Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.29 @ 21:43:53

Player: J1ANG-5HI

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (16)       3200
Robots Destroyed (132)     660
Value Destroyed (4930)     4930
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (2449)               2449
              TOTAL SCORE: 14019

 Bonus
-------
High Alert Combat Kills    112
Follower Combat Kills      2034
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -297

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Visual Processing Unit
           Core Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Transmission Jammer
  Improved Shield Generator
           Force Field
  Improved System Restoration Module
           Gauss Rifle

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
           Antimatter Reactor
>          --- PROPULSION -------
     Heavy Armored Exoskeleton
>          --- UTILITY ----------
  Advanced Visual Processing Unit
           Targeting Computer
           Core Analyzer
           Damper Plating
           Hacking Drone Bay
>          --- WEAPON -----------
     Heavy Beamcaster
     Heavy Battle Rifle
     Heavy Battle Rifle
>          --- INVENTORY --------
  Advanced Phase Shifter
           Centrium Medium Armor Plating
  Improved Shield Generator
           Force Field
  Improved System Restoration Module
[Rating: 104]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Backup Propulsion III
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Core Shielding
Weapon                     Advanced Assault Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Fac Was Fac 
Slots Evolved              10   | .   .   .   4   .   2   .   .   .   .   2   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  6    | .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             111  | .   10  3   25  2   10  2   10  1   4   5   5   13  1   .   13  7   
  Power                    17   | .   1   .   2   .   2   .   1   .   1   1   .   2   .   .   5   2   
    Engine                 6    | .   1   .   2   .   1   .   1   .   1   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   2   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   4   .   
  Propulsion               19   | .   2   .   8   .   2   .   2   1   .   .   1   .   .   .   3   .   
    Treads                 14   | .   1   .   7   .   2   .   .   1   .   .   1   .   .   .   2   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Wheel                  4    | .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  40   | .   3   .   9   1   5   1   2   .   2   2   2   7   1   .   1   4   
    Device                 19   | .   1   .   4   1   2   1   1   .   2   1   .   2   1   .   .   3   
    Storage                3    | .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Processor              4    | .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             14   | .   1   .   3   .   1   .   1   .   .   .   1   5   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | .   4   3   6   1   1   1   5   .   1   2   2   4   .   .   4   1   
    Energy Gun             11   | .   3   3   1   .   .   .   .   .   .   .   .   1   .   .   2   1   
    Energy Cannon          2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   .   
    Ballistic Cannon       13   | .   1   .   3   1   1   1   2   .   .   2   1   1   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   .   2   .   .   .   1   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   .   .   .   .   .   .   1   1   3   1   .   1   .   
Parts Lost                 40   | .   2   2   .   1   1   2   .   .   .   1   .   15  2   .   1   13  
  Power                    5    | .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   
  Propulsion               5    | .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   1   
  Utility                  15   | .   .   .   .   .   1   .   .   .   .   .   .   6   2   .   .   6   
  Weapon                   15   | .   .   2   .   1   .   1   .   .   .   1   .   5   .   .   1   4   
  Highest Loss Streak      15   | .   1   2   .   1   1   2   .   .   .   1   .   15  2   .   1   11  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Average Slot Usage (%)     91   | .   96  99  99  100 99  97  92  92  92  89  91  85  49  35  58  54  
  Engine                   6    | .   14  14  9   9   4   7   7   7   7   .   .   .   .   .   2   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   5   6   5   .   .   3   8   
  Treads                   10   | .   4   14  19  27  23  20  10  7   7   6   6   5   .   .   5   .   
  Leg                      2    | .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Wheel                    4    | .   4   14  7   .   .   .   5   7   7   6   6   4   .   .   .   .   
  Device                   6    | .   .   .   8   9   12  7   7   7   7   11  9   5   4   5   5   4   
  Storage                  8    | .   14  14  8   9   7   7   7   7   7   6   7   12  6   5   .   .   
  Processor                12   | .   .   .   8   9   15  15  15  15  15  18  20  20  20  17  17  16  
  Protection               12   | .   10  14  9   9   9   15  15  15  15  13  13  12  17  5   2   3   
  Energy Gun               5    | .   27  27  3   .   .   .   .   .   .   .   .   .   .   .   4   4   
  Energy Cannon            2    | .   .   .   4   .   .   .   4   7   7   5   .   .   .   .   .   .   
  Ballistic Gun            2    | .   .   .   3   9   2   .   .   .   1   6   6   4   .   .   8   8   
  Ballistic Cannon         11   | .   .   .   15  18  20  23  18  15  13  6   12  10  .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             91   | 12  32  33  48  45  56  56  57  57  57  63  67  80  27  12  91  91  
  Greatest Support         140  | 20  20  20  66  66  66  66  44  28  20  28  30  30  3   3   140 90  
  Greatest Overweight (x)  22   | .   1   1   2   .   .   1   18  2   2   3   2   22  8   3   5   1   
  Average Overweight (x)   1    | .   .   1   .   .   .   .   2   2   2   1   2   2   6   3   .   .   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   5   
  Average Capacity         13   | .   14  15  14  15  15  15  15  15  15  15  15  14  5   5   5   5   
  Most Carried             15   | .   15  15  15  15  15  15  15  15  15  15  15  15  5   4   5   5   
  Average Carried          13   | .   12  14  14  14  13  12  14  14  14  14  14  13  4   4   4   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  5   5   5   5   5   
  Final Carried            15   | 6   15  15  15  15  12  15  15  15  15  15  15  5   4   4   5   5   

 Class Distribution 
--------------------
 22% | Tank
 19% | Mutant
 18% | Derelict-Tank
 18% | Gunner
 10% | Derelict-Gunner
  5% | Scavenger-Gunner
  3% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Gunner | -8/Materials
           Gunner | -8/Storage
       Skirmisher | -7/Factory
             Tank | -7/Lower Caves
             Tank | -7/Lower Caves
    Derelict-Tank | -7/Zion
    Derelict-Tank | -6/Proximity Caves
  Derelict-Gunner | -6/Factory
  Derelict-Gunner | -6/Extension
 Scavenger-Gunner | -6/Cetus
           Mutant | -6/Archives
           Mutant | -5/Factory
 Scavenger-Gunner | -5/Waste
           Gunner | -5/Factory

 Resources                      | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-----------                Run  | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Fac Was Fac 
Matter Collected           5036 | 200 290 128 813 607 515 532 264 10  62  122 615 616 .   .   145 117 
  Remotely                 410  | .   .   .   64  .   143 .   .   .   .   .   .   203 .   .   .   .   
Salvage Created            4682 | .   682 111 918 521 440 449 108 .   .   130 475 588 .   .   .   260 
  Parts                    278  | .   43  8   56  24  18  17  15  .   .   8   30  37  .   .   .   22  
Haulers Intercepted        5    | .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      36   | .   .   .   .   .   .   11  17  .   8   .   .   .   .   .   .   .   
  Prevented                5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Fac Was Fac 
Combat Hostiles Destroyed  98   | .   11  3   19  11  6   13  9   .   .   2   7   12  .   .   .   5   
  Guns                     31   | .   11  3   2   3   .   .   .   .   .   2   2   3   .   .   .   5   
  Cannons                  58   | .   .   .   17  8   5   13  3   .   .   .   5   7   .   .   .   .   
  AOE                      9    | .   .   .   .   .   1   .   6   .   .   .   .   2   .   .   .   .   
Classes Destroyed          14   | .   7   1   2   .   1   2   .   .   .   .   .   .   .   .   .   1   
  Worker                   4    | .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 10   | .   3   .   1   3   3   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   2   .   5   .   1   .   .   .   .   .   2   2   .   .   .   .   
  Swarmer                  28   | .   6   .   5   3   .   2   8   .   .   .   .   4   .   .   .   .   
  Grunt                    35   | .   5   .   8   4   4   7   .   .   .   1   2   4   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   14   | .   .   .   5   2   .   2   .   .   .   1   4   .   .   .   .   .   
  Hunter                   7    | .   .   .   1   2   1   .   .   .   .   .   1   1   .   .   .   1   
  Programmer               5    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   3   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Subdweller               3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   5   2   4   8   5   7   4   .   .   1   3   3   .   .   .   5   
  Combat Bots Only         7    | .   3   2   4   5   2   7   4   .   .   1   3   3   .   .   .   5   
Max Kills in Single Turn   3    | .   2   1   2   2   3   2   3   .   .   1   1   1   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   .   3   .   .   .   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Sub  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Fac  Was  Fac  
Hostile Shots Fired        970   | .    55   22   72   58   58   73   29   .    5    40   28   181  54   .    .    295  
  Missed                   281   | .    11   6    21   20   21   20   14   .    2    10   14   56   15   .    .    71   
Damage Taken               11889 | .    444  343  720  451  499  653  240  .    47   379  158  3045 933  .    54   3923 
  Core                     2038  | .    63   39   50   23   52   55   24   .    .    27   12   516  168  .    38   971  
  Absorbed by Shields      286   | .    .    .    .    .    .    .    .    .    .    .    69   217  .    .    .    .    
  Redirected to Shielding  65    | .    8    8    10   5    10   12   5    .    .    5    2    .    .    .    .    .    
  Ignored by Resistances   524   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    524  
  Regen/Repaired (Parts)   1249  | .    .    .    300  .    .    .    .    .    .    .    .    23   68   .    836  22   
Core Remaining (%)         68    | 100  .    59   .    86   .    .    .    .    81   .    .    .    14   .    .    .    
Volleys Fired              315   | .    41   15   48   36   36   35   12   .    2    7    35   33   .    .    .    15   
  Largest                  3     | .    2    2    3    3    3    3    3    .    3    3    3    3    .    .    .    3    
  Hottest                  171   | .    130  130  171  121  144  144  144  .    146  146  129  129  .    .    .    147  
Shots Fired                771   | .    78   30   144  91   74   83   25   .    5    19   91   92   .    .    .    39   
  Gun                      263   | .    74   30   28   28   .    .    .    .    2    7    28   27   .    .    .    39   
  Cannon                   501   | .    4    .    116  63   74   83   23   .    3    12   60   63   .    .    .    .    
  Launcher                 7     | .    .    .    .    .    .    .    2    .    .    .    3    2    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  604   | .    4    .    109  91   74   83   23   .    4    14   88   90   .    .    .    24   
  Thermal                  158   | .    74   30   35   .    .    .    .    .    1    5    .    .    .    .    .    13   
  Explosive                7     | .    .    .    .    .    .    .    2    .    .    .    3    2    .    .    .    .    
  Electromagnetic          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Robot Hit Streak         18    | .    8    18   13   10   13   8    6    .    1    5    17   7    .    .    .    8    
  Robot Miss Streak        9     | .    3    2    9    2    4    2    2    .    3    5    3    2    .    .    .    4    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    .    .    
  Secondary Targets        2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           437   | .    43   24   78   59   44   42   13   .    1    10   46   54   .    .    .    23   
  Core Hits                202   | .    24   7    37   21   14   21   10   .    1    6    20   26   .    .    .    15   
  Critical Kills           6     | .    .    .    .    .    .    .    .    .    .    1    1    3    .    .    .    1    
  Critical Parts Destroyed 10    | .    .    .    .    .    .    .    .    .    .    .    7    3    .    .    .    .    
  Critical Strikes         39    | .    2    2    3    2    4    5    .    .    .    1    11   7    .    .    .    2    
    Burn                   5     | .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                17    | .    .    .    .    .    .    .    .    .    .    1    9    6    .    .    .    1    
    Blast                  17    | .    .    .    3    2    4    5    .    .    .    .    2    1    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10855 | .    727  292  2013 1279 1233 1210 617  .    21   170  1099 1482 2    .    .    710  
  Guns                     2727  | .    727  292  381  292  .    .    .    .    7    28   166  132  .    .    .    702  
  Cannons                  7357  | .    .    .    1631 987  1011 1210 295  .    14   142  933  1134 .    .    .    .    
  Explosions               760   | .    .    .    .    .    222  .    322  .    .    .    .    216  .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  11    | .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    8    
  Kinetic                  8278  | .    .    .    1511 1279 1011 1210 295  .    21   117  1099 1266 .    .    .    469  
  Thermal                  2028  | .    727  292  501  .    222  .    .    .    .    53   .    .    .    .    .    233  
  Explosive                538   | .    .    .    .    .    .    .    322  .    .    .    .    216  .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    1    1    .    2    .    .    .    .    .    .    1    1    1    .    .    1    
  Average Corruption       1     | .    1    1    .    1    .    .    .    .    .    .    1    1    1    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  36    | .    8    7    .    4    .    .    .    .    .    .    8    7    .    .    .    2    
    Message Errors         11    | .    5    2    .    .    .    .    .    .    .    .    2    1    .    .    .    1    
    Matter Fused           9     | .    1    3    .    .    .    .    .    .    .    .    3    1    .    .    .    1    
    Heat Flow Errors       3     | .    1    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Discharges      4     | .    1    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    
    Data Loss (major)      2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               2     | .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
    Alerts                 1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            151   | .    .    .    35   13   25   11   32   .    .    .    3    32   .    .    .    .    
  Projectiles              102   | .    .    .    35   13   11   11   25   .    .    .    3    4    .    .    .    .    
  Explosions               49    | .    .    .    .    .    14   .    7    .    .    .    .    28   .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 42    | .    .    .    8    8    6    11   5    .    .    .    3    1    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  39    | .    .    .    7    7    6    10   5    .    .    .    3    1    .    .    .    .    
  Secondary                3     | .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      10    | .    .    .    .    .    .    .    .    .    .    .    6    .    1    .    .    3    
  Shots                    1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Rammed                   6     | .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    3    
Targets Rammed             6     | .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        585   | .    585  288  288  129  351  356  72   .    21   9    82   341  .    .    .    507  
  Average Temperature      131   | .    200  120  76   37   114  102  33   .    14   9    31   139  .    .    .    215  
  Received Heat Transfer   2127  | .    180  348  162  99   234  287  .    .    .    93   42   379  144  .    .    159  
  Effects                  28    | .    15   .    .    .    5    .    .    .    .    .    .    1    .    .    .    7    
    Shutdowns              6     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    2    
    Matter Decay           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          4     | .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         4     | .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Damage (major)         6     | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    3    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    4    1    1    .    .    .    .    .    .    .    1    .    .    .    .    2    
  Heat Transferred         4185  | .    1887 851  766  .    200  .    .    .    .    74   .    .    .    .    .    407  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Fac Was Fac 
Peak Influence             714  | .   196 .   321 525 714 .   .   .   .   186 365 563 177 54  57  494 
  Initial                  154  | .   .   .   .   108 154 .   .   .   .   2   91  152 132 54  18  .   
  Average                  176  | .   75  .   111 279 364 .   .   .   .   26  233 347 140 54  10  217 
Maximum Alert Level        3    | .   .   .   1   2   3   .   .   .   .   .   1   2   .   .   .   2   
  Low Security (%)         64   | .   100 .   85  40  48  .   .   .   .   100 20  5   100 100 100 41  
  Level 1                  26   | .   .   .   14  35  3   .   .   .   .   .   79  70  .   .   .   45  
  Level 2                  8    | .   .   .   .   23  45  .   .   .   .   .   .   23  .   .   .   13  
  Level 3                  .    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   3   .   2   3   2   .   .   .   .   1   3   2   .   .   .   5   
  Investigation            9    | .   1   .   1   2   1   .   .   .   .   .   2   2   .   .   .   .   
  Extermination            3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   
  Reinforcement            8    | .   2   .   1   1   .   .   .   .   .   .   1   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Fac Was Fac 
Distress Signals           11   | .   .   .   7   1   .   .   .   .   .   1   1   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              220  | .   25  4   33  15  12  14  9   .   7   7   24  24  3   .   3   40  
  Peak Tracking Total      14   | .   5   2   4   6   3   5   4   .   3   5   3   7   3   .   3   14  
  Tactical Retreats        22   | .   2   .   3   3   5   .   .   .   1   1   1   .   .   .   1   5   

 Traps                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Fac Was Fac 
Traps Triggered            6    | .   2   .   1   .   1   .   .   .   .   1   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Fac Was Fac 
Machines Disabled          41   | .   .   .   .   3   25  4   .   .   .   1   4   4   .   .   .   .   
  Max in Single Turn       25   | .   .   .   .   1   25  1   .   .   .   .   1   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Fac Was Fac 
Machines Accessed          34   | .   8   .   6   5   4   1   .   .   .   2   3   2   .   1   .   2   
  Terminals                23   | .   6   .   3   3   4   1   .   .   .   1   2   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          4    | .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   
Total Hacks                101  | .   34  .   25  14  9   3   .   .   .   3   5   4   .   2   .   2   
  Successful               59   | .   24  .   17  6   3   3   .   .   .   2   1   1   .   .   .   2   
  Failed                   42   | .   10  .   8   8   6   .   .   .   .   1   4   3   .   2   .   .   
    Catastrophic           7    | .   .   .   1   2   2   .   .   .   .   .   1   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   20  .   7   2   5   .   .   .   .   4   1   7   3   .   .   3   
  Terminals                64   | .   25  .   11  7   9   3   .   .   .   1   3   4   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   .   6   3   .   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          17   | .   9   .   4   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   1   
Terminal Hacks             28   | .   14  .   3   2   2   3   .   .   .   1   1   1   .   .   .   1   
  Record                   4    | .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   3   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Unauthorized Hacks         13   | .   7   .   3   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                5    | .   3   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   3   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   4   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 4    | .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   4    | .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   8   .   6   4   4   .   .   .   .   .   2   2   .   1   .   .   
  Full Trace Events        11   | .   1   .   3   3   1   .   .   .   .   .   1   2   .   .   .   .   
  Feedback Events          3    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
    Corruption             3    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     78   | .   .   .   78  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     20   | .   10  .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   3   .   .   .   .   7   .   .   .   .   .   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Sub  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Fac  Was  Fac  
Total Allies               39    | .    .    .    .    .    .    3    .    10   .    .    8    .    .    .    18   .    
  Largest Group            18    | .    .    .    .    .    .    3    .    10   10   5    8    3    .    .    18   13   
  Highest-Rated Group      638   | .    .    .    .    .    .    93   .    330  330  168  358  211  .    .    638  460  
  Highest-Rated Ally       159   | .    .    .    .    .    .    31   .    40   40   40   159  159  .    .    50   46   
Total Orders               1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  STAY                     1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               452   | .    .    .    .    .    .    16   .    .    60   6    113  36   .    .    115  106  
  Total Damage             11443 | .    .    .    .    .    .    298  .    .    1214 475  3047 1116 .    .    2954 2339 
  Kills                    63    | .    .    .    .    .    .    1    .    .    10   5    16   7    .    .    7    17   
Allies Corrupted           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Fac Was Fac 
Robot Analysis Total       4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   2   .   .   .   1   1   2   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
-------------              Run   | Yrd  Mat  Sub  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Fac  Was  Fac  
Turns Passed               15084 | .    1550 798  2003 453  886  1397 810  2178 1292 395  1251 676  164  154  369  708  
Spaces Moved               6954  | 1    691  311  838  228  520  773  516  979  388  227  488  156  42   78   254  464  
  Core                     500   | .    .    .    .    .    .    .    1    .    .    .    .    19   42   78   107  253  
  Treads                   4145  | .    174  311  737  228  520  773  70   447  388  29   228  137  .    .    103  .    
  Legs                     736   | 1    517  .    .    .    .    .    .    .    .    .    .    .    .    .    7    211  
  Wheels                   1536  | .    .    .    101  .    .    .    445  532  .    198  260  .    .    .    .    .    
  Hover                    37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  240  130  145  145  145  115  130  330  115  130  150  200  200  50   50   
  Average Speed            194   | 120  193  240  195  145  145  162  146  221  330  156  218  348  370  200  123  136  
  Slowest Speed            1150  | 120  240  240  305  145  145  225  950  330  330  410  320  1150 450  200  300  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 2    84   23   54   39   12   85   63   90   58   9    64   68   69   3    96   15   
  Regions Visited          16
    Branch Regions         9
  Pre-discovered Areas     5     | .    .    2    .    .    .    1    .    2    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    1    .    .    .    .    1    .    .    1    .    .    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    .    1    1    1    1    .    1    1    .    .    .    .    
Scrap Searched             21    | .    .    .    .    .    .    2    12   4    3    .    .    .    .    .    .    .    
Spaces Dug                 16    | .    .    .    .    .    6    6    .    .    .    .    4    .    .    .    .    .    
Terrain Destroyed          214   | .    .    .    31   13   67   23   19   .    .    5    25   30   .    .    .    1    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               119   | .    .    .    31   13   15   23   7    .    .    5    16   8    .    .    .    1    
  AOE                      95    | .    .    .    .    .    52   .    12   .    .    .    9    22   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Sub  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Fac  Was  Fac  
Total                      7959 | .    830  334  1103 293  595  847  548  994  399  253  603  220  44   78   312  506  
  Wait                     321  | .    64   3    134  22   18   10   .    10   .    4    8    10   .    .    29   9    
  Move                     6939 | .    690  310  837  227  519  772  515  978  387  226  487  155  41   78   253  464  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  84   | .    17   2    29   3    4    4    5    2    1    6    1    3    .    .    2    5    
  Fast Attach              36   | .    3    1    7    .    1    .    1    .    1    1    1    7    .    .    11   2    
  Attach                   41   | .    5    2    7    1    6    2    4    .    .    3    .    5    1    .    .    5    
  Detach                   3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    
  Swap                     34   | .    2    .    11   1    3    .    5    1    3    1    4    1    .    .    2    .    
  Drop                     88   | .    8    1    24   3    8    .    6    3    5    5    3    6    .    .    13   3    
  Fire                     315  | .    41   15   48   36   36   35   12   .    2    7    35   33   .    .    .    15   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      5    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   92   | .    .    .    5    .    .    23   .    .    .    .    64   .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub])
-10/Subcaves
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus
-6/Archives
-5/Factory (discovered 2 exits: Upp x2)
-5/Waste
-5/Factory

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   304 | -10/Materials      | Build established: Mutant
   528 | -10/Materials      | Discovered new exit (range 9)
   791 | -10/Materials      | Discovered new exit (range 7)
   817 | -10/Materials      | Discovered new exit (range 15)
  1046 | -10/Materials      | Discovered new exit (range 7)
  1551 | -10/Materials      | Entered Subcaves
  1556 | -10/Subcaves       | Learned location of Zion (-7)
  1913 | -10/Subcaves       | Shifting Twisted Machinery released Piercing Trap
  1915 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Laser
  2138 | -10/Subcaves       | Discovered new exit (range 12)
  2349 | -10/Subcaves       | Entered Materials
  2349 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  2884 | -8/Materials       | Repaired Lrg. Storage Unit
  2969 | -8/Materials       | Build established: Gunner
  2976 | -8/Materials       | Repaired Com. Wheel
  3004 | -8/Materials       | Repaired Core Shielding
  4238 | -8/Materials       | Discovered new exit (range 6)
  4352 | -8/Materials       | Entered Storage
  4798 | -8/Storage         | Discovered new exit (range 5)
  4805 | -8/Storage         | Entered Factory
  4805 | -7/Factory         | Evolved 2 slots: Utility x2
  5096 | -7/Factory         | Build established: Skirmisher
  5331 | -7/Factory         | Identified exit to Lower Caves
  5691 | -7/Factory         | Entered Lower Caves
  5710 | -7/Lower Caves     | Build established: Tank
  5819 | -7/Lower Caves     | Spotted B-75 Beast
  6505 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  6610 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6781 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  6848 | -7/Lower Caves     | Destroyed 7 combat bots
  7054 | -7/Lower Caves     | Discovered new exit (range 12)
  7088 | -7/Lower Caves     | Entered another Lower Caves area
  7366 | -7/Lower Caves     | Learned 8 Factory zone layouts
  7759 | -7/Lower Caves     | Discovered new exit (range 18)
  7898 | -7/Lower Caves     | Entered Zion
  7996 | -7/Zion            | Gained Derelict followers
  8067 | -7/Zion            | Discovered new exit (range 12)
  8196 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  8370 | -7/Zion            | Learned location of Warlord (-4)
  8381 | -7/Zion            | Learned Factory security intel
  8395 | -7/Zion            | Gained Derelict followers
  8512 | -7/Zion            | Learned Factory repair station intel
  8524 | -7/Zion            | Given the Hacking Drone Bay
  8524 | -7/Zion            | Found Prototype Device
  8899 | -7/Zion            | Build established: Derelict-Tank
  9274 | -7/Zion            | Imprinted
  9278 | -7/Zion            | Declared Zion's savior
 10076 | -7/Zion            | Entered Proximity Caves
 10076 | -6/Proximity Caves | Accompanied by 10 allies
 10106 | -6/Proximity Caves | Learned Factory stockpile data
 10430 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11204 | -6/Proximity Caves | Lost 3 allies
 11332 | -6/Proximity Caves | Discovered new exit (range 9)
 11368 | -6/Proximity Caves | Entered Factory
 11368 | -6/Factory         | Accompanied by 5 allies
 11368 | -6/Factory         | Evolved 2 slots: Utility x2
 11369 | -6/Factory         | Identified exit to Extension
 11369 | -6/Factory         | Identified exit to Factory
 11372 | -6/Factory         | Loaded intel: 6 repair station locations
 11758 | -6/Factory         | Discovered exit to Extension (range 6)
 11763 | -6/Factory         | Entered Extension
 11763 | -6/Extension       | Accompanied by 1 ally
 12053 | -6/Extension       | Build established: Derelict-Gunner
 12073 | -6/Extension       | Rescued A7
 12179 | -6/Extension       | Spotted B-75 Beast
 12198 | -6/Extension       | Spotted B-75 Beast
 12211 | -6/Extension       | Allies destroyed B-75 Beast
 12226 | -6/Extension       | Allies destroyed B-75 Beast
 12255 | -6/Extension       | Lost 5 allies
 12931 | -6/Extension       | Discovered new exit (range 20)
 12934 | -6/Extension       | Discovered exit to Factory (range 19)
 12993 | -6/Extension       | Disrupted transfer network
 13014 | -6/Extension       | Entered Cetus
 13014 | -6/Cetus           | Accompanied by 3 allies (A7)
 13019 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 13050 | -6/Cetus           | Spotted Cetus Guard
 13050 | -6/Cetus           | Spotted Cetus Guard
 13050 | -6/Cetus           | Destroyed Cetus Guard
 13053 | -6/Cetus           | Spotted Cetus Guard
 13053 | -6/Cetus           | Destroyed Cetus Guard
 13054 | -6/Cetus           | Spotted Cetus Guard
 13065 | -6/Cetus           | Allies destroyed Cetus Guard
 13077 | -6/Cetus           | Allies destroyed Cetus Guard
 13279 | -6/Cetus           | Cetus Manufacturing Module disabled
 13360 | -6/Cetus           | Failed to start Cetus Manufacturing Module
 13418 | -6/Cetus           | Build established: Scavenger-Gunner
 13438 | -6/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 13447 | -6/Cetus           | Found Prototype Protection
 13455 | -6/Cetus           | Discovered new exit (range 19)
 13525 | -6/Cetus           | Spotted Cetus Guard
 13529 | -6/Cetus           | Spotted Cetus Guard
 13530 | -6/Cetus           | Spotted Cetus Guard
 13533 | -6/Cetus           | Spotted Cetus Guard
 13569 | -6/Cetus           | Destroyed Cetus Guard
 13638 | -6/Cetus           | Core integrity fell below 50%
 13643 | -6/Cetus           | Identified Med. Regenerative Plating
 13680 | -6/Cetus           | Lost 15 parts (2p2n6u5w)
 13690 | -6/Cetus           | Entered Archives
 13726 | -6/Archives        | Identified Hacking Drone Bay
 13832 | -6/Archives        | Unable to access archive contents
 13842 | -6/Archives        | Core integrity fell below 20%
 13848 | -6/Archives        | Discovered exit to Factory (range 4)
 13854 | -6/Archives        | Entered Factory
 13854 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 13855 | -5/Factory         | Identified exit to Upper Caves
 13880 | -5/Factory         | Build established: Mutant
 14008 | -5/Factory         | Sucked down chute
 14008 | -5/Factory         | Entered Waste
 14039 | -5/Waste           | Spotted C-40 Crusher
 14040 | -5/Waste           | Spotted C-40 Crusher
 14044 | -5/Waste           | Spotted C-40 Crusher
 14053 | -5/Waste           | Warlord forces began an assault
 14057 | -5/Waste           | Allies destroyed C-40 Crusher
 14168 | -5/Waste           | Spotted C-40 Crusher
 14177 | -5/Waste           | Allies destroyed C-40 Crusher
 14201 | -5/Waste           | Found Damper Plating
 14239 | -5/Waste           | Spotted C-40 Crusher
 14240 | -5/Waste           | Allies destroyed C-40 Crusher
 14311 | -5/Waste           | Discovered new exit (range 20)
 14377 | -5/Waste           | Entered Factory
 14377 | -5/Factory         | Accompanied by 13 allies
 14647 | -5/Factory         | Build established: Gunner
 14738 | -5/Factory         | Garrison activated, responded to threat
 14770 | -5/Factory         | Lost 3 allies
 14877 | -5/Factory         | Cargo convoy interrupted
 14931 | -5/Factory         | Lost 8 allies
 14981 | -5/Factory         | Lost 11 parts (2p1n4u4w)
 15002 | -5/Factory         | Core integrity fell below 50%
 15065 | -5/Factory         | Core integrity fell below 20%
 15085 | -5/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
14968_ R-10 Processor inserts Lgt. Nuclear Core
  into recycling unit.
14971_ R-10 Processor inserts Corrupted Nuclear
  Pulse Thruster into recycling unit.
14975_ Acquired Imp. Transmission Jammer.
14977_ Slug penetrates Wall.
14989_ T-07 Excavator is excavating. <x2>
15001_ Penetrated by Slug. <x2>
15001_ Slug penetrates Wall. <x2>
15001_ Targeting Computer destroyed.
15002_ System corrupted: Matter fused (-7).
15007_ Slug penetrates Wall. <x2>
15028_ U-05 Engineer lays Concrete.
15029_ K-01 Serf cleans the Nuclear Reactor.
15046_ T-07 Excavator destroyed.
15048_ Adv. Heat Sink destroyed.
15059_ 5 F7FFS 3WID%FOWHT2C>F80TSFHU2I
15067_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
15074_ Slammed into W-25 Informer. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          37
Energy Capacity            750
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             1600
Resistance: EM             90
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         13
Core Analysis              6
Recoil Reduction           4
Kinecelleration            30
Trap Extractor Capacity    4

 Item Schematics 
-----------------
   Imp. Sensor Array | -8/Materials | Scanalyzed
 Hardlight Generator | -8/Materials | Scanalyzed
       Thermic Laser | -8/Storage   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChipDeepMonowheel
  Manual?         0
Play Time         02:07:35
  Cumulative      172.8 hours
  Start           2024.02.29 @ 19:27:51
  End             2024.02.29 @ 21:43:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          126
  Rogue           116
  Adventurer      0
  Explorer        10
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          67
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1fa00e16-ab85-49e7-a0fb-a2d9c5fe94b6