Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 22:26:09 Player: Zedx Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (59) 295 Value Destroyed (2040) 2040 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 4128 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/550 Matter 190/300 Energy 240/240 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Cooling System Large Storage Unit Hacking Suite > --- WEAPON (3) ------- High-powered Shotgun > --- INVENTORY (15) --- Improved Ion Engine Reinforced Ion Engine Light Nuclear Core Light Treads Large Storage Unit Machine Analyzer Targeting Computer Reaction Control System Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Trap Extractor (0/4) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cooling System Large Storage Unit Hacking Suite > --- WEAPON ----------- Particle Gun Minigun Flak Cannon > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Nuclear Core Light Nuclear Core Light Treads Aluminum Leg Aluminum Leg Large Storage Unit Machine Analyzer Hardened Medium Armor Plating Hacking Suite Trap Extractor Pulse Rifle Heavy Assault Rifle High-powered Shotgun [Rating: 26] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 50 | 6 1 10 33 Power 10 | 1 . 1 8 Engine 5 | 1 . 1 3 Core 5 | . . . 5 Reactor . | . . . . Propulsion 15 | 2 . 4 9 Treads 5 | 2 . 3 . Leg 10 | . . 1 9 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 1 2 3 Device 2 | . 1 . 1 Storage 2 | 1 . 1 . Processor . | . . . . Hackware 2 | . . 1 1 Protection 1 | . . . 1 Artifact . | . . . . Weapon 18 | 2 . 3 13 Energy Gun 6 | . . 1 5 Energy Cannon . | . . . . Ballistic Gun 11 | 2 . 2 7 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 22 | . . 1 21 Power 2 | . . . 2 Propulsion 9 | . . 1 8 Utility 2 | . . . 2 Weapon 9 | . . . 9 Highest Loss Streak 7 | . . 1 7 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 96 98 91 Engine 12 | . 14 11 12 Core 3 | . . . 5 Treads 12 | . 28 24 3 Leg 13 | . . 7 20 Device 9 | . 10 10 9 Storage 10 | . 14 11 9 Hackware 3 | . . . 5 Energy Gun 6 | . . 10 5 Ballistic Gun 20 | . 28 22 18 Naked Turns . | . . . . Heaviest Build 53 | 12 13 39 53 Greatest Support 60 | 40 40 60 60 Greatest Overweight (x) 14 | . . . 14 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 13 | 7 8 12 15 Most Carried 15 | 5 8 15 15 Average Carried 11 | 2 3 11 14 Final Capacity 15 | 8 8 15 15 Final Carried 15 | 2 8 15 12 Class Distribution -------------------- 43% | Scavenger-Gunner 22% | Skirmisher 18% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1470 | 246 87 249 888 Remotely . | . . . . Salvage Created 2183 | . 171 439 1573 Parts 109 | . 12 23 74 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 46 | . 6 10 30 Guns 41 | . 6 10 25 Cannons 5 | . . . 5 Classes Destroyed 13 | . 3 4 6 Worker 3 | . . 1 2 Builder 2 | . . . 2 Recycler 1 | . . . 1 Operator 2 | . . 1 1 Watcher 5 | . 1 1 3 Swarmer 8 | . 3 3 2 Grunt 21 | . 3 3 15 Brawler 2 | . . 1 1 Duelist 1 | . . . 1 Sentry 5 | . . 3 2 Specialist 6 | . . . 6 Hunter 2 | . . . 2 Heavy 1 | . . . 1 Best Kill Streak 8 | . 3 3 8 Combat Bots Only 5 | . 3 3 5 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 344 | . 59 45 240 Missed 97 | . 15 15 67 Damage Taken 3559 | . 402 375 2782 Core 647 | . 70 27 550 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 87 | . . . 87 Core Remaining (%) 88 | 100 72 93 . Volleys Fired 173 | . 34 30 109 Largest 3 | . 2 3 3 Hottest 134 | . 40 96 134 Shots Fired 441 | . 68 90 283 Gun 421 | . 68 90 263 Cannon 20 | . . . 20 Launcher . | . . . . Special . | . . . . Kinetic 355 | . 68 60 227 Thermal 76 | . . 30 46 Explosive . | . . . . Electromagnetic 10 | . . . 10 Robot Hit Streak 18 | . 6 15 18 Robot Miss Streak 5 | . 4 4 5 Penetration Max . | . . . . Secondary Targets 8 | . 2 . 6 Max Gunslinging Chain 2 | . 1 . 2 Shots Hit Robots 296 | . 38 66 192 Core Hits 135 | . 16 21 98 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . . 2 Critical Strikes 5 | . . 2 3 Burn 3 | . . 2 1 Destroy 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4308 | . 296 795 3217 Guns 3824 | . 295 794 2735 Cannons 305 | . . . 305 Explosions 138 | . . . 138 Melee . | . . . . Ramming 41 | . 1 1 39 Kinetic 3276 | . 295 569 2412 Thermal 746 | . . 225 521 Explosive . | . . . . Electromagnetic 245 | . . . 245 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 7 | . . . 7 Impact 1 | . . . 1 Kinetic 5 | . . . 5 Secondary 1 | . . . 1 Self-Inflicted Damage 43 | . . . 43 Shots 1 | . . . 1 Rammed 2 | . 1 . 1 Targets Rammed 10 | . 1 1 8 Kicked 7 | . . . 7 Crushed 1 | . . 1 . Highest Temperature 229 | . 12 229 90 Average Temperature 53 | . 6 79 16 Received Heat Transfer 1029 | . 96 150 783 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 2146 | . . 814 1332 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 445 | . 164 276 445 Initial 116 | . . 33 116 Average 197 | . 63 109 280 Maximum Alert Level 2 | . . 1 2 Low Security (%) 50 | 100 100 81 20 Level 1 41 | . . 18 63 Level 2 8 | . . . 15 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 15 | . 2 1 12 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 10 | . 1 1 8 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 2 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 81 | . 17 12 52 Peak Tracking Total 8 | . 4 3 8 Tactical Retreats 5 | . 2 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 2 2 7 Terminals 9 | . 2 2 5 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 42 | . 6 8 28 Successful 22 | . 3 3 16 Failed 20 | . 3 5 12 Catastrophic 4 | . . . 4 Database Lockouts . | . . . . Manual 12 | . . . 12 Terminals 36 | . 6 8 22 Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 3 | . . . 3 Terminal Hacks 17 | . 3 3 11 Prototype ID Bank 4 | . 1 1 2 Branch Access Points 1 | . . . 1 Emergency Access Points 1 | . . . 1 Alert Level 4 | . 1 . 3 Unreport Threat 1 | . . . 1 Locate Traps 2 | . . 1 1 Surveillance Status 1 | . 1 . . Zone Layout 3 | . . 1 2 Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . . 3 Scan Component 2 | . . . 2 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 1 | . . . 1 Terminals 1 | . . . 1 Assimilate 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 10 | . 2 2 6 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 53 | . . . 53 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2974 | 67 464 741 1702 Spaces Moved 1242 | 43 226 358 615 Core 16 | 13 . . 3 Treads 721 | 30 226 358 107 Legs 505 | . . . 505 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 176 | 126 160 160 195 Slowest Speed 750 | 160 160 160 750 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 3 35 30 48 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1711 | 56 274 475 906 Wait 114 | . 6 35 73 Move 1239 | 42 225 357 615 Hop . | . . . . Pick Up 80 | 8 7 25 40 Fast Attach . | . . . . Attach 39 | 6 1 7 25 Detach 7 | . . 2 5 Swap 11 | . . 3 8 Drop 38 | . . 15 23 Fire 173 | . 34 30 109 Melee . | . . . . Ram . | . . . . Kick 7 | . . . 7 Crush 3 | . 1 1 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 7) 532 | -10/Materials | Entered another Materials area 532 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 855 | -9/Materials | Build established: Skirmisher 943 | -9/Materials | Discovered new exit (range 8) 1162 | -9/Materials | Discovered new exit (range 16) 1273 | -9/Materials | Entered another Materials area 1273 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1439 | -8/Materials | Garrison activated, responded to threat 1513 | -8/Materials | Lost 3 parts (1n1u1w) 1952 | -8/Materials | Discovered new exit (range 5) 2381 | -8/Materials | Build established: Scavenger-Gunner 2619 | -8/Materials | Repaired Broken Minigun 2784 | -8/Materials | Core integrity fell below 50% 2811 | -8/Materials | Core integrity fell below 20% 2819 | -8/Materials | Lost 4 parts (3n1w) 2975 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- reinforcements to Terminal M002. 02914_ Triggered Alarm Trap. 02914_ An alarm sounds. 02914_ ALERT: Alarm triggered, dispatching investigation squad. 02926_ U-05 Engineer lays Concrete. 02929_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02946_ Nuclear Core destroyed. 02948_ Destroyed Particle Gun. 02948_ G-47 Trooper destroyed. 02948_ Hpw. Shotgun destroyed. 02948_ Aluminum Leg destroyed. 02952_ Hvy. Assault Rifle destroyed. 02954_ Pulse Rifle destroyed. 02959_ U-05 Engineer destroyed. 02961_ Acquired 30 matter. 02970_ Nuclear Core destroyed. 02972_ Critical hit (Burn: +37). 02973_ G-47 Trooper destroyed. 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"???# gY@%"" # | | ???????????? ????# g#=* # | | ??????????? ????????# # # | | ????????????????????# # # | | ????????????????????# ####### | | ????????????????????# #?????? | | ????????????????????# #?????? | | ????????????????????# #?????? | | ????????????????????# ??????? | | ????????????????????# ??????? | | ????????????????????# ??????? | | ????????????????????# ??????? | | ????????????????????# ??????? | | ????????????????????# ??????? | | ????????????????????? ??????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None Game ------ Seed WaveSpacefoldInsulator Manual? 0 Play Time 00:31:03 Cumulative 12.6 hours Start 2024.04.16 @ 21:55:33 End 2024.04.16 @ 22:26:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dbcabcbf-ec4a-4b3d-97e3-e3eeae7ed6de