Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.11 @ 21:45:13 Player: Diabeastly Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (74) 370 Value Destroyed (2276) 2276 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (171) 171 TOTAL SCORE: 4517 Bonus ------- High Alert Combat Kills 171 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Aluminum Leg > --- UTILITY (2) ------ Core Shielding Hacking Suite > --- WEAPON (3) ------- Katana > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Core Shielding Hacking Suite > --- WEAPON ----------- Heavy EM Pulse Gun Missile Launcher Katana > --- INVENTORY -------- (None) [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Targeting Computer Device Heat Sink Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Beam Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 49 | 8 13 10 18 Power 6 | 1 2 . 3 Engine 5 | 1 2 . 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 16 | 5 3 4 4 Treads 1 | . . . 1 Leg 4 | 2 . . 2 Wheel 3 | 3 . . . Hover 5 | . 3 2 . Flight 3 | . . 2 1 Utility 6 | . 4 . 2 Device 1 | . 1 . . Storage . | . . . . Processor 3 | . 3 . . Hackware 1 | . . . 1 Protection 1 | . . . 1 Artifact . | . . . . Weapon 21 | 2 4 6 9 Energy Gun 5 | 1 1 2 1 Energy Cannon 4 | . 1 2 1 Ballistic Gun 4 | 1 . 1 2 Ballistic Cannon . | . . . . Launcher 5 | . 2 1 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 2 | . . 1 1 Parts Lost 23 | . 3 3 17 Power 5 | . 1 . 4 Propulsion 7 | . 2 2 3 Utility 1 | . . . 1 Weapon 10 | . . 1 9 Highest Loss Streak 7 | . 2 1 7 To Critical Strikes . | . . . . Average Slot Usage (%) 76 | . 84 80 50 Engine 11 | . 13 11 6 Leg 1 | . 1 . 2 Hover 13 | . 15 15 3 Flight 1 | . . 3 1 Processor 21 | . 26 22 10 Energy Gun 4 | . 4 3 2 Energy Cannon 13 | . 9 20 9 Launcher 6 | . 10 4 2 Naked Turns . | . . . . Heaviest Build 22 | 6 11 13 22 Greatest Support 26 | 20 20 14 26 Greatest Overweight (x) 2 | . 1 2 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 4 | . 2 3 4 Average Carried 1 | . . . 1 Final Capacity 5 | 5 5 5 5 Final Carried 3 | . . 3 . Class Distribution -------------------- 59% | Mutant 14% | Gunner 11% | Bomber 5% | Scavenger-Mutant 4% | Hacker-Mutant 4% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1088 | 289 344 169 286 Remotely . | . . . . Salvage Created 2550 | 36 600 1071 843 Parts 165 | 2 49 63 51 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 50 | 1 12 19 18 Melee 3 | . . . 3 Guns 13 | 1 5 2 5 Cannons 15 | . 2 9 4 AOE 17 | . 5 7 5 Classes Destroyed 14 | 1 5 6 2 Worker 4 | . 3 1 . Builder 5 | . 1 1 3 Tunneler 1 | . 1 . . Hauler 1 | . . 1 . Recycler 3 | . 1 2 . Mechanic 2 | . . 1 1 Operator 1 | . . 1 . Watcher 7 | . 3 3 1 Swarmer 6 | . . 4 2 Grunt 29 | 1 12 7 9 Brawler 1 | . . 1 . Duelist 4 | . . . 4 Sentry 9 | . . 7 2 Hunter 1 | . . . 1 Best Kill Streak 11 | 1 5 6 11 Combat Bots Only 7 | 1 3 4 7 Max Kills in Single Turn 4 | 1 3 4 3 Gunslinging . | . . . . Exploded 4 | . 2 4 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 254 | 2 56 44 152 Missed 82 | . 20 21 41 Damage Taken 2260 | 17 398 259 1586 Core 720 | . 125 41 554 Absorbed by Shields . | . . . . Redirected to Shielding 19 | . . . 19 Ignored by Resistances 651 | 6 124 74 447 Regen/Repaired (Parts) 75 | . 55 20 . Core Remaining (%) 79 | 100 50 89 . Volleys Fired 155 | 3 47 52 53 Largest 3 | 2 2 3 3 Hottest 188 | 60 90 188 188 Shots Fired 240 | 6 65 94 75 Gun 94 | 6 34 22 32 Cannon 121 | . 21 65 35 Launcher 25 | . 10 7 8 Special . | . . . . Kinetic 22 | 3 9 1 9 Thermal 170 | 3 46 86 35 Explosive 25 | . 10 7 8 Electromagnetic 23 | . . . 23 Robot Hit Streak 36 | 2 9 36 15 Robot Miss Streak 5 | 1 3 4 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 166 | 3 40 63 60 Core Hits 116 | 2 32 39 43 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . . 3 1 Burn 3 | . . 3 . Sever 1 | . . . 1 Melee Attacks 14 | . . . 14 Impact . | . . . . Slashing 11 | . . . 11 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4375 | 35 1023 1545 1772 Guns 801 | 35 213 266 287 Cannons 1452 | . 296 748 408 Explosions 1787 | . 514 531 742 Melee 329 | . . . 329 Ramming 6 | . . . 6 Kinetic 163 | 24 60 22 57 Thermal 1860 | 11 449 992 408 Explosive 1787 | . 514 531 742 Electromagnetic 230 | . . . 230 Impact . | . . . . Slashing 329 | . . . 329 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 13 | . . 13 . Projectiles 1 | . . 1 . Explosions 12 | . . 12 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 88 | . 59 14 15 Shots 5 | . 3 1 1 Rammed 1 | . . . 1 Targets Rammed 2 | . . . 2 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 455 | 12 244 347 455 Average Temperature 107 | 11 65 105 167 Received Heat Transfer 1113 | 12 240 105 756 Effects 8 | . . 1 7 Shutdowns 2 | . . . 2 Interference 3 | . . . 3 Matter Decay 1 | . . . 1 Short Circuit 2 | . . 1 1 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 13 | . 1 9 3 Heat Transferred 4306 | 25 1062 2405 814 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 703 | 20 341 438 703 Initial 89 | . 11 15 89 Average 229 | 4 147 268 385 Maximum Alert Level 3 | . 1 2 3 Low Security (%) 34 | 100 55 11 19 Level 1 56 | . 44 82 37 Level 2 9 | . . 6 39 Level 3 . | . . . 3 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 2 3 3 Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 71 | 1 14 25 31 Peak Tracking Total 8 | 1 3 4 8 Tactical Retreats 8 | . . 3 5 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . 2 3 1 Max in Single Turn 1 | . 1 1 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 17 | . 8 9 . Terminals 13 | . 6 7 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 46 | . 25 21 . Successful 32 | . 19 13 . Failed 14 | . 6 8 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 2 | . 1 1 . Terminals 27 | . 13 14 . Fabricators . | . . . . Repair Stations 9 | . 4 5 . Recycling Units 8 | . 8 . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 17 | . 8 9 . Record 5 | . 4 1 . Prototype ID Bank 2 | . 1 1 . Branch Access Points 1 | . . 1 . Alert Level 1 | . . 1 . Unreport Threat 1 | . . 1 . Locate Traps 1 | . . 1 . Security Status 1 | . 1 . . Transport Status 1 | . 1 . . Hauler Manifests 2 | . 1 1 . Zone Layout 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 4 2 . Scan Component 3 | . 2 1 . Repair 2 | . 1 1 . Refit 1 | . 1 . . Recycling Unit Hacks 7 | . 7 . . Recycle Component 2 | . 2 . . Process 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 5 4 . Full Trace Events 8 | . 5 3 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 1 . Time 58 | . 26 32 . Parts Recycled 2 | . 2 . . Recycled Matter 275 | . 275 . . Retrieved Matter 414 | . 414 . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat . | . . . . Combat 1 | . . . 1 Robot Hacks Applied 1 | . . . 1 parse_system 1 | . . . 1 Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2939 | 138 1142 1161 498 Spaces Moved 2518 | 103 911 1165 339 Core 91 | 20 4 . 67 Treads 29 | . . . 29 Legs 139 | 79 34 . 26 Wheels 4 | 4 . . . Hover 2103 | . 873 1121 109 Flight 152 | . . 44 108 Fastest Speed 37 | 50 56 37 40 Average Speed 93 | 104 107 81 91 Slowest Speed 200 | 120 160 200 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 3 | . . . 3 Cave-ins Triggered . | . . . . Exploration Rate (%) 56 | 7 92 96 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 4 | . . 4 . Terrain Destroyed 187 | . 45 62 80 Melee . | . . . . Projectile . | . . . . AOE 187 | . 45 62 80 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2844 | 124 1003 1287 430 Wait 87 | 8 21 55 3 Move 2510 | 102 910 1164 334 Hop 2 | . . . 2 Pick Up 7 | . 3 3 1 Fast Attach 39 | 8 11 7 13 Attach 5 | . 1 1 3 Detach 1 | . . 1 . Swap 5 | . 1 2 2 Drop 17 | 3 9 2 3 Fire 155 | 3 47 52 53 Melee 14 | . . . 14 Ram 1 | . . . 1 Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 99 | -11/Scrapyard | Discovered new exit (range 8) 139 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 7) 251 | -10/Materials | Discovered new exit (range 12) 272 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Discovered new exit (range 15) 498 | -10/Materials | Discovered new exit (range 15) 663 | -10/Materials | Build established: Mutant 868 | -10/Materials | Repaired Grenade Launcher? 879 | -10/Materials | Identified exit to Materials 973 | -10/Materials | Discovered new exit (range 10) 1012 | -10/Materials | Identified exit to Subcaves 1281 | -10/Materials | Entered another Materials area 1281 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1290 | -9/Materials | Discovered new exit (range 13) 1533 | -9/Materials | Discovered new exit (range 16) 1543 | -9/Materials | Identified exit to Materials 1645 | -9/Materials | Discovered new exit (range 12) 1651 | -9/Materials | Identified exit to Mines 1800 | -9/Materials | Discovered exit to Materials (range 16) 1915 | -9/Materials | Build established: Bomber 1985 | -9/Materials | Repaired Imp. Hover Unit 2408 | -9/Materials | Discovered exit to Materials (range 5) 2442 | -9/Materials | Entered another Materials area 2442 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2489 | -8/Materials | Build established: Gunner 2672 | -8/Materials | Lost 7 parts (2p1n1u3w) 2702 | -8/Materials | Core integrity fell below 50% 2730 | -8/Materials | Lost 3 parts (3w) 2812 | -8/Materials | Core integrity fell below 20% 2823 | -8/Materials | Destroyed 7 combat bots 2842 | -8/Materials | First assault squad dispatched 2940 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Imp. Aluminum Leg destroyed. Critical hit (Burn: +37). Acquired Katana. M-28 Smith repairs G-50 Soldier. R-06 Scavenger collects Corrupted Lgt. Nuclear Core. G-47 Trooper destroyed. Acquired 34 matter. Lgt. Nuclear Core destroyed. The unstable cave ceiling collapses. Arm. Treads crushed. G-50 Soldier Carbon-fiber Leg severed. R-06 Scavenger collects Carbon-fiber Leg. Lgt. Deuterium Engine destroyed. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. 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