Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.03 @ 18:37:52 Player: lzrtly Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (49) 245 Value Destroyed (1597) 1597 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 7542 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Treads Medium Treads Compact Wheel Huge Storage Unit Weapon Cycler Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Enhanced Optical Array Advanced Terrain Scan Processor Improved Targeting Computer Improved Reaction Control System Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Heavy Ion Cannon Power Maul > --- INVENTORY -------- Medium Treads Medium Treads Compact Wheel Huge Storage Unit Weapon Cycler [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Hover Unit Backup Propulsion I Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Slots Evolved 8 | . . . . . 4 2 . . . 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 . . . 1 . Utility 4 | . . . . . 2 1 . . . 1 . Weapon 2 | . . . . . 2 . . . . . . Parts Attached 71 | 6 8 2 . 2 23 4 2 8 3 13 . Power 7 | 1 1 1 . . 2 . . . . 2 . Engine 3 | 1 1 . . . . . . . . 1 . Core 4 | . . 1 . . 2 . . . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 13 | 2 2 1 . . 4 . 1 . 1 2 . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 13 | 2 2 1 . . 4 . 1 . 1 2 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 29 | 1 3 . . . 6 4 . 7 1 7 . Device 9 | . . . . . 4 1 . 1 1 2 . Storage 3 | 1 1 . . . . . . 1 . . . Processor 7 | . 1 . . . 1 2 . 1 . 2 . Hackware 2 | . . . . . . 1 . . . 1 . Protection 8 | . 1 . . . 1 . . 4 . 2 . Artifact . | . . . . . . . . . . . . Weapon 22 | 2 2 . . 2 11 . 1 1 1 2 . Energy Gun 10 | 1 2 . . 1 5 . . . . 1 . Energy Cannon 1 | . . . . . . . . . . 1 . Ballistic Gun 6 | 1 . . . 1 3 . 1 . . . . Ballistic Cannon 1 | . . . . . . . . . 1 . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . 2 . . 1 . . . Slashing Weapon 1 | . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . 1 . Parts Lost 22 | . 2 1 . . 4 . 2 . 1 11 1 Power 2 | . 1 . . . . . . . . 1 . Propulsion 5 | . . 1 . . 1 . . . . 3 . Utility 6 | . . . . . 1 . . . . 4 1 Weapon 9 | . 1 . . . 2 . 2 . 1 3 . Highest Loss Streak 7 | . 2 1 . . 3 . 2 . 1 7 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 82 | . 97 99 76 100 93 92 67 53 67 59 20 Engine 1 | . 12 7 . . . . . . . . . Core 5 | . . 6 14 14 9 7 5 . . . . Wheel 17 | . 28 27 28 28 14 15 12 7 11 11 . Device 4 | . . . . . 8 7 5 1 7 5 . Storage 7 | . 14 14 14 14 9 7 5 3 . . . Processor 13 | . 10 14 14 14 10 12 5 4 7 19 20 Protection 5 | . 2 . . . 7 7 4 22 23 8 . Energy Gun 11 | . 16 28 5 14 16 15 10 . . . . Ballistic Gun 8 | . 11 . . 14 15 15 11 7 7 . . Impact Weapon 2 | . . . . . . . . 6 7 5 . Peak Build Rating 51 | 6 8 10 10 11 37 41 40 29 40 51 12 Average Rating 26 | 4 6 8 8 10 30 40 30 23 33 41 12 On Entrance 16 | . 6 8 10 8 11 37 40 5 26 33 12 Naked Turns . | . . . . . . . . . . . . Heaviest Build 107 | 11 16 17 17 19 39 39 39 107 34 32 . Greatest Support 56 | 32 32 32 32 32 32 26 26 10 38 56 3 Greatest Overweight (x) 10 | . . . . . 2 1 1 10 3 . . Average Overweight (x) . | . . . . . . 1 . 5 . . . Largest Inventory Capacity 25 | 8 10 10 10 10 10 10 10 25 5 5 5 Average Capacity 8 | 7 9 10 10 10 10 10 8 15 5 5 5 Most Carried 10 | 2 7 9 8 7 10 10 9 5 5 5 5 Average Carried 6 | . 5 7 7 6 8 9 8 4 4 4 5 Final Capacity 25 | 8 10 10 10 10 10 10 5 25 5 5 5 Final Carried 10 | 2 7 7 8 6 10 9 5 5 5 5 5 Class Distribution -------------------- 68% | Mutant 25% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Matter Collected 1246 | 189 175 32 . 63 490 . . . 13 284 . Remotely . | . . . . . . . . . . . . Salvage Created 1865 | . 306 166 . . 715 . . . 50 628 . Parts 85 | . 20 15 . . 33 . . . . 17 . Haulers Intercepted 5 | . 1 . . . 2 . . . 1 1 . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Combat Hostiles Destroyed 40 | . 8 5 . . 17 . . . . 10 . Melee 5 | . . . . . . . . . . 5 . Guns 30 | . 8 5 . . 17 . . . . . . Classes Destroyed 10 | . 3 1 . . 3 . . . . 3 . Worker 1 | . . . . . . . . . . 1 . Builder 1 | . . . . . 1 . . . . . . Tunneler 1 | . . 1 . . . . . . . . . Hauler 5 | . 1 . . . 2 . . . 1 1 . Watcher 1 | . . . . . . . . . . 1 . Swarmer 10 | . 3 3 . . 4 . . . . . . Grunt 23 | . 5 2 . . 11 . . . . 5 . Brawler 1 | . . . . . 1 . . . . . . Sentry 3 | . . . . . 1 . . . . 2 . Programmer 3 | . . . . . . . . . . 3 . Best Kill Streak 5 | . 5 4 . . 3 . . . 1 4 . Combat Bots Only 5 | . 5 3 . . 3 . . . . 3 . Max Kills in Single Turn 2 | . 2 2 . . 2 . . . 1 1 . Gunslinging 1 | . 1 . . . 1 . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Hostile Shots Fired 437 | . 55 16 . 4 62 . 2 . 50 234 14 Missed 124 | . 14 2 . 1 9 . . . 22 74 2 Damage Taken 4729 | . 506 144 . 37 741 . 85 . 537 2491 188 Core 1239 | . 128 25 . 37 144 . . . 45 691 169 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 16 | . . . . . . . . . . 16 . Regen/Repaired (Parts) 27 | . . . . . 27 . . . . . . Core Remaining (%) 72 | 100 . . . 24 73 . . . 93 . . Volleys Fired 90 | . 42 10 . . 37 . . . . 1 . Largest 4 | . 2 2 . . 4 . . . . 1 . Hottest 198 | . 90 80 . . 198 . . . . 65 . Shots Fired 205 | . 65 20 . . 118 . . 1 . 1 . Gun 204 | . 65 20 . . 118 . . 1 . . . Cannon 1 | . . . . . . . . . . 1 . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 94 | . 34 . . . 59 . . 1 . . . Thermal 111 | . 31 20 . . 59 . . . . 1 . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 14 | . 14 6 . . 11 . . . . . . Robot Miss Streak 6 | . 5 1 . . 6 . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . 1 . . . 4 . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . Shots Hit Robots 159 | . 45 11 . . 73 . . . 2 28 . Core Hits 114 | . 21 9 . . 78 . . . . 5 1 Critical Kills 1 | . . . . . . . . . . 1 . Critical Parts Destroyed 12 | . . . . . . . . . 1 11 . Critical Strikes 15 | . 1 . . . 1 . . . 1 12 . Burn 2 | . 1 . . . 1 . . . . . . Smash 13 | . . . . . . . . . 1 12 . Melee Attacks 82 | . . . . . 9 . . . 2 71 . Impact 73 | . . . . . . . . . 2 71 . Slashing 9 | . . . . . 9 . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 1 3 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3347 | . 426 132 . . 1234 . . . 136 1390 29 Guns 1792 | . 426 132 . . 1234 . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 1519 | . . . . . . . . . 136 1383 . Ramming 36 | . . . . . . . . . . 7 29 Kinetic 465 | . 186 . . . 279 . . . . . . Thermal 1327 | . 240 132 . . 955 . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 1519 | . . . . . . . . . 136 1383 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . 4 4 4 4 . . 5 5 5 5 1 Average Corruption 3 | . 3 4 4 4 . . 5 5 5 1 1 Corruption Purged 5 | . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . Effects 43 | . 6 8 6 13 . . 2 3 2 3 . Message Errors 6 | . 2 1 2 1 . . . . . . . Matter Fused 14 | . . 3 3 7 . . 1 . . . . Heat Flow Errors 5 | . 1 . 1 2 . . . 1 . . . Energy Discharges 1 | . . . . . . . . . . 1 . Parts Rejected 2 | . 1 . . . . . . . 1 . . Parts Fused 2 | . . . . 1 . . . . . 1 . Data Loss (minor) 5 | . . 1 . 1 . . . 1 1 1 . Data Loss (major) 2 | . 1 1 . . . . . . . . . Misfires 2 | . . 1 . . . . . 1 . . . Alerts 2 | . . . . 1 . . 1 . . . . Weapon Failures 2 | . 1 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 631 | . . . . . . . . . 61 570 . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 631 | . . . . . . . . . 61 570 . Knockbacks 8 | . . . . . . . . . . 8 . Impact 7 | . . . . . . . . . . 7 . Kinetic . | . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 46 | . . . . . 29 . . . . 3 14 Shots 1 | . . . . . 1 . . . . . . Rammed 9 | . . . . . . . . . . 3 6 Targets Rammed 9 | . . . . . . . . . . 3 6 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 555 | . 293 123 256 226 555 . . 220 . 26 . Average Temperature 149 | . 110 56 130 112 193 . . 108 . 17 . Received Heat Transfer 1617 | . 249 33 . 21 378 . . . . 927 9 Effects 15 | . 1 . . . 14 . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . Interference 10 | . 1 . . . 9 . . . . . . Matter Decay 3 | . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . 1 6 . Combat Hostiles 5 | . . . . . . . . . . 5 . Parts Fried 5 | . . . . . . . . . . 5 . Impact Corruptions 23 | . . . . . . . . . 2 21 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . 1 . . . 2 . . . . . . Heat Transferred 2020 | . 694 300 . . 1026 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Peak Influence 474 | . 257 150 . . 194 110 38 12 31 474 346 Initial 331 | . . 35 . . . 88 38 12 11 10 331 Average 93 | . 122 79 . . 106 97 31 12 14 119 332 Maximum Alert Level 2 | . 1 . . . . . . . . 2 1 Low Security (%) 91 | 100 86 100 . 100 100 100 100 100 100 79 . Level 1 8 | . 13 . . . . . . . . 20 100 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 1 . . . 3 . . . 1 5 . Investigation 5 | . 1 . . . 1 . . . . 3 . Extermination 2 | . . . . . . . . . . 2 . Reinforcement 3 | . . . . . 2 . . . 1 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Distress Signals 5 | . 1 . . . 2 . . . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 112 | . 17 5 . 3 25 1 4 . 7 46 4 Peak Tracking Total 17 | . 5 3 . . 4 1 4 . 3 17 5 Tactical Retreats 10 | . 1 . . . 1 . . . 1 7 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Traps Triggered 6 | . 3 . . . 1 1 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 3 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Machines Disabled 2 | . . . . . 2 . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Machines Accessed 11 | . 1 . 1 . 3 1 . 1 . 4 . Terminals 7 | . 1 . . . 2 1 . 1 . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 21 | . 2 . 1 . 8 2 . 1 . 7 . Successful 11 | . . . 1 . 5 2 . 1 . 2 . Failed 10 | . 2 . . . 3 . . . . 5 . Catastrophic 1 | . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 14 | . 2 . 1 . 5 2 . . . 4 . Terminals 15 | . 2 . . . 5 2 . 1 . 5 . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . 1 . Terminal Hacks 5 | . . . 1 . 1 1 . 1 . 1 . Open DSF 1 | . . . . . . . . 1 . . . Branch Access Points 2 | . . . . . 1 1 . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . Refit 1 | . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks 2 | . . . . . 1 1 . . . . . Terminals 2 | . . . . . 1 1 . . . . . Botnet 2 | . . . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . 1 . . . 2 1 . . . 2 . Full Trace Events 1 | . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 26 | . . . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Turns Passed 4705 | 45 522 295 217 559 1180 266 67 77 100 1324 53 Spaces Moved 3150 | 36 388 250 215 194 580 241 66 42 88 986 64 Core 174 | 3 . . . . . . 1 . . 106 64 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 2976 | 33 388 250 215 194 580 241 65 42 88 880 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 100 100 105 50 80 90 50 50 Average Speed 99 | 95 100 100 100 100 106 105 97 156 100 94 50 Slowest Speed 230 | 100 100 100 100 100 130 105 105 230 125 100 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 4 74 58 59 46 42 9 64 1 76 32 6 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 . . 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . Spaces Dug 43 | . . . . . 9 . . . . 34 . Terrain Destroyed 43 | . . . . . 9 . . . . 34 . Melee 43 | . . . . . 9 . . . . 34 . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Total 4390 | 43 460 275 217 559 1050 256 67 52 95 1231 85 Wait 910 | . 13 12 . 364 370 5 . . . 146 . Move 3140 | 35 387 249 214 193 579 241 65 41 87 985 64 Hop . | . . . . . . . . . . . . Pick Up 33 | 2 7 1 1 . 13 2 . 1 1 5 . Fast Attach 47 | 6 5 . . . 14 2 2 6 2 10 . Attach 14 | . 1 1 . 2 3 2 . 2 . 3 . Detach 1 | . . . . . . . . 1 . . . Swap 10 | . 2 1 . . 6 . . . 1 . . Drop 39 | . 3 1 2 . 19 4 . 1 2 7 . Fire 90 | . 42 10 . . 37 . . . . 1 . Melee 82 | . . . . . 9 . . . 2 71 . Ram 9 | . . . . . . . . . . 3 6 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . 15 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / Low x2) -7/Waste -7/Factory -7/DSF -6/Factory -6/Garrison History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 46 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 3) 253 | -10/Materials | Identified exit to Materials 314 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered exit to Materials (range 3) 465 | -10/Materials | Core integrity fell below 50% 556 | -10/Materials | Discovered new exit (range 12) 566 | -10/Materials | Identified exit to Mines 568 | -10/Materials | Entered Mines 570 | -10/Mines | Learned location of Storage (-7) 573 | -10/Mines | Learned location of 2 exits from Materials 622 | -10/Mines | Found a hidden stash of uninstalled traps 624 | -10/Mines | Discovered exit to Materials (range 12) 794 | -10/Mines | Discovered exit to Materials (range 10) 858 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 859 | -10/Mines | Discovered new exit (range 5) 862 | -10/Mines | Identified exit to Exiles 863 | -10/Mines | Entered Exiles 888 | -10/Exiles | Met 8R-AWN 907 | -10/Exiles | Met EX-HEX 937 | -10/Exiles | Met EX-BIN 950 | -10/Exiles | Aligned with FarCom system 951 | -10/Exiles | Given EX-Vault access code 975 | -10/Exiles | Opened EX-Vault 984 | -10/Exiles | Found 0b10 Alert Chip 1007 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1037 | -10/Exiles | Met EX-DEC 1072 | -10/Exiles | Discovered new exit (range 10) 1079 | -10/Exiles | Identified exit to Mines 1080 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 1080 | -10/Exiles | Entered Mines 1095 | -9/Mines | Learned Materials garrison access intel 1510 | -9/Mines | Learned location of Zion (-7) 1550 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1636 | -9/Mines | Discovered new exit (range 5) 1638 | -9/Mines | Identified exit to Materials 1639 | -9/Mines | Entered Materials 1639 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1640 | -8/Materials | Identified exit to Factory 1641 | -8/Materials | Loaded intel: 1 garrison access location 1730 | -8/Materials | Repaired Com. Wheel 1939 | -8/Materials | Build established: Skirmisher 2188 | -8/Materials | Lost 3 parts (1u2w) 2522 | -8/Materials | Discovered exit to Factory (range 7) 2819 | -8/Materials | Entered Factory 2819 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3017 | -7/Factory | Identified exit to Storage 3017 | -7/Factory | Identified exit to Lower Caves 3085 | -7/Factory | Sucked down chute 3085 | -7/Factory | Entered Waste 3100 | -7/Waste | EMP discharged 3110 | -7/Waste | Spotted C-40 Crusher 3120 | -7/Waste | Spotted C-40 Crusher 3120 | -7/Waste | Spotted C-40 Crusher 3127 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3127 | -7/Waste | Spotted C-40 Crusher 3135 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3136 | -7/Waste | Released all parts (7) 3140 | -7/Waste | Discovered new exit (range 16) 3152 | -7/Waste | Entered Factory 3229 | -7/Factory | Identified exit to DSF 3229 | -7/Factory | Entered DSF 3263 | -7/DSF | Additional patrols routed to DSF 3313 | -7/DSF | Discovered new exit (range 12) 3329 | -7/DSF | Entered Factory 3329 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3444 | -6/Factory | Build established: Mutant 4616 | -6/Factory | Core integrity fell below 50% 4628 | -6/Factory | Lost 7 parts (1p1n3u2w) 4641 | -6/Factory | Core integrity fell below 20% 4652 | -6/Factory | Identified exit to Garrison 4653 | -6/Factory | Entered Garrison 4699 | -6/Garrison | Triggered checkpoint 4706 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04661_ Field strength at 82. 04662_ Field strength at 76. 04663_ Field strength at 70. 04664_ Field strength at 64. 04665_ Field strength at 58. 04666_ Field strength at 52. 04667_ Field strength at 46. 04668_ Field strength at 40. 04669_ Field strength at 34. 04670_ Field strength at 28. 04671_ Field strength at 22. 04672_ Field strength at 16. 04673_ Field strength at 10. 04674_ Field strength at 4. 04675_ Stasis field depleted. 04699_ Beams of light sweep through the air. An alarm sounds. 04700_ Slammed into S-27 Virus. 04706_ Imp. Targeting Computer destroyed. 04706_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#####??????????????????? | | ??????????????????????????# #"#??????????????????? | | ??????????????????????????# "#??????????????????? | | ??????????????????????????# "#??????????????????? | | ??????????????????????????# "#??????????????????? | | ??????????????????????????# #"#??????????????????? | | ??????????????????????????# ###??????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ????????????????????????###%#????????????????????? | | ??????#####?????????????# s%#????????????????????? | | ??????# #?????????????#@s%#????????????????????? | | ??????# ###########???# s #????????????????????? | | ??????# #???### #????????????????????? | | ??????# #?????#g#????????????????????? | | ??????############ ####### #????????????????????? | | ?????????????????# g????????????????????? | | ?????????????????# #########????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #???????ss???????????????????? | | ?????????????????# #????????s???????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????s???gg?g????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????#####???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 15 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 210 Armor Coverage 900 Resistance: EM 20 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveCorruptionDoomcannon Manual? 0 Play Time 00:40:24 Cumulative 48.5 hours Start 2024.11.01 @ 02:21:09 End 2024.11.03 @ 18:37:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 50 Adventurer 1 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 36 Gallery% 53 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd9bbe7c-dc79-4ea3-84cf-7293a401a1db