Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.27 @ 19:53:11 Player: Scribs Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1988) 1988 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4863 Bonus ------- None Cogmind --------- Core Integrity 149/700 Matter 17/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Shock Absorption System > --- WEAPON (3) ------- Precision Rocket Launcher > --- INVENTORY (10) --- Nuclear Core Carbon-fiber Leg Improved Heat Sink Cooling System Small Storage Unit Light Armor Plating Medium Armor Plating Medium Insulated Plating Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Sensor Array Kinecellerator System Shield > --- WEAPON ----------- Pulse Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Reinforced Ion Engine Deuterium Engine Nuclear Core Carbon-fiber Leg VSS Leg Improved Heat Sink Cooling System Small Storage Unit Light Armor Plating Medium Armor Plating [Rating: 40] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Hackware System Shield Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Precision Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 3 | . . 1 . 2 . Weapon 1 | . . 1 . . . Parts Attached 59 | 6 1 20 17 5 10 Power 11 | 1 . 2 6 1 1 Engine 7 | 1 . 2 2 1 1 Core 4 | . . . 4 . . Reactor . | . . . . . . Propulsion 17 | 2 . 5 7 2 1 Treads . | . . . . . . Leg 17 | 2 . 5 7 2 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 1 6 3 2 5 Device 8 | . 1 2 1 2 2 Storage 2 | 1 . . 1 . . Processor . | . . . . . . Hackware 1 | . . . 1 . . Protection 7 | . . 4 . . 3 Artifact . | . . . . . . Weapon 13 | 2 . 7 1 . 3 Energy Gun 3 | 1 . 1 1 . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 7 | 1 . 5 . . 1 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 3 . . 1 Parts Lost 26 | . . 4 1 . 21 Power 5 | . . . . . 5 Propulsion 4 | . . . . . 4 Utility 9 | . . 2 . . 7 Weapon 8 | . . 2 1 . 5 Highest Loss Streak 10 | . . 4 1 . 10 To Critical Strikes . | . . . . . . Average Backups 8 | 1 3 7 9 10 8 Power 2 | . 1 1 2 3 1 Propulsion 1 | . . 2 1 2 1 Utility 3 | . . 2 4 5 5 Weapon . | . 2 1 . . . Tool/Special . | . . . . . . Unused Backups 10 | . . 4 3 1 2 Power 1 | . . . 1 . . Propulsion 2 | . . 2 . . . Utility 4 | . . . 1 1 2 Weapon 3 | . . 2 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 86 97 98 87 73 Engine 10 | . 14 11 10 7 10 Core 2 | . . . 7 7 1 Leg 22 | . 28 22 26 23 17 Device 7 | . 1 11 2 10 5 Storage 9 | . 14 11 9 7 7 Hackware 4 | . . . 8 7 6 Protection 7 | . . 10 7 . 9 Energy Gun 6 | . 14 7 7 7 1 Energy Cannon 3 | . . 8 . . . Ballistic Gun 14 | . 14 14 18 15 6 Peak Build Rating 40 | 6 7 18 29 40 40 Average Rating 20 | 4 6 13 24 32 29 On Entrance 16 | . 6 7 18 29 40 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 61 | 14 15 30 43 38 61 Greatest Support 39 | 20 20 20 35 39 39 Greatest Overweight (x) 10 | 2 . 1 1 . 10 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 Most Carried 10 | 2 6 8 10 10 10 Average Carried 8 | 1 3 7 9 10 8 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 2 5 8 10 10 8 Class Distribution -------------------- 30% | Scavenger-Tank 19% | Hacker-Mutant 18% | Tank 11% | Hacker-Skirmisher 8% | Mutant 6% | Scavenger-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 1381 | 175 72 410 292 . 432 Remotely . | . . . . . . Salvage Created 2002 | . 72 768 642 . 520 Parts 114 | . 5 55 31 . 23 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 56 | . 4 22 11 . 19 Guns 35 | . 4 13 11 . 7 Cannons 17 | . . 9 . . 8 AOE 4 | . . . . . 4 Classes Destroyed 9 | . 2 3 3 . 1 Worker 2 | . . 1 . . 1 Recycler 1 | . . . 1 . . Swarmer 21 | . 3 10 . . 8 Grunt 20 | . 1 6 7 . 6 Brawler 1 | . . . 1 . . Duelist 1 | . . 1 . . . Sentry 11 | . . 5 2 . 4 Hunter 1 | . . . 1 . . Programmer 1 | . . . . . 1 Best Kill Streak 8 | . 3 8 4 . 5 Combat Bots Only 7 | . 3 7 4 . 5 Max Kills in Single Turn 3 | . 1 2 1 . 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 672 | . 11 146 66 2 447 Missed 180 | . 2 37 15 . 126 Hits 492 | . 9 109 51 2 321 Melee 2 | . . 1 1 . . Projectile 490 | . 9 108 50 2 321 Critical Strikes 8 | . . 3 2 . 3 Damage Taken 4189 | . 61 914 628 23 2563 Core 731 | . 7 81 92 11 540 Absorbed by Shields . | . . . . . . Redirected to Shielding 6 | . . 6 . . . Ignored by Resistances 1331 | . 20 281 180 6 844 Regen/Repaired (Parts) 198 | . . . . . 198 Core Remaining (%) 89 | 100 97 79 83 . . Volleys Fired 155 | . 8 53 41 . 53 Largest 3 | . 2 3 3 . 3 Hottest 130 | . 70 130 102 . 109 Shots Fired 349 | . 16 141 95 . 97 Gun 262 | . 16 91 95 . 60 Cannon 82 | . . 50 . . 32 Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 218 | . 8 59 72 . 79 Thermal 126 | . 8 82 23 . 13 Explosive 5 | . . . . . 5 Electromagnetic . | . . . . . . Robot Hit Streak 48 | . 8 19 48 . 21 Robot Miss Streak 2 | . 1 2 2 . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 250 | . 13 78 81 . 78 Core Hits 113 | . 5 34 33 . 41 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 2 . 1 . 5 Burn 2 | . 2 . . . . Destroy 1 | . . . 1 . . Blast 5 | . . . . . 5 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4792 | . 161 1272 1189 . 2170 Guns 2840 | . 161 705 1189 . 785 Cannons 1374 | . . 561 . . 813 Explosions 560 | . . . . . 560 Melee . | . . . . . . Ramming 18 | . . 6 . . 12 Kinetic 2891 | . 75 473 897 . 1446 Thermal 1323 | . 86 793 292 . 152 Explosive 560 | . . . . . 560 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Message Errors 1 | . . . . . 1 Matter Fused 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 38 | . . . . . 38 Projectiles 21 | . . . . . 21 Explosions 17 | . . . . . 17 Melee . | . . . . . . Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary 2 | . . . . . 2 Self-Inflicted Damage 8 | . . . . . 8 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed 5 | . . 1 . . 4 Kicked 5 | . . 1 . . 4 Crushed . | . . . . . . Highest Temperature 545 | . 45 320 324 . 545 Average Temperature 103 | . 23 101 132 . 96 Received Heat Transfer 1443 | . 24 369 405 . 645 Effects 16 | . . . 4 . 12 Shutdowns 3 | . . . . . 3 Energy Bleed 6 | . . . 2 . 4 Interference 2 | . . . 2 . . Matter Decay 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 1 . . 1 Heat Transferred 3330 | . 407 1850 740 . 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Maximum Alert Level 1 | . . 1 . . 1 Low Security (%) 87 | 100 100 74 100 100 90 Level 1 12 | . . 25 . . 9 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 309 | . 80 277 100 . 309 Initial 21 | . . 21 20 . . Average 67 | . 29 113 33 . 69 Influence Increases 1848 | . 115 654 360 . 719 Destroy 0b10 Robot/C 1120 | . 80 440 220 . 380 Destroy 0b10 Robot/NC 15 | . . 5 5 . 5 Destroy Leader 260 | . 20 110 50 . 80 Successful Hack 26 | . . 6 14 . 6 Disable Machine 36 | . . . 9 . 27 Destroy Structure 76 | . . 3 2 . 71 Lose Combat Pursuer 315 | . 15 90 60 . 150 Influence Decreases 1589 | . 55 657 417 . 460 Entered New Map 76 | . . 39 37 . . Time Decay 1193 | . 55 527 350 . 261 Lost Part 249 | . . 40 10 . 199 Purge Threat 71 | . . 51 20 . . Squads Dispatched 8 | . 1 1 2 1 3 Investigation 2 | . 1 . 1 . . Extermination 2 | . . . . 1 1 Reinforcement 4 | . . 1 1 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 4 | . 1 . 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 7 31 18 1 28 Peak Tracking Total 10 | . 3 10 4 1 8 Tactical Retreats 10 | . 1 2 3 . 4 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 3 | . . 1 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 4 | . . . 1 . 3 Max in Single Turn 2 | . . . 1 . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 11 | . 1 5 3 . 2 Terminals 9 | . 1 4 3 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 31 | . 3 9 12 . 7 Successful 17 | . . 5 5 . 7 Failed 14 | . 3 4 7 . . Catastrophic 4 | . 2 2 . . . Database Lockouts . | . . . . . . Manual 11 | . 3 6 2 . . Terminals 23 | . 3 7 12 . 1 Fabricators . | . . . . . . Repair Stations 6 | . . . . . 6 Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . . 3 5 . 1 Record 1 | . . 1 . . . Part Schematic 1 | . . 1 . . . Open Door 1 | . . . . . 1 Level Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Unreport Threat 3 | . . 1 2 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . . . 6 Scan Component 3 | . . . . . 3 Repair 3 | . . . . . 3 Recycling Unit Hacks 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 2 1 . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 3 | . . . . . 3 Time 108 | . . . . . 108 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . 1 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Active Infowar (turns) 676 | . . . 113 409 154 Sensors 676 | . . . 113 409 154 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 3678 | 68 176 1443 887 409 695 Spaces Moved 1726 | 46 84 640 369 350 237 Core 7 | 6 . . . . 1 Treads . | . . . . . . Legs 1719 | 40 84 640 369 350 236 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 100 90 Average Speed 159 | 124 120 186 174 109 160 Slowest Speed 550 | 190 120 190 190 120 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 22 44 31 8 46 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 88 | . . . . . 88 Melee . | . . . . . . Projectile 7 | . . . . . 7 AOE 81 | . . . . . 81 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 2358 | 53 143 785 546 376 455 Wait 333 | . 47 44 86 15 141 Move 1721 | 45 83 639 368 349 237 Hop . | . . . . . . Pick Up 27 | 2 4 10 9 2 . Fast Attach 33 | 6 . 7 3 2 15 Attach 13 | . 1 5 4 . 3 Detach 5 | . . 2 2 . 1 Swap 24 | . . 8 12 4 . Drop 39 | . . 16 19 4 . Fire 155 | . 8 53 41 . 53 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . . 1 . . 4 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 3 | . . . 2 . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 16) 245 | -10/Materials | Entered another Materials area 245 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 554 | -9/Materials | Build established: Tank 961 | -9/Materials | Lost 4 parts (2u2w) 987 | -9/Materials | Destroyed 7 combat bots 1444 | -9/Materials | Discovered new exit (range 11) 1452 | -9/Materials | Build established: Scavenger-Tank 1688 | -9/Materials | Entered another Materials area 1688 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2027 | -8/Materials | Identified exit to Factory 2575 | -8/Materials | Entered Factory 2575 | -7/Factory | Evolved 2 slots: Utility x2 2822 | -7/Factory | Build established: Hacker-Skirmisher 2859 | -7/Factory | Discovered new exit (range 13) 2984 | -7/Factory | Entered Storage 3184 | -7/Storage | Lost 10 parts (3p1n3u3w) 3282 | -7/Storage | Repaired VSS Leg 3321 | -7/Storage | Repaired VSS Leg 3355 | -7/Storage | Repaired Rnf. Ion Engine 3376 | -7/Storage | Build established: Hacker-Mutant 3559 | -7/Storage | Core integrity fell below 50% 3586 | -7/Storage | Lost 6 parts (1p3u2w) 3679 | -7/Storage | Self-destructed Last Messages --------------- 03622_ Acquired VSS Leg. 03624_ Acquired Prc. Rocket Launcher. 03625_ System Shield destroyed. 03627_ Acquired Rnf. Ion Engine. 03630_ VSS Leg destroyed. 03630_ G-47 Trooper destroyed. 03631_ System corrupted: Energy discharge (-17). 03632_ G-47 Trooper destroyed. 03632_ Destroyed Aluminum Leg. 03632_ G-47 Trooper destroyed. 03632_ K-01 Serf destroyed. 03633_ The unstable cave ceiling collapses. 03638_ Door Terminal disabled. 03638_ Compression Vault explodes. 03643_ The unstable cave ceiling collapses. 03651_ 1RD&MUJPHM8GD0JECRVQJR 03667_ Acquired Shock Absorption System. 03672_ VSS Leg destroyed. 03678_ Rnf. Ion Engine destroyed. 03679_ K-01 Serf collects debris. 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Wheel | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- VSS Leg | 36% | -7/Storage VSS Leg | 38% | -7/Storage Rnf. Ion Engine | 38% | -7/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Sprinter Challenges ------------ None Game ------ Seed CloakingAuthchipSlayer Manual? 0 Play Time 00:36:07 Cumulative 43.5 hours Start 2025.10.27 @ 16:21:50 End 2025.10.27 @ 19:53:11 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 49 Rogue 0 Adventurer 49 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 31 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ccee89d8-9497-45be-bb5f-1c5ffa2c977b