Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.08 @ 23:07:32 Player: swetpototo Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (68) 340 Value Destroyed (1400) 1400 Prototype IDs (8) 160 Alien Tech Used (4) 800 Bonus (5516) 5516 TOTAL SCORE: 14816 Bonus ------- High Alert Combat Kills 16 Entered DSFs 500 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1450 Matter 175/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Advanced Quantum Shading Machine Subatomic Replicator Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Improved Energy Well Compact Matter Pod Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scan Processor Melee Analysis Suite Nanoactuators Nanoactuators Nanoactuators > --- WEAPON ----------- Enhanced Quantum Rifle Heavy Gauss Cannon > --- INVENTORY -------- Improved Antigrav System Cooled VTOL Module Advanced Quantum Shading Machine Experimental Targeting Computer Micro-nuke Launcher [Rating: 149] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Quantum Reactor Propulsion Cesium-ion Thruster Treads Armored Medium Treads Leg Carbon-fiber Leg Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Machine Analyzer Hackware Advanced Hacking Suite Weapon Assault Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Core Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res DSF Res Qua Slots Evolved 16 | . . 2 2 2 2 2 . . 2 2 . 2 . Power 1 | . . . . . 1 . . . . . . . . Propulsion 6 | . . . 2 . . 2 . . 1 1 . . . Utility 9 | . . 2 . 2 1 . . . 1 1 . 2 . Weapon . | . . . . . . . . . . . . . . Parts Attached 104 | 6 3 16 13 13 9 3 1 6 1 1 11 11 10 Power 17 | 1 . 1 3 3 1 1 1 . 1 . 2 2 1 Engine 2 | 1 . . 1 . . . . . . . . . . Core 9 | . . 1 2 3 1 1 . . . . 1 . . Reactor 6 | . . . . . . . 1 . 1 . 1 2 1 Propulsion 40 | 2 2 7 7 5 4 1 . 3 . 1 4 1 3 Treads 2 | . . . . . . . . . . . . . 2 Leg 4 | 2 . 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 5 | . 2 2 . . . . . . . 1 . . . Flight 29 | . . 3 7 5 4 1 . 3 . . 4 1 1 Utility 25 | 1 1 2 . 3 2 1 . 3 . . 4 5 3 Device 9 | . . 1 . . 2 . . . . . 3 2 1 Storage 3 | 1 . . . . . . . . . . . 2 . Processor 11 | . 1 1 . 3 . . . 3 . . . 1 2 Hackware 2 | . . . . . . 1 . . . . 1 . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 22 | 2 . 6 3 2 2 . . . . . 1 3 3 Energy Gun 1 | . . . . . . . . . . . . 1 . Energy Cannon 1 | . . . . . . . . . . . . . 1 Ballistic Gun 8 | 2 . 5 1 . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . . . . . 2 2 Launcher 2 | . . 1 . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 6 | . . . 2 2 2 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 1 1 1 . . . . . . 2 2 Parts Lost 37 | . . . 4 3 3 . . 4 7 . 1 8 7 Power 3 | . . . 1 . . . . . 1 . . 1 . Propulsion 16 | . . . 1 3 2 . . 2 3 . . 2 3 Utility 12 | . . . . . . . . 2 2 . 1 4 3 Weapon 6 | . . . 2 . 1 . . . 1 . . 1 1 Highest Loss Streak 8 | . . . 2 1 2 . . 2 5 . 1 8 7 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 92 92 97 98 89 94 94 75 63 30 47 66 36 Engine 1 | . 14 3 . . . . . . . . . . . Core 5 | . . 7 8 7 8 11 5 5 4 . 2 1 . Leg 1 | . 9 5 . . . . . . . . . . . Hover 2 | . 17 9 . . . . . . . 2 1 . . Flight 20 | . . 6 35 29 23 29 29 23 22 9 15 16 6 Device 6 | . . 6 9 7 10 11 5 . . . 2 15 3 Storage 7 | . 14 11 9 7 6 5 5 5 5 . . 5 5 Processor 22 | . 7 19 18 29 26 23 23 27 23 19 19 17 15 Ballistic Gun 5 | . 28 21 11 . . . . . . . . . . Slashing Weapon 7 | . . . 5 15 12 11 11 7 4 . . . . Naked Turns 60 | . . . . . . . . . . . . . 60 Heaviest Build 72 | 12 12 15 15 20 28 27 34 34 28 . 29 72 36 Greatest Support 107 | 20 20 36 26 26 30 36 36 36 29 11 64 73 107 Greatest Overweight (x) 5 | . 1 1 . . 1 . . . . . . 1 5 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 7 5 5 5 5 Most Carried 8 | 2 8 8 8 8 8 7 8 8 8 5 5 5 5 Average Carried 6 | 1 5 7 7 7 7 6 7 7 7 5 4 4 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 2 8 8 8 8 8 7 8 8 5 5 5 3 4 Class Distribution -------------------- 45% | Sprinter 31% | Mutant 9% | Scavenger-Sprinter 6% | Hacker-Sprinter 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -3/Research Mutant | -3/DSF Mutant | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res DSF Res Qua Matter Collected 1696 | 205 102 577 231 151 96 . . 57 . . . 201 76 Remotely . | . . . . . . . . . . . . . . Salvage Created 2543 | . 96 750 346 466 472 . . 147 145 . . 56 65 Parts 156 | . 9 58 22 30 24 . . 3 6 . . 2 2 Haulers Intercepted 12 | . 1 2 1 3 2 . . 1 . . . 1 1 Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res DSF Res Qua Combat Hostiles Destroyed 31 | . 2 14 5 5 5 . . . . . . . . Melee 11 | . . . 1 5 5 . . . . . . . . Guns 15 | . 2 9 4 . . . . . . . . . . AOE 5 | . . 5 . . . . . . . . . . . Classes Destroyed 14 | . 3 8 1 2 . . . . . . . . . Worker 9 | . 1 3 . 2 2 . . . 1 . . . . Builder 3 | . . 1 . . 2 . . . . . . . . Tunneler 2 | . . . 1 1 . . . . . . . . . Hauler 12 | . 1 2 1 3 2 . . 1 . . . 1 1 Recycler 3 | . . 1 . 1 . . . . 1 . . . . Mechanic 1 | . . 1 . . . . . . . . . . . Operator 2 | . . 1 . 1 . . . . . . . . . Watcher 5 | . . 1 1 1 1 . . 1 . . . . . Swarmer 13 | . 2 4 . 3 4 . . . . . . . . Grunt 8 | . . 5 3 . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . Sentry 6 | . . 4 2 . . . . . . . . . . Hunter 2 | . . . . 1 1 . . . . . . . . Programmer 1 | . . . . 1 . . . . . . . . . Best Kill Streak 8 | . 4 8 3 3 4 . . 1 2 . . 1 1 Combat Bots Only 6 | . 2 6 2 2 4 . . . . . . . . Max Kills in Single Turn 3 | . 2 3 1 1 1 . . 1 1 . . 1 1 Gunslinging 1 | . 1 1 . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . . . . Melee 1 | . . . 1 1 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res DSF Res Qua Hostile Shots Fired 713 | . 34 52 64 60 68 . 1 67 39 . 12 135 181 Missed 296 | . 13 15 25 27 38 . 1 32 15 . 6 53 71 Damage Taken 6339 | . 176 337 462 398 475 . . 429 639 . 197 1316 1910 Core 2380 | . 16 45 143 146 192 . . 168 320 . 20 195 1135 Absorbed by Shields 6 | . . . . . . . . . . . 6 . . Ignored by Resistances 1778 | . 54 103 132 115 137 . . 126 177 . 55 359 520 Regen/Repaired (Parts) 66 | . . . . . 49 . . 17 . . . . . Core Remaining (%) 84 | 100 93 88 74 79 77 . . 83 72 . 98 . . Volleys Fired 91 | . 11 46 21 . . . . . . . . 9 4 Largest 2 | . 2 2 2 . . . . . . . . 2 1 Hottest 300 | . 40 50 43 . . . . . . . . 122 300 Shots Fired 174 | . 22 92 42 . . . . . . . . 14 4 Gun 153 | . 22 88 42 . . . . . . . . 1 . Cannon 17 | . . . . . . . . . . . . 13 4 Launcher 4 | . . 4 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 168 | . 22 88 42 . . . . . . . . 13 3 Thermal 2 | . . . . . . . . . . . . 1 1 Explosive 4 | . . 4 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 32 | . 11 32 12 . . . . . . . . 7 . Robot Miss Streak 3 | . 3 2 1 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 4 | . 1 2 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . Shots Hit Robots 206 | . 17 78 36 37 21 . . 7 3 . . 7 . Core Hits 85 | . 5 36 16 12 10 . . 1 1 . . 3 1 Critical Kills 1 | . . . . . . . . . . . . . 1 Critical Parts Destroyed 3 | . 1 2 . . . . . . . . . . . Critical Strikes 14 | . 1 2 . 4 4 . . 2 . . . . 1 Destroy 4 | . 1 2 . . . . . . . . . . 1 Sever 10 | . . . . 4 4 . . 2 . . . . . Melee Attacks 129 | . . . 3 64 34 . . 16 12 . . . . Impact . | . . . . . . . . . . . . . . Slashing 129 | . . . 3 64 34 . . 16 12 . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 19 | . . . 1 8 7 . . 1 2 . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . Follow-up Attacks 9 | . . . . 6 2 . . 1 . . . . . Damage Inflicted 6401 | . 208 1495 617 1832 1210 . . 369 232 . . 238 200 Guns 1716 | . 208 989 519 . . . . . . . . . . Cannons 438 | . . . . . . . . . . . . 238 200 Explosions 506 | . . 506 . . . . . . . . . . . Melee 3741 | . . . 98 1832 1210 . . 369 232 . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 1954 | . 208 989 519 . . . . . . . . 238 . Thermal 200 | . . . . . . . . . . . . . 200 Explosive 506 | . . 506 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 3741 | . . . 98 1832 1210 . . 369 232 . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . . . . 2 3 . 4 4 1 . . . 9 Average Corruption 2 | . . . . 1 3 . 4 4 1 . . . 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . 20 Effects 14 | . . . . 2 2 . . 7 . . . . 3 Message Errors 2 | . . . . . . . . 1 . . . . 1 Matter Fused 3 | . . . . . 1 . . 2 . . . . . Heat Flow Errors 2 | . . . . . . . . 1 . . . . 1 Energy Discharges 1 | . . . . 1 . . . . . . . . . Parts Fused 1 | . . . . 1 . . . . . . . . . Data Loss (minor) 4 | . . . . . 1 . . 2 . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 501 | . . . . 197 232 . . 34 38 . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 501 | . . . . 197 232 . . 34 38 . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 338 | . 10 11 16 1 13 . . 269 9 . . 338 128 Average Temperature 95 | . 5 4 6 1 13 . . 146 5 . . 166 73 Received Heat Transfer 1131 | . 87 147 369 54 42 . . . 81 . . 243 108 Effects 2 | . . . . . . . . . . . . 2 . Interference 1 | . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res DSF Res Qua Peak Influence 459 | . 62 358 272 421 459 148 88 273 270 58 58 315 261 Initial 137 | . . 22 118 105 118 133 43 53 115 58 38 28 137 Average 195 | . 45 186 108 269 298 140 67 126 139 58 44 153 216 Maximum Alert Level 2 | . . 1 1 2 2 . . 1 1 . . 1 1 Low Security (%) 50 | 100 100 45 89 22 19 100 100 93 86 100 100 53 33 Level 1 44 | . . 54 10 64 64 . . 6 13 . . 46 66 Level 2 5 | . . . . 13 15 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 27 | . . 3 2 6 5 . . 1 5 . 1 1 3 Investigation 19 | . . 1 2 5 4 . . 1 4 . . 1 1 Extermination 1 | . . . . 1 . . . . . . . . . Reinforcement 5 | . . 2 . . . . . . . . 1 . 2 Assault 1 | . . . . . . . . . 1 . . . . Garrison 1 | . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . 1 . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res DSF Res Qua Distress Signals 20 | . . 5 2 2 4 . . 1 4 . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 198 | . 5 20 16 30 15 1 5 19 38 . 4 24 21 Peak Tracking Total 19 | . 2 7 8 9 5 1 5 12 19 . 3 13 11 Tactical Retreats 31 | . . . 2 7 4 . . 4 6 . 1 5 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res DSF Res Qua Traps Triggered 8 | . . . . 1 2 1 . . . . 4 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res DSF Res Qua Machines Disabled 3 | . . . . . . . . . . . . . 3 Max in Single Turn 1 | . . . . . . . . . . . . . 1 Garrison Access 4 | . . . 1 . . . . . 2 1 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res DSF Res Qua Machines Accessed 51 | . . 2 5 14 12 . . 6 6 2 . 1 3 Terminals 27 | . . 2 4 5 7 . . 3 3 1 . . 2 Fabricators 5 | . . . . 3 1 . . . 1 . . . . Repair Stations 10 | . . . . 4 2 . . 3 . . . . 1 Recycling Units 2 | . . . . 1 . . . . 1 . . . . Scanalyzers 3 | . . . . 1 1 . . . . . . 1 . Garrison Access 4 | . . . 1 . 1 . . . 1 1 . . . Total Hacks 110 | . . 4 13 31 22 . . 10 16 2 . 4 8 Successful 60 | . . 2 6 14 14 . . 8 10 2 . 1 3 Failed 50 | . . 2 7 17 8 . . 2 6 . . 3 5 Catastrophic 6 | . . 1 1 2 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 20 | . . . 3 8 7 . . 1 1 . . . . Terminals 51 | . . 4 10 9 12 . . 3 9 1 . . 3 Fabricators 12 | . . . . 8 2 . . . 2 . . . . Repair Stations 26 | . . . . 10 4 . . 7 . . . . 5 Recycling Units 6 | . . . . 2 . . . . 4 . . . . Scanalyzers 8 | . . . . 2 2 . . . . . . 4 . Garrison Access 7 | . . . 3 . 2 . . . 1 1 . . . Terminal Hacks 18 | . . 2 4 1 4 . . 2 3 1 . . 1 Record 3 | . . . 2 . 1 . . . . . . . . Robot Analysis 2 | . . 1 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 Open DSF 4 | . . . . . 2 . . 1 . 1 . . . Level Access Points 1 | . . . . . . . . 1 . . . . . Alert Level 3 | . . . . 1 1 . . . 1 . . . . Unreport Threat 3 | . . . 1 . . . . . 2 . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 8 | . . . . 4 2 . . . 2 . . . . Load Schematic 4 | . . . . 2 1 . . . 1 . . . . Build 4 | . . . . 2 1 . . . 1 . . . . Repair Station Hacks 14 | . . . . 4 3 . . 5 . . . . 2 Scan Component 9 | . . . . 3 1 . . 3 . . . . 2 Repair 4 | . . . . 1 1 . . 2 . . . . . Refit 1 | . . . . . 1 . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . 4 . . . . Process 2 | . . . . . . . . . 2 . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . Scanalyzer 5 | . . . . 2 2 . . . . . . 1 . Insert Component 3 | . . . . 1 1 . . . . . . 1 . Analyze 2 | . . . . 1 1 . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . . . 1 1 . . . Seal Access 3 | . . . 1 . . . . . 1 1 . . . Unauthorized Hacks 8 | . . . 1 3 3 . . 1 . . . . . Terminals 8 | . . . 1 3 3 . . 1 . . . . . Botnet 8 | . . . 1 3 3 . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 35 | . . 1 5 10 8 . . 2 5 . . 1 3 Full Trace Events 18 | . . . 2 5 4 . . 1 4 . . 1 1 Feedback Events 2 | . . . . 1 . . . . 1 . . . . Corruption 2 | . . . . 1 . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 438 | . . . . 134 152 . . . 152 . . . . Total Part Build Rating 8 | . . . . 8 . . . . . . . . . Parts Repaired 4 | . . . . 1 1 . . 2 . . . . . Time 338 | . . . . 88 70 . . 180 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 50 | . . . . . . . . . 50 . . . . Retrieved Matter 50 | . . . . . . . . . 50 . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 1 . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . . . . . . Parts Damaged 2 | . . . . 1 1 . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res DSF Res Qua Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res DSF Res Qua Total Allies 1 | . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . 1 . . . . . . Highest-Rated Group 31 | . . . . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res DSF Res Qua Robot Analysis Total 2 | . . 1 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res DSF Res Qua Turns Passed 3369 | 65 155 502 196 961 383 12 35 303 191 19 51 228 268 Spaces Moved 6042 | 41 151 515 349 1547 842 30 124 839 552 50 64 470 468 Core 112 | 5 . 2 . . . . . . . . . . 105 Treads 9 | . . . . . . . . . . . . . 9 Legs 138 | 36 29 73 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 370 | . 122 248 . . . . . . . . . . . Flight 5413 | . . 192 349 1547 842 30 124 839 552 50 64 470 354 Fastest Speed 25 | 50 56 37 26 26 26 25 25 25 27 34 32 33 39 Average Speed 34 | 111 69 62 28 26 28 25 25 27 28 34 35 37 46 Slowest Speed 300 | 120 120 136 31 29 100 25 25 32 34 34 39 119 300 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 14 | . . 1 4 . . . . . . . . 3 6 Cave-ins Triggered . | . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 30 | 4 18 56 38 32 24 2 87 23 23 2 73 11 33 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 . . 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 52 | . . . . 18 10 . . 9 9 . . 6 . Terrain Destroyed 67 | . . 10 . 18 10 . . 9 9 . . 6 5 Melee 46 | . . . . 18 10 . . 9 9 . . . . Projectile 11 | . . . . . . . . . . . . 6 5 AOE 10 | . . 10 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res DSF Res Qua Total 6977 | 57 178 611 396 2022 946 34 127 885 570 50 89 506 506 Wait 505 | 9 8 8 2 375 51 . . 17 2 . . 13 20 Move 6002 | 40 150 512 340 1546 841 30 123 838 551 49 63 463 456 Hop 14 | . . 1 4 . . . . . . . . 3 6 Pick Up 35 | 2 4 8 5 5 7 . 1 2 1 . . . . Fast Attach 69 | 6 3 7 6 7 5 1 1 6 1 1 8 7 10 Attach 20 | . . . 5 1 3 2 . . . . 3 2 4 Detach 22 | . 2 . 2 2 . 1 1 4 1 . 3 2 4 Swap 19 | . . 9 2 5 1 . . . . . . 2 . Drop 60 | . . 20 7 10 9 . 1 3 2 . 1 5 2 Fire 91 | . 11 46 21 . . . . . . . . 9 4 Melee 111 | . . . 2 53 29 . . 15 12 . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 29 | . . . . 18 . . . . . . 11 . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -5/Waste -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory -3/Research -3/DSF -2/Research -2/Quarantine History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 5) 220 | -10/Materials | Identified exit to Materials 221 | -10/Materials | Entered another Materials area 221 | -9/Materials | Evolved 2 slots: Utility x2 335 | -9/Materials | Build established: Mutant 386 | -9/Materials | Discovered new exit (range 3) 387 | -9/Materials | Identified exit to Mines 600 | -9/Materials | Discovered exit to Mines (range 15) 720 | -9/Materials | Discovered new exit (range 9) 723 | -9/Materials | Identified exit to Materials 723 | -9/Materials | Entered another Materials area 723 | -8/Materials | Evolved 2 slots: Propulsion x2 915 | -8/Materials | Discovered new exit (range 15) 918 | -8/Materials | Identified exit to Factory 919 | -8/Materials | Entered Factory 919 | -7/Factory | Evolved 2 slots: Utility x2 1056 | -7/Factory | Discovered new exit (range 15) 1064 | -7/Factory | Identified exit to Lower Caves 1081 | -7/Factory | Build established: Sprinter 1408 | -7/Factory | Fabricated Cld. VTOL Module (x1) 1568 | -7/Factory | Fabricated Cld. VTOL Module? 1785 | -7/Factory | Discovered new exit (range 15) 1788 | -7/Factory | Identified exit to Factory 1858 | -7/Factory | Repaired Broken Cld. VTOL Module? 1880 | -7/Factory | Entered another Factory area 1880 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2059 | -6/Factory | Discovered new exit (range 17) 2065 | -6/Factory | Identified exit to Factory 2148 | -6/Factory | Repaired Cld. VTOL Module? 2230 | -6/Factory | Search patrols dispatched 2257 | -6/Factory | Garrison activated, responded to threat 2263 | -6/Factory | Entered another Factory area 2263 | -5/Factory | Evolved 2 slots: Propulsion x2 2275 | -5/Factory | Sucked down chute 2275 | -5/Factory | Entered Waste 2276 | -5/Waste | Met a frightened Derelict 2281 | -5/Waste | Spotted C-40 Crusher 2287 | -5/Waste | Spotted C-40 Crusher 2290 | -5/Waste | EMP discharged 2291 | -5/Waste | Spotted C-40 Crusher 2293 | -5/Waste | Spotted C-40 Crusher 2295 | -5/Waste | Spotted C-40 Crusher 2296 | -5/Waste | Spotted C-40 Crusher 2303 | -5/Waste | Discovered new exit (range 14) 2309 | -5/Waste | Identified exit to Factory 2310 | -5/Waste | Entered Factory 2316 | -5/Factory | Discovered new exit (range 19) 2321 | -5/Factory | Identified exit to Upper Caves 2324 | -5/Factory | Identified exit to Factory 2446 | -5/Factory | Repaired Broken Biomechanical Wings? 2450 | -5/Factory | Found Prototype Processor 2489 | -5/Factory | Repaired Biomechanical Wings? 2613 | -5/Factory | Entered another Factory area 2613 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2761 | -4/Factory | Spotted B-86 Titan 2802 | -4/Factory | Discovered new exit (range 9) 2804 | -4/Factory | Identified exit to Research 2804 | -4/Factory | Entered Research 2804 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2822 | -3/Research | Identified exit to DSF 2823 | -3/Research | Entered DSF 2831 | -3/DSF | Lost 5 parts (1p2n1u1w) 2849 | -3/DSF | Additional patrols routed to DSF 2860 | -3/DSF | Discovered new exit (range 19) 2873 | -3/DSF | Identified exit to Research 2874 | -3/DSF | Entered Research 2874 | -2/Research | Evolved 2 slots: Utility x2 3057 | -2/Research | Identified Exp. Targeting Computer 3085 | -2/Research | Build established: Mutant 3097 | -2/Research | Lost 8 parts (1p2n4u1w) 3098 | -2/Research | Discovered new exit (range 12) 3102 | -2/Research | Identified exit to Quarantine 3102 | -2/Research | Entered Quarantine 3125 | -2/Quarantine | Found Alien Energy Cannon 3125 | -2/Quarantine | Identified Core Cannon 3179 | -2/Quarantine | Found Alien Artifact 3179 | -2/Quarantine | Identified Core Reset Matrix 3179 | -2/Quarantine | Used Core Reset Matrix 3183 | -2/Quarantine | Detected hypermatrix surge 3183 | -2/Quarantine | Sensed 15 artifacts in vicinity 3196 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 3196 | -2/Quarantine | Warped through subspace 3247 | -2/Quarantine | Found Subatomic Replicator 3270 | -2/Quarantine | Met incapacitated Sigix Warrior 3270 | -2/Quarantine | Lockdown squad dispatched 3292 | -2/Quarantine | Released all parts (7) 3301 | -2/Quarantine | Core integrity fell below 50% 3314 | -2/Quarantine | Core integrity fell below 20% 3321 | -2/Quarantine | Lost 7 parts (3n3u1w) 3337 | -2/Quarantine | Released all parts (2) 3370 | -2/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 03311_ System corrupted: Heat flow error (+199). 03311_ Penetrated by Slug. 03314_ P-80 Master resets P-80 Master, system corruption cleaned. 03314_ Penetrated by Slug. 03316_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 03319_ Acquired Unknown Treads. 03319_ Identified Arm. Medium Treads. 03326_ Acquired Unknown Treads. 03326_ Identified Adv. Heavy Siege Treads. 03326_ Slug penetrates Wall. 03331_ Wall collapses. 03336_ Slug penetrates Repair Station. 03337_ Released Adv. Heavy Siege Treads. 03337_ Released Arm. Medium Treads. 03355_ Slug penetrates Ion Accelerator. 03358_ >X LIMIJJTUIHU%/JRSLD1J=TO 03363_ Penetrated by Slug. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###########???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# """"@ #???????????????????? | | ???????????????##### "!"" #???????????????????? | | ???????????????# # """" #???????????????????? | | ???????????????# g c"" #???????????????????? | | ???????????????# # p""p #???????????????????? | | ???????????????# # #???????????????????? | | ?????????!?????# # #???????????????????? | | ???????????????# ###########???????????????????? | | ???????????????# #?????????????????????????????? | | ???????##+###### ###### #?????????????????????? | | ???????# = #?????????????????????? | | ???????# #######??????????????????????? | | ???????# [#????????????????????????????? | | ???????+ """ """ #??#####?????????????????????? | | ???????# """ """ #? ??????????????????????? | | ???????# """ """ #?""""" #???????????????????? | | ???????# """ """ # ""T"" #???????????????????? | | ???????# """ """ # =#???????????????????? | | ???????# + #???????????????????? | | ???????# ! # """"" #???????????????????? | | #?#######+##### #= """""?????????????????????? | | #?# ## ##? """"??????????????????????? | | #?# " " ## #?? ??????????????????????? | | #?# """ """ ## #???#####?????????????????????? | | ### " " ## #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 45 Energy Capacity 1000 Matter Stores 300 Matter Capacity 450 Sight Range 22 Terrain Scan Density 310 Power Amplification 20 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 50 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 12 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -7/Factory Cld. VTOL Module | x1 | -7/Factory Alien Tech Used ----------------- Core Cannon Core Reset Matrix High-powered Transdimensional Reconstructor Subatomic Replicator Achievements -------------- Achiever False Reunion Quantum Hacking Subspace Traveler True Hacker Watch This! Challenges ------------ None Game ------ Seed WeaponsSystemBattery Manual? 0 Play Time 01:42:25 Cumulative 21.9 hours Start 2024.06.01 @ 01:15:13 End 2024.06.08 @ 23:07:32 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 0 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 8% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a1c3184-d6bc-4006-99fe-274346f4faba