Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.03 @ 14:14:50

Player: MrPotato28

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (42)      210
Value Destroyed (1340)     1340
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (44)                 44
              TOTAL SCORE: 4034

 Bonus
-------
High Alert Combat Kills    44

 Cogmind 
---------
Core Integrity             700/700
Matter                     300/300
Energy                     275/275
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (100) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                Deuterium Engine
>               --- PROPULSION (5) ---
        Armored Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Weight Redist. System
       Hardened Medium Armor Plating
>               --- WEAPON (3) -------
       Improved Assault Rifle
       Improved Assault Rifle
                Chainsword
>               --- INVENTORY (20) ---
                Deuterium Engine
                Deuterium Engine
        Armored Wheel
       Improved Heat Sink
       Improved Heat Sink
       Improved Cooling System
                Power Shielding
                Electrolaser
          Heavy Laser
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
                Assault Cannon
                Datajack

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Weight Redist. System
       Hardened Medium Armor Plating
>               --- WEAPON -----------
       Improved Assault Rifle
       Improved Assault Rifle
                Chainsword
>               --- INVENTORY --------
                Deuterium Engine
                Deuterium Engine
        Armored Wheel
        Armored Wheel
                Power Shielding
                Electrolaser
          Heavy Laser
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
                Assault Cannon
                Datajack
[Rating: 34]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Armored Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Seismic Analyzer
  Protection               Hardened Medium Armor Plating
Weapon                     Minigun
  Energy Gun               Electrolaser
  Ballistic Gun            Minigun
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   2   .   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             41   | 8   6   9   13  5   
  Power                    6    | 1   1   2   2   .   
    Engine                 6    | 1   1   2   2   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   2   5   .   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    1    | .   .   1   .   .   
    Wheel                  9    | 2   1   4   .   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   1   .   .   .   
  Utility                  11   | 3   2   .   5   1   
    Device                 4    | 2   .   .   2   .   
    Storage                3    | 1   1   .   .   1   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   1   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   1   2   6   2   
    Energy Gun             3    | .   .   .   2   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          9    | 2   1   2   4   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 2    | .   .   .   1   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   1   
Average Slot Usage (%)     97   | .   100 93  99  100 
  Engine                   9    | .   14  11  9   7   
  Leg                      2    | .   .   6   .   .   
  Wheel                    34   | .   28  31  36  38  
  Device                   8    | .   14  11  6   7   
  Storage                  10   | .   13  11  9   15  
  Processor                2    | .   .   .   4   .   
  Protection               4    | .   .   .   7   7   
  Energy Gun               4    | .   .   .   9   .   
  Ballistic Gun            19   | .   28  22  17  15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             91   | 10  40  46  59  91  
  Greatest Support         69   | 20  20  48  57  69  
  Greatest Overweight (x)  3    | .   3   2   1   1   
  Average Overweight (x)   .    | .   .   1   .   1   
Largest Inventory Capacity 20   | 6   12  12  12  20  
  Average Capacity         11   | 5   8   12  12  19  
  Most Carried             14   | 6   12  12  12  14  
  Average Carried          10   | 3   6   11  11  12  
  Final Capacity           20   | 6   12  12  12  20  
  Final Carried            14   | 5   10  12  12  14  

 Class Distribution 
--------------------
 46% | Mutant
 34% | Tank
  9% | Skirmisher
  9% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
          Tank | -8/Materials
 Hauler-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  
Matter Collected           1261 | 290  12   340  564  55   
  Remotely                 26   | 26   .    .    .    .    
Salvage Created            1675 | 79   12   428  1035 121  
  Parts                    88   | 6    4    19   52   7    
Haulers Intercepted        2    | .    .    .    2    .    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  36   | .   1   10  21  4   
  Melee                    4    | .   .   .   .   4   
  Guns                     32   | .   1   10  21  .   
Classes Destroyed          11   | 2   1   2   5   1   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   2    | .   .   .   2   .   
  Recycler                 1    | 1   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  11   | .   1   .   7   3   
  Grunt                    19   | .   .   8   11  .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   3    | .   .   2   1   .   
  Hunter                   1    | .   .   .   1   .   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           5    | 1   1   4   5   3   
  Combat Bots Only         4    | .   1   4   4   3   
Max Kills in Single Turn   2    | 1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               1107 | .    11   230  668  198  
  Core                     99   | .    .    57   42   .    
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         94   | 100  100  85   92   .    
Volleys Fired              99   | 5    2    29   63   .    
  Largest                  3    | 2    2    2    3    .    
  Hottest                  113  | 40   40   50   113  .    
Shots Fired                255  | 10   4    58   183  .    
  Gun                      255  | 10   4    58   183  .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  198  | 10   4    58   126  .    
  Thermal                  57   | .    .    .    57   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         29   | 8    3    15   29   .    
  Robot Miss Streak        4    | 1    1    4    2    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    .    3    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           205  | 9    3    41   144  8    
  Core Hits                69   | 5    1    13   45   5    
  Critical Hits            2    | .    .    .    2    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    .    
Melee Attacks              11   | .    .    .    .    11   
  Impact                   .    | .    .    .    .    .    
  Slashing                 11   | .    .    .    .    11   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3350 | 84   18   669  2300 279  
  Guns                     3071 | 84   18   669  2300 .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    279  | .    .    .    .    279  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2207 | 84   18   669  1436 .    
  Thermal                  864  | .    .    .    864  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 279  | .    .    .    .    279  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        423  | .    .    38   423  .    
  Average Temperature      87   | .    .    12   105  .    
  Received Heat Transfer   390  | .    .    129  261  .    
  Effects                  1    | .    .    .    1    .    
    Shutdowns              1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    
  Heat Transferred         1875 | .    .    .    1875 .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             457  | 10  48  269 457 265 
  Initial                  115  | .   5   16  58  115 
  Average                  175  | 5   15  128 265 163 
Maximum Alert Level        2    | .   .   1   2   1   
  Low Security (%)         57   | 100 100 86  21  71  
  Level 1                  36   | .   .   13  65  28  
  Level 2                  6    | .   .   .   13  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   2   2   .   
  Investigation            3    | .   .   2   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           5    | .   1   .   4   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              53   | .   2   12  33  6   
  Peak Tracking Total      5    | .   2   4   5   4   
  Tactical Retreats        3    | .   1   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            2    | .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          3    | .   .   .   3   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          8    | .   3   1   4   .   
  Terminals                8    | .   3   1   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                30   | .   11  3   16  .   
  Successful               24   | .   8   3   13  .   
  Failed                   6    | .   3   .   3   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                30   | .   11  3   16  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             24   | .   8   3   13  .   
  Record                   8    | .   2   1   5   .   
  Robot Analysis           2    | .   1   .   1   .   
  Prototype ID Bank        3    | .   1   .   2   .   
  Branch Access Points     1    | .   .   .   1   .   
  Locate Traps             3    | .   1   .   2   .   
  Dispatch Records         1    | .   1   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   
  Reinforcement Status     1    | .   1   .   .   .   
  Hauler Manifests         3    | .   1   1   1   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   3   1   4   .   
  Full Trace Events        2    | .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       2    | .   1   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Scr Mat Mat Mat Fac 
Turns Passed               2028 | 137 175 628 919 169 
Spaces Moved               1462 | 128 183 412 615 124 
  Core                     2    | 2   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   1460 | 126 183 412 615 124 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  87  90  100 
  Average Speed            94   | 79  83  94  98  100 
  Slowest Speed            110  | 80  110 100 100 100 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       21   | 5   30  26  43  3   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      1927 | 152 202 612 809 152 
  Wait                     245  | .   2   139 96  8   
  Move                     1458 | 127 182 411 614 124 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  34   | 8   5   10  8   3   
  Fast Attach              17   | 8   3   2   3   1   
  Attach                   10   | .   1   1   5   3   
  Detach                   6    | .   2   .   3   1   
  Swap                     14   | .   2   6   5   1   
  Drop                     33   | 4   3   14  12  .   
  Fire                     99   | 5   2   29  63  .   
  Melee                    11   | .   .   .   .   11  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   20 | -11/Scrapyard | Discovered new exit (range 15)
  138 | -11/Scrapyard | Entered Materials
  210 | -10/Materials | Discovered new exit (range 13)
  281 | -10/Materials | Discovered new exit (range 7)
  313 | -10/Materials | Entered another Materials area
  313 | -9/Materials  | Evolved 2 slots: Propulsion x2
  334 | -9/Materials  | Build established: Mutant
  906 | -9/Materials  | Discovered new exit (range 12)
  941 | -9/Materials  | Entered another Materials area
  941 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1531 | -8/Materials  | Build established: Tank
 1584 | -8/Materials  | Discovered new exit (range 16)
 1860 | -8/Materials  | Entered Factory
 1860 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2029 | -7/Factory    | Self-destructed

 Last Messages 
---------------
01952_ S-27 Virus destroyed.
01954_ S-27 Virus Lgt. Nuclear Core severed.
01956_ K-01 Serf collects debris.
01957_ S-27 Virus destroyed.
01958_ Acquired 30 matter.
01960_ K-01 Serf collects debris.
01962_ S-27 Virus destroyed.
01963_ Acquired 23 matter.
01963_ K-01 Serf collects debris. <x2>
01966_ Acquired 2 matter.
01969_ K-01 Serf collects debris.
01994_ P-60 Hacker destroyed.
01997_ Acquired Imp. Heat Sink.
02011_ K-01 Serf collects debris.
02011_ Acquired Imp. Heat Sink.
02014_ K-01 Serf cleans the Fusion Modulator.
02015_ Connecting with Recycling Unit...
02018_ K-01 Serf cleans the Fusion Modulator.
02021_ K-01 Serf collects debris.
02024_ K-01 Serf cleans the Fusion Modulator.

 Map 
-----
+----------------------------------------------------+
|             #??#  #?#   ?????????????????????????? |
|  T          #??#  #?#  #?????????????????????????? |
|     !       #??#  #?#  #?????????????????????????? |
|             #??#  #?#  #?????????????????????????? |
|  """""""""  #??#  #?#  #?????????????????????????? |
|             #??#  ###  #?????????????????????????? |
|  """"""""" /#??#       +?????????????????????????? |
|             #??# ^     #?????????????????????????? |
|  """""""""  ####  !!!  #?????????????????????????? |
|           *%+*    !!!  #?????????????????????????? |
|  """"""""" =####  !!   #?????????????????????????? |
|             #??#       #?????????????????????????? |
| #+###########??#     | #?????????????????????????? |
|       #????????#######+########??????????????????? |
|       #######????#    %[      #??????????????????? |
|  !          #????#""" ["""  ! #??????????????????? |
| [!    ##### #????#"Y   """    #??????????????????? |
|       #??????????#"""k """    #??????????????????? |
|  !!]  #??????????#            #??????????????????? |
|  !]!  #??????????# """ """    #??????????????????? |
|  !]   #??????????# """ """    #??????????????????? |
|       #??????????# """ """    #??????????????????? |
|       #??????????#            #??????????????????? |
|       #??????????#            #??????????????????? |
|       #??????????#            #??????????????????? |
| #     #??????????#       @    #??????????????????? |
| #     #??????????#######+######??????????????????? |
| #      ?????????????????  ???????????????????????? |
| +      ?????????????????  ???????????????????????? |
| #       ????????????????  ???????????????????????? |
| #      ?????????????????? ???????????????????????? |
| ?      ??????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Evasion (%)                44
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TractorExplosiveFacilitator
  Manual?         0
Play Time         00:27:08
  Cumulative      24.6 hours
  Start           2021.08.03 @ 13:48:30
  End             2021.08.03 @ 14:14:50
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          9
  Rogue           0
  Adventurer      1
  Explorer        8
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          42
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 70e05dc1-c908-4f37-8456-09ce4d6b1b1b