Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.05 @ 20:19:57

Player: Minty

Result: Destroyed by Enhanced Grunt with Neutron Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (50)      250
Value Destroyed (1635)     1635
Prototype IDs (219)        4380
Alien Tech Used (0)        0
Bonus (1966)               1966
              TOTAL SCORE: 12231

 Bonus
-------
Follower Combat Kills      294
Met Data Miner             300
Used Data Conduit          3000
Friendly Fire              -1628

 Cogmind 
---------
Core Integrity             0/850
Matter                     293/300
Energy                     90/100
System Corruption          2%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -6/Data Miner

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (5) ------
   Advanced Targeting Computer
   Advanced Melee Analysis Suite
>           --- WEAPON (5) -------
  Makeshift Spear
>           --- INVENTORY (4) ----
   Improved Sensor Array

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
   Improved Treads
>           --- UTILITY ----------
      Large Storage Unit
   Advanced Targeting Computer
   Advanced Melee Analysis Suite
            Ghost Barrier
            Dynamic Insulation System
>           --- WEAPON -----------
            Battle Rifle
            Magnetic Acceleration Cannon
  Makeshift Spear
>           --- INVENTORY --------
   Improved Sensor Array
[Rating: 39]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Ghost Barrier
  Protection               Hardened Light Armor Plating
Weapon                     Improved Grenade Launcher
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Battle Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat 
Slots Evolved              8    | .   .   .   2   .   .   .   6   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   2   .   .   .   
  Weapon                   3    | .   .   .   1   .   .   .   2   .   .   .   
Parts Attached             51   | 6   2   10  3   .   6   4   3   6   10  1   
  Power                    7    | 1   .   2   .   .   .   1   .   1   2   .   
    Engine                 6    | 1   .   2   .   .   .   1   .   1   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               9    | 2   .   1   .   .   .   .   .   2   4   .   
    Treads                 4    | 2   .   1   .   .   .   .   .   .   1   .   
    Leg                    5    | .   .   .   .   .   .   .   .   2   3   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | 1   2   2   1   .   .   1   2   1   2   1   
    Device                 4    | .   1   1   .   .   .   1   .   .   1   .   
    Storage                3    | 1   1   1   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   
    Protection             3    | .   .   .   .   .   .   .   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   .   5   2   .   6   2   1   2   2   .   
    Energy Gun             12   | 2   .   5   .   .   2   1   1   1   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   .   
    Launcher               5    | .   .   .   1   .   4   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   2   .   .   .   .   1   
Parts Lost                 27   | .   .   3   .   .   .   3   .   11  4   6   
  Power                    5    | .   .   .   .   .   .   1   .   2   1   1   
  Propulsion               5    | .   .   .   .   .   .   .   .   2   2   1   
  Utility                  7    | .   .   1   .   .   .   1   .   3   .   2   
  Weapon                   10   | .   .   2   .   .   .   1   .   4   1   2   
  Highest Loss Streak      9    | .   .   2   .   .   .   2   .   9   2   6   
Average Slot Usage (%)     85   | .   97  99  100 100 99  94  73  60  51  66  
  Engine                   8    | .   14  14  11  11  11  10  6   1   .   6   
  Treads                   17   | .   28  28  22  22  22  22  13  5   .   6   
  Leg                      1    | .   .   .   .   .   .   .   .   2   12  .   
  Device                   9    | .   11  13  11  11  11  10  6   4   1   6   
  Storage                  10   | .   14  14  11  11  11  11  6   6   6   6   
  Processor                6    | .   .   .   11  11  11  11  6   6   7   13  
  Protection               3    | .   .   .   .   .   .   .   13  10  6   5   
  Energy Gun               13   | .   28  27  16  11  10  7   6   10  4   .   
  Energy Cannon            2    | .   .   .   5   11  10  .   .   .   .   .   
  Launcher                 6    | .   .   .   11  11  11  14  6   4   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   7   6   4   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   1   6   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             57   | 12  17  28  36  36  40  44  57  57  45  45  
  Greatest Support         55   | 40  40  40  40  40  40  40  40  40  55  23  
  Greatest Overweight (x)  18   | .   .   .   .   .   .   1   1   18  1   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   .   1   
Largest Inventory Capacity 10   | 6   8   10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 4   7   9   10  10  10  10  10  10  10  10  
  Most Carried             10   | .   3   10  9   9   10  10  7   6   5   4   
  Average Carried          7    | .   1   8   8   9   9   8   6   5   4   2   
  Final Capacity           10   | 6   8   10  10  10  10  10  10  10  10  4   
  Final Carried            10   | .   2   10  9   9   10  8   6   4   4   1   

 Class Distribution 
--------------------
 48% | Mutant
 16% | Scavenger-Mutant
 16% | Scavenger-Gunner
  6% | Gunner
  5% | Bomber
  4% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
 Scavenger-Gunner | -7/Zion
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
           Bomber | -6/Lower Caves
           Mutant | -6/Lower Caves
  Derelict-Mutant | -6/Data Miner

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  
-----------                Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat 
Matter Collected           1003 | 146 118 100 95  .   54  208 69  95  118 .   
  Remotely                 118  | .   118 .   .   .   .   .   .   .   .   .   
Salvage Created            1860 | .   320 258 243 .   .   223 31  466 289 30  
  Parts                    92   | .   18  19  14  .   .   8   4   19  9   1   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      40   | .   .   .   .   .   .   9   .   23  8   .   
  Prevented                5    | .   .   .   .   .   .   .   .   .   5   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat 
Combat Hostiles Destroyed  38   | .   5   7   3   .   .   12  .   6   5   .   
  Melee                    6    | .   1   .   .   .   .   .   .   3   2   .   
  Guns                     16   | .   4   7   2   .   .   .   .   1   2   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   1   .   
  AOE                      14   | .   .   .   1   .   .   12  .   1   .   .   
Classes Destroyed          11   | .   3   3   2   .   .   .   1   2   .   .   
  Worker                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Tunneler                 2    | .   .   1   .   .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 2    | .   1   .   1   .   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   1   .   .   .   .   .   .   .   
  Swarmer                  10   | .   .   3   .   .   .   7   .   .   .   .   
  Grunt                    23   | .   5   3   2   .   .   4   .   5   4   .   
  Sentry                   4    | .   .   1   1   .   .   1   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   1   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           10   | .   4   3   7   .   .   10  1   2   3   1   
  Combat Bots Only         10   | .   3   3   2   .   .   10  .   2   3   .   
Max Kills in Single Turn   3    | .   1   1   1   .   .   3   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   .   .   3   .   1   .   .   
  Melee                    1    | .   1   .   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   
  Data Miner (-6/Data Miner)

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  
Damage Taken               3788 | .    143  359  42   .    .    305  29   1570 826  514  
  Core                     1002 | .    10   43   32   .    .    44   25   515  143  190  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  .    78   .    .    .    81   .    .    .    .    
Volleys Fired              119  | .    18   27   12   .    .    11   4    15   29   3    
  Largest                  3    | .    2    2    3    .    .    2    2    3    1    2    
  Hottest                  197  | .    80   105  152  .    .    117  117  197  69   78   
Shots Fired                198  | .    35   46   29   .    .    12   7    34   29   6    
  Gun                      156  | .    35   46   12   .    .    1    4    29   26   3    
  Cannon                   16   | .    .    .    10   .    .    .    .    .    3    3    
  Launcher                 26   | .    .    .    7    .    .    11   3    5    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    .    .    .    .    3    6    
  Thermal                  144  | .    17   45   22   .    .    1    4    29   26   .    
  Explosive                26   | .    .    .    7    .    .    11   3    5    .    .    
  Electromagnetic          19   | .    18   1    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    8    9    4    .    .    5    4    16   5    5    
  Robot Miss Streak        3    | .    2    2    2    .    .    1    1    2    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           133  | .    18   29   13   .    .    5    5    38   20   5    
  Core Hits                112  | .    10   14   11   .    .    34   5    25   9    4    
  Critical Hits            2    | .    .    .    1    .    .    .    .    .    .    1    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              27   | .    .    .    .    .    .    .    4    18   3    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 14   | .    .    .    .    .    .    .    4    10   .    .    
  Piercing                 13   | .    .    .    .    .    .    .    .    8    3    2    
  Sneak Attacks            4    | .    .    .    .    .    .    .    .    3    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4951 | .    237  383  657  .    .    1408 134  1478 497  157  
  Guns                     1587 | .    228  377  88   .    .    22   23   458  343  48   
  Cannons                  193  | .    .    .    71   .    .    .    .    .    90   32   
  Explosions               2352 | .    .    .    498  .    .    1386 111  357  .    .    
  Melee                    804  | .    .    .    .    .    .    .    .    663  64   77   
  Ramming                  15   | .    9    6    .    .    .    .    .    .    .    .    
  Kinetic                  170  | .    .    .    .    .    .    .    .    .    90   80   
  Thermal                  1454 | .    84   365  159  .    .    22   23   458  343  .    
  Explosive                2352 | .    .    .    498  .    .    1386 111  357  .    .    
  Electromagnetic          156  | .    144  12   .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 548  | .    .    .    .    .    .    .    .    548  .    .    
  Piercing                 256  | .    .    .    .    .    .    .    .    115  64   77   
Highest Corruption         2    | .    .    .    .    .    .    .    2    2    2    2    
  Average Corruption       2    | .    .    .    .    .    .    .    2    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  24   | .    .    .    .    .    .    .    3    6    12   3    
    Message Errors         7    | .    .    .    .    .    .    .    .    1    6    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    1    2    .    
    Energy Discharges      7    | .    .    .    .    .    .    .    1    2    2    2    
    Data Loss (minor)      6    | .    .    .    .    .    .    .    2    2    1    1    
    Targeting Errors       1    | .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            250  | .    .    .    73   .    .    77   .    100  .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               161  | .    .    .    73   .    .    77   .    11   .    .    
  Melee                    89   | .    .    .    .    .    .    .    .    89   .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      169  | .    .    .    32   .    .    39   13   85   .    .    
  Shots                    5    | .    .    .    1    .    .    1    1    2    .    .    
  Rammed                   10   | .    7    3    .    .    .    .    .    .    .    .    
Targets Rammed             11   | .    8    3    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        254  | .    96   81   150  .    191  .    .    201  254  48   
  Average Temperature      48   | .    35   32   47   .    97   .    .    71   50   27   
  Received Heat Transfer   1287 | .    78   147  6    .    .    72   6    588  324  66   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             4    | .    .    .    1    .    .    .    .    1    2    .    
  Heat Transferred         3028 | .    200  822  370  .    .    37   37   896  666  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat 
Peak Influence             185  | .   185 105 124 48  .   .   90  .   .   .   
  Initial                  72   | .   .   72  .   48  .   .   .   .   .   .   
  Average                  46   | .   65  48  25  48  .   .   43  .   .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   .   100 .   .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   2   1   .   .   .   1   1   .   .   .   
  Investigation            3    | .   1   1   .   .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat 
Distress Signals           1    | .   .   .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              66   | .   9   9   7   .   .   13  3   14  8   3   
  Peak Tracking Total      10   | .   2   2   3   .   .   10  2   4   3   3   
  Tactical Retreats        8    | .   .   2   .   .   .   .   .   4   2   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat 
Traps Triggered            2    | .   .   .   .   .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   .   .   .   3   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   .   .   .   3   
  Triggered                3    | .   .   .   .   .   .   .   .   .   3   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat 
Machines Disabled          5    | .   .   .   3   .   .   2   .   .   .   .   
  Max in Single Turn       2    | .   .   .   2   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat 
Machines Accessed          10   | .   2   1   .   .   .   1   2   1   .   3   
  Terminals                4    | .   2   .   .   .   .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                33   | .   3   1   .   .   .   5   3   1   .   20  
  Successful               31   | .   2   1   .   .   .   5   2   1   .   20  
  Failed                   2    | .   1   .   .   .   .   .   1   .   .   .   
    Catastrophic           2    | .   1   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   4   .   .   .   .   .   3   .   .   .   
  Terminals                9    | .   3   .   .   .   .   5   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             29   | .   1   1   .   .   .   5   1   1   .   20  
  Record                   7    | .   .   .   .   .   .   5   .   .   .   2   
  Part Schematic           7    | .   .   .   .   .   .   .   .   .   .   7   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   .   .   8   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   
  Open Door                2    | .   .   1   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   .   .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   1   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   .   .   1   1   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   8   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   .   .   .   .   .   7   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat 
Total Allies               9    | .   .   .   .   .   4   .   5   .   .   .   
  Largest Group            7    | .   .   .   .   .   4   4   7   3   .   .   
  Highest-Rated Group      202  | .   .   .   .   .   104 104 202 91  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  31  31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               66   | .   .   .   .   .   .   13  33  20  .   .   
  Total Damage             945  | .   .   .   .   .   .   251 474 220 .   .   
  Kills                    11   | .   .   .   .   .   .   4   3   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat 
Robot Analysis Total       115  | .   .   .   .   .   .   .   .   .   .   115 
Derelict Logs Recovered    5    | .   .   1   .   .   2   1   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  
Turns Passed               6196 | 82   299  1272 179  31   1320 936  478  614  824  161  
Spaces Moved               3509 | 56   143  725  85   20   805  494  238  279  586  78   
  Core                     22   | 14   .    .    .    .    .    .    .    7    .    1    
  Treads                   2870 | 42   143  725  85   20   805  494  238  184  57   77   
  Legs                     617  | .    .    .    .    .    .    .    .    88   529  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  180  120  120  180  
  Average Speed            160  | 132  160  160  160  160  160  179  180  181  125  181  
  Slowest Speed            950  | 160  160  160  160  160  160  180  180  950  180  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    28   98   19   9    78   61   8    49   78   76   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     28   | .    .    1    .    .    1    2    .    .    .    24   
  Known Exits Taken        3    | .    1    .    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      7    | 1    .    1    1    1    .    1    .    1    1    .    
Scrap Searched             9    | .    .    1    .    .    4    2    .    .    2    .    
Spaces Dug                 5    | .    .    .    .    .    .    .    4    .    .    1    
Terrain Destroyed          155  | .    .    .    36   .    .    50   21   47   .    1    
  Melee                    5    | .    .    .    .    .    .    .    4    .    .    1    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      150  | .    .    .    36   .    .    50   17   47   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat 
Total                      3855 | 61  173 790 105 19  843 533 274 328 637 92  
  Wait                     95   | .   .   8   .   .   17  25  26  11  8   .   
  Move                     3499 | 55  142 724 84  19  804 493 237 278 585 78  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  20   | .   2   10  3   .   5   .   .   .   .   .   
  Fast Attach              30   | 6   1   2   1   .   4   2   1   4   8   1   
  Attach                   9    | .   .   1   2   .   .   2   2   2   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Swap                     12   | .   1   7   .   .   2   .   .   .   2   .   
  Drop                     30   | .   1   8   3   .   11  .   .   .   2   5   
  Fire                     119  | .   18  27  12  .   .   11  4   15  29  3   
  Melee                    27   | .   .   .   .   .   .   .   4   18  3   2   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    11   | .   8   3   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     3    | .   .   .   .   .   .   .   .   .   .   3   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials
-9/Mines
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves
-6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 16)
   83 | -11/Scrapyard      | Entered Materials
  327 | -10/Materials      | Build established: Mutant
  339 | -10/Materials      | Discovered new exit (range 15)
  342 | -10/Materials      | Discovered new exit (range 5)
  360 | -10/Materials      | Identified exit to Mines
  382 | -10/Materials      | Entered Mines
  450 | -10/Mines          | Found a hidden stash of uninstalled traps
  590 | -10/Mines          | Discovered new exit (range 7)
  678 | -10/Mines          | Met a Derelict shopkeep closing up shop
  743 | -10/Mines          | Learned location of Zion (-7)
 1026 | -10/Mines          | Build established: Scavenger-Mutant
 1368 | -10/Mines          | Discovered new exit (range 10)
 1499 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
 1654 | -10/Mines          | Entered Materials
 1654 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1793 | -9/Materials       | Discovered new exit (range 16)
 1833 | -9/Materials       | Entered Mines
 1834 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1864 | -9/Mines           | Entered Zion
 1895 | -7/Zion            | Given A8's code to call for help
 1954 | -7/Zion            | Build established: Scavenger-Gunner
 1978 | -7/Zion            | Gained Derelict followers
 2148 | -7/Zion            | Identified exit to Proximity Caves
 2148 | -7/Zion            | Identified exit to Deep Caves
 2596 | -7/Zion            | Learned 4 Factory zone layouts
 2975 | -7/Zion            | Build established: Gunner
 3086 | -7/Zion            | Found Prototype Launcher
 3086 | -7/Zion            | Identified Gui. Missile Launcher
 3101 | -7/Zion            | Found Prototype Launcher
 3101 | -7/Zion            | Identified Rocket Array
 3184 | -7/Zion            | Entered Proximity Caves
 3184 | -6/Proximity Caves | Accompanied by 4 allies
 3206 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 3240 | -6/Proximity Caves | Destroyed 10 combat bots
 3308 | -6/Proximity Caves | Learned location of 2 exits from Upper Caves
 3308 | -6/Proximity Caves | Learned Extension trap positions
 3373 | -6/Proximity Caves | Build established: Mutant
 4097 | -6/Proximity Caves | Discovered new exit (range 14)
 4120 | -6/Proximity Caves | Entered Factory
 4120 | -6/Factory         | Accompanied by 2 allies
 4120 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2
 4121 | -6/Factory         | Identified exit to Factory
 4121 | -6/Factory         | Identified exit to Lower Caves
 4442 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 4518 | -6/Factory         | Identified exit to Extension
 4572 | -6/Factory         | Discovered exit to Factory (range 12)
 4598 | -6/Factory         | Entered Lower Caves
 4598 | -6/Lower Caves     | Accompanied by 3 allies
 4603 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4963 | -6/Lower Caves     | Build established: Bomber
 5084 | -6/Lower Caves     | Core integrity fell below 50%
 5122 | -6/Lower Caves     | Lost 9 parts (1p1n3u4w)
 5172 | -6/Lower Caves     | Discovered new exit (range 7)
 5212 | -6/Lower Caves     | Entered another Lower Caves area
 5222 | -6/Lower Caves     | Discovered exit to Factory (range 8)
 5339 | -6/Lower Caves     | Build established: Mutant
 5366 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5443 | -6/Lower Caves     | Learned Factory emergency access door positions
 5861 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5929 | -6/Lower Caves     | Core integrity fell below 20%
 6022 | -6/Lower Caves     | Discovered new exit (range 9)
 6036 | -6/Lower Caves     | Entered Data Miner
 6036 | -6/Data Miner      | Discovered new exit (range 6)
 6071 | -6/Data Miner      | Met Data Miner
 6135 | -6/Data Miner      | Learned location of Section 7 (-2)
 6164 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 6176 | -6/Data Miner      | Destroyed Data Miner
 6178 | -6/Data Miner      | Interfaced with the Data Conduit
 6182 | -6/Data Miner      | Found Prototype Hackware
 6182 | -6/Data Miner      | Identified Ghost Barrier
 6197 | -6/Data Miner      | Destroyed by Enhanced Grunt with Neutron Cannon

 Last Messages 
---------------
06167_ System corrupted: Energy discharge (-58).
06176_ Sneak attack on Data Miner.
06176_ Data Miner destroyed.
06178_ Interfacing with system...
Downloaded 115 analysis records.
Downloaded 709 prototype IDs.
Downloaded central machine database.
Downloaded 23 destinations.
Downloaded encryption format records.
Connection remotely terminated.
06182_ Dropped Hrd. Light Armor Plating.
06182_ Acquired Prototype Hackware.
06182_ Identified Ghost Barrier.
06191_ Imp. Deuterium Engine destroyed.
06191_ Imp. Treads destroyed.
06192_ Ghost Barrier destroyed.
06192_ Battle Rifle destroyed.
06192_ Dynamic Insulation System destroyed.
06193_ Magnetic Acceleration Cannon destroyed.
06197_ Dropped Lrg. Storage Unit.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ?????################????????###???## |
|              ?????"""""""""""""""######???# #??##  |
|              ????"""""""""    """"""""# ### ####   |
|              ????""""""""            g   ^ ^       |
|              ????"""""               g             |
|              ???"""""""!             g             |
|              ???""""""%  @                         |
|              ???"""""""                            |
|              ????""""""              """"""""""""" |
|              ????"""""""           """"########### |
|              ????"""""""        """""###?????????? |
|              ?????""""""""      "#####???????????? |
|              ??????######"##    "#???????????????? |
|              ???????????#"###   "#???????????????? |
|              ???????????#"###   "#???????????????? |
|              ???????????#"##    "#???????????????? |
|              ???????????#"##    "#???????????????? |
|              ?????????????#     "#???????????????? |
|              ?????????????###   "#???????????????? |
|              ???????????????#   "##??????????????? |
|              ??????????????##   ""#??????????????? |
|              ?????????????##    ""#??????????????? |
|              ??????????##"#"X   ""#??????????????? |
|              ??????????"""""     "####???????????? |
|              ??????????"""""    X"""""???????????? |
|              ??????????##"#"X    "##"#???????????? |
|              ???????????#?##    X""""#???????????? |
|              ??????????????##    "##"#???????????? |
|              ???????????????#######??????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          21
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             300
Evasion (%)                50
Targeting Accuracy         8
Melee Accuracy             8
Recoil Reduction           2
Defensive Hacking          20

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cmb. Gravmag System | -6/Data Miner | Free
  Exp. Transmission Jammer | -6/Data Miner | Free
            Exp. ECM Suite | -6/Data Miner | Free
           Cloaking Device | -6/Data Miner | Free
   Mni. Smartbomb Launcher | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoMiningScrap
  Manual?         0
Play Time         00:27:38
  Cumulative      322.1 hours
  Start           2020.12.05 @ 19:52:51
  End             2020.12.05 @ 20:19:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          190
  Rogue           33
  Adventurer      52
  Explorer        105
Win Type          -
  Total           19
  Types           17/0/1/0/0/0/0/1/0
Lore%             62
Gallery%          85
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8ea6f467-fbf0-4634-8d16-257eb087d409