Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.07 @ 14:25:50

Player: Deo

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (86)      430
Value Destroyed (2252)     2252
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (12)                 12
              TOTAL SCORE: 4554

 Bonus
-------
High Alert Combat Kills    12

 Cogmind 
---------
Core Integrity             0/550
Matter                     219/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
  Advanced Targeting Computer
  Improved Utility Shielding
           Hacking Suite
           Hacking Suite
>          --- WEAPON (3) -------
           Particle Gun
>          --- INVENTORY (5) ----
  Improved Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
  Improved Treads
>          --- UTILITY ----------
  Advanced Targeting Computer
  Advanced Targeting Computer
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Beam Rifle
  Improved Light Cannon
           Datajack
>          --- INVENTORY --------
     Light Assault Rifle
           Autogun
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Backup Propulsion I
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Improved Light Cannon
  Energy Gun               Backup Laser I
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Flail
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             71   | 6   12  8   29  16  
  Power                    12   | 1   1   3   4   3   
    Engine                 7    | 1   1   2   2   1   
    Core                   5    | .   .   1   2   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | 2   4   2   7   2   
    Treads                 10   | 2   2   .   4   2   
    Leg                    6    | .   2   2   2   .   
    Wheel                  1    | .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 1   3   .   9   2   
    Device                 3    | .   1   .   2   .   
    Storage                3    | 1   1   .   1   .   
    Processor              3    | .   1   .   1   1   
    Hackware               2    | .   .   .   2   .   
    Protection             4    | .   .   .   3   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   27   | 2   4   3   9   9   
    Energy Gun             10   | 2   2   .   2   4   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          5    | .   1   1   1   2   
    Ballistic Cannon       5    | .   .   .   3   2   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   .   .   3   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   2    | .   .   1   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      2    | .   .   .   .   2   
Parts Lost                 35   | .   2   4   11  18  
  Power                    7    | .   .   1   2   4   
  Propulsion               9    | .   .   1   4   4   
  Utility                  3    | .   1   .   1   1   
  Weapon                   16   | .   1   2   4   9   
  Highest Loss Streak      6    | .   1   2   3   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  99  95  75  
  Engine                   9    | .   14  12  4   2   
  Core                     3    | .   .   1   5   6   
  Treads                   16   | .   28  13  11  9   
  Leg                      5    | .   .   14  5   .   
  Wheel                    1    | .   .   .   3   .   
  Device                   5    | .   8   .   8   .   
  Storage                  8    | .   14  14  2   .   
  Processor                9    | .   4   14  11  11  
  Hackware                 4    | .   .   .   8   18  
  Protection               1    | .   .   .   2   4   
  Energy Gun               8    | .   15  6   4   11  
  Energy Cannon            2    | .   .   7   1   .   
  Ballistic Gun            6    | .   8   8   4   7   
  Ballistic Cannon         4    | .   .   .   11  2   
  Launcher                 1    | .   4   .   .   .   
  Impact Weapon            3    | .   .   .   9   .   
  Special Melee Weapon     1    | .   .   4   .   1   
Peak Build Rating          26   | 6   8   10  22  26  
  Average Rating           12   | 5   7   7   17  20  
  On Entrance              8    | .   6   7   7   22  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             56   | 11  51  49  56  21  
  Greatest Support         40   | 40  40  40  23  40  
  Greatest Overweight (x)  5    | .   1   2   5   3   
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 25   | 8   20  20  25  5   
  Average Capacity         13   | 7   17  20  7   5   
  Most Carried             9    | 5   9   9   7   5   
  Average Carried          4    | .   4   6   4   1   
  Final Capacity           20   | 8   20  20  5   5   
  Final Carried            7    | .   7   6   5   1   

 Class Distribution 
--------------------
 67% | Mutant
 15% | Scavenger-Mutant
 10% | Hacker-Mutant
  4% | Hacker-Gunner

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
 Hacker-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           1535 | 203 227 127 748 230 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2316 | 4   504 447 913 448 
  Parts                    151  | 1   37  24  64  25  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  65   | .   11  14  30  10  
  Melee                    1    | .   .   .   1   .   
  Guns                     28   | .   7   7   7   7   
  Cannons                  30   | .   .   7   20  3   
  AOE                      4    | .   4   .   .   .   
Classes Destroyed          12   | 2   6   1   1   2   
  Worker                   6    | 1   .   2   1   2   
  Builder                  4    | .   3   .   1   .   
  Tunneler                 2    | 1   .   .   1   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Watcher                  9    | .   3   .   4   2   
  Swarmer                  18   | .   3   4   11  .   
  Grunt                    33   | .   8   8   10  7   
  Brawler                  1    | .   .   .   .   1   
  Sentry                   10   | .   .   .   9   1   
  Hunter                   1    | .   .   .   .   1   
  Assembled                2    | .   .   2   .   .   
Best Kill Streak           6    | 1   4   3   6   3   
  Combat Bots Only         4    | .   3   3   4   3   
Max Kills in Single Turn   3    | 1   3   1   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        498  | .    33   94   206  165  
  Missed                   151  | .    13   31   62   45   
Damage Taken               4616 | .    327  796  1776 1717 
  Core                     1096 | .    48   201  278  569  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   83   | .    36   .    47   .    
Core Remaining (%)         43   | 100  .    .    30   .    
Volleys Fired              207  | .    25   42   81   59   
  Largest                  3    | .    2    2    3    3    
  Hottest                  150  | .    105  80   125  150  
Shots Fired                388  | .    48   75   164  101  
  Gun                      241  | .    37   57   59   88   
  Cannon                   136  | .    .    18   105  13   
  Launcher                 11   | .    11   .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  249  | .    8    33   133  75   
  Thermal                  97   | .    12   42   24   19   
  Explosive                11   | .    11   .    .    .    
  Electromagnetic          31   | .    17   .    7    7    
  Robot Hit Streak         15   | .    7    15   9    12   
  Robot Miss Streak        5    | .    3    4    3    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           286  | .    28   68   110  80   
  Core Hits                147  | 2    35   27   44   39   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    4    .    
  Critical Strikes         10   | .    .    .    8    2    
    Burn                   2    | .    .    .    1    1    
    Destroy                1    | .    .    .    .    1    
    Blast                  2    | .    .    .    2    .    
    Smash                  5    | .    .    .    5    .    
Melee Attacks              25   | .    .    12   13   .    
  Impact                   13   | .    .    .    13   .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            11   | .    .    10   1    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5214 | 17   894  726  2211 1366 
  Guns                     2058 | .    331  464  445  818  
  Cannons                  1911 | .    .    228  1429 254  
  Explosions               808  | .    528  .    .    280  
  Melee                    337  | .    .    .    337  .    
  Ramming                  100  | 17   35   34   .    14   
  Kinetic                  2694 | .    79   312  1563 740  
  Thermal                  1006 | .    115  380  239  272  
  Explosive                746  | .    528  .    .    218  
  Electromagnetic          331  | .    137  .    72   122  
  Impact                   337  | .    .    .    337  .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    .    1    6    
  Average Corruption       4    | .    .    .    1    4    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  14   | .    .    .    .    14   
    Message Errors         3    | .    .    .    .    3    
    Matter Fused           4    | .    .    .    .    4    
    Heat Flow Errors       3    | .    .    .    .    3    
    Energy Discharges      1    | .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            299  | .    .    .    189  110  
  Projectiles              44   | .    .    .    38   6    
  Explosions               104  | .    .    .    .    104  
  Melee                    151  | .    .    .    151  .    
Knockbacks                 13   | .    .    .    8    5    
  Impact                   1    | .    .    .    1    .    
  Kinetic                  11   | .    .    .    6    5    
  Secondary                1    | .    .    .    1    .    
Self-Inflicted Damage      199  | .    85   .    .    114  
  Shots                    4    | .    3    .    .    1    
  Rammed                   35   | 8    17   6    .    4    
Targets Rammed             42   | 10   18   10   .    4    
  Kicked                   3    | .    .    3    .    .    
  Crushed                  4    | 2    1    1    .    .    
Highest Temperature        268  | .    150  100  234  268  
  Average Temperature      53   | .    31   31   56   74   
  Received Heat Transfer   1512 | .    135  282  618  477  
  Effects                  5    | .    .    .    2    3    
    Energy Bleed           2    | .    .    .    2    .    
    Interference           3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           3    | .    .    .    3    .    
  Combat Hostiles          2    | .    .    .    2    .    
  Parts Fried              4    | .    .    .    4    .    
  Impact Corruptions       7    | .    .    .    7    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         2727 | .    333  1110 592  692  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    2    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             449  | 10  304 125 449 314 
  Initial                  172  | .   6   .   41  172 
  Average                  119  | 2   70  29  199 204 
Maximum Alert Level        2    | .   1   .   2   1   
  Low Security (%)         77   | 100 96  100 56  44  
  Level 1                  16   | .   3   .   26  55  
  Level 2                  6    | .   .   .   16  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   3   .   5   2   
  Investigation            6    | .   2   .   3   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           4    | .   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              95   | .   14  15  50  16  
  Peak Tracking Total      7    | .   3   3   7   4   
  Tactical Retreats        4    | .   .   1   2   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          3    | .   2   .   .   1   
  Max in Single Turn       1    | .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          16   | .   4   .   11  1   
  Terminals                9    | .   3   .   6   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              3    | .   .   .   2   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                52   | .   8   .   41  3   
  Successful               38   | .   5   .   30  3   
  Failed                   14   | .   3   .   11  .   
    Catastrophic           2    | .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   10   | .   1   .   9   .   
  Terminals                23   | .   4   .   19  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          14   | .   4   .   10  .   
  Recycling Units          2    | .   .   .   2   .   
  Scanalyzers              13   | .   .   .   10  3   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             14   | .   2   .   12  .   
  Record                   6    | .   1   .   5   .   
  Robot Analysis           1    | .   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Alert Level              2    | .   .   .   2   .   
  Dispatch Records         1    | .   .   .   1   .   
  Assault Status           1    | .   1   .   .   .   
  Recall Investigation     2    | .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       10   | .   3   .   7   .   
  Scan Component           5    | .   1   .   4   .   
  Repair                   3    | .   1   .   2   .   
  Refit                    2    | .   1   .   1   .   
Recycling Unit Hacks       2    | .   .   .   2   .   
  Report Inventory         1    | .   .   .   1   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 12   | .   .   .   9   3   
  Insert Component         8    | .   .   .   6   2   
  Analyze                  4    | .   .   .   3   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   3   .   10  1   
  Full Trace Events        9    | .   1   .   7   1   
  Feedback Events          1    | .   .   .   1   .   
    Corruption             1    | .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   3   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   1   .   2   .   
  Time                     96   | .   32  .   64  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   
Parts Scanalyzed           4    | .   .   .   3   1   
  Part Schematics Acquired 4    | .   .   .   3   1   
  Parts Damaged            1    | .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              6    | .   .   6   .   .   
  Non-combat               5    | .   .   5   .   .   
  Combat                   1    | .   .   1   .   .   
Robot Hacks Applied        10   | .   .   10  .   .   
  parse_system             4    | .   .   4   .   .   
  no_distress              6    | .   .   6   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               8900 | 230  2442 2110 3302 816  
Spaces Moved               3898 | 150  928  767  1677 376  
  Core                     113  | 35   .    .    12   66   
  Treads                   2712 | 115  928  394  965  310  
  Legs                     670  | .    .    373  297  .    
  Wheels                   326  | .    .    .    326  .    
  Hover                    77   | .    .    .    77   .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  105  50   
  Average Speed            195  | 134  219  249  168  168  
  Slowest Speed            400  | 160  240  260  400  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       59   | 7    91   96   84   20   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          111  | .    68   .    4    39   
  Melee                    .    | .    .    .    .    .    
  Projectile               4    | .    .    .    4    .    
  AOE                      107  | .    68   .    .    39   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  
Total                      4758 | 173  1261 869  1981 474  
  Wait                     401  | .    255  20   124  2    
  Move                     3894 | 149  927  766  1676 376  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  80   | 7    16   7    36   14   
  Fast Attach              .    | .    .    .    .    .    
  Attach                   45   | 6    5    4    15   15   
  Detach                   2    | .    2    .    .    .    
  Swap                     26   | .    7    4    14   1    
  Drop                     36   | 1    6    4    22   3    
  Fire                     207  | .    25   42   81   59   
  Melee                    25   | .    .    12   13   .    
  Ram                      2    | .    .    .    .    2    
  Kick                     3    | .    .    3    .    .    
  Crush                    37   | 10   18   7    .    2    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
  231 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  784 | -10/Materials | Discovered new exit (range 15)
 1224 | -10/Materials | Discovered new exit (range 7)
 1798 | -10/Materials | Repaired Particle Gun?
 1810 | -10/Materials | Discovered new exit (range 11)
 2420 | -10/Materials | Discovered new exit (range 15)
 2673 | -10/Materials | Entered Mines
 2674 | -10/Mines     | Learned location of Storage (-8)
 3433 | -10/Mines     | Discovered new exit (range 10)
 3478 | -10/Mines     | Excavation squad dispatched
 3478 | -10/Mines     | A large section of the Mines collapsed
 3640 | -10/Mines     | Discovered new exit (range 8)
 3720 | -10/Mines     | Core integrity fell below 50%
 4583 | -10/Mines     | Core integrity fell below 20%
 4783 | -10/Mines     | Entered Materials
 4783 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 4817 | -9/Materials  | Build established: Scavenger-Mutant
 5160 | -9/Materials  | Lost 3 parts (1p1n1w)
 5411 | -9/Materials  | Discovered new exit (range 16)
 5823 | -9/Materials  | Discovered new exit (range 15)
 6042 | -9/Materials  | Build established: Mutant
 6257 | -9/Materials  | Discovered new exit (range 7)
 6505 | -9/Materials  | Core integrity fell below 50%
 6802 | -9/Materials  | Repaired Arm. Wheel
 6834 | -9/Materials  | Repaired Autogun?
 7350 | -9/Materials  | Build established: Scavenger-Mutant
 7831 | -9/Materials  | Build established: Hacker-Mutant
 8085 | -9/Materials  | Entered another Materials area
 8085 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 8309 | -8/Materials  | Lost 6 parts (1p2n3w)
 8395 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 8703 | -8/Materials  | Build established: Hacker-Gunner
 8819 | -8/Materials  | Core integrity fell below 50%
 8852 | -8/Materials  | Lost 6 parts (2p1n3w)
 8874 | -8/Materials  | Core integrity fell below 20%
 8901 | -8/Materials  | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
08877_ H-55 Commando knocked back.
08877_ G-47 Trooper destroyed.
08878_ K-01 Serf collects debris. <x2>
08882_ Penetrated by Slug.
08882_ K-01 Serf collects debris. <x2>
08884_ Acquired Particle Gun.
08885_ Slug penetrates Nuclear Reactor.
08885_ Flak Cannon destroyed.
08885_ K-01 Serf collects debris.
08887_ XJQHMV3U5JVEDH8<A8RF 4S4DAWL
08888_ K-01 Serf collects debris.
08888_ Penetrated by Slug.
08890_ K-01 Serf collects debris.
08891_ Penetrated by Slug.
08891_ K-01 Serf destroyed.
08893_ K-01 Serf collects debris.
08895_ Slug penetrates K-01 Serf.
08895_ K-01 Serf destroyed.
08900_ System corrupted: Particle Gun failed to
  cycle.

 Map 
-----
+----------------------------------------------------+
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| ????# #??????????????????????????????????????????? |
| ????  +??????????????????????????????????????????? |
| ????# #????????????###########???????????????????? |
| ##### #????????????#         #???????????????????? |
|     # #????????????#         #???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Power Shielding            33
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
  Imp. Ion Engine | -9/Materials | Scanalyzed
       Ion Engine | -9/Materials | Scanalyzed
  Hvy. Ion Engine | -9/Materials | Scanalyzed
 Carbon-fiber Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
GoHome()
Let's See Who's Tougher
Novice Programmer
Safety First
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              HeartFlightArmor
  Manual?         0
Play Time         00:59:24
  Cumulative      1.9 hours
  Start           2024.10.07 @ 13:32:55
  End             2024.10.07 @ 14:25:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/X11
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a1db627b-138d-4a8b-869a-45f8fffeedb0