Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 02:33:27 Player: Beef Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (284) 1420 Value Destroyed (9735) 9735 Prototype IDs (21) 420 Alien Tech Used (1) 200 Bonus (2609) 2609 TOTAL SCORE: 20384 Bonus ------- High Alert Combat Kills 2127 Follower Combat Kills 231 Met Data Miner 300 Friendly Fire -49 Cogmind --------- Core Integrity 0/1150 Matter 81/300 Energy 50/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Advanced Medium Treads > --- UTILITY (9) ------ Advanced Targeting Computer Core Analyzer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Layered Medium Armor Plating Makeshift Kinetic Plating Improved Matter Neutralizer Force Lance Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Centrium Leg Gyrokinetic Inverter Gyrokinetic Inverter Combat Gravmag System > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Structural Scanner Advanced Targeting Computer Improved Target Analyzer Core Analyzer Layered Medium Armor Plating Layered Medium Armor Plating Hacking Suite > --- WEAPON ----------- Wave Gun Wave Gun Impact Mace > --- INVENTORY -------- Neutrino Core Compact Wheel Layered Medium Armor Plating Makeshift Kinetic Plating Variable Charge Gun Disruptor Cannon Heavy Plasma Cannon Improved Matter Neutralizer Long-range Missile Launcher Katana [Rating: 96] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Field Propulsion Drive Utility Hacking Suite Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Makeshift Utility Shielding Weapon Gauss Rifle Energy Gun Wave Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Impact Weapon Impact Mace Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . 1 . . . . 1 Utility 7 | . . . 2 2 . . . . 2 . . . . . 1 Weapon 1 | . . . . . . . . . . 1 . . . . . Parts Attached 338 | 6 3 28 29 66 15 9 2 10 23 59 11 39 11 6 21 Power 27 | 1 . 3 1 2 1 1 . 1 2 5 1 5 1 . 3 Engine 9 | 1 . 3 1 1 . . . . 2 . 1 . . . . Core 15 | . . . . 1 . 1 . 1 . 4 . 4 1 . 3 Reactor 3 | . . . . . 1 . . . . 1 . 1 . . . Propulsion 110 | 2 . 19 13 19 3 1 . 1 7 17 4 14 3 1 6 Treads 3 | . . . . . . . . . . 2 . . . . 1 Leg 93 | 2 . 19 13 18 3 1 . 1 7 15 4 6 3 1 . Wheel 1 | . . . . . . . . . . . . . . . 1 Hover 11 | . . . . 1 . . . . . . . 6 . . 4 Flight 2 | . . . . . . . . . . . . 2 . . . Utility 98 | 1 2 3 7 20 7 1 . 3 8 20 1 12 7 2 4 Device 51 | . 1 3 3 10 4 . . 1 6 14 1 6 1 . 1 Storage 4 | 1 1 . . . . . . . . 1 . 1 . . . Processor 6 | . . . . 2 . . . . 1 . . 1 1 1 . Hackware 4 | . . . 1 . . . . . . 2 . 1 . . . Protection 33 | . . . 3 8 3 1 . 2 1 3 . 3 5 1 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 103 | 2 1 3 8 25 4 6 2 5 6 17 5 8 . 3 8 Energy Gun 9 | 2 . . 1 . . . . . . 2 . 2 . 1 1 Energy Cannon 15 | . 1 3 3 . . . . . . 4 . 3 . . 1 Ballistic Gun 36 | . . . 3 15 2 3 2 3 4 4 . . . . . Ballistic Cannon 3 | . . . . . . . . . . 3 . . . . . Launcher 23 | . . . . 5 2 3 . 2 1 3 5 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 10 | . . . . 4 . . . . 1 1 . 2 . 1 1 Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . Piercing Weapon 6 | . . . 1 1 . . . . . . . . . . 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 2 2 3 . . . . . 2 . . 1 . . Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . System Corruption 7 | . . . . . . . . . . . . 7 . . . Parts Lost 93 | . . 5 8 7 2 1 . 5 5 24 1 19 2 . 14 Power 11 | . . 1 . 1 . . . 1 . 2 . 4 . . 2 Propulsion 34 | . . 3 6 2 . . . . 2 7 . 9 1 . 4 Utility 28 | . . 1 . 2 2 1 . 3 2 8 . 4 1 . 4 Weapon 20 | . . . 2 2 . . . 1 1 7 1 2 . . 4 Highest Loss Streak 10 | . . 2 3 4 1 1 . 4 3 7 1 10 1 . 9 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 91 96 97 98 98 99 84 99 96 96 92 73 84 96 82 Engine 3 | . 14 11 9 6 . . . . 4 . 4 1 . . . Core 2 | . . . . . 6 3 7 6 1 2 . 2 3 5 3 Leg 25 | . 28 41 35 29 29 30 30 30 25 25 26 8 12 16 8 Hover 2 | . . . . . . . . . . . . 7 11 11 14 Device 9 | . . 10 11 7 9 11 7 7 16 11 9 7 11 11 6 Storage 6 | . 19 11 9 7 7 7 7 7 6 5 5 5 5 5 4 Processor 7 | . . . . 12 11 7 7 7 6 5 5 7 11 17 13 Hackware 6 | . . . 1 7 7 7 7 7 6 13 17 9 5 5 5 Protection 8 | . . . 12 8 6 10 15 14 13 7 5 6 7 5 8 Energy Gun 2 | . 24 3 . . . . . . . . . 2 5 7 8 Energy Cannon 2 | . 3 18 11 . . . . . . 1 . 1 . . . Ballistic Gun 7 | . . . 4 13 14 14 . 14 12 11 . . . . . Impact Weapon 1 | . . . . . . . . . . . . 3 5 4 2 Peak Build Rating 96 | 6 7 18 35 48 59 59 54 54 76 88 87 84 76 83 96 Average Rating 54 | 4 6 12 27 42 50 56 44 52 68 83 81 64 68 79 78 On Entrance 47 | . 6 7 18 31 46 59 54 54 52 74 67 80 60 72 83 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 74 | 13 33 37 46 60 51 53 45 47 62 74 59 65 38 35 52 Greatest Support 106 | 20 20 43 53 64 66 71 71 71 71 96 106 106 35 36 47 Greatest Overweight (x) 9 | . 1 1 1 1 . . . . . 1 . 2 9 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 10 10 10 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 13 10 10 9 Most Carried 15 | 2 5 12 15 15 15 15 15 15 15 15 13 15 10 10 10 Average Carried 11 | . 2 6 12 13 14 14 15 12 13 13 11 11 9 9 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 10 10 10 5 Final Carried 15 | 2 5 10 11 15 15 15 15 10 15 13 13 9 10 10 4 Class Distribution -------------------- 43% | Scavenger-Mutant 33% | Mutant 7% | Hacker-Mutant 7% | Scavenger-Tank 5% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Tank | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Fac Matter Collected 7382 | 170 110 322 392 1745 333 223 . 458 735 1445 356 650 247 86 110 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 12127 | . 193 1402 1206 2665 481 354 . 591 1096 1658 873 769 216 49 574 Parts 589 | . 9 97 69 155 16 15 . 24 59 97 3 22 3 . 20 Haulers Intercepted 11 | . . 5 3 1 1 . . . . 1 . . . . . Recyclers Shooed 12 | . . . 3 5 . . . . . 1 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . 14 14 . 30 . . . . 7 . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Fac Combat Hostiles Destroyed 201 | . 3 31 14 49 9 11 . 21 17 27 5 7 1 . 6 Melee 3 | . . . . 1 . . . . . . . 1 1 . . Guns 93 | . 2 3 1 38 2 3 . 8 16 17 . . . . 3 Cannons 46 | . 1 26 12 . . . . . . 3 . 3 . . 1 AOE 53 | . . . . 10 7 8 . 13 1 7 5 . . . 2 Classes Destroyed 18 | . 2 7 3 2 1 . . 2 . . 1 . . . . Worker 23 | . . 5 2 4 . . . . . 12 . . . . . Builder 27 | . . 1 5 7 . . . . 2 8 . 2 . . 2 Tunneler 2 | . . . . 1 . . . . . . . 1 . . . Hauler 11 | . . 5 3 1 1 . . . . 1 . . . . . Recycler 17 | . 1 . 2 7 . . . . . 2 . 3 . . 2 Operator 2 | . . . 1 . . . . . . 1 . . . . . Drone 2 | . . . . . . . . 2 . . . . . . . Watcher 8 | . . 1 3 1 . . . . . 2 . . . . 1 Swarmer 39 | . . 11 . 12 . 5 . 6 . 5 . . . . . Grunt 90 | . 3 12 9 29 9 5 . 6 11 5 . . . . 1 Brawler 6 | . . . 1 1 . . . 3 . 1 . . . . . Duelist 6 | . . 2 . 1 . . . 1 . 2 . . . . . Protector 1 | . . . . . . . . 1 . . . . . . . Sentry 18 | . . 6 2 1 . 1 . 1 3 . . 2 1 . 1 Hunter 18 | . . . 2 1 . . . . 3 9 . 1 . . 2 Programmer 16 | . . . . 4 . . . 1 . 5 . 4 . . 2 Compactor 5 | . . . . . . . . . . . 5 . . . . Samaritan 2 | . . . . . 1 . . . . . . . . 1 . Best Kill Streak 14 | . 4 14 5 8 5 4 . 10 4 8 2 3 1 . 4 Combat Bots Only 11 | . 2 11 3 6 5 4 . 10 3 5 2 2 1 . 2 Max Kills in Single Turn 3 | . 1 2 2 3 3 3 . 3 2 3 2 1 1 1 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . Exploded 3 | . . . . 3 3 3 . 3 1 2 2 . . . 1 Melee 1 | . . . . 1 . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Fac Hostile Shots Fired 1599 | . 9 139 151 238 36 42 . 78 261 274 1 133 25 . 212 Missed 516 | . 2 36 46 75 11 20 . 30 107 83 . 41 8 . 57 Damage Taken 17768 | . 121 1289 1668 2055 439 259 . 752 1671 3722 160 2073 487 68 3004 Core 3091 | . 21 191 231 207 55 28 . 92 221 307 43 470 68 . 1157 Absorbed by Shields 1296 | . . . . 303 . . . 145 367 481 . . . . . Redirected to Shielding 220 | . . . 11 . . 9 . 99 10 55 3 33 . . . Ignored by Resistances 232 | . . . . 106 . 36 . 61 . . . . . . 29 Regen/Repaired (Parts) 869 | . . 104 . 524 . . . . . 57 . 142 . . 42 Core Remaining (%) 61 | 100 91 52 58 . . . . 45 74 . . . . 11 . Volleys Fired 648 | . 9 91 95 142 18 12 . 34 65 109 14 27 . . 32 Largest 3 | . 2 2 2 2 2 2 . 2 2 3 3 3 . . 3 Hottest 269 | . 110 136 136 56 56 56 . 56 66 169 129 263 . . 269 Shots Fired 1291 | . 18 174 186 278 33 22 . 58 128 261 38 37 1 . 57 Gun 784 | . 11 17 22 271 29 18 . 48 126 195 . 3 1 . 43 Cannon 416 | . 7 157 164 . . . . . . 48 . 34 . . 6 Launcher 91 | . . . . 7 4 4 . 10 2 18 38 . . . 8 Special . | . . . . . . . . . . . . . . . . Kinetic 723 | . . . 22 271 29 18 . 48 126 209 . . . . . Thermal 476 | . 18 174 164 . . . . . . 34 . 36 1 . 49 Explosive 91 | . . . . 7 4 4 . 10 2 18 38 . . . 8 Electromagnetic 1 | . . . . . . . . . . . . 1 . . . Robot Hit Streak 24 | . 3 11 7 14 9 11 . 24 14 12 7 7 6 . 9 Robot Miss Streak 6 | . 3 6 6 5 2 1 . 4 4 5 1 6 . . 3 Penetration Max 1 | . . . 1 1 . . . . 1 1 . . . . . Secondary Targets 17 | . . . . 11 . . . 1 3 1 . . . . 1 Max Gunslinging Chain 1 | . . . . 1 . . . 1 1 1 . . . . 1 Shots Hit Robots 853 | . 10 103 106 192 27 14 . 41 89 158 25 42 4 1 41 Core Hits 477 | . 7 46 44 115 20 18 . 41 44 97 10 9 2 . 24 Critical Kills 14 | . . 3 1 3 . . . . 2 2 . 2 1 . . Critical Parts Destroyed 13 | . . . . 3 . . . . 3 1 . 5 1 . . Critical Strikes 33 | . 2 3 1 6 . . . . 5 4 . 7 2 . 3 Burn 4 | . 2 . . . . . . . . . . . . . 2 Meltdown 6 | . . 3 1 . . . . . . . . 2 . . . Destroy 12 | . . . . 4 . . . . 5 3 . . . . . Blast 1 | . . . . . . . . . . 1 . . . . . Smash 9 | . . . . 2 . . . . . . . 5 2 . . Impale 1 | . . . . . . . . . . . . . . . 1 Melee Attacks 89 | . . . 6 16 . . . . 1 2 . 39 4 1 20 Impact 72 | . . . . 11 . . . . 1 2 . 39 4 1 14 Slashing . | . . . . . . . . . . . . . . . . Piercing 17 | . . . 6 5 . . . . . . . . . . 6 Sneak Attacks 9 | . . . . 4 . . . . . 1 . 3 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 32827 | . 144 2171 2260 6592 1220 915 . 2413 2441 5800 4232 1935 191 91 2422 Guns 11988 | . 72 141 300 4329 496 197 . 665 2273 2632 . 47 24 . 812 Cannons 5990 | . 72 2025 1936 . . . . . . 1101 . 701 . . 155 Explosions 12796 | . . . . 1881 724 718 . 1748 162 1996 4232 . . . 1335 Melee 2000 | . . . 24 357 . . . . . 54 . 1187 167 91 120 Ramming 53 | . . 5 . 25 . . . . 6 17 . . . . . Kinetic 11259 | . . . 300 4329 496 197 . 665 2273 2999 . . . . . Thermal 7817 | . 144 2166 1936 656 . . . . . 816 . 748 24 . 1327 Explosive 11698 | . . . . 1225 724 718 . 1748 162 1914 4232 . . . 975 Electromagnetic . | . . . . . . . . . . . . . . . . Impact 1876 | . . . . 310 . . . . . 54 . 1187 167 91 67 Slashing . | . . . . . . . . . . . . . . . . Piercing 124 | . . . 24 47 . . . . . . . . . . 53 Highest Corruption 61 | . . . . 4 4 4 4 4 . 9 38 61 61 61 20 Average Corruption 21 | . . . . 1 4 4 4 4 . 7 20 50 61 61 6 Corruption Purged 12 | . . . . 3 . . . . . 9 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 267 | . . . . 19 12 10 4 15 . 34 19 71 56 13 14 Message Errors 57 | . . . . 5 2 2 . 4 . 4 2 15 14 6 3 Matter Fused 57 | . . . . 3 3 . . 5 . 12 2 13 13 2 4 Heat Flow Errors 35 | . . . . 3 1 3 2 1 . 6 1 7 8 . 3 Energy Discharges 27 | . . . . 2 1 1 1 2 . 3 1 6 7 2 1 Parts Rejected 7 | . . . . . 1 . . 1 . . 4 1 . . . Parts Fused 3 | . . . . . . . . . . 1 1 . 1 . . Data Loss (minor) 28 | . . . . 2 3 . . 1 . 1 2 11 5 1 2 Data Loss (major) 17 | . . . . 1 . 1 1 1 . 2 1 4 5 1 . Misfires 10 | . . . . 2 1 2 . . . 3 1 . 1 . . Alerts 6 | . . . . . . 1 . . . 1 . 1 2 1 . Misdirections 6 | . . . . . . . . . . . 2 3 . . 1 Weapon Failures 14 | . . . . 1 . . . . . 1 2 10 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1641 | . . 4 28 297 22 33 . 73 . 259 . 529 118 87 191 Projectiles 129 | . . 4 28 . . . . . . 68 . 29 . . . Explosions 531 | . . . . 98 22 33 . 73 . 157 . . . . 148 Melee 981 | . . . . 199 . . . . . 34 . 500 118 87 43 Knockbacks 22 | . . . . 2 . . . . . 9 . 10 . . 1 Impact 14 | . . . . 2 . . . . . 1 . 10 . . 1 Kinetic 7 | . . . . . . . . . . 7 . . . . . Secondary 1 | . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 489 | . . . . 11 . . . 43 . 313 122 . . . . Shots 17 | . . . . 1 . . . 2 . 7 7 . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 6 | . . 1 . 2 . . . . 1 2 . . . . . Kicked 6 | . . 1 . 2 . . . . 1 2 . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 633 | . 322 399 378 258 260 235 169 99 20 384 135 489 269 265 633 Average Temperature 110 | . 129 132 121 33 51 83 88 18 9 86 84 110 98 150 222 Received Heat Transfer 3344 | . 42 276 810 797 243 108 . 211 463 187 . 36 36 . 135 Effects 35 | . . 11 6 . . . . . . 4 . 1 . . 13 Shutdowns 5 | . . 3 . . . . . . . 1 . . . . 1 Energy Bleed 5 | . . 1 2 . . . . . . . . . . . 2 Interference 14 | . . 5 2 . . . . . . 3 . 1 . . 3 Matter Decay 3 | . . 1 1 . . . . . . . . . . . 1 Short Circuit 2 | . . . 1 . . . . . . . . . . . 1 Damage (minor) 3 | . . 1 . . . . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . 2 . . . . . 1 . 4 1 1 . Combat Hostiles 3 | . . . . . . . . . . . . 2 1 . . Parts Fried 18 | . . . . 6 . . . . . 1 . 8 . . 3 Impact Corruptions 39 | . . . . 9 . . . . . 1 . 19 7 2 1 Robots Melted 7 | . . 3 2 . . . . . . . . 2 . . . Combat Hostiles 4 | . . 2 1 . . . . . . . . 1 . . . Parts Melted 21 | . . 6 7 . . . . . 1 3 . 2 . . 2 Heat Transferred 11866 | . 506 4144 3478 400 . . . . . 803 . 818 37 . 1680 Parts Sabotaged 4 | . . . . . . . . . . 4 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Fac Peak Influence 1728 | . 116 699 622 1728 . . . . 859 867 488 391 . . 267 Initial 450 | . . 48 295 280 . . . . 450 386 294 341 . . 35 Average 495 | . 31 384 469 791 . . . . 575 565 434 223 . . 82 Maximum Alert Level 5 | . . 2 2 5 . . . . 3 3 2 1 . . 1 Low Security (%) 21 | 100 100 34 . . . . . . . . . 57 . . 95 Level 1 16 | . . 16 26 12 . . . . 6 11 22 42 . . 4 Level 2 44 | . . 49 73 41 . . . . 66 67 77 . . . . Level 3 11 | . . . . 19 . . . . 27 20 . . . . . Level 4 4 | . . . . 15 . . . . . . . . . . . Level 5 2 | . . . . 9 . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 2 2 2 12 . . . 1 10 13 . 3 . . 5 Investigation 11 | . . 1 1 2 . . . . 4 2 . . . . 1 Extermination 9 | . . . . 3 . . . . . 2 . 2 . . 2 Reinforcement 15 | . 2 1 . 2 . . . . 3 5 . 1 . . 1 Assault 7 | . . . 1 4 . . . 1 . 1 . . . . . Garrison 8 | . . . . 1 . . . . 3 3 . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . . . . . Data Miner Redirects 3 | . . . . . . . . . 1 2 . . . . . Construction Impeded 6 | . . . . . . . . . 2 4 . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Fac Distress Signals 21 | . 1 3 5 6 . . . . . 5 . . . . 1 Communications Jammed 1 | . . . . . . . . . 1 . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 321 | . 4 39 44 76 9 11 . 24 27 43 6 11 1 . 26 Peak Tracking Total 13 | . 2 8 10 5 5 4 . 8 4 10 4 4 1 . 13 Tactical Retreats 13 | . . 1 2 6 . . . . 1 . 1 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Fac Traps Triggered 15 | . 1 1 . 3 . . . . . 3 . 4 2 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Fac Machines Disabled 32 | . . 4 2 11 . . . . 4 7 . 1 1 . 2 Max in Single Turn 5 | . . 1 1 5 . . . . 2 2 . 1 1 . 2 Garrison Access 5 | . . . . 2 . . . . 2 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Fac Machines Accessed 61 | . 4 6 2 13 2 1 4 . 7 8 . 6 3 . 5 Terminals 25 | . 4 2 1 7 1 . . . 3 3 . 2 . . 2 Fabricators 5 | . . . . . . . . . 1 1 . 2 . . 1 Repair Stations 7 | . . 1 . 2 . . . . . 1 . 1 . . 2 Recycling Units 4 | . . 2 . . . . . . 1 . . 1 . . . Scanalyzers 5 | . . 1 1 2 . . . . . 1 . . . . . Garrison Access 6 | . . . . 2 . . . . 2 2 . . . . . Total Hacks 186 | . 12 12 14 35 2 1 30 . 24 22 . 14 4 . 16 Successful 120 | . 6 7 10 17 2 1 30 . 11 15 . 8 4 . 9 Failed 66 | . 6 5 4 18 . . . . 13 7 . 6 . . 7 Catastrophic 8 | . . . 1 3 . . . . 1 1 . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 46 | . 6 5 1 13 . . . . 7 9 . 1 . . 4 Terminals 68 | . 12 3 7 16 1 . . . 11 9 . 3 . . 6 Fabricators 13 | . . . . . . . . . 4 2 . 4 . . 3 Repair Stations 30 | . . 4 . 8 . . . . . 5 . 6 . . 7 Recycling Units 7 | . . 4 . . . . . . 2 . . 1 . . . Scanalyzers 15 | . . 1 7 6 . . . . . 1 . . . . . Garrison Access 17 | . . . . 5 . . . . 7 5 . . . . . Terminal Hacks 55 | . 3 1 3 1 2 1 30 . 4 3 . 1 4 . 2 Record 15 | . . . . . 1 . 11 . . . . . 3 . . Part Schematic 13 | . . . . . . . 12 . . 1 . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . Robot Analysis 2 | . 1 . . . . . . . 1 . . . . . . Prototype ID Bank 5 | . . . 1 . . . 3 . . 1 . . . . . Open Door 3 | . . . . . 1 1 . . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . Terminal Index 2 | . . . 1 . . . . . . . . . . . 1 Alert Level 3 | . . . . . . . . . 1 . . 1 . . 1 Unreport Threat 1 | . . . . . . . . . 1 . . . . . . Surveillance Status 1 | . . . . . . . . . . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . . Fabricator Hacks 8 | . . . . . . . . . 4 1 . 2 . . 1 Network Status 4 | . . . . . . . . . 2 . . 1 . . 1 Load Schematic 1 | . . . . . . . . . 1 . . . . . . Build 3 | . . . . . . . . . 1 1 . 1 . . . Repair Station Hacks 22 | . . 4 . 8 . . . . . 4 . 3 . . 3 Scan Component 11 | . . 2 . 4 . . . . . 2 . 1 . . 2 Repair 10 | . . 2 . 4 . . . . . 2 . 1 . . 1 Refit 1 | . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . 1 . . . . . . . . . 1 . . . Report Inventory 2 | . . 1 . . . . . . . . . 1 . . . Scanalyzer 12 | . . . 7 5 . . . . . . . . . . . Insert Component 6 | . . . 3 3 . . . . . . . . . . . Analyze 6 | . . . 4 2 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . Unauthorized Hacks 20 | . 3 1 . 3 . . . . 3 6 . 1 . . 3 Terminals 11 | . 3 . . 2 . . . . 1 2 . . . . 3 Botnet 10 | . 3 . . 2 . . . . 1 2 . . . . 2 Operators 1 | . . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . Mechanics 1 | . . . . . . . . . . . . 1 . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 . . . . 2 4 . . . . . Broadcast 1 | . . . . . . . . . . 1 . . . . . Reprogram 1 | . . . . . . . . . . 1 . . . . . Intercept 1 | . . . . . . . . . . 1 . . . . . Watchers 1 | . . . . . . . . . . 1 . . . . . Jam 3 | . . . . 1 . . . . 2 . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 46 | . 4 3 2 13 1 . . . 7 7 . 4 . . 5 Full Trace Events 7 | . . 1 1 1 . . . . 2 1 . . . . 1 Feedback Events 1 | . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . 3 2 . . 12 . . 1 . . . . . Parts Built 5 | . . . . . . . . . 2 1 . 2 . . . Authchips . | . . . . . . . . . . . . . . . . Time 280 | . . . . . . . . . 106 68 . 106 . . . Total Part Build Rating 32 | . . . . . . . . . 12 8 . 12 . . . Parts Repaired 9 | . . 2 . 4 . . . . . 1 . 1 . . 1 Time 470 | . . 52 . 164 . . . . . 118 . 108 . . 28 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 3 2 . . . . . . . . . . . Part Schematics Acquired 5 | . . . 3 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . 6 . . . . . 3 . . . . . Machine Destruction 3 | . . . . 3 . . . . . . . . . . . Programmers 6 | . . . . 3 . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Fac Total Allies 5 | . . . . . . . . 2 . 2 . . 1 . . Largest Group 2 | . . . . . . . . 2 2 2 . . 1 . . Highest-Rated Group 180 | . . . . . . . . 58 58 58 . . 180 . . Highest-Rated Ally 180 | . . . . . . . . 29 29 29 . . 180 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 82 | . . . . . . . . 11 41 24 . . 6 . . Total Damage 1326 | . . . . . . . . 147 646 348 . . 185 . . Kills 11 | . . . . . . . . 3 3 1 . . 4 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Fac Robot Analysis Total 2 | . 1 . . . . . . . 1 . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 . 1 . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Fac Turns Passed 13174 | 65 366 1042 1011 2512 622 527 141 661 876 1914 322 1165 1022 270 658 Spaces Moved 7550 | 47 178 491 537 1435 411 393 110 441 446 1001 207 612 692 212 337 Core 71 | 2 . . . . . . . . . . . . 14 . 55 Treads . | . . . . . . . . . . . . . . . . Legs 6573 | 45 178 491 537 1435 411 393 110 441 446 1001 207 163 444 195 76 Wheels . | . . . . . . . . . . . . . . . . Hover 906 | . . . . . . . . . . . . 449 234 17 206 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 125 120 120 120 120 53 106 120 50 Average Speed 123 | 117 186 126 120 120 120 121 125 122 120 121 120 115 140 120 112 Slowest Speed 500 | 120 190 190 190 190 120 125 125 126 125 190 120 190 500 126 190 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 38 44 47 41 55 60 71 51 10 16 96 14 68 20 10 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 4 | . . 1 . . 1 . 1 1 . . . . . . . Known Exits Taken 2 | . . . . 1 . . . 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 . 1 1 1 . 1 . . 1 1 1 . Scrap Searched 10 | . . . . . 1 2 . . . . . . 3 4 . Spaces Dug 32 | . . . 3 8 . . . . 1 1 . 4 . . 15 Terrain Destroyed 733 | . . . 3 118 24 44 . 64 23 136 205 15 . . 101 Melee 32 | . . . 3 8 . . . . 1 1 . 4 . . 15 Projectile 43 | . . . . 9 . . . . 9 13 . 11 . . 1 AOE 658 | . . . . 101 24 44 . 64 13 122 205 . . . 85 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Fac Total 9959 | 54 194 735 706 1901 506 418 113 499 660 1483 238 960 735 224 533 Wait 1002 | . . 87 8 187 44 2 . 7 93 257 2 206 13 . 96 Move 7536 | 46 177 490 536 1434 410 392 109 440 445 1001 206 611 691 211 337 Hop . | . . . . . . . . . . . . . . . . Pick Up 152 | 2 3 14 14 28 9 1 . 1 16 29 4 17 6 1 7 Fast Attach 110 | 6 2 11 4 18 3 1 2 . 3 20 5 17 5 6 7 Attach 101 | . . 3 10 13 4 1 . 6 6 22 3 18 5 . 10 Detach 41 | . 1 4 3 4 2 1 . . 2 2 . 10 3 1 8 Swap 131 | . 1 15 15 35 8 7 . 4 14 19 3 4 2 . 4 Drop 136 | . 1 19 15 22 8 1 2 . 14 20 1 11 6 4 12 Fire 648 | . 9 91 95 142 18 12 . 34 65 109 14 27 . . 32 Melee 89 | . . . 6 16 . . . . 1 2 . 39 4 1 20 Ram . | . . . . . . . . . . . . . . . . Kick 6 | . . 1 . 2 . . . . 1 2 . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 7 | . . . . . . . . 7 . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: [*Upp] / [*Arm]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 16) 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Propulsion x2 624 | -9/Materials | Repaired Aluminum Leg 652 | -9/Materials | Repaired Heat Sink 1034 | -9/Materials | Destroyed 11 combat bots 1141 | -9/Materials | Discovered new exit (range 7) 1178 | -9/Materials | Build established: Scavenger-Mutant 1283 | -9/Materials | Discovered new exit (range 7) 1316 | -9/Materials | Discovered new exit (range 7) 1474 | -9/Materials | Entered another Materials area 1474 | -8/Materials | Evolved 2 slots: Utility x2 1825 | -8/Materials | Lost 3 parts (2n1w) 2274 | -8/Materials | First assault squad dispatched 2386 | -8/Materials | Lost 3 parts (3n) 2457 | -8/Materials | Discovered new exit (range 15) 2485 | -8/Materials | Entered Factory 2485 | -7/Factory | Evolved 2 slots: Utility x2 2535 | -7/Factory | Repaired Hrd. Medium Armor Plating 2575 | -7/Factory | Repaired Carbon-fiber Leg 3848 | -7/Factory | Garrison activated, responded to threat 3898 | -7/Factory | Identified exit to Lower Caves 4121 | -7/Factory | First assault squad dispatched 4241 | -7/Factory | Build established: Mutant 4585 | -7/Factory | Lost 4 parts (2n2u) 4660 | -7/Factory | Discovered new exit (range 8) 4668 | -7/Factory | Identified exit to Factory 4828 | -7/Factory | Repaired Imp. Carbon-fiber Leg 4874 | -7/Factory | Repaired Imp. Carbon-fiber Leg 4997 | -7/Factory | Entered Lower Caves 5571 | -7/Lower Caves | Encountered a Warlord checkpoint 5592 | -7/Lower Caves | Discovered new exit (range 13) 5619 | -7/Lower Caves | Entered another Lower Caves area 5693 | -7/Lower Caves | Discovered exit to Factory (range 16) 5727 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5866 | -7/Lower Caves | Learned location of 1 exit from Factory 6141 | -7/Lower Caves | Discovered new exit (range 3) 6146 | -7/Lower Caves | Entered Data Miner 6146 | -7/Data Miner | Discovered new exit (range 6) 6171 | -7/Data Miner | Met Data Miner 6206 | -7/Data Miner | Learned location of Section 7 (-3) 6206 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6230 | -7/Data Miner | Received God Mode back door access code from Data Miner 6287 | -7/Data Miner | Entered Proximity Caves 6289 | -6/Proximity Caves | Spotter reported a threat 6290 | -6/Proximity Caves | Spotter reported a threat 6607 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6625 | -6/Proximity Caves | Core integrity fell below 50% 6667 | -6/Proximity Caves | Destroyed 10 combat bots 6680 | -6/Proximity Caves | Lost 4 parts (1p2u1w) 6751 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6809 | -6/Proximity Caves | Discovered exit to Factory (range 4) 6948 | -6/Proximity Caves | Entered Factory 6948 | -6/Factory | Accompanied by 2 allies 6948 | -6/Factory | Evolved 2 slots: Utility x2 6949 | -6/Factory | Identified exit to Lower Caves 7082 | -6/Factory | Fabricated KE Penetrator (x2) 7126 | -6/Factory | Lost 3 parts (2n1u) 7298 | -6/Factory | Search patrols dispatched 7689 | -6/Factory | Discovered new exit (range 15) 7731 | -6/Factory | Incoming investigation squad redirected 7824 | -6/Factory | Entered another Factory area 7824 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8095 | -5/Factory | Repaired Lgt. Antimatter Reactor 8297 | -5/Factory | Incoming investigation squad redirected 8520 | -5/Factory | Build established: Scavenger-Tank 8586 | -5/Factory | Fabricated Imp. Matter Neutralizer (x1) 9036 | -5/Factory | Garrison activated, responded to threat 9061 | -5/Factory | Incoming investigation squad redirected 9223 | -5/Factory | Build established: Hacker-Tank 9363 | -5/Factory | Lost 3 parts (2n1u) 9423 | -5/Factory | Lost 3 parts (1p1n1w) 9477 | -5/Factory | Lost 7 parts (2n2u3w) 9624 | -5/Factory | First assault squad dispatched 9738 | -5/Factory | Sucked down chute 9738 | -5/Factory | Entered Waste 9753 | -5/Waste | EMP discharged 9753 | -5/Waste | System corruption reached 10% 9765 | -5/Waste | Spotted C-40 Crusher 9766 | -5/Waste | Lost 3 parts (2n1u) 9770 | -5/Waste | Spotted C-40 Crusher 9779 | -5/Waste | Destroyed C-40 Crusher 9793 | -5/Waste | Spotted C-40 Crusher 9811 | -5/Waste | Destroyed C-40 Crusher 9811 | -5/Waste | Destroyed C-40 Crusher 9816 | -5/Waste | Spotted C-40 Crusher 9821 | -5/Waste | Spotted C-40 Crusher 9853 | -5/Waste | EMP discharged 9871 | -5/Waste | Destroyed C-40 Crusher 9888 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9946 | -5/Waste | Destroyed C-40 Crusher 9953 | -5/Waste | EMP discharged 9990 | -5/Waste | Spotted C-40 Crusher 10044 | -5/Waste | Discovered new exit (range 11) 10053 | -5/Waste | EMP discharged 10053 | -5/Waste | System corruption reached 30% 10060 | -5/Waste | Entered Factory 10182 | -5/Factory | Build established: Hacker-Mutant 10373 | -5/Factory | Repaired Imp. Matter Neutralizer 10450 | -5/Factory | Core integrity fell below 50% 10488 | -5/Factory | Lost 10 parts (2p5n2u1w) 10778 | -5/Factory | Lost 4 parts (2n2u) 10867 | -5/Factory | Core integrity fell below 20% 11096 | -5/Factory | Discovered new exit (range 11) 11158 | -5/Factory | Build established: Scavenger-Mutant 11224 | -5/Factory | Fabricated Variable Charge Gun? 11225 | -5/Factory | Entered Upper Caves 11424 | -5/Upper Caves | Learned Factory terminal intel 11523 | -5/Upper Caves | Found DCF Scrap (17 items) 11740 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11772 | -5/Upper Caves | Discovered new exit (range 16) 11823 | -5/Upper Caves | Found Alien Artifact 11823 | -5/Upper Caves | Identified Dimensional Node Initializer 11823 | -5/Upper Caves | Initialized slip node 11902 | -5/Upper Caves | 7V-RTL showed up to help 12247 | -5/Upper Caves | Entered another Upper Caves area 12310 | -5/Upper Caves | Spotted B-75 Beast 12341 | -5/Upper Caves | Discovered new exit (range 15) 12517 | -5/Upper Caves | Entered Factory 12517 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12518 | -4/Factory | Loaded intel: 28 terminal locations 12582 | -4/Factory | Discovered new exit (range 14) 12684 | -4/Factory | Repaired Gyrokinetic Inverter 13126 | -4/Factory | Core integrity fell below 50% 13126 | -4/Factory | System corruption reached 10% 13130 | -4/Factory | Garrison activated, responded to threat 13138 | -4/Factory | Discovered new exit (range 12) 13144 | -4/Factory | Core integrity fell below 20% 13165 | -4/Factory | Lost 9 parts (1p4n2u2w) 13175 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 13133_ P-70 Sage resets P-70 Sage, system corruption cleaned. 13134_ Dropped Katana. 13134_ Gyrokinetic Inverter destroyed. 13135_ Dropped Force Lance. 13135_ Dropped Broken Centrium Leg. 13138_ EXIT=FOUND 13140_ P-70 Sage resets X-72 Disruptor, system corruption cleaned. 13145_ Acquired Adv. Medium Treads. 13146_ Penetrated by Slug. 13148_ System corrupted: Heat flow error (+242). 13149_ Slug penetrates Assembly Bed. 13149_ Assembly Bed disabled. 13150_ P-70 Sage resets P-70 Sage, system corruption cleaned. 13152_ Penetrated by Slug. 13157_ K-01 Serf cleans the Power Conduit. 13167_ Slug penetrates Wall. 13173_ System corrupted: Component data lost. 13174_ Slug penetrates Wall. 13174_ Penetrated by Slug. 13174_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????? # """" #??????????????????????? | | ?????????? # #??????????????????????? | | ?????????? # """" #??????????????????????? | | ?????????" # """" #??????????????????????" | | ????????? # """" #??????????????????????" | | ????????? # """" #??????????????????????" | | ###+########## """" ??#??????????????????????? | | """" ! ???????????????????? | | ???????????????????? | | !!???????????????????? | | ! ???????????????????? | | ??????????????????? | | ####/#####+##########x ???????????????????? | | ???# ! #??????#x ???????????????????? | | ???# #??????# ""???????????????????? | | ???# " " " " #??????# "F ??????????????????? | | ???# " " " " #??????# """"?????????????????? | | ???# " " " " #??????# ??????????????????? | | ???# " " " " #????### ????????????????????? | | ???# " " " " ##???# # #??????????????????????? | | ???? " " " " h#####;# #??????????????????????? | | ???? " " " " #p #??????????????????????? | | ?????" " " " # #??????????????????????? | | ?????" " " " p #??????????????????????? | | ????? # #??????????????????????? | | ????? # @#??????????????????????? | | ?????#########k #######;#?????????????????????? | | ?????????????# #??????##?????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ????????????? ?????????????????????????????? | | ???????????? ?????????????????????????????? | | ???????????# ?????????????????????????????? | | ????????????? ?????????????????????????????? | | ????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????"??????????????????????????????????????? | | ??????????T??????????????????????????????????????? | | ??????????"??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 50 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: KI 30 Resistance: TH 15 Resistance: EM 15 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 15 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 1 Matter Filtering 50 Kinecelleration 30 Offensive Hacking 24 Defensive Hacking 14 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Core Analyzer | -7/Factory | Scanalyzed Adv. Heat Sink | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Fusion Compressor | -7/Data Miner | Free Lrn. Tractor Beam | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free Adv. Particle Charger | -5/Factory | Hacked Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ KE Penetrator | x2 | -6/Factory Imp. Matter Neutralizer | x1 | -5/Factory | Preloaded Variable Charge Gun | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysRefineryDatajack Manual? 0 Play Time 01:51:28 Cumulative 143.9 hours Start 2025.01.01 @ 00:42:20 End 2025.01.01 @ 02:33:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 164 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 62 Gallery% 69 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea63b2e1-ea12-4702-b39f-4be082ec5546