Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.08 @ 21:09:26 Player: Asbjorn2 Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (25) 125 Value Destroyed (665) 665 Prototype IDs (10) 200 Alien Tech Used (2) 400 Bonus (980) 980 TOTAL SCORE: 7270 Bonus ------- Follower Combat Kills 80 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1000 Matter 198/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Micro Fission Core Particle Accelerator Wave Gun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Power Amplifier Advanced Visual Processing Unit Enhanced Optical Array Improved Targeting Computer Particle Accelerator Hacking Suite Advanced System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Micro Fission Core Wave Gun Improved Grenade Launcher Remote Datajack [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion VTOL Module Wheel Wheel Flight Unit VTOL Module Utility Improved Targeting Computer Device Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Plasma Flamer Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 . . . 6 2 . . . . Power 1 | . . . . . . . 1 . . . . . Propulsion 3 | . . . . . . . 2 1 . . . . Utility 6 | . . . 2 . . . 3 1 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 57 | 7 2 1 8 7 2 7 4 8 6 1 3 1 Power 12 | 1 . . 1 1 . 3 . 3 2 . 1 . Engine 5 | 1 . . 1 1 . 2 . . . . . . Core 6 | . . . . . . 1 . 3 2 . . . Reactor 1 | . . . . . . . . . . . 1 . Propulsion 14 | 2 . . 2 3 . 2 1 2 2 . . . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 12 | . . . 2 3 . 2 1 2 2 . . . Utility 16 | 1 2 1 . 2 2 . 3 2 . 1 2 . Device 6 | . 1 1 . 1 . . 1 1 . . 1 . Storage 3 | 1 1 . . . 1 . . . . . . . Processor 4 | . . . . 1 . . 2 . . 1 . . Hackware 2 | . . . . . . . . 1 . . 1 . Protection 1 | . . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 15 | 3 . . 5 1 . 2 . 1 2 . . 1 Energy Gun 5 | 1 . . 3 . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 5 | 2 . . 1 . . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . . . . . . 1 1 . . . Special Weapon 3 | . . . 1 1 . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . 1 . . 4 . Corrupted Parts 1 | . . . . 1 . . . . . . . . System Corruption 1 | . . . . 1 . . . . . . . . Parts Lost 34 | . . . 2 3 . 7 5 6 2 1 . 8 Power 7 | . . . 1 1 . 3 1 . 1 . . . Propulsion 12 | . . . . 2 . 2 1 3 . 1 . 3 Utility 10 | . . . . . . . 3 1 1 . . 5 Weapon 5 | . . . 1 . . 2 . 2 . . . . Highest Loss Streak 6 | . . . 2 3 . 3 5 6 1 1 . 6 To Critical Strikes 1 | . . . . 1 . . . . . . . . Average Backups 7 | 2 11 19 14 4 4 6 3 6 6 5 5 4 Power 1 | . 1 1 . 1 1 . . 1 2 2 1 1 Propulsion 1 | 1 2 4 3 . 1 . . . . . . . Utility 2 | . 4 8 6 1 . 2 . . 1 . . 1 Weapon 2 | . 3 6 3 1 2 1 2 3 2 2 2 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 29 | . 6 2 11 2 1 . . 4 3 . . . Power 1 | . . . . 1 . . . . . . . . Propulsion 6 | . 2 . 4 . . . . . . . . . Utility 16 | . 4 2 6 1 1 . . . 2 . . . Weapon 4 | . . . 1 . . . . 2 1 . . . Tool/Special 2 | . . . . . . . . 2 . . . . Average Slot Usage (%) 76 | . 97 100 68 64 97 86 65 42 47 55 55 44 Engine 8 | . 14 14 11 10 11 9 3 . . . . . Core 1 | . . . . . . . . . 4 5 6 5 Wheel 5 | . 28 28 14 . . . . . . . . . Flight 14 | . . . 6 18 22 21 20 10 11 23 17 9 Device 10 | . 11 14 11 13 13 11 7 7 8 5 5 1 Storage 7 | . 14 14 7 . 8 11 6 5 2 . . . Processor 8 | . . . . . 11 11 18 12 11 14 17 17 Hackware 1 | . . . . . . . . . 5 5 7 8 Protection 3 | . . . . . 8 10 2 . . . . . Energy Gun 4 | . . . 6 10 11 5 . 1 . . . . Ballistic Gun 6 | . 28 28 9 8 . 1 5 1 . . . . Special Weapon 3 | . . . 2 2 11 3 . . . . . . Peak Build Rating 45 | 6 10 10 11 15 16 18 27 29 29 31 45 41 Average Rating 15 | 4 8 9 8 7 15 14 23 20 25 29 32 25 On Entrance 16 | . 6 9 10 5 15 16 16 23 25 26 29 38 Avg Prop Armor Cover (%) 17 | . . . . . . . . . . . . 17 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 52 | 14 51 51 52 9 14 15 17 13 12 6 11 16 Greatest Support 26 | 26 26 26 26 14 14 14 22 12 16 16 12 12 Greatest Overweight (x) 3 | . 1 1 3 2 . 1 . 2 1 . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 5 8 8 8 8 8 5 5 5 Average Capacity 9 | 7 17 20 15 5 7 8 8 8 6 5 5 5 Most Carried 20 | 5 18 20 20 5 5 8 6 8 8 5 5 5 Average Carried 7 | 2 11 19 14 4 4 6 2 6 6 5 4 4 Final Capacity 20 | 8 20 20 5 5 8 8 8 8 5 5 5 5 Final Carried 20 | 4 18 20 5 5 5 6 6 8 5 5 5 5 Class Distribution -------------------- 50% | Mutant 28% | Derelict-Mutant 8% | Scavenger-Sprinter 4% | Scavenger-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Sprinter | -5/Factory Mutant | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Matter Collected 901 | 187 36 103 116 77 27 96 29 3 125 57 . 45 Remotely . | . . . . . . . . . . . . . Salvage Created 423 | . 36 . 153 38 . 49 29 32 49 . . 37 Parts 42 | . 3 . 12 4 . 3 3 6 7 . . 4 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 6 . . 5 . . 2 Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 25 | . 1 . 5 3 . 2 1 5 4 . . 4 Guns 13 | . 1 . 4 3 . 2 1 2 . . . . AOE 12 | . . . 1 . . . . 3 4 . . 4 Classes Destroyed 3 | . 1 . 2 . . . . . . . . . Swarmer 22 | . . . 3 3 . 2 1 5 4 . . 4 Grunt 2 | . 1 . 1 . . . . . . . . . Sentry 1 | . . . 1 . . . . . . . . . Best Kill Streak 5 | . 1 . 5 3 . 2 1 4 4 . . 4 Combat Bots Only 5 | . 1 . 5 3 . 2 1 4 4 . . 4 Max Kills in Single Turn 3 | . 1 . 2 1 . 1 1 3 3 . . 2 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 3 | . . . 1 . . . . 3 3 . . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Hostile Shots Fired 294 | . 6 . 41 37 . 46 7 30 23 12 . 92 Missed 118 | . . . 17 12 . 18 4 10 12 6 . 39 Hits 176 | . 6 . 24 25 . 28 3 20 11 6 . 53 Melee 1 | . . . . 1 . . . . . . . . Projectile 175 | . 6 . 24 24 . 28 3 20 11 6 . 53 Critical Strikes 3 | . . . . 1 . . . . . . . 2 Damage Taken 2880 | . 63 . 239 239 . 517 361 306 154 107 . 894 Core 1377 | . 11 . 30 74 . 133 173 104 80 68 . 704 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 34 | . . . . . . 22 12 . . . . . Core Remaining (%) 78 | 100 . 95 . . . 40 79 . . . . . Volleys Fired 74 | . 9 . 19 9 . 11 5 13 6 . . 2 Largest 2 | . 2 . 2 2 . 2 2 2 1 . . 1 Hottest 120 | . 40 . 120 70 . 70 70 56 36 . . 36 Shots Fired 109 | . 18 . 30 18 . 13 7 15 6 . . 2 Gun 94 | . 18 . 25 18 . 13 7 13 . . . . Cannon . | . . . . . . . . . . . . . Launcher 7 | . . . . . . . . 2 3 . . 2 Special 8 | . . . 5 . . . . . 3 . . . Kinetic 59 | . 18 . 6 9 . 11 5 10 . . . . Thermal 21 | . . . 5 9 . 2 2 3 . . . . Explosive 7 | . . . . . . . . 2 3 . . 2 Electromagnetic 19 | . . . 19 . . . . . . . . . Robot Hit Streak 6 | . 5 . 6 2 . 2 3 6 6 . . . Robot Miss Streak 6 | . 1 . 6 5 . 2 1 2 . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . Shots Hit Robots 55 | . 8 . 15 6 . 7 4 11 4 . . . Core Hits 40 | . 3 . 7 3 . 5 3 9 4 . . 6 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 2 | . . . . 1 . . . 1 . . . . Burn 2 | . . . . 1 . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 1620 | . 92 . 229 64 . 66 31 533 285 . . 320 Guns 541 | . 92 . 186 64 . 66 31 102 . . . . Cannons . | . . . . . . . . . . . . . Explosions 1079 | . . . 43 . . . . 431 285 . . 320 Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 267 | . 92 . . 26 . 53 31 65 . . . . Thermal 131 | . . . 43 38 . 13 . 37 . . . . Explosive 1036 | . . . . . . . . 431 285 . . 320 Electromagnetic 186 | . . . 186 . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . 1 1 . . . . . . . Average Corruption 1 | . . . . 1 1 . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 75 | . . . 31 . . . . 16 18 . . 10 Projectiles . | . . . . . . . . . . . . . Explosions 75 | . . . 31 . . . . 16 18 . . 10 Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 84 | . . . . . . . . 4 80 . . . Shots 3 | . . . . . . . . 1 2 . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 237 | . 6 . 78 39 . 16 23 237 . . . . Average Temperature 29 | . 6 . 24 20 . 8 14 125 . . . . Received Heat Transfer 267 | . 36 . 78 24 . 54 . . . . . 75 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . Heat Transferred 457 | . . . 50 185 . 37 . 185 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 100 . . . . Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 168 | . 31 7 87 168 . . 105 124 . . . . Initial 41 | . . 7 . 18 . . . 41 . . . . Average 33 | . 2 . 33 59 . . 55 77 . . . . Influence Increases 1109 | . 31 . 132 280 . 83 185 143 90 . . 165 Destroy 0b10 Robot/C 560 | . 20 . 100 60 . 60 60 100 80 . . 80 Destroy 0b10 Robot/NC 10 | . . . . . . . 10 . . . . . Destroy Leader 80 | . 10 . 20 10 . . 10 10 10 . . 10 Allied During Kill 19 | . . . . . . 8 11 . . . . . Disable Machine 90 | . . . . 15 . . 60 15 . . . . Destroy Structure 35 | . 1 . 12 . . . 4 18 . . . . Partial Spotted 30 | . . . . . . . 30 . . . . . Lose Combat Pursuer 285 | . . . . 195 . 15 . . . . . 75 Influence Decreases 1064 | . 10 21 85 169 158 83 100 184 64 44 26 120 Entered New Map 302 | . . 14 . 29 158 . . 44 17 14 26 . Time Decay 502 | . 10 7 65 110 . 83 30 80 37 20 . 60 Lost Part 240 | . . . 20 30 . . 50 60 10 10 . 60 Lost Ally 20 | . . . . . . . 20 . . . . . Squads Dispatched 4 | . 1 1 2 . . . . . . . . . Investigation 1 | . . 1 . . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 3 | . 1 . 2 . . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Distress Signals 2 | . 2 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 82 | . 5 . 16 17 . 5 5 10 5 2 . 17 Peak Tracking Total 10 | . 4 . 6 6 . 3 3 5 5 2 . 10 Tactical Retreats 7 | . 1 . . 4 . 1 . . . . . 1 ECM-based Alert Blocks 1 | . 1 . . . . . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Traps Triggered . | . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Machines Disabled 6 | . . . . 1 . . 4 1 . . . . Max in Single Turn 1 | . . . . 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Machines Accessed 5 | . . 1 . . . 1 . . . . 3 . Terminals 1 | . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 15 | . . 1 . . . 1 . . . . 13 . Successful 15 | . . 1 . . . 1 . . . . 13 . Failed . | . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 8 | . . . . . . 1 5 2 . . . . Terminals 1 | . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 15 | . . 1 . . . 1 . . . . 13 . Record 6 | . . . . . . 1 . . . . 5 . Robot Analysis 4 | . . . . . . . . . . . 4 . Prototype ID Bank 4 | . . . . . . . . . . . 4 . Open Door 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Total Allies 9 | . . . . . 4 . 2 3 . . . . Largest Group 4 | . . . . . 4 4 2 3 . . . . Highest-Rated Group 155 | . . . . . 155 155 70 153 . . . . Highest-Rated Ally 51 | . . . . . 41 41 35 51 . . . . Zionite Dispatches 3 | . . . . . . . 2 1 . . . . Recon 1 | . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . 1 . . . . Demo 1 | . . . . . . . 1 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 13 | . . . . . . 11 2 . . . . . Total Damage 901 | . . . . . . 312 589 . . . . . Kills 6 | . . . . . . 1 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Active Infowar (turns) 1560 | . 202 169 203 164 95 . 97 171 182 45 69 163 Optics 725 | . . . . . . . 95 171 182 45 69 163 Sensors 608 | . . 101 203 164 95 . 45 . . . . . Decoding 115 | . . . . . . . 97 18 . . . . Jamming 34 | . . . . . . . . 34 . . . . ECM 270 | . 202 68 . . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . 4 . Derelict Logs Recovered 4 | . . 1 . . 2 . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 3 | . . . . . . . 2 1 . . . . Traps 1 | . . . . . . . . 1 . . . . Patrols 1 | . . . . . . . 1 . . . . . Guards 1 | . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Turns Passed 2697 | 79 250 170 203 225 519 523 98 171 182 45 69 163 Spaces Moved 4116 | 53 194 156 195 402 876 679 240 289 306 166 196 364 Core 154 | 6 . . 2 5 . . . 4 . . . 137 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 459 | 47 194 156 62 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 3503 | . . . 131 397 876 679 240 285 306 166 196 227 Fastest Speed 26 | 50 90 105 37 34 34 32 27 30 26 26 29 29 Average Speed 46 | 85 102 105 61 37 34 52 29 34 52 26 29 41 Slowest Speed 200 | 90 105 105 200 150 34 112 30 150 112 29 29 112 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 17 | . . . . 10 1 . . 4 2 . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . 1 . Exploration Rate (%) 42 | 5 26 39 16 71 88 71 8 11 52 33 63 65 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 4 | . . . . . 1 . . . . . 3 . Known Exits Taken 1 | . . . . . . 1 . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 11 | . . 2 . 1 2 4 . . . 1 . 1 Spaces Dug 20 | . . . 5 . . . . . 15 . . . Terrain Destroyed 77 | . . . 12 . . . . 8 33 . . 24 Melee . | . . . . . . . . . . . . . Projectile 5 | . . . 5 . . . . . . . . . AOE 72 | . . . 7 . . . . 8 33 . . 24 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Total 4770 | 84 230 163 242 449 1095 837 258 344 321 166 205 376 Wait 420 | 20 . . 4 31 217 129 . 19 . . . . Move 4076 | 52 193 155 194 387 873 678 239 280 301 165 195 364 Hop 11 | . . . . 4 1 . . 4 2 . . . Pick Up 49 | 4 19 4 3 4 . 3 5 7 . . . . Fast Attach 39 | 6 2 . 3 5 2 2 2 6 4 1 6 . Attach 34 | 1 . 1 5 3 . 8 6 4 2 . 1 3 Detach 27 | 1 1 1 4 1 1 5 1 5 2 . 1 4 Swap 2 | . . . . 1 . 1 . . . . . . Drop 37 | . 6 2 10 4 1 . . 6 4 . 2 2 Fire 74 | . 9 . 19 9 . 11 5 13 6 . . 2 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Build established: Mutant 330 | -10/Materials | Entered Mines 371 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 430 | -10/Mines | Met a Derelict shopkeep closing up shop 492 | -10/Mines | Discovered new exit (range 8) 500 | -10/Mines | Entered Materials 500 | -9/Materials | Evolved 2 slots: Utility x2 697 | -9/Materials | Discovered new exit (range 16) 703 | -9/Materials | Entered Mines 754 | -9/Mines | Lost 3 parts (1p2n) 761 | -9/Mines | Found a hidden stash of uninstalled traps 863 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 926 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 928 | -9/Mines | Entered Zion 973 | -7/Zion | Learned location of Warlord (-4) 982 | -7/Zion | System corruption cleaned by Quarantine Array 1041 | -7/Zion | Learned 4 Factory zone layouts 1076 | -7/Zion | Met Imprinter 1085 | -7/Zion | Imprinted 1087 | -7/Zion | Declared Zion's savior 1215 | -7/Zion | Build established: Derelict-Mutant 1218 | -7/Zion | Learned location of 1 exit from Proximity Caves 1406 | -7/Zion | Discovered new exit (range 14) 1447 | -7/Zion | Entered Proximity Caves 1447 | -6/Proximity Caves | Accompanied by 4 allies 1448 | -6/Proximity Caves | Identified exit to Factory 1495 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1520 | -6/Proximity Caves | Spotted B-75 Beast 1712 | -6/Proximity Caves | Lost 4 allies 1722 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 1759 | -6/Proximity Caves | Core integrity fell below 50% 1970 | -6/Proximity Caves | Entered Factory 1970 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 1980 | -6/Factory | Zion Demo squad teleported in 1998 | -6/Factory | Zion Recon squad teleported in 2005 | -6/Factory | Spotted B-75 Beast 2048 | -6/Factory | Lost 5 parts (1p1n3u) 2063 | -6/Factory | Discovered new exit (range 18) 2068 | -6/Factory | Entered another Factory area 2068 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2132 | -5/Factory | Lost 6 parts (3n1u2w) 2135 | -5/Factory | Zion Hacker squad teleported in 2235 | -5/Factory | Discovered new exit (range 9) 2239 | -5/Factory | Entered Upper Caves 2282 | -5/Upper Caves | Learned Factory security intel 2291 | -5/Upper Caves | Spotted B-75 Beast 2393 | -5/Upper Caves | Encountered a Warlord checkpoint 2407 | -5/Upper Caves | Discovered new exit (range 8) 2421 | -5/Upper Caves | Entered another Upper Caves area 2462 | -5/Upper Caves | Discovered new exit (range 21) 2466 | -5/Upper Caves | Entered Zhirov 2466 | -5/Zhirov | Discovered new exit (range 3) 2472 | -5/Zhirov | Met Zhirov 2478 | -5/Zhirov | Learned location of Quarantine (-2) 2478 | -5/Zhirov | Learned location of Testing (-3) 2478 | -5/Zhirov | Learned location of Command (-1) 2484 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2489 | -5/Zhirov | Found Alien Artifact 2489 | -5/Zhirov | Identified Integrated Dissipator 2489 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 2494 | -5/Zhirov | Found Alien Artifact 2494 | -5/Zhirov | Identified Transdimensional Reconstructor 2494 | -5/Zhirov | Warped through subspace 2535 | -5/Zhirov | Entered Proximity Caves 2625 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2627 | -4/Proximity Caves | Spotter reported a threat 2648 | -4/Proximity Caves | Core integrity fell below 50% 2658 | -4/Proximity Caves | Attracted the attention of an 0b10 base 2661 | -4/Proximity Caves | Core integrity fell below 20% 2698 | -4/Proximity Caves | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 02604_ Acquired 31 matter. 02624_ VTOL Module destroyed. 02625_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." [Achievement: Look Less Dangerous Next Time] 02627_ ALERT: Unidentified potential threat approaching Complex 0b10. 02627_ Penetrated by Slug. 02627_ Dropped Remote Datajack. 02630_ Penetrated by Slug. 02640_ Adv. System Shield destroyed. 02651_ VTOL Module destroyed. 02652_ Penetrated by Slug. 02656_ Attempting to rewire G-67 Veteran. 02656_ G-67 Veteran is dormant, system inaccessible. 02657_ G-67 Veteran springs to life. 02666_ Penetrated by Slug. 02678_ Hacking Suite destroyed. 02691_ Imp. Targeting Computer destroyed. 02694_ Enh. Optical Array destroyed. 02698_ C-30 ARC bursts open, deploying its payload. 02698_ H-77 Assassin unfolds itself. Map ----- +----------------------------------------------------+ | #######?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##### #?????????????????????????????????????????? | | ##?# #?????????????????????????????????????????? | | ### #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ### #?????????????????????????????????????????? | | # ##?# #?????????????????????????????????????????? | | # #??# #?###?????????????????????????????????????? | | ? #??# ### #?????????????????????????????????????? | | ? #??# #?????????????????????????????????????? | | ? #??# #?????????????????????????????????????? | | ? #?## #######???????????????????????????????? | | ? #?# ## ##????####????????????????#?????? | | ? #?## #???## #???????????? #?????? | | ? #### ##### ##???????? #?????? | | ?## s ###### #?????? | | ?# #?????? | | ?# s #??????????????? | | ?# ""s" """" ##### ##??????????????? | | ?# " """ " " "" #??#???????????????????? | | ?# " """ """ #? ##??????????????????? | | ?# ## """"""s"""""" ## ##?????????????????? | | ?###?## # ##????????????????? | | ##????# """ "" " ####?????????????? | | #????# "" "" "" "" @ h% ????? | | #????# """""" """ # ????? | | #????# """"" " """" # # ### #????? | | #????# # ###??##???????#?????? | | #????# #? #???????????????????? | | #???? #? #???????????????????? | | ##??? ######## ### ? ???????????????????? | | ##### #???????# #?#### ?? ???????????????????? | | ### ##??###???# #?????? ?? #??????????????????? | | ### #### #???# ???????# ? #??????????????????? | | ##??# ????????#?? ??????????????????? | | ##?? ??????????? ??????????????????? | | ## ##? ????????????? ?????????????????? | | ### #? ???????????????????????????????? | | ### #? ???????????????????????????????? | | ## #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | ##?????????????????????????????? | | #####??????????????????????????????? | | ####??????????????????????????????????? | | ## #?????????????????????????????????????? | | ## #????????????????????????????????????? | | # ### #????????????????????????????????????? | | ## ##?# ###????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 26 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Power Amplification 20 Additional Mass Support 6 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 6 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Adv. Terrain Scanner | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Power Sword | -7/Zion | Archive Med. Treads | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Microactuators | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Drone Bay | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- A Problem For Future Me Adventurer Alien Tech Armchair Analyst Ghost 'Em I'm Back, Baby! Leap Before You Look Look Less Dangerous Next Time Robot Respite Subspace Traveler The One The Science Guy Challenges ------------ None Game ------ Seed FusionMobileMantle Manual? 0 Play Time 01:39:53 Cumulative 5.3 hours Start 2026.02.08 @ 15:33:28 End 2026.02.08 @ 21:09:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 3 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5a69a9ec-5dba-493d-929e-07fe70138ed6