Cogmind - Beta 9.3 --- EXPLORER MODE // 2019.12.26 @ 23:46:48 // Winter2019/RPGLIKE

Player: n8leveler

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (178)     890
Value Destroyed (6075)     6075
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (368)                368
              TOTAL SCORE: 10913

 Bonus
-------
High Alert Combat Kills    179
Follower Combat Kills      189

 Cogmind 
---------
Core Integrity             0/1000
Matter                     282/300
Energy                     468/470
System Corruption          0%
Temperature                Cool (132)
Movement                   Rolling (110) Ox1
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                Fission Core
          Light Fission Core
>               --- PROPULSION (4) ---
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY (10) -----
       Advanced Weight Redist. System
       Improved Signal Interpreter
       Improved Armor Integrity Analyzer
       Improved Transmission Jammer
                Core Shielding
       Improved Heavy Armor Plating
         Medium Reactive Plating
                System Guard
       Improved System Backup Module
>               --- WEAPON (4) -------
       Improved Lightning Gun
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
>               --- INVENTORY (4) ----
  High-capacity Matter Pod (200)
       Improved Particle Charger
                Maneuvering Thrusters
     Long-range Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Fission Core
          Light Fission Core
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Advanced Weight Redist. System
       Improved Signal Interpreter
       Improved Armor Integrity Analyzer
       Improved Transmission Jammer
                Core Shielding
       Improved Heavy Armor Plating
         Medium Reactive Plating
                System Guard
       Improved System Backup Module
>               --- WEAPON -----------
       Improved Lightning Gun
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
>               --- INVENTORY --------
  High-capacity Matter Pod
       Improved Particle Charger
                Maneuvering Thrusters
     Long-range Missile Launcher
[Rating: 88]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Huge Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
Utility                    Core Shielding
  Device                   Transmission Jammer
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Improved EM Pulse Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac 
Slots Evolved              16   | .   2   4   4   4   1   1   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               3    | .   .   1   1   1   .   .   
  Utility                  9    | .   1   2   3   1   1   1   
  Weapon                   3    | .   1   1   .   1   .   .   
Parts Attached             106  | 5   1   15  11  27  17  30  
  Power                    16   | 1   .   2   1   5   3   4   
    Engine                 8    | 1   .   1   1   3   1   1   
    Core                   8    | .   .   1   .   2   2   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   3   1   3   .   .   
    Treads                 1    | 1   .   .   .   .   .   .   
    Leg                    2    | .   .   2   .   .   .   .   
    Wheel                  6    | 1   .   1   1   3   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  50   | 1   1   6   8   8   8   18  
    Device                 25   | .   1   3   2   3   4   12  
    Storage                .    | .   .   .   .   .   .   .   
    Processor              5    | .   .   .   1   1   1   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             20   | 1   .   3   5   4   3   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   31   | 1   .   4   1   11  6   8   
    Energy Gun             5    | 1   .   .   .   1   1   2   
    Energy Cannon          8    | .   .   2   .   6   .   .   
    Ballistic Gun          1    | .   .   .   .   1   .   .   
    Ballistic Cannon       11   | .   .   .   .   2   4   5   
    Launcher               6    | .   .   2   1   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   2   1   1   
Parts Lost                 .    | .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   91  97  99  93  88  84  
  Engine                   5    | .   22  6   7   3   5   4   
  Core                     4    | .   .   5   1   4   5   5   
  Leg                      4    | .   .   6   17  5   .   .   
  Wheel                    9    | .   22  8   1   8   10  10  
  Device                   18   | .   14  19  15  14  19  20  
  Processor                6    | .   .   .   6   8   6   10  
  Protection               18   | .   8   18  22  23  20  13  
  Energy Gun               2    | .   22  4   .   .   .   1   
  Energy Cannon            9    | .   .   17  17  10  8   1   
  Ballistic Cannon         6    | .   .   .   .   5   6   13  
  Launcher                 5    | .   .   9   8   4   5   3   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             97   | 6   6   23  37  67  75  97  
  Greatest Support         80   | 20  10  30  30  71  80  80  
  Greatest Overweight (x)  3    | .   .   2   3   3   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | .   2   4   4   4   4   4   
  Average Capacity         3    | .   .   3   4   4   4   4   
  Most Carried             4    | .   1   4   4   4   4   4   
  Average Carried          3    | .   .   1   3   3   3   3   
  Final Capacity           4    | .   2   4   4   4   4   4   
  Final Carried            4    | .   1   3   4   4   4   4   

 Class Distribution 
--------------------
 34% | Hacker-Tank
 32% | Hacker-Mutant
 16% | Hacker-Gunner
  7% | Hacker-Skirmisher
  4% | Hacker-Bomber
  3% | Commander-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Storage
   Hacker-Tank | -8/Materials
   Hacker-Tank | -7/Factory
 Hacker-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  
Matter Collected           3169 | 250  10   320  205  785  190  1409 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5031 | 206  491  708  390  1358 175  1703 
  Parts                    360  | 16   21   80   42   96   33   72   
Haulers Intercepted        2    | .    .    .    .    2    .    .    
Recyclers Shooed           4    | 1    .    .    1    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac 
Combat Hostiles Destroyed  119  | .   7   25  16  35  11  25  
  Guns                     9    | .   5   4   .   .   .   .   
  Cannons                  74   | .   .   9   13  23  10  19  
  AOE                      29   | .   1   12  3   7   1   5   
Classes Destroyed          16   | 3   2   5   1   2   2   1   
  Worker                   11   | 2   .   1   1   2   .   5   
  Builder                  3    | .   .   1   .   1   .   1   
  Tunneler                 6    | 5   .   .   .   1   .   .   
  Hauler                   2    | .   .   .   .   2   .   .   
  Recycler                 9    | 1   1   .   .   1   1   5   
  Mechanic                 2    | .   .   .   1   1   .   .   
  Operator                 7    | .   .   1   .   4   .   2   
  Watcher                  19   | .   2   5   1   5   1   5   
  Swarmer                  18   | .   .   6   4   2   3   3   
  Grunt                    52   | .   7   8   7   21  1   8   
  Brawler                  1    | .   .   .   .   1   .   .   
  Duelist                  5    | .   .   2   1   1   1   .   
  Sentry                   29   | .   .   9   4   10  2   4   
  Hunter                   4    | .   .   .   .   .   1   3   
  Programmer               9    | .   .   .   .   .   3   6   
  Behemoth                 1    | .   .   .   .   .   .   1   
Best Kill Streak           11   | 5   2   11  7   10  4   9   
  Combat Bots Only         8    | .   2   8   6   5   3   5   
Max Kills in Single Turn   4    | 2   1   3   2   4   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   1   2   1   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  
Damage Taken               3881  | .    299  627  430  749  228  1548 
  Core                     2987  | .    236  489  334  576  178  1174 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Redirected to Core       2445  | .    166  376  263  511  163  966  
Core Remaining (%)         97    | 100  93   .    100  100  95   .    
Volleys Fired              298   | 16   43   49   35   79   18   58   
  Largest                  4     | 1    1    3    3    4    4    4    
  Hottest                  219   | 40   40   146  152  218  218  219  
Shots Fired                645   | 16   43   98   72   185  58   173  
  Gun                      100   | 16   43   31   .    .    .    10   
  Cannon                   506   | .    .    50   64   177  54   161  
  Launcher                 39    | .    .    17   8    8    4    2    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  248   | .    .    .    .    86   24   138  
  Thermal                  71    | .    .    32   32   7    .    .    
  Explosive                39    | .    .    17   8    8    4    2    
  Electromagnetic          287   | 16   43   49   32   84   30   33   
  Robot Hit Streak         49    | 4    17   20   38   49   36   18   
  Robot Miss Streak        2     | 1    1    1    1    2    2    2    
  Penetration Max          1     | .    .    .    .    .    .    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    
Shots Hit Robots           497   | 13   38   79   55   154  40   118  
  Core Hits                256   | 9    17   50   27   72   18   63   
  Critical Hits            9     | .    .    .    .    3    .    6    
  Critical Kills           3     | .    .    .    .    1    .    2    
  Critical Parts Destroyed 6     | .    .    .    .    2    .    4    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           15808 | 295  682  2127 1474 4865 1092 5273 
  Guns                     1301  | 164  566  357  .    .    .    214  
  Cannons                  9759  | .    .    770  1011 3743 806  3429 
  Explosions               4744  | 131  116  1000 463  1118 286  1630 
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  4     | .    .    .    .    4    .    .    
  Kinetic                  4764  | .    .    .    .    1587 300  2877 
  Thermal                  2489  | 131  116  384  381  300  205  972  
  Explosive                3077  | .    .    999  414  925  81   658  
  Electromagnetic          5474  | 164  566  744  679  2049 506  766  
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    1    2    1    
  Average Corruption       1     | .    .    .    .    1    1    1    
  Corruption Purged        2     | .    .    .    .    .    .    2    
  Effects                  19    | .    .    .    .    10   9    .    
    Message Errors         7     | .    .    .    .    2    5    .    
    Heat Flow Errors       1     | .    .    .    .    .    1    .    
    Energy Discharges      4     | .    .    .    .    2    2    .    
    Data Loss (minor)      3     | .    .    .    .    3    .    .    
    Targeting Errors       3     | .    .    .    .    3    .    .    
    Weapon Failures        1     | .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            557   | .    .    .    117  180  3    257  
  Projectiles              348   | .    .    .    80   129  .    139  
  Explosions               209   | .    .    .    37   51   3    118  
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 28    | .    .    .    .    15   3    10   
  Impact                   1     | .    .    .    .    1    .    .    
  Kinetic                  27    | .    .    .    .    14   3    10   
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      210   | .    13   82   28   56   .    31   
  Shots                    13    | .    1    6    3    2    .    1    
  Rammed                   1     | .    .    .    .    1    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        647   | .    99   309  331  327  184  647  
  Average Temperature      107   | .    33   64   139  92   54   147  
  Received Heat Transfer   1683  | .    264  249  189  576  54   351  
  Effects                  23    | .    .    .    3    .    .    20   
    Shutdowns              5     | .    .    .    .    .    .    5    
    Energy Bleed           4     | .    .    .    3    .    .    1    
    Interference           2     | .    .    .    .    .    .    2    
    Matter Decay           2     | .    .    .    .    .    .    2    
    Short Circuit          3     | .    .    .    .    .    .    3    
    Damage (minor)         1     | .    .    .    .    .    .    1    
    Damage (major)         5     | .    .    .    .    .    .    5    
    Damage (core)          1     | .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           8     | .    1    .    1    5    .    1    
  Combat Hostiles          7     | .    1    .    .    5    .    1    
  Parts Fried              26    | 1    3    5    2    11   1    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    1    .    .    .    1    
  Heat Transferred         3039  | 150  100  814  803  422  200  550  
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      16    | 2    3    2    1    4    3    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac 
Peak Influence             581  | 40  288 581 481 545 230 314 
  Average Influence        152  | 11  141 314 122 223 73  91  
Maximum Alert Level        2    | .   1   2   2   2   1   1   
  Low Security (%)         66   | 100 75  18  76  51  88  80  
  Level 1                  23   | .   25  46  9   35  11  19  
  Level 2                  9    | .   .   35  13  13  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          23   | .   .   2   6   3   3   9   
  Investigation            5    | .   .   .   1   1   .   3   
  Extermination            7    | .   .   .   .   .   2   5   
  Reinforcement            8    | .   .   2   2   2   1   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac 
Distress Signals           5    | .   1   .   2   1   .   1   
Communications Jammed      9    | .   .   .   .   9   .   .   
  Distress Signals         8    | .   .   .   .   8   .   .   
Times Spotted              169  | .   18  30  25  46  16  34  
  Peak Tracking Total      6    | .   4   4   5   6   3   4   
  Tactical Retreats        4    | .   3   1   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac 
Traps Triggered            7    | .   .   .   .   1   1   5   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac 
Machines Disabled          33   | .   .   5   2   7   5   14  
  Max in Single Turn       4    | .   .   1   1   2   2   4   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac 
Machines Accessed          56   | .   8   5   13  13  5   12  
  Terminals                40   | .   6   4   11  10  3   6   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   .   2   
  Recycling Units          10   | .   2   1   2   2   1   2   
  Scanalyzers              3    | .   .   .   .   1   1   1   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                138  | .   12  8   39  28  14  37  
  Successful               97   | .   8   7   25  22  11  24  
  Failed                   41   | .   4   1   14  6   3   13  
    Catastrophic           2    | .   .   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                101  | .   10  7   35  24  11  14  
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          8    | .   .   .   .   .   .   8   
  Recycling Units          17   | .   2   1   4   2   1   7   
  Scanalyzers              10   | .   .   .   .   2   2   6   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             64   | .   6   6   21  18  8   5   
  Record                   2    | .   .   .   2   .   .   .   
  Part Schematic           4    | .   .   .   1   .   2   1   
  Robot Schematic          1    | .   .   .   1   .   .   .   
  Prototype ID Bank        8    | .   1   1   1   3   2   .   
  Open Door                4    | .   .   .   4   .   .   .   
  Level Access Points      2    | .   .   .   1   1   .   .   
  Branch Access Points     2    | .   .   1   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   1   .   .   
  Repair Station Index     1    | .   .   .   .   1   .   .   
  Alert Level              9    | .   .   .   2   3   3   1   
  Unreport Threat          2    | .   .   .   2   .   .   .   
  Locate Traps             9    | .   3   1   4   .   .   1   
  Security Status          1    | .   .   .   .   .   .   1   
  Investigation Status     2    | .   .   .   .   2   .   .   
  Reinforcement Status     2    | .   .   .   2   .   .   .   
  Assault Status           2    | .   .   .   1   1   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   
  Zone Layout              9    | .   2   3   .   3   1   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       6    | .   .   .   .   .   .   6   
  Scan Component           3    | .   .   .   .   .   .   3   
  Repair                   3    | .   .   .   .   .   .   3   
Recycling Unit Hacks       15   | .   2   1   4   2   1   5   
  Process                  1    | .   .   .   .   .   .   1   
  Report Inventory         11   | .   2   1   3   2   1   2   
  Retrieve Matter          2    | .   .   .   .   .   .   2   
  Retrieve Components      1    | .   .   .   1   .   .   .   
Scanalyzer                 10   | .   .   .   .   2   2   6   
  Insert Component         5    | .   .   .   .   1   1   3   
  Analyze                  5    | .   .   .   .   1   1   3   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   1   .   2   .   1   
  Used                     2    | .   .   1   .   .   .   1   
Hacking Detections         33   | .   4   3   9   4   3   10  
  Full Trace Events        6    | .   .   .   2   1   .   3   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   1   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   3   
    Matter                 186  | .   .   .   .   .   .   186 
    Time                   49   | .   .   .   .   .   .   49  
  Total Robot Build Rating 6    | .   .   .   .   .   .   6   
Part Schematics Acquired   7    | .   .   .   1   .   3   3   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   3   
  Time                     120  | .   .   .   .   .   .   120 
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          211  | .   .   .   .   .   .   211 
  Retrieved Matter         240  | .   .   .   .   .   .   240 
  Retrieved Components     9    | .   .   .   9   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   1   1   3   
  Part Schematics Acquired 3    | .   .   .   .   .   1   2   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Sto Mat Fac Fac 
Total Allies               14   | .   .   .   11  .   .   3   
  Largest Group            10   | .   .   .   10  2   .   3   
  Highest-Rated Group      122  | .   .   .   122 106 .   30  
  Highest-Rated Ally       99   | .   .   .   99  99  .   10  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               46   | .   .   .   44  .   .   2   
  Total Damage             509  | .   .   .   486 .   .   23  
  Kills                    9    | .   .   .   9   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  
Turns Passed               9454 | 120  456  1383 1177 1952 2049 2317 
Spaces Moved               6218 | 65   445  1102 659  1302 1299 1346 
  Core                     1    | 1    .    .    .    .    .    .    
  Treads                   36   | 36   .    .    .    .    .    .    
  Legs                     820  | .    .    346  473  1    .    .    
  Wheels                   5361 | 28   445  756  186  1301 1299 1346 
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   110  100  100  100  
  Average Speed            102  | 123  80   99   122  101  100  107  
  Slowest Speed            160  | 160  80   120  150  150  110  110  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    
Exploration Rate (%)       60   | 5    75   92   92   94   30   35   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        6    | 1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 16   | .    .    .    15   .    .    1    
Terrain Destroyed          513  | 5    9    127  87   77   49   159  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               41   | .    .    .    .    12   2    27   
  AOE                      472  | 5    9    127  87   65   47   132  

 Actions                        | -11  -10  -9   -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  
Total                      8720 | 86   501  1298 959  1781 2006 2089 
  Wait                     1834 | .    1    72   213  297  638  613  
  Move                     6212 | 64   444  1101 658  1301 1298 1346 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  39   | .    1    15   3    4    6    10   
  Fast Attach              57   | 5    1    1    6    21   9    14   
  Attach                   20   | .    .    10   2    3    1    4    
  Detach                   4    | .    .    .    1    3    .    .    
  Swap                     29   | .    .    4    3    3    7    12   
  Drop                     78   | 1    1    9    5    24   16   22   
  Fire                     298  | 16   43   49   35   79   18   58   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            148  | .    10   37   33   45   13   10   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2)
-9/Storage
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 2 exits: *Fac / *Low)

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Identified exit to Materials
   18 | -11/Scrapyard | Discovered exit to Materials (range 16)
  121 | -11/Scrapyard | Entered Materials
  168 | -10/Materials | Identified exit to Materials
  168 | -10/Materials | Discovered exit to Materials (range 16)
  300 | -10/Materials | Build established: Hacker-Mutant
  463 | -10/Materials | Discovered exit to Materials (range 11)
  464 | -10/Materials | Upgraded with Utility slot (x1)
  464 | -10/Materials | Upgraded with Weapon slot (x1)
  480 | -10/Materials | Identified exit to Mines
  480 | -10/Materials | Discovered exit to Mines (range 9)
  577 | -10/Materials | Entered another Materials area
  579 | -9/Materials  | Reached level 2
  579 | -9/Materials  | Reached level 3
  622 | -9/Materials  | Identified exit to Storage
  622 | -9/Materials  | Discovered exit to Storage (range 10)
  622 | -9/Materials  | Identified exit to Mines
  638 | -9/Materials  | Reached level 4
  687 | -9/Materials  | Destroyed 8 combat bots
  765 | -9/Materials  | Identified exit to Materials
  765 | -9/Materials  | Discovered exit to Materials (range 9)
  880 | -9/Materials  | Reached level 5
  895 | -9/Materials  | Upgraded with Utility slot (x2)
  895 | -9/Materials  | Upgraded with Weapon slot (x1)
 1297 | -9/Materials  | Discovered exit to Materials (range 10)
 1312 | -9/Materials  | Reached level 6
 1521 | -9/Materials  | Upgraded with Propulsion slot (x1)
 1887 | -9/Materials  | Discovered exit to Materials (range 9)
 1960 | -9/Materials  | Entered Storage
 2013 | -9/Storage    | Reached level 7
 2031 | -9/Storage    | Garrison activated, responded to threat
 2161 | -9/Storage    | Reached level 8
 2327 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2576 | -9/Storage    | Upgraded with Utility slot (x1)
 2635 | -9/Storage    | Build established: Commander-Mutant
 2639 | -9/Storage    | Upgraded with Utility slot (x1)
 2704 | -9/Storage    | Met 01-MTF
 2824 | -9/Storage    | Upgraded with Propulsion slot (x1)
 2975 | -9/Storage    | Upgraded with Utility slot (x1)
 3002 | -9/Storage    | Build established: Hacker-Mutant
 3137 | -9/Storage    | Entered Materials
 3137 | -8/Materials  | Accompanied by 2 allies
 3139 | -8/Materials  | Reached level 9
 3142 | -8/Materials  | 01-MTF left
 3282 | -8/Materials  | Upgraded with Utility slot (x1)
 3390 | -8/Materials  | Reached level 10
 3522 | -8/Materials  | Identified exit to Factory
 3522 | -8/Materials  | Discovered exit to Factory (range 7)
 3622 | -8/Materials  | Upgraded with Weapon slot (x1)
 3830 | -8/Materials  | Reached level 11
 4017 | -8/Materials  | Upgraded with Propulsion slot (x1)
 4171 | -8/Materials  | Upgraded with Power slot (x1)
 4605 | -8/Materials  | Reached level 12
 4943 | -8/Materials  | Build established: Hacker-Tank
 5089 | -8/Materials  | Entered Factory
 5091 | -7/Factory    | Reached level 13
 5132 | -7/Factory    | Upgraded with Utility slot (x1)
 5419 | -7/Factory    | Build established: Hacker-Bomber
 5858 | -7/Factory    | Build established: Hacker-Tank
 5902 | -7/Factory    | Reached level 14
 6626 | -7/Factory    | Identified exit to Factory
 6626 | -7/Factory    | Discovered exit to Factory (range 15)
 7138 | -7/Factory    | Entered another Factory area
 7140 | -6/Factory    | Reached level 15
 7140 | -6/Factory    | Upgraded with Utility slot (x1)
 7610 | -6/Factory    | Reached level 16
 7654 | -6/Factory    | Crushed by falling debris
 7950 | -6/Factory    | Build established: Hacker-Gunner
 8283 | -6/Factory    | Spotted B-75 Beast
 8287 | -6/Factory    | Core integrity fell below 50%
 8316 | -6/Factory    | Core integrity fell below 20%
 8327 | -6/Factory    | Destroyed B-75 Beast
 8432 | -6/Factory    | Identified exit to Lower Caves
 8432 | -6/Factory    | Discovered exit to Lower Caves (range 20)
 8658 | -6/Factory    | Fabricated B-36 Bruiser (x3)
 8710 | -6/Factory    | Reached level 17
 8825 | -6/Factory    | Identified exit to Factory
 8825 | -6/Factory    | Discovered exit to Factory (range 4)
 9020 | -6/Factory    | Repaired Core Shielding
 9083 | -6/Factory    | Repaired Imp. Particle Charger
 9136 | -6/Factory    | Repaired Imp. Deuterium Engine?
 9455 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
09315_ R-10 Processor collects Gravmag System.
09331_ Acquired 22 matter.
09358_ Dropped Imp. Deuterium Engine.
09358_ Acquired Fission Core.
09359_ Imp. System Backup Module purges 1% of system corruption (0%).
09387_ Destroyed Imp. Hover Unit.
09387_ W-25 Informer destroyed.
09392_ Acquired 27 matter.
09394_ Discarded Signal Interpreter.
09410_ R-10 Processor collects Imp. Hover Unit.
09418_ Y-54 Guardian destroyed.
09418_ Destroyed Welding Torch.
09423_ Acquired 43 matter.
09425_ R-10 Processor collects Imp. Deuterium Engine.
09428_ R-10 Processor collects Lgt. Treads.
09449_ Triggered Ambush Trap.
09449_ S-27 Virus emerges from a hatch in the floor.
09449_ G-50 Soldier emerges from a hatch in the floor.
09449_ S-27 Virus emerges from a hatch in the floor.
09452_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????#######???????????????????? |
| ?????????????????????###     #???????????????????? |
| ?????????????????### #;;     #???????????????????? |
| ?????????????????+     s%@   #???????????????????? |
| ?????????????????###+###     #???????????????????? |
| ???????????????????????#     #???????????????????? |
| ???????????????????????### ###???????????????????? |
| ?????????????????????????# #?????????????????????? |
| ?????????????????????????# #?????????????????????? |
| ?????????????????????????# #?????????????????????? |
| ?????????????????????????# #?????????????????????? |
| ?????????????????????????# #?????????????????????? |
| ?????????????????????????# #????????????????#????? |
| ###########??????????????# #????????????????# ???? |
| #         #??????????????# #???????????????## #### |
| #         #?????########## #???????????????#       |
| #         #?????# !      #=#???????????????#       |
| # """"""  #?????#        #!##########??????#       |
| # """"""  #?????#  ! !   #%#!       #??????#   ##/ |
| # """"""  #?????#        # #   """" #??????????#   |
| # """"""  #?????#   """" + +   """" #??????????#   |
| #         #?????#   """" # #   """" #??????????#   |
| #####+########### [ """" # # ! """" #??????????#   |
| ???#^           +   """" # #   """" #??????????#   |
| ???# ^ ##########        # #   """" #??????????#   |
| ???#   ##???????########## #*  """" #??????????# " |
| ???#   ###############???# #        #?########## " |
| ####   #             #???# ##########?#        #   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          31
Energy Capacity            470
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Corruption Prevention      12
Armor Coverage             825
Resistance: KI             65
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                44
Armor Integrity Analysis   50
Recoil Reduction           1
Particle Charging          20
Offensive Hacking          20

 Item Schematics 
-----------------
         Imp. Light Cannon | -9/Storage | Hacked
       Cmb. Gravmag System | -7/Factory | Hacked
 Imp. Medium Armor Plating | -7/Factory | Scanalyzed
      Imp. EM Pulse Cannon | -7/Factory | Hacked
                 EM Shield | -6/Factory | Scanalyzed
         Lrn. Sensor Array | -6/Factory | Scanalyzed
          Dispersion Rifle | -6/Factory | Hacked

 Robot Schematics 
------------------
 B-36 Bruiser | -9/Storage | Hacked

 Fabricated
------------
 B-36 Bruiser | x3 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
The More The Merrier

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -9   -8   -7   -6   
---------                  Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  
Levels Raised              16    | .    .    5    2    4    2    3    
  XP Earned                30733 | 6000 920  6828 3901 5278 2937 4869 
  XP Spent                 27555 | .    1750 4950 5900 8255 2600 4100 
Upgrades                   44    | .    4    6    4    26   1    3    
  Power Slot               1     | .    .    .    .    1    .    .    
  Propulsion Slot          3     | .    .    1    1    1    .    .    
  Utility Slot             9     | .    1    2    3    1    1    1    
  Weapon Slot              3     | .    1    1    .    1    .    .    
  Core Integrity           8     | .    .    .    .    8    .    .    
  Heat Dissipation         5     | .    .    .    .    5    .    .    
  Energy Storage           2     | .    .    .    .    2    .    .    
  Mass Support             3     | .    .    .    .    3    .    .    
  Inventory Capacity       4     | .    2    2    .    .    .    .    
  Sight Range              4     | .    .    .    .    2    .    2    
  Ranged Accuracy          2     | .    .    .    .    2    .    .    
Protomatter Created        2152  | .    67   445  343  775  401  121  
  Integrity Restored       2709  | .    199  672  645  795  176  222  
    Core                   1985  | .    199  422  438  576  128  222  
    Parts                  724   | .    .    250  207  219  48   .    
Protomatter Decayed        1288  | .    .    147  393  446  291  11   

 Game 
------
Seed              SignalThermalFrame
  Manual?         0
Play Time         03:24:21
  Cumulative      74.3 hours
  Start           2019.12.25 @ 15:17:02
  End             2019.12.26 @ 23:46:48
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          53
  Rogue           43
  Adventurer      0
  Explorer        10
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             20
Gallery%          48
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f83a8e72-bbaf-4748-9307-6404eb6cb677