Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.07 @ 14:25:50 Player: Deo Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (86) 430 Value Destroyed (2252) 2252 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 4554 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/550 Matter 219/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer Improved Utility Shielding Hacking Suite Hacking Suite > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (5) ---- Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Hacking Suite Hacking Suite > --- WEAPON ----------- Beam Rifle Improved Light Cannon Datajack > --- INVENTORY -------- Light Assault Rifle Autogun [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Backup Propulsion I Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Improved Light Cannon Energy Gun Backup Laser I Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 71 | 6 12 8 29 16 Power 12 | 1 1 3 4 3 Engine 7 | 1 1 2 2 1 Core 5 | . . 1 2 2 Reactor . | . . . . . Propulsion 17 | 2 4 2 7 2 Treads 10 | 2 2 . 4 2 Leg 6 | . 2 2 2 . Wheel 1 | . . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 3 . 9 2 Device 3 | . 1 . 2 . Storage 3 | 1 1 . 1 . Processor 3 | . 1 . 1 1 Hackware 2 | . . . 2 . Protection 4 | . . . 3 1 Artifact . | . . . . . Weapon 27 | 2 4 3 9 9 Energy Gun 10 | 2 2 . 2 4 Energy Cannon 1 | . . 1 . . Ballistic Gun 5 | . 1 1 1 2 Ballistic Cannon 5 | . . . 3 2 Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 3 | . . . 3 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . 1 . 1 Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . . 1 System Corruption 2 | . . . . 2 Parts Lost 35 | . 2 4 11 18 Power 7 | . . 1 2 4 Propulsion 9 | . . 1 4 4 Utility 3 | . 1 . 1 1 Weapon 16 | . 1 2 4 9 Highest Loss Streak 6 | . 1 2 3 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 99 99 95 75 Engine 9 | . 14 12 4 2 Core 3 | . . 1 5 6 Treads 16 | . 28 13 11 9 Leg 5 | . . 14 5 . Wheel 1 | . . . 3 . Device 5 | . 8 . 8 . Storage 8 | . 14 14 2 . Processor 9 | . 4 14 11 11 Hackware 4 | . . . 8 18 Protection 1 | . . . 2 4 Energy Gun 8 | . 15 6 4 11 Energy Cannon 2 | . . 7 1 . Ballistic Gun 6 | . 8 8 4 7 Ballistic Cannon 4 | . . . 11 2 Launcher 1 | . 4 . . . Impact Weapon 3 | . . . 9 . Special Melee Weapon 1 | . . 4 . 1 Peak Build Rating 26 | 6 8 10 22 26 Average Rating 12 | 5 7 7 17 20 On Entrance 8 | . 6 7 7 22 Naked Turns . | . . . . . Heaviest Build 56 | 11 51 49 56 21 Greatest Support 40 | 40 40 40 23 40 Greatest Overweight (x) 5 | . 1 2 5 3 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 25 | 8 20 20 25 5 Average Capacity 13 | 7 17 20 7 5 Most Carried 9 | 5 9 9 7 5 Average Carried 4 | . 4 6 4 1 Final Capacity 20 | 8 20 20 5 5 Final Carried 7 | . 7 6 5 1 Class Distribution -------------------- 67% | Mutant 15% | Scavenger-Mutant 10% | Hacker-Mutant 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1535 | 203 227 127 748 230 Remotely . | . . . . . Salvage Created 2316 | 4 504 447 913 448 Parts 151 | 1 37 24 64 25 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 65 | . 11 14 30 10 Melee 1 | . . . 1 . Guns 28 | . 7 7 7 7 Cannons 30 | . . 7 20 3 AOE 4 | . 4 . . . Classes Destroyed 12 | 2 6 1 1 2 Worker 6 | 1 . 2 1 2 Builder 4 | . 3 . 1 . Tunneler 2 | 1 . . 1 . Hauler 1 | . 1 . . . Recycler 1 | . 1 . . . Watcher 9 | . 3 . 4 2 Swarmer 18 | . 3 4 11 . Grunt 33 | . 8 8 10 7 Brawler 1 | . . . . 1 Sentry 10 | . . . 9 1 Hunter 1 | . . . . 1 Assembled 2 | . . 2 . . Best Kill Streak 6 | 1 4 3 6 3 Combat Bots Only 4 | . 3 3 4 3 Max Kills in Single Turn 3 | 1 3 1 2 2 Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 498 | . 33 94 206 165 Missed 151 | . 13 31 62 45 Damage Taken 4616 | . 327 796 1776 1717 Core 1096 | . 48 201 278 569 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 83 | . 36 . 47 . Core Remaining (%) 43 | 100 . . 30 . Volleys Fired 207 | . 25 42 81 59 Largest 3 | . 2 2 3 3 Hottest 150 | . 105 80 125 150 Shots Fired 388 | . 48 75 164 101 Gun 241 | . 37 57 59 88 Cannon 136 | . . 18 105 13 Launcher 11 | . 11 . . . Special . | . . . . . Kinetic 249 | . 8 33 133 75 Thermal 97 | . 12 42 24 19 Explosive 11 | . 11 . . . Electromagnetic 31 | . 17 . 7 7 Robot Hit Streak 15 | . 7 15 9 12 Robot Miss Streak 5 | . 3 4 3 5 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 286 | . 28 68 110 80 Core Hits 147 | 2 35 27 44 39 Critical Kills . | . . . . . Critical Parts Destroyed 4 | . . . 4 . Critical Strikes 10 | . . . 8 2 Burn 2 | . . . 1 1 Destroy 1 | . . . . 1 Blast 2 | . . . 2 . Smash 5 | . . . 5 . Melee Attacks 25 | . . 12 13 . Impact 13 | . . . 13 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 11 | . . 10 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5214 | 17 894 726 2211 1366 Guns 2058 | . 331 464 445 818 Cannons 1911 | . . 228 1429 254 Explosions 808 | . 528 . . 280 Melee 337 | . . . 337 . Ramming 100 | 17 35 34 . 14 Kinetic 2694 | . 79 312 1563 740 Thermal 1006 | . 115 380 239 272 Explosive 746 | . 528 . . 218 Electromagnetic 331 | . 137 . 72 122 Impact 337 | . . . 337 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . 1 6 Average Corruption 4 | . . . 1 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . . . . 14 Message Errors 3 | . . . . 3 Matter Fused 4 | . . . . 4 Heat Flow Errors 3 | . . . . 3 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 299 | . . . 189 110 Projectiles 44 | . . . 38 6 Explosions 104 | . . . . 104 Melee 151 | . . . 151 . Knockbacks 13 | . . . 8 5 Impact 1 | . . . 1 . Kinetic 11 | . . . 6 5 Secondary 1 | . . . 1 . Self-Inflicted Damage 199 | . 85 . . 114 Shots 4 | . 3 . . 1 Rammed 35 | 8 17 6 . 4 Targets Rammed 42 | 10 18 10 . 4 Kicked 3 | . . 3 . . Crushed 4 | 2 1 1 . . Highest Temperature 268 | . 150 100 234 268 Average Temperature 53 | . 31 31 56 74 Received Heat Transfer 1512 | . 135 282 618 477 Effects 5 | . . . 2 3 Energy Bleed 2 | . . . 2 . Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted 3 | . . . 3 . Combat Hostiles 2 | . . . 2 . Parts Fried 4 | . . . 4 . Impact Corruptions 7 | . . . 7 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 2727 | . 333 1110 592 692 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 449 | 10 304 125 449 314 Initial 172 | . 6 . 41 172 Average 119 | 2 70 29 199 204 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 77 | 100 96 100 56 44 Level 1 16 | . 3 . 26 55 Level 2 6 | . . . 16 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 3 . 5 2 Investigation 6 | . 2 . 3 1 Extermination . | . . . . . Reinforcement 4 | . 1 . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . . . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 95 | . 14 15 50 16 Peak Tracking Total 7 | . 3 3 7 4 Tactical Retreats 4 | . . 1 2 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . 2 . . 1 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 16 | . 4 . 11 1 Terminals 9 | . 3 . 6 . Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 1 | . . . 1 . Scanalyzers 3 | . . . 2 1 Garrison Access . | . . . . . Total Hacks 52 | . 8 . 41 3 Successful 38 | . 5 . 30 3 Failed 14 | . 3 . 11 . Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 10 | . 1 . 9 . Terminals 23 | . 4 . 19 . Fabricators . | . . . . . Repair Stations 14 | . 4 . 10 . Recycling Units 2 | . . . 2 . Scanalyzers 13 | . . . 10 3 Garrison Access . | . . . . . Terminal Hacks 14 | . 2 . 12 . Record 6 | . 1 . 5 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Alert Level 2 | . . . 2 . Dispatch Records 1 | . . . 1 . Assault Status 1 | . 1 . . . Recall Investigation 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . 3 . 7 . Scan Component 5 | . 1 . 4 . Repair 3 | . 1 . 2 . Refit 2 | . 1 . 1 . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 12 | . . . 9 3 Insert Component 8 | . . . 6 2 Analyze 4 | . . . 3 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 3 . 10 1 Full Trace Events 9 | . 1 . 7 1 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . 3 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 . 2 . Time 96 | . 32 . 64 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . . 9 . Parts Scanalyzed 4 | . . . 3 1 Part Schematics Acquired 4 | . . . 3 1 Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 6 | . . 6 . . Non-combat 5 | . . 5 . . Combat 1 | . . 1 . . Robot Hacks Applied 10 | . . 10 . . parse_system 4 | . . 4 . . no_distress 6 | . . 6 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 8900 | 230 2442 2110 3302 816 Spaces Moved 3898 | 150 928 767 1677 376 Core 113 | 35 . . 12 66 Treads 2712 | 115 928 394 965 310 Legs 670 | . . 373 297 . Wheels 326 | . . . 326 . Hover 77 | . . . 77 . Flight . | . . . . . Fastest Speed 50 | 50 160 240 105 50 Average Speed 195 | 134 219 249 168 168 Slowest Speed 400 | 160 240 260 400 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 59 | 7 91 96 84 20 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 111 | . 68 . 4 39 Melee . | . . . . . Projectile 4 | . . . 4 . AOE 107 | . 68 . . 39 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 4758 | 173 1261 869 1981 474 Wait 401 | . 255 20 124 2 Move 3894 | 149 927 766 1676 376 Hop . | . . . . . Pick Up 80 | 7 16 7 36 14 Fast Attach . | . . . . . Attach 45 | 6 5 4 15 15 Detach 2 | . 2 . . . Swap 26 | . 7 4 14 1 Drop 36 | 1 6 4 22 3 Fire 207 | . 25 42 81 59 Melee 25 | . . 12 13 . Ram 2 | . . . . 2 Kick 3 | . . 3 . . Crush 37 | 10 18 7 . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 231 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 784 | -10/Materials | Discovered new exit (range 15) 1224 | -10/Materials | Discovered new exit (range 7) 1798 | -10/Materials | Repaired Particle Gun? 1810 | -10/Materials | Discovered new exit (range 11) 2420 | -10/Materials | Discovered new exit (range 15) 2673 | -10/Materials | Entered Mines 2674 | -10/Mines | Learned location of Storage (-8) 3433 | -10/Mines | Discovered new exit (range 10) 3478 | -10/Mines | Excavation squad dispatched 3478 | -10/Mines | A large section of the Mines collapsed 3640 | -10/Mines | Discovered new exit (range 8) 3720 | -10/Mines | Core integrity fell below 50% 4583 | -10/Mines | Core integrity fell below 20% 4783 | -10/Mines | Entered Materials 4783 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 4817 | -9/Materials | Build established: Scavenger-Mutant 5160 | -9/Materials | Lost 3 parts (1p1n1w) 5411 | -9/Materials | Discovered new exit (range 16) 5823 | -9/Materials | Discovered new exit (range 15) 6042 | -9/Materials | Build established: Mutant 6257 | -9/Materials | Discovered new exit (range 7) 6505 | -9/Materials | Core integrity fell below 50% 6802 | -9/Materials | Repaired Arm. Wheel 6834 | -9/Materials | Repaired Autogun? 7350 | -9/Materials | Build established: Scavenger-Mutant 7831 | -9/Materials | Build established: Hacker-Mutant 8085 | -9/Materials | Entered another Materials area 8085 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 8309 | -8/Materials | Lost 6 parts (1p2n3w) 8395 | -8/Materials | Lost 4 parts (1p1n1u1w) 8703 | -8/Materials | Build established: Hacker-Gunner 8819 | -8/Materials | Core integrity fell below 50% 8852 | -8/Materials | Lost 6 parts (2p1n3w) 8874 | -8/Materials | Core integrity fell below 20% 8901 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 08877_ H-55 Commando knocked back. 08877_ G-47 Trooper destroyed. 08878_ K-01 Serf collects debris. <x2> 08882_ Penetrated by Slug. 08882_ K-01 Serf collects debris. <x2> 08884_ Acquired Particle Gun. 08885_ Slug penetrates Nuclear Reactor. 08885_ Flak Cannon destroyed. 08885_ K-01 Serf collects debris. 08887_ XJQHMV3U5JVEDH8<A8RF 4S4DAWL 08888_ K-01 Serf collects debris. 08888_ Penetrated by Slug. 08890_ K-01 Serf collects debris. 08891_ Penetrated by Slug. 08891_ K-01 Serf destroyed. 08893_ K-01 Serf collects debris. 08895_ Slug penetrates K-01 Serf. 08895_ K-01 Serf destroyed. 08900_ System corrupted: Particle Gun failed to cycle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ????# ???????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ???? +??????????????????????????????????????????? | | ????# #????????????###########???????????????????? | | ##### #????????????# #???????????????????? | | # #????????????# #???????????????????? | | "" !# #???###??????# """ """ #?? #???????????????? | | "" # ### #??????# """ """ #? #???????????????? | | #% ############ """%""" # #???????????????? | | %+ % + h!=*=%= ; #???????????????? | | "" #= ############ =%!u # #???????????????? | | "" # # ####?????# % =@ % #???#???????????????? | | " # ###????????###########???????????????????? | | # #????????????????????????????????????????? | | ##### #????????????????????????????????????????? | | ##### #????????????????????????????????????????? | | ## #????????????????????????????????????????? | | ## #????????????????????????????????????????? | | ## #????????????????????????????????????????? | | ##### #????????????????????????????????????????? | | #?# #????????????????????????????????????????? | | #?# #????????????????????????????????????????? | | #?# #########????????????????????????????????? | | #?#= # ! ##???????????????????????????????? | | #?#%* # ! ##???????????????????????????????? | | #?# + % ###??????????????????????????????? | | #?# #####+#####??????????????????????????????? | | #?# ## #?? #??????????????????????????? | | ### ## #? ####???????????????????????? | | +### #[ # ????????????????????? | | #*!= ! # ????????????????????? | | % + = # ????????????????????? | | # != ##########?????????????????????? | | +### #=%= !##?????????????????????????????? | | #######!/ ##?????????????????????????????? | | " #???###|%! ##?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call GoHome() Let's See Who's Tougher Novice Programmer Safety First Storm Trooper Challenges ------------ None Game ------ Seed HeartFlightArmor Manual? 0 Play Time 00:59:24 Cumulative 1.9 hours Start 2024.10.07 @ 13:32:55 End 2024.10.07 @ 14:25:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1db627b-138d-4a8b-869a-45f8fffeedb0