Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.02 @ 19:37:34

Player: 3.14

Result: Destroyed by as-48991 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (22)      110
Value Destroyed (508)      508
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1018

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     350/350
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
     Small Matter Pod
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Ion Engine
           Aluminum Leg
  Improved Heat Sink
           EM Pulse Gun

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
     Small Storage Unit
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
           EM Pulse Gun
     Small Laser
           Particle Gun
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 8   10  9   
  Power                    5    | 1   2   2   
    Engine                 4    | 1   2   1   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               12   | 2   5   5   
    Treads                 2    | 2   .   .   
    Leg                    10   | .   5   5   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 2   .   1   
    Device                 .    | .   .   .   
    Storage                3    | 2   .   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 3   3   1   
    Energy Gun             5    | 3   1   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | .   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    2    | .   .   2   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      2    | .   .   2   
Average Slot Usage (%)     93   | .   100 84  
  Engine                   8    | .   14  1   
  Core                     3    | .   .   8   
  Treads                   9    | .   16  .   
  Leg                      18   | .   11  28  
  Storage                  25   | .   28  23  
  Energy Gun               8    | .   15  1   
  Ballistic Gun            16   | .   12  20  
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 14  16  17  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  1    | .   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   6   
  Most Carried             8    | 4   8   8   
  Average Carried          6    | 2   7   6   
  Final Capacity           8    | 8   8   4   
  Final Carried            8    | 4   8   4   

 Class Distribution 
--------------------
 53% | Scavenger-Mutant
 46% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           545  | 280 154 111 
  Remotely                 .    | .   .   .   
Salvage Created            826  | 90  590 146 
  Parts                    42   | 1   35  6   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  19   | .   14  5   
  Melee                    1    | .   1   .   
  Guns                     18   | .   13  5   
Classes Destroyed          5    | 1   3   1   
  Hauler                   2    | .   2   .   
  Recycler                 1    | 1   .   .   
  Swarmer                  3    | .   3   .   
  Grunt                    13   | .   11  2   
  Assembled                3    | .   .   3   
Best Kill Streak           3    | 1   3   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1323 | .    539  784  
  Core                     257  | .    82   175  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              82   | 4    55   23   
  Largest                  2    | 2    2    2    
  Hottest                  90   | 90   90   40   
Shots Fired                162  | 8    110  44   
  Gun                      162  | 8    110  44   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  100  | .    56   44   
  Thermal                  62   | 8    54   .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | 8    10   9    
  Robot Miss Streak        4    | .    4    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           112  | 8    75   29   
  Core Hits                52   | 2    33   17   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1030 | 91   704  235  
  Guns                     1027 | 91   701  235  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  3    | .    3    .    
  Kinetic                  511  | .    276  235  
  Thermal                  516  | 91   425  .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  1    | .    1    .    
Highest Temperature        210  | 120  210  24   
  Average Temperature      52   | 61   62   6    
  Received Heat Transfer   462  | .    258  204  
  Effects                  2    | .    2    .    
    Interference           2    | .    2    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         1376 | 248  1128 .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             308  | 5   308 127 
  Average Influence        114  | 1   152 92  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         90   | 100 81  100 
  Level 1                  9    | .   18  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              35   | .   20  15  
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        5    | .   1   4   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   6   .   
  Successful               3    | .   3   .   
  Failed                   3    | .   3   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   6    | .   6   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Robot Analysis           1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         6    | .   6   .   
  Terminals                2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1196 | 108 604 484 
Spaces Moved               664  | 52  287 325 
  Core                     187  | 2   .   185 
  Treads                   197  | 50  147 .   
  Legs                     280  | .   140 140 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 50  
  Average Speed            112  | 155 140 80  
  Slowest Speed            160  | 160 160 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       44   | 6   56  71  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      979  | 67  396 516 
  Wait                     168  | .   20  148 
  Move                     662  | 51  286 325 
  Hop                      .    | .   .   .   
  Pick Up                  16   | 4   9   3   
  Fast Attach              13   | 7   4   2   
  Attach                   3    | .   .   3   
  Detach                   .    | .   .   .   
  Swap                     11   | 1   6   4   
  Drop                     23   | .   15  8   
  Fire                     82   | 4   55  23  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    1    | .   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 16)
  109 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  578 | -10/Materials | Discovered new exit (range 16)
  631 | -10/Materials | Discovered new exit (range 16)
  713 | -10/Materials | Entered Mines
  714 | -10/Mines     | Assembled infested the area
  724 | -10/Mines     | Met a Derelict bent on vengeance
  730 | -10/Mines     | Core integrity fell below 50%
  770 | -10/Mines     | Build established: Scavenger-Mutant
  794 | -10/Mines     | Core integrity fell below 20%
 1150 | -10/Mines     | Discovered new exit (range 10)
 1197 | -10/Mines     | Destroyed by as-48991 with Assembled Heavy Rifle

 Last Messages 
---------------
01034_ Acquired 12 matter.
01073_ Dropped Sml. Storage Unit.
01074_ Dropped Lgt. Nuclear Core.
01075_ Dropped Particle Gun.
01075_ Dropped Sml. Storage Unit.
01076_ Dropped Aluminum Leg.
01090_ Aluminum Leg destroyed.
01091_ Lgt. Assault Rifle destroyed.
01094_ Acquired Aluminum Leg.
01109_ Acquired 10 matter.
01115_ Acquired Sml. Matter Pod.
01118_ Acquired 10 matter.
01128_ U-05 Engineer system corrupted by crushing effect.
01128_ U-05 Engineer knocked back.
01144_ Searching scrap...
01144_ Found 39 Matter.
01144_ Found 23 Matter.
01150_ EXIT=FOUND
01186_ Acquired derelict log, extracted data.
World map updated: -10/Materials.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              350
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BladeGaussLauncher
  Manual?         0
Play Time         00:09:34
  Cumulative      443.7 hours
  Start           2020.04.02 @ 19:30:46
  End             2020.04.02 @ 19:37:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          770
  Rogue           770
  Adventurer      0
  Explorer        0
Win Type          -
  Total           33
  Types           24/0/4/4/1/0/0
Lore%             93
Gallery%          92
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 147356c2-75c0-4915-bb68-f962f3d18369