Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.04 @ 23:35:28 Player: Ecrucean Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1511) 1511 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (197) 197 TOTAL SCORE: 4183 Bonus ------- Entered Garrisons 200 Friendly Fire -3 Cogmind --------- Core Integrity 533/550 Matter 280/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter Hardened Light Armor Plating Makeshift System Shield > --- WEAPON (2) ------- Particle Gun Battle Rifle > --- INVENTORY (20) --- Light Nuclear Core Makeshift Leg Cesium-ion Thruster Makeshift Flight Unit Improved Heat Sink Medium Storage Unit Large Storage Unit High-capacity Matter Pod (200) Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Scrap Shield Shock Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Hardened Light Armor Plating Makeshift System Shield > --- WEAPON ----------- Battle Rifle Subdweller Machine Gun > --- INVENTORY -------- Light Nuclear Core Makeshift Leg Cesium-ion Thruster Makeshift Flight Unit Improved Heat Sink Medium Storage Unit Large Storage Unit High-capacity Matter Pod Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Scrap Shield Shock Rifle Particle Gun Rocket Launcher Subdweller Shrapnel Launcher [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Hardened Light Armor Plating Weapon Rocket Launcher Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Slots Evolved 4 | . . . . 4 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 35 | 6 4 7 10 8 . Power 3 | 1 . 1 . 1 . Engine 3 | 1 . 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 2 2 3 3 . Treads 2 | . 1 1 . . . Leg 8 | 2 . . 3 3 . Wheel 2 | . 1 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 1 . 2 . Device . | . . . . . . Storage 2 | 1 1 . . . . Processor 2 | . 1 1 . . . Hackware 1 | . . . . 1 . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 14 | 2 . 3 7 2 . Energy Gun 6 | 2 . 1 2 1 . Energy Cannon . | . . . . . . Ballistic Gun 5 | . . 2 2 1 . Ballistic Cannon . | . . . . . . Launcher 3 | . . . 3 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . . 1 6 1 . Power 1 | . . . 1 . . Propulsion 5 | . . 1 3 1 . Utility . | . . . . . . Weapon 2 | . . . 2 . . Highest Loss Streak 2 | . . 1 2 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 98 100 96 93 . Engine 12 | . 14 14 11 4 . Treads 6 | . 11 14 3 . . Leg 15 | . 5 . 21 35 . Wheel 6 | . 11 14 3 . . Storage 13 | . 14 14 14 9 . Processor 13 | . 12 14 14 9 . Energy Gun 8 | . 28 6 4 5 . Ballistic Gun 10 | . . 21 9 12 . Launcher 8 | . . . 13 . . Naked Turns . | . . . . . . Heaviest Build 53 | 14 49 49 53 53 . Greatest Support 45 | 20 20 16 20 45 . Greatest Overweight (x) 3 | . 3 3 3 1 . Average Overweight (x) 2 | . 2 2 2 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 . Average Capacity 19 | 7 17 20 20 20 . Most Carried 20 | 6 17 20 20 19 . Average Carried 17 | 2 10 19 19 16 . Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 17 20 20 16 16 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Gar Matter Collected 1428 | 251 249 127 701 100 . Remotely . | . . . . . . Salvage Created 1621 | 100 501 401 463 156 . Parts 91 | 1 28 19 36 7 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . 5 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Combat Hostiles Destroyed 37 | . 7 6 21 3 . Guns 17 | . 5 6 3 3 . AOE 19 | . 1 . 18 . . Classes Destroyed 9 | 1 4 . 4 . . Builder 2 | . 1 . . 1 . Recycler 3 | 1 1 1 . . . Operator 1 | . 1 . . . . Turret 2 | . . . 2 . . Watcher 2 | . 2 . . . . Swarmer 4 | . . . 4 . . Grunt 17 | . 7 6 1 3 . Artisan 1 | . . . 1 . . Subdweller 16 | . . . 16 . . Best Kill Streak 4 | 1 3 2 4 2 . Combat Bots Only 4 | . 2 2 4 2 . Max Kills in Single Turn 2 | 1 2 1 2 1 . Gunslinging . | . . . . . . Exploded 2 | . 1 . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Hostile Shots Fired 145 | . 20 27 78 20 . Missed 51 | . 9 3 34 5 . Damage Taken 1590 | . 161 334 858 237 . Core 237 | . 13 68 139 17 . Absorbed by Shields . | . . . . . . Core Remaining (%) 56 | 100 . . 12 . . Volleys Fired 133 | 6 27 18 69 13 . Largest 2 | 2 2 2 2 2 . Hottest 105 | 80 80 85 105 90 . Shots Fired 209 | 12 54 36 82 25 . Gun 152 | 12 54 36 25 25 . Cannon . | . . . . . . Launcher 57 | . . . 57 . . Special . | . . . . . . Kinetic 54 | . . 29 9 16 . Thermal 26 | . . 1 16 9 . Explosive 57 | . . . 57 . . Electromagnetic 72 | 12 54 6 . . . Robot Hit Streak 12 | 6 10 7 12 7 . Robot Miss Streak 3 | 2 3 1 2 3 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 120 | 8 34 25 39 14 . Core Hits 81 | . 16 14 44 7 . Critical Kills 2 | . . 1 . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 2 1 1 1 . Burn 1 | . . . 1 . . Destroy 2 | . . 1 . 1 . Corrupt 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4128 | 103 651 292 2829 253 . Guns 1400 | 103 524 292 228 253 . Cannons . | . . . . . . Explosions 2728 | . 127 . 2601 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 502 | . . 209 96 197 . Thermal 333 | . 127 18 132 56 . Explosive 2601 | . . . 2601 . . Electromagnetic 692 | 103 524 65 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 51 | . . . 51 . . Projectiles . | . . . . . . Explosions 51 | . . . 51 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 100 | . . . 100 . . Shots 5 | . . . 5 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 366 | 18 108 90 4 366 . Average Temperature 57 | 5 35 24 3 148 . Received Heat Transfer 516 | . 93 204 84 135 . Effects 2 | . . . . 2 . Energy Bleed 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 3 | 1 2 . . . . Combat Hostiles 1 | . 1 . . . . Parts Fried 5 | 1 4 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 657 | . 100 37 372 148 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Peak Influence 147 | 5 147 83 . 85 . Initial 55 | . 3 13 . . 55 Average 38 | 1 57 26 . 33 . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 1 . 2 . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 17 7 35 4 . Peak Tracking Total 6 | . 2 2 6 2 . Tactical Retreats 7 | . 1 1 5 . . Traps | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Traps Triggered 3 | . 1 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -10 -10 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Gar Machines Disabled 6 | . . . 6 . . Max in Single Turn 2 | . . . 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Machines Accessed 16 | . 9 3 2 2 . Terminals 9 | . 7 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 45 | . 29 3 10 3 . Successful 28 | . 13 3 10 2 . Failed 16 | . 15 . . 1 . Catastrophic 3 | . 3 . . . . Database Lockouts 1 | . 1 . . . . Manual 20 | . 16 . 3 1 . Terminals 29 | . 26 1 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 23 | . 9 3 10 1 . Record 10 | . . 1 9 . . Part Schematic 2 | . 2 . . . . Robot Analysis 4 | . 3 . . 1 . Prototype ID Bank 2 | . 2 . . . . Open Door 2 | . . 2 . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 4 | . 4 . . . . Terminals 2 | . 2 . . . . Track 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Recyclers 1 | . 1 . . . . Mask 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 8 . . 1 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . 2 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Robot Analysis Total 4 | . 3 . . 1 . Derelict Logs Recovered 2 | . . 1 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Gar Turns Passed 7730 | 113 1206 1472 4762 177 . Spaces Moved 3970 | 65 786 981 2072 66 . Core 7 | 7 . . . . . Treads . | . . . . . . Legs 1692 | 58 195 . 1373 66 . Wheels 2271 | . 591 981 699 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 130 145 190 . Average Speed 181 | 112 137 135 221 190 . Slowest Speed 260 | 120 145 145 260 190 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 6 98 100 97 8 1 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 5 | . . 1 4 . . Spaces Dug 38 | . . . 38 . . Terrain Destroyed 304 | . 3 . 301 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 304 | . 3 . 301 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Total 4306 | 90 860 1096 2167 93 . Wait 112 | 8 26 73 3 2 . Move 3965 | 64 785 980 2071 65 . Hop . | . . . . . . Pick Up 40 | 6 14 10 8 2 . Fast Attach 11 | 6 1 1 1 2 . Attach 11 | . . 1 5 5 . Detach 1 | . . . . 1 . Swap 13 | . 3 5 4 1 . Drop 18 | . 4 8 4 2 . Fire 133 | 6 27 18 69 13 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . 2 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Materials -8/Garrison History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 5) 309 | -10/Materials | Build established: Mutant 731 | -10/Materials | Discovered new exit (range 4) 827 | -10/Materials | Discovered new exit (range 14) 965 | -10/Materials | Discovered new exit (range 5) 1193 | -10/Materials | Central database locked down 1238 | -10/Materials | Discovered new exit (range 9) 1320 | -10/Materials | Entered Mines 1454 | -10/Mines | Met a Derelict shopkeep closing up shop 1589 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1978 | -10/Mines | Discovered new exit (range 7) 2005 | -10/Mines | Identified exit to Subcaves 2191 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2191 | -10/Mines | Discovered new exit (range 5) 2195 | -10/Mines | Identified exit to Exiles 2284 | -10/Mines | Discovered new exit (range 13) 2315 | -10/Mines | Learned Materials interactive machine intel 2319 | -10/Mines | Found the Drone Emporium 2323 | -10/Mines | Found Prototype Device 2368 | -10/Mines | Discovered new exit (range 9) 2413 | -10/Mines | Identified exit to Materials 2486 | -10/Mines | Found a hidden stash of uninstalled traps 2792 | -10/Mines | Entered Subcaves 2909 | -10/Subcaves | Ambushed by swarm of Subdwellers 2933 | -10/Subcaves | Ambushed by Subdweller buried in earth 2961 | -10/Subcaves | Lost 3 allies 3360 | -10/Subcaves | Learned location of Zion (-7) 3464 | -10/Subcaves | Core integrity fell below 50% 3544 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3610 | -10/Subcaves | Shifting Twisted Machinery released Flamer 3667 | -10/Subcaves | Discovered new exit (range 6) 3673 | -10/Subcaves | Identified exit to Materials 3674 | -10/Subcaves | Disturbed a concealed Subdweller 4018 | -10/Subcaves | Discovered new exit (range 14) 4081 | -10/Subcaves | Identified exit to Recycling 4279 | -10/Subcaves | Visited Clippyterm 4918 | -10/Subcaves | Discovered exit to Materials (range 11) 6698 | -10/Subcaves | Ambushed by Subdweller buried in earth 6699 | -10/Subcaves | Core integrity fell below 20% 7054 | -10/Subcaves | Visited 4L-MR0's lab 7554 | -10/Subcaves | Entered Materials 7554 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 7555 | -8/Materials | Loaded intel: 19 interactive machine locations 7729 | -8/Materials | Identified exit to Garrison 7731 | -8/Materials | Entered Garrison 7731 | -8/Garrison | Self-destructed Last Messages --------------- 07678_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 07699_ Particle Gun melted. 07699_ G-47 Trooper destroyed. 07703_ Overheating: Energy bleed (-30). 07703_ Aluminum Leg destroyed. 07707_ Imp. Signal Interpreter broken. 07707_ Overheating: Short circuit. 07707_ G-47 Trooper suffers critical hit (Destroy). 07707_ G-47 Trooper destroyed. 07716_ Acquired 35 matter. 07718_ Acquired 51 matter. 07722_ Acquired Aluminum Leg. 07729_ Connecting with Garrison Access... >>Unlock Access door unlocked. 07729_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????#####?????????????????????? | | ????????# #?????????????????????? | | ????????# @ #?????????????????????? | | ????????# ??????????????????? | | ????????# ??????????????? | | ????????# ??????????? | | ????????#################?????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Defensive Hacking 11 Item Schematics ----------------- Propulsion Shielding | -10/Materials | Hacked Utility Shielding | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Remodeling Challenges ------------ None Game ------ Seed SupersonicSpectralCorpse Manual? 0 Play Time 00:35:34 Cumulative 1.8 hours Start 2024.07.04 @ 22:59:49 End 2024.07.04 @ 23:35:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12124e94-1f8d-4c94-965e-c254a10dbe84