . . 5 Escape Stasis 16 | . . . . . . . . 16 . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 358 | -11/Scrapyard | Entered Materials 359 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 10) 744 | -10/Materials | Core integrity fell below 50% 778 | -10/Materials | Lost 3 parts (1p1n1w) 803 | -10/Materials | Discovered new exit (range 15) 954 | -10/Materials | Discovered new exit (range 11) 1315 | -10/Materials | Discovered new exit (range 9) 1999 | -10/Materials | Repaired Lgt. Nuclear Core 2084 | -10/Materials | Entered Mines 2136 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2169 | -10/Mines | Assembled infested the area 2174 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2323 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2339 | -10/Mines | Core integrity fell below 20% 2560 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2652 | -10/Mines | Discovered new exit (range 7) 2761 | -10/Mines | Discovered new exit (range 11) 2827 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2832 | -10/Mines | Found Prototype Device 2880 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2913 | -10/Mines | Found a hidden stash of uninstalled traps 3124 | -10/Mines | Entered Materials 3124 | -9/Materials | Accompanied by 2 allies 3124 | -9/Materials | Evolved 2 slots: Weapon x2 3159 | -9/Materials | Identified exit to Mines 3536 | -9/Materials | Build established: Gunner 3673 | -9/Materials | Discovered new exit (range 12) 4427 | -9/Materials | Discovered new exit (range 3) 4803 | -9/Materials | Discovered new exit (range 13) 4966 | -9/Materials | Identified Exp. Sensor Array 5124 | -9/Materials | First assault squad dispatched 5230 | -9/Materials | Destroyed 8 combat bots 5479 | -9/Materials | Repaired Hpw. Shotgun 5628 | -9/Materials | Repaired Broken Imp. Treads 5765 | -9/Materials | Entered Mines 5826 | -9/Mines | Build established: Mutant 5857 | -9/Mines | Discovered new exit (range 4) 5977 | -9/Mines | Received a Mining Laser from a helpful Derelict 6020 | -9/Mines | Learned location of Zion (-7) 6460 | -9/Mines | Discovered new exit (range 13) 6461 | -9/Mines | Core integrity fell below 50% 6482 | -9/Mines | Identified exit to Materials 6553 | -9/Mines | Lost 3 parts (3w) 6690 | -9/Mines | Build established: Gunner 6872 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6872 | -9/Mines | Discovered new exit (range 5) 6880 | -9/Mines | Entered Exiles 6906 | -9/Exiles | Discovered new exit (range 15) 6956 | -9/Exiles | Met 8R-AWN 6983 | -9/Exiles | Met EX-HEX 7053 | -9/Exiles | Met EX-DEC 7199 | -9/Exiles | Met EX-BIN 7224 | -9/Exiles | Aligned with FarCom system 7226 | -9/Exiles | Given EX-Vault access code 7271 | -9/Exiles | Opened EX-Vault 7310 | -9/Exiles | Found Prototype Energy Cannon 7310 | -9/Exiles | Identified Latent Energy Streamer 7326 | -9/Exiles | Found Deploy-a-Sentry 7332 | -9/Exiles | DAS Turret deployed 7335 | -9/Exiles | Found Deploy-a-Sentry 7338 | -9/Exiles | Found Deploy-a-Sentry 7344 | -9/Exiles | DAS Turret deployed 7346 | -9/Exiles | DAS Turret deployed 7406 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7745 | -9/Exiles | Visited The Gauntlet 7926 | -9/Exiles | Build established: Hauler-Gunner 8056 | -9/Exiles | Discovered new exit (range 10) 8081 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 8081 | -9/Exiles | Entered Mines 8313 | -8/Mines | Discovered exit to Materials (range 5) 8385 | -8/Mines | Build established: Hauler-Skirmisher 8780 | -8/Mines | Lost 3 parts (2n1w) 9597 | -8/Mines | Discovered exit to Materials (range 3) 9925 | -8/Mines | Entered Materials 9925 | -8/Materials | Evolved 2 slots: Utility x2 10221 | -8/Materials | Build established: Hauler-Tank 10278 | -8/Materials | Discovered new exit (range 13) 11110 | -8/Materials | Repaired Broken Exp. Sensor Array 11228 | -8/Materials | Build established: Hauler-Skirmisher 11790 | -8/Materials | Discovered new exit (range 14) 12678 | -8/Materials | Discovered new exit (range 5) 13674 | -8/Materials | Identified exit to Garrison 13674 | -8/Materials | Entered Garrison 13810 | -8/Garrison | Build established: Hauler-Mutant 13834 | -8/Garrison | Triggered checkpoint 13898 | -8/Garrison | Garrison Relay disabled 14282 | -8/Garrison | Triggered checkpoint 14362 | -8/Garrison | Discovered new exit (range 12) 14450 | -8/Garrison | Triggered checkpoint 14539 | -8/Garrison | Garrison Relay disabled 14734 | -8/Garrison | Triggered checkpoint 14796 | -8/Garrison | Garrison Relay disabled 14902 | -8/Garrison | Discovered new exit (range 12) 14949 | -8/Garrison | Installed Relay Interface Framework 15392 | -8/Garrison | Discovered new exit (range 8) 15443 | -8/Garrison | Triggered checkpoint 15516 | -8/Garrison | Triggered checkpoint 15625 | -8/Garrison | Garrison Relay disabled 16018 | -8/Garrison | Build established: Hauler-Tank 16081 | -8/Garrison | Entered Materials 16241 | -8/Materials | Core integrity fell below 50% 17151 | -8/Materials | Discovered new exit (range 12) 17281 | -8/Materials | First assault squad dispatched 17535 | -8/Materials | Discovered new exit (range 13) 17760 | -8/Materials | Entered Factory 17760 | -7/Factory | Evolved 2 slots: Utility x2 18227 | -7/Factory | Repaired Gauss Rifle 18688 | -7/Factory | Build established: Hauler-Skirmisher 18910 | -7/Factory | Discovered new exit (range 5) 18954 | -7/Factory | Core integrity fell below 50% 18974 | -7/Factory | Lost 8 parts (2n3u3w) 18978 | -7/Factory | Entered Lower Caves 18979 | -7/Lower Caves | Encountered a Warlord checkpoint 19510 | -7/Lower Caves | Discovered new exit (range 8) 19545 | -7/Lower Caves | Learned Factory trap positions 20028 | -7/Lower Caves | Found Prototype Device 20308 | -7/Lower Caves | Identified exit to Lower Caves 20344 | -7/Lower Caves | Entered another Lower Caves area 20448 | -7/Lower Caves | Discovered new exit (range 8) 20461 | -7/Lower Caves | Identified exit to Factory 20541 | -7/Lower Caves | Identified Heart of Steel 20632 | -7/Lower Caves | Learned Factory stockpile data 20837 | -7/Lower Caves | Spotted B-75 Beast 21184 | -7/Lower Caves | Build established: Scavenger-Skirmisher 21262 | -7/Lower Caves | Lost 3 parts (1n1u1w) 21534 | -7/Lower Caves | Build established: Skirmisher 21854 | -7/Lower Caves | Found Alien Artifact 21870 | -7/Lower Caves | Identified Core Expander 21870 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 21934 | -7/Lower Caves | Destroyed B-75 Beast 22416 | -7/Lower Caves | Build established: Scavenger-Gunner 22650 | -7/Lower Caves | Learned Factory terminal intel 22900 | -7/Lower Caves | Discovered new exit (range 12) 22961 | -7/Lower Caves | Identified exit to Zion 23515 | -7/Lower Caves | Build established: Scavenger-Tank 23795 | -7/Lower Caves | Entered Zion 23897 | -7/Zion | Discovered new exit (range 11) 23930 | -7/Zion | Given A8's code to call for help 23930 | -7/Zion | Given the Hacking Drone Bay 23937 | -7/Zion | Found Prototype Device 23937 | -7/Zion | Identified Hacking Drone Bay 24016 | -7/Zion | RIF detected upon attempting to enter Zion 24016 | -7/Zion | Attacked by Zionites 24016 | -7/Zion | Spotted XR-3O1(B) 24016 | -7/Zion | Spotted AL-GT9(B) 24081 | -7/Zion | Identified exit to Proximity Caves 24084 | -7/Zion | Entered Proximity Caves 24240 | -6/Proximity Caves | Learned 8 Factory zone layouts 24354 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24675 | -6/Proximity Caves | Core integrity fell below 20% 24722 | -6/Proximity Caves | Learned location of Extension (-5) 24965 | -6/Proximity Caves | Build established: Tank 25130 | -6/Proximity Caves | Spotted B-75 Beast 25417 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 25073_ Acquired 9 matter. 25076_ The unstable cave ceiling collapses. 25381_ G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 25398_ Slammed into G-50 Soldier. 25398_ Imp. Heavy Armor Plating destroyed. 25399_ Slammed into G-50 Soldier. 25401_ Slammed into G-67 Veteran. 25403_ Slammed into G-50 Soldier. 25404_ Hpw. Shotgun destroyed. 25404_ Crushed G-50 Soldier. 25404_ G-50 Soldier destroyed. 25405_ Acquired 44 matter. 25406_ Imp. Medium Treads destroyed. 25409_ Carbon-fiber Leg fries itself beyond repair. 25411_ Lgt. Angular Momentum Engine fries itself beyond repair. 25413_ G-67 Veteran destroyed. 25415_ Hvy. Battle Rifle destroyed. 25417_ System corrupted: Mni. Assault Cannon targeting data glitched. 25417_ Hacking Drone Bay destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#######???????????????????? | | ??????????????????????## # #???????????????????? | | ??????????????????????# ##??????????????????? | | ??????????????????????# #??????????????????? | | ##?????????????????????# @A #########??????????? | | ##???????????????????## ### ##?????????? | | ######??????????????#g# gg ## ###???????? | | ## #???????????#### %=# ##??????? | | #???????????# ## ## #??????? | | ##??????????## #### ##?????? | | ##????????### #??#### #?????? | | # #####????# #### ####?# #?????? | | # ##???## ## ##??# ## ## ##????? | | ##???##?## #???# ### ##???? | | ## #??####### #??? #### #???? | | ## #### #?# #?? ##?## #???? | | ## ### #? ???# ##???? | | ## ???# ## ##????? | | ## ### ???## #?## ##?????? | | ## ######?## ?????##???# ##??????? | | ### #???#####??????????# ####????? | | #?## #?## #????????#### ##???? | | ### #??## #?# ##???????# ##??? | | ??# ### #??## #?# #???????# #### | | ### #?# #???# #?# #???????#### | | #?## ##???######?# #??????????### | | ##???##?????##???## ##???????????# | | ##??????????# #### #???????????## | | #??????????# #???????????## ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 2 Jamming Range 8 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Relay Coupler Types 24 Relay Coupler Value 1 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- Alien Tech Packrat Challenges ------------ None Game ------ Seed ShockDiametricBoosters Manual? 0 Play Time 03:19:58 Cumulative 52.2 hours Start 2020.10.25 @ 15:28:41 End 2020.10.25 @ 21:59:12 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 28 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29383f9f-9394-4fcc-b529-7467578c8a3c