Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.17 @ 02:40:44

Player: cptwinky

Result: Destroyed 0B10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (446)     2230
Value Destroyed (21756)    21756
Prototype IDs (69)         1380
Alien Tech Used (5)        1000
Bonus (30183)              30183
              TOTAL SCORE: 67449

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    5652
Follower Combat Kills      3563
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       1016
Scanned by Researcher      500
Met Sigix                  2000
Recovered Sigix Corpse     2000
Escaped with Sigix         10000
Win                        3000
Friendly Fire              -248

 Cogmind 
---------
Core Integrity             838/1600
Matter                     69/300
Energy                     1099/1100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (1700) Ox33
Location                   Tau Ceti IV Orbit

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (15) -----
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Energy Well
   Experimental Signal Interpreter
       Advanced Terrain Scan Processor
       Advanced Target Analyzer
       Advanced Core Analyzer
       Improved Core Shielding
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (28) ---
                Vortex Chain Reactor
                Transdimensional Reconstructor
        Zionite Laser-M
        Zionite Laser-H
                Nova Cannon
                Nova Cannon
                Helical Railgun
                Sigix Containment Pod
                Sigix Containment Pod
                Sigix Corpse
                Sigix Corpse

 Peak State 
------------
>               --- POWER ------------
          Light Particle Reactor
     Reinforced Quantum Reactor
>               --- PROPULSION -------
        Armored Heavy Treads
        Armored Heavy Treads
        Armored Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Cooling System
       Advanced Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Signal Interpreter
       Advanced Terrain Scan Processor
                0b10 Decoder Chip [Scout]
       Advanced Target Analyzer
       Advanced Core Analyzer
       Improved Core Shielding
        Zionite Weapon Casing
       Advanced Focal Shield
>               --- WEAPON -----------
                EMDS
>               --- INVENTORY --------
                Particle Reactor
     Reinforced Quantum Reactor
                Vortex Chain Reactor
        Armored Heavy Treads
        Armored Heavy Treads
        Armored Heavy Treads
   Experimental Energy Well
        Zionite Weapon Casing
                Transdimensional Reconstructor
                Subatomic Replicator
                Terrabomb
                Gamma Rifle
        Zionite Laser-M
                Nova Cannon
                Nova Cannon
          Heavy Autocannon
                Gamma Bomb Array
      Precision Rocket Launcher
       Advanced Remote Datajack
                Sigix Containment Pod
                Sigix Corpse
                Sigix Corpse
[Rating: 184]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   F-cell Engine
  Power Core               Micro Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Centrium Wheel
  Hover Unit               Antigrav System
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
  Artifact                 Phase Armor
Weapon                     Tri-rail Accelerator
  Energy Gun               Medium Laser
  Energy Cannon            EMDS
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Proton Missile Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Phasing Sabre
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Utility                  13   | .   .   .   .   .   3   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             537  | 6   8   8   1   7   42  16  14  10  13  .   6   39  13  12  4   10  55  13  1   5   4   4   9   7   11  10  16  18  27  63  22  63  
  Power                    41   | 1   1   2   .   .   2   1   1   .   .   .   .   5   1   .   .   .   4   1   .   2   .   .   3   .   .   .   1   .   3   7   1   5   
    Engine                 13   | 1   1   2   .   .   1   1   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Core                   9    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   4   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
    Reactor                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   1   .   2   6   1   5   
  Propulsion               88   | 2   1   2   .   .   13  .   .   2   1   .   .   3   3   .   .   .   16  .   .   2   .   1   4   3   1   .   2   4   5   9   4   10  
    Treads                 69   | 2   1   2   .   .   13  .   .   2   1   .   .   3   3   .   .   .   6   .   .   .   .   .   2   2   1   .   .   3   5   9   4   10  
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   1   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  250  | 1   3   .   1   .   13  5   11  4   5   .   3   19  5   8   3   7   22  12  1   1   2   3   2   4   8   8   9   11  14  26  10  29  
    Device                 136  | .   .   .   .   .   2   2   4   2   2   .   2   6   2   5   3   5   8   8   1   1   2   2   2   1   5   7   5   9   7   19  8   16  
    Storage                21   | 1   3   .   1   .   1   .   3   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   5   1   .   1   
    Processor              14   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   1   .   1   .   .   2   .   1   2   1   1   
    Hackware               3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             72   | .   .   .   .   .   8   3   3   2   3   .   1   11  3   3   .   2   10  3   .   .   .   .   .   .   3   1   2   2   .   .   1   11  
    Artifact               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Weapon                   158  | 2   3   4   .   7   14  10  2   4   7   .   3   12  4   4   1   3   13  .   .   .   2   .   .   .   2   2   4   3   5   21  7   19  
    Energy Gun             23   | 1   3   1   .   3   2   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   5   .   5   
    Energy Cannon          30   | .   .   .   .   .   .   .   .   1   .   .   1   1   1   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   6   5   10  
    Ballistic Gun          44   | 1   .   2   .   1   8   5   2   2   3   .   2   6   2   1   1   1   6   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Cannon       15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   1   3   1   2   3   1   1   
    Launcher               35   | .   .   1   .   2   4   5   .   1   2   .   .   3   1   1   .   1   2   .   .   .   1   .   .   .   1   1   .   2   .   4   1   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   1   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  29   | .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   1   .   2   .   .   3   .   .   .   .   .   .   5   .   2   4   1   6   
Parts Lost                 101  | .   2   1   .   1   7   2   .   .   .   .   .   3   4   1   .   .   18  .   .   .   .   .   .   .   .   .   2   6   1   15  5   33  
  Power                    12   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   4   1   3   
  Propulsion               24   | .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   1   1   .   3   2   8   
  Utility                  43   | .   .   .   .   .   1   2   .   .   .   .   .   2   1   1   .   .   9   .   .   .   .   .   .   .   .   .   1   4   .   3   2   17  
  Weapon                   22   | .   2   1   .   1   2   .   .   .   .   .   .   1   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   5   .   5   
  Highest Loss Streak      21   | .   2   1   .   1   4   2   .   .   .   .   .   2   4   1   .   .   8   .   .   .   .   .   .   .   .   .   1   3   1   7   3   21  
Average Slot Usage (%)     89   | .   99  100 89  85  87  89  95  100 100 100 100 100 99  99  100 100 91  93  88  85  88  86  81  77  78  78  79  77  80  75  74  82  
  Engine                   4    | .   14  14  14  14  4   9   7   7   7   7   7   13  8   6   6   6   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Core                     2    | .   .   .   .   .   4   .   .   .   .   .   .   .   4   6   6   6   6   11  11  10  11  10  2   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   10  10  10  10  6   6   7   8   7   
  Treads                   17   | .   27  28  28  28  26  27  23  23  23  23  23  20  20  20  20  20  10  .   .   .   .   .   6   10  14  15  6   8   13  13  15  13  
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   23  23  23  23  23  9   .   .   .   .   .   .   .   .   .   
  Device                   9    | .   .   .   .   .   2   3   10  6   6   .   3   4   8   5   6   4   11  28  23  20  23  21  21  16  8   9   8   9   14  8   9   17  
  Storage                  15   | .   27  28  17  14  10  9   14  23  23  23  23  20  20  20  20  20  16  10  5   5   5   5   5   9   15  15  15  15  14  14  13  12  
  Processor                9    | .   .   .   .   .   8   9   7   7   7   7   7   6   6   6   6   6   6   11  11  11  11  15  15  15  15  15  17  15  18  19  19  19  
  Hackware                 2    | .   .   .   .   .   .   .   7   7   7   7   7   7   6   6   6   6   3   .   .   .   .   .   .   .   .   .   .   .   3   4   1   .   
  Protection               6    | .   .   .   .   .   11  14  8   7   7   15  11  13  10  13  13  14  9   .   5   5   5   5   5   5   6   5   5   7   .   .   1   5   
  Energy Gun               2    | .   21  22  14  13  1   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Ballistic Gun            6    | .   5   5   14  14  16  17  15  14  13  7   10  12  6   9   10  8   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   4   5   5   5   4   4   4   3   2   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             190  | 10  41  44  92  94  173 112 122 125 124 124 124 163 145 149 144 151 155 71  71  81  69  67  93  156 161 160 181 158 136 179 185 190 
  Greatest Support         210  | 40  40  40  40  40  66  64  64  65  67  67  67  74  82  80  80  80  120 70  70  70  70  87  145 145 163 163 163 140 210 210 210 180 
  Greatest Overweight (x)  33   | .   1   1   2   2   4   1   1   1   1   1   1   2   1   1   1   1   5   1   1   1   .   .   .   5   1   .   4   8   8   1   1   33  
  Average Overweight (x)   1    | .   .   1   1   2   1   1   1   1   1   1   1   1   1   1   1   1   3   .   .   .   .   .   .   2   .   .   2   5   .   .   .   .   
Largest Inventory Capacity 48   | 6   16  16  24  24  44  24  48  28  28  28  28  28  28  28  28  28  28  16  10  10  10  10  10  26  26  26  26  26  32  28  28  28  
  Average Capacity         24   | 5   15  16  20  24  27  24  25  28  28  28  28  28  28  28  28  28  27  15  10  10  10  10  10  17  26  26  26  26  26  26  28  28  
  Most Carried             29   | 4   11  16  23  23  29  24  28  28  28  28  28  28  28  28  28  28  28  16  10  10  10  10  10  20  26  26  26  24  26  28  28  28  
  Average Carried          22   | 2   8   14  17  20  23  23  23  27  27  28  27  27  27  27  27  28  25  15  10  9   9   9   9   12  24  25  25  19  23  25  26  26  
  Final Capacity           28   | 6   16  16  24  24  24  24  28  28  28  28  28  28  28  28  28  28  16  10  10  10  10  10  10  26  26  26  26  26  26  28  28  28  
  Final Carried            28   | 4   11  16  20  23  24  24  28  28  28  28  28  28  28  28  28  28  16  10  10  10  10  10  10  20  26  26  26  19  26  27  27  14  

 Class Distribution 
--------------------
 68% | Hauler-Mutant
 14% | Scavenger-Mutant
  5% | Mutant
  4% | Hauler-Skirmisher
  3% | Scavenger-Scout

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
        Hauler-Mutant | -10/Exiles
        Hauler-Mutant | -9/Mines
        Hauler-Mutant | -8/Materials
        Hauler-Mutant | -8/Storage
        Hauler-Mutant | -7/Factory
        Hauler-Mutant | -7/Lower Caves
        Hauler-Mutant | -7/Lower Caves
        Hauler-Mutant | -7/Data Miner
        Hauler-Mutant | -6/Proximity Caves
        Hauler-Mutant | -6/Factory
        Hauler-Mutant | -6/Lower Caves
        Hauler-Mutant | -6/Lower Caves
        Hauler-Mutant | -6/Zion
        Hauler-Mutant | -5/Proximity Caves
        Hauler-Mutant | -5/Factory
     Scavenger-Mutant | -5/Upper Caves
      Scavenger-Scout | -5/Upper Caves
     Scavenger-Mutant | -5/Zhirov
      Scavenger-Scout | -4/Proximity Caves
      Scavenger-Scout | -4/Factory
 Scavenger-Skirmisher | -4/Waste
           Skirmisher | -4/Factory
        Hauler-Mutant | -4/Upper Caves
        Hauler-Mutant | -4/Upper Caves
    Hauler-Skirmisher | -4/Warlord
        Hauler-Mutant | -3/Proximity Caves
        Hauler-Mutant | -3/Research
        Hauler-Mutant | -3/Quarantine
        Hauler-Mutant | -2/Research
     Scavenger-Mutant | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Matter Collected           12981 | 266  193  103  10   136  1175 639  228  190  315  .    88   658  293  310  30   138  1594 310  63   58   26   .    437  123  252  90   585  249  641  1136 988  1657 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            20926 | 79   478  207  .    239  2584 1712 251  74   89   .    72   1164 320  843  .    70   2096 44   .    58   46   .    445  .    226  53   298  546  795  1698 1610 4829 
  Parts                    902   | 2    24   18   .    14   134  72   15   3    5    .    5    49   12   29   .    5    115  3    .    .    4    .    3    .    10   4    9    27   33   79   78   150  
Haulers Intercepted        10    | .    .    .    .    .    5    2    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           10    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      162   | .    .    .    .    .    .    .    .    3    1    .    8    .    2    18   .    14   .    11   .    .    2    .    .    .    15   5    66   17   .    .    .    .    
  Prevented                25    | .    .    .    .    .    .    .    .    1    1    .    .    .    4    6    .    3    .    5    .    .    .    .    .    .    .    .    5    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc 
Combat Hostiles Destroyed  385  | .   11  11  .   8   47  31  3   2   3   .   2   21  7   16  .   5   25  3   .   .   5   .   2   .   10  5   10  25  11  33  24  65  
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   2   
  Guns                     133  | .   11  6   .   5   32  19  3   1   .   .   2   12  .   12  .   .   21  .   .   .   .   .   .   .   .   .   .   .   .   5   .   4   
  Cannons                  95   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   3   .   .   .   .   2   .   6   2   10  5   6   14  13  31  
  AOE                      107  | .   .   5   .   3   15  10  .   .   3   .   .   6   4   3   .   5   2   .   .   .   5   .   .   .   4   3   .   20  .   7   8   4   
Classes Destroyed          25   | 1   1   1   .   2   7   2   1   1   .   .   .   1   .   1   .   .   2   .   .   .   .   .   1   .   .   .   2   .   .   .   .   2   
  Worker                   11   | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   
  Builder                  11   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Operator                 7    | .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Watcher                  12   | .   .   .   .   .   4   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   
  Swarmer                  98   | .   .   9   .   .   11  4   .   .   3   .   1   6   4   5   .   5   3   2   .   .   5   .   .   .   6   3   2   16  .   4   5   4   
  Saboteur                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   
  Grunt                    136  | .   11  2   .   5   24  17  .   .   .   .   .   7   2   5   .   .   7   .   .   .   .   .   .   .   4   .   2   9   6   1   5   29  
  Brawler                  10   | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   4   
  Duelist                  8    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   3   
  Protector                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   34   | .   .   .   .   .   8   6   2   .   .   .   .   3   1   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   2   3   2   1   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   27   | .   .   .   .   .   3   1   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   1   8   2   6   
  Programmer               40   | .   .   .   .   .   .   .   1   .   .   .   1   3   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   2   11  9   7   
  Compactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Thief                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           17   | 1   3   3   .   2   13  8   2   2   3   .   1   9   7   5   .   5   6   1   .   .   5   .   1   .   6   3   7   12  3   6   9   17  
  Combat Bots Only         13   | .   3   3   .   2   8   7   1   2   3   .   1   7   7   5   .   5   5   1   .   .   5   .   1   .   6   3   7   12  3   5   6   13  
Max Kills in Single Turn   5    | 1   1   2   .   1   5   2   1   1   1   .   1   3   1   2   .   5   2   1   .   .   4   .   1   .   3   1   1   3   1   2   3   4   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   2   .   1   5   2   .   .   1   .   .   2   1   1   .   5   1   .   .   .   4   .   .   .   3   1   .   3   .   2   2   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Sto   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Res   Qua   Res   Acc   
Damage Taken               40238 | .     566   318   .     342   2595  1019  542   111   74    .     128   1901  710   472   .     33    5096  222   70    .     93    .     .     382   466   259   1839  1483  1105  6512  2253  11647 
  Core                     3433  | .     47    34    .     49    210   50    66    .     17    .     .     256   73    .     .     .     523   65    .     .     17    .     .     .     .     .     190   53    105   717   199   762   
  Absorbed by Shields      396   | .     .     .     .     .     .     75    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     196   .     .     .     .     125   
  Reduced by Siege Mode    421   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     37    7     .     29    .     160   94    89    
  Redirected to Core       570   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     570   .     .     
Core Remaining (%)         64    | 100   .     .     .     48    .     52    .     .     .     .     88    .     .     .     .     61    .     .     .     .     39    .     .     .     .     .     .     78    .     36    86    52    
Volleys Fired              1169  | 6     40    16    .     28    117   58    18    5     3     .     24    60    13    27    .     16    131   13    7     4     5     2     19    6     16    13    37    27    24    187   64    183   
  Largest                  2     | 2     2     2     .     2     2     2     2     2     1     .     2     2     1     2     .     1     2     1     1     1     1     1     1     1     1     1     1     1     1     2     1     2     
  Hottest                  226   | 70    90    90    .     70    85    56    56    63    39    .     93    108   75    90    .     90    110   60    60    60    60    60    60    60    60    60    60    60    110   226   113   226   
Shots Fired                1639  | 12    80    30    .     53    222   103   36    6     3     .     32    108   13    45    .     16    236   14    7     4     5     2     19    6     16    13    37    27    24    194   64    212   
  Gun                      962   | 12    80    28    .     50    211   90    36    2     .     .     12    95    .     36    .     .     214   .     .     .     .     .     .     .     .     .     .     .     .     61    .     35    
  Cannon                   564   | .     .     .     .     .     .     .     .     4     .     .     20    3     4     5     .     15    8     14    7     4     2     2     19    6     14    9     37    12    24    122   60    173   
  Launcher                 111   | .     .     2     .     3     11    13    .     .     3     .     .     10    9     4     .     1     14    .     .     .     3     .     .     .     2     4     .     15    .     11    4     2     
  Special                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Kinetic                  940   | 6     23    6     .     25    204   90    36    2     .     .     12    84    .     36    .     .     193   14    7     4     2     2     19    6     14    9     37    12    23    24    37    13    
  Thermal                  342   | 6     34    13    .     25    7     .     .     .     .     .     20    11    .     5     .     15    25    .     .     .     .     .     .     .     .     .     .     .     1     98    2     80    
  Explosive                52    | .     .     2     .     3     .     .     .     .     .     .     .     .     .     .     .     1     9     .     .     .     3     .     .     .     2     4     .     15    .     11    .     2     
  Electromagnetic          303   | .     23    9     .     .     11    13    .     4     3     .     .     13    13    4     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     61    25    115   
  Robot Hit Streak         49    | 12    21    8     .     10    26    23    6     12    14    .     27    36    11    14    .     .     11    12    .     4     .     .     9     21    23    47    49    24    25    17    16    18    
  Robot Miss Streak        11    | .     6     2     .     2     7     9     3     .     .     .     1     5     1     3     .     10    11    6     .     2     1     .     2     .     3     .     4     2     3     3     3     2     
  Penetration Max          2     | .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Secondary Targets        16    | .     .     .     .     1     6     .     .     .     .     .     .     2     .     3     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     1     1     .     .     .     .     .     .     1     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                168   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     109   23    36    
Shots Hit Robots           1226  | 12    57    20    .     36    193   94    26    6     2     .     14    72    12    28    .     .     153   9     .     4     .     .     19    4     12    8     35    19    35    135   58    163   
  Core Hits                952   | 2     23    13    .     13    189   109   14    2     4     .     3     41    10    20    .     11    89    4     .     1     8     .     8     2     18    13    27    56    28    80    64    100   
  Critical Hits            117   | .     .     1     .     .     .     .     1     .     .     .     2     2     .     3     .     .     38    .     .     .     .     .     .     .     .     .     15    2     2     4     11    36    
  Critical Kills           43    | .     .     .     .     .     .     .     1     .     .     .     1     2     .     1     .     .     16    .     .     .     .     .     .     .     .     .     4     2     2     1     5     8     
  Critical Parts Destroyed 61    | .     .     1     .     .     .     .     .     .     .     .     1     .     .     2     .     .     19    .     .     .     .     .     .     .     .     .     9     .     .     3     5     21    
Melee Attacks              71    | .     .     .     .     2     .     .     .     .     14    .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     24    24    .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 71    | .     .     .     .     2     .     .     .     .     14    .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     24    24    .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           54447 | 124   629   486   .     635   4546  2897  679   153   121   .     334   2476  620   1143  .     223   3896  425   .     257   390   .     1412  138   1052  708   1947  3411  1983  8142  4488  11132 
  Guns                     13536 | 124   629   238   .     378   2905  1610  679   45    .     .     278   1487  .     714   .     .     2228  .     .     .     .     .     .     .     .     .     .     .     .     1228  .     993   
  Cannons                  22858 | .     .     .     .     .     .     .     .     108   .     .     56    96    131   .     .     .     169   425   .     257   .     .     1412  131   816   402   1941  790   871   3782  3159  8312  
  Explosions               15691 | .     .     248   .     257   1641  1287  .     .     121   .     .     893   489   429   .     223   1495  .     .     .     390   .     .     .     236   306   .     2621  .     1999  1306  1750  
  Melee                    2190  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1057  1133  .     .     
  Ramming                  172   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     7     .     .     6     .     55    .     23    77    
  Kinetic                  21461 | 48    146   41    .     148   2813  1610  679   45    .     .     278   1401  .     714   .     .     1896  425   .     257   .     .     1412  131   816   402   1941  790   871   1271  2244  1082  
  Thermal                  8300  | 76    325   159   .     230   507   27    .     .     .     .     56    176   39    110   .     .     564   .     .     .     .     .     .     .     .     .     .     .     .     2511  473   3047  
  Explosive                9042  | .     .     181   .     257   .     321   .     .     .     .     .     84    .     .     .     223   946   .     .     .     390   .     .     .     236   306   .     2621  .     1999  466   1012  
  Electromagnetic          13282 | .     158   105   .     .     1226  939   .     108   121   .     .     815   581   319   .     .     486   .     .     .     .     .     .     .     .     .     .     .     .     1228  1282  5914  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 2190  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1057  1133  .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         41    | .     .     .     .     .     .     .     .     .     .     .     1     5     5     .     .     .     13    13    .     .     .     .     .     .     .     .     2     2     .     41    10    16    
  Average Corruption       6     | .     .     .     .     .     .     .     .     .     .     .     1     2     3     .     .     .     8     6     .     .     .     .     .     .     .     .     1     2     .     13    9     5     
  Corruption Purged        20    | .     .     .     .     .     .     .     .     .     .     .     .     2     5     .     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  266   | .     .     .     .     .     .     .     .     .     .     .     1     18    11    .     .     .     39    54    .     .     .     .     .     .     .     .     2     3     .     100   25    13    
    Message Errors         48    | .     .     .     .     .     .     .     .     .     .     .     .     6     4     .     .     .     5     15    .     .     .     .     .     .     .     .     1     1     .     11    2     3     
    Matter Fused           46    | .     .     .     .     .     .     .     .     .     .     .     .     3     2     .     .     .     5     13    .     .     .     .     .     .     .     .     .     .     .     20    3     .     
    Heat Flow Errors       24    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     2     7     .     .     .     .     .     .     .     .     .     1     .     10    2     .     
    Energy Discharges      29    | .     .     .     .     .     .     .     .     .     .     .     1     3     1     .     .     .     4     6     .     .     .     .     .     .     .     .     .     .     .     9     3     2     
    Parts Rejected         6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     
    Data Loss (minor)      26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     10    .     .     .     .     .     .     .     .     1     1     .     6     4     1     
    Data Loss (major)      4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Misfires               8     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     2     1     1     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misdirections          9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     6     1     .     
    Targeting Errors       53    | .     .     .     .     .     .     .     .     .     .     .     .     5     2     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     28    6     4     
    Weapon Failures        12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     4     1     2     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1683  | .     .     4     .     6     122   30    .     .     .     .     3     26    32    24    .     .     216   15    .     .     .     .     .     .     27    .     6     209   122   159   222   460   
  Projectiles              770   | .     .     .     .     .     .     .     .     .     .     .     3     .     4     .     .     .     .     15    .     .     .     .     .     .     27    .     6     14    24    117   163   397   
  Explosions               793   | .     .     4     .     6     122   30    .     .     .     .     .     26    28    24    .     .     216   .     .     .     .     .     .     .     .     .     .     195   .     20    59    63    
  Melee                    120   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     98    22    .     .     
Knockbacks                 104   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     4     9     5     11    6     5     18    30    14    
  Impact                   4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     
  Kinetic                  91    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     4     9     5     10    6     5     17    24    9     
  Secondary                9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     5     2     
Self-Inflicted Damage      980   | .     .     39    .     .     40    26    .     .     .     .     .     76    121   .     .     .     55    .     .     .     .     .     .     .     .     .     .     103   .     214   167   139   
  Shots                    36    | .     .     2     .     .     2     3     .     .     .     .     .     2     9     .     .     .     4     .     .     .     .     .     .     .     .     .     .     4     .     5     3     2     
  Rammed                   13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     1     .     2     .     1     7     
Targets Rammed             14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     1     .     3     .     1     7     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Highest Temperature        513   | 80    246   152   .     302   90    207   10    64    .     .     108   292   248   201   .     180   333   395   270   18    12    6     18    .     15    .     27    68    .     431   152   513   
  Average Temperature      88    | 33    80    59    .     116   21    66    5     32    .     .     35    95    71    62    .     78    79    108   108   10    7     6     10    .     8     .     15    13    .     154   42    201   
  Received Heat Transfer   5369  | .     300   36    .     228   810   410   144   .     .     .     24    537   141   111   .     .     622   27    18    .     .     .     .     9     150   .     241   129   216   126   117   973   
  Effects                  13    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     3     .     .     .     .     .     .     .     .     .     .     5     .     1     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Energy Bleed           6     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     
    Interference           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     .     1     2     5     1     4     
  Total Turns              842   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    72    24    .     26    47    166   15    475   
  Longest Duration         428   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    45    24    .     26    38    91    15    428   
Robots Corrupted           46    | .     .     .     .     .     .     2     .     1     .     .     .     3     1     1     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     7     4     25    
  Combat Hostiles          42    | .     .     .     .     .     .     2     .     1     .     .     .     3     1     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     6     3     24    
  Parts Fried              89    | .     1     .     .     .     11    7     .     1     1     .     .     2     2     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     8     12    42    
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             15    | .     2     1     .     .     1     1     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     4     .     4     
  Heat Transferred         9139  | 222   962   359   .     666   722   50    .     .     .     .     74    261   100   150   .     .     692   .     .     .     .     .     .     .     .     .     .     .     .     2090  350   2441  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      20    | .     .     1     .     .     5     3     .     .     1     .     .     4     1     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Peak Influence             3285 | 5    183  170  .    50   669  624  323  .    .    .    .    754  .    .    .    .    432  .    .    .    .    19   40   171  .    .    .    .    477  912  976  3285 
  Initial                  585  | .    3    22   .    .    15   281  283  .    .    .    .    15   .    .    .    .    89   .    .    .    .    .    6    .    .    .    .    .    195  262  486  585  
  Average                  377  | 1    64   49   .    17   262  234  202  .    .    .    .    402  .    .    .    .    206  .    .    .    .    9    6    73   .    .    .    .    315  457  654  1516 
Maximum Alert Level        5    | .    .    .    .    .    2    2    1    .    .    .    .    3    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    3    3    5    
  Low Security (%)         46   | 100  100  100  .    100  49   43   52   .    .    .    .    15   .    .    .    .    53   .    .    .    .    100  100  100  .    .    .    .    5    11   .    .    
  Level 1                  21   | .    .    .    .    .    21   41   47   .    .    .    .    26   .    .    .    .    36   .    .    .    .    .    .    .    .    .    .    .    72   46   .    .    
  Level 2                  19   | .    .    .    .    .    29   15   .    .    .    .    .    55   .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    21   19   62   22   
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   37   22   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  High Security            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          101  | .    3    .    .    .    7    11   3    .    .    .    .    10   .    .    .    .    11   .    .    .    .    1    .    2    .    .    .    .    5    8    7    33   
  Investigation            21   | .    2    .    .    .    3    4    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    2    1    1    2    
  Extermination            21   | .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    4    .    .    .    .    .    .    2    .    .    .    .    2    4    2    2    
  Reinforcement            24   | .    1    .    .    .    4    4    2    .    .    .    .    1    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    1    1    2    3    
  Assault                  35   | .    .    .    .    .    .    3    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    26   
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc 
Distress Signals           16   | .   2   .   .   .   3   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   2   
Communications Jammed      19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   1   7   .   .   
  Distress Signals         19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   1   7   .   .   
Times Spotted              732  | .   22  12  .   10  81  60  8   2   3   .   5   38  7   21  .   9   64  7   3   .   2   .   6   9   13  6   61  27  25  47  36  148 
  Peak Tracking Total      32   | .   3   3   .   3   9   6   2   1   3   .   3   6   6   7   .   5   10  2   4   .   5   .   1   2   7   2   12  10  5   6   8   32  
  Tactical Retreats        37   | .   3   .   .   2   7   2   .   .   .   .   .   1   .   .   .   .   9   1   .   .   .   .   .   .   .   .   3   .   1   1   3   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc 
Traps Triggered            11   | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                15   | .   .   .   .   .   1   .   .   1   .   .   .   .   1   1   .   1   .   3   .   .   1   .   .   .   .   .   6   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc 
Machines Disabled          52   | .   .   1   .   .   3   3   .   .   .   .   .   7   .   .   .   .   7   .   .   2   .   1   .   1   1   .   .   .   1   18  3   4   
  Max in Single Turn       3    | .   .   1   .   .   1   1   .   .   .   .   .   2   .   .   .   .   2   .   .   1   .   1   .   .   1   .   .   .   1   3   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc 
Machines Accessed          70   | .   9   1   1   .   12  8   3   .   1   4   .   10  .   1   .   .   2   .   .   4   .   2   .   1   1   .   1   .   1   6   1   1   
  Terminals                27   | .   6   .   .   .   7   6   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   1   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   2   .   .   
  Recycling Units          7    | .   2   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              7    | .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   
Total Hacks                233  | .   26  1   1   .   40  34  8   .   7   25  .   34  .   1   .   .   3   .   .   17  .   3   .   6   4   .   5   .   4   10  1   3   
  Successful               153  | .   16  1   1   .   23  13  5   .   7   25  .   19  .   1   .   .   1   .   .   17  .   .   .   5   4   .   5   .   3   6   1   .   
  Failed                   79   | .   10  .   .   .   16  21  3   .   .   .   .   15  .   .   .   .   2   .   .   .   .   3   .   1   .   .   .   .   1   4   .   3   
    Catastrophic           11   | .   1   .   .   .   3   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   128  | .   14  .   .   .   6   20  3   .   .   .   .   15  .   .   .   .   9   .   .   .   .   5   .   12  .   .   1   .   4   15  11  13  
  Terminals                91   | .   18  .   .   .   21  27  5   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Fabricators              13   | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Repair Stations          21   | .   2   .   .   .   5   3   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   4   3   .   .   
  Recycling Units          19   | .   6   .   .   .   3   4   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              26   | .   .   .   .   .   11  .   3   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   3   
Terminal Hacks             90   | .   8   1   1   .   10  7   1   .   7   25  .   3   .   1   .   .   .   .   .   17  .   .   .   .   4   .   5   .   .   .   .   .   
  Record                   28   | .   .   .   1   .   .   .   .   .   7   11  .   .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   .   .   
  Part Schematic           12   | .   1   .   .   .   .   1   .   .   .   5   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        16   | .   2   .   .   .   1   1   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   5   .   .   .   .   .   
  Open Door                4    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Repair Station Hacks       14   | .   2   .   .   .   2   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   .   
  Scan Component           7    | .   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Repair                   6    | .   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       6    | .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      6    | .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 21   | .   .   .   .   .   10  .   3   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Insert Component         11   | .   .   .   .   .   5   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Analyze                  10   | .   .   .   .   .   5   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         13   | .   4   .   .   .   .   3   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                8    | .   2   .   .   .   .   3   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                3    | .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         52   | .   8   .   .   .   12  7   3   .   .   .   .   9   .   .   .   .   2   .   .   .   .   2   .   1   1   .   .   .   1   5   .   1   
  Full Trace Events        8    | .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   32   | .   1   .   .   .   5   1   1   .   .   5   .   4   .   .   .   .   11  .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              7    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Matter                 773  | .   .   .   .   .   .   .   .   .   .   .   .   284 .   .   .   .   .   .   .   .   .   .   .   489 .   .   .   .   .   .   .   .   
    Time                   444  | .   .   .   .   .   .   .   .   .   .   .   .   190 .   .   .   .   .   .   .   .   .   .   .   254 .   .   .   .   .   .   .   .   
  Total Part Build Rating  27   | .   .   .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Time                     213  | .   26  .   .   .   38  80  .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  18  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     16   | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Parts Scanalyzed           9    | .   .   .   .   .   5   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 9    | .   .   .   .   .   5   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Relay Couplers Released    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   3   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Total Allies               63    | .    .    .    .    3    .    12   1    .    .    .    1    .    .    2    4    .    .    .    .    .    .    6    19   4    .    .    .    .    1    .    5    5    
  Largest Group            20    | .    .    .    .    3    3    10   1    .    .    .    1    1    .    2    4    4    3    .    .    .    .    6    20   20   9    .    .    .    1    .    5    4    
  Highest-Rated Group      751   | .    .    .    .    40   40   173  10   .    .    .    94   94   .    62   149  149  110  .    .    .    .    348  751  751  356  .    .    .    27   .    183  672  
  Highest-Rated Ally       222   | .    .    .    .    16   16   31   10   .    .    .    94   94   .    31   39   39   37   .    .    .    .    70   70   50   46   .    .    .    27   .    39   222  
Zionite Dispatches         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    2    1    
  Light                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Fire                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Resource Resupply        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Heavy Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               9     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    
  STAY                     4     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  FOLLOW                   3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Ally Attacks               519   | .    .    .    .    .    13   82   .    .    .    .    8    17   .    11   .    9    4    .    .    .    .    .    132  49   41   .    .    .    .    .    14   139  
  Total Damage             17406 | .    .    .    .    .    167  1200 .    .    .    .    378  457  .    192  .    160  58   .    .    .    .    .    2667 1137 914  .    .    .    .    .    276  9800 
  Kills                    97    | .    .    .    .    .    3    10   .    .    .    .    3    3    .    2    .    4    .    .    .    .    .    .    6    9    7    .    .    .    .    .    4    46   
Allies Corrupted           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    1    .    1    1    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc 
Robot Analysis Total       7    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    14   | .   .   1   .   1   .   .   .   1   2   .   1   .   1   1   1   .   .   1   1   .   1   .   .   .   1   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         78   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   10  .   .   .   .   .   27  20  18  
  Traps                    48   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   8   .   .   .   .   .   15  9   13  
  Emergency Access         27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   12  10  3   
  Garrisons                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exits                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Zionite Intel Received     12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   4   1   2   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype Stockpiles     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Turns Passed               36833 | 131  1093 1460 549  1344 2678 1269 885  1038 1059 133  734  1943 1465 1460 1838 587  1757 2369 342  140  552  180  568  919  931  1046 1276 709  796  2495 1000 2087 
Spaces Moved               17465 | 64   495  693  276  511  1149 490  422  551  582  79   393  862  798  735  1004 269  825  384  438  162  521  259  340  418  492  589  811  408  332  1087 474  552  
  Core                     4     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   13595 | 61   495  693  276  511  1149 490  422  551  582  79   393  862  798  735  1004 269  147  .    .    .    .    .    219  254  492  589  105  17   290  1087 474  551  
  Legs                     79    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    79   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1786  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    483  .    .    .    .    .    .    164  .    .    706  391  42   .    .    .    
  Hover                    2001  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    116  384  438  162  521  259  121  .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            46    | 50   160  180  160  200  165  173  173  173  170  170  170  170  170  180  180  180  50   50   50   50   50   46   46   140  160  160  125  125  150  152  155  161  
  Average Speed            156   | 154  171  180  191  200  176  173  173  177  170  170  170  179  176  180  180  180  145  51   50   71   50   49   119  160  161  160  129  151  159  161  169  181  
  Slowest Speed            1700  | 160  180  180  200  200  245  173  173  178  178  170  170  190  180  180  180  180  240  112  112  121  50   50   160  180  180  160  200  180  170  180  190  1700 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 5    72   94   60   96   97   58   9    74   63   69   56   22   90   73   89   45   17   55   60   60   67   8    96   11   63   62   80   64   9    82   15   10   
  Regions Visited          32
    Branch Regions         21
  Pre-discovered Areas     13    | .    2    1    1    .    .    .    .    .    .    1    .    .    .    1    2    .    .    .    1    3    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        26    | .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             41    | .    .    1    .    1    .    .    .    2    9    .    2    .    3    3    3    1    .    5    2    .    3    .    .    .    4    1    .    1    .    .    .    .    
Spaces Dug                 174   | .    .    .    .    2    .    .    .    .    13   .    7    1    .    4    .    15   3    3    10   .    4    2    .    3    23   2    4    30   9    35   2    2    
Terrain Destroyed          955   | .    .    27   .    36   8    25   2    .    16   .    8    40   4    9    .    58   78   17   12   .    30   2    7    7    46   33   16   168  14   245  16   31   
  Melee                    25    | .    .    .    .    2    .    .    .    .    13   .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    6    1    .    .    
  Projectile               165   | .    .    .    .    .    .    .    2    .    .    .    8    .    .    6    .    15   7    17   12   .    4    2    7    7    3    2    14   2    8    30   6    13   
  AOE                      765   | .    .    27   .    34   8    25   .    .    3    .    .    39   4    3    .    43   71   .    .    .    26   .    .    .    43   31   .    166  .    214  10   18   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Total                      25332 | 82   662  880  299  780  1593 801  538  600  624  78   425  1150 838  825  1037 350  1138 2547 552  183  806  309  487  661  613  676  992  472  536  1688 634  1476 
  Wait                     5453  | 3    106  141  .    229  222  228  71   29   3    .    1    137  2    25   23   56   68   2115 107  .    274  39   105  210  81   63   99   13   102  256  42   603  
  Move                     17433 | 63   494  692  275  510  1148 489  421  550  581  78   392  861  797  734  1003 268  824  383  437  161  520  259  339  417  491  588  810  407  331  1086 473  551  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  260   | 4    10   13   18   4    29   5    10   2    5    .    1    25   7    4    2    .    14   5    .    4    .    2    2    10   8    .    6    .    6    30   13   21   
  Fast Attach              151   | 6    2    1    1    .    8    2    .    .    .    .    .    8    2    1    2    .    27   5    .    5    2    1    6    5    2    1    7    .    12   17   6    22   
  Attach                   144   | .    2    1    .    1    12   2    4    .    .    .    .    5    3    1    .    .    12   2    .    1    1    1    1    .    1    1    5    11   7    23   13   34   
  Detach                   82    | .    .    .    .    .    5    1    1    .    .    .    .    .    1    .    1    .    8    2    .    .    1    .    1    1    1    1    4    7    10   12   8    17   
  Swap                     246   | .    4    6    .    6    22   12   10   10   13   .    6    26   8    10   2    10   16   6    1    .    1    2    2    2    8    8    4    7    8    23   3    10   
  Drop                     274   | .    4    10   5    .    30   4    3    4    5    .    1    27   5    4    4    .    33   15   .    8    2    3    12   6    5    1    13   .    9    28   11   22   
  Fire                     1169  | 6    40   16   .    28   117  58   18   5    3    .    24   60   13   27   .    16   131  13   7    4    5    2    19   6    16   13   37   27   24   187  64   183  
  Melee                    71    | .    .    .    .    2    .    .    .    .    14   .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    24   24   .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    .    3    .    1    7    
  Escape Stasis            11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    .    6    
  Rewire                   19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage
-7/Factory
-7/Lower Caves (discovered 2 exits: *Low / *Zio)
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: Dee / *Pro)
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp / *Ext)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Quarantine
-2/Research
-1/Access
Tau Ceti IV Orbit

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
     2 | -11/Scrapyard      | Discovered new exit (range 16)
   132 | -11/Scrapyard      | Entered Materials
   328 | -10/Materials      | Build established: Mutant
   737 | -10/Materials      | Repaired Lgt. Treads
   749 | -10/Materials      | Discovered new exit (range 8)
  1123 | -10/Materials      | Discovered new exit (range 9)
  1225 | -10/Materials      | Entered Mines
  1350 | -10/Mines          | Learned Materials stockpile data
  1389 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1393 | -10/Mines          | Found Prototype Device
  1453 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1513 | -10/Mines          | Discovered new exit (range 11)
  1651 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1653 | -10/Mines          | Discovered new exit (range 5)
  1786 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2178 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2416 | -10/Mines          | Learned location of Storage (-8)
  2425 | -10/Mines          | Build established: Scavenger-Mutant
  2685 | -10/Mines          | Entered Exiles
  2729 | -10/Exiles         | Met 8R-AWN
  2757 | -10/Exiles         | Met EX-HEX
  2965 | -10/Exiles         | Met EX-DEC
  3003 | -10/Exiles         | Learned location of Zion (-6)
  3039 | -10/Exiles         | Met EX-BIN
  3137 | -10/Exiles         | Build established: Hauler-Mutant
  3210 | -10/Exiles         | Discovered new exit (range 14)
  3234 | -10/Exiles         | Entered Mines
  3235 | -9/Mines           | Assembled infested the area
  4219 | -9/Mines           | Discovered new exit (range 10)
  4235 | -9/Mines           | Identified exit to Materials
  4453 | -9/Mines           | Core integrity fell below 50%
  4539 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  4578 | -9/Mines           | Entered Materials
  4578 | -8/Materials       | Accompanied by 3 allies
  4578 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  4757 | -8/Materials       | Identified exit to Storage
  4883 | -8/Materials       | Central database locked down
  4884 | -8/Materials       | Build established: Scavenger-Mutant
  5086 | -8/Materials       | Destroyed 8 combat bots
  5257 | -8/Materials       | Lost 4 parts (1p1n2w)
  5441 | -8/Materials       | Repaired Imp. Weapon Shielding
  5441 | -8/Materials       | Build established: Hauler-Mutant
  5641 | -8/Materials       | Discovered new exit (range 19)
  5722 | -8/Materials       | Identified Exp. Sensor Array
  6595 | -8/Materials       | Destroyed 8 combat bots
  6623 | -8/Materials       | Discovered new exit (range 9)
  6659 | -8/Materials       | Identified exit to Factory
  7135 | -8/Materials       | Discovered exit to Factory (range 6)
  7256 | -8/Materials       | Entered Storage
  7369 | -8/Storage         | Repaired Exp. Sensor Array
  7705 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  7869 | -8/Storage         | Found Prototype Launcher
  7869 | -8/Storage         | Identified Scatter Rocket Array
  8129 | -8/Storage         | Met a pair of Derelict thieves
  8345 | -8/Storage         | Discovered exit to Factory (range 15)
  8377 | -8/Storage         | Destroyed 7 combat bots
  8456 | -8/Storage         | First assault squad dispatched
  8525 | -8/Storage         | Entered Factory
  8525 | -7/Factory         | Evolved 2 slots: Utility x2
  9374 | -7/Factory         | Discovered new exit (range 4)
  9395 | -7/Factory         | Identified exit to Lower Caves
  9410 | -7/Factory         | Entered Lower Caves
  9589 | -7/Lower Caves     | Learned Factory terminal intel
  9651 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  9657 | -7/Lower Caves     | Identified exit to Zion
 10040 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10438 | -7/Lower Caves     | Discovered new exit (range 5)
 10443 | -7/Lower Caves     | Identified exit to Lower Caves
 10448 | -7/Lower Caves     | Entered another Lower Caves area
 10498 | -7/Lower Caves     | Discovered new exit (range 10)
 10530 | -7/Lower Caves     | Learned Research trap positions
 10530 | -7/Lower Caves     | Learned Factory stockpile data
 10530 | -7/Lower Caves     | Learned Armory terminal intel
 10530 | -7/Lower Caves     | Learned Factory garrison access intel
 10590 | -7/Lower Caves     | Learned Factory trap positions
 10843 | -7/Lower Caves     | Identified exit to Data Miner
 10944 | -7/Lower Caves     | Encountered a Warlord checkpoint
 11507 | -7/Lower Caves     | Entered Data Miner
 11507 | -7/Data Miner      | Discovered new exit (range 6)
 11540 | -7/Data Miner      | Met Data Miner
 11572 | -7/Data Miner      | Learned location of Section 7 (-3)
 11572 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 11601 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 11638 | -7/Data Miner      | Identified exit to Proximity Caves
 11640 | -7/Data Miner      | Entered Proximity Caves
 11994 | -6/Proximity Caves | Escorted by Enhanced Grunt
 12071 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12329 | -6/Proximity Caves | Discovered new exit (range 12)
 12370 | -6/Proximity Caves | Identified exit to Factory
 12374 | -6/Proximity Caves | Entered Factory
 12374 | -6/Factory         | Accompanied by 1 ally
 12374 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 12375 | -6/Factory         | Identified exit to Lower Caves
 12376 | -6/Factory         | Loaded intel: 94 trap records
 12378 | -6/Factory         | Loaded intel: 20 terminal locations
 12379 | -6/Factory         | Loaded intel: 4 garrison access locations
 12547 | -6/Factory         | Fabricated Imp. Medium Treads?
 12677 | -6/Factory         | Local fabrication network quarantined
 12679 | -6/Factory         | Fabricated Imp. Medium Treads (x2)
 12724 | -6/Factory         | First assault squad dispatched
 12927 | -6/Factory         | Destroyed 7 combat bots
 12979 | -6/Factory         | Repaired Kinecellerator
 13735 | -6/Factory         | Incoming investigation squad redirected
 14028 | -6/Factory         | Incoming investigation squad redirected
 14139 | -6/Factory         | Discovered new exit (range 15)
 14317 | -6/Factory         | Entered Lower Caves
 14329 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 14371 | -6/Lower Caves     | Lost 4 parts (2n1u1w)
 14380 | -6/Lower Caves     | Destroyed 7 combat bots
 15137 | -6/Lower Caves     | Encountered a Warlord checkpoint
 15189 | -6/Lower Caves     | Learned 8 Factory zone layouts
 15745 | -6/Lower Caves     | Discovered new exit (range 6)
 15777 | -6/Lower Caves     | Identified exit to Lower Caves
 15782 | -6/Lower Caves     | Entered another Lower Caves area
 16352 | -6/Lower Caves     | Attacked by a faux Warlord
 17012 | -6/Lower Caves     | Discovered exit to Zion (range 7)
 17242 | -6/Lower Caves     | Entered Zion
 17329 | -6/Zion            | Given A8's code to call for help
 17358 | -6/Zion            | Discovered new exit (range 8)
 17578 | -6/Zion            | Found Prototype Device
 17578 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
 17743 | -6/Zion            | Identified exit to Deep Caves
 17764 | -6/Zion            | Learned Factory repair station intel
 18377 | -6/Zion            | Visited the Megawrench Repair Shop
 18508 | -6/Zion            | Megawrench repaired 13 parts
 18764 | -6/Zion            | Imprinted
 18766 | -6/Zion            | Declared Zion's savior
 19077 | -6/Zion            | Identified exit to Proximity Caves
 19080 | -6/Zion            | Entered Proximity Caves
 19080 | -5/Proximity Caves | Accompanied by 4 allies
 19598 | -5/Proximity Caves | Discovered new exit (range 10)
 19618 | -5/Proximity Caves | Identified exit to Factory
 19667 | -5/Proximity Caves | Entered Factory
 19667 | -5/Factory         | Accompanied by 3 allies
 19667 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 19669 | -5/Factory         | Loaded intel: 6 repair station locations
 19871 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 20518 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
 20565 | -5/Factory         | Discovered new exit (range 7)
 20599 | -5/Factory         | Incoming investigation squad redirected
 20731 | -5/Factory         | Lost 7 parts (2n3u2w)
 20778 | -5/Factory         | Identified exit to Extension
 20930 | -5/Factory         | Assembled infested ambush trap array
 20941 | -5/Factory         | System corruption reached 10%
 21059 | -5/Factory         | Lost 8 parts (1p1n4u2w)
 21205 | -5/Factory         | Terminal network hard line cut
 21236 | -5/Factory         | Core integrity fell below 50%
 21392 | -5/Factory         | Discovered new exit (range 10)
 21396 | -5/Factory         | Identified exit to Upper Caves
 21424 | -5/Factory         | Entered Upper Caves
 21601 | -5/Upper Caves     | Build established: Scavenger-Mutant
 23705 | -5/Upper Caves     | Identified exit to Upper Caves
 23742 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 23793 | -5/Upper Caves     | Entered another Upper Caves area
 23804 | -5/Upper Caves     | Discovered new exit (range 17)
 23888 | -5/Upper Caves     | Identified exit to Factory
 24028 | -5/Upper Caves     | Encountered a Warlord checkpoint
 24088 | -5/Upper Caves     | Learned location of Armory (-4)
 24098 | -5/Upper Caves     | Discovered new exit (range 21)
 24135 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 24135 | -5/Upper Caves     | Identified exit to Zhirov
 24135 | -5/Upper Caves     | Entered Zhirov
 24135 | -5/Zhirov          | Discovered new exit (range 3)
 24145 | -5/Zhirov          | Met Zhirov
 24161 | -5/Zhirov          | Found Alien Artifact
 24161 | -5/Zhirov          | Identified Integrated Dissipator
 24161 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 24209 | -5/Zhirov          | Found Alien Artifact
 24237 | -5/Zhirov          | Learned location of Quarantine (-3)
 24237 | -5/Zhirov          | Learned location of Testing (-2)
 24237 | -5/Zhirov          | Learned location of Command (-1)
 24243 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 24272 | -5/Zhirov          | Identified exit to Proximity Caves
 24275 | -5/Zhirov          | Entered Proximity Caves
 24534 | -4/Proximity Caves | Discovered exit to Factory (range 12)
 24535 | -4/Proximity Caves | Learned Research emergency access door positions
 24574 | -4/Proximity Caves | Build established: Scavenger-Scout
 24697 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 24827 | -4/Proximity Caves | Entered Factory
 24827 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 24931 | -4/Factory         | Allied Derelicts emerged from ambush trap array
 24980 | -4/Factory         | Zion Hacker squad teleported in
 24984 | -4/Factory         | Incoming investigation squad redirected
 25007 | -4/Factory         | Sucked down chute
 25007 | -4/Factory         | Entered Waste
 25007 | -4/Waste           | Met up with 1 ally sucked down the chute earlier
 25120 | -4/Waste           | 5 allies followed down the chute
 25128 | -4/Waste           | Spotted C-40 Crusher
 25143 | -4/Waste           | Allies destroyed C-40 Crusher
 25144 | -4/Waste           | Spotted C-40 Crusher
 25150 | -4/Waste           | Spotted C-40 Crusher
 25159 | -4/Waste           | Spotted C-40 Crusher
 25160 | -4/Waste           | Allies destroyed C-40 Crusher
 25167 | -4/Waste           | Destroyed C-40 Crusher
 25183 | -4/Waste           | Allies destroyed C-40 Crusher
 25207 | -4/Waste           | Spotted C-40 Crusher
 25220 | -4/Waste           | Allies destroyed C-40 Crusher
 25235 | -4/Waste           | Spotted C-40 Crusher
 25258 | -4/Waste           | Destroyed C-40 Crusher
 25280 | -4/Waste           | Warlord forces began an assault
 25485 | -4/Waste           | Build established: Scavenger-Skirmisher
 25527 | -4/Waste           | Discovered new exit (range 13)
 25568 | -4/Waste           | Identified exit to Factory
 25575 | -4/Waste           | Entered Factory
 25575 | -4/Factory         | Accompanied by 20 allies
 25838 | -4/Factory         | Retrieved Zion intel report: Emergency Access
 25962 | -4/Factory         | Build established: Skirmisher
 25962 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
 26058 | -4/Factory         | Fabricated Hcp. Storage Unit (x1)
 26115 | -4/Factory         | Fabricated Hcp. Storage Unit (x1)
 26194 | -4/Factory         | Found Quantum Capacitor
 26273 | -4/Factory         | Fabricated Exp. Signal Interpreter (x1)
 26346 | -4/Factory         | Discovered new exit (range 19)
 26401 | -4/Factory         | Identified exit to Upper Caves
 26457 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 26458 | -4/Factory         | Zion Fire squad teleported in
 26494 | -4/Factory         | Entered Upper Caves
 26494 | -4/Upper Caves     | Accompanied by 9 allies
 26925 | -4/Upper Caves     | Attracted the attention of an 0b10 base
 26966 | -4/Upper Caves     | Build established: Hauler-Mutant
 27349 | -4/Upper Caves     | Discovered new exit (range 13)
 27358 | -4/Upper Caves     | Learned Research terminal intel
 27409 | -4/Upper Caves     | Identified exit to Upper Caves
 27425 | -4/Upper Caves     | Entered another Upper Caves area
 28360 | -4/Upper Caves     | Discovered new exit (range 17)
 28470 | -4/Upper Caves     | Identified exit to Warlord
 28471 | -4/Upper Caves     | Entered Warlord
 28501 | -4/Warlord         | Discovered new exit (range 20)
 28529 | -4/Warlord         | System corruption cleaned by Quarantine Array
 28777 | -4/Warlord         | Build established: Hauler-Skirmisher
 29181 | -4/Warlord         | Rebuked by Warlord
 29194 | -4/Warlord         | Opened Warlord's prototype stash
 29198 | -4/Warlord         | Found Prototype Reactor
 29206 | -4/Warlord         | Warlord's base attacked by MAIN.C
 29210 | -4/Warlord         | Found Prototype Processor
 29210 | -4/Warlord         | Identified Exp. Target Analyzer
 29214 | -4/Warlord         | Found Prototype Hackware
 29503 | -4/Warlord         | Build established: Hauler-Mutant
 29556 | -4/Warlord         | Warlord forces counterattacked
 29577 | -4/Warlord         | Spotted Executioner
 29578 | -4/Warlord         | Spotted Striker
 29598 | -4/Warlord         | Destroyed Striker
 29612 | -4/Warlord         | Found Prototype Ballistic Cannon
 29612 | -4/Warlord         | Identified Hvy. Autocannon
 29619 | -4/Warlord         | Destroyed 7 combat bots
 29648 | -4/Warlord         | Found Prototype Processor
 29648 | -4/Warlord         | Identified Exp. Core Analyzer
 29649 | -4/Warlord         | Spotted Executioner
 29660 | -4/Warlord         | Spotted Striker
 29667 | -4/Warlord         | Spotted Striker
 29716 | -4/Warlord         | Spotted Striker
 29719 | -4/Warlord         | Spotted B-90 Cyclops
 29725 | -4/Warlord         | Spotted B-86 Titan
 29746 | -4/Warlord         | Identified exit to Proximity Caves
 29747 | -4/Warlord         | Entered Proximity Caves
 30049 | -3/Proximity Caves | Lost 3 parts (1p1n1u)
 30059 | -3/Proximity Caves | Destroyed 12 combat bots
 30446 | -3/Proximity Caves | Discovered new exit (range 5)
 30455 | -3/Proximity Caves | Identified exit to Research
 30456 | -3/Proximity Caves | Entered Research
 30456 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 30457 | -3/Research        | Identified exit to Quarantine
 30458 | -3/Research        | Loaded intel: 80 trap records
 30460 | -3/Research        | Loaded intel: 21 terminal locations
 30472 | -3/Research        | Identified System Mapper
 30708 | -3/Research        | Incoming investigation squad redirected
 31163 | -3/Research        | Repaired Tri-rail Accelerator
 31227 | -3/Research        | Zion Resource Resupply teleported in
 31252 | -3/Research        | Entered Quarantine
 31271 | -3/Quarantine      | Incoming investigation squad redirected
 31418 | -3/Quarantine      | Found Molecular Scythe
 31420 | -3/Quarantine      | Found Molecular Scythe
 31466 | -3/Quarantine      | Found Alien Artifact
 31493 | -3/Quarantine      | Retrieved Zion intel report: Active Garrisons
 31628 | -3/Quarantine      | Retrieved Zion intel report: Component Stockpiles
 31692 | -3/Quarantine      | Identified Transdimensional Reconstructor
 31719 | -3/Quarantine      | Cryocooling Duct disabled
 31734 | -3/Quarantine      | Ambient heat levels rising (+20)
 31734 | -3/Quarantine      | Non-combat units ordered to evacuate
 31734 | -3/Quarantine      | Discovered new exit (range 16)
 31963 | -3/Quarantine      | Found Alien Artifact
 31966 | -3/Quarantine      | Identified Phase Armor
 32016 | -3/Quarantine      | Retrieved Zion intel report: Prototype Stockpiles
 32045 | -3/Quarantine      | Found Prototype Launcher
 32061 | -3/Quarantine      | Found Alien Artifact
 32292 | -3/Quarantine      | Identified Core Reset Matrix
 32487 | -3/Quarantine      | Retrieved Zion intel report: Main Access
 32487 | -3/Quarantine      | Identified exit to Research
 32657 | -3/Quarantine      | Terminal network hard line cut
 32677 | -3/Quarantine      | Identified Tactical Quantum Warhead
 32752 | -3/Quarantine      | First assault squad dispatched
 32771 | -3/Quarantine      | Incoming assault squad redirected
 32908 | -3/Quarantine      | Repaired Hvy. Treads
 32947 | -3/Quarantine      | Found Sigix Corpse
 32954 | -3/Quarantine      | Found Sigix Corpse
 33000 | -3/Quarantine      | Found Alien Slashing Weapon
 33049 | -3/Quarantine      | Met incapacitated Sigix Warrior
 33049 | -3/Quarantine      | Lockdown squad dispatched
 33065 | -3/Quarantine      | Identified Sigix Broadsword
 33161 | -3/Quarantine      | Spotted Lightning
 33161 | -3/Quarantine      | Spotted Lightning
 33161 | -3/Quarantine      | Spotted Lightning
 33181 | -3/Quarantine      | System corruption reached 10%
 33227 | -3/Quarantine      | Destroyed Lightning
 33242 | -3/Quarantine      | Destroyed Lightning
 33274 | -3/Quarantine      | Core integrity fell below 50%
 33276 | -3/Quarantine      | System corruption reached 30%
 33316 | -3/Quarantine      | Destroyed Lightning
 33320 | -3/Quarantine      | Found Prototype Energy Cannon
 33343 | -3/Quarantine      | Lost 7 parts (2n2u3w)
 33352 | -3/Quarantine      | Found Prototype Energy Cannon
 33628 | -3/Quarantine      | Found Alien Artifact
 33643 | -3/Quarantine      | Found Alien Artifact
 33747 | -3/Quarantine      | Entered Research
 33747 | -2/Research        | Evolved 2 slots: Utility x2
 33755 | -2/Research        | Zion Heavy Resupply teleported in
 33786 | -2/Research        | Identified EMDS (x2)
 33789 | -2/Research        | Found Gamma Bomb Array
 34215 | -2/Research        | Retrieved Zion intel report: Guard Positions
 34370 | -2/Research        | System corruption reached 10%
 34371 | -2/Research        | Lost 3 parts (1n2u)
 34497 | -2/Research        | First assault squad dispatched
 34505 | -2/Research        | Incoming assault squad redirected
 34535 | -2/Research        | Zion Fire squad teleported in
 34677 | -2/Research        | Identified exit to Access
 34747 | -2/Research        | Entered Access
 34747 | -1/Access          | Accompanied by 2 allies
 34747 | -1/Access          | Evolved 2 slots: Utility x2
 35171 | -1/Access          | Incoming assault squad redirected
 35173 | -1/Access          | Incoming investigation squad redirected
 35335 | -1/Access          | Retrieved Zion intel report: Unaware Analyses
 35375 | -1/Access          | Build established: Scavenger-Mutant
 35397 | -1/Access          | Identified exit to Surface
 35415 | -1/Access          | Retrieved Zion intel report: Prototype Stockpiles
 35416 | -1/Access          | Zion Light squad teleported in
 35478 | -1/Access          | Lost 3 parts (3u)
 35497 | -1/Access          | First assault squad dispatched
 35507 | -1/Access          | Identified Terrabomb (x2)
 35507 | -1/Access          | Used Terrabomb
 35546 | -1/Access          | Spotted B-99 Colossus
 35548 | -1/Access          | Spotted B-99 Colossus
 35549 | -1/Access          | Befriended a Behemoth using the annoying Tinkerer's hack
 35552 | -1/Access          | Befriended a Behemoth using the annoying Tinkerer's hack
 35556 | -1/Access          | Found Prototype Protection
 35556 | -1/Access          | Identified Zio. Weapon Casing
 35644 | -1/Access          | Incoming investigation squad redirected
 36136 | -1/Access          | Found Zio. Weapon Casing
 36173 | -1/Access          | High security lockdown imminent
 36198 | -1/Access          | Terminal network hard line cut
 36212 | -1/Access          | Found Zio. Weapon Casing
 36253 | -1/Access          | High security lockdown engaged
 36364 | -1/Access          | Used Terrabomb
 36477 | -1/Access          | Spotted Investigator
 36484 | -1/Access          | Scanned by Researcher
 36486 | -1/Access          | Destroyed Investigator
 36508 | -1/Access          | Spotted Striker
 36508 | -1/Access          | Spotted Striker
 36514 | -1/Access          | Destroyed Striker
 36520 | -1/Access          | Found Hvy. Reflective Plating
 36523 | -1/Access          | Destroyed Striker
 36544 | -1/Access          | Destroyed 7 combat bots
 36577 | -1/Access          | Found Hvy. Reflective Plating
 36605 | -1/Access          | Spotted Executioner
 36611 | -1/Access          | Spotted Executioner
 36611 | -1/Access          | Spotted Striker
 36626 | -1/Access          | Destroyed Striker
 36631 | -1/Access          | Destroyed Executioner
 36635 | -1/Access          | Destroyed Executioner
 36671 | -1/Access          | Destroyed 7 combat bots
 36672 | -1/Access          | Lost 5 parts (1n4u)
 36775 | -1/Access          | Spotted Striker
 36782 | -1/Access          | Spotted Striker
 36787 | -1/Access          | Spotted Executioner
 36800 | -1/Access          | Spotted Striker
 36811 | -1/Access          | Identified Subatomic Replicator
 36811 | -1/Access          | Used Subatomic Replicator to replicate Sigix Containment Pod
 36812 | -1/Access          | Spotted Executioner
 36814 | -1/Access          | System corruption reached 10%
 36818 | -1/Access          | Destroyed 13 combat bots
 36822 | -1/Access          | Destroyed Striker
 36834 | ***                | Destroyed 0B10!

 Last Messages 
---------------
36826_ Penetrated by Slug.
36826_ K-01 Serf collects debris.
36827_ Striker suffers critical hit.
36829_ K-01 Serf collects debris.
36829_ G-73 Enforcer suffers critical hit.
36829_ G-73 Enforcer destroyed.
36829_ Slug penetrates P-80 Master.
36829_ P-80 Master suffers critical hit.
36829_ K-01 Serf collects debris.
36830_ NNYADU=C5JAZC|WSNHNSZ H
36832_ K-01 Serf collects debris.
36832_ P-80 Master resets P-80 Master, system corruption cleaned.
36832_ Critical hit.
36832_ Rnf. Quantum Reactor destroyed.
36832_ Critical hit.
36832_ Arm. Heavy Treads destroyed. <x2>
36833_ Prc. Rocket Launcher destroyed.
36833_ K-01 Serf collects debris.
36833_ P-80 Master resets P-80 Master, system corruption cleaned.
36834_ Gamma Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ^????????????????????????????????????????????????? |
| ^????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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|      #              ## ??????????????#  #????????? |
|   !  #               #  ???"""""" ???#  #????????? |
|   %  #               #  ???         ?#  #????????? |
|      #               # ????         ""  #????????? |
|      #               ###???"""""""""""! #????????? |
| !    #                  ???  """     " !#????????? |
|      #   ""###""""""###"???"""""""""""%%#????????? |
|      #   #[      "??"  ????   "      !%="????????? |
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| %%%%%%[%%%%*%!=! "??" "i!  "  "        ="  ??????? |
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| #[![%%[%##*%=*=% ""! /  b g   " "   ""  "    ????? |
| #=!%%%%!##!!/%!  """" g   i   " "   ""  "      ??? |
| #%%%%%%[##########""####;#####""""""""  "      ??? |
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| #       #                   "  """   "  "   """  # |
| #       #                   "   """  "  "    T"  # |
| #       #                   "    "   " !"   """  # |
| #       #                   "        +|%=!  ""   # |
| ???     #      ## ?         "        "=[#        # |
| ?????   ?######????????     "        "  #        # |
| ??????????????????????????  """"######  ########## |
| ????????????????????????????   ?????#    ######### |
| ????????????????????????????????????#              |
| ????????????????????????????????????#            ^ |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           172
Energy Generation          49
Energy Capacity            1600
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           30
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              16
EM Shielding               3
Armor Coverage             1650
Resistance: KI             30
Resistance: TH             25
Resistance: EM             15
Core Shielding             30
Weapon Shielding           100
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                65
Target Analysis            12
Core Analysis              15
Recoil Reduction           6
Energy Filtering           30
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
           Hcp. Storage Unit | -10/Materials | Hacked
           Exp. Sensor Array | -8/Materials  | Scanalyzed
             Remote Datajack | -8/Materials  | Scanalyzed
   Hrd. Medium Armor Plating | -8/Materials  | Scanalyzed
       Imp. Weapon Shielding | -8/Materials  | Scanalyzed
                    Flak Gun | -8/Materials  | Scanalyzed
          Imp. Medium Treads | -8/Storage    | Hacked
           Imp. Spread Laser | -7/Factory    | Scanalyzed
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
         Cmb. Gravmag System | -7/Data Miner | Free
                Plasma Sword | -7/Data Miner | Free
               Kinetic Spear | -7/Data Miner | Free
        Scatter Rocket Array | -6/Factory    | Scanalyzed
             Cld. Ion Engine | -6/Factory    | Scanalyzed
              Kinecellerator | -6/Factory    | Scanalyzed
                 Hvy. Treads | -6/Factory    | Hacked
           Cld. Aerolev Unit | -5/Factory    | Z-intel
       Thermal Defense Suite | -5/Factory    | Z-intel
          Hvy. Proton Cannon | -5/Factory    | Z-intel
          Prc. Matter Filter | -5/Factory    | Z-intel
      Imp. Matter Compressor | -5/Factory    | Z-intel
         Cold Fusion Reactor | -5/Factory    | Z-intel
       Prc. Grenade Launcher | -5/Factory    | Z-intel
     Exp. Signal Interpreter | -5/Factory    | Z-intel
            Gui. EMP Blaster | -5/Factory    | Z-intel
 Exp. Terrain Scan Processor | -5/Factory    | Z-intel
           Hpw. Electrolaser | -5/Factory    | Z-intel
           Assault Drone Bay | -5/Zhirov     | Free
              Exp. Heat Sink | -5/Zhirov     | Free
          Exp. Optical Array | -5/Zhirov     | Free
            Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
  Y-64 Sentinel | -4/Factory    | Z-intel
 M-36 Artificer | -4/Factory    | Z-intel
 T-07 Excavator | -4/Factory    | Z-intel
 D-63 Destroyer | -4/Factory    | Z-intel

 Fabricated
------------
      Imp. Medium Treads | x2 | -6/Factory 
      Imp. Medium Treads | x2 | -6/Factory 
       Hcp. Storage Unit | x1 | -4/Factory 
       Hcp. Storage Unit | x1 | -4/Factory 
 Exp. Signal Interpreter | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Phase Armor
Sigix Broadsword
Terrabomb
Subatomic Replicator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolantForceGuard
  Manual?         0
Play Time         03:59:33
  Cumulative      688.4 hours
  Start           2020.10.15 @ 02:17:44
  End             2020.10.17 @ 02:40:44
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          485
  Rogue           481
  Adventurer      4
  Explorer        0
Win Type          3
  Total           74
  Types           58/6/3/3/2/0/0/1/1
Lore%             94
Gallery%          96
Achievement%      96
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 050de7a7-22dc-477b-9d13-647066c9116b