Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.08 @ 13:15:22 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (278) 1390 Value Destroyed (10283) 10283 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2561) 2561 TOTAL SCORE: 19194 Bonus ------- High Alert Combat Kills 1698 Follower Combat Kills 163 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 90/1000 Matter 228/300 Energy 365/365 System Corruption 6% Temperature Cool (0) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Neutrino Core > --- PROPULSION (4) --- Flexi-carbon Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY (6) ------ Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Targeting Computer Improved Target Analyzer > --- WEAPON (6) ------- KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY (15) --- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Power Amplifier Power Amplifier Improved Heat Sink Advanced Heat Sink Compact Matter Pod (150) Heavy Laser Plasma Rifle Improved EM Pulse Cannon Enhanced Nova Cannon Improved Remote Datajack Segregator Ionic Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Armored Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Plasma Rifle Enhanced Quantum Rifle Disruptor Cannon Enhanced Nova Cannon KE Penetrator Improved Remote Datajack > --- INVENTORY -------- Light Fission Core Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Power Amplifier Power Amplifier Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Ionic Axe [Rating: 105] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Titanium Leg Leg Titanium Leg Utility Improved Targeting Computer Device Disposable Heat Sink Storage Large Matter Pod Processor Improved Targeting Computer Protection Utility Shielding Weapon Autogun Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Improved Remote Datajack Slashing Weapon Ionic Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Slots Evolved 11 | . 1 2 . 2 2 2 2 . . . . Power 1 | . 1 . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . Utility 4 | . . 2 . . 1 . 1 . . . . Weapon 4 | . . . . . 1 2 1 . . . . Parts Attached 210 | 7 5 15 9 17 13 4 13 14 31 30 52 Power 35 | 1 3 3 1 3 3 1 1 4 3 4 8 Engine 19 | 1 3 3 1 3 2 . 1 2 . . 3 Core 12 | . . . . . 1 1 . 1 3 2 4 Reactor 4 | . . . . . . . . 1 . 2 1 Propulsion 40 | 2 . 3 . 8 6 . . 1 5 3 12 Treads . | . . . . . . . . . . . . Leg 40 | 2 . 3 . 8 6 . . 1 5 3 12 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 60 | 2 1 4 1 4 1 . 5 2 13 8 19 Device 44 | . . 2 . 2 1 . 4 2 9 7 17 Storage 6 | 1 . 1 1 1 . . . . 2 . . Processor 7 | 1 1 . . 1 . . 1 . 1 1 1 Hackware . | . . . . . . . . . . . . Protection 3 | . . 1 . . . . . . 1 . 1 Artifact . | . . . . . . . . . . . . Weapon 75 | 2 1 5 7 2 3 3 7 7 10 15 13 Energy Gun 8 | . . . . . . . . . 4 1 3 Energy Cannon 8 | . . 1 2 . . . . . 1 1 3 Ballistic Gun 47 | 2 1 4 3 . 3 3 6 7 2 11 5 Ballistic Cannon 7 | . . . 2 2 . . 1 . 2 . . Launcher 1 | . . . . . . . . . . 1 . Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 1 1 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 13 | . . 2 . . 3 . 2 . 3 . 3 Parts Lost 52 | . . . . 1 . . . 14 1 13 23 Power 9 | . . . . . . . . 4 . 1 4 Propulsion 8 | . . . . . . . . 2 . 1 5 Utility 12 | . . . . 1 . . . 2 . 3 6 Weapon 23 | . . . . . . . . 6 1 8 8 Highest Loss Streak 13 | . . . . 1 . . . 13 1 8 8 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 99 99 96 99 99 99 72 83 97 95 Engine 9 | . 25 19 19 14 13 6 4 3 . . 2 Core 3 | . . . . . . 5 5 1 10 4 5 Reactor 1 | . . . . . . . . 2 . 6 2 Leg 22 | . 25 20 20 31 27 25 22 16 19 21 21 Device 11 | . . 10 10 6 14 12 13 8 13 11 13 Storage 10 | . 12 10 10 13 14 12 11 8 7 11 7 Processor 8 | . 12 10 10 8 7 6 7 8 3 9 8 Protection 2 | . . 10 10 2 . . . . 1 . 1 Energy Gun 2 | . . . . . . . . . 17 2 4 Energy Cannon 1 | . . . 3 . . . . . . 3 5 Ballistic Gun 17 | . 24 19 4 . 12 30 33 23 3 24 20 Ballistic Cannon 3 | . . . 11 15 8 . . . 3 . . Naked Turns 53 | . . . . . . . . 53 . . . Heaviest Build 100 | 19 24 41 64 66 78 82 92 100 98 95 93 Greatest Support 90 | 20 20 34 34 68 74 66 66 66 74 84 90 Greatest Overweight (x) 14 | 6 1 2 1 3 1 1 1 14 9 2 1 Average Overweight (x) . | . 1 . 1 1 . 1 1 . . . . Largest Inventory Capacity 20 | 10 10 15 20 20 20 20 20 20 15 15 15 Average Capacity 14 | 9 10 12 17 20 20 20 20 16 9 15 15 Most Carried 20 | 4 7 10 15 19 20 18 20 20 9 15 15 Average Carried 11 | 3 4 9 13 16 18 17 17 15 4 12 12 Final Capacity 20 | 10 10 15 20 20 20 20 20 5 15 15 15 Final Carried 19 | 4 7 10 15 19 19 18 19 5 8 14 15 Class Distribution -------------------- 43% | Hacker-Mutant 21% | Hacker-Executioner 18% | Scavenger-Executioner 13% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Executioner | -5/Factory Hacker-Executioner | -5/Waste Hacker-Executioner | -5/Factory Scavenger-Executioner | -5/Garrison Scavenger-Executioner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ----------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Matter Collected 8556 | 271 183 904 732 207 915 80 603 209 799 1204 2449 Remotely . | . . . . . . . . . . . . Salvage Created 13992 | 10 465 1023 1974 163 1023 46 1086 451 994 1643 5114 Parts 691 | . 27 79 101 9 51 5 42 7 65 68 237 Haulers Intercepted 12 | . . 3 4 . 2 . 1 . 1 . 1 Recyclers Shooed 12 | . 3 . 7 . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Combat Hostiles Destroyed 175 | 1 3 16 20 6 15 1 8 2 10 34 59 Melee 4 | . . . . . . . . . . 3 1 Guns 114 | 1 3 16 8 . 11 1 8 2 5 17 42 Cannons 49 | . . . 12 6 4 . . . 3 13 11 AOE 5 | . . . . . . . . . 2 . 3 Classes Destroyed 20 | 1 5 6 1 . 3 . . 1 . 1 2 Worker 30 | . 2 1 9 . 1 . 3 . 3 . 11 Builder 16 | . . 1 3 1 . . . . 1 . 10 Tunneler 2 | . 1 . . . . . . . 1 . . Hauler 12 | . . 3 4 . 2 . 1 . 1 . 1 Recycler 28 | . 3 1 11 . 2 . 4 . . . 7 Mechanic 2 | . . . 1 . 1 . . . . . . Operator 2 | . . . . . 1 . . . 1 . . Watcher 18 | . 1 3 2 . 3 . . . 4 1 4 Swarmer 20 | . . 2 2 . . . 2 . . 14 . Saboteur 1 | . . . . . . . . . . . 1 Grunt 75 | . 3 6 8 3 7 . 1 . 3 11 33 Brawler 2 | . . 1 . . . . . . . . 1 Duelist 6 | . . 1 . . 1 . . . . . 4 Protector 1 | . . . . . . . . . . . 1 Sentry 31 | . . 6 10 3 4 . . . 1 3 4 Demolisher 1 | 1 . . . . . . . . . . . Hunter 14 | . . . . . 1 . 1 . 5 5 2 Programmer 21 | . . . . . 2 1 4 . 1 . 13 Behemoth 1 | . . . . . . . . . . 1 . Compactor 2 | . . . . . . . . 2 . . . Best Kill Streak 11 | 1 4 6 8 4 3 1 4 1 6 10 11 Combat Bots Only 10 | 1 1 3 2 4 3 1 2 1 3 10 6 Max Kills in Single Turn 6 | 1 1 2 2 1 1 1 2 1 2 2 6 Gunslinging 1 | . . . . . . . 1 . . 1 1 Exploded 1 | . . . . . . . . . 1 . 1 Melee 1 | . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Damage Taken 8488 | . 73 496 571 298 606 40 205 472 577 2234 2916 Core 1246 | . . 45 141 46 95 9 54 281 204 157 214 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 175 | . . 5 14 3 . . . . . . 153 Regen/Repaired (Parts) 480 | . 31 94 91 . 210 . 54 . . . . Core Remaining (%) 88 | 100 100 . 53 91 86 98 . . . . . Volleys Fired 547 | 1 25 72 112 20 57 2 20 16 23 64 135 Largest 6 | 2 2 2 2 2 3 5 6 6 6 6 6 Hottest 410 | 40 40 43 136 78 101 117 168 168 343 369 410 Shots Fired 1910 | 2 50 144 212 40 172 10 120 75 126 356 603 Gun 1517 | 2 50 144 106 . 95 10 120 75 105 293 517 Cannon 387 | . . . 106 40 77 . . . 21 62 81 Launcher 1 | . . . . . . . . . . 1 . Special 5 | . . . . . . . . . . . 5 Kinetic 1536 | 2 50 144 172 40 172 10 120 75 40 271 440 Thermal 273 | . . . 40 . . . . . 43 64 126 Explosive . | . . . . . . . . . . . . Electromagnetic 96 | . . . . . . . . . 43 21 32 Robot Hit Streak 52 | 1 8 28 36 26 46 9 42 36 26 52 32 Robot Miss Streak 4 | . 2 1 1 2 2 1 1 1 2 2 4 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 22 | . . 4 1 . . . 3 . . 3 11 Max Gunslinging Chain 2 | . . 1 1 . . . 1 . . 1 2 Shots Hit Robots 1414 | 1 32 125 173 33 134 9 82 64 88 224 449 Core Hits 524 | 1 17 41 60 12 48 2 36 8 42 71 186 Critical Kills 12 | . . 1 . . 1 . 2 2 . 1 5 Critical Parts Destroyed 19 | . . . . . 1 . 5 1 . 1 11 Critical Strikes 54 | . . 1 2 1 3 . 7 12 2 4 22 Burn 5 | . . . . . . . . . . . 5 Meltdown 1 | . . . . . . . . . . . 1 Destroy 39 | . . 1 . . 2 . 7 12 . 2 15 Blast 6 | . . . 2 1 1 . . . 2 . . Corrupt 1 | . . . . . . . . . . . 1 Sever 2 | . . . . . . . . . . 2 . Melee Attacks 8 | . . . . . . . . . . 8 . Impact . | . . . . . . . . . . . . Slashing 8 | . . . . . . . . . . 8 . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 32731 | 15 416 1628 3041 716 2498 178 1548 1555 2389 5236 13511 Guns 22408 | 15 416 1621 1273 . 1282 178 1548 1555 1652 3452 9416 Cannons 7356 | . . . 1768 716 1213 . . . 315 1304 2040 Explosions 2558 | . . . . . . . . . 413 100 2045 Melee 380 | . . . . . . . . . . 380 . Ramming 29 | . . 7 . . 3 . . . 9 . 10 Kinetic 22121 | 15 416 1621 2408 716 2495 178 1548 1555 509 2854 7806 Thermal 7755 | . . . 633 . . . . . 1195 1655 4272 Explosive 971 | . . . . . . . . . 84 . 887 Electromagnetic 1475 | . . . . . . . . . 592 347 536 Impact . | . . . . . . . . . . . . Slashing 380 | . . . . . . . . . . 380 . Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . . . . . 1 . 2 15 16 16 17 Average Corruption 10 | . . . . . 1 . 1 8 15 16 7 Corruption Purged 19 | . . . . . . . . . . . 19 Corruption Blocked . | . . . . . . . . . . . . Effects 197 | . . . . . 6 . 6 11 62 63 49 Message Errors 43 | . . . . . . . 1 3 12 14 13 Matter Fused 44 | . . . . . 1 . 2 1 19 7 14 Heat Flow Errors 24 | . . . . . 1 . . . 9 12 2 Energy Discharges 22 | . . . . . 2 . 2 . 6 5 7 Parts Rejected 1 | . . . . . . . . . 1 . . Parts Fused 3 | . . . . . . . . . . 2 1 Data Loss (minor) 19 | . . . . . 1 . 1 2 4 6 5 Data Loss (major) 12 | . . . . . . . . . 4 6 2 Misfires 5 | . . . . . 1 . . 1 2 . 1 Alerts 3 | . . . . . . . . . 1 2 . Misdirections 3 | . . . . . . . . 2 1 . . Weapon Failures 18 | . . . . . . . . 2 3 9 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 941 | . . . 56 4 39 . . . 70 69 703 Projectiles 309 | . . . 56 4 39 . . . . 69 141 Explosions 632 | . . . . . . . . . 70 . 562 Melee . | . . . . . . . . . . . . Knockbacks 38 | . . . 9 5 17 . . . 3 3 1 Impact 1 | . . . . . . . . . . . 1 Kinetic 36 | . . . 9 5 16 . . . 3 3 . Secondary 1 | . . . . . 1 . . . . . . Self-Inflicted Damage 457 | . . . . . . . . . . 75 382 Shots 10 | . . . . . . . . . . 2 8 Rammed . | . . . . . . . . . . . . Targets Rammed 7 | . . 1 . . 2 . . . 1 . 3 Kicked 7 | . . 1 . . 2 . . . 1 . 3 Crushed . | . . . . . . . . . . . . Highest Temperature 720 | . 12 288 581 388 178 102 147 . 720 246 559 Average Temperature 137 | . 6 129 171 200 44 55 46 . 172 107 188 Received Heat Transfer 2475 | . 66 270 324 252 264 9 . . 63 429 798 Effects 46 | . . . 8 2 . . . . 14 1 21 Shutdowns 17 | . . . 3 1 . . . . 4 . 9 Energy Bleed 4 | . . . 1 . . . . . 1 1 1 Interference 5 | . . . 2 . . . . . 3 . . Matter Decay 4 | . . . 1 1 . . . . 1 . 1 Short Circuit 2 | . . . . . . . . . 1 . 1 Damage (minor) 4 | . . . . . . . . . 3 . 1 Damage (major) 8 | . . . . . . . . . . . 8 Damage (core) 2 | . . . 1 . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 1 1 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . 1 2 Combat Hostiles 3 | . . . . . . . . . . 1 2 Parts Melted 26 | . . . 4 . . . . . 2 6 14 Heat Transferred 9709 | . . . 1147 . . . . . 1336 1918 5308 Parts Sabotaged 2 | . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 2 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Peak Influence 1290 | 20 166 386 327 205 240 70 160 14 316 1290 1102 Initial 502 | . . 1 26 30 67 25 25 . . 110 502 Average 212 | 1 74 124 89 141 71 31 42 3 70 738 705 Maximum Alert Level 4 | . . 1 1 1 1 . . . 1 4 4 Low Security (%) 72 | 100 100 73 92 59 94 100 100 100 91 8 . Level 1 5 | . . 26 7 40 5 . . . 8 2 1 Level 2 11 | . . . . . . . . . . 40 53 Level 3 9 | . . . . . . . . . . 32 44 Level 4 1 | . . . . . . . . . . 16 . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 42 | . 1 2 3 4 7 1 2 . 5 . 17 Investigation 12 | . 1 2 2 1 2 . . . 3 . 1 Extermination 11 | . . . . . 2 1 2 . 1 . 5 Reinforcement 10 | . . . . . 3 . . . 1 . 6 Assault 5 | . . . . . . . . . . . 5 Garrison 4 | . . . 1 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . 4 Haulers Reinforced 3 | . . . . . 1 . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 --------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Distress Signals 5 | . 1 3 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 241 | 1 10 20 24 6 20 2 8 6 25 38 81 Peak Tracking Total 10 | 1 3 3 3 3 3 2 4 4 4 10 7 Tactical Retreats 9 | . 1 1 . . . . 1 . 1 2 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Traps Triggered 16 | . . . . 5 . . 2 . . 6 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . . . Reprogrammed 7 | . . 6 1 . . . . . . . . Reused 2 | . . 2 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . 2 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ---------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Machines Disabled 54 | . 1 . 2 . . . . . 7 4 40 Max in Single Turn 13 | . 1 . 1 . . . . . 3 1 13 Garrison Relay 3 | . . . . . . . . . . 3 . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 --------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Machines Accessed 44 | . 6 5 8 1 3 . 4 . 8 4 5 Terminals 35 | . 5 4 7 1 2 . 3 . 5 4 4 Fabricators 3 | . . . . . . . . . 2 . 1 Repair Stations 5 | . 1 1 1 . 1 . 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 119 | . 23 20 25 2 10 . 8 . 16 8 7 Successful 78 | . 15 14 17 . 6 . 6 . 12 4 4 Failed 41 | . 8 6 8 2 4 . 2 . 4 4 3 Catastrophic 5 | . . . . 1 . . . . 1 1 2 Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . . . . . . 1 . . Terminals 93 | . 20 16 21 2 5 . 5 . 10 8 6 Fabricators 6 | . . . . . . . . . 5 . 1 Repair Stations 19 | . 3 4 4 . 5 . 3 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Terminal Hacks 55 | . 12 10 13 . 2 . 4 . 7 4 3 Record 6 | . 2 1 3 . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . Open Door 2 | . . . 1 . . . . . . 1 . Open DSF 4 | . . . . . . . 1 . 1 . 2 Branch Access Points 5 | . . 1 1 . 1 . 1 . 1 . . Emergency Access Points 2 | . 1 . . . . . . . . 1 . Terminal Index 1 | . . 1 . . . . . . . . . Alert Level 2 | . 1 . . . . . . . 1 . . Locate Traps 8 | . 1 2 3 . . . . . 2 . . Disarm Traps 2 | . 1 1 . . . . . . . . . Reprogram Traps 3 | . . 2 1 . . . . . . . . Dispatch Records 3 | . 2 . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . Zone Layout 8 | . 1 . 1 . 1 . 2 . 2 . 1 Patrol Navigation 2 | . . . . . . . . . . 2 . Fabricator Hacks 4 | . . . . . . . . . 3 . 1 Network Status 2 | . . . . . . . . . 1 . 1 Build 2 | . . . . . . . . . 2 . . Repair Station Hacks 17 | . 3 4 4 . 4 . 2 . . . . Scan Component 9 | . 2 2 2 . 2 . 1 . . . . Repair 8 | . 1 2 2 . 2 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks 1 | . . . . . . . . . 1 . . Terminals 1 | . . . . . . . . . 1 . . Track 1 | . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 34 | . 6 5 6 1 3 . 2 . 5 3 3 Full Trace Events 19 | . 3 3 4 1 2 . . . 3 2 1 Feedback Events 1 | . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . 3 . . Authchips . | . . . . . . . . . . . . Time 44 | . . . . . . . . . 44 . . Total Robot Build Rating 12 | . . . . . . . . . 12 . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . Time 69 | . . . . . . . . . 69 . . Total Part Build Rating 18 | . . . . . . . . . 18 . . Parts Repaired 8 | . 1 2 2 . 2 . 1 . . . . Time 278 | . 26 58 83 . 76 . 35 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------------ Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Used RIF Installer 1 | . . . . . . . . . . 1 . Robots Hacked 3 | . . . . . . . . . . . 3 Non-combat 1 | . . . . . . . . . . . 1 Combat 2 | . . . . . . . . . . . 2 Robot Hacks Applied 3 | . . . . . . . . . . . 3 parse_system 2 | . . . . . . . . . . . 2 no_distress 1 | . . . . . . . . . . . 1 Relay Couplers Released 13 | . . . . . . . . . . 13 . Machine Destruction 13 | . . . . . . . . . . 13 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Total Allies 3 | . . . . . . . . . 3 . . Largest Group 3 | . . . . . . . . . 3 . . Highest-Rated Group 90 | . . . . . . . . . 90 . . Highest-Rated Ally 30 | . . . . . . . . . 30 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 30 | . . . . . . . . . 30 . . Total Damage 763 | . . . . . . . . . 763 . . Kills 5 | . . . . . . . . . 5 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Turns Passed 15050 | 2398 528 1115 1788 331 1708 301 1705 243 1445 1342 2146 Spaces Moved 6267 | 977 220 460 629 122 788 150 787 156 580 526 872 Core 150 | 24 . . . . . . . 100 26 . . Treads . | . . . . . . . . . . . . Legs 6117 | 953 220 460 629 122 788 150 787 56 554 526 872 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 190 130 200 120 130 195 195 50 120 120 120 Average Speed 166 | 122 190 176 200 199 177 195 195 107 178 166 141 Slowest Speed 750 | 350 190 260 200 340 200 195 195 750 500 260 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 42 | 102 34 37 72 15 19 3 17 91 15 74 28 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . . . 1 Terrain Destroyed 352 | . . . 3 . . . 10 16 41 29 253 Melee . | . . . . . . . . . . . . Projectile 107 | . . . 3 . . . 10 16 13 18 47 AOE 245 | . . . . . . . . . 28 11 206 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 --------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Total 9590 | 2174 278 621 948 164 980 156 920 193 914 788 1454 Wait 2401 | 1186 27 58 188 1 101 . 90 6 267 127 350 Move 6256 | 976 219 459 628 121 787 149 787 155 579 524 872 Hop . | . . . . . . . . . . . . Pick Up 53 | 4 2 6 7 3 7 . 2 . 8 4 10 Fast Attach 88 | 7 1 3 2 11 6 . 3 4 15 17 19 Attach 60 | . 1 3 1 3 3 3 3 7 10 8 18 Detach 22 | . . . 1 2 2 1 2 . 3 3 8 Swap 67 | . 3 9 6 3 4 1 7 3 6 10 15 Drop 51 | . . 10 3 . 11 . 6 2 2 3 14 Fire 547 | 1 25 72 112 20 57 2 20 16 23 64 135 Melee 8 | . . . . . . . . . . 8 . Ram . | . . . . . . . . . . . . Kick 7 | . . 1 . . 2 . . . 1 . 3 Crush . | . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . . 20 10 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory (discovered 3 exits: Upp x2 / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 9 | -11/Junkyard | Identified exit to Materials 9 | -11/Junkyard | Discovered exit to Materials (range 15) 1203 | -11/Junkyard | Assembled infested the area 2399 | -11/Junkyard | Entered Materials 2399 | -10/Materials | Evolved 1 slot: Power x1 2420 | -10/Materials | Build established: Hacker-Mutant 2779 | -10/Materials | Identified exit to Materials 2779 | -10/Materials | Discovered exit to Materials (range 5) 2848 | -10/Materials | Discovered exit to Materials (range 13) 2912 | -10/Materials | Repaired Assault Rifle 2927 | -10/Materials | Entered another Materials area 2927 | -9/Materials | Evolved 2 slots: Utility x2 2967 | -9/Materials | Identified exit to Mines 2967 | -9/Materials | Identified exit to Storage 3702 | -9/Materials | Repaired Assault Rifle 3736 | -9/Materials | Repaired Imp. Ion Engine 3802 | -9/Materials | Identified exit to Materials 3802 | -9/Materials | Discovered exit to Materials (range 3) 4042 | -9/Materials | Entered Storage 4109 | -9/Storage | Repaired Imp. Assault Rifle 4143 | -9/Storage | Repaired Imp. Ion Engine 4201 | -9/Storage | Identified exit to Recycling 4221 | -9/Storage | Garrison activated, responded to threat 5771 | -9/Storage | Discovered exit to Materials (range 15) 5830 | -9/Storage | Entered Materials 5830 | -8/Materials | Evolved 2 slots: Propulsion x2 5909 | -8/Materials | Garrison activated, responded to threat 6063 | -8/Materials | Identified exit to Factory 6063 | -8/Materials | Discovered exit to Factory (range 16) 6161 | -8/Materials | Entered Factory 6161 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6416 | -7/Factory | Build established: Hacker-Gunner 7113 | -7/Factory | Identified exit to Lower Caves 7113 | -7/Factory | Discovered exit to Lower Caves (range 8) 7634 | -7/Factory | Repaired Titanium Leg 7673 | -7/Factory | Repaired Titanium Leg 7840 | -7/Factory | Identified exit to Factory 7840 | -7/Factory | Discovered exit to Factory (range 15) 7869 | -7/Factory | Entered another Factory area 7869 | -6/Factory | Evolved 2 slots: Weapon x2 8127 | -6/Factory | Identified exit to Factory 8127 | -6/Factory | Discovered exit to Factory (range 16) 8168 | -6/Factory | Identified exit to Lower Caves 8168 | -6/Factory | Discovered exit to Lower Caves (range 9) 8170 | -6/Factory | Entered another Factory area 8170 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8192 | -5/Factory | Identified exit to Upper Caves 8458 | -5/Factory | Build established: Hacker-Executioner 9376 | -5/Factory | Repaired Cld. Deuterium Engine 9875 | -5/Factory | Sucked down chute 9875 | -5/Factory | Entered Waste 9890 | -5/Waste | EMP discharged 9909 | -5/Waste | Spotted C-40 Crusher 9923 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9924 | -5/Waste | Destroyed C-40 Crusher 9954 | -5/Waste | Spotted C-40 Crusher 9959 | -5/Waste | Destroyed C-40 Crusher 9990 | -5/Waste | EMP discharged 9990 | -5/Waste | System corruption reached 10% 10012 | -5/Waste | Spotted C-40 Crusher 10034 | -5/Waste | Spotted C-40 Crusher 10035 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10038 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10041 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10044 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10047 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10050 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10053 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10056 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10058 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10061 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10067 | -5/Waste | Crushed by Compactor (1 part destroyed) 10070 | -5/Waste | Crushed by Compactor (1 part destroyed) 10083 | -5/Waste | Spotted C-40 Crusher 10090 | -5/Waste | EMP discharged 10096 | -5/Waste | Spotted C-40 Crusher 10101 | -5/Waste | Lost 13 parts (4p2n2u5w) 10110 | -5/Waste | Identified exit to Factory 10110 | -5/Waste | Discovered exit to Factory (range 14) 10118 | -5/Waste | Entered Factory 10347 | -5/Factory | Build established: Hacker-Mutant 10398 | -5/Factory | Fabricated Enh. Quantum Rifle (x2) 10469 | -5/Factory | Found Hvy. Insulated Plating 10743 | -5/Factory | Build established: Hacker-Executioner 10800 | -5/Factory | Fabricated L-41 Fighter (x3) 11064 | -5/Factory | Core integrity fell below 50% 11561 | -5/Factory | Identified exit to Garrison 11563 | -5/Factory | Entered Garrison 11741 | -5/Garrison | Destroyed 10 combat bots 11849 | -5/Garrison | Lost 8 parts (1p2u5w) 11892 | -5/Garrison | Spotted B-75 Beast 12120 | -5/Garrison | Build established: Scavenger-Executioner 12122 | -5/Garrison | Garrison Relay disabled 12251 | -5/Garrison | Destroyed B-75 Beast 12284 | -5/Garrison | Triggered checkpoint 12322 | -5/Garrison | Triggered checkpoint 12416 | -5/Garrison | Identified exit to Factory 12416 | -5/Garrison | Discovered exit to Factory (range 8) 12505 | -5/Garrison | Garrison Relay disabled 12712 | -5/Garrison | Triggered checkpoint 12751 | -5/Garrison | Discovered exit to Factory (range 15) 12787 | -5/Garrison | Installed Relay Interface Framework 12905 | -5/Garrison | Entered Factory 13505 | -5/Factory | First assault squad dispatched 13805 | -5/Factory | Lost 4 parts (1n2u1w) 13918 | -5/Factory | Core integrity fell below 20% 14089 | -5/Factory | Lost 8 parts (1p2n1u4w) 14969 | -5/Factory | Build established: Scavenger-Gunner 15051 | -5/Factory | Self-destructed Last Messages --------------- 15035_ L-41 Fighter suffers critical hit (Destroy). 15035_ Destroyed Imp. Deuterium Engine. 15035_ Slug penetrates L-41 Fighter. 15035_ U-05 Engineer lays Concrete. 15036_ L-41 Fighter knocked back. 15037_ U-05 Engineer lays Concrete. 15038_ Slug penetrates U-05 Engineer. 15038_ L-41 Fighter destroyed. 15038_ Switching to secondary target: B-60 Warrior. 15038_ Slug penetrates B-60 Warrior. 15039_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 15041_ Slug penetrates B-60 Warrior. 15044_ Penetrated by Slug. 15044_ System corrupted: KE Penetrator jammed. 15044_ Slug penetrates B-60 Warrior. 15047_ Penetrated by Slug. 15048_ Slug penetrates B-60 Warrior. 15048_ Flexi-carbon Leg destroyed. 15048_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????+ | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????####+############# | | ????????????????????????????????# #??????? | | ????????????????????????????????# #??????? | | ????????????????????????????????# #??????? | | ????????????????????????????????# #??????? | | ????????????????????????????????# #??????? | | ????????????????????????????????# | #??????? | | ????????????????????????????????# = = #??????? | | ????????????????????????????????# * #??????? | | ???????????????????????????########"#######??????? | | ???????????????????????????# ! #???????????? | | ???????????????????????????# "Y" #???????????? | | ???????????????????????????# """ #???????????? | | ???????????????????????????# ! #???????????? | | ??????????????????????##########+#####???????????? | | ??????????????????????# #???????????????? | | ??????????????????????#!!* #???????????????? | | ?????????##############*%= #???????????????? | | ?????????# = ]]! * +== #???????????????? | | ?????????# ] ! =!#%[%= ####???????????????? | | ?????????#! ]!! # #??????????????????? | | ?????????# # #??????????????????? | | ?????????# # @b #??????????????????? | | ?????????# # ;/ ????????????? | | ?????????# # % %% % ????????? | | ?????????# # g !g % % ?????????? | | ?????????# [ # i ?????????? | | ?????????# # BB ??????????? | | ?????????# + BB ??????????? | | ?????????# # ??????????? | | ?????????###+########## ???????????? | | ??????????????????????# ???????????? | | ??????????????????????# ????????????? | | ?????????????????????? ????????????? | | ?????????????????????? ??????????????? | | ?????????????????????? % % h ????????????????? | | ?????????????????????? ^"% ???????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Coolant Potential 100 Energy Generation 45 Energy Capacity 565 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 65 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 90 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 11 Target Analysis 6 Energy Filtering 50 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Quantum Rifle | x2 | -5/Factory | Preloaded L-41 Fighter | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Curiosity Killed The Cat Challenges ------------ None Game ------ Seed ThiefRegenerativeInitializer Manual? 0 Play Time 01:38:30 Cumulative 1368.7 hours Start 2023.04.08 @ 09:22:49 End 2023.04.08 @ 13:15:22 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 847 Rogue 62 Adventurer 0 Explorer 785 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed7cd55d-991a-4cc1-8f56-069b8e8bcb22