Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.17 @ 02:40:44 Player: cptwinky Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (446) 2230 Value Destroyed (21756) 21756 Prototype IDs (69) 1380 Alien Tech Used (5) 1000 Bonus (30183) 30183 TOTAL SCORE: 67449 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5652 Follower Combat Kills 3563 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1016 Scanned by Researcher 500 Met Sigix 2000 Recovered Sigix Corpse 2000 Escaped with Sigix 10000 Win 3000 Friendly Fire -248 Cogmind --------- Core Integrity 838/1600 Matter 69/300 Energy 1099/1100 System Corruption 16% Temperature Cool (0) Movement Core (1700) Ox33 Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer Advanced Core Analyzer Improved Core Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (28) --- Vortex Chain Reactor Transdimensional Reconstructor Zionite Laser-M Zionite Laser-H Nova Cannon Nova Cannon Helical Railgun Sigix Containment Pod Sigix Containment Pod Sigix Corpse Sigix Corpse Peak State ------------ > --- POWER ------------ Light Particle Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Advanced Target Analyzer Advanced Core Analyzer Improved Core Shielding Zionite Weapon Casing Advanced Focal Shield > --- WEAPON ----------- EMDS > --- INVENTORY -------- Particle Reactor Reinforced Quantum Reactor Vortex Chain Reactor Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Experimental Energy Well Zionite Weapon Casing Transdimensional Reconstructor Subatomic Replicator Terrabomb Gamma Rifle Zionite Laser-M Nova Cannon Nova Cannon Heavy Autocannon Gamma Bomb Array Precision Rocket Launcher Advanced Remote Datajack Sigix Containment Pod Sigix Corpse Sigix Corpse [Rating: 184] Favorites ----------- Power Micro Fission Core Engine F-cell Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Artifact Phase Armor Weapon Tri-rail Accelerator Energy Gun Medium Laser Energy Cannon EMDS Ballistic Gun Gauss Rifle Ballistic Cannon Tri-rail Accelerator Launcher Proton Missile Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Phasing Sabre Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . Utility 13 | . . . . . 3 . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 537 | 6 8 8 1 7 42 16 14 10 13 . 6 39 13 12 4 10 55 13 1 5 4 4 9 7 11 10 16 18 27 63 22 63 Power 41 | 1 1 2 . . 2 1 1 . . . . 5 1 . . . 4 1 . 2 . . 3 . . . 1 . 3 7 1 5 Engine 13 | 1 1 2 . . 1 1 1 . . . . 5 . . . . . . . . . . . . . . . . 1 . . . Core 9 | . . . . . 1 . . . . . . . 1 . . . 4 1 . 1 . . . . . . . . . 1 . . Reactor 19 | . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . 1 . 2 6 1 5 Propulsion 88 | 2 1 2 . . 13 . . 2 1 . . 3 3 . . . 16 . . 2 . 1 4 3 1 . 2 4 5 9 4 10 Treads 69 | 2 1 2 . . 13 . . 2 1 . . 3 3 . . . 6 . . . . . 2 2 1 . . 3 5 9 4 10 Leg 4 | . . . . . . . . . . . . . . . . . 3 . . . . . 1 . . . . . . . . . Wheel 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 2 1 . . . . Hover 9 | . . . . . . . . . . . . . . . . . 6 . . 1 . 1 1 . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Utility 250 | 1 3 . 1 . 13 5 11 4 5 . 3 19 5 8 3 7 22 12 1 1 2 3 2 4 8 8 9 11 14 26 10 29 Device 136 | . . . . . 2 2 4 2 2 . 2 6 2 5 3 5 8 8 1 1 2 2 2 1 5 7 5 9 7 19 8 16 Storage 21 | 1 3 . 1 . 1 . 3 . . . . 1 . . . . 2 . . . . . . 2 . . . . 5 1 . 1 Processor 14 | . . . . . 2 . . . . . . . . . . . 2 1 . . . 1 . 1 . . 2 . 1 2 1 1 Hackware 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Protection 72 | . . . . . 8 3 3 2 3 . 1 11 3 3 . 2 10 3 . . . . . . 3 1 2 2 . . 1 11 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Weapon 158 | 2 3 4 . 7 14 10 2 4 7 . 3 12 4 4 1 3 13 . . . 2 . . . 2 2 4 3 5 21 7 19 Energy Gun 23 | 1 3 1 . 3 2 . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . 5 . 5 Energy Cannon 30 | . . . . . . . . 1 . . 1 1 1 1 . 1 2 . . . . . . . . . . . 1 6 5 10 Ballistic Gun 44 | 1 . 2 . 1 8 5 2 2 3 . 2 6 2 1 1 1 6 . . . . . . . . . . . 1 . . . Ballistic Cannon 15 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 1 1 3 1 2 3 1 1 Launcher 35 | . . 1 . 2 4 5 . 1 2 . . 3 1 1 . 1 2 . . . 1 . . . 1 1 . 2 . 4 1 2 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . 1 . . . . 2 . . 1 . . . . . . . . . . . . . . 1 . 1 3 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . . . . 2 . . . . . 3 . . 1 . 2 . . 3 . . . . . . 5 . 2 4 1 6 Parts Lost 101 | . 2 1 . 1 7 2 . . . . . 3 4 1 . . 18 . . . . . . . . . 2 6 1 15 5 33 Power 12 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 1 4 1 3 Propulsion 24 | . . . . . 3 . . . . . . . 2 . . . 4 . . . . . . . . . 1 1 . 3 2 8 Utility 43 | . . . . . 1 2 . . . . . 2 1 1 . . 9 . . . . . . . . . 1 4 . 3 2 17 Weapon 22 | . 2 1 . 1 2 . . . . . . 1 1 . . . 4 . . . . . . . . . . . . 5 . 5 Highest Loss Streak 21 | . 2 1 . 1 4 2 . . . . . 2 4 1 . . 8 . . . . . . . . . 1 3 1 7 3 21 Average Slot Usage (%) 89 | . 99 100 89 85 87 89 95 100 100 100 100 100 99 99 100 100 91 93 88 85 88 86 81 77 78 78 79 77 80 75 74 82 Engine 4 | . 14 14 14 14 4 9 7 7 7 7 7 13 8 6 6 6 3 . . . . . . . . . . . 1 . . . Core 2 | . . . . . 4 . . . . . . . 4 6 6 6 6 11 11 10 11 10 2 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 7 10 10 10 10 6 6 7 8 7 Treads 17 | . 27 28 28 28 26 27 23 23 23 23 23 20 20 20 20 20 10 . . . . . 6 10 14 15 6 8 13 13 15 13 Hover 2 | . . . . . . . . . . . . . . . . . 1 23 23 23 23 23 9 . . . . . . . . . Device 9 | . . . . . 2 3 10 6 6 . 3 4 8 5 6 4 11 28 23 20 23 21 21 16 8 9 8 9 14 8 9 17 Storage 15 | . 27 28 17 14 10 9 14 23 23 23 23 20 20 20 20 20 16 10 5 5 5 5 5 9 15 15 15 15 14 14 13 12 Processor 9 | . . . . . 8 9 7 7 7 7 7 6 6 6 6 6 6 11 11 11 11 15 15 15 15 15 17 15 18 19 19 19 Hackware 2 | . . . . . . . 7 7 7 7 7 7 6 6 6 6 3 . . . . . . . . . . . 3 4 1 . Protection 6 | . . . . . 11 14 8 7 7 15 11 13 10 13 13 14 9 . 5 5 5 5 5 5 6 5 5 7 . . 1 5 Energy Gun 2 | . 21 22 14 13 1 . . . . . . . . 2 1 . . . . . . . . . . . . . . 1 . 1 Ballistic Gun 6 | . 5 5 14 14 16 17 15 14 13 7 10 12 6 9 10 8 8 . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . 5 5 5 4 5 5 5 4 4 4 3 2 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 190 | 10 41 44 92 94 173 112 122 125 124 124 124 163 145 149 144 151 155 71 71 81 69 67 93 156 161 160 181 158 136 179 185 190 Greatest Support 210 | 40 40 40 40 40 66 64 64 65 67 67 67 74 82 80 80 80 120 70 70 70 70 87 145 145 163 163 163 140 210 210 210 180 Greatest Overweight (x) 33 | . 1 1 2 2 4 1 1 1 1 1 1 2 1 1 1 1 5 1 1 1 . . . 5 1 . 4 8 8 1 1 33 Average Overweight (x) 1 | . . 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 3 . . . . . . 2 . . 2 5 . . . . Largest Inventory Capacity 48 | 6 16 16 24 24 44 24 48 28 28 28 28 28 28 28 28 28 28 16 10 10 10 10 10 26 26 26 26 26 32 28 28 28 Average Capacity 24 | 5 15 16 20 24 27 24 25 28 28 28 28 28 28 28 28 28 27 15 10 10 10 10 10 17 26 26 26 26 26 26 28 28 Most Carried 29 | 4 11 16 23 23 29 24 28 28 28 28 28 28 28 28 28 28 28 16 10 10 10 10 10 20 26 26 26 24 26 28 28 28 Average Carried 22 | 2 8 14 17 20 23 23 23 27 27 28 27 27 27 27 27 28 25 15 10 9 9 9 9 12 24 25 25 19 23 25 26 26 Final Capacity 28 | 6 16 16 24 24 24 24 28 28 28 28 28 28 28 28 28 28 16 10 10 10 10 10 10 26 26 26 26 26 26 28 28 28 Final Carried 28 | 4 11 16 20 23 24 24 28 28 28 28 28 28 28 28 28 28 16 10 10 10 10 10 10 20 26 26 26 19 26 27 27 14 Class Distribution -------------------- 68% | Hauler-Mutant 14% | Scavenger-Mutant 5% | Mutant 4% | Hauler-Skirmisher 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Scout | -4/Proximity Caves Scavenger-Scout | -4/Factory Scavenger-Skirmisher | -4/Waste Skirmisher | -4/Factory Hauler-Mutant | -4/Upper Caves Hauler-Mutant | -4/Upper Caves Hauler-Skirmisher | -4/Warlord Hauler-Mutant | -3/Proximity Caves Hauler-Mutant | -3/Research Hauler-Mutant | -3/Quarantine Hauler-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Matter Collected 12981 | 266 193 103 10 136 1175 639 228 190 315 . 88 658 293 310 30 138 1594 310 63 58 26 . 437 123 252 90 585 249 641 1136 988 1657 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20926 | 79 478 207 . 239 2584 1712 251 74 89 . 72 1164 320 843 . 70 2096 44 . 58 46 . 445 . 226 53 298 546 795 1698 1610 4829 Parts 902 | 2 24 18 . 14 134 72 15 3 5 . 5 49 12 29 . 5 115 3 . . 4 . 3 . 10 4 9 27 33 79 78 150 Haulers Intercepted 10 | . . . . . 5 2 . . . . . . . . . . 3 . . . . . . . . . . . . . . . Recyclers Shooed 10 | . . . . . 1 1 . . . . . . . . . . 7 . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 162 | . . . . . . . . 3 1 . 8 . 2 18 . 14 . 11 . . 2 . . . 15 5 66 17 . . . . Prevented 25 | . . . . . . . . 1 1 . . . 4 6 . 3 . 5 . . . . . . . . 5 . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Combat Hostiles Destroyed 385 | . 11 11 . 8 47 31 3 2 3 . 2 21 7 16 . 5 25 3 . . 5 . 2 . 10 5 10 25 11 33 24 65 Melee 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . 2 Guns 133 | . 11 6 . 5 32 19 3 1 . . 2 12 . 12 . . 21 . . . . . . . . . . . . 5 . 4 Cannons 95 | . . . . . . . . . . . . . 2 . . . 1 3 . . . . 2 . 6 2 10 5 6 14 13 31 AOE 107 | . . 5 . 3 15 10 . . 3 . . 6 4 3 . 5 2 . . . 5 . . . 4 3 . 20 . 7 8 4 Classes Destroyed 25 | 1 1 1 . 2 7 2 1 1 . . . 1 . 1 . . 2 . . . . . 1 . . . 2 . . . . 2 Worker 11 | . . . . . 2 1 . . . . . . . . . . 1 . . . . . . . . . . . . . 6 1 Builder 11 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 Tunneler 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler 10 | . . . . . 5 2 . . . . . . . . . . 3 . . . . . . . . . . . . . . . Recycler 5 | 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 1 Mechanic 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 Operator 7 | . . . . . . 1 3 . . . . . . . . . 1 . . . . . . . . . . . 2 . . . Watcher 12 | . . . . . 4 1 . . . . . 1 . . . . 2 . . . . . . . . . . . 1 2 1 . Swarmer 98 | . . 9 . . 11 4 . . 3 . 1 6 4 5 . 5 3 2 . . 5 . . . 6 3 2 16 . 4 5 4 Saboteur 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 5 Grunt 136 | . 11 2 . 5 24 17 . . . . . 7 2 5 . . 7 . . . . . . . 4 . 2 9 6 1 5 29 Brawler 10 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 4 Duelist 8 | . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . 3 Protector 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 34 | . . . . . 8 6 2 . . . . 3 1 . . . 5 1 . . . . . . . . . . 2 3 2 1 Demolisher 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hunter 27 | . . . . . 3 1 . 1 . . . 1 . . . . 2 . . . . . . . . 2 . . 1 8 2 6 Programmer 40 | . . . . . . . 1 . . . 1 3 . . . . 6 . . . . . . . . . . . 2 11 9 7 Compactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Thief 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Assembled 3 | . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Thug 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 17 | 1 3 3 . 2 13 8 2 2 3 . 1 9 7 5 . 5 6 1 . . 5 . 1 . 6 3 7 12 3 6 9 17 Combat Bots Only 13 | . 3 3 . 2 8 7 1 2 3 . 1 7 7 5 . 5 5 1 . . 5 . 1 . 6 3 7 12 3 5 6 13 Max Kills in Single Turn 5 | 1 1 2 . 1 5 2 1 1 1 . 1 3 1 2 . 5 2 1 . . 4 . 1 . 3 1 1 3 1 2 3 4 Gunslinging 1 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Exploded 5 | . . 2 . 1 5 2 . . 1 . . 2 1 1 . 5 1 . . . 4 . . . 3 1 . 3 . 2 2 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Damage Taken 40238 | . 566 318 . 342 2595 1019 542 111 74 . 128 1901 710 472 . 33 5096 222 70 . 93 . . 382 466 259 1839 1483 1105 6512 2253 11647 Core 3433 | . 47 34 . 49 210 50 66 . 17 . . 256 73 . . . 523 65 . . 17 . . . . . 190 53 105 717 199 762 Absorbed by Shields 396 | . . . . . . 75 . . . . . . . . . . . . . . . . . . . . 196 . . . . 125 Reduced by Siege Mode 421 | . . . . . . . . . . . . . . . . . . . . . . . . 5 37 7 . 29 . 160 94 89 Redirected to Core 570 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 570 . . Core Remaining (%) 64 | 100 . . . 48 . 52 . . . . 88 . . . . 61 . . . . 39 . . . . . . 78 . 36 86 52 Volleys Fired 1169 | 6 40 16 . 28 117 58 18 5 3 . 24 60 13 27 . 16 131 13 7 4 5 2 19 6 16 13 37 27 24 187 64 183 Largest 2 | 2 2 2 . 2 2 2 2 2 1 . 2 2 1 2 . 1 2 1 1 1 1 1 1 1 1 1 1 1 1 2 1 2 Hottest 226 | 70 90 90 . 70 85 56 56 63 39 . 93 108 75 90 . 90 110 60 60 60 60 60 60 60 60 60 60 60 110 226 113 226 Shots Fired 1639 | 12 80 30 . 53 222 103 36 6 3 . 32 108 13 45 . 16 236 14 7 4 5 2 19 6 16 13 37 27 24 194 64 212 Gun 962 | 12 80 28 . 50 211 90 36 2 . . 12 95 . 36 . . 214 . . . . . . . . . . . . 61 . 35 Cannon 564 | . . . . . . . . 4 . . 20 3 4 5 . 15 8 14 7 4 2 2 19 6 14 9 37 12 24 122 60 173 Launcher 111 | . . 2 . 3 11 13 . . 3 . . 10 9 4 . 1 14 . . . 3 . . . 2 4 . 15 . 11 4 2 Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kinetic 940 | 6 23 6 . 25 204 90 36 2 . . 12 84 . 36 . . 193 14 7 4 2 2 19 6 14 9 37 12 23 24 37 13 Thermal 342 | 6 34 13 . 25 7 . . . . . 20 11 . 5 . 15 25 . . . . . . . . . . . 1 98 2 80 Explosive 52 | . . 2 . 3 . . . . . . . . . . . 1 9 . . . 3 . . . 2 4 . 15 . 11 . 2 Electromagnetic 303 | . 23 9 . . 11 13 . 4 3 . . 13 13 4 . . 9 . . . . . . . . . . . . 61 25 115 Robot Hit Streak 49 | 12 21 8 . 10 26 23 6 12 14 . 27 36 11 14 . . 11 12 . 4 . . 9 21 23 47 49 24 25 17 16 18 Robot Miss Streak 11 | . 6 2 . 2 7 9 3 . . . 1 5 1 3 . 10 11 6 . 2 1 . 2 . 3 . 4 2 3 3 3 2 Penetration Max 2 | . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . . 1 Secondary Targets 16 | . . . . 1 6 . . . . . . 2 . 3 . . 4 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . Capacitor 168 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109 23 36 Shots Hit Robots 1226 | 12 57 20 . 36 193 94 26 6 2 . 14 72 12 28 . . 153 9 . 4 . . 19 4 12 8 35 19 35 135 58 163 Core Hits 952 | 2 23 13 . 13 189 109 14 2 4 . 3 41 10 20 . 11 89 4 . 1 8 . 8 2 18 13 27 56 28 80 64 100 Critical Hits 117 | . . 1 . . . . 1 . . . 2 2 . 3 . . 38 . . . . . . . . . 15 2 2 4 11 36 Critical Kills 43 | . . . . . . . 1 . . . 1 2 . 1 . . 16 . . . . . . . . . 4 2 2 1 5 8 Critical Parts Destroyed 61 | . . 1 . . . . . . . . 1 . . 2 . . 19 . . . . . . . . . 9 . . 3 5 21 Melee Attacks 71 | . . . . 2 . . . . 14 . . 1 . . . . . . . . . . . . . . 6 . 24 24 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 71 | . . . . 2 . . . . 14 . . 1 . . . . . . . . . . . . . . 6 . 24 24 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 54447 | 124 629 486 . 635 4546 2897 679 153 121 . 334 2476 620 1143 . 223 3896 425 . 257 390 . 1412 138 1052 708 1947 3411 1983 8142 4488 11132 Guns 13536 | 124 629 238 . 378 2905 1610 679 45 . . 278 1487 . 714 . . 2228 . . . . . . . . . . . . 1228 . 993 Cannons 22858 | . . . . . . . . 108 . . 56 96 131 . . . 169 425 . 257 . . 1412 131 816 402 1941 790 871 3782 3159 8312 Explosions 15691 | . . 248 . 257 1641 1287 . . 121 . . 893 489 429 . 223 1495 . . . 390 . . . 236 306 . 2621 . 1999 1306 1750 Melee 2190 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1057 1133 . . Ramming 172 | . . . . . . . . . . . . . . . . . 4 . . . . . . 7 . . 6 . 55 . 23 77 Kinetic 21461 | 48 146 41 . 148 2813 1610 679 45 . . 278 1401 . 714 . . 1896 425 . 257 . . 1412 131 816 402 1941 790 871 1271 2244 1082 Thermal 8300 | 76 325 159 . 230 507 27 . . . . 56 176 39 110 . . 564 . . . . . . . . . . . . 2511 473 3047 Explosive 9042 | . . 181 . 257 . 321 . . . . . 84 . . . 223 946 . . . 390 . . . 236 306 . 2621 . 1999 466 1012 Electromagnetic 13282 | . 158 105 . . 1226 939 . 108 121 . . 815 581 319 . . 486 . . . . . . . . . . . . 1228 1282 5914 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2190 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1057 1133 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 41 | . . . . . . . . . . . 1 5 5 . . . 13 13 . . . . . . . . 2 2 . 41 10 16 Average Corruption 6 | . . . . . . . . . . . 1 2 3 . . . 8 6 . . . . . . . . 1 2 . 13 9 5 Corruption Purged 20 | . . . . . . . . . . . . 2 5 . . . . 13 . . . . . . . . . . . . . . Effects 266 | . . . . . . . . . . . 1 18 11 . . . 39 54 . . . . . . . . 2 3 . 100 25 13 Message Errors 48 | . . . . . . . . . . . . 6 4 . . . 5 15 . . . . . . . . 1 1 . 11 2 3 Matter Fused 46 | . . . . . . . . . . . . 3 2 . . . 5 13 . . . . . . . . . . . 20 3 . Heat Flow Errors 24 | . . . . . . . . . . . . . 2 . . . 2 7 . . . . . . . . . 1 . 10 2 . Energy Discharges 29 | . . . . . . . . . . . 1 3 1 . . . 4 6 . . . . . . . . . . . 9 3 2 Parts Rejected 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 4 1 . Data Loss (minor) 26 | . . . . . . . . . . . . . . . . . 3 10 . . . . . . . . 1 1 . 6 4 1 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . 1 . Misfires 8 | . . . . . . . . . . . . 1 . . . . 2 1 . . . . . . . . . . . 2 1 1 Alerts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Misdirections 9 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 6 1 . Targeting Errors 53 | . . . . . . . . . . . . 5 2 . . . 8 . . . . . . . . . . . . 28 6 4 Weapon Failures 12 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . 4 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1683 | . . 4 . 6 122 30 . . . . 3 26 32 24 . . 216 15 . . . . . . 27 . 6 209 122 159 222 460 Projectiles 770 | . . . . . . . . . . . 3 . 4 . . . . 15 . . . . . . 27 . 6 14 24 117 163 397 Explosions 793 | . . 4 . 6 122 30 . . . . . 26 28 24 . . 216 . . . . . . . . . . 195 . 20 59 63 Melee 120 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 22 . . Knockbacks 104 | . . . . . . . . . . . . . . . . . . 2 . . . . . 4 9 5 11 6 5 18 30 14 Impact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Kinetic 91 | . . . . . . . . . . . . . . . . . . 2 . . . . . 4 9 5 10 6 5 17 24 9 Secondary 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 5 2 Self-Inflicted Damage 980 | . . 39 . . 40 26 . . . . . 76 121 . . . 55 . . . . . . . . . . 103 . 214 167 139 Shots 36 | . . 2 . . 2 3 . . . . . 2 9 . . . 4 . . . . . . . . . . 4 . 5 3 2 Rammed 13 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . 2 . 1 7 Targets Rammed 14 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . 3 . 1 7 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Highest Temperature 513 | 80 246 152 . 302 90 207 10 64 . . 108 292 248 201 . 180 333 395 270 18 12 6 18 . 15 . 27 68 . 431 152 513 Average Temperature 88 | 33 80 59 . 116 21 66 5 32 . . 35 95 71 62 . 78 79 108 108 10 7 6 10 . 8 . 15 13 . 154 42 201 Received Heat Transfer 5369 | . 300 36 . 228 810 410 144 . . . 24 537 141 111 . . 622 27 18 . . . . 9 150 . 241 129 216 126 117 973 Effects 13 | . 1 . . . . . . . . . . . . . . . 3 . 3 . . . . . . . . . . 5 . 1 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 6 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 4 . . Interference 5 | . . . . . . . . . . . . . . . . . 2 . 3 . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 17 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . 1 2 5 1 4 Total Turns 842 | . . . . . . . . . . . . . . . . . . . . . . . . 17 72 24 . 26 47 166 15 475 Longest Duration 428 | . . . . . . . . . . . . . . . . . . . . . . . . 17 45 24 . 26 38 91 15 428 Robots Corrupted 46 | . . . . . . 2 . 1 . . . 3 1 1 . . 2 . . . . . . . . . . . . 7 4 25 Combat Hostiles 42 | . . . . . . 2 . 1 . . . 3 1 1 . . 1 . . . . . . . . . . . . 6 3 24 Parts Fried 89 | . 1 . . . 11 7 . 1 1 . . 2 2 . . . 2 . . . . . . . . . . . . 8 12 42 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | . 2 1 . . 1 1 . . . . . . . . . . 2 . . . . . . . . . . . . 4 . 4 Heat Transferred 9139 | 222 962 359 . 666 722 50 . . . . 74 261 100 150 . . 692 . . . . . . . . . . . . 2090 350 2441 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 20 | . . 1 . . 5 3 . . 1 . . 4 1 1 . . 1 . . . . . . . . . . . . . 2 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Peak Influence 3285 | 5 183 170 . 50 669 624 323 . . . . 754 . . . . 432 . . . . 19 40 171 . . . . 477 912 976 3285 Initial 585 | . 3 22 . . 15 281 283 . . . . 15 . . . . 89 . . . . . 6 . . . . . 195 262 486 585 Average 377 | 1 64 49 . 17 262 234 202 . . . . 402 . . . . 206 . . . . 9 6 73 . . . . 315 457 654 1516 Maximum Alert Level 5 | . . . . . 2 2 1 . . . . 3 . . . . 2 . . . . . . . . . . . 2 3 3 5 Low Security (%) 46 | 100 100 100 . 100 49 43 52 . . . . 15 . . . . 53 . . . . 100 100 100 . . . . 5 11 . . Level 1 21 | . . . . . 21 41 47 . . . . 26 . . . . 36 . . . . . . . . . . . 72 46 . . Level 2 19 | . . . . . 29 15 . . . . . 55 . . . . 10 . . . . . . . . . . . 21 19 62 22 Level 3 6 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 22 37 22 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 101 | . 3 . . . 7 11 3 . . . . 10 . . . . 11 . . . . 1 . 2 . . . . 5 8 7 33 Investigation 21 | . 2 . . . 3 4 . . . . . 3 . . . . 2 . . . . 1 . . . . . . 2 1 1 2 Extermination 21 | . . . . . . . 1 . . . . 4 . . . . 4 . . . . . . 2 . . . . 2 4 2 2 Reinforcement 24 | . 1 . . . 4 4 2 . . . . 1 . . . . 5 . . . . . . . . . . . 1 1 2 3 Assault 35 | . . . . . . 3 . . . . . 2 . . . . . . . . . . . . . . . . . 2 2 26 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Distress Signals 16 | . 2 . . . 3 3 . . . . . 1 . . . . . . . . . . . . . . . . 1 . 4 2 Communications Jammed 19 | . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . 1 7 . . Distress Signals 19 | . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . 1 7 . . Times Spotted 732 | . 22 12 . 10 81 60 8 2 3 . 5 38 7 21 . 9 64 7 3 . 2 . 6 9 13 6 61 27 25 47 36 148 Peak Tracking Total 32 | . 3 3 . 3 9 6 2 1 3 . 3 6 6 7 . 5 10 2 4 . 5 . 1 2 7 2 12 10 5 6 8 32 Tactical Retreats 37 | . 3 . . 2 7 2 . . . . . 1 . . . . 9 1 . . . . . . . . 3 . 1 1 3 4 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Traps Triggered 11 | . . . . . 2 1 . . . . . . . . . . 4 . . . . 2 . 1 . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Triggered 15 | . . . . . 1 . . 1 . . . . 1 1 . 1 . 3 . . 1 . . . . . 6 . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Machines Disabled 52 | . . 1 . . 3 3 . . . . . 7 . . . . 7 . . 2 . 1 . 1 1 . . . 1 18 3 4 Max in Single Turn 3 | . . 1 . . 1 1 . . . . . 2 . . . . 2 . . 1 . 1 . . 1 . . . 1 3 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Machines Accessed 70 | . 9 1 1 . 12 8 3 . 1 4 . 10 . 1 . . 2 . . 4 . 2 . 1 1 . 1 . 1 6 1 1 Terminals 27 | . 6 . . . 7 6 2 . . . . 5 . . . . . . . . . . . . 1 . . . . . . . Fabricators 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . Repair Stations 10 | . 1 . . . 2 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 2 . . Recycling Units 7 | . 2 . . . 1 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . Scanalyzers 7 | . . . . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . 3 . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 Total Hacks 233 | . 26 1 1 . 40 34 8 . 7 25 . 34 . 1 . . 3 . . 17 . 3 . 6 4 . 5 . 4 10 1 3 Successful 153 | . 16 1 1 . 23 13 5 . 7 25 . 19 . 1 . . 1 . . 17 . . . 5 4 . 5 . 3 6 1 . Failed 79 | . 10 . . . 16 21 3 . . . . 15 . . . . 2 . . . . 3 . 1 . . . . 1 4 . 3 Catastrophic 11 | . 1 . . . 3 3 . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 128 | . 14 . . . 6 20 3 . . . . 15 . . . . 9 . . . . 5 . 12 . . 1 . 4 15 11 13 Terminals 91 | . 18 . . . 21 27 5 . . . . 16 . . . . . . . . . . . . 4 . . . . . . . Fabricators 13 | . . . . . . . . . . . . 7 . . . . . . . . . . . 6 . . . . . . . . Repair Stations 21 | . 2 . . . 5 3 . . . . . 2 . . . . 1 . . . . 1 . . . . . . 4 3 . . Recycling Units 19 | . 6 . . . 3 4 . . . . . 3 . . . . 2 . . . . . . . . . . . . . 1 . Scanalyzers 26 | . . . . . 11 . 3 . . . . 6 . . . . . . . . . . . . . . . . . 6 . . Garrison Access 6 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . 3 Terminal Hacks 90 | . 8 1 1 . 10 7 1 . 7 25 . 3 . 1 . . . . . 17 . . . . 4 . 5 . . . . . Record 28 | . . . 1 . . . . . 7 11 . . . . . . . . . 5 . . . . 4 . . . . . . . Part Schematic 12 | . 1 . . . . 1 . . . 5 . 1 . . . . . . . 4 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 16 | . 2 . . . 1 1 . . . 3 . . . . . . . . . 4 . . . . . . 5 . . . . . Open Door 4 | . . 1 . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . . . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . 3 . . . . . . . . . . . 5 . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . Build 5 | . . . . . . . . . . . . 2 . . . . . . . . . . . 3 . . . . . . . . Repair Station Hacks 14 | . 2 . . . 2 2 . . . . . 2 . . . . . . . . . . . . . . . . 3 3 . . Scan Component 7 | . 1 . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . 2 1 . . Repair 6 | . 1 . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 6 | . 2 . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Retrieve Components 6 | . 2 . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Scanalyzer 21 | . . . . . 10 . 3 . . . . 6 . . . . . . . . . . . . . . . . . 2 . . Insert Component 11 | . . . . . 5 . 1 . . . . 3 . . . . . . . . . . . . . . . . . 2 . . Analyze 10 | . . . . . 5 . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 13 | . 4 . . . . 3 1 . . . . 5 . . . . . . . . . . . . . . . . . . . . Terminals 8 | . 2 . . . . 3 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 1 . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Disrupt 3 | . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Siphon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Overload 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 8 . . . 12 7 3 . . . . 9 . . . . 2 . . . . 2 . 1 1 . . . 1 5 . 1 Full Trace Events 8 | . . . . . . 3 . . . . . 2 . . . . . . . . . 1 . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . 6 . . . . . . . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . 1 . . . 5 1 1 . . 5 . 4 . . . . 11 . . 4 . . . . . . . . . . . . Parts Built 7 | . . . . . . . . . . . . 4 . . . . . . . . . . . 3 . . . . . . . . Matter 773 | . . . . . . . . . . . . 284 . . . . . . . . . . . 489 . . . . . . . . Time 444 | . . . . . . . . . . . . 190 . . . . . . . . . . . 254 . . . . . . . . Total Part Build Rating 27 | . . . . . . . . . . . . 20 . . . . . . . . . . . 7 . . . . . . . . Parts Repaired 6 | . 1 . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . Time 213 | . 26 . . . 38 80 . . . . . 22 . . . . . . . . . . . . . . . . 29 18 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 16 | . 1 . . . 3 . . . . . . . . . . . 9 . . . . . . . . . . . . . 3 . Parts Scanalyzed 9 | . . . . . 5 . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . 5 . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Relay Couplers Released 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 3 Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Total Allies 63 | . . . . 3 . 12 1 . . . 1 . . 2 4 . . . . . . 6 19 4 . . . . 1 . 5 5 Largest Group 20 | . . . . 3 3 10 1 . . . 1 1 . 2 4 4 3 . . . . 6 20 20 9 . . . 1 . 5 4 Highest-Rated Group 751 | . . . . 40 40 173 10 . . . 94 94 . 62 149 149 110 . . . . 348 751 751 356 . . . 27 . 183 672 Highest-Rated Ally 222 | . . . . 16 16 31 10 . . . 94 94 . 31 39 39 37 . . . . 70 70 50 46 . . . 27 . 39 222 Zionite Dispatches 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . 2 1 Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 9 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . 1 . 2 . STAY 4 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Ally Attacks 519 | . . . . . 13 82 . . . . 8 17 . 11 . 9 4 . . . . . 132 49 41 . . . . . 14 139 Total Damage 17406 | . . . . . 167 1200 . . . . 378 457 . 192 . 160 58 . . . . . 2667 1137 914 . . . . . 276 9800 Kills 97 | . . . . . 3 10 . . . . 3 3 . 2 . 4 . . . . . . 6 9 7 . . . . . 4 46 Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . 1 . 1 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Robot Analysis Total 7 | . 2 . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 1 . . . 1 2 . 1 . 1 1 1 . . 1 1 . 1 . . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 78 | . . . . . . . . . . . . . . . . . . . . . . 3 . 10 . . . . . 27 20 18 Traps 48 | . . . . . . . . . . . . . . . . . . . . . . 3 . 8 . . . . . 15 9 13 Emergency Access 27 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 12 10 3 Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exits 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Zionite Intel Received 12 | . . . . . . . . . . . . . . . . . 2 . . . . . . 3 . . . . . 4 1 2 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Turns Passed 36833 | 131 1093 1460 549 1344 2678 1269 885 1038 1059 133 734 1943 1465 1460 1838 587 1757 2369 342 140 552 180 568 919 931 1046 1276 709 796 2495 1000 2087 Spaces Moved 17465 | 64 495 693 276 511 1149 490 422 551 582 79 393 862 798 735 1004 269 825 384 438 162 521 259 340 418 492 589 811 408 332 1087 474 552 Core 4 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Treads 13595 | 61 495 693 276 511 1149 490 422 551 582 79 393 862 798 735 1004 269 147 . . . . . 219 254 492 589 105 17 290 1087 474 551 Legs 79 | . . . . . . . . . . . . . . . . . 79 . . . . . . . . . . . . . . . Wheels 1786 | . . . . . . . . . . . . . . . . . 483 . . . . . . 164 . . 706 391 42 . . . Hover 2001 | . . . . . . . . . . . . . . . . . 116 384 438 162 521 259 121 . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 46 | 50 160 180 160 200 165 173 173 173 170 170 170 170 170 180 180 180 50 50 50 50 50 46 46 140 160 160 125 125 150 152 155 161 Average Speed 156 | 154 171 180 191 200 176 173 173 177 170 170 170 179 176 180 180 180 145 51 50 71 50 49 119 160 161 160 129 151 159 161 169 181 Slowest Speed 1700 | 160 180 180 200 200 245 173 173 178 178 170 170 190 180 180 180 180 240 112 112 121 50 50 160 180 180 160 200 180 170 180 190 1700 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 5 72 94 60 96 97 58 9 74 63 69 56 22 90 73 89 45 17 55 60 60 67 8 96 11 63 62 80 64 9 82 15 10 Regions Visited 32 Branch Regions 21 Pre-discovered Areas 13 | . 2 1 1 . . . . . . 1 . . . 1 2 . . . 1 3 . . . . 1 . . . . . . . Known Exits Taken 26 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 41 | . . 1 . 1 . . . 2 9 . 2 . 3 3 3 1 . 5 2 . 3 . . . 4 1 . 1 . . . . Spaces Dug 174 | . . . . 2 . . . . 13 . 7 1 . 4 . 15 3 3 10 . 4 2 . 3 23 2 4 30 9 35 2 2 Terrain Destroyed 955 | . . 27 . 36 8 25 2 . 16 . 8 40 4 9 . 58 78 17 12 . 30 2 7 7 46 33 16 168 14 245 16 31 Melee 25 | . . . . 2 . . . . 13 . . 1 . . . . . . . . . . . . . . 2 . 6 1 . . Projectile 165 | . . . . . . . 2 . . . 8 . . 6 . 15 7 17 12 . 4 2 7 7 3 2 14 2 8 30 6 13 AOE 765 | . . 27 . 34 8 25 . . 3 . . 39 4 3 . 43 71 . . . 26 . . . 43 31 . 166 . 214 10 18 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc Total 25332 | 82 662 880 299 780 1593 801 538 600 624 78 425 1150 838 825 1037 350 1138 2547 552 183 806 309 487 661 613 676 992 472 536 1688 634 1476 Wait 5453 | 3 106 141 . 229 222 228 71 29 3 . 1 137 2 25 23 56 68 2115 107 . 274 39 105 210 81 63 99 13 102 256 42 603 Move 17433 | 63 494 692 275 510 1148 489 421 550 581 78 392 861 797 734 1003 268 824 383 437 161 520 259 339 417 491 588 810 407 331 1086 473 551 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 260 | 4 10 13 18 4 29 5 10 2 5 . 1 25 7 4 2 . 14 5 . 4 . 2 2 10 8 . 6 . 6 30 13 21 Fast Attach 151 | 6 2 1 1 . 8 2 . . . . . 8 2 1 2 . 27 5 . 5 2 1 6 5 2 1 7 . 12 17 6 22 Attach 144 | . 2 1 . 1 12 2 4 . . . . 5 3 1 . . 12 2 . 1 1 1 1 . 1 1 5 11 7 23 13 34 Detach 82 | . . . . . 5 1 1 . . . . . 1 . 1 . 8 2 . . 1 . 1 1 1 1 4 7 10 12 8 17 Swap 246 | . 4 6 . 6 22 12 10 10 13 . 6 26 8 10 2 10 16 6 1 . 1 2 2 2 8 8 4 7 8 23 3 10 Drop 274 | . 4 10 5 . 30 4 3 4 5 . 1 27 5 4 4 . 33 15 . 8 2 3 12 6 5 1 13 . 9 28 11 22 Fire 1169 | 6 40 16 . 28 117 58 18 5 3 . 24 60 13 27 . 16 131 13 7 4 5 2 19 6 16 13 37 27 24 187 64 183 Melee 71 | . . . . 2 . . . . 14 . . 1 . . . . . . . . . . . . . . 6 . 24 24 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 14 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . 3 . 1 7 Escape Stasis 11 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 2 . 6 Rewire 19 | . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . Trap 5 | . . . . . . . . . . . . . . . . . 4 1 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / *Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 2 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 737 | -10/Materials | Repaired Lgt. Treads 749 | -10/Materials | Discovered new exit (range 8) 1123 | -10/Materials | Discovered new exit (range 9) 1225 | -10/Materials | Entered Mines 1350 | -10/Mines | Learned Materials stockpile data 1389 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1393 | -10/Mines | Found Prototype Device 1453 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1513 | -10/Mines | Discovered new exit (range 11) 1651 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1653 | -10/Mines | Discovered new exit (range 5) 1786 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2178 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2416 | -10/Mines | Learned location of Storage (-8) 2425 | -10/Mines | Build established: Scavenger-Mutant 2685 | -10/Mines | Entered Exiles 2729 | -10/Exiles | Met 8R-AWN 2757 | -10/Exiles | Met EX-HEX 2965 | -10/Exiles | Met EX-DEC 3003 | -10/Exiles | Learned location of Zion (-6) 3039 | -10/Exiles | Met EX-BIN 3137 | -10/Exiles | Build established: Hauler-Mutant 3210 | -10/Exiles | Discovered new exit (range 14) 3234 | -10/Exiles | Entered Mines 3235 | -9/Mines | Assembled infested the area 4219 | -9/Mines | Discovered new exit (range 10) 4235 | -9/Mines | Identified exit to Materials 4453 | -9/Mines | Core integrity fell below 50% 4539 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4578 | -9/Mines | Entered Materials 4578 | -8/Materials | Accompanied by 3 allies 4578 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4757 | -8/Materials | Identified exit to Storage 4883 | -8/Materials | Central database locked down 4884 | -8/Materials | Build established: Scavenger-Mutant 5086 | -8/Materials | Destroyed 8 combat bots 5257 | -8/Materials | Lost 4 parts (1p1n2w) 5441 | -8/Materials | Repaired Imp. Weapon Shielding 5441 | -8/Materials | Build established: Hauler-Mutant 5641 | -8/Materials | Discovered new exit (range 19) 5722 | -8/Materials | Identified Exp. Sensor Array 6595 | -8/Materials | Destroyed 8 combat bots 6623 | -8/Materials | Discovered new exit (range 9) 6659 | -8/Materials | Identified exit to Factory 7135 | -8/Materials | Discovered exit to Factory (range 6) 7256 | -8/Materials | Entered Storage 7369 | -8/Storage | Repaired Exp. Sensor Array 7705 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7869 | -8/Storage | Found Prototype Launcher 7869 | -8/Storage | Identified Scatter Rocket Array 8129 | -8/Storage | Met a pair of Derelict thieves 8345 | -8/Storage | Discovered exit to Factory (range 15) 8377 | -8/Storage | Destroyed 7 combat bots 8456 | -8/Storage | First assault squad dispatched 8525 | -8/Storage | Entered Factory 8525 | -7/Factory | Evolved 2 slots: Utility x2 9374 | -7/Factory | Discovered new exit (range 4) 9395 | -7/Factory | Identified exit to Lower Caves 9410 | -7/Factory | Entered Lower Caves 9589 | -7/Lower Caves | Learned Factory terminal intel 9651 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9657 | -7/Lower Caves | Identified exit to Zion 10040 | -7/Lower Caves | Encountered a Warlord checkpoint 10438 | -7/Lower Caves | Discovered new exit (range 5) 10443 | -7/Lower Caves | Identified exit to Lower Caves 10448 | -7/Lower Caves | Entered another Lower Caves area 10498 | -7/Lower Caves | Discovered new exit (range 10) 10530 | -7/Lower Caves | Learned Research trap positions 10530 | -7/Lower Caves | Learned Factory stockpile data 10530 | -7/Lower Caves | Learned Armory terminal intel 10530 | -7/Lower Caves | Learned Factory garrison access intel 10590 | -7/Lower Caves | Learned Factory trap positions 10843 | -7/Lower Caves | Identified exit to Data Miner 10944 | -7/Lower Caves | Encountered a Warlord checkpoint 11507 | -7/Lower Caves | Entered Data Miner 11507 | -7/Data Miner | Discovered new exit (range 6) 11540 | -7/Data Miner | Met Data Miner 11572 | -7/Data Miner | Learned location of Section 7 (-3) 11572 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11601 | -7/Data Miner | Received God Mode back door access code from Data Miner 11638 | -7/Data Miner | Identified exit to Proximity Caves 11640 | -7/Data Miner | Entered Proximity Caves 11994 | -6/Proximity Caves | Escorted by Enhanced Grunt 12071 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12329 | -6/Proximity Caves | Discovered new exit (range 12) 12370 | -6/Proximity Caves | Identified exit to Factory 12374 | -6/Proximity Caves | Entered Factory 12374 | -6/Factory | Accompanied by 1 ally 12374 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 12375 | -6/Factory | Identified exit to Lower Caves 12376 | -6/Factory | Loaded intel: 94 trap records 12378 | -6/Factory | Loaded intel: 20 terminal locations 12379 | -6/Factory | Loaded intel: 4 garrison access locations 12547 | -6/Factory | Fabricated Imp. Medium Treads? 12677 | -6/Factory | Local fabrication network quarantined 12679 | -6/Factory | Fabricated Imp. Medium Treads (x2) 12724 | -6/Factory | First assault squad dispatched 12927 | -6/Factory | Destroyed 7 combat bots 12979 | -6/Factory | Repaired Kinecellerator 13735 | -6/Factory | Incoming investigation squad redirected 14028 | -6/Factory | Incoming investigation squad redirected 14139 | -6/Factory | Discovered new exit (range 15) 14317 | -6/Factory | Entered Lower Caves 14329 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14371 | -6/Lower Caves | Lost 4 parts (2n1u1w) 14380 | -6/Lower Caves | Destroyed 7 combat bots 15137 | -6/Lower Caves | Encountered a Warlord checkpoint 15189 | -6/Lower Caves | Learned 8 Factory zone layouts 15745 | -6/Lower Caves | Discovered new exit (range 6) 15777 | -6/Lower Caves | Identified exit to Lower Caves 15782 | -6/Lower Caves | Entered another Lower Caves area 16352 | -6/Lower Caves | Attacked by a faux Warlord 17012 | -6/Lower Caves | Discovered exit to Zion (range 7) 17242 | -6/Lower Caves | Entered Zion 17329 | -6/Zion | Given A8's code to call for help 17358 | -6/Zion | Discovered new exit (range 8) 17578 | -6/Zion | Found Prototype Device 17578 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 17743 | -6/Zion | Identified exit to Deep Caves 17764 | -6/Zion | Learned Factory repair station intel 18377 | -6/Zion | Visited the Megawrench Repair Shop 18508 | -6/Zion | Megawrench repaired 13 parts 18764 | -6/Zion | Imprinted 18766 | -6/Zion | Declared Zion's savior 19077 | -6/Zion | Identified exit to Proximity Caves 19080 | -6/Zion | Entered Proximity Caves 19080 | -5/Proximity Caves | Accompanied by 4 allies 19598 | -5/Proximity Caves | Discovered new exit (range 10) 19618 | -5/Proximity Caves | Identified exit to Factory 19667 | -5/Proximity Caves | Entered Factory 19667 | -5/Factory | Accompanied by 3 allies 19667 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19669 | -5/Factory | Loaded intel: 6 repair station locations 19871 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 20518 | -5/Factory | Retrieved Zion intel report: Active Garrisons 20565 | -5/Factory | Discovered new exit (range 7) 20599 | -5/Factory | Incoming investigation squad redirected 20731 | -5/Factory | Lost 7 parts (2n3u2w) 20778 | -5/Factory | Identified exit to Extension 20930 | -5/Factory | Assembled infested ambush trap array 20941 | -5/Factory | System corruption reached 10% 21059 | -5/Factory | Lost 8 parts (1p1n4u2w) 21205 | -5/Factory | Terminal network hard line cut 21236 | -5/Factory | Core integrity fell below 50% 21392 | -5/Factory | Discovered new exit (range 10) 21396 | -5/Factory | Identified exit to Upper Caves 21424 | -5/Factory | Entered Upper Caves 21601 | -5/Upper Caves | Build established: Scavenger-Mutant 23705 | -5/Upper Caves | Identified exit to Upper Caves 23742 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 23793 | -5/Upper Caves | Entered another Upper Caves area 23804 | -5/Upper Caves | Discovered new exit (range 17) 23888 | -5/Upper Caves | Identified exit to Factory 24028 | -5/Upper Caves | Encountered a Warlord checkpoint 24088 | -5/Upper Caves | Learned location of Armory (-4) 24098 | -5/Upper Caves | Discovered new exit (range 21) 24135 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24135 | -5/Upper Caves | Identified exit to Zhirov 24135 | -5/Upper Caves | Entered Zhirov 24135 | -5/Zhirov | Discovered new exit (range 3) 24145 | -5/Zhirov | Met Zhirov 24161 | -5/Zhirov | Found Alien Artifact 24161 | -5/Zhirov | Identified Integrated Dissipator 24161 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 24209 | -5/Zhirov | Found Alien Artifact 24237 | -5/Zhirov | Learned location of Quarantine (-3) 24237 | -5/Zhirov | Learned location of Testing (-2) 24237 | -5/Zhirov | Learned location of Command (-1) 24243 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 24272 | -5/Zhirov | Identified exit to Proximity Caves 24275 | -5/Zhirov | Entered Proximity Caves 24534 | -4/Proximity Caves | Discovered exit to Factory (range 12) 24535 | -4/Proximity Caves | Learned Research emergency access door positions 24574 | -4/Proximity Caves | Build established: Scavenger-Scout 24697 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 24827 | -4/Proximity Caves | Entered Factory 24827 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 24931 | -4/Factory | Allied Derelicts emerged from ambush trap array 24980 | -4/Factory | Zion Hacker squad teleported in 24984 | -4/Factory | Incoming investigation squad redirected 25007 | -4/Factory | Sucked down chute 25007 | -4/Factory | Entered Waste 25007 | -4/Waste | Met up with 1 ally sucked down the chute earlier 25120 | -4/Waste | 5 allies followed down the chute 25128 | -4/Waste | Spotted C-40 Crusher 25143 | -4/Waste | Allies destroyed C-40 Crusher 25144 | -4/Waste | Spotted C-40 Crusher 25150 | -4/Waste | Spotted C-40 Crusher 25159 | -4/Waste | Spotted C-40 Crusher 25160 | -4/Waste | Allies destroyed C-40 Crusher 25167 | -4/Waste | Destroyed C-40 Crusher 25183 | -4/Waste | Allies destroyed C-40 Crusher 25207 | -4/Waste | Spotted C-40 Crusher 25220 | -4/Waste | Allies destroyed C-40 Crusher 25235 | -4/Waste | Spotted C-40 Crusher 25258 | -4/Waste | Destroyed C-40 Crusher 25280 | -4/Waste | Warlord forces began an assault 25485 | -4/Waste | Build established: Scavenger-Skirmisher 25527 | -4/Waste | Discovered new exit (range 13) 25568 | -4/Waste | Identified exit to Factory 25575 | -4/Waste | Entered Factory 25575 | -4/Factory | Accompanied by 20 allies 25838 | -4/Factory | Retrieved Zion intel report: Emergency Access 25962 | -4/Factory | Build established: Skirmisher 25962 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 26058 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 26115 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 26194 | -4/Factory | Found Quantum Capacitor 26273 | -4/Factory | Fabricated Exp. Signal Interpreter (x1) 26346 | -4/Factory | Discovered new exit (range 19) 26401 | -4/Factory | Identified exit to Upper Caves 26457 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 26458 | -4/Factory | Zion Fire squad teleported in 26494 | -4/Factory | Entered Upper Caves 26494 | -4/Upper Caves | Accompanied by 9 allies 26925 | -4/Upper Caves | Attracted the attention of an 0b10 base 26966 | -4/Upper Caves | Build established: Hauler-Mutant 27349 | -4/Upper Caves | Discovered new exit (range 13) 27358 | -4/Upper Caves | Learned Research terminal intel 27409 | -4/Upper Caves | Identified exit to Upper Caves 27425 | -4/Upper Caves | Entered another Upper Caves area 28360 | -4/Upper Caves | Discovered new exit (range 17) 28470 | -4/Upper Caves | Identified exit to Warlord 28471 | -4/Upper Caves | Entered Warlord 28501 | -4/Warlord | Discovered new exit (range 20) 28529 | -4/Warlord | System corruption cleaned by Quarantine Array 28777 | -4/Warlord | Build established: Hauler-Skirmisher 29181 | -4/Warlord | Rebuked by Warlord 29194 | -4/Warlord | Opened Warlord's prototype stash 29198 | -4/Warlord | Found Prototype Reactor 29206 | -4/Warlord | Warlord's base attacked by MAIN.C 29210 | -4/Warlord | Found Prototype Processor 29210 | -4/Warlord | Identified Exp. Target Analyzer 29214 | -4/Warlord | Found Prototype Hackware 29503 | -4/Warlord | Build established: Hauler-Mutant 29556 | -4/Warlord | Warlord forces counterattacked 29577 | -4/Warlord | Spotted Executioner 29578 | -4/Warlord | Spotted Striker 29598 | -4/Warlord | Destroyed Striker 29612 | -4/Warlord | Found Prototype Ballistic Cannon 29612 | -4/Warlord | Identified Hvy. Autocannon 29619 | -4/Warlord | Destroyed 7 combat bots 29648 | -4/Warlord | Found Prototype Processor 29648 | -4/Warlord | Identified Exp. Core Analyzer 29649 | -4/Warlord | Spotted Executioner 29660 | -4/Warlord | Spotted Striker 29667 | -4/Warlord | Spotted Striker 29716 | -4/Warlord | Spotted Striker 29719 | -4/Warlord | Spotted B-90 Cyclops 29725 | -4/Warlord | Spotted B-86 Titan 29746 | -4/Warlord | Identified exit to Proximity Caves 29747 | -4/Warlord | Entered Proximity Caves 30049 | -3/Proximity Caves | Lost 3 parts (1p1n1u) 30059 | -3/Proximity Caves | Destroyed 12 combat bots 30446 | -3/Proximity Caves | Discovered new exit (range 5) 30455 | -3/Proximity Caves | Identified exit to Research 30456 | -3/Proximity Caves | Entered Research 30456 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 30457 | -3/Research | Identified exit to Quarantine 30458 | -3/Research | Loaded intel: 80 trap records 30460 | -3/Research | Loaded intel: 21 terminal locations 30472 | -3/Research | Identified System Mapper 30708 | -3/Research | Incoming investigation squad redirected 31163 | -3/Research | Repaired Tri-rail Accelerator 31227 | -3/Research | Zion Resource Resupply teleported in 31252 | -3/Research | Entered Quarantine 31271 | -3/Quarantine | Incoming investigation squad redirected 31418 | -3/Quarantine | Found Molecular Scythe 31420 | -3/Quarantine | Found Molecular Scythe 31466 | -3/Quarantine | Found Alien Artifact 31493 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 31628 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 31692 | -3/Quarantine | Identified Transdimensional Reconstructor 31719 | -3/Quarantine | Cryocooling Duct disabled 31734 | -3/Quarantine | Ambient heat levels rising (+20) 31734 | -3/Quarantine | Non-combat units ordered to evacuate 31734 | -3/Quarantine | Discovered new exit (range 16) 31963 | -3/Quarantine | Found Alien Artifact 31966 | -3/Quarantine | Identified Phase Armor 32016 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 32045 | -3/Quarantine | Found Prototype Launcher 32061 | -3/Quarantine | Found Alien Artifact 32292 | -3/Quarantine | Identified Core Reset Matrix 32487 | -3/Quarantine | Retrieved Zion intel report: Main Access 32487 | -3/Quarantine | Identified exit to Research 32657 | -3/Quarantine | Terminal network hard line cut 32677 | -3/Quarantine | Identified Tactical Quantum Warhead 32752 | -3/Quarantine | First assault squad dispatched 32771 | -3/Quarantine | Incoming assault squad redirected 32908 | -3/Quarantine | Repaired Hvy. Treads 32947 | -3/Quarantine | Found Sigix Corpse 32954 | -3/Quarantine | Found Sigix Corpse 33000 | -3/Quarantine | Found Alien Slashing Weapon 33049 | -3/Quarantine | Met incapacitated Sigix Warrior 33049 | -3/Quarantine | Lockdown squad dispatched 33065 | -3/Quarantine | Identified Sigix Broadsword 33161 | -3/Quarantine | Spotted Lightning 33161 | -3/Quarantine | Spotted Lightning 33161 | -3/Quarantine | Spotted Lightning 33181 | -3/Quarantine | System corruption reached 10% 33227 | -3/Quarantine | Destroyed Lightning 33242 | -3/Quarantine | Destroyed Lightning 33274 | -3/Quarantine | Core integrity fell below 50% 33276 | -3/Quarantine | System corruption reached 30% 33316 | -3/Quarantine | Destroyed Lightning 33320 | -3/Quarantine | Found Prototype Energy Cannon 33343 | -3/Quarantine | Lost 7 parts (2n2u3w) 33352 | -3/Quarantine | Found Prototype Energy Cannon 33628 | -3/Quarantine | Found Alien Artifact 33643 | -3/Quarantine | Found Alien Artifact 33747 | -3/Quarantine | Entered Research 33747 | -2/Research | Evolved 2 slots: Utility x2 33755 | -2/Research | Zion Heavy Resupply teleported in 33786 | -2/Research | Identified EMDS (x2) 33789 | -2/Research | Found Gamma Bomb Array 34215 | -2/Research | Retrieved Zion intel report: Guard Positions 34370 | -2/Research | System corruption reached 10% 34371 | -2/Research | Lost 3 parts (1n2u) 34497 | -2/Research | First assault squad dispatched 34505 | -2/Research | Incoming assault squad redirected 34535 | -2/Research | Zion Fire squad teleported in 34677 | -2/Research | Identified exit to Access 34747 | -2/Research | Entered Access 34747 | -1/Access | Accompanied by 2 allies 34747 | -1/Access | Evolved 2 slots: Utility x2 35171 | -1/Access | Incoming assault squad redirected 35173 | -1/Access | Incoming investigation squad redirected 35335 | -1/Access | Retrieved Zion intel report: Unaware Analyses 35375 | -1/Access | Build established: Scavenger-Mutant 35397 | -1/Access | Identified exit to Surface 35415 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 35416 | -1/Access | Zion Light squad teleported in 35478 | -1/Access | Lost 3 parts (3u) 35497 | -1/Access | First assault squad dispatched 35507 | -1/Access | Identified Terrabomb (x2) 35507 | -1/Access | Used Terrabomb 35546 | -1/Access | Spotted B-99 Colossus 35548 | -1/Access | Spotted B-99 Colossus 35549 | -1/Access | Befriended a Behemoth using the annoying Tinkerer's hack 35552 | -1/Access | Befriended a Behemoth using the annoying Tinkerer's hack 35556 | -1/Access | Found Prototype Protection 35556 | -1/Access | Identified Zio. Weapon Casing 35644 | -1/Access | Incoming investigation squad redirected 36136 | -1/Access | Found Zio. Weapon Casing 36173 | -1/Access | High security lockdown imminent 36198 | -1/Access | Terminal network hard line cut 36212 | -1/Access | Found Zio. Weapon Casing 36253 | -1/Access | High security lockdown engaged 36364 | -1/Access | Used Terrabomb 36477 | -1/Access | Spotted Investigator 36484 | -1/Access | Scanned by Researcher 36486 | -1/Access | Destroyed Investigator 36508 | -1/Access | Spotted Striker 36508 | -1/Access | Spotted Striker 36514 | -1/Access | Destroyed Striker 36520 | -1/Access | Found Hvy. Reflective Plating 36523 | -1/Access | Destroyed Striker 36544 | -1/Access | Destroyed 7 combat bots 36577 | -1/Access | Found Hvy. Reflective Plating 36605 | -1/Access | Spotted Executioner 36611 | -1/Access | Spotted Executioner 36611 | -1/Access | Spotted Striker 36626 | -1/Access | Destroyed Striker 36631 | -1/Access | Destroyed Executioner 36635 | -1/Access | Destroyed Executioner 36671 | -1/Access | Destroyed 7 combat bots 36672 | -1/Access | Lost 5 parts (1n4u) 36775 | -1/Access | Spotted Striker 36782 | -1/Access | Spotted Striker 36787 | -1/Access | Spotted Executioner 36800 | -1/Access | Spotted Striker 36811 | -1/Access | Identified Subatomic Replicator 36811 | -1/Access | Used Subatomic Replicator to replicate Sigix Containment Pod 36812 | -1/Access | Spotted Executioner 36814 | -1/Access | System corruption reached 10% 36818 | -1/Access | Destroyed 13 combat bots 36822 | -1/Access | Destroyed Striker 36834 | *** | Destroyed 0B10! Last Messages --------------- 36826_ Penetrated by Slug. 36826_ K-01 Serf collects debris. 36827_ Striker suffers critical hit. 36829_ K-01 Serf collects debris. 36829_ G-73 Enforcer suffers critical hit. 36829_ G-73 Enforcer destroyed. 36829_ Slug penetrates P-80 Master. 36829_ P-80 Master suffers critical hit. 36829_ K-01 Serf collects debris. 36830_ NNYADU=C5JAZC|WSNHNSZ H 36832_ K-01 Serf collects debris. 36832_ P-80 Master resets P-80 Master, system corruption cleaned. 36832_ Critical hit. 36832_ Rnf. Quantum Reactor destroyed. 36832_ Critical hit. 36832_ Arm. Heavy Treads destroyed. 36833_ Prc. Rocket Launcher destroyed. 36833_ K-01 Serf collects debris. 36833_ P-80 Master resets P-80 Master, system corruption cleaned. 36834_ Gamma Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ^????????????????????????????????????????????????? | | ^????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????####????????? | | ???????? # ???????????????????????? ????????? | | ??????? ?????????????????????? ????????? | | ####?# ????????????????????[%! ????????? | | # ????????????????? ????????? | | # #???????????????# #????????? | | # ????????????????# #????????? | | # ## ??????????????# #????????? | | ! # # ???"""""" ???# #????????? | | % # # ??? ?# #????????? | | # # ???? "" #????????? | | # ###???"""""""""""! #????????? | | ! # ??? 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""""###### ########## | | ???????????????????????????? ?????# ######### | | ????????????????????????????????????# | | ????????????????????????????????????# ^ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Energy Generation 49 Energy Capacity 1600 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 EM Shielding 3 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 25 Resistance: EM 15 Core Shielding 30 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 65 Target Analysis 12 Core Analysis 15 Recoil Reduction 6 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Remote Datajack | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Imp. Weapon Shielding | -8/Materials | Scanalyzed Flak Gun | -8/Materials | Scanalyzed Imp. Medium Treads | -8/Storage | Hacked Imp. Spread Laser | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Scatter Rocket Array | -6/Factory | Scanalyzed Cld. Ion Engine | -6/Factory | Scanalyzed Kinecellerator | -6/Factory | Scanalyzed Hvy. Treads | -6/Factory | Hacked Cld. Aerolev Unit | -5/Factory | Z-intel Thermal Defense Suite | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Prc. Grenade Launcher | -5/Factory | Z-intel Exp. Signal Interpreter | -5/Factory | Z-intel Gui. EMP Blaster | -5/Factory | Z-intel Exp. Terrain Scan Processor | -5/Factory | Z-intel Hpw. Electrolaser | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Y-64 Sentinel | -4/Factory | Z-intel M-36 Artificer | -4/Factory | Z-intel T-07 Excavator | -4/Factory | Z-intel D-63 Destroyer | -4/Factory | Z-intel Fabricated ------------ Imp. Medium Treads | x2 | -6/Factory Imp. Medium Treads | x2 | -6/Factory Hcp. Storage Unit | x1 | -4/Factory Hcp. Storage Unit | x1 | -4/Factory Exp. Signal Interpreter | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Phase Armor Sigix Broadsword Terrabomb Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantForceGuard Manual? 0 Play Time 03:59:33 Cumulative 688.4 hours Start 2020.10.15 @ 02:17:44 End 2020.10.17 @ 02:40:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 485 Rogue 481 Adventurer 4 Explorer 0 Win Type 3 Total 74 Types 58/6/3/3/2/0/0/1/1 Lore% 94 Gallery% 96 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 050de7a7-22dc-477b-9d13-647066c9116b