Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.07 @ 23:30:20

Player: Ayre223

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (293)      293
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 758

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     287/300
Energy                     265/265
System Corruption          4%
Temperature                Cool (61)
Movement                   Core (350) Ox6
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY (10) ---
     Light Ion Engine
           Heat Sink
  Improved Terrain Scanner
           Terrain Scan Processor
    Medium Laser
           Beam Cannon
     Light Assault Rifle
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Heat Sink
  Improved Terrain Scanner
           Terrain Scan Processor
    Medium Laser
           Beam Cannon
     Light Assault Rifle
     Light Assault Rifle
           Grenade Launcher
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 6   6   9   
  Power                    4    | 1   1   2   
    Engine                 4    | 1   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   2   2   
    Device                 2    | .   1   1   
    Storage                2    | 1   .   1   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   3   5   
    Energy Gun             3    | 2   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | .   2   4   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     86   | .   97  81  
  Engine                   14   | .   14  14  
  Treads                   18   | .   28  14  
  Device                   4    | .   2   5   
  Storage                  14   | .   14  14  
  Processor                5    | .   8   4   
  Energy Gun               6    | .   21  .   
  Ballistic Gun            21   | .   6   27  
Peak Build Rating          10   | 6   7   10  
  Average Rating           6    | 4   6   6   
  On Entrance              4    | .   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 14  15  20  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   8   10  
  Average Capacity         8    | 6   8   8   
  Most Carried             9    | 4   8   9   
  Average Carried          7    | 1   5   8   
  Final Capacity           10   | 8   8   10  
  Final Carried            8    | 2   8   8   

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           530  | 221 115 194 
  Remotely                 .    | .   .   .   
Salvage Created            402  | .   241 161 
  Parts                    21   | .   15  6   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  15   | .   9   6   
  Guns                     14   | .   8   6   
Classes Destroyed          5    | .   3   2   
  Watcher                  1    | .   1   .   
  Swarmer                  7    | .   7   .   
  Grunt                    4    | .   2   2   
  Sentry                   1    | .   .   1   
  Assembled                3    | .   .   3   
Best Kill Streak           4    | .   4   2   
  Combat Bots Only         4    | .   4   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        118  | .   65  53  
  Missed                   30   | .   19  11  
Damage Taken               1017 | .   393 624 
  Core                     258  | .   75  183 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              65   | .   30  35  
  Largest                  2    | .   2   2   
  Hottest                  100  | .   100 40  
Shots Fired                125  | .   60  65  
  Gun                      123  | .   60  63  
  Cannon                   .    | .   .   .   
  Launcher                 2    | .   .   2   
  Special                  .    | .   .   .   
  Kinetic                  79   | .   16  63  
  Thermal                  44   | .   44  .   
  Explosive                2    | .   .   2   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         10   | .   10  10  
  Robot Miss Streak        4    | .   4   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   1   1   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           76   | .   32  44  
  Core Hits                35   | .   14  21  
  Critical Kills           1    | .   .   1   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   .   1   
    Destroy                1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           758  | .   405 353 
  Guns                     758  | .   405 353 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  434  | .   81  353 
  Thermal                  324  | .   324 .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         4    | .   .   4   
  Average Corruption       4    | .   .   4   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  21   | .   .   21  
    Message Errors         6    | .   .   6   
    Matter Fused           9    | .   .   9   
    Heat Flow Errors       2    | .   .   2   
    Parts Rejected         1    | .   .   1   
    Data Loss (minor)      1    | .   .   1   
    Data Loss (major)      1    | .   .   1   
    Weapon Failures        1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        351  | .   351 235 
  Average Temperature      91   | .   109 62  
  Received Heat Transfer   345  | .   84  261 
  Effects                  3    | .   3   .   
    Interference           3    | .   3   .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              1    | .   1   .   
  Combat Hostiles          1    | .   1   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         962  | .   962 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             157  | .   157 91  
  Initial                  60   | .   .   60  
  Average                  46   | .   78  35  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           4    | .   3   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              27   | .   18  9   
  Peak Tracking Total      5    | .   5   2   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             6    | .   6   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                12   | .   12  .   
  Successful               8    | .   8   .   
  Failed                   4    | .   4   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                12   | .   12  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   8   .   
  Emergency Access Points  1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Reprogram Traps          1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Zone Layout              3    | .   3   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2048 | 81   607  1360 
Spaces Moved               1051 | 50   307  694  
  Core                     11   | 11   .    .    
  Treads                   1040 | 39   307  694  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            158  | 135  160  160  
  Slowest Speed            160  | 160  160  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       49   | 4    50   94   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             2    | .    .    2    
Spaces Dug                 15   | .    .    15   
Terrain Destroyed          15   | .    .    15   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      15   | .    .    15   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1321 | 63  368 890 
  Wait                     148  | .   5   143 
  Move                     1049 | 49  306 694 
  Hop                      .    | .   .   .   
  Pick Up                  26   | 8   14  4   
  Fast Attach              2    | .   .   2   
  Attach                   8    | 6   1   1   
  Detach                   .    | .   .   .   
  Swap                     11   | .   5   6   
  Drop                     12   | .   7   5   
  Fire                     65   | .   30  35  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    6 | -11/Scrapyard | Discovered new exit (range 15)
   82 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  317 | -10/Materials | Discovered new exit (range 6)
  326 | -10/Materials | Identified exit to Materials
  467 | -10/Materials | Discovered exit to Materials (range 16)
  670 | -10/Materials | Discovered new exit (range 11)
  687 | -10/Materials | Identified exit to Mines
  689 | -10/Materials | Entered Mines
  693 | -10/Mines     | Learned Materials interactive machine intel
  835 | -10/Mines     | Learned Materials stockpile data
  838 | -10/Mines     | Assembled infested the area
 1213 | -10/Mines     | Core integrity fell below 50%
 1491 | -10/Mines     | Discovered exit to Materials (range 9)
 1772 | -10/Mines     | Build established: Scavenger-Mutant
 2024 | -10/Mines     | Discovered exit to Materials (range 9)
 2042 | -10/Mines     | Core integrity fell below 20%
 2049 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01762_ U-05 Engineer builds a Wall. <x2>
01779_ U-05 Engineer lays Concrete.
01781_ U-05 Engineer builds a Wall. <x2>
01788_ POQEMFE5Y=M0P UU D&8|
01795_ Acquired Imp. Terrain Scanner.
01825_ System corrupted: Matter fused (-5).
01843_ Acquired 5 matter.
01855_ System corrupted: Matter fused (-7).
01857_ Acquired 7 matter.
01894_ System corrupted: Matter fused (-5).
01904_ Acquired 5 matter.
01908_ Acquired 10 matter.
01933_ KEWS4%GS#6<=B/JQ:ZV/ODEQT
01984_ System corrupted: Heat flow error (+240).
02007_ System corrupted: Heat flow error (+254).
02024_ EXIT=FOUND: MATERIALS
02033_ Lgt. Treads destroyed.
02037_ Lgt. Assault Rifle destroyed.
02037_ Critical hit (Burn: +37).
02045_ Imp. Terrain Scanner destroyed.

 Map 
-----
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| ?#???#       %  % % ##?#??#?#?##?#??#???????#????? |
| ???#?######   %  %=  #????#????????????#????????#? |
| ???????#### *##      #???????????#???????????????? |
| ??######     ####    #???????????#???#???????????? |
| ?##   ##=%!  #??##  %#?????????????#?????????????? |
| ##   #?# =####???##  #???????????#????#??????????? |
| #   ##?#%!#???????#  #####???????????????#???????? |
|    ##??#  #??###?##      #????????????#??????????? |
|    ###?#  #?## ##?###### #???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WardroneCloakNetwork
  Manual?         0
Play Time         00:12:20
  Cumulative      10.7 hours
  Start           2024.12.07 @ 23:19:38
  End             2024.12.07 @ 23:30:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8eb1933e-a0ab-487c-b2b6-fe3170bf2f1a