Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.14 @ 12:02:06 Player: Pimski Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (961) 961 TOTAL SCORE: 4561 Bonus ------- Pacifist 961 Cogmind --------- Core Integrity 801/850 Matter 282/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Light Treads Light Treads > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Light Angular Momentum Engine Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit > --- WEAPON ----------- Small Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Wheel Compact Wheel [Rating: 6] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Slots Evolved 8 | . . . 2 . . 4 2 . Power . | . . . . . . . . . Propulsion 4 | . . . 1 . . 2 1 . Utility 4 | . . . 1 . . 2 1 . Weapon . | . . . . . . . . . Parts Attached 2 | . . . . . . . 2 . Power . | . . . . . . . . . Engine . | . . . . . . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 2 | . . . . . . . 2 . Treads 2 | . . . . . . . 2 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility . | . . . . . . . . . Device . | . . . . . . . . . Storage . | . . . . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon . | . . . . . . . . . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 1 | . . . 1 . . . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Highest Loss Streak 1 | . . . 1 . . . . . Average Slot Usage (%) 4 | . 35 14 8 . . . 3 . Treads 1 | . . . . . . . 3 . Leg 2 | . 21 14 8 . . . . . Naked Turns 363 | . . . 13 66 55 115 114 . Heaviest Build 2 | 2 2 . . . . . . . Greatest Support 3 | 3 3 3 3 3 3 3 3 . Greatest Overweight (x) . | . . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 6 | 6 4 4 4 4 4 4 4 . Average Capacity 4 | 5 4 4 4 4 4 4 4 . Most Carried 5 | 5 3 3 3 3 3 4 4 . Average Carried 3 | 3 3 3 3 3 3 3 3 . Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 4 | 3 3 3 3 3 3 4 3 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Matter Collected 200 | 178 . 22 . . . . . . Remotely . | . . . . . . . . . Salvage Created . | . . . . . . . . . Parts . | . . . . . . . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Combat Hostiles Destroyed . | . . . . . . . . . Classes Destroyed . | . . . . . . . . . Best Kill Streak . | . . . . . . . . . Combat Bots Only . | . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Damage Taken 631 | . 53 3 279 165 4 1 126 . Core 448 | . 12 . 217 165 4 1 49 . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 74 | 100 . 95 . . 3 99 . . Volleys Fired . | . . . . . . . . . Largest . | . . . . . . . . . Hottest . | . . . . . . . . . Shots Fired . | . . . . . . . . . Gun . | . . . . . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak . | . . . . . . . . . Robot Miss Streak . | . . . . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots . | . . . . . . . . . Core Hits 9 | . . 1 2 3 1 . 2 . Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 76 | . . 7 15 18 9 2 25 . Guns . | . . . . . . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 76 | . . 7 15 18 9 2 25 . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 33 | . . 3 7 8 4 1 10 . Shots . | . . . . . . . . . Rammed 17 | . . 1 3 5 2 1 5 . Targets Rammed 17 | . . 1 3 5 2 1 5 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature . | . . . . . . . . . Average Temperature . | . . . . . . . . . Received Heat Transfer 201 | . 30 . 48 75 . . 48 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Peak Influence 787 | . 15 5 46 79 90 787 441 . Average Influence 327 | . 8 5 24 67 63 787 413 . Maximum Alert Level 3 | . . . . . . 3 2 . Low Security (%) 45 | 100 100 100 100 100 100 . . . Level 1 7 | . . . . . . . 23 . Level 2 24 | . . . . . . . 76 . Level 3 22 | . . . . . . 100 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . . . 1 1 . . 1 . Investigation 1 | . . . . . . . 1 . Extermination . | . . . . . . . . . Reinforcement 2 | . . . 1 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Distress Signals 2 | . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 36 | . 3 . 13 10 5 . 5 . Peak Tracking Total 13 | . 3 . 13 9 5 . 4 . Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Machines Accessed 5 | . . . . 3 1 . 1 . Terminals 5 | . . . . 3 1 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 22 | . . . . 14 4 . 4 . Successful 13 | . . . . 8 2 . 3 . Failed 9 | . . . . 6 2 . 1 . Catastrophic 2 | . . . . 2 . . . . Database Lockouts . | . . . . . . . . . Manual 18 | . . . . 11 4 . 3 . Terminals 22 | . . . . 14 4 . 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . . . . 6 2 . 2 . Record 2 | . . . . . . . 2 . Open Door 2 | . . . . 2 . . . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . Terminal Index 1 | . . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . Zone Layout 2 | . . . . 1 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . . 2 . . 1 . Terminals 3 | . . . . 2 . . 1 . Botnet 3 | . . . . 2 . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . . . 3 1 . 1 . Full Trace Events 2 | . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Sto Rec Fac Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 32 | . . . . . . . 32 . Highest-Rated Ally 32 | . . . . . . . 32 . Total Orders . | . . . . . . . . . Ally Attacks 1 | . . . . . . . 1 . Total Damage 53 | . . . . . . . 53 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Turns Passed 510 | 4 18 51 39 66 55 115 162 . Spaces Moved 961 | 1 35 100 71 122 106 226 300 . Core 961 | 1 35 100 71 122 106 226 300 . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 . Average Speed 50 | 50 50 50 50 50 50 50 50 . Slowest Speed 50 | 50 50 50 50 50 50 50 50 . Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 18 | 2 17 39 19 27 33 14 17 2 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Total 984 | 6 34 100 73 126 107 227 311 . Wait 1 | . . . . . . . 1 . Move 954 | . 34 99 70 121 105 225 300 . Hop . | . . . . . . . . . Pick Up 2 | . . . . . . 1 1 . Fast Attach . | . . . . . . . . . Attach 2 | . . . . . . . 2 . Detach 1 | 1 . . . . . . . . Swap . | . . . . . . . . . Drop 5 | 5 . . . . . . . . Fire . | . . . . . . . . . Melee . | . . . . . . . . . Ram 16 | . . 1 3 5 2 1 4 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . . . 3 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -9/Recycling -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 20 | -10/Materials | Discovered new exit (range 6) 23 | -10/Materials | Entered Mines 66 | -10/Mines | Learned location of 1 exit from Materials 67 | -10/Mines | Discovered new exit (range 16) 74 | -10/Mines | Entered Materials 74 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 75 | -9/Materials | Identified exit to Storage 97 | -9/Materials | Discovered new exit (range 12) 111 | -9/Materials | Core integrity fell below 50% 113 | -9/Materials | Entered Storage 117 | -9/Storage | Identified exit to Recycling 141 | -9/Storage | Used back door to open Recycling access 160 | -9/Storage | Core integrity fell below 20% 179 | -9/Storage | Entered Recycling 192 | -9/Recycling | Spotter reported a threat 206 | -9/Recycling | Spotter reported a threat 207 | -9/Recycling | Spotter reported a threat 207 | -9/Recycling | Spotter reported a threat 214 | -9/Recycling | Identified exit to Factory 223 | -9/Recycling | Spotter reported a threat 234 | -9/Recycling | Entered Factory 234 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 310 | -7/Factory | Build established: Mutant 344 | -7/Factory | Discovered new exit (range 14) 349 | -7/Factory | Entered another Factory area 349 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 504 | -6/Factory | Discovered new exit (range 10) 511 | -6/Factory | Entered Lower Caves 511 | -6/Lower Caves | Self-destructed Last Messages --------------- or robot for which detailed schematics are provided. An internal generator provides all the energy required for fabrication, but matter input is drawn from the local network as per fabricator specification, while some schematics may call for preassembled subcomponents. Advanced fabricators can complete complex tasks more quickly. 00387_ ALERT: Suspicious activity at Terminal F001. Dispatching Investigation squad. 00396_ K-01 Serf pushes Y-54 Guardian. 00408_ K-01 Serf cleans the Matter Pump. 00432_ Slammed into K-01 Serf. 00449_ Attempting to rewire Y-54 Guardian. 00451_ Y-54 Guardian rewired. 00456_ Slammed into K-01 Serf. 00458_ Slammed into T-07 Excavator. 00465_ Acquired Lgt. Angular Momentum Engine. 00480_ K-01 Serf cleans the Fusion Modulator. 00504_ EXIT=FOUND 00511_ Slammed into Y-54 Guardian. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ???????????????????#???# ????????????????????????? | | ???????????????????# ??# ????????????????????????? | | ???????????????????? ### ?????#??????????????????? | | ????????????????????? ##?? ##?????????????????? | | ?????????????????????# ### ??????????????????? | | ?????????????????????# ???????????????????? | | ??????????????????????# ?????? #????????? | | ??????????????????????# ## #????????? | | ??????????????????????# @s #????????? | | ??????????????????# sss #????????? | | ?????????????? #### ### ### #????????? | | ??????????? ?????###????##????????????????? | | ???????????#### ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityParticlePod Manual? 0 Play Time 00:12:05 Cumulative 720.8 hours Start 2020.09.14 @ 11:45:57 End 2020.09.14 @ 12:02:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 463 Rogue 463 Adventurer 0 Explorer 0 Win Type - Total 109 Types 75/6/8/10/5/1/4 Lore% 97 Gallery% 95 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e43fc950-877e-475a-8102-a5cc495327e5