Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.12 @ 22:17:24 Player: 7604 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (2353) 2353 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (93) 93 TOTAL SCORE: 5476 Bonus ------- High Alert Combat Kills 93 Cogmind --------- Core Integrity 526/700 Matter 279/300 Energy 290/290 System Corruption 7% Temperature Cool (0) Movement Core (1050) Ox20 Location -7/Waste Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY (20) --- Light Ion Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Medium Treads Improved Heat Sink Improved Heat Sink Small Storage Unit Large Storage Unit Improved Sensor Array Light Armor Plating EM Pulse Gun Improved EM Shotgun Precision Shock Rifle Particle Gun Gatling Laser Ion Cannon Ion Cannon Kinetic Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Medium Treads Improved Heat Sink Improved Heat Sink Small Storage Unit Large Storage Unit Improved Sensor Array Light Armor Plating EM Pulse Gun Improved EM Shotgun Precision Shock Rifle Particle Gun Gatling Laser Ion Cannon Ion Cannon [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . 1 1 . Weapon 2 | . . . 1 1 . Parts Attached 62 | 6 6 27 14 9 . Power 8 | 1 1 4 . 2 . Engine 6 | 1 1 2 . 2 . Core 2 | . . 2 . . . Reactor . | . . . . . . Propulsion 19 | 2 3 10 4 . . Treads 5 | . . 1 4 . . Leg 13 | 2 3 8 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 11 | 1 1 1 5 3 . Device 4 | . . . 2 2 . Storage 3 | 1 . 1 1 . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 24 | 2 1 12 5 4 . Energy Gun 12 | . . 5 3 4 . Energy Cannon 1 | . 1 . . . . Ballistic Gun 10 | 2 . 6 2 . . Ballistic Cannon 1 | . . 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Corrupted Parts 1 | . . 1 . . . System Corruption 1 | . . 1 . . . Parts Lost 13 | . . 8 . 2 3 Power 2 | . . 1 . 1 . Propulsion 7 | . . 4 . . 3 Utility 1 | . . . . 1 . Weapon 3 | . . 3 . . . Highest Loss Streak 4 | . . 4 . 2 3 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 95 | . 91 94 99 98 92 Engine 6 | . 14 7 . 5 7 Core 3 | . . 2 9 1 . Treads 10 | . . . 19 30 25 Leg 23 | . 28 40 16 . . Device 3 | . . . 5 12 13 Storage 10 | . 14 11 9 7 7 Processor 8 | . 6 11 9 7 7 Protection 1 | . . . 3 1 . Energy Gun 11 | . . 4 13 29 28 Energy Cannon 1 | . 8 . . . . Ballistic Gun 10 | . 19 12 8 . . Ballistic Cannon 2 | . . 3 4 . . Naked Turns . | . . . . . . Heaviest Build 68 | 11 15 34 58 68 68 Greatest Support 112 | 20 20 43 112 112 112 Greatest Overweight (x) 2 | . . 2 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 15 20 20 20 Average Capacity 14 | 7 8 14 17 20 20 Most Carried 20 | 1 8 15 19 19 20 Average Carried 12 | . 5 12 15 15 19 Final Capacity 20 | 8 8 15 20 20 20 Final Carried 20 | 1 8 15 17 19 20 Class Distribution -------------------- 36% | Scavenger-Mutant 24% | Gunner 22% | Mutant 7% | Scavenger-Tank 5% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1505 | 210 222 627 285 161 . Remotely . | . . . . . . Salvage Created 2816 | . 488 1179 484 665 . Parts 171 | . 31 71 40 29 . Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 60 | . 7 21 18 14 . Melee 1 | . . . 1 . . Guns 49 | . 6 16 14 13 . Cannons 8 | . 1 4 3 . . AOE 1 | . . 1 . . . Classes Destroyed 11 | . 6 3 2 . . Worker 5 | . 1 2 . 2 . Builder 1 | . . 1 . . . Hauler 3 | . 1 2 . . . Recycler 2 | . 2 . . . . Operator 2 | . . . 2 . . Watcher 9 | . 2 3 3 1 . Swarmer 18 | . 3 . 12 3 . Grunt 25 | . 4 12 2 7 . Duelist 2 | . . 1 . 1 . Sentry 14 | . . 8 3 3 . Hunter 1 | . . . 1 . . Best Kill Streak 6 | . 4 5 6 3 . Combat Bots Only 5 | . 3 4 5 3 . Max Kills in Single Turn 2 | . 1 2 2 2 . Gunslinging 1 | . . . 1 1 . Exploded 1 | . . 1 . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 406 | . 36 167 78 123 2 Missed 139 | . 7 62 20 50 . Damage Taken 2770 | . 267 1104 520 791 88 Core 376 | . 19 117 66 113 61 Absorbed by Shields . | . . . . . . Ignored by Resistances 830 | . 80 329 156 242 23 Core Remaining (%) 87 | 100 92 70 88 . . Volleys Fired 171 | . 29 89 31 22 . Largest 4 | . 2 2 3 4 . Hottest 320 | . 80 68 240 320 . Shots Fired 379 | . 58 162 93 66 . Gun 310 | . 44 131 69 66 . Cannon 69 | . 14 31 24 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 238 | . 44 122 72 . . Thermal 101 | . 14 . 21 66 . Explosive . | . . . . . . Electromagnetic 40 | . . 40 . . . Robot Hit Streak 25 | . 8 24 18 25 . Robot Miss Streak 4 | . 4 2 3 3 . Penetration Max . | . . . . . . Secondary Targets 10 | . 2 3 3 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 291 | . 36 136 67 52 . Core Hits 150 | . 19 47 34 50 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 4 | . . 2 2 . . Destroy 1 | . . 1 . . . Blast 3 | . . 1 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5244 | . 500 2186 1256 1302 . Guns 4124 | . 309 1667 859 1289 . Cannons 1027 | . 191 475 361 . . Explosions 35 | . . 35 . . . Melee . | . . . . . . Ramming 58 | . . 9 36 13 . Kinetic 2750 | . 309 1555 886 . . Thermal 1849 | . 191 35 334 1289 . Explosive . | . . . . . . Electromagnetic 587 | . . 587 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 1 1 . . 7 Average Corruption 1 | . 1 1 . . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . 4 4 . . 3 Message Errors 2 | . . 1 . . 1 Matter Fused 3 | . 1 1 . . 1 Heat Flow Errors 1 | . . 1 . . . Energy Discharges 2 | . 1 . . . 1 Data Loss (minor) 2 | . 2 . . . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 35 | . . 23 12 . . Projectiles 35 | . . 23 12 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 5 | . . 3 2 . . Impact . | . . . . . . Kinetic 5 | . . 3 2 . . Secondary . | . . . . . . Self-Inflicted Damage 91 | . . . . 91 . Shots 1 | . . . . 1 . Rammed 6 | . . . 3 3 . Targets Rammed 11 | . . 3 5 3 . Kicked 4 | . . 3 1 . . Crushed 1 | . . . 1 . . Highest Temperature 391 | . 165 268 300 391 . Average Temperature 74 | . 42 29 91 126 . Received Heat Transfer 1506 | . 174 714 207 411 . Effects 5 | . . . 2 3 . Interference 5 | . . . 2 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 11 | . . . 1 10 . Heat Transferred 4057 | . 407 . 750 2900 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 540 | . 249 427 462 540 132 Initial 180 | . . 17 126 180 117 Average 277 | . 136 268 363 413 121 Maximum Alert Level 2 | . 1 2 2 2 . Low Security (%) 33 | 100 88 21 8 5 100 Level 1 39 | . 11 65 34 35 . Level 2 27 | . . 13 57 58 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . 4 . 3 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . . 4 . 1 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 6 | . . 3 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 10 37 24 18 4 Peak Tracking Total 7 | . 3 7 4 4 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 3 | . . 2 . 1 . Max in Single Turn 1 | . . 1 . 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 10 | . 3 3 1 3 . Terminals 4 | . 2 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 1 . 1 . Scanalyzers 2 | . . 1 . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 19 | . 7 4 3 5 . Successful 11 | . 3 3 . 5 . Failed 8 | . 4 1 3 . . Catastrophic 3 | . 1 . 2 . . Database Lockouts . | . . . . . . Manual 12 | . 5 3 3 1 . Terminals 11 | . 6 2 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 1 1 . 2 . Scanalyzers 3 | . . 1 . 2 . Garrison Access 1 | . . . . 1 . Terminal Hacks 3 | . 2 1 . . . Prototype ID Bank 2 | . 1 1 . . . Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 3 | . . 1 . 2 . Insert Component 2 | . . 1 . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 3 | . 1 1 . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 1 . 1 . Reject 3 | . 1 1 . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 2 . . Used 1 | . . . 1 . . Hacking Detections 3 | . 1 1 1 . . Full Trace Events 1 | . 1 . . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . . 9 . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 14 | . . . . . 14 Total Damage 275 | . . . . . 275 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 2629 | 86 512 947 522 505 57 Spaces Moved 1432 | 65 339 517 261 216 34 Core 2 | 2 . . . . . Treads 405 | . . 13 142 216 34 Legs 1025 | 63 339 504 119 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 Average Speed 132 | 117 120 123 142 160 162 Slowest Speed 260 | 120 120 260 240 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 5 42 47 28 8 42 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 15 | . . 2 . 13 . Melee . | . . . . . . Projectile 2 | . . 2 . . . AOE 13 | . . . . 13 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1805 | 71 387 663 336 313 35 Wait 77 | . 7 9 11 50 . Move 1428 | 64 338 516 260 216 34 Hop . | . . . . . . Pick Up 19 | 1 4 4 3 6 1 Fast Attach 32 | 6 2 14 8 2 . Attach 13 | . . 7 2 4 . Detach 16 | . 1 9 4 2 . Swap 17 | . 4 6 4 3 . Drop 21 | . 2 6 8 5 . Fire 171 | . 29 89 31 22 . Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . . 3 1 . . Crush 7 | . . . 4 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 15) 232 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 15) 477 | -10/Materials | Identified exit to Materials 599 | -10/Materials | Entered another Materials area 599 | -9/Materials | Evolved 2 slots: Propulsion x2 905 | -9/Materials | Build established: Scavenger-Mutant 921 | -9/Materials | Discovered new exit (range 15) 1001 | -9/Materials | Identified exit to Mines 1121 | -9/Materials | Lost 4 parts (2n2w) 1530 | -9/Materials | Discovered new exit (range 13) 1544 | -9/Materials | Identified exit to Materials 1546 | -9/Materials | Entered another Materials area 1546 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2038 | -8/Materials | Discovered new exit (range 15) 2067 | -8/Materials | Identified exit to Factory 2068 | -8/Materials | Entered Factory 2068 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2225 | -7/Factory | Garrison activated, responded to threat 2476 | -7/Factory | Build established: Gunner 2509 | -7/Factory | Discovered new exit (range 12) 2573 | -7/Factory | Sucked down chute 2573 | -7/Factory | Entered Waste 2574 | -7/Waste | Met a frightened Derelict 2585 | -7/Waste | Spotted C-40 Crusher 2586 | -7/Waste | Spotted C-40 Crusher 2588 | -7/Waste | EMP discharged 2620 | -7/Waste | Spotted C-40 Crusher 2622 | -7/Waste | Spotted C-40 Crusher 2626 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2629 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2630 | -7/Waste | Self-destructed Last Messages --------------- GOAL=ESCAPE 02574_ PM-8JY(g): "Oh no, you too?! We need to get out of this place, preferably unseen. I've heard terrible stories about what compactors can do if you allow them to get too close... Maybe together we can make it." 02578_ ALERT: Foreign system detected. Charging EMP. 02588_ System corrupted (+7). 02588_ Cmb. Gravmag System fried beyond repair. 02589_ System corrupted: Energy discharge (-66). 02612_ AQC8NXOWQSSXQF&BNR>R&CTZOPVLV&AY 02626_ Gatling Laser crushed. 02629_ Med. Treads crushed. 02629_ Imp. Heat Sink crushed. 02629_ Critical hit (Destroy). 02629_ Med. Treads destroyed. 02630_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ???????????????????????? #?????????????????? | | ???????????????????????? #?????????????????? | | ???????????????????????? #?????????????????? | | ???????????????????????? #?????????????????? | | ???????????????????????? #?????????????????? | | ???????????????????????? #?????????????????? | | ???????????????????????? ??????????????????? | | ######??????######?????? ???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # ######## ######## ######??????????????? | | / ! [=@ = ????????? | | CC CC CC [ ????????? | | CC CC CC ????????? | | ?????????? | | # ######## ######## ######## ?????????? | | # #??????# !#??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | #??????# ??????? #???????????????????? | | #??????# ?????? #???????????????????? | | #??????# ????? #???????????????????? | | #??????# ???? #???????????????????? | | # #??????# ####???? #???????????????????? | | # #??????# #??????? #???????????????????? | | # #??????# #??????? ?????????????????????? | | ? ???????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Med. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageAblativeChainsword Manual? 0 Play Time 00:23:00 Cumulative 35.0 hours Start 2024.07.12 @ 21:32:23 End 2024.07.12 @ 22:17:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 0 Adventurer 26 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 38 Achievement% 29 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d55f2d8-4991-4b70-b4b4-ce0656c62042