Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.22 @ 09:01:12 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (133) 665 Value Destroyed (3375) 3375 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (310) 310 TOTAL SCORE: 8030 Bonus ------- High Alert Combat Kills 203 Follower Combat Kills 107 Cogmind --------- Core Integrity 812/850 Matter 157/300 Energy 73/125 System Corruption 0% Temperature Cool (8) Movement Flying (27) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module Nuclear Pulse Thruster > --- UTILITY (8) ------ Medium Storage Unit Improved Sensor Array Improved Utility Shielding Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- Improved Datajack Katana > --- INVENTORY (10) --- Deuterium Engine Improved VTOL Module Improved VTOL Module Layered Light Armor Plating Authchip [Processor] Authchip [Processor] Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Utility Shielding Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Improved Datajack Katana > --- INVENTORY -------- Deuterium Engine Improved VTOL Module Improved VTOL Module Layered Light Armor Plating Authchip [Processor] Authchip [Processor] Improved Grenade Launcher [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Hacking Suite Device Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Mace Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Slots Evolved 8 | . . 2 2 . 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 6 | . . 1 1 . 2 . . 2 Weapon . | . . . . . . . . . Parts Attached 101 | . 9 25 21 9 18 . 15 4 Power 10 | . 1 1 2 1 1 . 4 . Engine 7 | . 1 1 1 . . . 4 . Core 3 | . . . 1 1 1 . . . Reactor . | . . . . . . . . . Propulsion 32 | . 3 13 5 2 5 . 2 2 Treads 22 | . 3 12 5 2 . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 10 | . . 1 . . 5 . 2 2 Utility 34 | . 3 7 6 . 9 . 7 2 Device 6 | . . 2 1 . 1 . 1 1 Storage 5 | . 1 2 . . . . 2 . Processor 1 | . . . . . 1 . . . Hackware 7 | . . . . . 4 . 3 . Protection 15 | . 2 3 5 . 3 . 1 1 Artifact . | . . . . . . . . . Weapon 25 | . 2 4 8 6 3 . 2 . Energy Gun . | . . . . . . . . . Energy Cannon 5 | . . 2 3 . . . . . Ballistic Gun 8 | . 2 . 3 3 . . . . Ballistic Cannon 3 | . . 2 1 . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon 6 | . . . . 3 2 . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . 1 . Unidentified Prototypes 2 | . . 1 1 . . . . . Parts Lost 4 | . 1 . 1 . . 2 . . Power 3 | . 1 . 1 . . 1 . . Propulsion . | . . . . . . . . . Utility 1 | . . . . . . 1 . . Weapon . | . . . . . . . . . Highest Loss Streak 2 | . 1 . 1 . . 2 . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 96 99 99 100 97 100 90 94 Engine 6 | . 13 11 . 5 . . 6 6 Core 3 | . . . 8 3 6 7 . . Treads 23 | . 11 33 36 36 . . . . Leg 3 | . 16 . . . . . . . Flight 5 | . . . . . 29 30 29 26 Device 6 | . . 10 9 9 7 7 1 5 Storage 8 | . 14 11 9 9 . . . 6 Hackware 6 | . . . . . 27 30 40 33 Protection 11 | . 11 11 18 18 1 . . 1 Energy Cannon 3 | . . 10 3 . . . . . Ballistic Gun 9 | . 27 . 6 15 . . . . Ballistic Cannon 4 | . . 10 8 . . . . . Slashing Weapon 1 | . . . . 2 6 7 7 6 Naked Turns . | . . . . . . . . . Heaviest Build 72 | 10 28 61 72 69 69 9 16 19 Greatest Support 89 | 20 40 67 89 86 84 20 20 21 Greatest Overweight (x) 1 | . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | . 15 20 20 20 20 5 10 10 Average Capacity 14 | . 12 16 20 20 5 5 5 10 Most Carried 20 | . 15 20 20 20 20 5 7 7 Average Carried 14 | . 11 15 19 19 5 5 4 5 Final Capacity 20 | 8 15 20 20 20 5 5 10 10 Final Carried 20 | 6 15 20 20 20 5 5 7 7 Class Distribution -------------------- 73% | Mutant 17% | Hacker-Sprinter 6% | Commander-Mutant 3% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Commander-Mutant | -8/Storage Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Matter Collected 2757 | 200 157 559 919 624 114 . 184 . Remotely . | . . . . . . . . . Salvage Created 4879 | . 367 1464 1506 1097 138 . 307 . Parts 291 | . 17 81 101 69 9 . 14 . Haulers Intercepted 16 | . 2 3 4 5 1 . 1 . Recyclers Shooed 10 | . 1 3 4 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Combat Hostiles Destroyed 79 | . 9 26 26 17 . . 1 . Melee 1 | . . . . . . . 1 . Guns 30 | . 9 . 4 17 . . . . Cannons 46 | . . 25 21 . . . . . Classes Destroyed 13 | . 4 6 2 . . . 1 . Worker 5 | . 1 2 2 . . . . . Builder 2 | . . 1 . 1 . . . . Tunneler 4 | . . 1 . . . . 3 . Hauler 16 | . 2 3 4 5 1 . 1 . Recycler 13 | . 2 6 4 . . . 1 . Operator 8 | . . 1 4 1 1 . 1 . Watcher 6 | . . . 2 . 2 . 2 . Swarmer 21 | . 9 6 3 3 . . . . Grunt 30 | . . 10 13 7 . . . . Brawler 2 | . . 2 . . . . . . Sentry 22 | . . 8 7 7 . . . . Hunter 3 | . . . 3 . . . . . Programmer 1 | . . . . . . . 1 . Best Kill Streak 11 | . 4 5 11 4 1 . 2 . Combat Bots Only 5 | . 3 5 4 4 . . 1 . Max Kills in Single Turn 2 | . 1 2 1 1 1 . 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Damage Taken 3042 | . 260 699 911 689 88 56 195 144 Core 449 | . 44 62 133 47 34 37 54 38 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 29 | . 18 . . . . . . 11 Regen/Repaired (Parts) 285 | . 61 33 95 . 65 . 31 . Core Remaining (%) 83 | 100 82 84 . 67 . . 82 . Volleys Fired 307 | . 48 74 119 66 . . . . Largest 2 | . 2 2 2 2 . . . . Hottest 112 | . 40 112 112 50 . . . . Shots Fired 567 | . 96 144 195 132 . . . . Gun 301 | . 96 . 73 132 . . . . Cannon 266 | . . 144 122 . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 443 | . 96 71 144 132 . . . . Thermal 124 | . . 73 51 . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | . 7 14 15 15 . . . . Robot Miss Streak 10 | . 4 4 10 3 . . . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 390 | . 53 89 128 89 7 . 24 . Core Hits 205 | . 22 39 96 40 3 . 5 . Critical Kills 2 | . . 1 1 . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 7 | . 1 2 3 . . . 1 . Meltdown 2 | . . 1 1 . . . . . Destroy 1 | . 1 . . . . . . . Blast 3 | . . 1 2 . . . . . Sever 1 | . . . . . . . 1 . Melee Attacks 117 | . . . 4 10 38 . 53 12 Impact 4 | . . . 4 . . . . . Slashing 113 | . . . . 10 38 . 53 12 Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . . 1 . 6 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8131 | . 468 2119 2618 1553 306 . 1067 . Guns 2750 | . 448 . 749 1553 . . . . Cannons 3842 | . . 2054 1788 . . . . . Explosions . | . . . . . . . . . Melee 1373 | . . . . . 306 . 1067 . Ramming 166 | . 20 65 81 . . . . . Kinetic 4941 | . 448 1105 1835 1553 . . . . Thermal 1651 | . . 949 702 . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 1373 | . . . . . 306 . 1067 . Piercing . | . . . . . . . . . Highest Corruption 12 | . 4 . . 3 1 10 12 . Average Corruption 4 | . 3 . . 2 1 5 10 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 48 | . 18 . . 2 5 1 22 . Message Errors 8 | . 3 . . . 2 . 3 . Matter Fused 15 | . 4 . . 1 1 1 8 . Heat Flow Errors 4 | . 3 . . . . . 1 . Energy Discharges 7 | . 4 . . . 1 . 2 . Data Loss (minor) 7 | . 3 . . . 1 . 3 . Data Loss (major) 3 | . . . . 1 . . 2 . Alerts 2 | . 1 . . . . . 1 . Misdirections 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 344 | . . 20 7 . 54 . 263 . Projectiles 27 | . . 20 7 . . . . . Explosions . | . . . . . . . . . Melee 317 | . . . . . 54 . 263 . Knockbacks 33 | . . 3 30 . . . . . Impact 1 | . . . 1 . . . . . Kinetic 29 | . . 3 26 . . . . . Secondary 3 | . . . 3 . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 23 | . 6 7 10 . . . . . Targets Rammed 34 | . 10 10 14 . . . . . Kicked 3 | . 3 . . . . . . . Crushed 8 | . 1 3 4 . . . . . Highest Temperature 163 | . 163 4 25 16 . . 90 2 Average Temperature 23 | . 74 2 6 10 . . 51 2 Received Heat Transfer 993 | . . 228 387 288 . . 24 66 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 1 1 . . . . . Combat Hostiles 2 | . . 1 1 . . . . . Parts Melted 3 | . . 1 2 . . . . . Heat Transferred 3034 | . . 1776 1258 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Peak Influence 573 | . 133 555 573 508 378 45 297 228 Initial 226 | . . 12 89 226 200 . 17 144 Average 223 | . 47 223 352 333 203 27 139 175 Maximum Alert Level 2 | . . 2 2 2 1 . 1 1 Low Security (%) 51 | . 100 46 28 2 53 100 80 68 Level 1 28 | . . 32 23 69 46 . 19 31 Level 2 19 | . . 20 47 27 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . . 2 6 1 5 . 4 . Investigation 7 | . . 1 1 . 2 . 3 . Extermination 2 | . . . . . 1 . 1 . Reinforcement 9 | . . 1 5 1 2 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Distress Signals 13 | . . 5 2 5 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 186 | . 20 43 50 27 8 4 20 14 Peak Tracking Total 13 | . 3 8 6 5 3 4 7 13 Tactical Retreats 13 | . 1 1 5 . . . 5 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Traps Triggered 10 | . 2 2 1 2 2 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Machines Disabled 13 | . . 4 2 5 1 . 1 . Max in Single Turn 1 | . . 1 1 1 1 . 1 . Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Machines Accessed 46 | . 5 7 5 5 10 . 14 . Terminals 30 | . 4 4 3 4 6 . 9 . Fabricators 5 | . . . . . 2 . 3 . Repair Stations 6 | . 1 2 1 . 1 . 1 . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 3 | . . 1 1 . 1 . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 118 | . 21 15 10 12 24 . 36 . Successful 70 | . 13 10 4 6 16 . 21 . Failed 47 | . 8 5 6 5 8 . 15 . Catastrophic 6 | . . 1 2 . 1 . 2 . Database Lockouts 1 | . . . . 1 . . . . Manual 77 | . 11 8 6 9 13 . 30 . Terminals 85 | . 17 10 7 11 13 . 27 . Fabricators 11 | . . . . . 5 . 6 . Repair Stations 15 | . 4 3 2 . 4 . 2 . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 5 | . . 2 1 . 2 . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 21 | . 6 4 . 3 2 . 6 . Part Schematic 4 | . . . . 1 . . 3 . Robot Analysis 3 | . 3 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . Level Access Points 1 | . . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . Terminal Index 2 | . . . . . 1 . 1 . Fabricator Index 2 | . . . . . 1 . 1 . Unreport Threat 3 | . . 2 . 1 . . . . Locate Traps 2 | . 1 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks 7 | . . . . . 3 . 4 . Network Status 1 | . . . . . 1 . . . Load Schematic 4 | . . . . . 1 . 3 . Build 2 | . . . . . 1 . 1 . Repair Station Hacks 14 | . 4 2 2 . 4 . 2 . Scan Component 7 | . 2 1 1 . 2 . 1 . Repair 7 | . 2 1 1 . 2 . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . 2 . . 2 . . . Insert Component 2 | . . 1 . . 1 . . . Analyze 2 | . . 1 . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 23 | . 3 2 2 2 5 . 9 . Terminals 19 | . 3 2 2 2 4 . 6 . Assimilate 4 | . . . . . 2 . 2 . Botnet 9 | . 2 1 1 1 1 . 3 . Operators 6 | . 1 1 1 1 1 . 1 . Fabricators 3 | . . . . . 1 . 2 . Recompile 3 | . . . . . 1 . 2 . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Recyclers 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 29 | . 3 5 4 3 7 . 7 . Full Trace Events 3 | . . 1 . . 1 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked 1 | . . . . . 1 . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 4 | . . . . . 4 . . . Authchips . | . . . . . . . . . Time 134 | . . . . . 134 . . . Total Robot Build Rating 16 | . . . . . 16 . . . Part Schematics Acquired 6 | . . 1 . 1 1 . 3 . Parts Built 1 | . . . . . . . 1 . Authchips 1 | . . . . . . . 1 . Time 36 | . . . . . . . 36 . Total Part Build Rating 3 | . . . . . . . 3 . Parts Repaired 7 | . 2 1 1 . 2 . 1 . Time 228 | . 52 32 38 . 76 . 30 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . 1 . . . Part Schematics Acquired 2 | . . 1 . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Total Allies 18 | . . . . 10 6 . 2 . Largest Group 10 | . . . . 10 4 . 1 . Highest-Rated Group 173 | . . . . 173 52 . 10 . Highest-Rated Ally 29 | . . . . 29 26 . 10 . Total Orders 1 | . . . . 1 . . . . STAY 1 | . . . . 1 . . . . Ally Attacks 64 | . . . . 55 9 . . . Total Damage 840 | . . . . 714 126 . . . Kills 6 | . . . . 6 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Robot Analysis Total 3 | . 3 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Turns Passed 7675 | . 1505 1835 1867 914 865 28 549 112 Spaces Moved 5754 | 1 836 940 850 463 1106 104 1213 241 Core . | . . . . . . . . . Treads 2594 | . 332 940 850 463 9 . . . Legs 505 | 1 504 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2655 | . . . . . 1097 104 1213 241 Fastest Speed 26 | 120 120 150 148 151 26 26 26 26 Average Speed 94 | 120 152 156 148 151 27 26 26 26 Slowest Speed 190 | 120 190 160 151 155 155 26 26 27 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 7 | . . . . . 1 . 2 4 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 52 | 2 94 81 70 69 30 77 37 8 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 71 | . . 1 1 4 28 . 25 12 Terrain Destroyed 86 | . . 11 6 4 28 . 25 12 Melee 70 | . . . 1 4 28 . 25 12 Projectile 16 | . . 11 5 . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Total 7385 | . 988 1181 1284 579 1620 104 1362 267 Wait 915 | . 55 69 240 27 439 1 70 14 Move 5733 | . 835 939 849 462 1104 103 1208 233 Hop 7 | . . . . . 1 . 2 4 Pick Up 74 | . 19 27 16 2 4 . 6 . Fast Attach 18 | . 5 2 1 1 2 . 7 . Attach 26 | . 3 2 4 1 12 . 2 2 Detach 1 | . . . . . . . 1 . Swap 57 | . 1 21 16 7 4 . 6 2 Drop 96 | . 12 37 21 3 16 . 7 . Fire 307 | . 48 74 119 66 . . . . Melee 117 | . . . 4 10 38 . 53 12 Ram . | . . . . . . . . . Kick 3 | . 3 . . . . . . . Crush 31 | . 7 10 14 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Waste -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 15) 712 | -10/Materials | Discovered new exit (range 14) 857 | -10/Materials | Discovered new exit (range 15) 1229 | -10/Materials | Repaired Lgt. Treads 1257 | -10/Materials | Repaired Lgt. Assault Rifle 1506 | -10/Materials | Entered another Materials area 1506 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1889 | -9/Materials | Discovered new exit (range 15) 2185 | -9/Materials | Discovered new exit (range 16) 2756 | -9/Materials | Discovered new exit (range 9) 2888 | -9/Materials | Discovered new exit (range 8) 3180 | -9/Materials | Identified exit to Mines 3321 | -9/Materials | Repaired Cooling System 3341 | -9/Materials | Entered another Materials area 3341 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3583 | -8/Materials | Repaired Assault Cannon 4097 | -8/Materials | Discovered new exit (range 16) 5208 | -8/Materials | Entered Storage 5634 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5717 | -8/Storage | Discovered new exit (range 7) 5930 | -8/Storage | Build established: Commander-Mutant 6052 | -8/Storage | Central database locked down 6122 | -8/Storage | Entered Factory 6122 | -7/Factory | Evolved 2 slots: Utility x2 6245 | -7/Factory | Discovered new exit (range 9) 6247 | -7/Factory | Identified exit to Lower Caves 6444 | -7/Factory | Build established: Hacker-Sprinter 6555 | -7/Factory | Repaired Katana 6594 | -7/Factory | Repaired Lgt. Nuclear Core 6660 | -7/Factory | Discovered new exit (range 5) 6661 | -7/Factory | Identified exit to Factory 6779 | -7/Factory | Fabricated S-27 Virus? 6987 | -7/Factory | Sucked down chute 6987 | -7/Factory | Entered Waste 6992 | -7/Waste | Spotted C-40 Crusher 6998 | -7/Waste | Spotted C-40 Crusher 7001 | -7/Waste | Spotted C-40 Crusher 7002 | -7/Waste | EMP discharged 7002 | -7/Waste | System corruption reached 10% 7002 | -7/Waste | Spotted C-40 Crusher 7004 | -7/Waste | Spotted C-40 Crusher 7005 | -7/Waste | Spotted C-40 Crusher 7005 | -7/Waste | Discovered new exit (range 14) 7013 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7015 | -7/Waste | Identified exit to Factory 7015 | -7/Waste | Entered Factory 7113 | -7/Factory | Fabricated System Shield (x1) 7162 | -7/Factory | Repaired Imp. VTOL Module 7183 | -7/Factory | Discovered exit to Factory (range 8) 7268 | -7/Factory | Discovered exit to Lower Caves (range 7) 7564 | -7/Factory | Entered another Factory area 7564 | -6/Factory | Evolved 2 slots: Utility x2 7567 | -6/Factory | Spotted B-75 Beast 7676 | -6/Factory | Self-destructed Last Messages --------------- 07557_ Acquired Imp. Sensor Array. 07561_ Connecting with Fabricator... >>Load(Imp. System Shield) Uploading Imp. System Shield schematic... Loaded successfully: Imp. System Shield Rating: 5 Time: 95 Initiate build sequence. >>Force(Recompile) RECOMPILED[Authchip [Processor]] 07561_ ALERT: Suspicious activity at Fabricator F003. Dispatching Investigation squad. 07561_ Acquired Authchip [Processor]. PARAMETERS=UTILITY+2 LOCATION=FACTORY GOAL=ESCAPE 07588_ K-01 Serf cleans the Power Conduit. 07614_ ALERT: All DSF locations entering lockdown mode. 07647_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#??????????????????????????????? | | ??????????????????# ?#########??????? ???????????? | | ??????????????##### ## #????? ????????????? | | ??????????????# ##### ?????????????? | | ??????????????? T ???????????????? | | ????????????????? "" s ????????????????? | | ??????????????????? s s ??????????????????? | | ????????????????????? ] #???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????####@##########+##??????????? | | ?????????????????????# """"""" #??????????? | | ?????????????????????# """"""" """ #??????????? | | ?????????????????????# """"""" """ #??????????? | | ?????????????????????# """"""" R" #??????????? | | ?????????????????????# """ #??????????? | | ?????????????????????# / "" #??????????? | | ?????????????????????# #??????????? | | ?????????????????????############ #####??????????? | | ????????????????????????????????## #?????????????? | | ?????????????????????????????????# ##????????????? | | ?????????????????????????????????## ##???????????? | | ??????????????????????????????????## ############# | | ???????????????????????????????????## | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# !| | | ????????????????????????????????????# || | | ????????????????????????????????????# | | ????????????????????????????????????############+# | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 64 Recoil Reduction 4 Offensive Hacking 40 Defensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed System Shield | -8/Storage | Hacked Lyr. Light Armor Plating | -7/Factory | Scanalyzed Powered Armor | -7/Factory | Hacked Imp. Hacking Suite | -7/Factory | Hacked Imp. System Shield | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded System Shield | x1 | -7/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorWavePenetrator Manual? 0 Play Time 00:47:44 Cumulative 782.3 hours Start 2023.02.22 @ 08:13:11 End 2023.02.22 @ 09:01:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1209 Rogue 1209 Adventurer 0 Explorer 0 Win Type - Total 74 Types 44/1/12/12/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 84 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d481bb01-2821-404d-9c10-7fc5ab329242