Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.08 @ 00:31:35 Player: Stevano Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (1066) 1066 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 3431 Bonus ------- Pacifist 200 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 59/160 System Corruption 0% Temperature Cool (30) Movement Walking (182) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Structural Scanner > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (15) --- Aluminum Leg Heat Sink Small Storage Unit Compact Battery (200) Improved Terrain Scan Processor Reaction Control System Reaction Control System Beam Rifle Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle Light Assault Rifle Light Cannon Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Structural Scanner > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Aluminum Leg Heat Sink Small Storage Unit Compact Battery Improved Terrain Scan Processor Reaction Control System Reaction Control System Beam Rifle Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle Light Assault Rifle Light Cannon Heavy Hammer [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 2 | . . 2 . . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 34 | 6 1 6 11 10 Power 7 | 1 . . 4 2 Engine 6 | 1 . . 4 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 7 | 2 . . 3 2 Treads 2 | . . . 2 . Leg 5 | 2 . . 1 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 1 2 2 3 Device 5 | . 1 1 1 2 Storage 2 | 1 . 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 11 | 2 . 4 2 3 Energy Gun 3 | . . . 2 1 Energy Cannon 2 | . . . . 2 Ballistic Gun 3 | 2 . 1 . . Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . 2 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 20 | . 1 . 5 14 Power 6 | . . . 3 3 Propulsion 4 | . . . . 4 Utility 5 | . . . 1 4 Weapon 5 | . 1 . 1 3 Highest Loss Streak 14 | . 1 . 2 14 To Critical Strikes 1 | . . . . 1 Average Backups 11 | 3 5 11 13 11 Power 1 | . 1 2 1 . Propulsion 1 | 1 2 2 . . Utility 3 | . . 2 4 5 Weapon 5 | . 2 4 6 5 Tool/Special . | . . . . . Unused Backups 12 | . . . . 12 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 5 | . . . . 5 Weapon 6 | . . . . 6 Tool/Special . | . . . . . Average Slot Usage (%) 73 | . 82 76 91 53 Engine 9 | . 14 11 16 2 Treads 3 | . . . 11 1 Leg 18 | . 28 22 18 11 Device 11 | . 5 11 16 9 Storage 10 | . 14 11 9 9 Energy Gun 1 | . . . 4 2 Energy Cannon 2 | . . . . 7 Ballistic Gun 8 | . 20 16 3 . Ballistic Cannon 1 | . . 2 1 . Impact Weapon 5 | . . 2 9 8 Peak Build Rating 21 | 6 6 10 15 21 Average Rating 10 | 4 5 8 13 12 On Entrance 7 | . 6 6 9 15 Avg Prop Armor Cover (%) 15 | . . . 15 14 Naked Turns . | . . . . . Heaviest Build 38 | 12 12 30 38 38 Greatest Support 25 | 20 20 20 20 25 Greatest Overweight (x) 11 | 1 . 1 1 11 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 14 | 6 8 15 15 15 Most Carried 15 | 5 8 15 15 15 Average Carried 11 | 3 5 12 13 11 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 4 8 15 14 15 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 593 | 253 2 115 143 80 Remotely . | . . . . . Salvage Created 918 | . . 154 306 458 Parts 57 | . . 18 23 16 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 27 | . . 6 11 10 Melee 3 | . . . 3 . Guns 12 | . . 4 7 1 Cannons 6 | . . 2 . 4 Classes Destroyed 5 | . . 3 1 1 Watcher 2 | . . 2 . . Swarmer 12 | . . 5 7 . Grunt 8 | . . . 1 7 Sentry 6 | . . 1 3 2 Hunter 1 | . . . . 1 Best Kill Streak 4 | . . 3 4 4 Combat Bots Only 4 | . . 3 4 4 Max Kills in Single Turn 2 | . . 2 1 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 254 | . 3 28 79 144 Missed 61 | . 1 10 16 34 Hits 193 | . 2 18 63 110 Projectile 193 | . 2 18 63 110 Critical Strikes 6 | . . . 2 4 Damage Taken 2712 | . 168 163 745 1636 Core 615 | . 34 20 94 467 Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 86 95 . . Volleys Fired 71 | . . 15 20 36 Largest 2 | . . 2 1 2 Hottest 136 | . . 40 40 136 Shots Fired 82 | . . 23 20 39 Gun 55 | . . 17 19 19 Cannon 27 | . . 6 1 20 Launcher . | . . . . . Special . | . . . . . Kinetic 36 | . . 23 13 . Thermal 46 | . . . 7 39 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | . . 4 5 11 Robot Miss Streak 3 | . . 3 1 2 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 85 | . . 12 24 49 Core Hits 35 | . . 9 11 15 Critical Kills 2 | . . . 2 . Critical Parts Destroyed 6 | . . . 1 5 Critical Strikes 9 | . . . 3 6 Burn 1 | . . . . 1 Smash 8 | . . . 3 5 Melee Attacks 51 | . . 4 18 29 Impact 51 | . . 4 18 29 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1789 | . . 169 409 1211 Guns 483 | . . 134 174 175 Cannons 322 | . . 35 . 287 Explosions . | . . . . . Melee 984 | . . . 235 749 Ramming . | . . . . . Kinetic 288 | . . 169 119 . Thermal 517 | . . . 55 462 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 984 | . . . 235 749 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 216 | . . . 40 176 Projectiles . | . . . . . Explosions . | . . . . . Melee 216 | . . . 40 176 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 78 | . 6 . 16 78 Average Temperature 24 | . 6 . 9 26 Received Heat Transfer 828 | . 36 9 189 594 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 6 | . . . 1 5 Combat Hostiles 6 | . . . 1 5 Parts Fried 8 | . . . 3 5 Impact Corruptions 12 | . . . 3 9 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 1026 | . . . 125 901 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 1 | . . . . 1 Low Security (%) 90 | 100 100 100 100 67 Level 1 9 | . . . . 32 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 244 | . . 75 140 244 Initial 51 | . . . 19 51 Average 55 | . . 16 68 111 Influence Increases 867 | . . 216 322 329 Destroy 0b10 Robot/C 540 | . . 120 220 200 Destroy 0b10 Robot/NC 10 | . . 10 . . Destroy Leader 104 | . . 34 50 20 Successful Hack 33 | . . 17 2 14 Disable Machine 15 | . . 15 . . Anti-Garrison Action 50 | . . . . 50 Destroy Structure 25 | . . 5 5 15 Lose Combat Pursuer 90 | . . 15 45 30 Influence Decreases 623 | . . 169 290 164 Entered New Map 56 | . . . 28 28 Time Decay 381 | . . 169 212 . Lost Part 186 | . . . 50 136 Squads Dispatched 1 | . 1 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 2 | . . 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 35 | . 2 9 12 12 Peak Tracking Total 5 | . 2 4 5 5 Tactical Retreats 4 | . . 1 1 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 2 | . . 1 . 1 Max in Single Turn 1 | . . 1 . 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 10 | . . 5 3 2 Terminals 7 | . . 4 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . 1 . Total Hacks 25 | . . 15 6 4 Successful 12 | . . 8 3 1 Failed 11 | . . 6 2 3 Catastrophic 2 | . . 1 1 . Database Lockouts 2 | . . 1 1 . Manual 4 | . . 3 1 . Terminals 17 | . . 10 3 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 7 | . . 5 2 . Garrison Access 1 | . . . 1 . Terminal Hacks 7 | . . 5 1 1 Record 1 | . . 1 . . Alert Level 2 | . . 2 . . Hauler Manifests 1 | . . 1 . . Zone Layout 2 | . . 1 1 . Patrol Navigation 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . 3 1 . Retrieve Study 4 | . . 3 1 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . 3 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 4 | . . 3 1 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 1621 | . 52 751 469 349 Sensors 946 | . . 536 410 . Structural 546 | . 52 215 . 279 Seismic 538 | . . . 468 70 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2030 | 61 132 751 469 617 Spaces Moved 932 | 38 106 387 185 216 Core 20 | 8 . . . 12 Treads . | . . . . . Legs 912 | 30 106 387 185 204 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 175 175 175 Average Speed 173 | 120 120 177 175 200 Slowest Speed 600 | 190 120 190 175 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 4 30 28 20 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 9 | . . 4 5 . Terrain Destroyed 9 | . . 4 5 . Melee 9 | . . 4 5 . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1172 | 53 111 421 278 309 Wait 37 | . . . 32 5 Move 929 | 37 105 386 185 216 Hop . | . . . . . Pick Up 44 | 10 5 9 9 11 Fast Attach 1 | . . . . 1 Attach 27 | 6 1 1 9 10 Detach . | . . . . . Swap 9 | . . 5 3 1 Drop 3 | . . 1 2 . Fire 71 | . . 15 20 36 Melee 51 | . . 4 18 29 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 6) 194 | -10/Materials | Entered another Materials area 194 | -9/Materials | Evolved 2 slots: Propulsion x2 302 | -9/Materials | Central database locked down 316 | -9/Materials | Build established: Mutant 450 | -9/Materials | Discovered new exit (range 6) 945 | -9/Materials | Entered another Materials area 945 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1125 | -8/Materials | Central database locked down 1414 | -8/Materials | Identified exit to Garrison 1414 | -8/Materials | Entered Garrison 1458 | -8/Garrison | Triggered checkpoint 1522 | -8/Garrison | Core integrity fell below 50% 1546 | -8/Garrison | Core integrity fell below 20% 1588 | -8/Garrison | Lost 14 parts (3p4n4u3w) 1725 | -8/Garrison | Garrison Relay disabled 2010 | -8/Garrison | Triggered checkpoint 2031 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01787_ G-50 Soldier system terminally corrupted. 01795_ G-47 Trooper destroyed. 01797_ Acquired 20 matter. 01801_ Critical hit (Burn: +37). 01803_ Y-45 Defender destroyed. 01809_ Acquired Aluminum Leg+. 01820_ G-47 Trooper suffers critical hit (Smash). 01820_ Destroyed Lgt. Nuclear Core. 01820_ Destroyed Imp. Heat Sink. 01820_ G-47 Trooper system corrupted by crushing effect. 01821_ G-47 Trooper system terminally corrupted. 01825_ Acquired Aluminum Leg+. 01829_ Acquired Beam Rifle+. 01834_ Acquired 10 matter. 01841_ Acquired Pulse Rifle. 01858_ Acquired Reaction Control System. 01993_ Connecting with Garrison Terminal... 02019_ G-47 Trooper destroyed. 02022_ Acquired 10 matter. 02026_ Acquired Lgt. Nuclear Core. 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"????????????????????? | | ?????????????# ## ????# #????????????????????? | | ?????????????? ?#?????? #????????????????????? | | ?????????????? ?????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????;###????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Sml. Laser | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Beam Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Overwhelming Power Corrupts Challenges ------------ None Game ------ Seed RecoilSwarmGriptreads Manual? 0 Play Time 00:31:46 Cumulative 4.2 hours Start 2026.08.07 @ 23:58:56 End 2026.08.08 @ 00:31:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0043a642-80b3-49a2-80ea-6a763659179e