Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.29 @ 04:13:39 Player: Kom Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (768) 768 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2548 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 260/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Medium Storage Unit Medium Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Autogun > --- INVENTORY (12) --- Light Ion Engine Improved Ion Engine Aluminum Leg Light Armor Plating Heavy EM Pulse Gun Ion Cannon Improved Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Autogun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Aluminum Leg Light Armor Plating Ion Cannon Improved Datajack [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 21 | 6 1 11 3 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 4 1 Treads 7 | 2 . 4 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 1 . 2 Device . | . . . . Storage 3 | 1 1 . 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 8 | 2 . 6 . Energy Gun 1 | . . 1 . Energy Cannon 1 | . . 1 . Ballistic Gun 5 | 2 . 3 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes . | . . . . Parts Lost 8 | . 1 7 . Power 1 | . . 1 . Propulsion 2 | . . 2 . Utility . | . . . . Weapon 5 | . 1 4 . Highest Loss Streak 2 | . 1 2 . Average Slot Usage (%) 85 | . 92 82 82 Engine 9 | . 14 8 . Treads 27 | . 28 26 32 Storage 23 | . 28 22 18 Energy Gun 2 | . . 3 . Energy Cannon 5 | . . 8 . Ballistic Gun 16 | . 21 13 27 Naked Turns . | . . . . Heaviest Build 30 | 10 18 24 30 Greatest Support 60 | 40 40 60 60 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 10 10 12 Average Capacity 9 | 5 9 10 11 Most Carried 8 | 5 4 7 8 Average Carried 3 | 2 3 4 6 Final Capacity 12 | 6 10 10 12 Final Carried 7 | 3 3 6 7 Class Distribution -------------------- 40% | Mutant 29% | Scavenger-Mutant 18% | Gunner 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 729 | 213 269 247 . Remotely . | . . . . Salvage Created 1162 | . 413 749 . Parts 80 | . 33 47 . Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 3 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 27 | . 11 16 . Guns 23 | . 11 12 . Cannons 4 | . . 4 . Classes Destroyed 8 | . 5 3 . Worker 2 | . 1 1 . Tunneler 1 | . . 1 . Recycler 2 | . 1 1 . Operator 1 | . . 1 . Watcher 3 | . 1 2 . Swarmer 13 | . 6 7 . Grunt 10 | . 5 5 . Sentry 4 | . . 4 . Best Kill Streak 4 | . 4 4 . Combat Bots Only 3 | . 3 3 . Max Kills in Single Turn 2 | . 1 2 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1270 | . 552 718 . Core 213 | . 106 107 . Absorbed by Shields . | . . . . Core Remaining (%) 76 | 100 57 73 . Volleys Fired 112 | . 60 52 . Largest 3 | . 2 3 . Hottest 131 | . 40 131 . Shots Fired 209 | . 97 112 . Gun 169 | . 97 72 . Cannon 40 | . . 40 . Launcher . | . . . . Special . | . . . . Kinetic 156 | . 97 59 . Thermal 40 | . . 40 . Explosive . | . . . . Electromagnetic 13 | . . 13 . Robot Hit Streak 22 | . 14 22 . Robot Miss Streak 4 | . 4 3 . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 139 | . 63 76 . Core Hits 46 | . 20 26 . Critical Hits 1 | . 1 . . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Melee Attacks 1 | . . 1 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1858 | . 712 1146 . Guns 1447 | . 712 735 . Cannons 411 | . . 411 . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1376 | . 712 664 . Thermal 411 | . . 411 . Explosive . | . . . . Electromagnetic 71 | . . 71 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 337 | . 12 337 . Average Temperature 91 | . 6 98 . Received Heat Transfer 318 | . 150 168 . Effects 1 | . . 1 . Interference 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 3 . Heat Transferred 740 | . . 740 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 335 | . 322 335 78 Initial 135 | . . 135 78 Average 155 | . 163 173 78 Maximum Alert Level 1 | . 1 1 . Low Security (%) 70 | 100 55 72 100 Level 1 29 | . 44 27 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 3 2 . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | . 16 29 . Peak Tracking Total 7 | . 4 7 . Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 2 4 1 Terminals 4 | . 1 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 24 | . 6 16 2 Successful 15 | . 5 8 2 Failed 9 | . 1 8 . Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual 5 | . . 5 . Terminals 17 | . 4 13 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers 5 | . . 3 2 Garrison Access . | . . . . Terminal Hacks 11 | . 4 7 . Record 8 | . 3 5 . Unreport Threat 1 | . . 1 . Locate Traps 1 | . 1 . . Investigation Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Matter 1 | . 1 . . Scanalyzer 3 | . . 1 2 Insert Component 2 | . . 1 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 3 . Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 1 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . 1 . Non-combat . | . . . . Combat 1 | . . 1 . Robot Hacks Applied 1 | . . 1 . parse_system 1 | . . 1 . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1380 | 69 381 843 87 Spaces Moved 586 | 40 129 369 48 Core 8 | 8 . . . Treads 578 | 32 129 369 48 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 158 | 138 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 3 36 37 7 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 842 | 54 214 516 58 Wait 93 | . 24 69 . Move 583 | 39 128 368 48 Hop . | . . . . Pick Up 28 | 9 1 13 5 Fast Attach . | . . . . Attach 18 | 6 1 9 2 Detach . | . . . . Swap 3 | . . 2 1 Drop 3 | . . 1 2 Fire 112 | . 60 52 . Melee 1 | . . 1 . Ram . | . . . . Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 15) 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1277 | -9/Materials | Discovered new exit (range 10) 1294 | -9/Materials | Entered another Materials area 1294 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1381 | -8/Materials | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 01299_ Acquired Med. Storage Unit. 01302_ Dropped Sml. Storage Unit. 01318_ R-06 Scavenger collects Sml. Storage Unit. 01326_ Acquired Imp. Datajack. 01336_ Acquired Ion Cannon. 01345_ Acquired Katana. 01349_ Acquired Hvy. EM Pulse Gun. 01364_ Connecting with Scanalyzer... 01364_ Current location identified: Materials >>Insert(Katana) Scanning Katana... Ready to analyze. >>Scanalyze Scanning: Katana... Schematic downloaded. 01364_ Dropped Broken Katana. Schematics can be used at fabricators to build something. View all schematics in possession via the status screen. 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