Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.23 @ 02:42:51 Player: JackNine Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (116) 580 Value Destroyed (3722) 3722 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (375) 375 TOTAL SCORE: 9777 Bonus ------- High Alert Combat Kills 75 Met Imprinter 300 Cogmind --------- Core Integrity 1000/1000 Matter 257/300 Energy 128/170 System Corruption 0% Temperature Warm (100) Movement Flying (105) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (5) --- VTOL Module Cooled VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY (9) ------ Spectral Analyzer Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Experimental Terrain Scan Processor System Shield Advanced System Shield > --- WEAPON (2) ------- Force Rifle Improved Grenade Launcher > --- INVENTORY (5) ---- Light Angular Momentum Engine Medium Storage Unit Heavy Missile Launcher Rocket Array Katana Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- VTOL Module Cooled VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Spectral Analyzer Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Experimental Terrain Scan Processor System Shield Advanced System Shield > --- WEAPON ----------- Force Rifle Improved Grenade Launcher > --- INVENTORY -------- Light Angular Momentum Engine Medium Storage Unit Heavy Missile Launcher Rocket Array Katana [Rating: 79] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Nuclear Pulse Thruster Treads Medium Treads Wheel Armored Wheel Flight Unit Nuclear Pulse Thruster Utility Advanced Targeting Computer Device Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 2 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 3 | . . . . 1 1 1 . . . . . Utility 7 | . . . 2 1 1 1 . . . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 171 | 6 16 7 22 23 66 9 4 4 10 1 3 Power 13 | 1 4 1 . 1 3 . 1 1 . 1 . Engine 13 | 1 4 1 . 1 3 . 1 1 . 1 . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 45 | 2 6 5 4 4 16 5 . 2 1 . . Treads 23 | 1 2 2 3 3 12 . . . . . . Leg . | . . . . . . . . . . . . Wheel 13 | 1 4 3 1 1 3 . . . . . . Hover . | . . . . . . . . . . . . Flight 9 | . . . . . 1 5 . 2 1 . . Utility 52 | 1 3 . 8 9 17 4 2 1 7 . . Device 13 | . 1 . . 1 8 1 1 . 1 . . Storage 7 | 1 2 . 2 1 . . . 1 . . . Processor 10 | . . . 1 1 1 1 1 . 5 . . Hackware 3 | . . . . . . 2 . . 1 . . Protection 19 | . . . 5 6 8 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 61 | 2 3 1 10 9 30 . 1 . 2 . 3 Energy Gun 29 | . 3 . 7 8 10 . . . . . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 12 | 2 . . . 1 9 . . . . . . Ballistic Cannon 5 | . . . . . 5 . . . . . . Launcher 13 | . . 1 2 . 6 . 1 . 2 . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 13 | . 2 . 1 3 2 . . . 5 . . Corrupted Parts 2 | . . 2 . . . . . . . . . System Corruption 8 | . . 8 . . . . . . . . . Parts Lost 27 | . . . . 2 22 . 3 . . . . Power 2 | . . . . . 2 . . . . . . Propulsion 8 | . . . . . 6 . 2 . . . . Utility 7 | . . . . . 6 . 1 . . . . Weapon 10 | . . . . 2 8 . . . . . . Highest Loss Streak 19 | . . . . 1 19 . 3 . . . . Average Slot Usage (%) 90 | . 98 100 98 99 83 62 72 82 92 93 85 Engine 8 | . 13 14 11 9 6 . 4 6 6 6 5 Treads 9 | . 14 14 11 9 13 . . . . . . Wheel 9 | . 14 14 11 18 6 . . . . . . Flight 6 | . . . . . . 32 23 27 33 33 29 Device 12 | . 12 14 11 8 15 11 12 13 12 13 11 Storage 7 | . 14 14 11 9 6 . . . . . . Processor 10 | . . . 10 10 14 12 18 14 18 20 17 Hackware 2 | . . . . . . 5 13 13 13 13 11 Protection 5 | . . . 11 18 4 . . . . . . Energy Gun 13 | . 23 28 20 17 8 . . . . . 2 Ballistic Gun 1 | . 4 . . . 3 . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 131 | 12 55 58 100 109 131 2 8 14 17 17 12 Greatest Support 28 | 10 16 16 12 24 28 23 17 27 23 21 15 Greatest Overweight (x) 8 | 1 3 5 8 4 4 . . . . . . Average Overweight (x) 1 | . 2 3 6 4 2 . . . . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 5 5 10 5 5 5 Average Capacity 18 | 7 17 20 23 25 22 5 5 5 5 5 5 Most Carried 25 | 4 18 20 25 25 25 5 4 3 5 5 5 Average Carried 17 | 2 13 19 22 24 21 3 3 2 4 5 5 Final Capacity 25 | 8 20 20 25 25 5 5 5 5 5 5 5 Final Carried 25 | 4 18 20 25 25 5 4 2 3 5 5 5 Class Distribution -------------------- 83% | Mutant 12% | Hacker-Scout 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Matter Collected 2333 | 260 244 68 235 220 731 17 195 73 126 164 . Remotely . | . . . . . . . . . . . . Salvage Created 4741 | . 512 316 816 1500 1500 17 23 57 . . . Parts 246 | . 33 11 53 68 70 3 3 5 . . . Haulers Intercepted 2 | . . . . 2 . . . . . . . Recyclers Shooed 4 | . . . . 3 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 7 2 . . . Prevented 2 | . . . . . . . 2 . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 85 | . 8 5 15 21 29 . 3 4 . . . Guns 50 | . 8 5 13 15 9 . . . . . . Cannons 6 | . . . . . 6 . . . . . . AOE 26 | . . . 2 4 13 . 3 4 . . . Classes Destroyed 15 | . 4 1 4 3 3 . . . . . . Worker 4 | . . . 1 1 1 1 . . . . . Builder 8 | . . . 1 1 6 . . . . . . Tunneler 1 | . . 1 . . . . . . . . . Hauler 2 | . . . . 2 . . . . . . . Recycler 8 | . 3 2 . . 3 . . . . . . Operator 2 | . . . 1 1 . . . . . . . Watcher 6 | . 3 . 1 2 . . . . . . . Swarmer 21 | . 3 3 . . 8 . 3 4 . . . Grunt 38 | . 5 2 8 13 10 . . . . . . Brawler 2 | . . . . 1 1 . . . . . . Sentry 14 | . . . 7 6 1 . . . . . . Specialist 5 | . . . . . 5 . . . . . . Hunter 1 | . . . . 1 . . . . . . . Programmer 3 | . . . . . 3 . . . . . . Heavy 1 | . . . . . 1 . . . . . . Best Kill Streak 8 | . 3 2 6 6 8 1 3 4 . . . Combat Bots Only 6 | . 3 2 3 4 6 . 3 4 . . . Max Kills in Single Turn 4 | . 1 1 2 2 4 1 1 2 . . . Gunslinging 1 | . . . . 1 . . . . . . . Exploded 4 | . . . 1 1 4 . 1 2 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Damage Taken 6542 | . 211 148 573 956 4355 66 127 91 . 15 . Core 808 | . 53 66 62 67 466 6 40 33 . 15 . Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 74 | 100 . 52 84 87 33 . . . . 88 . Volleys Fired 246 | . 35 15 34 73 75 . 3 4 . 1 6 Largest 2 | . 2 2 2 2 2 . 1 1 . 1 1 Hottest 122 | . 112 112 112 90 122 . 30 30 . 36 80 Shots Fired 445 | . 70 30 66 131 134 . 3 4 . 1 6 Gun 386 | . 70 30 64 131 86 . . . . . 5 Cannon 37 | . . . . . 37 . . . . . . Launcher 22 | . . . 2 . 11 . 3 4 . 1 1 Special . | . . . . . . . . . . . . Kinetic 103 | . 28 . . . 75 . . . . . . Thermal 117 | . 42 30 38 . 2 . . . . . 5 Explosive 12 | . . . . . 3 . 3 4 . 1 1 Electromagnetic 213 | . . . 28 131 54 . . . . . . Robot Hit Streak 24 | . 7 8 18 24 18 . . 6 . . . Robot Miss Streak 6 | . 4 2 3 4 6 . . . . . . Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets 6 | . 1 . 2 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . Shots Hit Robots 297 | . 39 18 52 106 80 . . 2 . . . Core Hits 205 | . 16 8 29 68 69 3 8 4 . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 10 | . 2 . 5 . 3 . . . . . . Burn 7 | . 2 . 5 . . . . . . . . Blast 3 | . . . . . 3 . . . . . . Melee Attacks 3 | . . . 1 . . . . . . . 2 Impact 1 | . . . 1 . . . . . . . . Slashing 2 | . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8700 | . 609 318 1133 2628 3600 47 110 255 . . . Guns 4670 | . 609 318 874 1927 942 . . . . . . Cannons 1129 | . . . . . 1129 . . . . . . Explosions 2832 | . . . 248 701 1518 . 110 255 . . . Melee . | . . . . . . . . . . . . Ramming 69 | . . . 11 . 11 47 . . . . . Kinetic 1756 | . 216 . . . 1540 . . . . . . Thermal 2391 | . 393 318 570 701 409 . . . . . . Explosive 546 | . . . . . 181 . 110 255 . . . Electromagnetic 3938 | . . . 552 1927 1459 . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 21 | . . 8 . . 21 . . . . . . Average Corruption 8 | . . 4 . . 17 . . . . . . Corruption Purged 3 | . . . . . 3 . . . . . . Effects 29 | . . 10 . . 19 . . . . . . Message Errors 11 | . . 3 . . 8 . . . . . . Matter Fused 2 | . . 1 . . 1 . . . . . . Heat Flow Errors 5 | . . 1 . . 4 . . . . . . Energy Discharges 4 | . . 4 . . . . . . . . . Data Loss (minor) 2 | . . 1 . . 1 . . . . . . Misfires 1 | . . . . . 1 . . . . . . Weapon Failures 4 | . . . . . 4 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 82 | . . . 9 19 54 . . . . . . Projectiles 31 | . . . . . 31 . . . . . . Explosions 50 | . . . 8 19 23 . . . . . . Melee 1 | . . . 1 . . . . . . . . Knockbacks 3 | . . . 1 . 2 . . . . . . Impact 2 | . . . 1 . 1 . . . . . . Kinetic 1 | . . . . . 1 . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 450 | . . . 25 94 309 22 . . . . . Shots 15 | . . . 1 2 12 . . . . . . Rammed 11 | . . . 1 . 1 9 . . . . . Targets Rammed 11 | . . . 1 . 1 9 . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 259 | . 105 160 234 135 259 . . . . . 100 Average Temperature 49 | . 30 25 76 27 84 . . . . . 55 Received Heat Transfer 1299 | . 87 36 216 441 471 12 36 . . . . Effects 2 | . . . . . 2 . . . . . . Interference 2 | . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . 2 1 . . . . . . Combat Hostiles 3 | . . . . 2 1 . . . . . . Parts Fried 22 | . . . 8 8 6 . . . . . . Impact Corruptions 2 | . . . 1 . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . 1 4 . 1 . . . . . . Heat Transferred 4421 | . 999 666 1506 800 450 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 15 | . . . 2 9 4 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Peak Influence 522 | . 269 122 362 522 423 268 . . . . 35 Initial 207 | . . 17 15 89 133 207 . . . . 9 Average 199 | . 118 67 206 304 216 211 . . . . 24 Maximum Alert Level 2 | . 1 . 1 2 2 1 . . . . . Low Security (%) 55 | 100 87 100 47 22 58 6 . . . . 100 Level 1 36 | . 12 . 52 50 34 93 . . . . . Level 2 7 | . . . . 27 6 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 2 . 1 1 13 . . . . . . Investigation 4 | . 1 . . 1 2 . . . . . . Extermination 3 | . . . . . 3 . . . . . . Reinforcement 10 | . 1 . 1 . 8 . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Distress Signals 7 | . 1 . 3 1 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 156 | . 21 7 25 32 55 1 10 4 . 1 . Peak Tracking Total 12 | . 3 3 9 5 12 1 5 4 . 1 . Tactical Retreats 16 | . 1 1 2 2 6 . 3 . . 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 13 | . 2 2 4 1 4 . . . . . . Indirectly 3 | . . . 3 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 6 | . . . . . 4 . 2 . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 4 | . 1 . . 1 2 . . . . . . Max in Single Turn 2 | . 1 . . 1 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 29 | . 6 1 4 6 6 6 . . . . . Terminals 21 | . 5 . 3 6 4 3 . . . . . Fabricators 3 | . . . . . 1 2 . . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 99 | . 29 1 10 19 18 22 . . . . . Successful 49 | . 12 1 7 8 10 11 . . . . . Failed 50 | . 17 . 3 11 8 11 . . . . . Catastrophic 8 | . . . 1 . 4 3 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 59 | . 24 . 4 11 6 14 . . . . . Terminals 80 | . 28 . 7 19 9 17 . . . . . Fabricators 4 | . . . . . 2 2 . . . . . Repair Stations 3 | . . . 3 . . . . . . . . Recycling Units 4 | . 1 . . . . 3 . . . . . Scanalyzers 7 | . . . . . 7 . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 25 | . 8 1 4 5 2 5 . . . . . Robot Analysis 4 | . 2 . 1 1 . . . . . . . Prototype ID Bank 7 | . 5 . 1 . . 1 . . . . . Open Door 1 | . . 1 . . . . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . Terminal Index 2 | . . . . 1 . 1 . . . . . Recycling Unit Index 1 | . . . . . . 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . Locate Traps 5 | . 1 . 2 1 1 . . . . . . Zone Layout 2 | . . . . 1 . 1 . . . . . Fabricator Hacks 2 | . . . . . 1 1 . . . . . Build 2 | . . . . . 1 1 . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . Scanalyzer 6 | . . . . . 6 . . . . . . Insert Component 2 | . . . . . 2 . . . . . . Analyze 4 | . . . . . 4 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 13 | . 4 . 1 3 1 4 . . . . . Terminals 12 | . 3 . 1 3 1 4 . . . . . Track 3 | . 1 . . 1 . 1 . . . . . Botnet 8 | . 2 . 1 2 1 2 . . . . . Operators 1 | . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used 1 | . . . . 1 . . . . . . . Hacking Detections 26 | . 5 . 4 6 6 5 . . . . . Full Trace Events 2 | . . . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . Parts Built 3 | . . . . . 2 1 . . . . . Authchips . | . . . . . . . . . . . . Time 175 | . . . . . 58 117 . . . . . Total Part Build Rating 21 | . . . . . 14 7 . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 51 | . . . 51 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Total Allies 1 | . . 1 . . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 5 | . . 5 . . . . . . . . . Total Damage 82 | . . 82 . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total 4 | . 2 . 1 1 . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . 2 . 1 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Turns Passed 7216 | 56 885 736 818 1353 1891 426 468 93 272 192 26 Spaces Moved 6628 | 46 528 448 310 709 1402 963 619 255 876 459 13 Core 108 | 2 . . . . 72 34 . . . . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 2956 | 44 528 448 310 709 917 . . . . . . Hover . | . . . . . . . . . . . . Flight 3564 | . . . . . 413 929 619 255 876 459 13 Fastest Speed 26 | 50 95 130 150 150 35 29 32 26 28 28 30 Average Speed 83 | 88 133 147 183 150 108 35 33 29 28 28 30 Slowest Speed 210 | 95 145 155 210 150 160 50 35 32 32 30 30 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 12 | . . . . . 1 9 . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 51 | 3 86 89 38 66 35 21 75 53 85 70 1 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . 1 . . . . . 1 . 1 . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 14 | . . 1 . . . . 3 4 4 2 . Spaces Dug 3 | . . . 1 . . . . . . . 2 Terrain Destroyed 167 | . . . 3 49 59 . 15 12 . 17 12 Melee 3 | . . . 1 . . . . . . . 2 Projectile 5 | . . . . . 5 . . . . . . AOE 159 | . . . 2 49 54 . 15 12 . 17 10 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Total 7857 | 58 648 496 495 893 1646 1037 875 265 901 519 24 Wait 615 | 3 26 12 102 40 63 55 250 2 5 57 . Move 6597 | 45 527 447 309 708 1399 948 618 250 875 458 13 Hop 8 | . . . . . 1 5 . 2 . . . Pick Up 82 | 4 23 6 11 18 13 5 . 1 1 . . Fast Attach 71 | 6 10 3 7 6 19 7 2 1 8 1 1 Attach 37 | . 3 . 3 5 18 2 2 2 2 . . Detach 25 | . 5 1 2 2 2 1 . 2 9 1 . Swap 63 | . 3 4 12 12 29 . . 1 . . 2 Drop 99 | . 16 8 13 29 26 5 . . 1 1 . Fire 246 | . 35 15 34 73 75 . 3 4 . 1 6 Melee 3 | . . . 1 . . . . . . . 2 Ram 10 | . . . . . 1 9 . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / Low x2) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / Upp x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 3) 294 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 824 | -10/Materials | Discovered new exit (range 15) 930 | -10/Materials | Discovered new exit (range 8) 942 | -10/Materials | Entered Mines 995 | -10/Mines | Discovered new exit (range 12) 1026 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1204 | -10/Mines | Learned Materials machine intel 1247 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1304 | -10/Mines | Received a Mining Laser from a helpful Derelict 1316 | -10/Mines | Discovered new exit (range 11) 1512 | -10/Mines | Found a hidden stash of uninstalled traps 1678 | -10/Mines | Entered Materials 1678 | -9/Materials | Evolved 2 slots: Utility x2 1679 | -9/Materials | Loaded intel: 51 machine locations 2022 | -9/Materials | Discovered new exit (range 16) 2289 | -9/Materials | Discovered new exit (range 15) 2435 | -9/Materials | Repaired Imp. EM Shotgun 2496 | -9/Materials | Entered another Materials area 2496 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3480 | -8/Materials | Discovered new exit (range 15) 3626 | -8/Materials | Discovered new exit (range 16) 3848 | -8/Materials | Identified exit to Factory 3849 | -8/Materials | Entered Factory 3849 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4501 | -7/Factory | Fabricated Hvy. Gauss Cannon? 4881 | -7/Factory | Discovered new exit (range 3) 4884 | -7/Factory | Identified exit to Factory 5242 | -7/Factory | Cargo convoy interrupted 5440 | -7/Factory | System corruption reached 10% 5520 | -7/Factory | Core integrity fell below 50% 5548 | -7/Factory | Lost 19 parts (2p6n6u5w) 5655 | -7/Factory | Identified exit to Lower Caves 5664 | -7/Factory | Discovered exit to Factory (range 11) 5740 | -7/Factory | Entered another Factory area 5740 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6079 | -6/Factory | Identified exit to Lower Caves 6079 | -6/Factory | Identified exit to Extension 6080 | -6/Factory | Fabricated HERF Cannon? 6166 | -6/Factory | Entered Lower Caves 6175 | -6/Lower Caves | Encountered a Warlord checkpoint 6274 | -6/Lower Caves | Spotted B-75 Beast 6306 | -6/Lower Caves | Lost 3 parts (2n1u) 6316 | -6/Lower Caves | Learned 4 Factory zone layouts 6325 | -6/Lower Caves | Learned location of Zion (-6) 6579 | -6/Lower Caves | Build established: Hacker-Scout 6630 | -6/Lower Caves | Discovered new exit (range 10) 6633 | -6/Lower Caves | Identified exit to Lower Caves 6634 | -6/Lower Caves | Entered another Lower Caves area 6716 | -6/Lower Caves | Discovered new exit (range 15) 6723 | -6/Lower Caves | Identified exit to Zion 6727 | -6/Lower Caves | Entered Zion 6744 | -6/Zion | Discovered new exit (range 16) 6772 | -6/Zion | Found Prototype Processor 6772 | -6/Zion | Identified Exp. Armor Integrity Analyzer 6774 | -6/Zion | Found Prototype Processor 6774 | -6/Zion | Identified Spectral Analyzer 6776 | -6/Zion | Found Prototype Processor 6776 | -6/Zion | Identified Exp. Signal Interpreter 6778 | -6/Zion | Found Prototype Processor 6778 | -6/Zion | Identified Exp. Terrain Scan Processor 6781 | -6/Zion | Found Spectral Analyzer 6814 | -6/Zion | Received a visual enhancement algorithm 6823 | -6/Zion | Learned 4 Factory zone layouts 6828 | -6/Zion | Found Prototype Launcher 6828 | -6/Zion | Identified Rocket Array 6859 | -6/Zion | Given A8's code to call for help 6999 | -6/Zion | Identified exit to Proximity Caves 6999 | -6/Zion | Entered Proximity Caves 7170 | -5/Proximity Caves | Learned 8 Factory zone layouts 7190 | -5/Proximity Caves | Discovered new exit (range 5) 7191 | -5/Proximity Caves | Identified exit to Factory 7191 | -5/Proximity Caves | Entered Factory 7191 | -5/Factory | Evolved 2 slots: Utility x2 7192 | -5/Factory | Discovered new exit (range 12) 7192 | -5/Factory | Identified exit to Upper Caves 7192 | -5/Factory | Identified exit to Factory 7217 | -5/Factory | Self-destructed Last Messages --------------- 07152_ Found Imp. Weapon Cycler. 07152_ Found Hcp. Battery. 07152_ Found Mak. Power Source. 07152_ Found Shield Generator. 07152_ Found 28 Matter. 07153_ Acquired 28 matter. 07153_ Dropped Lgt. Ion Engine. 07154_ Acquired Mak. Power Source. 07170_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). 07188_ Acquired 17 matter. 07190_ Acquired 88 matter. 07190_ EXIT=FOUND 07191_ EXIT=IDENTIFIED: FACTORY PARAMETERS=UTILITY+2 LOCATION=FACTORY GOAL=ESCAPE 07192_ EXIT=FOUND Loading 16 Factory zones... 07205_ Acquired Force Rifle. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????? ???????????????????? | | ?????????????????? # #???# ###########? | | ???????????????? # ##### # #? | | ???????????????? # #?### # #? | | ???????????????? # #??## # #? | | ????????????? ? # ##### # #? | | ???????????# ? # ##### #####+#####? | | ????????? ?# # ##### ##?## #????? | | ???????? ?# # ##?## ##?## ###??? | | ?????? ? # ? # ##?## ##### #?##?? | | ????? # ? # ##### ##???? | | ?????##/######+##### # #?#########+#####? | | ?????? # ######?# #? | | ???? ? # ######?# """ ## | | ??? ######## """ ## | | ????? # ##?#?### """ ## | | ? ? ## ######## #? | | ??####?### T###### ##+######## """ ## | | ??###?####?####### # # Y" ## | | ??##?############# # # """ ## | | ? ?#??############ # [|= ! # ## | | ? ??############## # @|= ##########? | | ? ??#?#########?## + |== ##?#?###?## | | ? #?####?####??### # ##########? | | ?#?###?##?####?### # #######?#?# | | ##?############### # ! = ###?####### | | ##?##############"#####;###;####;#?######### | | #??####?#######?####?###### ##?# #######?### | | #########?################# #### #######?### | | ##?##?##########?########## #### ####?###?#? | | #?###############?############## ##########? | | #??# ########### ## ##########? | | #??# ##### # ## ########??? | | #?## # ## ########### | | #??# > # # # # | | #??# # # # # | | #??# ##### # + # # | | #??# ####### ### # # # | | ???### #####?### ### # # # | | ????## ###??#### ### # # # | | ?????# ##???#### #?##+####### # # | | ?????# ###??#### ### #?##?# + # | | ???### ###???### ###### # # | | ???# ##?####+### ###### ########## | | #### ##?# ## ###?## #???????? | | #??# """ ## ###### "" #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1210 Armor Coverage 675 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 15 Defensive Hacking 34 Item Schematics ----------------- Imp. Medium Armor Plating | -7/Factory | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Gauss Cannon | x2 | -7/Factory | Preloaded HERF Cannon | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterCatalystAirjet Manual? 0 Play Time 01:33:04 Cumulative 287.9 hours Start 2022.01.10 @ 02:25:02 End 2022.01.23 @ 02:42:51 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 141 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/2/0/0/0/0/0/0 Lore% 78 Gallery% 86 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a579537e-31d3-4874-8a34-0d7f9fa02c3b