Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.16 @ 17:41:03 Player: Jazzer Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (18) 3600 Robots Destroyed (234) 1170 Value Destroyed (7545) 7545 Prototype IDs (27) 540 Alien Tech Used (1) 200 Bonus (2556) 2556 TOTAL SCORE: 17611 Bonus ------- High Alert Combat Kills 1193 Follower Combat Kills 920 Entered Garrisons 200 Met Data Miner 300 Acquired ECA 300 Friendly Fire -357 Cogmind --------- Core Integrity 117/850 Matter 225/300 Energy 19/170 System Corruption 0% Temperature Hot (265) Movement Rolling (120) Ox2 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Makeshift Power Source > --- PROPULSION (5) --- Medium Treads Flexi-carbon Leg Wheel Compact Wheel > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Melee Analysis Suite Weapon Cycler Makeshift Kinetic Plating Thermal Shield Force Field > --- WEAPON (2) ------- Ion Burst Cannon Mass Driver > --- INVENTORY (20) --- Matter Compressor (250) Matter Compressor (250) Structural Scanner Experimental Sensor Array Focal Shield Makeshift System Shield Makeshift System Shield High-powered Tractor Beam Hacking Drone Bay (1/1) Phasing AFG Ion Burst Cannon Magnetic Acceleration Cannon Mass Driver Mass Driver Missile Launcher Heavy Mace Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Armored Treads Heavy Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Heart of Steel > --- WEAPON ----------- Variable Charge Gun Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Armored Huge Wheel Armored Huge Wheel Improved Heat Sink High-capacity Matter Pod Structural Scanner Recoil Nullifier Weapon Cycler Improved Medium Armor Plating Medium Reactive Plating Medium Reactive Plating System Shield High-powered Tractor Beam Assault Cannon Slug Cannon Enhanced Gauss Cannon Missile Launcher Heavy Mace [Rating: 81] Favorites ----------- Power Antimatter Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware System Shield Protection Medium Reactive Plating Weapon Heavy Mace Energy Gun Variable Charge Gun Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . 2 . 2 . . . . . . 2 . . . . Power 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . 1 . 1 . 1 . . . . . . . . . . . Utility 4 | . . . 1 . 1 . 1 . . . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 334 | 7 5 11 38 11 9 57 23 . 12 16 31 4 44 31 21 3 9 2 Power 16 | 1 . 1 2 . . 4 2 . 1 . . . 1 3 . . 1 . Engine 7 | 1 . . 2 . . 1 . . . . . . 1 1 . . 1 . Core 8 | . . 1 . . . 3 2 . . . . . . 2 . . . . Reactor 1 | . . . . . . . . . 1 . . . . . . . . . Propulsion 49 | 2 . 1 7 . 1 16 3 . 3 1 . . 3 6 5 1 . . Treads 26 | 2 . 1 7 . 1 3 . . 2 1 . . 2 4 2 1 . . Leg 9 | . . . . . . 8 . . . . . . . . 1 . . . Wheel 9 | . . . . . . . 3 . 1 . . . 1 2 2 . . . Hover 5 | . . . . . . 5 . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 155 | 2 3 2 9 7 3 12 13 . 6 9 24 3 31 14 7 2 8 . Device 93 | 1 . . 3 5 2 6 12 . 3 7 14 . 17 9 6 1 7 . Storage 7 | 1 2 1 2 . . . . . . . . . 1 . . . . . Processor 1 | . . . . . . . . . . . . . . . . 1 . . Hackware 4 | . . . . . . . . . 2 . . . . 2 . . . . Protection 50 | . 1 1 4 2 1 6 1 . 1 2 10 3 13 3 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 114 | 2 2 7 20 4 5 25 5 . 2 6 7 1 9 8 9 . . 2 Energy Gun 14 | 1 . . 2 1 2 5 . . 1 . 1 . . 1 . . . . Energy Cannon 11 | . . . . . . . 1 . . . . . 2 4 3 . . 1 Ballistic Gun 21 | 1 2 4 6 1 . 3 . . . . . . . . 4 . . . Ballistic Cannon 24 | . . . 3 . 1 6 2 . . 2 1 1 4 2 1 . . 1 Launcher 16 | . . 3 4 1 1 3 . . . 1 2 . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 28 | . . . 5 1 1 8 2 . 1 3 3 . 2 1 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 1 1 . . . . 1 . . 1 3 . . 2 . Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . . . . System Corruption 3 | . . . . . . . . . . . . . . 3 . . . . Parts Lost 56 | . . 4 3 . . 23 2 . . . . . 5 6 13 . . . Power 9 | . . 1 1 . . 3 1 . . . . . 1 1 1 . . . Propulsion 18 | . . 1 . . . 10 . . . . . . 1 1 5 . . . Utility 18 | . . 1 1 . . 6 1 . . . . . 1 4 4 . . . Weapon 11 | . . 1 1 . . 4 . . . . . . 2 . 3 . . . Highest Loss Streak 9 | . . 3 1 . . 7 1 . . . . . 3 4 9 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 90 97 100 100 91 85 78 84 83 83 84 84 92 65 73 69 86 Engine 3 | . 14 2 8 11 9 1 5 . . . . . 2 2 . . 3 6 Core 2 | . . 10 2 . . 6 . 5 . . . . . 10 3 . . . Reactor 2 | . . . . . . . . . 7 7 7 7 3 . . . . . Treads 19 | . 28 28 31 33 36 21 . . 5 15 15 15 18 25 10 2 6 6 Leg 1 | . . . . . . 6 . . . . . . . . . 6 6 6 Wheel 4 | . . . . . . . 15 23 17 7 7 7 5 . 7 13 13 13 Device 15 | . 5 . 11 8 10 12 24 23 19 21 20 21 17 16 19 25 22 20 Storage 8 | . 14 14 11 11 9 9 7 7 7 7 7 7 7 6 6 6 6 6 Protection 8 | . 8 7 10 13 16 13 5 5 3 6 9 8 11 8 2 . 3 6 Energy Gun 3 | . 1 . 9 4 7 9 . . 2 1 4 7 5 . . . . . Energy Cannon 1 | . . . . . . . 6 4 . . . . 1 8 5 . . 6 Ballistic Gun 4 | . 26 25 4 3 . 1 . . . . . . . . 4 6 . . Ballistic Cannon 3 | . . . 5 11 7 2 3 7 7 6 4 . 4 2 2 6 . 6 Impact Weapon 2 | . . . 1 2 1 4 3 . 4 5 4 6 2 1 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 104 | 14 34 35 62 66 69 69 85 85 76 97 101 99 101 104 79 59 73 77 Greatest Support 150 | 40 40 40 63 63 83 86 72 72 90 28 90 90 138 150 26 26 26 26 Greatest Overweight (x) 18 | . . . . 1 . 16 2 1 2 3 3 1 3 3 18 2 2 2 Average Overweight (x) . | . . . . . . . . . . 2 1 . . . 4 2 1 2 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 15 15 15 17 20 20 20 20 20 20 20 20 20 20 17 13 20 19 Average Carried 17 | 5 13 12 14 16 17 18 19 19 19 19 19 20 19 19 14 12 18 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 15 13 15 17 20 20 20 20 20 20 20 20 18 17 12 13 20 18 Class Distribution -------------------- 66% | Scavenger-Mutant 23% | Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Mutant | -7/Waste Scavenger-Assassin | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Matter Collected 9754 | 285 434 607 631 308 207 672 400 221 58 614 1201 . 2537 887 456 109 65 62 Remotely 130 | . . . . . . . . . . 42 88 . . . . . . . Salvage Created 9723 | 149 457 249 1313 354 517 1179 560 . 55 272 808 . 1347 1540 793 68 . 62 Parts 414 | 12 32 17 84 10 29 52 20 . 3 13 10 . 35 57 38 1 . 1 Haulers Intercepted 10 | . 2 . 5 . 1 . . . . . . . . 2 . . . . Recyclers Shooed 16 | . 1 . 3 1 . . 2 . . . . . 3 6 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 89 | . . . . . . . . . . 2 11 . 36 . 36 . . 4 Prevented 4 | . . . . . . . . . . . . . 4 . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 175 | . 4 21 28 8 12 36 6 . 1 5 11 . 13 17 12 . . 1 Melee 2 | . . . 1 . . 1 . . . . . . . . . . . . Guns 67 | . 4 13 12 3 2 20 . . 1 1 1 . 1 . 9 . . . Cannons 60 | . . . 2 3 7 8 6 . . 1 3 . 12 14 3 . . 1 AOE 46 | . . 8 13 2 3 7 . . . 3 7 . . 3 . . . . Classes Destroyed 20 | 2 5 2 2 1 1 3 1 . . 2 . . 1 . . . . . Worker 12 | . 1 . 1 1 2 . 1 . . . . . . 6 . . . . Builder 13 | . 2 . 1 . 3 . 1 . . . . . 2 4 . . . . Tunneler 6 | 2 . 4 . . . . . . . . . . . . . . . . Hauler 10 | . 2 . 5 . 1 . . . . . . . . 2 . . . . Recycler 17 | 1 1 1 3 2 . . 2 . . . . . 2 5 . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . Operator 3 | . . . 2 . 1 . . . . . . . . . . . . . Watcher 11 | . 2 . 3 . . 1 2 . . . . . 2 1 . . . . Swarmer 40 | . . 7 11 . 3 7 . . . . 4 . . 3 5 . . . Cutter 2 | . . . . . . 2 . . . . . . . . . . . . Grunt 66 | . 4 . 7 7 7 14 4 . . . 6 . 7 5 5 . . . Brawler 3 | . . . . . . . . . . . . . 1 1 . . . 1 Duelist 3 | . . . . 1 . 2 . . . . . . . . . . . . Sentry 24 | . . . 10 . 1 3 2 . 1 . 1 . 3 1 2 . . . Specialist 4 | . . . . . . 4 . . . . . . . . . . . . Hunter 7 | . . . . . 1 1 . . . . . . 1 4 . . . . Programmer 7 | . . . . . . 3 . . . . . . 1 3 . . . . Decomposer 2 | . . . . . . . . . . . 2 . . . . . . . Packrat 5 | . . . . . . . . . . . 3 . . . 2 . . . Samaritan 7 | . . . . . . . . . . 2 3 . . . . 2 . . Assembled 14 | . . 14 . . . . . . . . . . . . . . . . Wasp 3 | . . . . . . . . . . 3 . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 16 | 3 2 5 16 5 6 6 4 . 1 4 4 . 4 7 7 . . 1 Combat Bots Only 12 | . 2 5 12 3 4 6 3 . 1 4 4 . 4 5 7 . . 1 Max Kills in Single Turn 5 | 1 1 2 4 2 3 3 1 . 1 3 2 . 2 5 2 1 . 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . 1 . . . Exploded 4 | . . 2 4 1 2 3 . . . 3 2 . . 3 . . . . Melee 1 | . . . 1 . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Hostile Shots Fired 1098 | . 24 45 76 36 30 326 95 3 16 17 22 . 181 114 96 9 . 8 Missed 293 | . 5 10 26 7 8 92 33 . 11 1 11 . 31 26 23 7 . 2 Damage Taken 11563 | . 243 644 651 411 306 3105 609 113 43 236 176 . 1210 1295 2388 11 . 122 Core 1606 | . 48 93 47 86 15 448 79 . . . 26 . 31 119 608 6 . . Absorbed by Shields 24 | . . . . . . . . . . . . . . . . . . 24 Reduced by Siege Mode 91 | . . . . . . . . . . . . . 69 22 . . . . Ignored by Resistances 737 | . . . . . . 122 89 16 . . 22 . 205 246 24 . . 13 Regen/Repaired (Parts) 462 | . . . . . . . . . 53 . . . . . . . 409 . Core Remaining (%) 60 | 100 . 43 . 66 . 15 . . . . . . 80 . . . . . Volleys Fired 616 | 5 32 58 62 29 25 93 40 20 3 16 27 . 87 64 40 11 . 4 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 2 . 2 2 2 2 . 2 Hottest 190 | 60 46 56 114 114 114 136 113 113 123 123 123 . 142 190 190 92 . 157 Shots Fired 1076 | 10 64 87 117 54 48 179 72 40 6 23 36 . 123 123 74 12 . 8 Gun 479 | 10 64 57 74 25 23 113 . . 3 14 16 . 29 . 50 1 . . Cannon 531 | . . . 36 25 23 53 72 40 3 7 13 . 93 123 24 11 . 8 Launcher 66 | . . 30 7 4 2 13 . . . 2 7 . 1 . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 561 | 5 64 57 55 43 24 72 32 20 3 7 13 . 47 49 54 12 . 4 Thermal 449 | 5 . . 55 7 22 94 40 20 3 14 16 . 75 74 20 . . 4 Explosive 66 | . . 30 7 4 2 13 . . . 2 7 . 1 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 29 | 5 8 4 11 12 7 10 10 5 8 4 15 . 29 16 9 3 . 3 Robot Miss Streak 8 | 2 5 3 6 2 2 5 4 2 1 2 1 . 1 8 4 1 . 3 Penetration Max 2 | . . . . . . . . . . . . . 1 . 2 . . . Secondary Targets 8 | . 1 2 . . . 3 . . . . . . . . 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . . . . . 1 . . . Shots Hit Robots 717 | 6 36 37 77 41 38 118 49 31 4 13 33 . 100 85 39 4 . 6 Core Hits 390 | 4 16 39 48 16 23 60 18 5 2 9 27 . 43 48 27 2 . 3 Critical Kills 8 | . . . . . . . . . . . 1 . . . 7 . . . Critical Parts Destroyed 10 | . . . . . . 1 . . . . 2 . . . 7 . . . Critical Strikes 51 | . . . 5 3 5 7 3 . . . 3 . 8 3 14 . . . Burn 12 | . . . 3 2 2 5 . . . . . . . . . . . . Destroy 14 | . . . . . . . . . . . . . . . 14 . . . Blast 21 | . . . 2 1 3 1 3 . . . . . 8 3 . . . . Smash 4 | . . . . . . 1 . . . . 3 . . . . . . . Melee Attacks 172 | . . . 16 2 4 106 6 . 2 12 13 . 9 1 1 . . . Impact 172 | . . . 16 2 4 106 6 . 2 12 13 . 9 1 1 . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . 2 2 3 . . 2 8 . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 23476 | 75 585 1182 2883 1078 1076 3501 1513 953 116 698 1963 . 3248 3577 711 131 . 186 Guns 5956 | 75 563 455 1202 289 405 1580 . . 55 137 276 . 592 . 327 . . . Cannons 10790 | . . . 413 451 426 765 1265 953 61 113 192 . 2416 3034 384 131 . 186 Explosions 4929 | . . 691 1138 338 127 850 . . . 269 772 . 240 504 . . . . Melee 1651 | . . . 77 . 118 306 248 . . 179 723 . . . . . . . Ramming 150 | . 22 36 53 . . . . . . . . . . 39 . . . . Kinetic 7914 | 43 563 455 651 628 426 965 455 545 61 113 192 . 1106 1161 360 131 . 59 Thermal 9403 | 32 . . 964 112 405 1380 810 408 55 137 276 . 1969 2377 351 . . 127 Explosive 4358 | . . 691 1138 338 127 850 . . . 269 772 . 173 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 1651 | . . . 77 . 118 306 248 . . 179 723 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . 2 2 . . . 3 . . . . . . . 7 17 17 17 . Average Corruption 5 | . 2 2 . . . 2 . . . . . . . 4 12 17 17 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 151 | . 17 19 . . . 12 . . . . . . . 37 45 18 3 . Message Errors 36 | . 3 6 . . . 2 . . . . . . . 13 9 3 . . Matter Fused 25 | . 2 5 . . . 1 . . . . . . . 5 7 4 1 . Heat Flow Errors 27 | . 4 1 . . . 4 . . . . . . . 5 7 6 . . Energy Discharges 19 | . 3 2 . . . 2 . . . . . . . 4 5 2 1 . Parts Fused 2 | . . . . . . . . . . . . . . . 2 . . . Data Loss (minor) 17 | . 2 3 . . . 2 . . . . . . . 6 4 . . . Data Loss (major) 9 | . . 2 . . . . . . . . . . . . 4 3 . . Misfires 8 | . 1 . . . . . . . . . . . . 3 4 . . . Alerts 4 | . 1 . . . . 1 . . . . . . . 1 . . 1 . Weapon Failures 4 | . 1 . . . . . . . . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1360 | . . 18 107 27 84 94 132 . 15 191 498 . 30 124 . 40 . . Projectiles 247 | . . . . 27 15 8 31 . 15 . . . 30 81 . 40 . . Explosions 243 | . . 18 107 . 11 24 . . . 20 21 . . 42 . . . . Melee 870 | . . . . . 58 62 101 . . 171 477 . . 1 . . . . Knockbacks 58 | . . . 4 9 4 13 12 . . 1 2 . 4 9 . . . . Impact 4 | . . . 1 . . . 2 . . . 1 . . . . . . . Kinetic 48 | . . . 3 8 4 12 7 . . 1 1 . 4 8 . . . . Secondary 6 | . . . . 1 . 1 3 . . . . . . 1 . . . . Self-Inflicted Damage 128 | . . 54 . . . 74 . . . . . . . . . . . . Shots 3 | . . 1 . . . 2 . . . . . . . . . . . . Rammed 25 | . 6 9 7 . . . . . . . . . . 3 . . . . Targets Rammed 33 | . 7 12 7 . 1 . . . . . . . . 6 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 8 | . 1 3 . . 1 . . . . . . . . 3 . . . . Highest Temperature 508 | . 279 238 449 345 168 201 126 30 30 96 252 . 508 397 375 233 . 276 Average Temperature 81 | . 80 55 110 70 53 41 44 15 16 41 96 . 176 84 79 86 . 123 Received Heat Transfer 2776 | . 177 40 243 252 135 594 276 . 15 107 39 . 411 141 333 . . 13 Effects 16 | . . . 5 . . . . . . . . . 7 4 . . . . Shutdowns 5 | . . . 2 . . . . . . . . . 1 2 . . . . Energy Bleed 6 | . . . 2 . . . . . . . . . 2 2 . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . 3 . . . . . Siege Activations 10 | . . . . . . . . . 1 . 1 . 4 4 . . . . Total Turns 297 | . . . . . . . . . 32 . 27 . 161 77 . . . . Longest Duration 71 | . . . . . . . . . 32 . 27 . 71 38 . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 15 | . . . . . 6 . . . . 1 7 . . 1 . . . . Impact Corruptions 46 | . . . . . 3 2 5 . . 15 20 . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . 1 . 2 4 . . . . . . 1 . . . . . Heat Transferred 13727 | 75 . . 1776 333 814 2606 1073 555 74 222 444 . 2596 2559 450 . . 150 Parts Sabotaged 1 | . . . . . . . . . . . . . . 1 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Peak Influence 1630 | 15 165 196 537 185 464 1630 860 190 152 . . . . 1105 . . . . Initial 855 | . 9 5 3 184 33 303 855 189 119 . . . . 172 . . . . Average 426 | 4 44 57 360 132 251 910 601 179 84 . . . . 710 . . . . Maximum Alert Level 5 | . . . 2 . 2 5 3 . . . . . . 4 . . . . Low Security (%) 41 | 100 100 100 9 100 31 . . 100 100 . . . . 2 . . . . Level 1 16 | . . . 54 . 48 11 3 . . . . . . 22 . . . . Level 2 21 | . . . 35 . 19 32 72 . . . . . . 19 . . . . Level 3 11 | . . . . . . 11 23 . . . . . . 52 . . . . Level 4 9 | . . . . . . 42 . . . . . . . 2 . . . . Level 5 . | . . . . . . 2 . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 . 4 . 5 . 1 . 2 . . . 1 12 . . . 1 Investigation 7 | . 1 . 3 . 1 . . . . . . . 1 1 . . . . Extermination 3 | . . . . . . . 1 . . . . . . 2 . . . . Reinforcement 8 | . . . 1 . 1 . . . 2 . . . . 4 . . . . Assault 3 | . . . . . . . . . . . . . . 2 . . . 1 Garrison 6 | . . . . . 3 . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Distress Signals 10 | . . 1 2 . 4 . 2 . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 287 | . 12 24 39 8 23 41 14 6 4 6 8 . 21 45 18 6 . 12 Peak Tracking Total 10 | . 2 3 7 3 5 6 5 4 2 4 4 . 5 5 9 5 . 10 Tactical Retreats 18 | . . 5 . . 1 3 1 . . . . . 1 2 3 2 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Traps Triggered 9 | . 1 . 2 . . 4 2 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Disabled 25 | . . 1 2 . . 3 . . . 1 . . 4 14 . . . . Max in Single Turn 11 | . . 1 1 . . 1 . . . 1 . . 1 11 . . . . Garrison Relay 2 | . . . . . . 2 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Accessed 46 | . 7 . 9 . 5 1 2 . 5 1 1 4 3 7 1 . . . Terminals 33 | . 6 . 9 . 4 1 1 . 4 . . . 1 6 1 . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . Repair Stations 3 | . . . . . . . 1 . 1 . . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Total Hacks 148 | . 14 . 34 . 16 1 6 . 15 1 1 30 6 21 3 . . . Successful 85 | . 5 . 20 . 7 1 3 . 8 1 1 30 3 3 3 . . . Failed 61 | . 8 . 14 . 8 . 3 . 7 . . . 3 18 . . . . Catastrophic 9 | . 2 . . . 2 . 1 . 1 . . . . 3 . . . . Database Lockouts 2 | . 1 . . . 1 . . . . . . . . . . . . . Manual 73 | . 15 . 27 . 13 . . . 8 . . . . 10 . . . . Terminals 104 | . 13 . 34 . 15 1 5 . 13 . . . 2 18 3 . . . Fabricators 3 | . . . . . . . . . . . . . 3 . . . . . Repair Stations 6 | . . . . . . . 1 . 2 . . . . 3 . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Terminal Hacks 68 | . 2 . 16 . 3 1 3 . 5 1 1 30 2 1 3 . . . Record 15 | . . . . . . . . . . . . 11 1 . 3 . . . Part Schematic 12 | . . . . . . . . . 1 . . 11 . . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . Robot Analysis 13 | . 2 . 10 . 1 . . . . . . . . . . . . . Prototype ID Bank 8 | . . . 3 . 2 . . . . . . 3 . . . . . . Open Door 3 | . . . . . . . . . . 1 1 . 1 . . . . . Branch Access Points 2 | . . . . . . . . . 1 . . . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . Unreport Threat 4 | . . . 1 . . . 2 . 1 . . . . . . . . . Locate Traps 3 | . . . 2 . . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 3 | . . . . . . . . . 2 . . . . 1 . . . . Scan Component 2 | . . . . . . . . . 1 . . . . 1 . . . . Repair 1 | . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 12 | . 3 . 4 . 3 . . . 1 . . . . 1 . . . . Terminals 11 | . 2 . 4 . 3 . . . 1 . . . . 1 . . . . Track 2 | . . . 1 . 1 . . . . . . . . . . . . . Botnet 8 | . 2 . 2 . 2 . . . 1 . . . . 1 . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . 1 . . . . Used 1 | . . . . . . . . . . . . . . 1 . . . . Hacking Detections 32 | . 5 . 8 . 4 . 2 . 4 . . . 2 6 1 . . . Full Trace Events 5 | . . . 2 . 1 . . . . . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 1 . . 11 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . . . Time 50 | . . . . . . . . . 50 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 6 . . . . . . . . . . . . Machine Destruction 6 | . . . . . . 6 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 14 | . . . . . . 3 . . . . . . 11 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Total Allies 19 | . . . . . . 3 . 1 . . . . 12 . . . 3 . Largest Group 7 | . . . . . . 3 . 1 . . . . 7 7 . . 3 3 Highest-Rated Group 307 | . . . . . . 63 . 31 . . . . 307 307 . . 79 79 Highest-Rated Ally 99 | . . . . . . 21 . 31 . . . . 99 99 . . 31 31 Total Orders 1 | . . . . . . . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . . . . . . . 1 . . . . . Ally Attacks 174 | . . . . . . 10 . 35 . . . . 41 70 . . . 18 Total Damage 4794 | . . . . . . 258 . 519 . . . . 609 3156 . . . 252 Kills 33 | . . . . . . 2 . 2 . . . . 4 23 . . . 2 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Robot Analysis Total 13 | . 2 . 10 . 1 . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 1 . . . . . 2 2 . 2 . 1 2 3 . Drone Launches 2 | . . . . . . . . . . . . . 2 . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Turns Passed 20282 | 95 1241 1424 1814 887 387 2312 896 178 507 1760 1847 142 2677 1492 976 456 1129 62 Spaces Moved 10144 | 46 693 769 866 454 154 819 535 94 361 828 859 83 1125 694 470 282 972 40 Core 13 | 8 . . . . . 3 . . . . . . . . 2 . . . Treads 5747 | 38 693 769 866 454 154 649 . . 17 . 352 83 980 674 18 . . . Legs 90 | . . . . . . 90 . . . . . . . . . . . . Wheels 4046 | . . . . . . . 364 94 344 828 507 . 145 20 450 282 972 40 Hover 248 | . . . . . . 77 171 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 110 100 100 100 130 130 165 145 125 120 120 105 120 Average Speed 151 | 140 160 160 160 169 160 188 108 109 109 141 151 165 171 162 158 120 112 120 Slowest Speed 950 | 160 160 160 160 240 160 850 130 115 160 145 245 245 245 238 950 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . . . . . . 4 . . . Exploration Rate (%) 59 | 3 99 98 89 91 19 73 13 68 13 74 94 69 85 20 63 60 80 13 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 7 | . 1 1 . . . . . . . 1 . 1 . . . 1 2 . Known Exits Taken 3 | . . . . . 1 . . . 1 . . . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 . . . . . 1 1 1 1 . 1 1 1 . Scrap Searched 21 | . . 1 . 1 . . . . . 9 1 . 3 . 2 2 2 . Spaces Dug 143 | . . 43 21 1 2 38 1 . 2 8 4 . 4 4 10 5 . . Terrain Destroyed 635 | . . 168 77 41 20 126 20 1 3 33 27 . 9 79 18 10 . 3 Melee 72 | . . . 11 1 2 38 1 . 2 8 3 . 4 1 1 . . . Projectile 101 | . . . 1 . 1 3 19 1 1 2 3 . 5 38 14 10 . 3 AOE 459 | . . 168 65 40 17 85 . . . 23 21 . . 40 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Total 13680 | 63 760 869 1151 509 237 1204 773 131 461 1376 1335 86 1736 920 632 386 1005 46 Wait 1961 | . 4 12 114 12 38 59 144 7 76 483 390 . 320 103 99 90 10 . Move 10126 | 45 692 768 865 453 154 818 535 93 360 825 858 82 1124 693 469 281 971 40 Hop 1 | . . . . . . . . . . 1 . . . . . . . . Pick Up 119 | 6 12 3 19 2 4 14 9 5 4 9 2 . 17 5 1 1 6 . Fast Attach 87 | 7 1 1 6 . 1 18 5 . 2 1 9 . 15 11 2 3 5 . Attach 62 | . . 4 3 . 2 13 2 . 4 4 3 . 13 5 7 . . 2 Detach 27 | . 1 2 1 . 1 3 1 . 1 3 3 . 4 2 1 . 4 . Swap 186 | . 4 6 29 11 6 26 16 . 6 11 19 4 17 15 12 . 4 . Drop 141 | . 7 3 29 . 1 10 15 6 3 11 11 . 25 15 . . 5 . Fire 616 | 5 32 58 62 29 25 93 40 20 3 16 27 . 87 64 40 11 . 4 Melee 172 | . . . 16 2 4 106 6 . 2 12 13 . 9 1 1 . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 33 | . 7 12 7 . 1 . . . . . . . . 6 . . . . Escape Stasis 2 | . . . . . . 2 . . . . . . . . . . . . Rewire 147 | . . . . . . 42 . . . . . . 105 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / [*Sto x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 96 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 12) 463 | -10/Materials | Discovered new exit (range 3) 597 | -10/Materials | Discovered new exit (range 9) 825 | -10/Materials | Discovered new exit (range 13) 1050 | -10/Materials | Discovered new exit (range 6) 1066 | -10/Materials | Central database locked down 1337 | -10/Materials | Entered Mines 1342 | -10/Mines | Discovered new exit (range 6) 1344 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1350 | -10/Mines | Met a Derelict bent on vengeance 1504 | -10/Mines | Assembled infested the area 1509 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1592 | -10/Mines | Lost 3 parts (1p1u1w) 1696 | -10/Mines | Core integrity fell below 50% 1987 | -10/Mines | Learned location of Storage (-9) 2262 | -10/Mines | Found a hidden stash of uninstalled traps 2317 | -10/Mines | Learned Materials emergency access door positions 2317 | -10/Mines | Discovered new exit (range 7) 2603 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2605 | -10/Mines | Discovered new exit (range 5) 2761 | -10/Mines | Entered Materials 2761 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2981 | -9/Materials | Destroyed 12 combat bots 2995 | -9/Materials | Discovered new exit (range 8) 3192 | -9/Materials | Discovered new exit (range 5) 3212 | -9/Materials | Build established: Scavenger-Mutant 3218 | -9/Materials | Discovered new exit (range 6) 3499 | -9/Materials | Discovered new exit (range 6) 3857 | -9/Materials | Discovered new exit (range 7) 3951 | -9/Materials | Discovered new exit (range 2) 4294 | -9/Materials | Discovered new exit (range 12) 4575 | -9/Materials | Entered Mines 4759 | -9/Mines | Discovered new exit (range 16) 4883 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4886 | -9/Mines | Found Prototype Device 4887 | -9/Mines | Identified Exp. Sensor Array 5099 | -9/Mines | Learned Materials interactive machine intel 5424 | -9/Mines | Build established: Mutant 5455 | -9/Mines | Discovered new exit (range 3) 5462 | -9/Mines | Entered Materials 5462 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5463 | -8/Materials | Loaded intel: 19 interactive machine locations 5584 | -8/Materials | Central database locked down 5641 | -8/Materials | Garrison activated, responded to threat 5777 | -8/Materials | Build established: Scavenger-Mutant 5838 | -8/Materials | Discovered new exit (range 14) 5849 | -8/Materials | Identified exit to Garrison 5849 | -8/Materials | Entered Garrison 6020 | -8/Garrison | Triggered checkpoint 6065 | -8/Garrison | Lost 3 parts (1p2n) 6377 | -8/Garrison | Triggered checkpoint 6476 | -8/Garrison | Triggered checkpoint 6647 | -8/Garrison | Discovered new exit (range 15) 6917 | -8/Garrison | Triggered checkpoint 6960 | -8/Garrison | Discovered new exit (range 9) 6974 | -8/Garrison | Triggered checkpoint 7014 | -8/Garrison | Lost 3 parts (1p1n1u) 7113 | -8/Garrison | Triggered checkpoint 7118 | -8/Garrison | Garrison Relay disabled 7350 | -8/Garrison | Build established: Mutant 7383 | -8/Garrison | Triggered checkpoint 7397 | -8/Garrison | Triggered checkpoint 7447 | -8/Garrison | Lost 3 allies 7615 | -8/Garrison | Triggered checkpoint 7687 | -8/Garrison | Discovered new exit (range 3) 7715 | -8/Garrison | Build established: Scavenger-Mutant 7797 | -8/Garrison | Lost 6 parts (3n2u1w) 7884 | -8/Garrison | Core integrity fell below 50% 7921 | -8/Garrison | Core integrity fell below 20% 7945 | -8/Garrison | Lost 7 parts (1p3n2u1w) 8161 | -8/Garrison | Entered Factory 8161 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8472 | -7/Factory | Build established: Infiltrator-Mutant 9057 | -7/Factory | Sucked down chute 9057 | -7/Factory | Entered Waste 9058 | -7/Waste | Met a frightened Derelict 9072 | -7/Waste | Spotted C-40 Crusher 9087 | -7/Waste | Allies destroyed C-40 Crusher 9089 | -7/Waste | Spotted C-40 Crusher 9105 | -7/Waste | Allies destroyed C-40 Crusher 9121 | -7/Waste | Spotted C-40 Crusher 9138 | -7/Waste | Spotted C-40 Crusher 9151 | -7/Waste | Spotted C-40 Crusher 9166 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9173 | -7/Waste | Spotted C-40 Crusher 9197 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9205 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9214 | -7/Waste | Discovered new exit (range 16) 9235 | -7/Waste | Entered Factory 9313 | -7/Factory | Repaired Hyb. Fission Core 9514 | -7/Factory | Identified exit to Lower Caves 9742 | -7/Factory | Entered Lower Caves 9760 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 9814 | -7/Lower Caves | Build established: Hacker-Mutant 9842 | -7/Lower Caves | Met a Warlord Commander 9843 | -7/Lower Caves | Learned location of Warlord (-5) 9844 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 9918 | -7/Lower Caves | Found Prototype Device 9918 | -7/Lower Caves | Identified Heart of Steel 9946 | -7/Lower Caves | Learned Factory non-interactive machine intel 9952 | -7/Lower Caves | Ambushed by wild Derelicts 10356 | -7/Lower Caves | Build established: Scavenger-Mutant 10572 | -7/Lower Caves | Learned Factory terminal intel 11406 | -7/Lower Caves | Discovered new exit (range 7) 11502 | -7/Lower Caves | Entered another Lower Caves area 11503 | -7/Lower Caves | Encountered a Warlord checkpoint 11517 | -7/Lower Caves | Spotted B-75 Beast 11563 | -7/Lower Caves | Lost 3 allies 11614 | -7/Lower Caves | Learned Factory garrison access intel 11735 | -7/Lower Caves | Discovered new exit (range 15) 12197 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12256 | -7/Lower Caves | Learned Factory stockpile data 13107 | -7/Lower Caves | Discovered new exit (range 16) 13349 | -7/Lower Caves | Entered Data Miner 13349 | -7/Data Miner | Discovered new exit (range 6) 13381 | -7/Data Miner | Met Data Miner 13414 | -7/Data Miner | Learned location of Section 7 (-2) 13414 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13447 | -7/Data Miner | Received God Mode back door access code from Data Miner 13491 | -7/Data Miner | Entered Proximity Caves 13503 | -6/Proximity Caves | Learned Factory non-interactive machine intel 13532 | -6/Proximity Caves | Learned location of 1 exit from Factory 13858 | -6/Proximity Caves | Found Alien Artifact 13858 | -6/Proximity Caves | Identified Dimensional Node Initializer 13858 | -6/Proximity Caves | Initialized slip node 14927 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 15055 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 15140 | -6/Proximity Caves | Lost 4 allies 15435 | -6/Proximity Caves | Discovered new exit (range 7) 15973 | -6/Proximity Caves | Build established: Commander-Mutant 16036 | -6/Proximity Caves | Heart of Steel transformed into Warbot 16168 | -6/Proximity Caves | Entered Factory 16168 | -6/Factory | Accompanied by 7 allies (Warbot) 16168 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 16169 | -6/Factory | Identified exit to Factory 16171 | -6/Factory | Loaded intel: 200 non-interactive machine locations 16172 | -6/Factory | Loaded intel: 26 terminal locations 16173 | -6/Factory | Loaded intel: 4 garrison access locations 16467 | -6/Factory | Build established: Scavenger-Mutant 16797 | -6/Factory | Discovered new exit (range 15) 16846 | -6/Factory | Lost 3 allies 16868 | -6/Factory | First assault squad dispatched 17119 | -6/Factory | Garrison activated, responded to threat 17210 | -6/Factory | Identified exit to Lower Caves 17274 | -6/Factory | Build established: Hacker-Mutant 17595 | -6/Factory | Lost 4 parts (1n3u) 17660 | -6/Factory | Entered Lower Caves 17868 | -6/Lower Caves | Build established: Scavenger-Mutant 18003 | -6/Lower Caves | Attracted the attention of an 0b10 base 18013 | -6/Lower Caves | Crushed by falling debris 18034 | -6/Lower Caves | Crushed by falling debris 18046 | -6/Lower Caves | Crushed by falling debris 18046 | -6/Lower Caves | Core integrity fell below 50% 18046 | -6/Lower Caves | System corruption reached 10% 18070 | -6/Lower Caves | Crushed by falling debris 18107 | -6/Lower Caves | Destroyed 7 combat bots 18111 | -6/Lower Caves | Lost 9 parts (4n4u1w) 18129 | -6/Lower Caves | Learned 8 Factory zone layouts 18176 | -6/Lower Caves | Core integrity fell below 20% 18210 | -6/Lower Caves | Lost 4 parts (1p1n2w) 18329 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 18608 | -6/Lower Caves | Discovered new exit (range 13) 18636 | -6/Lower Caves | Entered another Lower Caves area 18651 | -6/Lower Caves | Learned location of Zion (-6) 18705 | -6/Lower Caves | Learned Factory interactive machine intel 19042 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 19078 | -6/Lower Caves | Discovered new exit (range 13) 19092 | -6/Lower Caves | Entered Zion 19117 | -6/Zion | Visited the Megawrench Repair Shop 19118 | -6/Zion | Megawrench repaired 10 parts 19147 | -6/Zion | Given A8's code to call for help 19163 | -6/Zion | System corruption cleaned by Quarantine Array 19185 | -6/Zion | Discovered new exit (range 10) 19296 | -6/Zion | Learned Factory recycling unit intel 19318 | -6/Zion | Given the Hacking Drone Bay 19320 | -6/Zion | Found Prototype Device 19322 | -6/Zion | Identified Hacking Drone Bay 19448 | -6/Zion | Learned location of 2 exits from Factory 19455 | -6/Zion | Learned Factory emergency access door positions 19494 | -6/Zion | Learned location of Quarantine (-2) 19646 | -6/Zion | Learned Factory garrison access intel 19692 | -6/Zion | Gained Derelict followers 19828 | -6/Zion | Found Prototype Device 19828 | -6/Zion | Identified Phasing AFG 20221 | -6/Zion | Entered Proximity Caves 20221 | -5/Proximity Caves | Accompanied by 3 allies 20223 | -5/Proximity Caves | Spotter reported a threat 20224 | -5/Proximity Caves | Spotter reported a threat 20273 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 20276 | -5/Proximity Caves | Spotter reported a threat 20283 | -5/Proximity Caves | Self-destructed Last Messages --------------- 20224_ ALERT: Unidentified potential threat approaching Complex 0b10. 20226_ N-01 Spotter destroyed. 20271_ 21-OAF(i) destroyed. 20271_ L-41 Fighter destroyed. 20273_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 20274_ N-01 Spotter is scanning... 20274_ 0B-UZH(g) suffers critical hit (Smash). 20274_ 0B-UZH(g) system corrupted by crushing effect. 20274_ 0B-UZH(g) knocked back. 20275_ 0B-UZH(g) system terminally corrupted. 20275_ Carbon-fiber Leg fries itself beyond repair. 20276_ N-01 Spotter sends a signal. 20276_ ALERT: Unidentified potential threat approaching Complex 0b10. 20277_ Y-72 Warden: "REQUESTING BACKUP." 20277_ B-60 Warrior destroyed. 20278_ Acquired 62 matter. 20281_ Imp. Deuterium Engine fries itself beyond repair. 20282_ Imp. Melee Analysis Suite fries itself beyond repair. 20282_ OU-276(b) destroyed. 20283_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????## ##??????????????# | | ???????????????????# #???###???????# | | ???????????????????# #?### ##???### | | ???????????????????## ### ##?? | | ????????????????????## % ##? | | ?????????????????????## #?# | | ??????????????????????# #### ### #? | | ??????????????????????## #???# #? | | ???????????????????????# #???# | | ???????????????????????# #?### ## | | ???????????????????????# ### ##??????? | | ???????????????????????# ## ##??????? | | ???????????????????????# ####### #??????? | | ???????????????????????########??##### #??????? | | ??????????????????##????????????## ## ###??????? | | ??????????????????? ???????????# # #????????? | | ??????????????##??## ???????????# ###??????? | | ??????????????"""?# ??????????# ##?????? | | ??????????????" # #?????????# ##????? | | ??????????????? ; ??????### ###??? | | ????????????????? ?????## #?? | | ??????????????????# |#??### #? | | ??????????????????# g %;?## # | | ?????????????#######Y=g= ## ### ## | | ?????????????? [gbb% ##?##### | | ??????????????????###; g!@ #??????## | | ????????????????????## /# n #???## | | ?????????????????????# ### #????? | | ?????????????????????#???# ###????? | | ????????????????????????? # ;#??????? ? | | ???????????????????????? ####???????? ?? | | ???????????????????????# ## ##???????????# ??? | | ???????????????????????# ?# ???????????????????? | | ???????????????????????###?# # ??????????????????? | | ???????????????????????????## ??????????????????? | | ?????????????????????????????#? ?????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 25 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 50 Melee Accuracy 8 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Arm. Huge Wheel | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Lance | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerAlphaGravjet Manual? 0 Play Time 03:13:50 Cumulative 314.8 hours Start 2024.07.16 @ 10:13:46 End 2024.07.16 @ 17:41:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 185 Rogue 185 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 65 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60aadaa1-82ee-43e4-8b95-a80447129644