Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.14 @ 17:32:10 Player: bean Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1287) 1287 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3057 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Huge Storage Unit Visual Processing Unit > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (25) --- High-powered Tractor Beam Mobile Refinery Mk. CCLXVII Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Visual Processing Unit Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Ion Cannon Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Improved Treads Ion Cannon Light Assault Rifle Heavy Assault Rifle [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Flight Unit Cesium-ion Thruster Utility Visual Processing Unit Device Mobile Refinery Mk. CCLXVII Storage Huge Storage Unit Processor Visual Processing Unit Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 25 | 6 8 8 . 1 2 Power 4 | 1 . 2 . . 1 Engine 4 | 1 . 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 3 3 . . . Treads 6 | 2 3 1 . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . 2 . . . Utility 4 | 1 2 . . 1 . Device 1 | . . . . 1 . Storage 2 | 1 1 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 3 3 . . 1 Energy Gun 1 | . 1 . . . . Energy Cannon 3 | . 1 1 . . 1 Ballistic Gun 4 | 2 1 1 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 9 | . . . . . 9 Power 3 | . . . . . 3 Propulsion 3 | . . . . . 3 Utility . | . . . . . . Weapon 3 | . . . . . 3 Highest Loss Streak 4 | . . . . . 4 To Critical Strikes . | . . . . . . Average Backups 8 | 2 6 7 9 9 7 Power . | 1 1 . 1 . . Propulsion 1 | . 1 2 2 1 1 Utility 1 | . . . 1 1 2 Weapon 4 | . 4 4 5 4 3 Tool/Special . | . . . . . . Unused Backups 4 | . . 2 . . 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 95 99 100 100 88 Engine 20 | . 14 22 22 22 14 Treads 22 | . 26 22 22 22 21 Storage 11 | . 14 11 11 11 11 Processor 11 | . 11 11 11 11 11 Energy Cannon 10 | . 9 10 11 11 10 Ballistic Gun 11 | . 14 11 11 11 10 Launcher 9 | . . 10 11 11 7 Peak Build Rating 22 | 6 12 19 18 22 19 Average Rating 16 | 4 11 16 18 18 16 On Entrance 12 | . 6 12 18 18 19 Naked Turns . | . . . . . . Heaviest Build 102 | 13 91 102 102 102 102 Greatest Support 46 | 40 46 46 46 46 46 Greatest Overweight (x) 4 | . 4 2 2 2 4 Average Overweight (x) 1 | . . 2 2 2 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 6 13 25 25 24 25 Most Carried 11 | 5 8 11 9 10 10 Average Carried 8 | 2 7 7 9 9 7 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 10 | 2 8 9 9 10 4 Class Distribution -------------------- 85% | Skirmisher 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 846 | 236 177 225 49 . 159 Remotely . | . . . . . . Salvage Created 1399 | . 239 742 71 . 347 Parts 83 | . 13 51 5 . 14 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 17 | . . . . . 17 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 34 | . 4 17 3 . 10 Guns 12 | . 3 6 . . 3 Cannons 12 | . 1 6 2 . 3 AOE 9 | . . 4 1 . 4 Classes Destroyed 10 | . 2 6 . . 2 Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Recycler 1 | . . 1 . . . Drone 2 | . . . . . 2 Watcher 5 | . 2 3 . . . Swarmer 8 | . . 4 . . 4 Grunt 17 | . 4 7 3 . 3 Brawler 1 | . . . . . 1 Duelist 1 | . . 1 . . . Sentry 5 | . . 5 . . . Best Kill Streak 9 | . 3 5 3 . 9 Combat Bots Only 9 | . 2 4 3 . 9 Max Kills in Single Turn 3 | . 1 3 2 . 3 Gunslinging . | . . . . . . Exploded 3 | . . 2 1 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 188 | . 8 31 3 . 146 Missed 73 | . 5 17 1 . 50 Hits 115 | . 3 14 2 . 96 Projectile 115 | . 3 14 2 . 96 Critical Strikes 3 | . . . . . 3 Damage Taken 1733 | . 29 134 21 . 1549 Core 426 | . 18 8 12 . 388 Absorbed by Shields . | . . . . . . Ignored by Resistances 484 | . 9 39 6 . 430 Regen/Repaired (Parts) 84 | . 52 32 . . . Core Remaining (%) 96 | 100 92 . . . . Volleys Fired 60 | . 11 24 4 . 21 Largest 3 | . 2 3 3 . 3 Hottest 120 | . 83 113 113 . 120 Shots Fired 132 | . 22 55 10 . 45 Gun 65 | . 15 24 4 . 22 Cannon 54 | . 7 24 4 . 19 Launcher 13 | . . 7 2 . 4 Special . | . . . . . . Kinetic 60 | . 11 24 4 . 21 Thermal 54 | . 7 24 4 . 19 Explosive 13 | . . 7 2 . 4 Electromagnetic 5 | . 4 . . . 1 Robot Hit Streak 26 | . 8 26 3 . 13 Robot Miss Streak 5 | . 4 2 1 . 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 86 | . 13 39 3 . 31 Core Hits 66 | . 8 35 4 . 19 Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 1 . . . Meltdown 1 | . . 1 . . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2369 | . 199 1082 280 . 808 Guns 578 | . 113 225 28 . 212 Cannons 796 | . 86 383 46 . 281 Explosions 980 | . . 466 199 . 315 Melee . | . . . . . . Ramming 15 | . . 8 7 . . Kinetic 547 | . 89 225 28 . 205 Thermal 796 | . 86 383 46 . 281 Explosive 980 | . . 466 199 . 315 Electromagnetic 31 | . 24 . . . 7 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 12 | . . . . . 12 Projectiles . | . . . . . . Explosions 12 | . . . . . 12 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 17 | . . . . . 17 Shots 1 | . . . . . 1 Rammed 6 | . . 4 2 . . Targets Rammed 6 | . . 4 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 352 | . 144 156 129 . 352 Average Temperature 91 | . 46 49 74 . 153 Received Heat Transfer 636 | . 24 63 15 . 534 Effects 5 | . . . . . 5 Shutdowns 3 | . . . . . 3 Energy Bleed 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 2 | . . 1 . . 1 Heat Transferred 1480 | . 185 777 74 . 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 176 | . 57 176 83 . . Initial 9 | . . . 9 . . Average 27 | . 6 50 6 . . Influence Increases 1003 | . 108 582 93 . 220 Destroy 0b10 Robot/C 640 | . 80 340 60 . 160 Destroy 0b10 Robot/NC 50 | . 10 30 . . 10 Destroy Leader 130 | . 14 86 10 . 20 Successful Hack 13 | . 4 9 . . . Disable Machine 54 | . . 45 9 . . Destroy Structure 86 | . . 72 14 . . Lose Combat Pursuer 30 | . . . . . 30 Influence Decreases 1003 | . 108 551 124 . 220 Entered New Map 22 | . . . 22 . . Time Decay 931 | . 108 551 102 . 170 Lost Part 50 | . . . . . 50 Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 7 24 2 . 20 Peak Tracking Total 7 | . 3 4 2 . 7 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 6 | . . 5 1 . . Max in Single Turn 2 | . . 2 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 9 | . 4 5 . . . Terminals 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 27 | . 8 19 . . . Successful 16 | . 5 11 . . . Failed 11 | . 3 8 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 19 | . 6 13 . . . Fabricators . | . . . . . . Repair Stations 4 | . 2 2 . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 3 5 . . . Record 1 | . . 1 . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Alert Level 2 | . 1 1 . . . Locate Traps 2 | . 1 1 . . . Dispatch Records 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 2 . . . Scan Component 2 | . 1 1 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 3 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 1 . 4 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 1 . . . Time 58 | . 32 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 5773 | . 537 1680 1168 1738 650 Optics 5773 | . 537 1680 1168 1738 650 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5959 | 71 652 1680 1168 1738 650 Spaces Moved 1955 | 45 320 489 360 541 200 Core 14 | 11 3 . . . . Treads 1941 | 34 317 489 360 541 200 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 320 320 320 240 Average Speed 290 | 133 185 320 320 320 290 Slowest Speed 480 | 160 400 320 320 320 480 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 4 30 56 83 68 47 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 123 | . . 74 25 . 24 Melee . | . . . . . . Projectile 2 | . . 1 1 . . AOE 121 | . . 73 24 . 24 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2105 | 55 358 548 365 550 229 Wait 3 | . . 3 . . . Move 1950 | 44 319 488 359 540 200 Hop . | . . . . . . Pick Up 32 | 5 11 10 . 6 . Fast Attach 8 | 3 4 . . 1 . Attach 21 | 3 6 5 . 1 6 Detach 4 | . 1 2 . 1 . Swap 8 | . 2 6 . . . Drop 13 | . 4 6 . 1 2 Fire 60 | . 11 24 4 . 21 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . . 4 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 18) 493 | -10/Materials | Repaired Imp. Treads? 724 | -10/Materials | Entered another Materials area 724 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1026 | -9/Materials | Build established: Skirmisher 1113 | -9/Materials | Discovered new exit (range 9) 1433 | -9/Materials | Repaired Beam Cannon 1911 | -9/Materials | Identified exit to Mines 2103 | -9/Materials | Discovered new exit (range 17) 2404 | -9/Materials | Entered Mines 2600 | -9/Mines | Learned location of 1 exit from Lower Caves 2619 | -9/Mines | Discovered new exit (range 7) 2740 | -9/Mines | Discovered new exit (range 13) 3509 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3572 | -9/Mines | Entered Zion 4910 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4990 | -7/Zion | Found Prototype Device 5024 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5211 | -7/Zion | Discovered new exit (range 16) 5310 | -7/Zion | Entered Proximity Caves 5312 | -6/Proximity Caves | Spotter reported a threat 5313 | -6/Proximity Caves | Spotter reported a threat 5339 | -6/Proximity Caves | Learned Factory garrison access intel 5463 | -6/Proximity Caves | Spotter reported a threat 5562 | -6/Proximity Caves | Destroyed 9 combat bots 5711 | -6/Proximity Caves | Spotted B-75 Beast 5725 | -6/Proximity Caves | Core integrity fell below 50% 5791 | -6/Proximity Caves | Lost 4 parts (2p1n1w) 5899 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 5950 | -6/Proximity Caves | Core integrity fell below 20% 5960 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Acquired 6 matter. Imp. Ion Engine destroyed. Acquired 3 matter. Acquired 17 matter. EM Pulse Gun destroyed. ALERT: Cargo recovery in progress. Unregistered derelicts vacate Proximity Caves. C-30 ARC bursts open, deploying its payload. H-66 Slayer unfolds itself. P-60 Hacker unfolds itself. X-67 Chaingunner unfolds itself. H-66 Slayer unfolds itself. I-36 Angel unfolds itself. Penetrated by Slug. Ion Cannon destroyed. Imp. Treads destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Imp. Treads destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#???????????????????????????????????????? | | ???????##? #?????????????????????????????????????? | | ??????## # ???????????????????##???????????????? | | ?????? ????????????????## #???????????????? | | ????? ??????????????# #???????????????? | | ????? ###???###?#### #???????????????? | | ????? ???# ## ##??????????????? | | ???? ??# #??????????????? | | ?????? ???# #??????????????? | | ????????? ???# ###????????????? | | ??????????????# #### ### #??????? | | ??????????????# @ #??????? | | ??????????????## #????? | | ???????????????####### ## ! #????? | | ????????????????????## ### ### %! #????? | | ????????????????????# #####??# h !#????? | | ????????????????????## ##????? hp %?????? | | ?????????????????????# ##????? x% !?????? | | ?????????????????????# #??????# ?????? | | ????????????????????## #??????? ??????? | | ????????????????????# ##?#####?? ??????? | | ????????????????????## ### #??? ???????? | | ?????????????????????## ## #????# ???????? | | ??????????????????????## ## #?????? ???????? | | ??????????????????????## #????????????????? | | ??????????????????????# #??###### #??????? | | ??????????????????????# ## #??????? | | ?????????????????????## #??????? | | ????????????????????## ######???????? | | ????????????????????# ##????????????? | | ???????????????????## #?????????????? | | ??????????????????## #?????????????? | | ??????????????????# ###?????????????? | | ?????????????###??### ##???????????????? | | ????????????## #???# #????????????????? | | ????????????# #?## #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed System Guard | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 66% | -10/Materials Beam Cannon | 68% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonSingularityExpander Manual? 0 Play Time 00:32:18 Cumulative 4.2 hours Start 2025.07.31 @ 21:00:58 End 2025.10.14 @ 17:32:10 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: da799618-8d35-4420-bc07-f5a7cfb8d3f8