Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.16 @ 03:37:37

Player: BVrutally Odd

Result: Destroyed by 49-D17(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (32)      160
Value Destroyed (755)      755
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1595

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     281/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
       Light Ion Engine
>            --- PROPULSION (2) ---
       Light Treads
       Light Treads
>            --- UTILITY (2) ------
       Large Storage Unit
>            --- WEAPON (2) -------
    Improved Assault Rifle
>            --- INVENTORY (15) ---
  Subdweller Power Source
             Cargo Legs
      Medium Storage Unit
             Structural Scanner
             Sensor Array
             Seismic Detector
             Scrap Shield
             Hacking Suite
   Makeshift System Shield
  Subdweller Machine Gun
  Subdweller Shrapnel Launcher
  Subdweller Shrapnel Launcher
       Heavy Hammer

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
       Large Storage Unit
       Light Armor Plating
>            --- WEAPON -----------
  Subdweller Laser
    Improved Assault Rifle
>            --- INVENTORY --------
  Subdweller Power Source
             Cargo Legs
      Medium Storage Unit
             Structural Scanner
             Sensor Array
             Seismic Detector
             Scrap Shield
             Hacking Suite
   Makeshift System Shield
  Subdweller Machine Gun
  Subdweller Shrapnel Launcher
  Subdweller Shrapnel Launcher
       Heavy Hammer
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Subdweller Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 7   7   12  
  Power                    4    | 1   1   2   
    Engine                 4    | 1   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 4    | 2   .   2   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 2   3   2   
    Device                 2    | 1   1   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   3   6   
    Energy Gun             4    | 2   .   2   
    Energy Cannon          2    | .   .   2   
    Ballistic Gun          4    | .   2   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   1   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 3    | .   .   3   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Backups            12   | 4   11  13  
  Power                    1    | .   1   1   
  Propulsion               2    | 3   3   1   
  Utility                  5    | .   3   7   
  Weapon                   3    | .   2   4   
  Tool/Special             .    | .   .   .   
Unused Backups             21   | 1   6   14  
  Power                    1    | 1   .   .   
  Propulsion               6    | .   2   4   
  Utility                  9    | .   2   7   
  Weapon                   5    | .   2   3   
  Tool/Special             .    | .   .   .   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   13   | .   14  13  
  Treads                   28   | .   28  28  
  Device                   11   | .   14  10  
  Storage                  14   | .   14  14  
  Protection               2    | .   .   3   
  Energy Gun               11   | .   18  7   
  Energy Cannon            4    | .   .   6   
  Ballistic Gun            12   | .   8   14  
Peak Build Rating          14   | 7   13  14  
  Average Rating           10   | 5   9   11  
  On Entrance              6    | .   7   12  
Naked Turns                .    | .   .   .   
Heaviest Build             38   | 12  32  38  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 6   12  15  
  Most Carried             15   | 7   15  15  
  Average Carried          12   | 4   11  14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 6   15  15  

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           740  | 270 132 338 
  Remotely                 .    | .   .   .   
Salvage Created            1039 | 188 338 513 
  Parts                    76   | 14  27  35  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      7    | .   .   7   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  21   | .   9   12  
  Guns                     19   | .   9   10  
  Cannons                  2    | .   .   2   
Classes Destroyed          10   | 2   6   2   
  Worker                   1    | .   1   .   
  Tunneler                 4    | 4   .   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | 1   .   .   
  Mechanic                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  6    | .   6   .   
  Grunt                    3    | .   3   .   
  Sentry                   1    | .   .   1   
  Subdweller               11   | .   .   11  
Best Kill Streak           3    | 2   3   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        83   | .    29   54   
  Missed                   26   | .    13   13   
  Hits                     57   | .    16   41   
    Projectile             57   | .    16   41   
    AOE                    1    | .    .    1    
  Critical Strikes         1    | .    .    1    
Damage Taken               1104 | .    127  977  
  Core                     265  | .    24   241  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              110  | 12   32   66   
  Largest                  2    | 2    2    2    
  Hottest                  140  | 80   80   140  
Shots Fired                169  | 14   52   103  
  Gun                      145  | 14   52   79   
  Cannon                   24   | .    .    24   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  67   | .    14   53   
  Thermal                  70   | 6    14   50   
  Explosive                .    | .    .    .    
  Electromagnetic          32   | 8    24   .    
  Robot Hit Streak         19   | 4    6    19   
  Robot Miss Streak        3    | 3    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           100  | 7    29   64   
  Core Hits                45   | 5    18   22   
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         2    | .    .    2    
    Destroy                2    | .    .    2    
Melee Attacks              1    | .    1    .    
  Impact                   1    | .    1    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1923 | 112  470  1341 
  Guns                     1519 | 112  404  1003 
  Cannons                  338  | .    .    338  
  Explosions               54   | .    54   .    
  Melee                    .    | .    .    .    
  Ramming                  12   | .    12   .    
  Kinetic                  699  | .    138  561  
  Thermal                  945  | 24   141  780  
  Explosive                .    | .    .    .    
  Electromagnetic          267  | 88   179  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 1    | .    1    .    
  Impact                   1    | .    1    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   2    | .    2    .    
Targets Rammed             3    | .    3    .    
  Kicked                   .    | .    .    .    
  Crushed                  1    | .    1    .    
Highest Temperature        150  | 6    150  81   
  Average Temperature      38   | 3    56   21   
  Received Heat Transfer   189  | .    24   165  
Siege Activations          .    | .    .    .    
Martial Activations        .    | .    .    .    
Shielding Activations      .    | .    .    .    
Robots Disrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         1344 | 50   300  994  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             73   | 10  73  .   
  Initial                  .    | .   .   .   
  Average                  18   | .   22  .   
Influence Increases        356  | 25  311 20  
  Destroy 0b10 Robot/C     200  | .   180 20  
  Destroy 0b10 Robot/NC    55   | 25  30  .   
  Destroy Leader           38   | .   38  .   
  Successful Hack          30   | .   30  .   
  Disable Machine          15   | .   15  .   
  Destroy Structure        3    | .   3   .   
  Lose Combat Pursuer      15   | .   15  .   
Influence Decreases        356  | 25  285 46  
  Entered New Map          14   | .   .   14  
  Time Decay               342  | 25  285 32  
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   19  14  
  Peak Tracking Total      5    | .   5   2   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            4    | .   3   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          2    | .   1   1   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          9    | .   7   2   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                26   | .   21  5   
  Successful               17   | .   12  5   
  Failed                   9    | .   9   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   7    | .   7   .   
  Terminals                19   | .   19  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             13   | .   8   5   
  Record                   4    | .   .   4   
  Part Schematic           1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Transport Status         1    | .   1   .   
  Hauler Manifests         2    | .   2   .   
  Registered Components    1    | .   1   .   
  Zone Layout              1    | .   1   .   
  Proto ID Catalog         1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                3    | .   3   .   
    Assimilate             1    | .   1   .   
    Botnet                 1    | .   1   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     6    | .   6   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               1    | .   1   .   
  Largest Group            1    | .   1   1   
  Highest-Rated Group      10   | .   10  10  
  Highest-Rated Ally       10   | .   10  10  
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11  -10  -10  
-------                    Run  | Yrd  Mat  Sub  
Active Infowar (turns)     2642 | 13   1103 1526 
  Sensors                  1527 | .    1    1526 
  Seismic                  1115 | 13   1102 .    
Robot Analysis Total       .    | .    .    .    
Derelict Logs Recovered    2    | .    .    2    
Drone Launches             .    | .    .    .    
  Drone Recoveries         .    | .    .    .    

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               3426 | 246  1103 2077 
Spaces Moved               1752 | 104  570  1078 
  Core                     6    | 6    .    .    
  Treads                   1746 | 98   570  1078 
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            159  | 153  160  160  
  Slowest Speed            160  | 160  160  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Potential Cave-ins       .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       44   | 6    73   55   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             8    | .    .    8    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          3    | .    2    1    
  Melee                    .    | .    .    .    
  Projectile               1    | .    .    1    
  AOE                      2    | .    2    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      2200 | 173  706  1321 
  Wait                     236  | 43   68   125  
  Move                     1750 | 103  569  1078 
  Hop                      .    | .    .    .    
  Pick Up                  32   | 7    14   11   
  Fast Attach              12   | 7    4    1    
  Attach                   1    | .    .    1    
  Detach                   .    | .    .    .    
  Swap                     28   | .    6    22   
  Drop                     27   | 1    9    17   
  Fire                     110  | 12   32   66   
  Melee                    1    | .    1    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    3    | .    3    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub)
-10/Subcaves (discovered 1 exit: Rec)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 14)
  247 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  609 | -10/Materials | Discovered new exit (range 3)
  747 | -10/Materials | Derelicts attacked the area
  861 | -10/Materials | Discovered new exit (range 4)
 1150 | -10/Materials | Discovered new exit (range 13)
 1233 | -10/Materials | Discovered new exit (range 9)
 1350 | -10/Materials | Entered Subcaves
 1350 | -10/Subcaves  | Accompanied by 1 ally
 1351 | -10/Subcaves  | Approached by a straggling Scientist
 1370 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Light Armor Plating
 1443 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 1450 | -10/Subcaves  | Identified exit to Recycling
 1482 | -10/Subcaves  | Visited Clippyterm
 1487 | -10/Subcaves  | Learned Research machine intel
 1487 | -10/Subcaves  | Learned Factory garrison access intel
 1767 | -10/Subcaves  | Learned Materials security intel
 2180 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
 2196 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 2681 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Spear
 2835 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 2908 | -10/Subcaves  | Visited 4L-MR0's lab
 2931 | -10/Subcaves  | Found Cargo Legs
 3216 | -10/Subcaves  | Core integrity fell below 50%
 3348 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3408 | -10/Subcaves  | Core integrity fell below 20%
 3427 | -10/Subcaves  | Destroyed by 49-D17(R) with Subdweller Beam Cannon

 Last Messages 
---------------
  Source.
03279_ 4P-8OM(R) affixes Scrap Shield Fragment
  to Scrap Shield.
03279_ 4P-8OM(R) suffers critical hit (Destroy).
03279_ 4P-8OM(R) destroyed.
03284_ Acquired 18 matter.
03287_ Dropped Broken Sub. Beam Cannon.
03288_ Acquired Sub. Shrapnel Launcher.
03303_ Subatomizers dissect the Sub. Power
  Source.
A swath of the cavern ceiling suddenly
  collapses.
03376_ Acquired 12 matter.
03400_ Acquired 10 matter.
03406_ Acquired 2 matter.
03409_ Acquired 1 matter.
03411_ Sub. Machine Gun shoots sparks and powers
  down.
03415_ Sub. Laser destroyed.
03415_ Lgt. Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????  ??????????????? |
| ????????????????????????????????    ?????????????? |
| ???????????????????????????????#    #????????????? |
| ?????????????????????????????##     #????????????? |
| ????????????????????????????#       ?????????????? |
| ????????????????????????????       ??????????????? |
| ????????????????????????????      ???????????????? |
| ????????????????????????????     ????????????????? |
| ????????????????????????????   #?????????????????? |
| ?????????????????????##????#  ###????????????????? |
| ????????????????????## #??##    #????????????????? |
| ??????????????????###   ###    #?????????????????? |
| ??????????????????#            #?????????????????? |
| ???????????????????#"         #??????????????????? |
| ???????????????# &    ###R   ##??????????????????? |
| ??????????????#  #?????#;@   #???????????????????? |
| ???????????????????#  ##     #?#####?????????????? |
| ???????????????????###       ###   #?????????????? |
| ?????????????????#               ##??????????????? |
| ?????????????????#   #####      ;"#??????????????? |
| ?????????????###?#   #???#### ;;;###?????????????? |
| ###????????##  #### #???????##;# ;;#?????????????? |
| # #######?##        #????????##;#;;#?????????????? |
|   #[#!  ###         ???????????#;###?????????????? |
|   =*%!  ##      #??????????????##;##?????????????? |
|    &%*&        #???????????????##;###????????????? |
|   !=% %!      ##???????##??????#""#"#????????????? |
|    [=##]    %##?????  ? #????####""#?????????????? |
| "   *#       #????#     #  ###"##""#?????????????? |
| ""  "#       ##????#       """"""#"#?????????????? |
| #"  "##       #####?#  ## ##"" " ###?????????????? |
| #  "###           #?    # # #"###"#??????????????? |
|   ####            ###       #???####?????????????? |
|   #??##            ##    #?# #??#  #?????????????? |
|    #??##                #??#  ??#  ##????????????? |
| # ##???#######        "##??#  ###   #????????????? |
| ###??????????##     """#???#        #????????????? |
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| ?????????????#   ####    #???##  ##??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlphaDiametricScrapsphere
  Manual?         0
Play Time         00:24:26
  Cumulative      267.7 hours
  Start           2025.05.16 @ 03:06:10
  End             2025.05.16 @ 03:37:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          130
  Rogue           71
  Adventurer      16
  Explorer        43
Win Type          -
  Total           36
  Types           21/5/4/1/0/1/2/1/1/0
Lore%             87
Gallery%          82
Achievement%      82
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 48c1fe4f-dc55-45d3-b07b-90207b60bd4d