Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.02 @ 22:00:11 // Halloween2020/ForbiddenLore

Player: blelm

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (33)      165
Value Destroyed (510)      510
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (187)                187
              TOTAL SCORE: 2122

 Bonus
-------
Follower Combat Kills      35
Aligned with FarCom        300
Friendly Fire              -148

 Cogmind 
---------
Core Integrity             58/250
Matter                     280/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (200) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
                Humpback
>               --- WEAPON (2) -------
                EM Pulse Gun
                EM Pulse Gun
>               --- INVENTORY (24) ---
          Light Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Large Storage Unit
                Humpback
  High-capacity Matter Pod (200)
                Trap Reconfigurator
         Guided Plasma Cannon
          Light Assault Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
         Medium Storage Unit
          Large Storage Unit
>               --- WEAPON -----------
                EM Pulse Gun
                EM Pulse Gun
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
          Light Treads
          Light Treads
  High-capacity Matter Pod
                Trap Reconfigurator
         Guided Plasma Cannon
          Light Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Utility Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             18   | 2   9   5   2   .   
  Power                    1    | .   1   .   .   .   
    Engine                 .    | .   .   .   .   .   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   2   1   .   .   
    Treads                 4    | 1   2   1   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | .   2   1   2   .   
    Device                 .    | .   .   .   .   .   
    Storage                4    | .   1   1   2   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | .   4   3   .   .   
    Energy Gun             5    | .   3   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 5    | .   2   3   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   1   1   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   1   2   .   .   
  Highest Loss Streak      3    | .   1   3   .   .   
Average Slot Usage (%)     97   | .   95  98  96  .   
  Engine                   2    | .   7   .   .   .   
  Core                     11   | .   6   14  14  .   
  Treads                   26   | .   23  28  28  .   
  Wheel                    1    | .   4   .   .   .   
  Storage                  24   | .   20  28  24  .   
  Protection               1    | .   3   .   .   .   
  Energy Gun               16   | .   13  11  28  .   
  Ballistic Gun            7    | .   14  7   .   .   
  Launcher                 3    | .   .   7   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             89   | 13  18  29  89  .   
  Greatest Support         40   | 16  40  40  40  .   
  Greatest Overweight (x)  2    | .   .   .   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 24   | 6   8   12  24  .   
  Average Capacity         10   | 6   6   9   15  .   
  Most Carried             12   | 6   8   8   12  .   
  Average Carried          6    | 3   5   7   7   .   
  Final Capacity           24   | 6   8   12  24  24  
  Final Carried            11   | 3   8   6   11  11  

 Class Distribution 
--------------------
 93% | Mutant
  6% | Hauler-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           579  | 226 252 101 .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            846  | 90  570 186 .   .   
  Parts                    53   | .   44  9   .   .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           3    | 1   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  22   | .   9   13  .   .   
  Guns                     10   | .   7   3   .   .   
  AOE                      12   | .   2   10  .   .   
Classes Destroyed          9    | 1   7   1   .   .   
  Worker                   1    | .   1   .   .   .   
  Builder                  2    | .   2   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 3    | 1   2   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  7    | .   3   4   .   .   
  Grunt                    9    | .   6   3   .   .   
  Assembled                7    | .   .   7   .   .   
Best Kill Streak           4    | 1   4   4   .   .   
  Combat Bots Only         4    | .   2   4   .   .   
Max Kills in Single Turn   3    | 1   1   3   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   1   3   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               929  | .    356  573  .    .    
  Core                     192  | .    25   167  .    .    
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              75   | 2    59   14   .    .    
  Largest                  2    | 2    2    2    .    .    
  Hottest                  80   | 70   70   80   .    .    
Shots Fired                142  | 4    117  21   .    .    
  Gun                      134  | 4    116  14   .    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 8    | .    1    7    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  60   | 2    58   .    .    .    
  Thermal                  12   | 2    10   .    .    .    
  Explosive                8    | .    1    7    .    .    
  Electromagnetic          62   | .    48   14   .    .    
  Robot Hit Streak         13   | 2    13   5    .    .    
  Robot Miss Streak        4    | 1    3    4    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           81   | 3    71   7    .    .    
  Core Hits                59   | 2    27   30   .    .    
  Critical Hits            1    | .    1    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1998 | 50   1164 784  .    .    
  Guns                     1131 | 50   1004 77   .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               841  | .    141  700  .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  26   | .    19   7    .    .    
  Kinetic                  513  | 25   488  .    .    .    
  Thermal                  271  | 25   164  82   .    .    
  Explosive                656  | .    38   618  .    .    
  Electromagnetic          532  | .    455  77   .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            4    | .    .    4    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               4    | .    .    4    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      5    | .    .    5    .    .    
  Shots                    1    | .    .    1    .    .    
  Rammed                   10   | .    8    2    .    .    
Targets Rammed             12   | .    10   2    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  2    | .    2    .    .    .    
Highest Temperature        112  | 18   65   112  .    .    
  Average Temperature      28   | 10   26   37   .    .    
  Received Heat Transfer   293  | .    153  140  .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | 1    .    .    .    .    
  Heat Transferred         509  | 74   335  100  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             255  | 5   190 255 .   .   
  Initial                  3    | .   3   2   .   .   
  Average                  69   | 3   49  86  .   .   
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         96   | 100 100 94  .   .   
  Level 1                  3    | .   .   5   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              53   | .   19  34  .   .   
  Peak Tracking Total      12   | .   3   12  .   .   
  Tactical Retreats        4    | .   1   3   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          5    | .   1   4   .   .   
  Max in Single Turn       2    | .   1   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          7    | .   5   .   2   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                13   | .   11  .   2   .   
  Successful               7    | .   5   .   2   .   
  Failed                   6    | .   6   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   6    | .   5   .   1   .   
  Terminals                10   | .   10  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   4   .   2   .   
  Record                   1    | .   .   .   1   .   
  Robot Analysis           2    | .   2   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   4   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               26   | .   .   26  .   .   
  Total Damage             268  | .   .   268 .   .   
  Kills                    6    | .   .   6   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       2    | .   2   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               2877 | 20   922  1179 756  .    
Spaces Moved               1629 | 11   493  683  442  .    
  Core                     .    | .    .    .    .    .    
  Treads                   1461 | .    336  683  442  .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   168  | 11   157  .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            100  | 100  100  160  160  .    
  Average Speed            155  | 100  140  160  167  .    
  Slowest Speed            200  | 100  160  160  200  .    
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       47   | 2    76   88   66   5    
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          88   | .    14   74   .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      88   | .    14   74   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1821 | 17  598 748 458 .   
  Wait                     56   | .   13  43  .   .   
  Move                     1625 | 10  492 682 441 .   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  20   | .   9   1   10  .   
  Fast Attach              4    | .   3   .   1   .   
  Attach                   7    | 2   2   3   .   .   
  Detach                   2    | .   1   .   1   .   
  Swap                     7    | .   4   2   1   .   
  Drop                     13   | 3   5   1   4   .   
  Fire                     75   | 2   59  14  .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    12   | .   10  2   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 3)
   21 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  556 | -10/Materials | Discovered new exit (range 14)
  858 | -10/Materials | Discovered new exit (range 16)
  943 | -10/Materials | Entered Mines
 1090 | -10/Mines     | Discovered new exit (range 8)
 1117 | -10/Mines     | Learned 2 Materials zone layouts
 1183 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1352 | -10/Mines     | Learned location of Storage (-7)
 1373 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1373 | -10/Mines     | Discovered new exit (range 5)
 1548 | -10/Mines     | Learned Materials emergency access door positions
 1551 | -10/Mines     | Assembled infested the area
 1588 | -10/Mines     | Core integrity fell below 50%
 1633 | -10/Mines     | Lost 3 parts (1n2w)
 2122 | -10/Mines     | Entered Exiles
 2162 | -10/Exiles    | Met 8R-AWN
 2188 | -10/Exiles    | Met EX-HEX
 2233 | -10/Exiles    | Met EX-BIN
 2258 | -10/Exiles    | Aligned with FarCom system
 2260 | -10/Exiles    | Given EX-Vault access code
 2459 | -10/Exiles    | Opened EX-Vault
 2472 | -10/Exiles    | Found Gui. Plasma Cannon
 2476 | -10/Exiles    | Found Trap Reconfigurator
 2509 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2562 | -10/Exiles    | Met EX-DEC
 2600 | -10/Exiles    | Learned location of Zion (-7)
 2750 | -10/Exiles    | Discovered new exit (range 10)
 2878 | -10/Exiles    | Stole two prototypes: Trap Reconfigurator, Gui. Plasma Cannon
 2878 | -10/Exiles    | Entered Mines
 2878 | -9/Mines      | Self-destructed

 Last Messages 
---------------
  invert your atomic chain!
02564_ EX-DEC: "Oops, I hope HEX didn't hear that..."
02600_ Connecting with EX-Message Board...
>>
PINNED - TO ALL TESTERS: Stay away from Zion. Imprinter means us harm and
  is serious about it.
World map updated: -7/Zion.
02684_ Dropped Lrg. Storage Unit.
02695_ Acquired Humpback. <x2>
02710_ Acquired Lgt. Treads.
02713_ Acquired Lrg. Storage Unit.
02716_ Acquired Med. Storage Unit.
02719_ Acquired Lgt. Ion Engine.
02722_ Acquired Lgt. Assault Rifle.
02727_ Acquired Gui. Plasma Cannon.
02728_ Dropped Med. Storage Unit.
02750_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
02878_ Receiving FarCom transmissions...

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadeGravmagTearclaws
  Manual?         0
Play Time         00:15:10
  Cumulative      41.8 hours
  Start           2020.11.02 @ 21:45:03
  End             2020.11.02 @ 22:00:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          27
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ac89ffc8-c98a-41a9-8a57-06e9520f09d8