Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.18 @ 23:20:21 Player: Biba Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (79) 395 Value Destroyed (3279) 3279 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2342) 2342 TOTAL SCORE: 13296 Bonus ------- High Alert Combat Kills 20 Follower Combat Kills 948 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -26 Cogmind --------- Core Integrity 0/1300 Matter 125/300 Energy 99/100 System Corruption 27% Temperature Cool (0) Movement Flying (45) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Combat Antigrav System Impulse Thruster Array > --- UTILITY (10) ----- Makeshift Hacking Suite Authchip [R/NC] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Flail Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Seismic Detector Advanced Target Analyzer Hacking Suite Makeshift Hacking Suite Authchip [R/NC] Authchip [R/Combat] Hacking Drone Bay > --- WEAPON ----------- KE Penetrator Heavy Flak Cannon RU-N14's Throwing Claymores > --- INVENTORY -------- Angular Momentum Engine Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Array Improved Signal Interpreter Makeshift Hacking Suite Assault Cannon Assault Cannon Gauss Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Heavy Flak Cannon Grenade Launcher Heavy Missile Launcher Heavy Flail Makeshift Sword Dirty Bomb Trap [Rating: 104] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Medium Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Hover Unit Combat Antigrav System Flight Unit Impulse Thruster Array Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Makeshift Hacking Suite Protection Makeshift Armor Plating Weapon RU-N14's Throwing Claymores Energy Gun Medium Laser Ballistic Gun KE Penetrator Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Slots Evolved 14 | . . . 2 . . . 6 . . . . 2 . . 2 . 2 Power 2 | . . . . . . . 1 . . . . . . . . . 1 Propulsion 3 | . . . . . . . 2 . . . . . . . . . 1 Utility 8 | . . . 2 . . . 3 . . . . 1 . . 2 . . Weapon 1 | . . . . . . . . . . . . 1 . . . . . Parts Attached 92 | 6 3 1 10 . 11 5 5 3 1 . 16 4 5 . . 5 17 Power 9 | 1 . . 1 . . 1 . . . . 2 1 . . . 1 2 Engine 5 | 1 . . 1 . . . . . . . 2 . . . . . 1 Core 2 | . . . . . . 1 . . . . . 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 1 1 Propulsion 19 | 2 . . 1 . 1 1 . 1 1 . 3 . 1 . . 2 6 Treads 1 | . . . . . . . . . . . 1 . . . . . . Leg 6 | 2 . . . . . . . . . . 2 . . . . 2 . Wheel 6 | . . . 1 . 1 1 . 1 1 . . . 1 . . . . Hover 5 | . . . . . . . . . . . . . . . . . 5 Flight 1 | . . . . . . . . . . . . . . . . . 1 Utility 32 | 1 2 . 3 . 8 . 3 1 . . 4 1 3 . . 2 4 Device 13 | . 1 . 1 . 6 . . . . . 2 1 . . . . 2 Storage 5 | 1 1 . 1 . 1 . . . . . . . 1 . . . . Processor 2 | . . . . . . . 1 . . . . . . . . . 1 Hackware 4 | . . . . . . . 1 . . . . . . . . 2 1 Protection 8 | . . . 1 . 1 . 1 1 . . 2 . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 32 | 2 1 1 5 . 2 3 2 1 . . 7 2 1 . . . 5 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | 1 1 . 2 . . . . . . . . 1 . . . . . Ballistic Cannon 9 | . . . 2 . . . 2 . . . 3 . 1 . . . 1 Launcher 4 | . . 1 . . . 2 . . . . . . . . . . 1 Special Weapon 6 | . . . . . 1 . . 1 . . 2 1 . . . . 1 Impact Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 1 . . . . 2 . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 3 . . . . . 2 . 3 . . . . Corrupted Parts 3 | . . . . . . . . . . . 3 . . . . . . System Corruption 8 | . . . . . . . . . . . 8 . . . . . . Parts Lost 37 | . . . . . . 4 . 1 . . 12 . . 1 . 3 16 Power 6 | . . . . . . 1 . . . . 2 . . . . 1 2 Propulsion 9 | . . . . . . 1 . . . . 4 . . . . . 4 Utility 15 | . . . . . . 1 . 1 . . 5 . . 1 . 2 5 Weapon 7 | . . . . . . 1 . . . . 1 . . . . . 5 Highest Loss Streak 14 | . . . . . . 4 . 1 . . 4 . . 1 . 2 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 91 100 98 100 91 94 65 79 84 86 83 72 91 88 78 72 63 Engine 7 | . 14 14 11 11 11 9 . . . . 5 5 5 5 5 . . Core 1 | . . . . . . . 6 6 6 6 2 1 5 5 5 5 1 Treads 1 | . . . . . . . . . . . 2 5 5 5 5 . . Leg 8 | . 28 28 11 11 8 . . . . . 3 11 11 11 10 19 9 Wheel 10 | . . . 10 11 13 20 13 16 24 26 14 . 2 5 5 1 . Device 14 | . 6 14 21 22 22 22 13 10 6 6 9 8 5 5 5 5 4 Storage 8 | . 14 14 11 11 11 11 6 6 6 6 6 5 5 5 5 5 3 Processor 1 | . . . . . . . 4 6 6 6 2 . . . . . 2 Hackware 2 | . . . . . . . 1 6 6 6 6 5 5 5 5 7 16 Protection 8 | . . . 10 11 2 9 5 11 13 13 14 11 22 17 15 8 . Ballistic Gun 2 | . 13 14 16 . . . . . . . . 1 5 5 5 5 3 Ballistic Cannon 4 | . . . 3 22 3 . 12 10 6 6 6 3 . 5 5 5 3 Special Weapon 5 | . . . . . 8 11 . 1 6 6 4 3 5 5 5 5 1 Impact Weapon 3 | . . . 1 . 10 8 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . 1 5 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 101 | 13 20 21 40 40 87 64 61 68 68 68 86 90 96 96 94 101 94 Greatest Support 92 | 20 20 20 20 10 20 20 20 36 52 52 56 56 56 56 56 92 92 Greatest Overweight (x) 31 | 4 . 1 3 3 8 5 3 3 1 1 4 1 7 7 1 1 31 Average Overweight (x) 3 | 1 . . 2 3 5 3 3 2 1 1 1 1 4 1 1 . . Largest Inventory Capacity 20 | 8 10 10 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 10 14 15 18 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 5 10 10 15 15 20 20 18 19 19 19 19 20 20 20 20 20 20 Average Carried 17 | 3 8 9 10 15 17 19 16 18 18 19 17 18 19 20 20 20 17 Final Capacity 20 | 8 10 10 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 5 10 10 15 15 18 18 18 18 19 19 17 20 20 20 20 20 1 Class Distribution -------------------- 56% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/DSF Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Matter Collected 1662 | 220 120 38 156 20 113 182 60 90 30 . 253 51 60 30 . 57 182 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2628 | . 229 31 74 40 . 167 101 100 73 . 622 289 195 30 . 53 624 Parts 106 | . 9 3 8 4 . 9 2 3 1 . 15 13 4 . . 6 29 Haulers Intercepted 4 | . 1 . 1 . . . 1 . . . . . . . . . 1 Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . 4 8 . 10 1 . 15 . 12 . . . . Prevented 4 | . . . . . . 2 . . . . 2 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Combat Hostiles Destroyed 66 | . 4 1 . 1 . 5 . 5 1 . 22 3 7 1 . 1 15 Melee 1 | . . . . . . . . . . . . 1 . . . . . Guns 8 | . 4 1 . . . . . . . . . . 1 1 . 1 . Cannons 18 | . . . . 1 . 1 . 1 1 . 6 1 2 . . . 5 AOE 39 | . . . . . . 4 . 4 . . 16 1 4 . . . 10 Classes Destroyed 13 | . 2 . 2 . . 1 . 2 . . 2 1 . 1 . 1 1 Worker 5 | . . . 1 . . . . . . . . 2 . . . . 2 Hauler 4 | . 1 . 1 . . . 1 . . . . . . . . . 1 Recycler 3 | . . . . . . . . . . . . 2 . . . . 1 Operator 1 | . . . 1 . . . . . . . . . . . . . . Swarmer 21 | . . . . . . . . 2 . . 6 3 1 . . . 9 Cutter 1 | . . . . . . . . . . . . . . . . . 1 Grunt 29 | . 4 1 . 1 . 3 . 2 1 . 12 . 5 . . . . Brawler 1 | . . . . . . . . . . . 1 . . . . . . Duelist 2 | . . . . . . . . . . . 2 . . . . . . Sentry 4 | . . . . . . . . 1 . . 1 . 1 . . . 1 Specialist 1 | . . . . . . . . . . . . . . . . 1 . Hunter 2 | . . . . . . 2 . . . . . . . . . . . Programmer 5 | . . . . . . . . . . . . . . 1 . . 4 Best Kill Streak 9 | . 2 1 2 1 . 3 1 5 1 . 7 4 6 1 . 1 9 Combat Bots Only 9 | . 2 1 . 1 . 3 . 5 1 . 7 3 6 1 . 1 9 Max Kills in Single Turn 5 | . 1 1 1 1 . 3 1 2 1 . 3 3 3 1 . 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . 2 . 2 . . 3 1 2 . . . 5 Melee 1 | . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Damage Taken 7410 | . 136 27 81 . . 505 . 90 . . 1719 90 84 263 . 409 4006 Core 1819 | . 45 17 26 . . 53 . . . . 301 31 . . . 37 1309 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 119 | . . . . . . . . . . . . . . 79 . 40 . Core Remaining (%) 85 | 100 . 75 . . . 80 . . . . 64 . . 96 . 96 . Volleys Fired 124 | . 17 1 8 2 . 8 2 8 4 . 33 2 5 6 . 3 25 Largest 3 | . 2 2 2 2 . 1 2 2 1 . 2 1 2 2 . 2 3 Hottest 134 | . 70 70 43 88 . 36 88 88 44 . 88 33 33 86 . 86 134 Shots Fired 200 | . 34 2 16 4 . 8 4 15 4 . 41 2 8 13 . 6 43 Gun 84 | . 34 2 16 . . . . . . . . 1 5 7 . 3 16 Cannon 75 | . . . . 4 . . 4 11 4 . 24 . . 6 . 3 19 Launcher 7 | . . . . . . 5 . . . . . . . . . . 2 Special 34 | . . . . . . 3 . 4 . . 17 1 3 . . . 6 Kinetic 141 | . 17 1 16 4 . . 4 11 4 . 24 1 5 13 . 6 35 Thermal 18 | . 17 1 . . . . . . . . . . . . . . . Explosive 40 | . . . . . . 8 . 4 . . 16 1 3 . . . 8 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 10 | . 7 3 5 1 . 2 3 6 3 . 8 7 8 4 . 4 10 Robot Miss Streak 8 | . 1 . 2 2 . 1 . 1 2 . 2 . 2 3 . 2 8 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 Secondary Targets 3 | . 1 1 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . Shots Hit Robots 139 | . 21 2 9 1 . 6 3 10 3 . 29 6 5 9 . 5 30 Core Hits 155 | . 11 1 5 1 . 18 2 10 3 . 37 6 15 5 . 3 38 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . 1 Critical Strikes 8 | . 2 . . . . . . . . . 5 . . . . . 1 Burn 1 | . 1 . . . . . . . . . . . . . . . . Destroy 2 | . 1 . . . . . . . . . . . . . . . 1 Sever 5 | . . . . . . . . . . . 5 . . . . . . Melee Attacks 64 | . . . 1 . 26 5 . . . . 24 5 . . . . 3 Impact 30 | . . . 1 . 26 3 . . . . . . . . . . . Slashing 34 | . . . . . . 2 . . . . 24 5 . . . . 3 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 1 . . . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 10905 | . 229 28 158 22 . 1212 73 1197 75 . 3191 721 896 234 . 124 2745 Guns 997 | . 229 28 158 . . . . . . . . 25 44 118 . 69 326 Cannons 1306 | . . . . 22 . . 73 188 75 . 382 . . 116 . 55 395 Explosions 7052 | . . . . . . 908 . 862 . . 2331 411 737 . . . 1803 Melee 483 | . . . . . . 238 . . . . . 245 . . . . . Ramming 23 | . . . . . . . . . . . . . . . . . 23 Kinetic 2177 | . 116 15 158 22 . . 73 188 75 . 382 25 44 234 . 124 721 Thermal 126 | . 113 13 . . . . . . . . . . . . . . . Explosive 7052 | . . . . . . 908 . 862 . . 2331 411 737 . . . 1803 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 136 | . . . . . . 136 . . . . . . . . . . . Slashing 1391 | . . . . . . 168 . 147 . . 478 285 115 . . . 198 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . . . . . . . 27 . . 2 . 2 27 Average Corruption 12 | . . . . . . . . . . . 18 . . 1 . 1 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 49 | . . . . . . . . . . . 35 . . 4 . 1 9 Message Errors 14 | . . . . . . . . . . . 10 . . 2 . . 2 Matter Fused 5 | . . . . . . . . . . . 4 . . . . . 1 Heat Flow Errors 8 | . . . . . . . . . . . 6 . . . . . 2 Energy Discharges 7 | . . . . . . . . . . . 5 . . 1 . . 1 Data Loss (minor) 7 | . . . . . . . . . . . 6 . . . . . 1 Data Loss (major) 3 | . . . . . . . . . . . 2 . . . . 1 . Misfires 3 | . . . . . . . . . . . 2 . . 1 . . . Alerts 1 | . . . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 394 | . . . . . . 65 . 83 . . 30 143 . . . . 73 Projectiles 64 | . . . . . . 13 . 12 . . 24 . . . . . 15 Explosions 228 | . . . . . . 24 . 71 . . 6 69 . . . . 58 Melee 102 | . . . . . . 28 . . . . . 74 . . . . . Knockbacks 21 | . . . . . . 2 . 3 . . 5 . . 2 . . 9 Impact 2 | . . . . . . 2 . . . . . . . . . . . Kinetic 19 | . . . . . . . . 3 . . 5 . . 2 . . 9 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 67 | . . . . . . . . . . . . . . . . . 67 Shots 1 | . . . . . . . . . . . . . . . . . 1 Rammed 4 | . . . . . . . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 390 | . 115 18 13 . . . . 4 8 . 390 . 17 180 . 37 189 Average Temperature 89 | . 41 15 13 . . . . 3 4 . 136 . 9 74 . 20 91 Received Heat Transfer 792 | . 78 15 42 . . 84 . 18 . . 219 . 36 27 . 90 183 Effects 6 | . . . . . . . . . . . 6 . . . . . . Shutdowns 3 | . . . . . . . . . . . 3 . . . . . . Energy Bleed 2 | . . . . . . . . . . . 2 . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . 1 . . . . . . 2 . . . . Heat Transferred 444 | . 407 37 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Peak Influence 439 | . 174 58 274 147 . . 161 . . . . 272 . . 18 22 439 Initial 152 | . . . 22 106 . . 152 . . . . 52 . . 18 12 9 Average 113 | . 59 44 147 136 . . 159 . . . . 126 . . 18 17 203 Maximum Alert Level 2 | . . . 1 . . . . . . . . 1 . . . . 2 Low Security (%) 84 | 100 100 100 64 100 . . 100 . . . . 75 . . 100 100 46 Level 1 14 | . . . 35 . . . . . . . . 24 . . . . 46 Level 2 1 | . . . . . . . . . . . . . . . . . 7 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . 1 . . . . . . . . . . 2 . . . 1 5 Investigation . | . . . . . . . . . . . . . . . . . . Extermination 3 | . . . . . . . . . . . . 2 . . . . 1 Reinforcement 5 | . 1 . . . . . . . . . . . . . . 1 3 Assault . | . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Distress Signals . | . . . . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 128 | . 12 2 8 2 . 9 . 9 1 . 28 7 14 4 . 4 28 Peak Tracking Total 10 | . 4 2 4 2 . 5 . 7 1 . 7 4 7 3 . 2 10 Tactical Retreats 6 | . . . . . . . . 1 . . 2 1 . . . 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Traps Triggered . | . . . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . 1 Triggered 3 | . . . . . . 1 . . . . . . . 1 . . 1 Fabricated Traps 2 | . . . . . 2 . . . . . . . . . . . . Most Traps Carried 1 | . . . . . 1 1 1 1 1 1 1 1 1 1 . 1 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Machines Disabled 9 | . . . . . . . . 4 . . . . 3 . . . 2 Max in Single Turn 3 | . . . . . . . . 3 . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Machines Accessed 19 | . 2 . 5 . . . 1 1 . 4 1 3 1 . 1 . . Terminals 10 | . 2 . 4 . . . . 1 . . 1 1 . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . Total Hacks 65 | . 6 . 13 . . . 2 5 . 31 1 5 1 . 1 . . Successful 55 | . 5 . 8 . . . 1 5 . 31 1 2 1 . 1 . . Failed 10 | . 1 . 5 . . . 1 . . . . 3 . . . . . Catastrophic 3 | . 1 . 2 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 23 | . 4 . 9 . 3 . 2 . . . . 5 . . . . . Terminals 26 | . 6 . 12 . . . . 5 . . 1 1 . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 2 . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . Terminal Hacks 49 | . 5 . 4 . . . . 5 . 31 1 1 1 . 1 . . Record 19 | . 2 . . . . . . 5 . 11 1 . . . . . . Part Schematic 10 | . . . . . . . . . . 10 . . . . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . . Open DSF 2 | . . . . . . . . . . . . 1 . . 1 . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . . . . . . . Refit 1 | . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . 3 . . . . . . . . 1 . . . . . Terminals 3 | . . . 3 . . . . . . . . . . . . . . Botnet 3 | . . . 3 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . Mask 1 | . . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 2 . 2 . . . 1 1 . . 1 3 . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . 4 . . . . 7 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . 15 . . . . 10 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . . . . . parse_system 1 | . . . . . . . . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Total Allies 15 | . . 3 . . 4 . . . . . 1 7 . . . . . Largest Group 6 | . . 3 3 3 6 6 4 4 3 3 4 6 6 . . . . Highest-Rated Group 294 | . . 40 40 40 173 170 146 146 110 110 206 294 294 . . . . Highest-Rated Ally 96 | . . 16 16 16 39 37 37 37 37 37 96 70 70 . . . . Zionite Dispatches 2 | . . . . . . . . . . . . 2 . . . . . Light 1 | . . . . . . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . . . 1 . . . . . Total Orders 1 | . . . . . 1 . . . . . . . . . . . . RETURN 1 | . . . . . 1 . . . . . . . . . . . . Ally Attacks 146 | . . 7 25 16 . 11 . 9 4 . 15 17 42 . . . . Total Damage 2621 | . . 78 242 190 . 212 . 440 21 . 296 259 883 . . . . Kills 31 | . . 1 7 1 . 4 . 3 . . 4 4 7 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 2 . 1 . 1 1 . 1 . 2 1 . . . Drone Launches 2 | . . . . . 1 . . . . . . . . . . . 1 Drone Recoveries 2 | . . . . . 1 . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Turns Passed 10475 | 94 460 346 324 336 3303 684 281 395 301 107 1482 506 1080 204 6 151 415 Spaces Moved 6380 | 45 307 200 213 260 1836 498 209 311 272 87 936 240 546 98 4 83 235 Core 26 | 24 . . . . . . . . . . . . . . . . 2 Treads 3 | . . . . . . . . . . . 3 . . . . . . Legs 1581 | 21 307 200 10 . . . . . . . 219 240 258 85 4 83 154 Wheels 4691 | . . . 203 260 1836 498 209 311 272 87 714 . 288 13 . . . Hover 44 | . . . . . . . . . . . . . . . . . 44 Flight 35 | . . . . . . . . . . . . . . . . . 35 Fastest Speed 45 | 50 120 120 110 125 110 110 125 101 101 105 105 190 190 190 190 105 45 Average Speed 146 | 154 120 167 127 125 164 128 125 113 104 105 131 190 192 190 190 145 115 Slowest Speed 1600 | 250 120 190 190 125 200 155 125 125 105 105 320 190 195 195 190 190 1600 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . 3 . . . . . . Exploration Rate (%) 46 | 3 64 65 21 41 92 56 5 55 57 70 98 8 63 15 . 61 8 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 6 | . . . . 1 3 . . 1 . 1 . . . . . . . Known Exits Taken 5 | . 1 . 1 . . . . . . . 1 1 . . 1 . . Unknown Exits Taken 11 | 1 . 1 . 1 1 1 1 1 1 1 . . 1 1 . . . Scrap Searched 13 | . . 1 . 1 2 1 . 1 5 . 2 . . . . . . Spaces Dug 34 | . . . 1 . 6 . . . . . 24 . . . . . 3 Terrain Destroyed 312 | . . . 1 2 6 57 . 23 . . 155 13 5 2 . . 48 Melee 34 | . . . 1 . 6 . . . . . 24 . . . . . 3 Projectile 13 | . . . . 2 . 1 . . . . 4 . 2 2 . . 2 AOE 265 | . . . . . . 56 . 23 . . 127 13 3 . . . 43 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Total 7225 | 66 370 209 247 267 2080 524 224 337 285 102 1116 282 566 104 3 105 338 Wait 456 | 11 22 6 5 6 175 7 3 15 6 16 106 29 7 1 . 12 29 Move 6361 | 44 306 199 212 259 1835 497 208 310 271 86 933 239 545 97 3 82 235 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 56 | 5 12 1 6 . 17 2 4 1 1 . 2 2 1 . . . 2 Fast Attach 45 | 6 3 . 3 . . 1 1 1 1 . 9 3 4 . . 5 8 Attach 24 | . . . 2 . 5 2 2 1 . . 4 1 . . . . 7 Detach 7 | . 1 . 3 . 1 . . . . . . . . . . . 2 Swap 23 | . . 1 5 . 6 2 2 1 . . 3 . 1 . . . 2 Drop 56 | . 9 1 2 . 15 . 2 . . . . 1 3 . . 3 20 Fire 124 | . 17 1 8 2 . 8 2 8 4 . 33 2 5 6 . 3 25 Melee 64 | . . . 1 . 26 5 . . . . 24 5 . . . . 3 Ram 4 | . . . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . 2 . . . . . . Rewire 2 | . . . . . . . . . 2 . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: Upp x2 / DSF) -4/DSF -3/Research History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 7) 453 | -10/Materials | Identified exit to Mines 555 | -10/Materials | Entered Mines 567 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 600 | -10/Mines | Assembled infested the area 671 | -10/Mines | Met 8R-AWN 815 | -10/Mines | Discovered new exit (range 16) 901 | -10/Mines | Entered Materials 901 | -9/Materials | Accompanied by 3 allies 901 | -9/Materials | Evolved 2 slots: Utility x2 1039 | -9/Materials | Identified exit to Mines 1135 | -9/Materials | Discovered new exit (range 11) 1225 | -9/Materials | Entered Mines 1225 | -9/Mines | Accompanied by 3 allies 1292 | -9/Mines | Learned location of Zion (-7) 1517 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1561 | -9/Mines | Entered Zion 1561 | -7/Zion | Accompanied by 2 allies 1684 | -7/Zion | Learned location of Quarantine (-2) 1865 | -7/Zion | Learned location of Warlord (-5) 1938 | -7/Zion | Given the Hacking Drone Bay 1941 | -7/Zion | Found Prototype Device 1942 | -7/Zion | Identified Hacking Drone Bay 2044 | -7/Zion | Received a visual enhancement algorithm 2153 | -7/Zion | Found Prototype Device 2172 | -7/Zion | Identified Bomb Factory No. 2 2383 | -7/Zion | Found Prototype Special Weapon 2384 | -7/Zion | Identified RU-N14's Throwing Claymores 2388 | -7/Zion | Found RU-N14's Throwing Claymores 2391 | -7/Zion | Found RU-N14's Throwing Claymores 2394 | -7/Zion | Found RU-N14's Throwing Claymores 2555 | -7/Zion | Imprinted 2557 | -7/Zion | Declared Zion's savior 2907 | -7/Zion | Given A8's code to call for help 4287 | -7/Zion | Discovered new exit (range 15) 4864 | -7/Zion | Entered Proximity Caves 4864 | -6/Proximity Caves | Accompanied by 6 allies 4931 | -6/Proximity Caves | Spotted B-75 Beast 5333 | -6/Proximity Caves | P-60 Hacker assimilated allied Trooper 1a 5413 | -6/Proximity Caves | Learned location of 1 exit from Factory 5459 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 5520 | -6/Proximity Caves | Discovered new exit (range 16) 5548 | -6/Proximity Caves | Entered Factory 5548 | -6/Factory | Accompanied by 4 allies 5548 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 5549 | -6/Factory | Identified exit to Factory 5597 | -6/Factory | Discovered new exit (range 16) 5829 | -6/Factory | Entered Lower Caves 5829 | -6/Lower Caves | Accompanied by 4 allies 5903 | -6/Lower Caves | Encountered a Warlord checkpoint 5906 | -6/Lower Caves | Build established: Scavenger-Mutant 6067 | -6/Lower Caves | Learned Factory security intel 6099 | -6/Lower Caves | Attracted the attention of an 0b10 base 6125 | -6/Lower Caves | Learned location of Armory (-3) 6125 | -6/Lower Caves | Learned location of 1 exit from Factory 6125 | -6/Lower Caves | Learned Armory emergency access door positions 6201 | -6/Lower Caves | Discovered new exit (range 9) 6224 | -6/Lower Caves | Entered another Lower Caves area 6224 | -6/Lower Caves | Accompanied by 3 allies 6237 | -6/Lower Caves | Discovered exit to Factory (range 13) 6467 | -6/Lower Caves | Learned Factory emergency access door positions 6468 | -6/Lower Caves | Discovered new exit (range 4) 6525 | -6/Lower Caves | Entered Data Miner 6525 | -6/Data Miner | Accompanied by 3 allies 6525 | -6/Data Miner | Discovered new exit (range 6) 6545 | -6/Data Miner | Met Data Miner 6582 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6582 | -6/Data Miner | Learned location of Section 7 (-2) 6592 | -6/Data Miner | Received God Mode back door access code from Data Miner 6632 | -6/Data Miner | Entered Proximity Caves 6632 | -5/Proximity Caves | Accompanied by 3 allies 6652 | -5/Proximity Caves | Escorted by Enhanced Grunt 6822 | -5/Proximity Caves | Learned Factory trap positions 7271 | -5/Proximity Caves | Spotted B-75 Beast 7316 | -5/Proximity Caves | Crushed by falling debris 7326 | -5/Proximity Caves | Crushed by falling debris 7327 | -5/Proximity Caves | System corruption reached 10% 7357 | -5/Proximity Caves | Lost 4 parts (1p1n2u) 7373 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7477 | -5/Proximity Caves | Destroyed 7 combat bots 7479 | -5/Proximity Caves | Lost 4 parts (2n1u1w) 7677 | -5/Proximity Caves | Found Corrupted Prototype Device 7677 | -5/Proximity Caves | Identified Exp. Thermal Shield 8003 | -5/Proximity Caves | Crushed by falling debris 8034 | -5/Proximity Caves | Lost 3 parts (1p2u) 8105 | -5/Proximity Caves | Discovered exit to Factory (range 5) 8114 | -5/Proximity Caves | Entered Factory 8114 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8115 | -5/Factory | Identified exit to Upper Caves 8116 | -5/Factory | Loaded intel: 133 trap records 8323 | -5/Factory | Zion Fire squad teleported in 8558 | -5/Factory | Zion Light squad teleported in 8620 | -5/Factory | Entered Upper Caves 8620 | -5/Upper Caves | Accompanied by 6 allies 8665 | -5/Upper Caves | Found Prototype Protection 8665 | -5/Upper Caves | Identified Zio. Weapon Casing 9095 | -5/Upper Caves | Attracted the attention of an 0b10 base 9096 | -5/Upper Caves | Learned Factory stockpile data 9132 | -5/Upper Caves | Learned 4 Factory zone layouts 9629 | -5/Upper Caves | Discovered new exit (range 8) 9700 | -5/Upper Caves | Entered another Upper Caves area 9884 | -5/Upper Caves | Discovered new exit (range 15) 9898 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9904 | -5/Upper Caves | Entered Factory 9904 | -4/Factory | Evolved 2 slots: Utility x2 9905 | -4/Factory | Identified exit to Upper Caves 9908 | -4/Factory | Identified exit to DSF 9910 | -4/Factory | Entered DSF 9990 | -4/DSF | Additional patrols routed to DSF 10045 | -4/DSF | Discovered new exit (range 16) 10061 | -4/DSF | Entered Research 10061 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 10265 | -3/Research | Destroyed 9 combat bots 10310 | -3/Research | Garrison activated, responded to threat 10399 | -3/Research | System corruption reached 10% 10436 | -3/Research | Core integrity fell below 50% 10444 | -3/Research | Core integrity fell below 20% 10476 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10464_ R-10 Processor collects Assault Cannon. 10468_ Slug penetrates Wall. 10468_ Penetrated by Slug. 10470_ Mak. Sword destroyed. 10470_ R-10 Processor reactivates. 10472_ Destroyed Carbide Saw. 10472_ Destroyed Mic. Nuclear Core. 10472_ R-10 Processor destroyed. 10472_ C-35 Carver destroyed. 10472_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10472_ Slug penetrates Wall. 10472_ Penetrated by Slug. 10472_ Slug penetrates Wall. 10472_ Slug penetrates C-35 Carver. 10473_ R-10 Processor collects Corrupted Hvy. Flak Cannon. 10473_ U-05 Engineer lays Concrete. 10475_ ZI&DGNC6/RX04:FOMQAZHME 10475_ Hvy. Missile Launcher destroyed. 10476_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????######### #???###????????????????? | | ?????????????? # #?? ????????????????? | | ?????????????? # #? ?????????????????? | | ??????????????? # #? ????????????????? | | ???????????????? # # """????????????????? | | ??????????????? # # "?????????????????? | | ?????????????? ? + + ""?????????????????? | | ????????????? ? # # """" #?????????????? | | ????????????? ?? # % # ????????????????? | | ??????########;;###; # R ???????????????????? | | ??????+ u #??????????????????????? | | ???????# % ! 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"""# # | | ??????????????????????????#* """# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 39 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 725 Resistance: TH 30 Weapon Shielding 100 Evasion (%) 61 Target Analysis 8 Recoil Reduction 1 Offensive Hacking 21 Authchip Count 2 Item Schematics ----------------- Adv. Terrain Scan Processor | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Arm. Medium Treads | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive W-25 Informer | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Respectable Loadout Challenges ------------ None Game ------ Seed PortableCloakingKatana Manual? 0 Play Time 03:07:54 Cumulative 25.3 hours Start 2022.03.18 @ 12:35:33 End 2022.03.18 @ 23:20:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 24 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 14/Dina Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0b51531-6445-400f-b156-a72cd3678990