Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.01 @ 04:12:56 Player: Somberlain Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (174) 870 Value Destroyed (6056) 6056 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 11926 Bonus ------- Met Data Miner 300 Friendly Fire -260 Cogmind --------- Core Integrity 0/850 Matter 50/300 Energy 150/150 System Corruption 3% Temperature Cool (9) Movement Rolling (90) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Advanced Myomer Leg Centrium Wheel Centrium Wheel > --- UTILITY (8) ------ Large Storage Unit Improved Signal Interpreter Improved Target Analyzer Makeshift System Shield Makeshift System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Advanced Heat Sink Improved Terrain Scan Processor Improved Particle Charger Weapon Cycler Makeshift ECM Suite Hacking Suite Improved Hacking Suite Rocket Array GAL Module Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Flexi-carbon Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Target Analyzer Weapon Cycler Makeshift System Shield Makeshift System Shield Improved System Restoration Module Advanced System Restoration Module > --- WEAPON ----------- Heavy Ion Cannon Flak Gun Flak Gun > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Fission Core Centrium Wheel Centrium Wheel Cryofiber Web Advanced Heat Sink Improved Cooling System Improved Terrain Scan Processor Improved Particle Charger Improved Particle Charger Makeshift ECM Suite Rocket Array Power Maul GAL Module [Rating: 77] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Centrium Wheel Flight Unit Flight Unit Utility Hacking Suite Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Rocket Array Special Weapon Enhanced Flamer Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Slots Evolved 8 | . . . 2 2 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . Utility 6 | . . . 1 2 2 . . . . 1 . . . Weapon 1 | . . . . . . . . . . 1 . . . Parts Attached 132 | 6 11 . 16 35 17 3 7 3 1 30 3 . . Power 18 | 1 1 . 3 4 4 . 1 . . 3 1 . . Engine 7 | 1 . . 2 3 1 . . . . . . . . Core 11 | . 1 . 1 1 3 . 1 . . 3 1 . . Reactor . | . . . . . . . . . . . . . . Propulsion 43 | 2 6 . 8 11 7 . 2 . . 7 . . . Treads 7 | . . . . 7 . . . . . . . . . Leg 32 | 2 6 . 8 2 7 . 2 . . 5 . . . Wheel 2 | . . . . . . . . . . 2 . . . Hover . | . . . . . . . . . . . . . . Flight 2 | . . . . 2 . . . . . . . . . Utility 37 | 1 1 . 3 10 4 1 2 1 . 12 2 . . Device 20 | . 1 . . 6 1 . 2 1 . 7 2 . . Storage 3 | 1 . . 1 1 . . . . . . . . . Processor 5 | . . . . 2 1 . . . . 2 . . . Hackware 9 | . . . 2 1 2 1 . . . 3 . . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 34 | 2 3 . 2 10 2 2 2 2 1 8 . . . Energy Gun 9 | . 1 . . 4 2 . . . 1 1 . . . Energy Cannon 5 | . . . . 3 . . . . . 2 . . . Ballistic Gun 7 | 2 . . . . . . . . . 5 . . . Ballistic Cannon 2 | . 2 . . . . . . . . . . . . Launcher 3 | . . . . . . . 1 2 . . . . . Special Weapon 2 | . . . . . . 2 . . . . . . . Impact Weapon 2 | . . . . 1 . . 1 . . . . . . Slashing Weapon 4 | . . . 2 2 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 4 . . . 2 . . . . . Corrupted Parts 1 | . . . . . 1 . . . . . . . . System Corruption 1 | . . . . . 1 . . . . . . . . Parts Lost 51 | . 2 . 4 12 5 3 1 . 3 14 4 . 3 Power 7 | . . . 2 2 1 . . . . 1 1 . . Propulsion 15 | . 1 . 2 7 . . . . . 4 . . 1 Utility 15 | . . . . 2 4 . 1 . 3 4 . . 1 Weapon 14 | . 1 . . 1 . 3 . . . 5 3 . 1 Highest Loss Streak 5 | . 1 . 3 5 1 3 1 . 3 3 2 . 2 To Critical Strikes 1 | . 1 . . . . . . . . . . . . Average Backups 10 | . 1 5 7 10 11 14 14 14 13 12 9 7 6 Power 1 | . . . . 1 1 2 1 1 1 2 . . . Propulsion 2 | . 1 2 1 2 3 4 2 2 2 2 1 1 . Utility 4 | . . . 1 3 3 3 7 7 7 5 5 5 5 Weapon 3 | . . 2 4 3 3 4 2 4 3 2 2 1 . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 23 | . . . 4 7 2 1 . 1 . 3 . . 5 Power 2 | . . . . . 1 . . . . 1 . . . Propulsion 1 | . . . . 1 . . . . . . . . . Utility 10 | . . . . 1 . 1 . 1 . 2 . . 5 Weapon 10 | . . . 4 5 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 92 100 96 94 96 99 99 91 89 87 86 86 82 Engine 2 | . 3 . 4 8 1 . . . . . . . . Core 5 | . 10 14 4 . 5 7 7 7 7 5 5 6 6 Treads 4 | . . . . 21 9 . . . . . . . . Leg 17 | . 28 28 32 3 13 22 23 23 23 13 13 13 11 Wheel 1 | . . . . . . . . . . 4 6 6 7 Device 11 | . 9 14 6 11 8 7 11 15 11 11 15 20 17 Storage 8 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 Processor 8 | . . . . 5 9 15 15 15 9 9 13 13 13 Hackware 16 | . . . 14 19 24 23 18 15 15 16 13 13 13 Energy Gun 6 | . 4 . . 9 12 2 13 . 8 5 . . . Energy Cannon 1 | . . . . 3 . . . . . 2 3 . . Ballistic Gun 2 | . 16 . . . . . . . . 6 6 . . Ballistic Cannon 2 | . 5 28 . . . . . . . . . . . Impact Weapon 1 | . . . . . 2 1 . 6 5 . 1 6 3 Slashing Weapon 2 | . . . 21 3 . . . . . . . . . Peak Build Rating 77 | 6 12 11 20 32 53 54 56 58 57 77 73 64 68 Average Rating 42 | 4 9 11 18 28 42 52 55 52 52 62 65 64 60 On Entrance 37 | . 6 11 11 20 32 51 54 52 53 46 59 64 64 Avg Prop Armor Cover (%) 6 | . . . . 13 . . . . . 7 5 7 6 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 56 | 12 17 17 19 47 38 35 36 31 37 56 56 39 46 Greatest Support 80 | 20 20 20 30 69 66 66 66 66 66 80 60 60 60 Greatest Overweight (x) 4 | 1 . . 1 4 . . . . . 2 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 12 15 15 15 15 15 15 15 15 15 Most Carried 15 | . 6 7 8 15 15 15 15 15 15 15 13 8 9 Average Carried 11 | . 1 5 7 10 11 14 14 14 14 13 10 8 7 Final Capacity 15 | 8 8 8 10 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | . 4 6 8 14 11 13 15 15 14 13 8 8 9 Class Distribution -------------------- 63% | Hacker-Mutant 23% | Scavenger-Mutant 5% | Hacker-Gunner 3% | Hacker-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Gunner | -6/Lower Caves Derelict-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Matter Collected 2796 | 251 220 120 198 393 153 328 132 94 20 524 331 . 32 Remotely . | . . . . . . . . . . . . . . Salvage Created 6396 | . 547 131 1232 1550 713 80 87 . 45 1408 196 . 407 Parts 311 | . 41 18 74 79 25 5 . . . 53 8 . 8 Haulers Intercepted 8 | . 1 . 2 4 . . . . . 1 . . . Recyclers Shooed 4 | . . 1 . . 1 . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 5 . . . . 8 . 4 Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Combat Hostiles Destroyed 137 | . 13 10 18 31 16 4 2 . 1 27 3 . 12 Melee 29 | . . . 18 11 . . . . . . . . . Guns 54 | . 9 . . 16 13 4 1 . 1 7 3 . . Cannons 25 | . 4 10 . 3 . . . . . 8 . . . AOE 21 | . . . . . . . . . . 9 . . 12 Classes Destroyed 16 | . 6 . 4 1 3 . . . . 2 . . . Worker 7 | . 1 . . . 1 . . . . 5 . . . Builder 3 | . . . 1 1 . . . . . 1 . . . Tunneler 1 | . . . 1 . . . . . . . . . . Hauler 8 | . 1 . 2 4 . . . . . 1 . . . Recycler 4 | . . . 3 1 . . . . . . . . . Mechanic 1 | . . . . . . . . . . 1 . . . Operator 3 | . 1 . 2 . . . . . . . . . . Watcher 9 | . 1 . 2 2 3 . . . . 1 . . . Swarmer 30 | . 3 8 . 9 3 4 . . . 3 . . . Grunt 68 | . 10 2 12 14 5 . . . 1 15 . . 9 Brawler 2 | . . . . 1 . . . . . . . . 1 Duelist 2 | . . . . . 1 . . . . . . . 1 Sentry 19 | . . . 6 7 2 . 1 . . 1 1 . 1 Specialist 2 | . . . . . . . . . . 2 . . . Hunter 4 | . . . . . 1 . . . . 1 2 . . Programmer 10 | . . . . . 4 . 1 . . 5 . . . Enhanced Grunt 1 | . . . . . . . . . . . . . 1 Best Kill Streak 12 | . 3 3 4 8 5 4 1 . 1 7 2 . 12 Combat Bots Only 12 | . 2 3 3 7 5 4 1 . 1 4 2 . 12 Max Kills in Single Turn 4 | . 1 2 1 2 1 1 1 . 1 4 1 . 4 Gunslinging 1 | . . . . 1 . . . . . 1 . . . Exploded 4 | . . . . . . . . . . 3 . . 4 Melee 1 | . . . 1 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Hostile Shots Fired 933 | . 71 23 97 186 114 37 24 . 6 237 81 . 57 Missed 270 | . 17 8 27 48 39 4 10 . 4 69 17 . 27 Hits 663 | . 54 15 70 138 75 33 14 . 2 168 64 . 30 Melee 1 | . . . . . 1 . . . . . . . . Projectile 662 | . 54 15 70 138 74 33 14 . 2 168 64 . 30 Critical Strikes 24 | . 1 . 4 6 2 . . . 1 8 2 . . Part Disruptions 4 | . . . . . . . . . . 4 . . . Damage Taken 9422 | . 624 126 914 1764 944 507 128 . 323 2555 861 . 676 Core 1879 | . 154 7 226 323 136 91 27 . 48 431 185 . 251 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 380 | . . . 34 251 . . . 13 . 82 . . . Core Remaining (%) 55 | 100 . 35 43 41 . . . . 56 . . . . Volleys Fired 311 | . 62 16 . 43 45 7 5 . 4 98 24 . 7 Largest 3 | . 2 2 . 2 2 2 2 . 2 3 3 . 1 Hottest 240 | . 85 60 . 160 160 160 160 . 155 240 121 . 45 Shots Fired 572 | . 116 32 . 79 90 14 13 . 9 164 48 . 7 Gun 426 | . 109 . . 52 90 9 13 . 9 107 37 . . Cannon 128 | . 7 32 . 27 . . . . . 51 11 . . Launcher 13 | . . . . . . . . . . 6 . . 7 Special 5 | . . . . . . 5 . . . . . . . Kinetic 167 | . 90 32 . . . . . . . 8 37 . . Thermal 365 | . 26 . . 52 90 14 13 . 9 150 11 . . Explosive 13 | . . . . . . . . . . 6 . . 7 Electromagnetic 27 | . . . . 27 . . . . . . . . . Robot Hit Streak 18 | . 6 4 . 18 18 6 12 . 5 10 16 . 3 Robot Miss Streak 7 | . 3 5 . 6 4 2 3 . 2 7 4 . 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 12 | . 1 . . 3 3 2 . . . 3 . . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . . . 1 . . . Shots Hit Robots 491 | . 70 13 64 90 79 12 10 . 6 109 34 . 4 Core Hits 364 | . 32 11 25 61 56 7 4 . 4 97 9 . 58 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . 2 . . Critical Strikes 25 | . 1 . 9 2 . 1 . . 1 9 2 . . Burn 12 | . 1 . . . . 1 . . 1 9 . . . Smash 2 | . . . . . . . . . . . 2 . . Sever 11 | . . . 9 2 . . . . . . . . . Melee Attacks 154 | . . . 86 46 10 . . . 4 5 3 . . Impact 23 | . . . . 1 10 . . . 4 5 3 . . Slashing 131 | . . . 86 45 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 14 | . . . 11 3 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . 6 . . . . . . . . . . Damage Inflicted 15773 | . 722 303 2461 3068 1836 180 281 . 157 4340 746 . 1679 Guns 6341 | . 632 . . 1311 1832 146 281 . 157 1529 453 . . Cannons 2266 | . 90 303 . 626 . . . . . 1060 187 . . Explosions 3580 | . . . . 150 . . . . . 1751 . . 1679 Melee 3548 | . . . 2461 981 . . . . . . 106 . . Ramming 4 | . . . . . 4 . . . . . . . . Kinetic 1317 | . 494 303 . . . . . . . 67 453 . . Thermal 6848 | . 228 . . 1461 1832 180 281 . 157 2522 187 . . Explosive 3430 | . . . . . . . . . . 1751 . . 1679 Electromagnetic 626 | . . . . 626 . . . . . . . . . Impact 106 | . . . . . . . . . . . 106 . . Slashing 3442 | . . . 2461 981 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 8 8 9 9 10 9 3 3 3 Average Corruption 6 | . . . . . 4 8 8 9 10 4 2 3 3 Corruption Purged 10 | . . . . . . . . . . 10 . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 152 | . . . . . 34 31 40 4 11 29 . . 3 Message Errors 37 | . . . . . 10 5 10 . 2 9 . . 1 Matter Fused 36 | . . . . . 6 11 11 3 1 3 . . 1 Heat Flow Errors 22 | . . . . . 7 6 5 . 1 3 . . . Energy Discharges 24 | . . . . . 4 5 6 1 1 7 . . . Parts Rejected 4 | . . . . . 1 1 . . . 1 . . 1 Parts Fused 2 | . . . . . . . . . 1 1 . . . Data Loss (minor) 11 | . . . . . 3 1 1 . 2 4 . . . Data Loss (major) 5 | . . . . . 1 1 2 . 1 . . . . Misfires 5 | . . . . . 1 . 3 . 1 . . . . Alerts 4 | . . . . . . 1 2 . 1 . . . . Weapon Failures 2 | . . . . . 1 . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 395 | . . . 171 90 . . . . . 21 106 . 7 Projectiles 64 | . . . . 43 . . . . . 21 . . . Explosions 26 | . . . . 19 . . . . . . . . 7 Melee 305 | . . . 171 28 . . . . . . 106 . . Knockbacks 2 | . . 1 . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . 1 . . Kinetic 1 | . . 1 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 92 | . . . . . . . . . . 27 . . 65 Shots 4 | . . . . . . . . . . 1 . . 3 Rammed . | . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . 2 . . . . . . . . Kicked 2 | . . . . . 2 . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 345 | . 297 . 7 227 345 333 263 . 170 223 210 . 11 Average Temperature 87 | . 58 . 7 57 68 114 111 . 45 126 116 . 6 Received Heat Transfer 2742 | . 288 9 468 783 258 . 12 . 36 615 54 . 219 Effects 1 | . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . . . 3 . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . . . 4 . . Robots Melted 8 | . . . . 1 3 . 1 . . 3 . . . Combat Hostiles 8 | . . . . 1 3 . 1 . . 3 . . . Parts Melted 46 | . . . . 6 11 1 2 . 1 24 . . 1 Heat Transferred 14467 | . 629 . . 2950 3925 725 575 . 398 5006 259 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Maximum Alert Level 1 | . . . . 1 . . . . . 1 . . . Low Security (%) 85 | 100 100 100 100 63 100 . . . . 79 . . . Level 1 14 | . . . . 36 . . . . . 20 . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 332 | . 136 165 151 332 193 . . . . 274 . . . Initial 127 | . . 40 . 31 127 . . . . . . . . Average 95 | . 65 66 61 126 65 . . . . 124 . . . Influence Increases 4135 | . 362 304 641 878 506 105 50 . 20 897 85 . 287 Destroy 0b10 Robot/C 2740 | . 260 200 360 620 320 80 40 . 20 540 60 . 240 Destroy 0b10 Robot/NC 180 | . 20 . 55 40 20 . . . . 45 . . . Destroy Leader 634 | . 64 40 118 152 96 10 10 . . 124 10 . 10 Allied During Kill 26 | . . 4 . . . . . . . . . . 22 Successful Hack 155 | . 18 . 40 17 47 . . . . 33 . . . Disable Machine 75 | . . 15 . 30 15 . . . . 15 . . . Destroy Structure 115 | . . . 8 19 8 . . . . 80 . . . Partial Spotted 15 | . . . . . . . . . . 15 . . . Lose Combat Pursuer 195 | . . 45 60 . . 15 . . . 45 15 . 15 Influence Decreases 3958 | . 258 408 567 672 617 207 117 . 20 661 321 . 110 Entered New Map 424 | . . 64 . 43 153 63 13 . . . 88 . . Time Decay 2967 | . 238 344 380 529 424 124 104 . 20 531 213 . 60 Lost Part 390 | . 20 . 40 100 30 20 . . . 130 20 . 30 Lost Ally 30 | . . . . . 10 . . . . . . . 20 Purge Threat 147 | . . . 147 . . . . . . . . . . Squads Dispatched 29 | . 3 . 4 3 6 . . . . 12 . . 1 Investigation 13 | . 2 . 2 3 1 . . . . 5 . . . Extermination 8 | . . . . . 3 . . . . 5 . . . Reinforcement 7 | . 1 . 2 . 2 . . . . 2 . . . Assault 1 | . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Distress Signals 13 | . 3 . 6 2 . . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 217 | . 23 12 36 40 27 5 2 . 1 43 8 . 20 Peak Tracking Total 8 | . 4 3 6 7 4 4 1 . 1 5 3 . 8 Tactical Retreats 12 | . . 2 2 . . 1 . . . 3 3 . 1 ECM-based Alert Blocks 7 | . . . . . . . . . . . 7 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Traps Triggered 12 | . 2 . 1 2 2 . . . . 5 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Machines Disabled 5 | . . 1 . 2 1 . . . . 1 . . . Max in Single Turn 1 | . . 1 . 1 1 . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Machines Accessed 50 | . 3 . 7 9 9 1 3 . . 14 . 4 . Terminals 27 | . 3 . 5 7 5 . . . . 7 . . . Fabricators 5 | . . . . . 2 . . . . 3 . . . Repair Stations 4 | . . . 1 1 1 . . . . 1 . . . Recycling Units 1 | . . . . . . . . . . 1 . . . Scanalyzers 3 | . . . 1 1 1 . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . . . Total Hacks 174 | . 9 . 23 24 25 1 6 . . 57 . 29 . Successful 101 | . 3 . 14 18 15 1 6 . . 15 . 29 . Failed 72 | . 6 . 9 5 10 . . . . 42 . . . Catastrophic 17 | . . . 2 . 2 . . . . 13 . . . Database Lockouts 1 | . . . . 1 . . . . . . . . . Manual 84 | . 10 . 19 17 12 . . . . 26 . . . Terminals 96 | . 9 . 19 16 15 . . . . 37 . . . Fabricators 12 | . . . . . 4 . . . . 8 . . . Repair Stations 11 | . . . 2 6 1 . . . . 2 . . . Recycling Units 2 | . . . . . . . . . . 2 . . . Scanalyzers 9 | . . . 2 2 5 . . . . . . . . Garrison Access 8 | . . . . . . . . . . 8 . . . Terminal Hacks 54 | . 2 . 5 5 3 1 6 . . 3 . 29 . Record 13 | . . . . . . . 4 . . . . 9 . Part Schematic 13 | . . . . . . . . . . . . 13 . Robot Schematic 4 | . . . . . . . . . . . . 4 . Robot Analysis 4 | . 1 . 1 2 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . Open Door 3 | . . . . . . 1 2 . . . . . . Level Access Points 1 | . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . Terminal Index 4 | . 1 . 1 1 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . Recall Investigation 2 | . . . . 1 1 . . . . . . . . Recall Extermination 1 | . . . . . 1 . . . . . . . . Registered Components 2 | . . . 1 . . . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 7 | . . . . . 3 . . . . 4 . . . Network Status 1 | . . . . . 1 . . . . . . . . Load Schematic 2 | . . . . . . . . . . 2 . . . Build 4 | . . . . . 2 . . . . 2 . . . Repair Station Hacks 10 | . . . 2 6 . . . . . 2 . . . Scan Component 5 | . . . 1 3 . . . . . 1 . . . Repair 5 | . . . 1 3 . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . Scanalyzer 8 | . . . 2 2 4 . . . . . . . . Insert Component 2 | . . . . 1 1 . . . . . . . . Analyze 3 | . . . . 1 2 . . . . . . . . Retrieve Study 3 | . . . 2 . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . 1 . . . Unauthorized Hacks 20 | . 1 . 5 5 5 . . . . 4 . . . Terminals 20 | . 1 . 5 5 5 . . . . 4 . . . Assimilate 5 | . . . 2 . 3 . . . . . . . . Botnet 10 | . . . 2 4 1 . . . . 3 . . . Operators 5 | . 1 . 1 1 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 37 | . 3 . 7 8 7 . . . . 12 . . . Full Trace Events 7 | . . . 2 . 1 . . . . 4 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 3 . . . 4 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . 1 1 . . 15 . . . 13 . Parts Built 5 | . . . . . 3 . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . Time 525 | . . . . . 245 . . . . 280 . . . Total Part Build Rating 35 | . . . . . 21 . . . . 14 . . . Part Studies Acquired 3 | . . . 2 . 1 . . . . . . . . Parts Repaired 5 | . . . 1 3 . . . . . 1 . . . Time 234 | . . . 38 126 . . . . . 70 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . 2 . . . Parts Scanalyzed 2 | . . . . 1 1 . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Total Allies 5 | . . 1 . . 2 . . . . . . . 2 Largest Group 1 | . . 1 . . 1 1 1 1 1 . . . 1 Highest-Rated Group 96 | . . 31 . . 26 26 26 26 26 . . . 96 Highest-Rated Ally 96 | . . 31 . . 26 26 26 26 26 . . . 96 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 20 | . . 4 . . . . . . . . . . 16 Total Damage 323 | . . . . . . . . . . . . . 323 Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Active Infowar (turns) 8134 | . . . . 597 1369 1057 1217 964 893 1439 332 95 171 Sensors 2836 | . . . . 597 826 . . . . 1413 . . . Terrain 4700 | . . . . . 543 1057 1217 964 893 26 . . . Cloaking 592 | . . . . . . . . . . . 332 95 165 ECM 275 | . . . . . . . . . . . 223 . 52 Robot Analysis Total 4 | . 1 . 1 2 . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . . 2 2 2 2 . 1 . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Turns Passed 14708 | 57 613 952 1118 2461 1930 1057 1243 964 893 2461 663 95 201 Spaces Moved 8787 | 39 338 701 753 1045 962 815 903 784 429 1344 456 80 138 Core 11 | 5 . . . 6 . . . . . . . . . Treads 1123 | . . . . 836 287 . . . . . . . . Legs 7090 | 34 338 701 753 156 675 815 903 784 429 862 456 80 104 Wheels 516 | . . . . . . . . . . 482 . . 34 Hover . | . . . . . . . . . . . . . . Flight 47 | . . . . 47 . . . . . . . . . Fastest Speed 47 | 50 120 120 105 47 115 120 120 120 120 110 120 120 90 Average Speed 124 | 114 120 120 109 149 130 120 120 120 120 124 120 120 115 Slowest Speed 260 | 120 120 120 175 250 165 120 120 120 120 260 120 120 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . Exploration Rate (%) 59 | 3 64 98 65 70 23 87 96 81 54 35 56 70 32 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . 1 1 . . . . 1 . Known Exits Taken 9 | . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . Scrap Searched 15 | . . 2 . . . 4 2 4 1 . 2 . . Spaces Dug 34 | . . . 8 9 8 . . . 4 5 . . . Terrain Destroyed 211 | . . . 8 18 8 . . . 4 89 2 . 82 Melee 34 | . . . 8 9 8 . . . 4 5 . . . Projectile 8 | . . . . . . . . . . 6 2 . . AOE 169 | . . . . 9 . . . . . 78 . . 82 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Total 11758 | 48 444 781 931 1782 1509 874 1052 809 791 1954 535 79 169 Wait 2128 | 4 22 59 61 557 436 37 121 13 350 418 43 . 7 Move 8774 | 38 337 700 752 1044 961 814 902 783 428 1343 455 79 138 Hop . | . . . . . . . . . . . . . . Pick Up 74 | . 6 4 8 18 8 5 6 2 . 15 2 . . Fast Attach 78 | 6 2 . 7 25 5 3 1 3 . 25 . . 1 Attach 60 | . 2 . 3 8 11 3 4 . 3 18 6 . 2 Detach 32 | . . . 2 8 3 2 4 1 2 7 . . 3 Swap 59 | . 7 . 9 10 16 1 4 1 . 10 1 . . Drop 86 | . 6 2 13 24 12 2 5 6 . 15 1 . . Fire 311 | . 62 16 . 43 45 7 5 . 4 98 24 . 7 Melee 143 | . . . 76 45 10 . . . 4 5 3 . . Ram . | . . . . . . . . . . . . . . Kick 2 | . . . . . 2 . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 11 | . . . . . . . . . . . . . 11 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / Min / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 8 exits: Fac x4 / *Low x2 / Ext x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 13) 292 | -10/Materials | Core integrity fell below 50% 542 | -10/Materials | Discovered new exit (range 4) 550 | -10/Materials | Build established: Scavenger-Mutant 668 | -10/Materials | Discovered new exit (range 9) 671 | -10/Materials | Entered Mines 774 | -10/Mines | Found a hidden stash of uninstalled traps 792 | -10/Mines | Discovered new exit (range 15) 932 | -10/Mines | Learned location of 1 exit from Materials 949 | -10/Mines | Received a Mining Laser from a helpful Derelict 1297 | -10/Mines | Discovered new exit (range 13) 1377 | -10/Mines | Discovered new exit (range 8) 1623 | -10/Mines | Entered Materials 1623 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1624 | -9/Materials | Identified exit to Mines 1791 | -9/Materials | Repaired Lgt. Nuclear Core 2087 | -9/Materials | Lost 3 parts (1p2n) 2238 | -9/Materials | Core integrity fell below 50% 2269 | -9/Materials | Discovered new exit (range 11) 2311 | -9/Materials | Discovered new exit (range 14) 2483 | -9/Materials | Discovered new exit (range 4) 2735 | -9/Materials | Discovered new exit (range 4) 2741 | -9/Materials | Entered another Materials area 2741 | -8/Materials | Evolved 2 slots: Utility x2 2861 | -8/Materials | Lost 5 parts (1p3n1w) 3146 | -8/Materials | Lost 3 parts (1p1n1u) 3237 | -8/Materials | Lost 3 parts (3n) 3895 | -8/Materials | Central database locked down 4066 | -8/Materials | Build established: Hacker-Mutant 4139 | -8/Materials | Discovered new exit (range 11) 4157 | -8/Materials | Core integrity fell below 50% 4197 | -8/Materials | Destroyed 7 combat bots 4304 | -8/Materials | Identified exit to Factory 4684 | -8/Materials | Discovered exit to Factory (range 13) 4963 | -8/Materials | Repaired Gatling Laser 5009 | -8/Materials | Repaired Gatling Laser 5048 | -8/Materials | Repaired Arm. Treads 5202 | -8/Materials | Entered Factory 5202 | -7/Factory | Evolved 2 slots: Utility x2 5773 | -7/Factory | Fabricated Centrium Wheel? 5952 | -7/Factory | Fabricated Adv. Myomer Leg (x1) 7009 | -7/Factory | Discovered new exit (range 5) 7013 | -7/Factory | Identified exit to Lower Caves 7132 | -7/Factory | Entered Lower Caves 7132 | -7/Lower Caves | Accompanied by 1 ally 7170 | -7/Lower Caves | Learned location of Zion (-7) 7595 | -7/Lower Caves | Encountered a Warlord checkpoint 7662 | -7/Lower Caves | Learned location of 1 exit from Factory 8139 | -7/Lower Caves | Discovered new exit (range 16) 8154 | -7/Lower Caves | Lost 3 parts (3w) 8180 | -7/Lower Caves | Identified exit to Lower Caves 8189 | -7/Lower Caves | Entered another Lower Caves area 8189 | -7/Lower Caves | Accompanied by 1 ally 8250 | -7/Lower Caves | Discovered new exit (range 15) 8314 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8387 | -7/Lower Caves | Identified exit to Factory 8710 | -7/Lower Caves | Discovered new exit (range 9) 8718 | -7/Lower Caves | Identified exit to Zion 8740 | -7/Lower Caves | Encountered a Warlord checkpoint 8899 | -7/Lower Caves | Learned Factory garrison access intel 8934 | -7/Lower Caves | Entered an active Warlord outpost 8956 | -7/Lower Caves | Learned Factory garrison access intel 9432 | -7/Lower Caves | Entered Zion 9432 | -7/Zion | Accompanied by 1 ally 9481 | -7/Zion | Discovered new exit (range 16) 9497 | -7/Zion | Identified exit to Proximity Caves 9534 | -7/Zion | Given the Hacking Drone Bay 9571 | -7/Zion | Given A8's code to call for help 9579 | -7/Zion | System corruption cleaned by Quarantine Array 9777 | -7/Zion | Found Prototype Launcher 9777 | -7/Zion | Identified Gui. Missile Launcher 9781 | -7/Zion | Found Prototype Launcher 9781 | -7/Zion | Identified Rocket Array 9830 | -7/Zion | Found GAL Module 9973 | -7/Zion | Learned location of 1 exit from Proximity Caves 10142 | -7/Zion | Learned Factory emergency access door positions 10256 | -7/Zion | Identified exit to Deep Caves 10396 | -7/Zion | Entered Proximity Caves 10396 | -6/Proximity Caves | Accompanied by 1 ally 10427 | -6/Proximity Caves | Learned Factory emergency access door positions 10531 | -6/Proximity Caves | Spotted B-75 Beast 10676 | -6/Proximity Caves | Learned Factory terminal intel 10920 | -6/Proximity Caves | Crushed by falling debris 10920 | -6/Proximity Caves | System corruption reached 10% 10951 | -6/Proximity Caves | Lost 3 parts (3u) 11289 | -6/Proximity Caves | Entered Factory 11289 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11290 | -6/Factory | Identified exit to Factory 11292 | -6/Factory | Loaded intel: 27 terminal locations 11293 | -6/Factory | Loaded intel: 4 garrison access locations 12218 | -6/Factory | Lost 3 parts (1n1u1w) 12430 | -6/Factory | Cargo convoy interrupted 12601 | -6/Factory | Fabricated Adv. Myomer Leg (x1) 12775 | -6/Factory | Build established: Hacker-Skirmisher 12993 | -6/Factory | Lost 3 parts (1p1u1w) 13336 | -6/Factory | Repaired Rocket Array 13359 | -6/Factory | Build established: Hacker-Gunner 13364 | -6/Factory | Identified exit to Lower Caves 13364 | -6/Factory | Identified exit to Extension 13469 | -6/Factory | Fabricated Adv. Myomer Leg (x1) 13722 | -6/Factory | Core integrity fell below 50% 13750 | -6/Factory | Entered Lower Caves 13765 | -6/Lower Caves | Lost 3 parts (2u1w) 13890 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13948 | -6/Lower Caves | Learned Factory non-interactive machine intel 14372 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 14397 | -6/Lower Caves | Identified exit to Data Miner 14413 | -6/Lower Caves | Entered Data Miner 14413 | -6/Data Miner | Discovered new exit (range 6) 14419 | -6/Data Miner | Identified exit to Proximity Caves 14436 | -6/Data Miner | Met Data Miner 14460 | -6/Data Miner | Learned location of Section 7 (-2) 14481 | -6/Data Miner | Received God Mode back door access code from Data Miner 14508 | -6/Data Miner | Entered Proximity Caves 14510 | -5/Proximity Caves | Build established: Derelict-Mutant 14586 | -5/Proximity Caves | Escorted by Enhanced Grunt 14603 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 14612 | -5/Proximity Caves | Core integrity fell below 20% 14645 | -5/Proximity Caves | Destroyed 12 combat bots 14709 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14656_ The unstable cave ceiling collapses. 14656_ Attempting to rewire G-50 Soldier. 14657_ The unstable cave ceiling collapses. 14657_ Attempting to rewire G-50 Soldier. 14658_ The unstable cave ceiling collapses. 14658_ Attempting to rewire G-50 Soldier. 14662_ C-45 Heavy ARC bursts open, deploying its payload. 14662_ G-67 Veteran unfolds itself. 14662_ G-50 Soldier unfolds itself. 14662_ B-60 Warrior unfolds itself. 14662_ G-50 Soldier unfolds itself. 14662_ I-47 Archangel unfolds itself. 14662_ Attempting to rewire G-50 Soldier. 14663_ Adv. Myomer Leg destroyed. 14665_ Attempting to rewire G-50 Soldier. 14668_ The unstable cave ceiling collapses. 14673_ Cloaking Device destroyed. 14675_ The unstable cave ceiling collapses. 14701_ /IM3EPJUGILK HDDR2TI Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#??#####????????????????? | | ????????????????????????# ## ????????????????? | | #??????????????????????# ?????????????????? | | #?????????????????????# ?????????????????? | | #????????????????????## ??????????????????? | | #????????????????????# ??###??????????????? | | ##???????????????????# ??# ##?????????????? | | ##???????????????#### ??## ###???????????? | | #??????????????## #?## #???????????? | | ##????????????## #?# #????????????? | | ##???????????# ### #????????????? | | ###?????????# ## #????????????? | | #??????????# @ ## ##???????????? | | #??????????## ## #???????????? | | #???????????# #???????????? | | #??????###### #???????????? | | #?? ###????# ##???????????? | | ##???# ###### ######## ###????????????? | | ##??### # """"# ##?????????????? | | ##??## # ggg #?????????????? | | #???# # i ## #?????????????? | | ????# #+## ##### #?????????????? | | ##### ##??# #?????????????? | | # """ #???# #?????????????? | | = ## # ##??# #?????????????? | | ### #???# #?????????????? | | ### " ## ## ##???# ##?????????????? | | # ### # "%" # ## ##????# #??????????????? | | " ######?????## ##??????????????? | | # # # #?????????##????????????????? | | # ??????????????????????????? | | # # ????????????????????????? | | # ### % ????????????????????????? | | ## ##?#### % "# ????????????????????????? | | ?## ##?????# # ##? ??????????????????????? | | ??# #??????## ####??? ?????????????????????? | | ?? #???????## #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 2 Additional Mass Support 9 Weapon Cycling 15 Evasion (%) 60 Target Analysis 6 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 30 Defensive Hacking 32 Item Schematics ----------------- Gatling Laser | -8/Materials | Scanalyzed Adv. Myomer Leg | -7/Factory | Scanalyzed Adv. Melee Analysis Suite | -7/Zion | Archive Arc Projector | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Force Field | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Power Maul | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Imp. Launcher Guidance Computer | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Hyp. Railgun | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive M-28 Smith | -7/Zion | Archive E-15 Imp | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Centrium Wheel | x2 | -7/Factory | Preloaded Adv. Myomer Leg | x1 | -7/Factory | Preloaded Adv. Myomer Leg | x1 | -6/Factory Adv. Myomer Leg | x1 | -6/Factory Repaired ---------- Lgt. Nuclear Core | 32% | -9/Materials Gatling Laser | 17% | -8/Materials Gatling Laser | 30% | -8/Materials Arm. Treads | 59% | -8/Materials Rocket Array | 31% | -6/Factory Studied --------- Katana | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Gatling Laser | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaVampiricReplica Manual? 0 Play Time 01:27:19 Cumulative 174.5 hours Start 2026.10.01 @ 02:45:58 End 2026.10.01 @ 04:12:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 199 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6dc17a8b-abef-4f74-8fe2-7965f48b8179