Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.06 @ 10:22:50 Player: John Cogmind Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (121) 605 Value Destroyed (3729) 3729 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 7615 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 0/850 Matter 113/300 Energy 86/220 System Corruption 7% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Storage Unit Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Powered Hammer > --- INVENTORY (20) --- Light Nuclear Core Light Angular Momentum Engine Improved Cryofiber Web Advanced Visual Processing Unit Advanced Sensor Array Heavy Laser Long-range Missile Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Airjet Airjet Airjet Airjet > --- UTILITY ---------- Improved Cryofiber Web High-capacity Storage Unit Signal Interpreter Advanced Targeting Computer Energy Filter Microactuators > --- WEAPON ----------- Coil Gun Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Airjet Gravmag System Improved Cryofiber Web Advanced Sensor Array Heavy Laser Minigun Coil Gun Long-range Missile Launcher Powered Hammer Powered Hammer Scythe [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . 2 . . . Utility 4 | . . . . 1 2 1 Weapon 1 | . . . . . . 1 Parts Attached 121 | 5 16 6 11 18 10 55 Power 21 | 1 2 2 1 3 . 12 Engine 8 | 1 2 2 . . . 3 Core 13 | . . . 1 3 . 9 Reactor . | . . . . . . . Propulsion 33 | 2 1 2 5 2 2 19 Treads 14 | 2 1 . 4 2 2 3 Leg 7 | . . 2 1 . . 4 Wheel 3 | . . . . . . 3 Hover 6 | . . . . . . 6 Flight 3 | . . . . . . 3 Utility 21 | . 5 . 1 3 5 7 Device 11 | . 1 . 1 1 2 6 Storage 5 | . 3 . . 1 1 . Processor 2 | . . . . 1 1 . Hackware . | . . . . . . . Protection 3 | . 1 . . . 1 1 Artifact . | . . . . . . . Weapon 46 | 2 8 2 4 10 3 17 Energy Gun 1 | . . . . . . 1 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 18 | 2 2 2 4 2 1 5 Ballistic Cannon 10 | . 3 . . 3 1 3 Launcher 9 | . 2 . . 5 . 2 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . . 2 Slashing Weapon 4 | . 1 . . . 1 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 55 | . 1 5 1 3 3 42 Power 13 | . 1 2 . 2 . 8 Propulsion 18 | . . 2 . . 2 14 Utility 12 | . . . 1 1 1 9 Weapon 12 | . . 1 . . . 11 Highest Loss Streak 9 | . 1 4 1 2 1 9 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 95 | . 94 98 96 93 98 93 Engine 5 | . 13 13 3 . . 2 Core 7 | . . . 7 14 15 9 Treads 26 | . 27 22 38 36 29 10 Hover 2 | . . . . . . 8 Device 11 | . 8 14 10 8 12 15 Storage 9 | . 13 14 11 9 7 6 Processor 5 | . . . . 6 15 13 Protection 1 | . 1 . . . 1 2 Ballistic Gun 12 | . 20 5 21 5 4 5 Ballistic Cannon 5 | . 5 12 . 8 7 6 Launcher 2 | . 1 10 . 4 1 2 Peak Build Rating 60 | 5 8 8 23 31 42 60 Average Rating 26 | 4 6 7 20 27 39 48 On Entrance 16 | . 5 7 8 23 31 40 Naked Turns . | . . . . . . . Heaviest Build 89 | 5 22 20 22 39 66 89 Greatest Support 80 | 40 40 40 80 80 80 80 Greatest Overweight (x) 5 | . . . 5 . 1 5 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 5 20 10 10 15 20 20 Average Capacity 14 | 5 9 10 10 14 19 20 Most Carried 20 | 5 10 9 10 15 19 20 Average Carried 11 | 3 7 8 8 11 15 16 Final Capacity 20 | 5 10 10 10 15 20 20 Final Carried 17 | 4 9 7 10 12 17 8 Class Distribution -------------------- 77% | Mutant 14% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 3221 | 220 144 187 587 452 624 1007 Remotely . | . . . . . . . Salvage Created 4137 | . 292 82 924 397 708 1734 Parts 251 | . 20 9 64 24 48 86 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 6 | . . . . . 1 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 85 | . 9 4 19 11 15 27 Melee 6 | . . . . . . 6 Guns 39 | . 8 . 19 2 4 6 Cannons 33 | . 1 4 . 9 8 11 AOE 5 | . . . . . 3 2 Classes Destroyed 15 | . 4 1 3 2 3 2 Worker 11 | . 3 . . . 5 3 Builder 3 | . . . . . 2 1 Hauler 1 | . . . . 1 . . Recycler 7 | . . . . 1 1 5 Mechanic 1 | . . . . . 1 . Operator 1 | . . . 1 . . . Watcher 12 | . 2 . 2 1 3 4 Swarmer 26 | . 6 3 . 3 7 7 Cutter 3 | . . . . . . 3 Grunt 34 | . 3 . 11 6 6 8 Brawler 3 | . . . 2 1 . . Duelist 2 | . . . 1 . . 1 Sentry 8 | . . 1 5 1 . 1 Hunter 1 | . . . . . . 1 Programmer 8 | . . . . . 2 6 Best Kill Streak 7 | . 7 3 4 3 4 5 Combat Bots Only 5 | . 5 3 4 3 3 4 Max Kills in Single Turn 3 | . 3 1 1 1 3 2 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 3 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 755 | . 42 65 72 61 61 454 Missed 192 | . 10 21 17 12 19 113 Damage Taken 8770 | . 365 483 884 719 722 5597 Core 1237 | . 74 68 118 57 50 870 Absorbed by Shields 355 | . . . . . 14 341 Redirected to Shielding 25 | . 25 . . . . . Core Remaining (%) 78 | 100 . 43 70 89 92 . Volleys Fired 294 | . 30 19 59 67 59 60 Largest 3 | . 2 2 2 2 2 3 Hottest 159 | . 55 55 46 67 73 159 Shots Fired 528 | . 57 27 121 87 92 144 Gun 301 | . 51 8 121 18 33 70 Cannon 213 | . 6 19 . 63 59 66 Launcher 14 | . . . . 6 . 8 Special . | . . . . . . . Kinetic 492 | . 57 27 121 81 92 114 Thermal 22 | . . . . . . 22 Explosive 14 | . . . . 6 . 8 Electromagnetic . | . . . . . . . Robot Hit Streak 18 | . 7 4 18 17 5 13 Robot Miss Streak 7 | . 3 4 3 7 7 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 353 | . 32 15 79 50 60 117 Core Hits 199 | . 24 7 46 25 41 56 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 17 | . 1 2 . 2 5 7 Destroy 1 | . . . . . . 1 Blast 12 | . 1 2 . 2 5 2 Sever 4 | . . . . . . 4 Melee Attacks 49 | . . . . . 5 44 Impact 10 | . . . . . . 10 Slashing 39 | . . . . . 5 34 Piercing . | . . . . . . . Sneak Attacks 12 | . . . . . 5 7 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9141 | . 512 251 1163 1179 1962 4074 Guns 2889 | . 224 52 1160 216 379 858 Cannons 3300 | . 52 199 . 842 1035 1172 Explosions 1033 | . 233 . . 121 218 461 Melee 1879 | . . . . . 330 1549 Ramming 40 | . 3 . 3 . . 34 Kinetic 5728 | . 276 251 1160 1058 1414 1569 Thermal 582 | . . . . . 40 542 Explosive 734 | . 233 . . 121 . 380 Electromagnetic 178 | . . . . . 178 . Impact 483 | . . . . . . 483 Slashing 1396 | . . . . . 330 1066 Piercing . | . . . . . . . Highest Corruption 7 | . 1 1 5 3 1 7 Average Corruption 2 | . 1 1 2 3 1 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 78 | . 11 2 16 8 . 41 Message Errors 25 | . 4 1 8 2 . 10 Matter Fused 16 | . 1 . 2 5 . 8 Heat Flow Errors 5 | . 2 . . . . 3 Energy Discharges 10 | . 1 . 1 . . 8 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 4 | . . . 2 . . 2 Data Loss (major) 4 | . 1 . . . . 3 Misfires 5 | . 1 . 3 . . 1 Alerts 2 | . . 1 . . . 1 Weapon Failures 6 | . 1 . . 1 . 4 Overload Shots . | . . . . . . . Overflow Damage 425 | . 1 . . 41 204 179 Projectiles 168 | . . . . 40 83 45 Explosions 4 | . 1 . . 1 . 2 Melee 253 | . . . . . 121 132 Knockbacks 31 | . 1 . . 3 12 15 Impact 5 | . . . . . . 5 Kinetic 23 | . 1 . . 3 11 8 Secondary 3 | . . . . . 1 2 Self-Inflicted Damage 144 | . 82 . . . 62 . Shots 3 | . 1 . . . 2 . Rammed 8 | . 1 . 2 . . 5 Targets Rammed 9 | . 1 . 2 . . 6 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 400 | . 276 40 44 186 112 400 Average Temperature 55 | . 86 21 9 45 31 115 Received Heat Transfer 1824 | . 27 99 330 297 171 900 Effects 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . . . 3 Combat Hostiles 2 | . . . . . . 2 Parts Fried 6 | . . . . . 1 5 Impact Corruptions 6 | . . . . . 1 5 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 768 | . . . . . 50 718 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 530 | . 264 112 323 239 530 394 Initial 205 | . . 52 7 135 77 205 Average 146 | . 100 86 131 110 211 220 Maximum Alert Level 2 | . 1 . 1 1 2 1 Low Security (%) 69 | 100 80 100 76 97 56 33 Level 1 29 | . 19 . 23 2 30 66 Level 2 1 | . . . . . 12 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . 3 . 3 2 3 12 Investigation 4 | . 2 . . . . 2 Extermination 6 | . . . . . 1 5 Reinforcement 10 | . 1 . 3 2 2 2 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 7 | . . . 1 1 4 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 141 | . 18 5 25 20 29 44 Peak Tracking Total 6 | . 3 3 4 4 4 6 Tactical Retreats 19 | . 2 . 3 2 3 9 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 9 | . 5 . 3 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 18 | . 2 . 1 3 8 4 Max in Single Turn 4 | . 1 . 1 2 4 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 21 | . 8 . 4 3 2 4 Terminals 14 | . 7 . 2 2 1 2 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 6 | . 1 . 2 1 1 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 47 | . 24 . 5 6 2 10 Successful 21 | . 8 . 3 4 1 5 Failed 26 | . 16 . 2 2 1 5 Catastrophic 3 | . 1 . . . 1 1 Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 36 | . 20 . 3 5 1 7 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 9 | . 4 . 2 1 1 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 7 . 1 3 . 4 Record 3 | . 2 . . 1 . . Part Schematic 1 | . . . . . . 1 Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . . . . . . 1 Level Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . Locate Traps 2 | . 1 . . . . 1 Dispatch Records 1 | . 1 . . . . . Zone Layout 4 | . 2 . . 1 . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 6 | . 1 . 2 1 1 1 Report Inventory 6 | . 1 . 2 1 1 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 7 . 2 2 1 4 Full Trace Events 5 | . 3 . . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 9399 | 116 2244 524 1830 1448 867 2370 Spaces Moved 3773 | 70 896 297 749 410 385 966 Core 21 | 13 . . 6 . . 2 Treads 3021 | 57 896 229 639 410 385 405 Legs 182 | . . 68 104 . . 10 Wheels 185 | . . . . . . 185 Hover 364 | . . . . . . 364 Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 120 170 170 108 Average Speed 164 | 139 160 150 167 170 171 169 Slowest Speed 300 | 160 160 160 300 170 250 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 5 92 66 52 26 12 22 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 65 | . . . . 7 . 58 Terrain Destroyed 217 | . 27 . . 41 21 128 Melee . | . . . . . . . Projectile 48 | . . . . 11 18 19 AOE 169 | . 27 . . 30 3 109 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 6401 | 88 1657 347 1232 1069 492 1516 Wait 1997 | 5 696 21 375 560 22 318 Move 3767 | 69 895 296 748 409 384 966 Hop . | . . . . . . . Pick Up 122 | 9 16 4 23 11 11 48 Fast Attach . | . . . . . . . Attach 79 | 5 8 5 9 5 5 42 Detach 1 | . . . . . . 1 Swap 42 | . 8 1 2 13 5 13 Drop 41 | . 3 1 14 4 1 18 Fire 294 | . 30 19 59 67 59 60 Melee 49 | . . . . . 5 44 Ram . | . . . . . . . Kick . | . . . . . . . Crush 9 | . 1 . 2 . . 6 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 682 | -10/Materials | Discovered new exit (range 16) 763 | -10/Materials | Discovered new exit (range 16) 1878 | -10/Materials | Discovered new exit (range 9) 2213 | -10/Materials | Discovered new exit (range 16) 2361 | -10/Materials | Entered Mines 2782 | -10/Mines | Core integrity fell below 50% 2821 | -10/Mines | Lost 4 parts (1p2n1w) 2832 | -10/Mines | Discovered new exit (range 8) 2871 | -10/Mines | Discovered new exit (range 9) 2885 | -10/Mines | Entered Materials 2885 | -9/Materials | Evolved 2 slots: Propulsion x2 3511 | -9/Materials | Discovered new exit (range 5) 3956 | -9/Materials | Discovered new exit (range 16) 4504 | -9/Materials | Discovered new exit (range 13) 4715 | -9/Materials | Entered another Materials area 4715 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 5134 | -8/Materials | Identified exit to Factory 6163 | -8/Materials | Entered Factory 6163 | -7/Factory | Evolved 2 slots: Utility x2 6936 | -7/Factory | Discovered new exit (range 14) 6983 | -7/Factory | Identified exit to Factory 7030 | -7/Factory | Entered another Factory area 7030 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7318 | -6/Factory | Build established: Gunner 7938 | -6/Factory | Lost 5 parts (1p1n1u2w) 7991 | -6/Factory | Lost 8 parts (2p2n3u1w) 8058 | -6/Factory | Lost 4 parts (2n2w) 8461 | -6/Factory | Garrison activated, responded to threat 8492 | -6/Factory | Lost 6 parts (1p4n1u) 8549 | -6/Factory | Core integrity fell below 50% 9319 | -6/Factory | Lost 7 parts (2p2n1u2w) 9376 | -6/Factory | Core integrity fell below 20% 9400 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 09389_ Penetrated by Slug. 09390_ R-10 Processor collects Adv. Heat Sink. 09391_ Penetrated by Slug. 09392_ Destroyed Hvy. Assault Rifle. 09392_ Destroyed Targeting Computer. 09392_ H-66 Slayer system corrupted by crushing effect. 09392_ Slug penetrates Wall. 09393_ H-66 Slayer system terminally corrupted. 09393_ Phase Shifter fried. 09393_ Gauss Rifle fried. 09393_ Flexi-carbon Leg fried. 09393_ R-10 Processor collects Remote Datajack. 09394_ Slug penetrates Wall. 09396_ R-10 Processor collects Lgt. Angular Momentum Engine. 09397_ Penetrated by Slug. 09397_ Coil Gun destroyed. 09399_ Acquired 4 matter. 09400_ L0AYF1JX9BPPOSL,1Y=3WI %MIJJCSOJYJ6SG Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????? ????????????????????????????????????????? | | ??? ????????????????????????????????????????? | | ?+ ????????????????????????????????????????? | | ?# +???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #?????################??????????????????? | | ?# #?????#^ ^ """ #??????????????????? | | ?# #?????# """%! "R" #??????????????????? | | ## #?????# " ""|* " " #??????????????????? | | # #?????# ""%^%! #??????????????????? | | # #?????# =!!== #??????????????????? | | # !#????## ==!%!| #????????#?????????? | | # ##############+########### #?????????? | | # [% *!*% ^^ #?????????? | | # [% *% #?????????? | | # %R @ #?????????? | | # h Y ???????? | | + ######## #####????????? | | # #?????????????????????? | | # #?????????????????????? | | ## ###################?????????????????????? | | # #???? ??????????????????????????????????? | | # #??? ???????????????????????????????????? | | # #???????????????????????????????????????? | | =# #???? ??????????????????????????????????? | | # # ??????????????????????????????????? | | / + ???????????????????????????????????? | | #* #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | ## #???????????????????????????????????????? | | # #???????????????????????????????????????? | | + #???????????????????????????? ?????????? | | # #????????????????????????????""?????????? | | # #??????????????????????????? ""?????????? | | # #?????????###########??????? """????????? | | # ########### #?????? """"???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 225 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 8 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- Matter Compressor | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalPhysicsChainsword Manual? 0 Play Time 01:27:26 Cumulative 16.0 hours Start 2025.02.04 @ 14:26:50 End 2025.02.06 @ 10:22:50 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1eb80def-4734-4381-936e-c64d54f42c3b