Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.19 @ 16:00:34

Player: kerapace

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (310)      310
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-875)               -875
              TOTAL SCORE: -60

 Bonus
-------
Friendly Fire              -875

 Cogmind 
---------
Core Integrity             0/250
Matter                     280/300
Energy                     23/250
System Corruption          0%
Temperature                Cool (34)
Movement                   Treading (180) Ox1
Location                   -10/Mines

 Parts 
-------
>              --- POWER (1) --------
               Ion Engine
>              --- PROPULSION (2) ---
         Light Treads
>              --- UTILITY (2) ------
         Large Storage Unit
         Large Storage Unit
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (16) ---
               Ion Engine
               Carbon-fiber Leg
      Improved Heat Sink
      Advanced Heat Sink
         Small Storage Unit
         Small Storage Unit
               YI-UF0's Bottomless Matter Pit
               Visual Processing Unit
  Experimental Sensor Array
               Hacking Suite
               Assault Rifle
               Grenade Launcher
               Mining Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON -----------
     Small Laser
           Beam Cannon
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
     Light Ion Engine
   Compact Wheel
  Improved Heat Sink
  Advanced Heat Sink
     Small Storage Unit
     Small Storage Unit
           YI-UF0's Bottomless Matter Pit
           Visual Processing Unit
           Hacking Suite
           Beam Cannon
           Beam Cannon
           Assault Rifle
           Grenade Launcher
           Mining Laser
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 6   8   7   
  Power                    4    | 1   1   2   
    Engine                 4    | 1   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   1   .   
    Treads                 2    | 1   1   .   
    Leg                    .    | .   .   .   
    Wheel                  1    | 1   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 .    | .   .   .   
    Storage                4    | 1   3   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   3   5   
    Energy Gun             3    | .   2   1   
    Energy Cannon          4    | .   1   3   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   2   6   
  Power                    1    | .   .   1   
  Propulsion               2    | .   1   1   
  Utility                  .    | .   .   .   
  Weapon                   5    | .   1   4   
  Highest Loss Streak      6    | .   2   6   
Average Slot Usage (%)     97   | .   94  99  
  Engine                   13   | .   14  13  
  Treads                   26   | .   24  28  
  Wheel                    1    | .   2   .   
  Storage                  26   | .   24  28  
  Energy Gun               11   | .   11  11  
  Energy Cannon            9    | .   5   14  
  Ballistic Gun            5    | .   10  .   
Naked Turns                .    | .   .   .   
Heaviest Build             48   | 13  41  48  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 16   | 6   16  16  
  Average Capacity         13   | 5   12  16  
  Most Carried             16   | 5   14  16  
  Average Carried          11   | 3   8   15  
  Final Capacity           16   | 6   16  16  
  Final Carried            14   | 4   14  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           496  | 227 229 40  
  Remotely                 .    | .   .   .   
Salvage Created            700  | .   558 142 
  Parts                    32   | .   27  5   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  9    | .   7   2   
  Guns                     5    | .   5   .   
  Cannons                  3    | .   2   1   
  AOE                      1    | .   .   1   
Classes Destroyed          6    | .   5   1   
  Hauler                   1    | .   1   .   
  Recycler                 2    | .   2   .   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Grunt                    7    | .   7   .   
  Assembled                2    | .   .   2   
Best Kill Streak           5    | .   5   2   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   
  YI-UF0 (-10/Mines)

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1270 | .   574 696 
  Core                     258  | .   130 128 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              50   | .   39  11  
  Largest                  2    | .   2   2   
  Hottest                  120  | .   100 120 
Shots Fired                93   | .   72  21  
  Gun                      68   | .   62  6   
  Cannon                   24   | .   10  14  
  Launcher                 1    | .   .   1   
  Special                  .    | .   .   .   
  Kinetic                  42   | .   42  .   
  Thermal                  50   | .   30  20  
  Explosive                1    | .   .   1   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         12   | .   12  6   
  Robot Miss Streak        4    | .   4   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        3    | .   3   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           62   | .   48  14  
  Core Hits                31   | .   23  8   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           945  | .   682 263 
  Guns                     611  | .   544 67  
  Cannons                  295  | .   138 157 
  Explosions               39   | .   .   39  
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  387  | .   387 .   
  Thermal                  519  | .   295 224 
  Explosive                39   | .   .   39  
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            17   | .   17  .   
  Projectiles              17   | .   17  .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        198  | .   186 198 
  Average Temperature      67   | .   61  75  
  Received Heat Transfer   321  | .   321 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             2    | .   2   .   
  Heat Transferred         1165 | .   682 483 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             197  | .   197 10  
  Initial                  10   | .   .   10  
  Average                  44   | .   86  7   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              16   | .   13  3   
  Peak Tracking Total      5    | .   5   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 6    | .   6   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   6   .   
  Successful               2    | .   2   .   
  Failed                   4    | .   4   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   4   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Prototype ID Bank        1    | .   1   .   
  Disarm Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1203 | 77  579 547 
Spaces Moved               585  | 46  261 278 
  Core                     1    | 1   .   .   
  Treads                   553  | 35  240 278 
  Legs                     .    | .   .   .   
  Wheels                   31   | 10  21  .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  160 
  Average Speed            168  | 140 161 179 
  Slowest Speed            180  | 160 180 180 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       26   | 4   37  38  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 5    | .   .   5   
Terrain Destroyed          5    | .   .   5   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      5    | .   .   5   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      704  | 56  343 305 
  Wait                     28   | .   28  .   
  Move                     583  | 45  260 278 
  Hop                      .    | .   .   .   
  Pick Up                  18   | 5   8   5   
  Fast Attach              7    | 5   2   .   
  Attach                   5    | 1   1   3   
  Detach                   .    | .   .   .   
  Swap                     9    | .   5   4   
  Drop                     4    | .   .   4   
  Fire                     50   | .   39  11  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 1 exit: [*Exi])

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 16)
   78 | -11/Scrapyard | Entered Materials
  244 | -10/Materials | Discovered new exit (range 7)
  308 | -10/Materials | Build established: Mutant
  355 | -10/Materials | Discovered new exit (range 16)
  582 | -10/Materials | Core integrity fell below 50%
  657 | -10/Materials | Entered Mines
  660 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  688 | -10/Mines     | Destroyed YI-UF0
  700 | -10/Mines     | Found Prototype Storage
  751 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  751 | -10/Mines     | Discovered new exit (range 5)
  892 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  896 | -10/Mines     | Found Prototype Device
  968 | -10/Mines     | Assembled infested the area
 1201 | -10/Mines     | Core integrity fell below 20%
 1204 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
00968_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
00977_ K-01 Serf collects debris.
01111_ as-04895 destroyed.
01114_ Acquired 10 matter.
01121_ as-22648 destroyed.
01137_ Acquired 19 matter.
01144_ Acquired 1 matter.
01149_ Dropped Lgt. Ion Engine.
01157_ Acquired Carbon-fiber Leg.
01188_ The unstable cave ceiling collapses. <x2>
01191_ Imp. Deuterium Engine destroyed.
01192_ Beam Cannon destroyed.
01195_ The unstable cave ceiling collapses.
01196_ Beam Cannon destroyed.
01198_ The unstable cave ceiling collapses. <x2>
01200_ Sml. Laser destroyed.
01201_ The unstable cave ceiling collapses. <x2>
01202_ Lgt. Treads destroyed.
01204_ Beam Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RagnarokProtonAccelerator
  Manual?         0
Play Time         00:09:33
  Cumulative      389.9 hours
  Start           2020.11.19 @ 15:51:32
  End             2020.11.19 @ 16:00:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          290
  Rogue           290
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           11/0/0/1/0/0/0/0/0
Lore%             75
Gallery%          77
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 800caa91-b674-4ff1-ae7d-dd77968ad806