Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.28 @ 14:59:05 Player: MarKhan Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (204) 1020 Value Destroyed (8095) 8095 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (4327) 4327 TOTAL SCORE: 16902 Bonus ------- High Alert Combat Kills 1863 Follower Combat Kills 869 Entered Garrisons 600 Used RIF Installer 1000 Friendly Fire -5 Cogmind --------- Core Integrity 265/700 Matter 226/300 Energy 229/290 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer Improved Light Armor Plating Shield Generator > --- WEAPON (4) ------- Autogun Gauss Rifle Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (20) --- Reinforced Deuterium Engine Cryofiber Web Improved Cooling System High-capacity Matter Pod (163) Hardened Medium Armor Plating Improved Light Armor Plating Improved Shock Absorption System Shield Generator Hacking Suite Relay Coupler [Swarmer] (43) Relay Coupler [Hunter] (23) Dynamic Insulation System System Restoration Module Tractor Beam Plasma Cannon Proton Missile Launcher Precision Grenade Launcher Improved Remote Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer System Restoration Module > --- WEAPON ----------- Flak Gun Flak Gun Heavy Machine Gun Mini Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Light Treads Advanced Treads Improved Cooling System Compact Matter Pod Kinecellerator Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Shield Generator Hacking Suite Tractor Beam Enhanced Autogun Enhanced Autogun Enhanced Autogun Mini Assault Cannon Proton Missile Launcher Precision Grenade Launcher Remote Datajack Remote Datajack [Rating: 53] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Slots Evolved 6 | . . 2 2 2 . . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 2 | . . . . 2 . . . . . Weapon 2 | . . 2 . . . . . . . Parts Attached 191 | 7 14 17 29 2 8 39 27 18 30 Power 14 | 1 2 2 . . . 3 3 1 2 Engine 11 | 1 2 2 . . . 3 1 . 2 Core 3 | . . . . . . . 2 1 . Reactor . | . . . . . . . . . . Propulsion 46 | 2 1 3 13 . . 8 5 6 8 Treads 44 | 2 1 3 13 . . 8 3 6 8 Leg 2 | . . . . . . . 2 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 67 | 2 8 2 9 2 5 14 10 4 11 Device 33 | 1 7 2 3 . 1 9 3 2 5 Storage 3 | 1 1 . . . . 1 . . . Processor 3 | . . . . 2 1 . . . . Hackware 8 | . . . . . 1 . 6 . 1 Protection 20 | . . . 6 . 2 4 1 2 5 Artifact . | . . . . . . . . . . Weapon 64 | 2 3 10 7 . 3 14 9 7 9 Energy Gun 3 | 2 . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 44 | . 3 8 7 . 2 11 4 4 5 Ballistic Cannon 5 | . . 1 . . . 2 . . 2 Launcher 3 | . . . . . 1 1 . 1 . Special Weapon 9 | . . . . . . . 5 2 2 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . 1 2 1 . . 2 . . . Parts Lost 17 | . 1 . . . . 5 3 2 6 Power 4 | . . . . . . 2 . 1 1 Propulsion 4 | . . . . . . . 3 . 1 Utility 2 | . . . . . . 1 . . 1 Weapon 7 | . 1 . . . . 2 . 1 3 Highest Loss Streak 2 | . 1 . . . . 2 2 1 2 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 99 | . 100 99 100 100 100 99 95 98 99 Engine 7 | . 14 11 9 7 7 6 1 5 6 Treads 28 | . 28 22 36 30 30 29 23 25 29 Device 4 | . 14 11 1 . . 2 1 5 5 Storage 8 | . 14 11 9 7 7 7 7 7 7 Processor 6 | . . . . 15 8 13 7 7 7 Hackware 3 | . . . . . 5 3 9 5 2 Protection 3 | . . . 7 7 6 2 3 3 6 Ballistic Gun 30 | . 27 42 36 30 29 29 26 28 16 Ballistic Cannon 1 | . . 1 . . . . . . 13 Peak Build Rating 53 | 7 14 20 37 42 44 53 51 46 48 Average Rating 37 | 5 10 18 34 41 43 49 45 44 44 On Entrance 29 | . 7 14 19 36 42 44 47 44 45 Naked Turns . | . . . . . . . . . . Heaviest Build 76 | 13 55 61 67 63 69 76 65 69 71 Greatest Support 106 | 40 40 43 85 82 82 106 104 91 91 Greatest Overweight (x) 1 | . 1 1 . . . . 1 1 . Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 12 20 20 20 20 20 20 20 20 Most Carried 20 | 3 20 20 20 20 20 20 20 20 20 Average Carried 18 | 1 11 19 19 18 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 19 20 20 20 20 20 20 18 19 Class Distribution -------------------- 32% | Gunner 30% | Scavenger-Gunner 19% | Tank 14% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Matter Collected 8539 | 270 632 663 1618 . 327 2190 1068 844 927 Remotely 1828 | . 186 130 277 . 90 446 137 284 278 Salvage Created 7881 | 185 887 711 1971 . 345 1798 809 533 642 Parts 441 | 10 60 40 112 . 19 102 41 17 40 Haulers Intercepted 11 | . 2 1 5 . . 3 . . . Recyclers Shooed 8 | . 2 1 2 . . 3 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 146 | . 16 11 27 . 6 33 22 14 17 Guns 138 | . 16 11 27 . 6 31 22 14 11 Cannons 6 | . . . . . . . . . 6 AOE 2 | . . . . . . 2 . . . Classes Destroyed 18 | 2 7 4 1 . 1 2 . . 1 Worker 9 | . . 2 2 . . 5 . . . Builder 2 | . 1 . . . . 1 . . . Tunneler 8 | 5 1 . 2 . . . . . . Hauler 11 | . 2 1 5 . . 3 . . . Recycler 12 | 1 3 1 4 . . 3 . . . Mechanic 1 | . 1 . . . . . . . . Operator 3 | . 2 . 1 . . . . . . Watcher 12 | . 1 1 4 . . 5 . . 1 Swarmer 34 | . 9 . 6 . . 9 7 . 3 Cutter 3 | . . . . . . . . . 3 Grunt 58 | . 7 7 10 . 3 7 13 11 . Brawler 3 | . . 1 . . . . . . 2 Duelist 5 | . . 1 . . . 3 1 . . Protector 2 | . . . . . . 1 . 1 . Sentry 19 | . . 2 7 . . 4 1 . 5 Specialist 2 | . . . . . 2 . . . . Hunter 10 | . . . 4 . 1 3 . 1 1 Programmer 10 | . . . . . . 6 . 1 3 Best Kill Streak 11 | 6 11 4 5 . 2 8 6 5 6 Combat Bots Only 9 | . 9 3 4 . 2 5 6 5 6 Max Kills in Single Turn 2 | 1 2 2 2 . 1 2 2 1 2 Gunslinging 1 | . 1 . . . . . 1 . . Exploded 2 | . . . . . . 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Hostile Shots Fired 670 | . 88 14 76 . 12 152 104 62 162 Missed 189 | . 30 2 19 . 6 39 31 16 46 Damage Taken 7071 | . 622 200 781 . 111 2250 937 635 1535 Core 602 | . 78 12 77 . . 205 122 15 93 Absorbed by Shields 185 | . . . . . . 5 88 . 92 Regen/Repaired (Parts) 600 | . . . . . . 301 . 299 . Core Remaining (%) 87 | 100 68 97 86 . . . . . . Volleys Fired 469 | 13 88 32 85 . 17 91 66 33 44 Largest 4 | 2 2 4 4 . 4 4 4 4 4 Hottest 152 | 100 46 104 100 . 114 111 106 106 152 Shots Fired 1496 | 26 176 128 332 . 53 357 158 119 147 Gun 1406 | 26 176 127 332 . 50 355 138 115 87 Cannon 58 | . . 1 . . . 2 . . 55 Launcher 3 | . . . . . 3 . . . . Special 29 | . . . . . . . 20 4 5 Kinetic 1438 | . 176 128 332 . 50 357 138 115 142 Thermal 26 | 26 . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 3 | . . . . . 3 . . . . Robot Hit Streak 19 | 4 9 18 13 . 8 19 14 14 11 Robot Miss Streak 10 | 2 6 7 4 . 2 10 7 5 4 Penetration Max 1 | . . . . . . . 1 . 1 Secondary Targets 26 | . 2 1 8 . . 5 7 1 2 Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 1 1 Shots Hit Robots 930 | 14 86 73 205 . 31 232 101 93 95 Core Hits 516 | 7 36 26 77 . 13 179 58 72 48 Critical Kills 5 | . . . 1 . . 1 . . 3 Critical Parts Destroyed 4 | . 1 . 1 . . 1 . . 1 Critical Strikes 13 | 1 1 . 2 . . 2 . . 7 Burn 1 | 1 . . . . . . . . . Destroy 9 | . 1 . 2 . . 2 . . 4 Blast 3 | . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17009 | 185 1418 1126 3513 . 493 5262 1423 1697 1892 Guns 15619 | 185 1411 1126 3503 . 463 4694 1423 1646 1168 Cannons 724 | . . . . . . . . . 724 Explosions 601 | . . . . . 30 538 . 33 . Melee . | . . . . . . . . . . Ramming 65 | . 7 . 10 . . 30 . 18 . Kinetic 16158 | . 1411 1126 3503 . 463 4694 1423 1646 1892 Thermal 723 | 185 . . . . . 538 . . . Explosive . | . . . . . . . . . . Electromagnetic 63 | . . . . . 30 . . 33 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . 4 2 2 2 Average Corruption 1 | . . . . . . 1 1 1 1 Corruption Purged 10 | . . . . . . 5 . 3 2 Corruption Blocked . | . . . . . . . . . . Effects 49 | . . . . . . 30 17 2 . Message Errors 15 | . . . . . . 10 3 2 . Matter Fused 11 | . . . . . . 5 6 . . Heat Flow Errors 6 | . . . . . . 4 2 . . Energy Discharges 5 | . . . . . . 2 3 . . Data Loss (minor) 5 | . . . . . . 4 1 . . Data Loss (major) 3 | . . . . . . 3 . . . Misfires 2 | . . . . . . 2 . . . Alerts 2 | . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 145 | . . . . . . 145 . . . Projectiles . | . . . . . . . . . . Explosions 145 | . . . . . . 145 . . . Melee . | . . . . . . . . . . Knockbacks 7 | . . . . . . . . . 7 Impact . | . . . . . . . . . . Kinetic 7 | . . . . . . . . . 7 Secondary . | . . . . . . . . . . Self-Inflicted Damage 435 | . . . . . . 435 . . . Shots 5 | . . . . . . 5 . . . Rammed 7 | . 1 . 1 . . 3 . 2 . Targets Rammed 7 | . 1 . 1 . . 3 . 2 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 459 | 195 10 169 363 . 212 459 280 397 397 Average Temperature 107 | 81 5 56 116 . 78 96 95 165 123 Received Heat Transfer 1474 | . 228 66 225 . 27 189 247 315 177 Effects 11 | . . . 6 . . 2 1 1 1 Shutdowns 2 | . . . . . . 1 . 1 . Energy Bleed 3 | . . . 1 . . . 1 . 1 Interference 4 | . . . 4 . . . . . . Short Circuit 1 | . . . . . . 1 . . . Damage (minor) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | 1 . . . . . . 1 . . Heat Transferred 979 | 629 . . . . . 350 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Peak Influence 1776 | 30 330 214 728 302 533 1105 1776 1118 1401 Initial 921 | . 19 65 45 302 214 279 773 921 782 Average 590 | 12 193 119 284 302 377 530 1401 928 1112 Maximum Alert Level 5 | . 1 1 3 1 2 4 5 4 4 Low Security (%) 25 | 100 60 93 43 . . 5 . . . Level 1 26 | . 39 6 28 100 61 46 . . . Level 2 13 | . . . 26 . 38 27 . . . Level 3 17 | . . . 1 . . 19 18 87 49 Level 4 10 | . . . . . . 1 41 12 50 Level 5 5 | . . . . . . . 39 . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 28 | . 1 2 7 . . 13 . 5 . Investigation 9 | . 1 . 3 . . 3 . 2 . Extermination 8 | . . . . . . 7 . 1 . Reinforcement 6 | . . 2 1 . . 2 . 1 . Assault 2 | . . . . . . 1 . 1 . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Distress Signals 9 | . 3 . 1 . . 3 . 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 252 | . 29 14 38 . 9 59 49 23 31 Peak Tracking Total 11 | . 3 3 4 . 3 8 11 7 6 Tactical Retreats 9 | . . . 2 . . 3 2 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Traps Triggered 8 | . . 1 1 . 2 2 1 . 1 Indirectly 2 | . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Machines Disabled 29 | . 1 1 3 . . 14 5 2 3 Max in Single Turn 5 | . 1 1 1 . . 5 1 2 1 Garrison Relay 7 | . . . . . . . 5 . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Machines Accessed 46 | . 9 2 11 1 1 17 1 4 . Terminals 30 | . 7 1 8 . 1 10 1 2 . Fabricators 2 | . . . . . . 2 . . . Repair Stations 4 | . . . . . . 3 . 1 . Recycling Units 4 | . 2 1 1 . . . . . . Scanalyzers 2 | . . . 1 . . 1 . . . Garrison Access 4 | . . . 1 1 . 1 . 1 . Total Hacks 147 | . 30 4 41 1 2 55 2 12 . Successful 87 | . 21 3 25 1 1 29 . 7 . Failed 60 | . 9 1 16 . 1 26 2 5 . Catastrophic 7 | . . . . . . 3 1 3 . Database Lockouts . | . . . . . . . . . . Manual 66 | . 17 1 25 . . 21 . 2 . Terminals 90 | . 23 3 28 . 2 27 2 5 . Fabricators 5 | . . . . . . 5 . . . Repair Stations 16 | . . . . . . 10 . 6 . Recycling Units 16 | . 7 1 8 . . . . . . Scanalyzers 14 | . . . 2 . . 12 . . . Garrison Access 6 | . . . 3 1 . 1 . 1 . Terminal Hacks 17 | . 6 1 6 . 1 3 . . . Part Schematic 2 | . 1 . . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 5 | . 1 . 2 . . 2 . . . Garrison Registry 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 11 | . . . . . . 5 . 6 . Scan Component 6 | . . . . . . 3 . 3 . Repair 5 | . . . . . . 2 . 3 . Recycling Unit Hacks 9 | . 5 1 3 . . . . . . Process 1 | . 1 . . . . . . . . Report Inventory 5 | . 3 1 1 . . . . . . Retrieve Matter 2 | . 1 . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 13 | . . . 2 . . 11 . . . Insert Component 6 | . . . 1 . . 5 . . . Analyze 7 | . . . 1 . . 6 . . . Garrison Access Hacks 3 | . . . . 1 . 1 . 1 . Unlock Access 3 | . . . . 1 . 1 . 1 . Unauthorized Hacks 33 | . 10 1 14 . . 8 . . . Terminals 29 | . 9 1 11 . . 8 . . . Assimilate 2 | . . . 2 . . . . . . Botnet 7 | . 3 . 2 . . 2 . . . Operators 3 | . 1 . 1 . . 1 . . . Skim 17 | . 5 1 6 . . 5 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 1 . 3 . . . . . . Monitor 1 | . . . 1 . . . . . . Reject 1 | . . . 1 . . . . . . Recyclers 1 | . . . 1 . . . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 2 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 43 | . 9 1 11 1 1 16 1 3 . Full Trace Events 8 | . . . 2 . . 3 1 2 . Feedback Events 3 | . . . . . . 1 1 1 . Corruption 3 | . . . . . . 1 1 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . 1 . 1 . . 6 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . . . . . . 2 . 3 . Time 168 | . . . . . . 66 . 102 . Parts Recycled . | . . . . . . . . . . Recycled Matter 93 | . 93 . . . . . . . . Retrieved Matter 129 | . 129 . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . Parts Scanalyzed 6 | . . . 1 . . 5 . . . Part Schematics Acquired 6 | . . . 1 . . 5 . . . Parts Damaged 1 | . . . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Used RIF Installer 2 | . . . . . 1 . 1 . . Coupler Efficiency 1 | . . . . . . . 1 . . Robots Hacked 23 | . . . . . . . 16 3 4 Non-combat . | . . . . . . . . . . Combat 23 | . . . . . . . 16 3 4 Robot Hacks Applied 25 | . . . . . . . 17 4 4 find_garrison 1 | . . . . . . . . 1 . broadcast_data 1 | . . . . . . . 1 . . amplify_resonance 1 | . . . . . . . 1 . . wipe_record 1 | . . . . . . . 1 . . reboot_system 1 | . . . . . . . . 1 . overwrite_iff 11 | . . . . . . . 8 1 2 formatsys_high 9 | . . . . . . . 6 1 2 Relay Couplers Released 28 | . . . . . . . 21 . 7 Machine Destruction 28 | . . . . . . . 21 . 7 Attached 7 | . . . . . . . 6 . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Total Allies 25 | . . . 1 . 2 . 14 2 6 Largest Group 3 | . . . 1 . 2 2 3 2 3 Highest-Rated Group 160 | . . . 10 . 160 160 80 48 48 Highest-Rated Ally 80 | . . . 10 . 80 80 32 32 29 Total Orders . | . . . . . . . . . . Ally Attacks 141 | . . . . . 11 14 47 8 61 Total Damage 2405 | . . . . . 314 551 923 102 515 Kills 31 | . . . . . 5 5 11 . 10 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Turns Passed 12414 | 148 1591 1012 2114 88 444 3582 1795 730 910 Spaces Moved 5921 | 64 679 366 1068 53 249 1888 825 297 432 Core 5 | 5 . . . . . . . . . Treads 5916 | 59 679 366 1068 53 249 1888 825 297 432 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 240 158 158 158 156 158 160 160 Average Speed 172 | 151 187 240 159 158 158 158 191 171 160 Slowest Speed 240 | 160 240 240 162 158 158 162 240 240 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 4 81 30 75 3 37 50 62 9 42 Regions Visited 9 Branch Regions . Pre-discovered Areas 6 | . 3 . 2 . . 1 . . . Known Exits Taken 5 | . 1 1 . 1 . 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . . . . . 1 . . . Terrain Destroyed 118 | . . . . . . 113 2 . 3 Melee . | . . . . . . . . . . Projectile 7 | . . . . . . 2 2 . 3 AOE 111 | . . . . . . 111 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Total 7429 | 86 819 449 1414 57 280 2332 961 464 567 Wait 596 | . 4 3 185 . . 253 22 102 27 Move 5915 | 63 678 365 1067 53 248 1888 824 297 432 Hop . | . . . . . . . . . . Pick Up 101 | 3 23 11 15 2 2 23 9 5 8 Fast Attach 37 | 7 1 5 2 . . 8 3 6 5 Attach 26 | . 1 2 2 2 . 6 3 4 6 Detach 4 | . 1 1 . . . 1 1 . . Swap 128 | . 12 10 25 . 8 25 21 8 19 Drop 126 | . 10 20 32 . 2 34 9 7 12 Fire 469 | 13 88 32 85 . 17 91 66 33 44 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 7 | . 1 . 1 . . 3 . 2 . Escape Stasis 5 | . . . . . 3 . 2 . . Rewire 15 | . . . . . . . 1 . 14 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Fac x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x4 / *Low x2 / Gar) -7/Garrison (discovered 4 exits: *Fac x3 / *Fac) -7/Factory (discovered 7 exits: Fac x4 / Low x2 / Gar) -7/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 149 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Destroyed 9 combat bots 304 | -10/Materials | Build established: Mutant 424 | -10/Materials | Identified exit to Mines 483 | -10/Materials | Discovered new exit (range 8) 619 | -10/Materials | Discovered new exit (range 16) 786 | -10/Materials | Learned Storage trap positions 862 | -10/Materials | Loaded intel: 2 recycling unit locations 930 | -10/Materials | Identified exit to Materials 1070 | -10/Materials | Identified exit to Subcaves 1173 | -10/Materials | Learned location of Subcaves (-10) 1740 | -10/Materials | Entered another Materials area 1740 | -9/Materials | Evolved 2 slots: Weapon x2 1741 | -9/Materials | Identified exit to Materials 2076 | -9/Materials | Build established: Gunner 2752 | -9/Materials | Entered another Materials area 2752 | -8/Materials | Evolved 2 slots: Propulsion x2 3413 | -8/Materials | Build established: Tank 3480 | -8/Materials | Discovered new exit (range 16) 3747 | -8/Materials | Discovered new exit (range 16) 4137 | -8/Materials | Discovered new exit (range 7) 4223 | -8/Materials | Garrison activated, responded to threat 4352 | -8/Materials | Learned 2 Storage zone layouts 4494 | -8/Materials | Learned location of Extension (-4) 4548 | -8/Materials | Learned location of Zion (-7) 4590 | -8/Materials | Learned Factory machine intel 4624 | -8/Materials | Learned Storage trap positions 4688 | -8/Materials | Learned location of 2 exits from Lower Caves 4735 | -8/Materials | Learned Factory stockpile data 4790 | -8/Materials | Learned Factory recycling unit intel 4866 | -8/Materials | Entered Factory 4866 | -7/Factory | Evolved 2 slots: Utility x2 4867 | -7/Factory | Identified exit to Factory 4869 | -7/Factory | Loaded intel: 217 machine locations 4870 | -7/Factory | Loaded intel: 6 recycling unit locations 4954 | -7/Factory | Identified exit to Garrison 4954 | -7/Factory | Entered Garrison 4982 | -7/Garrison | Triggered checkpoint 5038 | -7/Garrison | Triggered checkpoint 5054 | -7/Garrison | Discovered new exit (range 58) 5054 | -7/Garrison | Discovered new exit (range 70) 5054 | -7/Garrison | Discovered new exit (range 46) 5125 | -7/Garrison | Triggered checkpoint 5166 | -7/Garrison | Build established: Gunner 5218 | -7/Garrison | Found embedded Infiltrators 5222 | -7/Garrison | Triggered checkpoint 5248 | -7/Garrison | Installed Relay Interface Framework 5398 | -7/Garrison | Identified exit to Factory 5398 | -7/Garrison | Entered Factory 5398 | -7/Factory | Accompanied by 2 allies 5692 | -7/Factory | Build established: Scavenger-Gunner 6635 | -7/Factory | Build established: Gunner 6657 | -7/Factory | Discovered new exit (range 4) 6663 | -7/Factory | Learned location of 2 exits from Archives 6688 | -7/Factory | Identified exit to Lower Caves 6929 | -7/Factory | Learned location of 1 exit from Upper Caves 6954 | -7/Factory | Learned location of 2 exits from Upper Caves 7032 | -7/Factory | Learned location of 1 exit from Extension 7084 | -7/Factory | Learned location of 2 exits from Factory 7097 | -7/Factory | Build established: Scavenger-Gunner 7407 | -7/Factory | Repaired Med. Treads 8198 | -7/Factory | First assault squad dispatched 8536 | -7/Factory | Build established: Gunner 8960 | -7/Factory | Repaired Med. Treads 8980 | -7/Factory | Identified exit to Garrison 8980 | -7/Factory | Entered Garrison 8981 | -7/Garrison | Build established: Tank 8981 | -7/Garrison | Identified exit to Factory 9014 | -7/Garrison | Triggered checkpoint 9038 | -7/Garrison | Triggered checkpoint 9063 | -7/Garrison | Garrison Relay disabled 9251 | -7/Garrison | Lost 3 allies 9262 | -7/Garrison | Triggered checkpoint 9270 | -7/Garrison | Garrison Relay disabled 9303 | -7/Garrison | Triggered checkpoint 9378 | -7/Garrison | Triggered checkpoint 9506 | -7/Garrison | Garrison Relay disabled 9608 | -7/Garrison | Build established: Gunner 9714 | -7/Garrison | Triggered checkpoint 9755 | -7/Garrison | Garrison Relay disabled 9858 | -7/Garrison | Triggered checkpoint 9921 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 9958 | -7/Garrison | Triggered checkpoint 10027 | -7/Garrison | Garrison Relay disabled 10052 | -7/Garrison | Triggered checkpoint 10240 | -7/Garrison | Triggered checkpoint 10775 | -7/Garrison | Entered Factory 10775 | -7/Factory | Accompanied by 1 ally 10791 | -7/Factory | Build established: Scavenger-Gunner 11163 | -7/Factory | Repaired Lgt. Treads 11175 | -7/Factory | First assault squad dispatched 11205 | -7/Factory | Repaired Imp. Treads 11251 | -7/Factory | Repaired Med. Treads 11505 | -7/Factory | Identified exit to Garrison 11505 | -7/Factory | Entered Garrison 11521 | -7/Garrison | Triggered checkpoint 11638 | -7/Garrison | Garrison Relay disabled 11669 | -7/Garrison | Triggered checkpoint 11688 | -7/Garrison | Core integrity fell below 50% 11887 | -7/Garrison | Triggered checkpoint 11927 | -7/Garrison | Triggered checkpoint 11997 | -7/Garrison | Triggered checkpoint 12112 | -7/Garrison | Garrison Relay disabled 12235 | -7/Garrison | Build established: Scavenger-Tank 12303 | -7/Garrison | Triggered checkpoint 12363 | -7/Garrison | Triggered checkpoint 12415 | -7/Garrison | Self-destructed Last Messages --------------- 12309_ Acquired 27 matter. 12363_ Beams of light sweep through the air. An alarm sounds. 12367_ Slug penetrates Wall. 12367_ S-27 Virus destroyed. 12368_ Critical hit (Destroy). 12368_ Imp. Deuterium Engine destroyed. 12370_ S-27 Virus knocked back. 12370_ S-27 Virus suffers critical hit (Blast). 12370_ Destroyed Lgt. Nuclear Core. 12370_ S-27 Virus knocked back. 12373_ Slug penetrates S-27 Virus. 12373_ S-27 Virus suffers critical hit (Destroy). 12373_ S-27 Virus destroyed. 12376_ Trooper 4f destroyed. 12381_ Acquired 8 matter. 12382_ Acquired 3 matter. 12398_ Slug penetrates S-27 Virus. 12398_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????#### | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ???????????????????????????????### | | ?????????????????????????????????# | | ??????????????????###?????###????? | | ??????????????????# #?????# #????? | | ??????????????????# #?????# #????? | | ????????#######???# #?????# #????? | | ????????#"""""#???# #???### ###??? | | ????????#" ##### ##### | !#### | | ????????#!! | | | ????????#"! "###########!!!!!#### | | ????????#"""""#?????????#######??? | | ????????#######??????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????????????#######???????????? | | ????????########"""""#???????????? | | ????????#"""" ### ############## | | ????????#@ =!=%=# | | ????????#"""" ############=%%###*# | | ????????#######??????????# #?# # | | ?????????????????????????#####?# # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ????????????????????????????#### # | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# ### | | ????????????????????????????# ??? | | ????????????????????????????# ??? | | ????????????????????????????# ???? | | ????????????????????????????# ???? | | ????????????????????????????# ???? | | ????????????????????????????#????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 64 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Cld. Ion Engine | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Prc. Grenade Launcher | -7/Factory | Scanalyzed Adv. Treads | -7/Factory | Scanalyzed Shield Generator | -7/Factory | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Imp. Remote Datajack | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed ImpactThermalMace Manual? 0 Play Time 01:59:42 Cumulative 154.7 hours Start 2024.11.27 @ 21:25:32 End 2024.11.28 @ 14:59:05 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 167 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 58 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4bc5b066-db9d-4bd9-8755-1fd4e3f134e0