Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.26 @ 19:29:47 Player: Mimendra Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (1892) 1892 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (412) 412 TOTAL SCORE: 6474 Bonus ------- High Alert Combat Kills 90 Follower Combat Kills 322 Cogmind --------- Core Integrity 740/850 Matter 229/300 Energy 21/100 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Energy Filter Hardlight Generator > --- WEAPON (4) ------- Heavy Laser Heavy Ion Cannon Gauss Cannon > --- INVENTORY (5) ---- Flight Unit Triangulator Hardlight Generator Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Medium Battery Weight Redist. System Energy Filter Reactive Plating > --- WEAPON ----------- Heavy Laser Improved EM Pulse Cannon Gauss Rifle Precision Rocket Launcher > --- INVENTORY -------- Flight Unit Triangulator Hardlight Generator Heavy Particle Cannon [Rating: 48] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Medium Battery Device Heat Sink Storage Medium Battery Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Array Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Slots Evolved 8 | . . . . . 4 2 . . 2 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . . 1 1 . . . Utility 3 | . . . . . . 1 . . 2 Weapon 2 | . . . . . 2 . . . . Parts Attached 67 | 8 1 1 . 5 14 25 1 3 9 Power 10 | 2 . 1 . 1 2 4 . . . Engine 9 | 2 . 1 . 1 2 3 . . . Core 1 | . . . . . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 22 | 3 . . . 2 6 10 . . 1 Treads 10 | . . . . . 1 8 . . 1 Leg 1 | . . . . . 1 . . . . Wheel 4 | 3 . . . . 1 . . . . Hover 1 | . . . . . 1 . . . . Flight 6 | . . . . 2 2 2 . . . Utility 15 | 1 1 . . . 2 5 1 1 4 Device 7 | 1 . . . . 1 1 . 1 3 Storage 2 | . . . . . 1 1 . . . Processor 1 | . . . . . . . 1 . . Hackware 1 | . . . . . . 1 . . . Protection 4 | . 1 . . . . 2 . . 1 Artifact . | . . . . . . . . . . Weapon 20 | 2 . . . 2 4 6 . 2 4 Energy Gun 2 | 1 . . . . . . . . 1 Energy Cannon 7 | . . . . . 1 4 . 1 1 Ballistic Gun 5 | 1 . . . 2 1 1 . . . Ballistic Cannon 3 | . . . . . 1 1 . . 1 Launcher 2 | . . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . 1 Parts Lost 31 | . 2 . . 2 8 3 . 2 14 Power 6 | . 1 . . . 2 1 . . 2 Propulsion 9 | . . . . 2 1 1 . 1 4 Utility 9 | . . . . . 2 1 . 1 5 Weapon 7 | . 1 . . . 3 . . . 3 Highest Loss Streak 12 | . 2 . . 2 6 2 . 2 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 84 | . 91 71 85 85 69 76 99 85 84 Engine 7 | . 11 . 14 14 12 6 7 7 4 Core 4 | . . . . . . 5 7 7 4 Treads 18 | . . . . . 5 20 30 23 20 Wheel 4 | . 28 28 28 11 2 . . . . Flight 1 | . . . . 11 4 2 . . . Device 4 | . 14 14 14 14 2 1 . . 17 Storage 5 | . . . . . 3 6 7 7 4 Processor 2 | . . . . . . . 6 7 1 Protection 7 | . 9 14 14 14 9 6 7 . 3 Energy Cannon 9 | . . . . . 3 11 15 15 6 Ballistic Gun 7 | . 14 14 14 18 6 5 7 7 4 Ballistic Cannon 4 | . . . . . 7 3 7 7 3 Peak Build Rating 48 | 6 7 6 6 7 22 41 41 40 48 Average Rating 27 | 3 6 5 6 5 15 27 39 35 39 On Entrance 14 | . 6 5 6 6 7 1 41 40 37 Naked Turns . | . . . . . . . . . . Heaviest Build 54 | 7 8 8 8 8 32 49 48 42 54 Greatest Support 88 | 20 20 20 20 20 20 88 60 40 66 Greatest Overweight (x) 8 | . . . . 2 3 3 . 1 8 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 4 4 5 5 5 5 5 5 Average Carried 3 | 1 4 3 3 3 4 3 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 3 3 5 5 4 5 3 4 Class Distribution -------------------- 30% | Mutant 29% | Scavenger-Tank 28% | Scavenger-Gunner 4% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Matter Collected 1729 | 273 28 10 . 55 53 882 111 56 261 Remotely . | . . . . . . . . . . Salvage Created 2073 | 36 78 . . 65 253 1121 44 63 413 Parts 137 | 3 10 . . 6 25 66 3 . 24 Haulers Intercepted 2 | . . . . . 1 1 . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 . . Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Combat Hostiles Destroyed 45 | 1 3 . . 4 8 16 1 1 11 Guns 14 | 1 3 . . 4 1 1 . . 4 Cannons 23 | . . . . . 1 15 1 1 5 AOE 8 | . . . . . 6 . . . 2 Classes Destroyed 13 | 1 2 . . . 4 4 1 . 1 Worker 5 | . . . . . 1 3 . . 1 Builder 4 | . . . . . 2 2 . . . Hauler 2 | . . . . . 1 1 . . . Recycler 2 | . . . . . . 2 . . . Mechanic 1 | . . . . . . 1 . . . Operator 2 | . . . . . . 2 . . . Watcher 5 | . 1 . . . 2 2 . . . Swarmer 18 | . 3 . . 4 4 3 . . 4 Grunt 17 | 1 . . . . 2 10 . . 4 Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . . . . . . . . 1 Sentry 6 | . . . . . 2 2 . 1 1 Programmer 2 | . . . . . . . 1 . 1 Best Kill Streak 13 | 1 3 . . 4 8 13 1 1 5 Combat Bots Only 8 | 1 3 . . 4 4 8 1 1 4 Max Kills in Single Turn 4 | 1 1 . . 1 4 2 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . . 4 . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Hostile Shots Fired 367 | 4 32 . . 35 93 94 10 27 72 Missed 102 | 1 10 . . 5 32 29 1 8 16 Damage Taken 4044 | 33 236 1 . 239 1006 949 147 154 1279 Core 779 | 11 80 . . 102 327 108 29 12 110 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 49 | . 8 . . 18 22 1 . . . Ignored by Resistances 3 | . . . . . . . . . 3 Core Remaining (%) 58 | 95 . . . 22 40 . . 78 . Volleys Fired 126 | 3 16 . . 15 9 32 8 4 39 Largest 4 | 2 2 . . 1 4 4 4 3 3 Hottest 220 | 60 60 . . 20 188 220 220 145 166 Shots Fired 296 | 6 32 . . 15 24 111 23 12 73 Gun 139 | 6 32 . . 15 4 26 8 4 44 Cannon 145 | . . . . . 12 85 15 8 25 Launcher 12 | . . . . . 8 . . . 4 Special . | . . . . . . . . . . Kinetic 174 | 3 16 . . 15 13 56 14 8 49 Thermal 41 | . . . . . 3 16 3 . 19 Explosive 12 | . . . . . 8 . . . 4 Electromagnetic 69 | 3 16 . . . . 39 6 4 1 Robot Hit Streak 9 | 3 9 . . 2 3 8 8 4 7 Robot Miss Streak 7 | 1 3 . . 3 7 3 4 1 2 Penetration Max 1 | . . . . . . 1 . . 1 Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 153 | 4 15 . . 8 8 50 14 9 45 Core Hits 100 | 2 7 . . 4 28 35 2 2 20 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . 1 . . 1 Critical Strikes 5 | 1 . . . 1 . 2 . . 1 Destroy 3 | . . . . 1 . 1 . . 1 Blast 1 | . . . . . . 1 . . . Corrupt 1 | 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4516 | 50 213 3 . 72 613 1788 315 213 1249 Guns 1396 | 50 213 . . 72 18 351 99 74 519 Cannons 2234 | . . . . . 54 1311 216 139 514 Explosions 823 | . . . . . 536 79 . . 208 Melee . | . . . . . . . . . . Ramming 63 | . . 3 . . 5 47 . . 8 Kinetic 2205 | 9 56 . . 72 72 784 199 164 849 Thermal 528 | . . . . . . 279 93 . 156 Explosive 744 | . . . . . 536 . . . 208 Electromagnetic 976 | 41 157 . . . . 678 23 49 28 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . 1 2 2 . Average Corruption 1 | . . . . . . 1 1 2 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 26 | . . . . . . 4 21 1 . Message Errors 5 | . . . . . . . 5 . . Matter Fused 6 | . . . . . . 1 5 . . Heat Flow Errors 1 | . . . . . . . 1 . . Energy Discharges 5 | . . . . . . . 5 . . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . 1 2 1 . Data Loss (major) 2 | . . . . . . 1 1 . . Misfires 1 | . . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 63 | . . . . . . 41 22 . . Projectiles 63 | . . . . . . 41 22 . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 11 | . . . . . . 2 2 . 7 Impact 1 | . . . . . . 1 . . . Kinetic 10 | . . . . . . 1 2 . 7 Secondary . | . . . . . . . . . . Self-Inflicted Damage 196 | . . 1 . . 69 . . . 126 Shots 5 | . . . . . 3 . . . 2 Rammed 9 | . . 1 . . 1 6 . . 1 Targets Rammed 15 | . . 1 . . 3 10 . . 1 Kicked 2 | . . . . . 2 . . . . Crushed 4 | . . . . . . 4 . . . Highest Temperature 477 | 38 9 . . . 110 477 411 320 454 Average Temperature 171 | 23 5 . . . 38 170 208 179 209 Received Heat Transfer 1023 | 18 87 . . . 234 348 . 54 282 Effects 17 | . . . . . . 10 3 . 4 Shutdowns 5 | . . . . . . 5 . . . Energy Bleed 2 | . . . . . . . . . 2 Interference 4 | . . . . . . 2 . . 2 Matter Decay 2 | . . . . . . 2 . . . Short Circuit 1 | . . . . . . . 1 . . Damage (minor) 3 | . . . . . . 1 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . 1 . . . . 1 . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 753 | . . . . . . 346 111 . 296 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Peak Influence 628 | 20 120 44 . 92 461 628 . . 358 Initial 159 | . 13 44 . . 35 159 . . 12 Average 182 | 5 69 44 . 69 266 197 . . 190 Maximum Alert Level 2 | . . . . . 2 2 . . 1 Low Security (%) 52 | 100 100 100 . 100 14 48 . . 54 Level 1 42 | . . . . . 75 44 . . 45 Level 2 5 | . . . . . 10 7 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 . . . 2 4 . . 2 Investigation 1 | . . . . . 1 . . . . Extermination 2 | . . . . . . 1 . . 1 Reinforcement 5 | . 1 . . . 1 2 . . 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Distress Signals 7 | . 1 . . . 3 2 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 85 | 1 7 . . 4 22 37 1 1 12 Peak Tracking Total 12 | 1 3 . . 4 12 6 1 1 4 Tactical Retreats 5 | . 1 . . . 3 . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Traps Triggered 3 | . . . . . . 2 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Disabled 5 | . . . . . 1 . . . 4 Max in Single Turn 1 | . . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Accessed 9 | . . . 1 1 3 2 . . 2 Terminals 4 | . . . . 1 1 . . . 2 Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 15 | . . . 3 2 5 2 . . 3 Successful 9 | . . . 3 2 2 . . . 2 Failed 6 | . . . . . 3 2 . . 1 Catastrophic 3 | . . . . . 2 1 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 8 | . . . . 2 3 . . . 3 Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 8 | . . . 3 2 1 . . . 2 Record 5 | . . . 3 . 1 . . . 1 Open DSF 1 | . . . . . . . . . 1 Patrol Status 1 | . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . Scan Component 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 2 . . . Used . | . . . . . . . . . . Hacking Detections 6 | . . . . . 2 2 . . 2 Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total Allies 3 | . . . . . . 3 . . . Largest Group 3 | . . . . . . 3 . . . Highest-Rated Group 93 | . . . . . . 93 . . . Highest-Rated Ally 31 | . . . . . . 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 68 | . . . . . . 68 . . . Total Damage 881 | . . . . . . 881 . . . Kills 13 | . . . . . . 13 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . 3 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Turns Passed 4936 | 111 105 232 305 59 490 1623 1422 90 499 Spaces Moved 3264 | 110 70 286 379 49 392 862 869 31 216 Core 197 | 27 . . . 1 143 11 . . 15 Treads 1865 | . . . . . 10 754 869 31 201 Legs 61 | . . . . . 61 . . . . Wheels 923 | 83 70 286 379 1 104 . . . . Hover 1 | . . . . . 1 . . . . Flight 217 | . . . . 47 73 97 . . . Fastest Speed 37 | 50 80 80 80 37 37 50 160 240 160 Average Speed 133 | 72 80 80 80 46 107 163 160 240 173 Slowest Speed 450 | 80 80 80 80 150 330 240 160 240 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 8 18 63 67 10 40 19 96 5 8 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . 1 . . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . . . 4 1 . Spaces Dug 25 | . . . . . 25 . . . . Terrain Destroyed 326 | . . . . . 219 7 3 1 96 Melee . | . . . . . . . . . . Projectile 25 | . . . . . 11 5 3 1 5 AOE 301 | . . . . . 208 2 . . 91 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total 3582 | 134 89 289 381 70 433 993 883 40 270 Wait 45 | 4 . . . . . 38 3 . . Move 3255 | 109 69 285 378 48 391 861 868 30 216 Hop . | . . . . . . . . . . Pick Up 29 | 6 3 . 1 1 2 11 2 . 3 Fast Attach 37 | 5 . 1 . 3 9 11 1 1 6 Attach 23 | 3 1 . . . 4 10 . 2 3 Detach 14 | 2 . . . . 5 5 . 1 1 Swap 7 | . . . . 2 1 4 . . . Drop 29 | 2 . 2 1 1 9 10 1 2 1 Fire 126 | 3 16 . . 15 9 32 8 4 39 Melee . | . . . . . . . . . . Ram 2 | . . 1 . . 1 . . . . Kick 2 | . . . . . 2 . . . . Crush 11 | . . . . . . 10 . . 1 Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . 1 . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 112 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 8) 217 | -10/Materials | Entered Mines 266 | -10/Mines | Identified exit to Exiles 303 | -10/Mines | Met a Derelict bent on vengeance 315 | -10/Mines | Build established: Mutant 330 | -10/Mines | Learned Materials emergency access door positions 408 | -10/Mines | Discovered new exit (range 3) 445 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 449 | -10/Mines | Entered Exiles 465 | -10/Exiles | Discovered new exit (range 14) 487 | -10/Exiles | Met 8R-AWN 498 | -10/Exiles | Met EX-HEX 544 | -10/Exiles | Met EX-DEC 573 | -10/Exiles | Visited The Gauntlet 668 | -10/Exiles | Learned location of Zion (-6) 754 | -10/Exiles | Entered Mines 759 | -9/Mines | Core integrity fell below 50% 808 | -9/Mines | Discovered new exit (range 9) 813 | -9/Mines | Entered Materials 813 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Weapon x2 842 | -8/Materials | Found Prototype Launcher 842 | -8/Materials | Identified Rocket Array 1288 | -8/Materials | Lost 6 parts (1p1n1u3w) 1288 | -8/Materials | Core integrity fell below 50% 1301 | -8/Materials | Discovered new exit (range 5) 1303 | -8/Materials | Entered Factory 1303 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1726 | -7/Factory | Allied Derelicts emerged from ambush trap array 2450 | -7/Factory | Build established: Scavenger-Tank 2557 | -7/Factory | Lost 3 allies 2859 | -7/Factory | Garrison activated, responded to threat 2908 | -7/Factory | Destroyed 8 combat bots 2908 | -7/Factory | Discovered new exit (range 11) 2926 | -7/Factory | Entered Lower Caves 3140 | -7/Lower Caves | Learned location of 1 exit from Factory 3382 | -7/Lower Caves | Build established: Scavenger-Gunner 3387 | -7/Lower Caves | Encountered a Warlord checkpoint 4321 | -7/Lower Caves | Discovered new exit (range 9) 4348 | -7/Lower Caves | Entered another Lower Caves area 4350 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4369 | -7/Lower Caves | Discovered new exit (range 13) 4438 | -7/Lower Caves | Entered Factory 4438 | -6/Factory | Evolved 2 slots: Utility x2 4439 | -6/Factory | Identified exit to Factory 4906 | -6/Factory | Lost 12 parts (2p4n4u2w) 4937 | -6/Factory | Self-destructed Last Messages --------------- Slug penetrates G-50 Soldier. G-50 Soldier knocked back. Overheating: System interference. Gauss Cannon temporarily disabled. Pressure Siphon disabled. Lgt. Treads destroyed. G-50 Soldier destroyed. Overheating: Energy bleed (-14). R-10 Processor collects Imp. Melee Analysis Suite. Acquired 24 matter. R-10 Processor collects Lgt. Angular Momentum Engine. Acquired Hvy. Ion Cannon. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Acquired Hardlight Generator. The Hardlight Generator is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ???##############################????????????????? | | ???# !!! ! # """"""""""" #????????????????? | | ???# !! !#! """"T"""" #????????????????? | | ???# !! ! # ! #######??????????? | | ???# # % ! + #??????????? | | ???######+#### """"" """""! #### #??????????? | | ?????+ + """"" """"" [ #????????????????? | | ?????## #### """ "" [ #????????????????? | | ??????# ##?# * +???? ??????????? | | ??????# T#?##########;############ #?????????? | | ?????## #??????# #?????????? | | ?????+ ##??????# #?????????? | | ##+### #???????# #????????? | | # #???????# R #????????? | | #???????# "" #????????? | | T #???????# """ +????????? | | ] #???????# "F%@ #????????? | | ######???????# """ %"" """ """ ?????????? | | ## ###????????????# "" """ """ ""????????????? | | ?#+#??????????????## %% """ """ ??????????????? | | ?? ???????????????# ] %"" """???????????????? | | ?? ???????????????# ]] ???????????? | | ?? ??????????????# ]] """ """ """???????????? | | ?? ???????????? ; %% """ """ "?????????????? | | ??? "???????? # """ """ ??????????????? | | ??? ??????? # """ """???????????????? | | ??? "??????"" ?# ????????????????? | | ??? ?????? ?? #u %"" """ ?"????????????????? | | ???##+?????###+??### """ """ ??????????????????? | | ???????????????????# """ """???????????????????? | | ??????????????????? """ ""????????????????????? | | ?????????????????? ??? ?????????????????????? | | ????????????????? ??? ?????????????????????? | | ?????????????????? ??? #?????????????????????? | | ??????????????????? ??? ??????????????????????? | | ????????????????????? ??? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 28 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Propulsion Shielding 33 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Loot Pinata Made in Tau Ceti IV Oops Please Form A Line Remodeling Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed TacticalBattleCalibrator Manual? 0 Play Time 01:24:20 Cumulative 2.4 hours Start 2024.10.23 @ 21:09:49 End 2024.10.26 @ 19:29:47 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b6a86e32-710c-4051-abd3-e923d6f5ae7a