Cogmind - Beta 10 X1 @@@ ROGUE MODE // 2020.06.11 @ 00:56:52 Player: alice_fexa Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (43) 8600 Robots Destroyed (306) 1530 Value Destroyed (11221) 11221 Prototype IDs (144) 2880 Alien Tech Used (11) 2200 Bonus (45484) 45484 TOTAL SCORE: 76415 Bonus ------- High Alert Combat Kills 980 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -96 Cogmind --------- Core Integrity 787/1600 Matter 290/300 Energy 2378/2380 System Corruption 0% Temperature Cool (2) Movement Flying (32) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Mini Fusion Reactor > --- PROPULSION (2) --- Electron Diverter Electron Diverter > --- UTILITY (20) ----- Experimental Power Amplifier Experimental Power Amplifier Large Storage Unit Large Storage Unit Experimental Energy Well Experimental Energy Well Quantum Shading Machine Dimensional Manipulator Dimensional Manipulator Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Armor Integrity Analyzer Femtoactuators Reaction Control System Centrium Light Armor Plating Centrium Medium Armor Plating Experimental Powered Armor > --- WEAPON (2) ------- Plasma Lance Plasma Lance > --- INVENTORY (16) --- Zero-point Reactor Zero-point Reactor Improved Diametric Drive Cooled Impulse Thruster Experimental Q-thruster Experimental Matter Compressor (500) Quantum Shading Machine Advanced Powered Armor Medium Regenerative Plating AEGIS Remote Shield Plasma Lance Plasma Lance Peak State ------------ > --- POWER ------------ Mini Fusion Reactor > --- PROPULSION ------- Electron Diverter Electron Diverter > --- UTILITY ---------- Improved Fusion Compressor Experimental Power Amplifier Large Storage Unit Large Storage Unit Experimental Energy Well Quantum Shading Machine Dimensional Manipulator Dimensional Manipulator Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Femtoactuators Experimental Phase Shifter Experimental Utility Shielding Centrium Medium Armor Plating Advanced Powered Armor Experimental Force Field > --- WEAPON ----------- Hellfire Missile Launcher Plasma Lance > --- INVENTORY -------- Mini Fusion Reactor Zero-point Reactor Zero-point Reactor Electron Diverter Electron Diverter Improved Diametric Drive Experimental Q-thruster Experimental Matter Compressor Dimensional Manipulator Centrium Medium Armor Plating Experimental Powered Armor AEGIS Remote Shield High-powered Transdimensional Reconstructor Plasma Lance Plasma Lance Plasma Lance [Rating: 221] Favorites ----------- Power Mini Fusion Reactor Engine Improved Ion Engine Power Core Micro Fission Core Reactor Mini Fusion Reactor Propulsion Electron Diverter Treads Light Treads Wheel Wheel Flight Unit Electron Diverter Utility Advanced Hacking Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Experimental Utility Shielding Weapon Plasma Lance Energy Gun Improved EM Shotgun Energy Cannon Nova Cannon Ballistic Gun Autogun Launcher Mini Smartbomb Launcher Impact Weapon Shock Maul Slashing Weapon Makeshift Sword Piercing Weapon Plasma Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . 2 . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 18 | . . . 2 . . . 2 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . 2 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 389 | 6 15 . 24 3 2 7 37 11 . 18 2 4 3 2 21 . 15 . . 9 . 7 . 1 . . 10 1 10 1 13 1 . 7 2 13 12 22 12 5 19 46 28 Power 33 | 1 3 . 2 . . 3 7 1 . 4 . . . . 2 . . . . . . 1 . . . . . . . . 1 . . . . . 1 . . . . 5 2 Engine 8 | 1 3 . 2 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 15 | . . . . . . 2 6 1 . 4 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . 1 . . . . 5 2 Propulsion 49 | 2 2 . 9 1 . 2 10 2 . 3 . 1 . . 3 . 2 . . . . . . . . . 3 . . . 1 . . . . 2 1 . 1 . 2 . 2 Treads 10 | 1 . . 5 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 14 | 1 2 . 3 1 . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 25 | . . . 1 . . . 1 2 . 3 . 1 . . 3 . 2 . . . . . . . . . 3 . . . 1 . . . . 2 1 . 1 . 2 . 2 Utility 203 | 1 5 . 6 . . 2 11 7 . 6 . . 1 1 14 . 11 . . 4 . 5 . . . . 6 . 6 1 7 . . 5 . 10 7 7 7 5 12 33 23 Device 95 | . . . 1 . . 1 5 2 . 2 . . . 1 4 . 6 . . 3 . 1 . . . . 5 . 3 1 3 . . 2 . 6 7 1 1 2 6 18 14 Storage 23 | 1 4 . 1 . . . . 1 . 2 . . . . . . . . . . . . . . . . . . 1 . 3 . . . . 2 . 1 1 1 2 2 1 Processor 15 | . . . . . . . 2 1 . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . 2 . 1 5 . Hackware 21 | . . . . . . . 1 2 . 1 . . . . 6 . 4 . . . . 4 . . . . . . 1 . . . . . . . . . 1 1 . . . Protection 49 | . 1 . 4 . . 1 3 1 . . . . 1 . 3 . 1 . . 1 . . . . . . 1 . . . 1 . . 3 . 1 . 5 2 1 3 8 8 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 104 | 2 5 . 7 2 2 . 9 1 . 5 2 3 2 1 2 . 2 . . 5 . 1 . 1 . . 1 1 4 . 4 1 . 2 2 1 3 15 4 . 5 8 1 Energy Gun 7 | 1 . . 1 1 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . 1 . Ballistic Gun 16 | 1 4 . 6 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 19 | . . . . 1 . . . . . 2 1 1 . . . . 1 . . 3 . . . 1 . . . . . . . 1 . 1 1 . . . 1 . 2 3 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . 2 . . 2 . 1 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Piercing Weapon 29 | . . . . . . . . . . 1 1 1 1 1 . . . . . . . . . . . . 1 . 1 . 3 . . . 1 . 1 8 2 . 3 3 1 Special Melee Weapon 15 | . 1 . . . 1 . . 1 . . . . . . 1 . . . . 2 . 1 . . . . . . 3 . . . . 1 . 1 1 1 1 . . . . Unidentified Prototypes 41 | . . . 1 . . . 1 . . . . . . . 1 . . . . 1 . . . . . . 3 . 1 . 1 . . 5 1 1 2 . 1 1 1 14 6 Parts Lost 22 | . 1 . . . . 2 4 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 10 Power 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Utility 13 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 7 Weapon 3 | . 1 . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . 1 . . . . 2 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Average Slot Usage (%) 99 | . 99 100 99 100 100 100 99 99 100 98 100 100 96 99 99 100 99 100 100 99 100 100 100 100 100 100 99 100 99 100 99 100 100 98 100 99 99 99 98 100 99 99 99 Engine 2 | . 14 14 11 11 11 7 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . 3 7 7 7 6 7 7 7 7 6 6 6 6 6 6 6 . . . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 5 4 5 5 5 5 4 4 4 4 4 4 4 4 Treads 2 | . 14 14 11 11 11 11 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 14 14 11 11 11 11 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 8 | . . . . . . . . 14 15 14 15 15 15 15 13 13 13 13 13 13 13 11 11 11 11 11 11 11 10 10 9 10 10 10 10 9 9 9 8 8 8 8 8 Device 14 | . . . 11 11 11 11 9 22 23 18 15 15 11 14 12 13 15 13 13 12 13 11 11 11 11 11 10 11 14 15 12 10 10 10 10 13 15 19 17 16 20 31 34 Storage 11 | . 26 28 22 22 22 22 18 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 10 10 10 10 10 10 9 9 9 8 8 9 12 13 Processor 7 | . . . . . . . 9 11 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 9 9 14 17 20 21 20 Hackware 24 | . . . . . . . 9 16 23 26 30 30 30 30 34 33 33 33 33 33 33 41 41 41 41 41 41 41 41 42 42 42 42 42 42 38 36 33 31 30 23 2 . Protection 5 | . . . 11 11 11 11 8 1 . . . . 2 . 4 6 3 6 6 5 6 5 5 5 5 5 4 5 5 . 2 5 5 3 5 4 4 3 4 4 6 11 11 Energy Gun 1 | . 3 . . 10 1 11 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 23 28 20 11 11 11 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 7 7 7 7 7 5 7 6 6 5 6 6 6 6 5 5 5 5 5 3 4 1 . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 2 6 7 5 6 1 . . . . . . . . . . . 1 . 3 5 5 5 5 5 5 4 4 6 4 8 7 7 8 Special Melee Weapon 2 | . . . . . 9 . . 6 7 . . . . . . 6 6 6 6 5 . 4 5 2 . . . . 4 5 5 . . 3 . 4 3 1 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 101 | 12 43 43 53 53 53 55 58 44 15 18 18 18 18 18 20 18 19 18 18 25 25 25 20 23 23 23 24 24 29 31 32 32 32 32 32 48 59 60 51 51 82 101 100 Greatest Support 101 | 20 10 10 20 10 10 16 22 18 18 18 18 18 18 18 22 20 26 22 22 25 25 25 25 25 25 25 30 29 33 33 33 33 33 33 33 51 63 51 51 51 96 101 101 Greatest Overweight (x) 5 | 3 4 4 5 5 5 5 5 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . 1 . Average Overweight (x) . | 1 3 4 4 5 5 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 6 16 16 16 16 16 16 16 16 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 12 12 12 12 12 12 12 16 16 16 24 16 16 16 16 Average Capacity 12 | 5 13 16 16 16 16 16 16 6 6 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 12 12 12 12 12 12 14 16 16 16 16 16 16 16 Most Carried 16 | 4 16 16 16 16 16 16 16 16 6 6 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 12 12 12 12 12 12 12 16 16 16 16 16 16 16 16 Average Carried 12 | 1 12 16 15 16 16 15 15 6 6 5 6 5 7 7 7 8 7 8 8 7 8 7 8 7 8 8 7 8 8 12 11 12 12 12 12 13 15 15 15 15 15 15 14 Final Capacity 16 | 6 16 16 16 16 16 16 16 6 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 12 12 12 12 12 12 12 16 16 16 16 16 16 16 16 Final Carried 16 | 4 16 16 16 16 16 16 16 6 6 6 6 8 8 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 12 12 12 12 12 12 12 16 16 16 16 16 13 15 12 Class Distribution -------------------- 37% | Wizard-Sprinter 19% | Mutant 18% | Wizard-Mutant 11% | Hacker-Sprinter 6% | Machinist-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Wizard-Mutant | -6/Waste Wizard-Mutant | -6/Factory Wizard-Mutant | -6/Lower Caves Wizard-Mutant | -6/Lower Caves Wizard-Mutant | -6/Zion Wizard-Mutant | -5/Proximity Caves Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Waste Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Warlord Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Waste Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Zhirov Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Quarantine Wizard-Sprinter | -3/Section 7 Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Testing Wizard-Sprinter | -1/Access Machinist-Sprinter | -1/Command Machinist-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 7408 | 229 533 . 891 97 . 139 836 81 29 158 83 56 . 50 226 . 210 . . 80 . 71 9 . 14 16 20 90 100 . 153 20 40 90 . 150 80 230 320 50 270 1163 824 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16675 | . 890 . 1305 346 . 492 2073 81 . 422 9 69 . . 468 . 355 . . . . 71 . 157 . . . . 525 . 554 . 26 122 . 585 304 625 342 203 1161 3778 1712 Parts 790 | . 58 . 83 32 . 16 111 7 . 20 2 4 . . 7 . 10 . . . . 12 . 11 . . . . 15 . 22 . 6 2 . 21 10 23 19 4 61 120 114 Haulers Intercepted 36 | . 2 . 4 . . . 4 . . 3 . . . . 3 . 2 . . . . . . 1 . . . . 3 . 4 . . . . 4 . 2 1 1 2 . . Recyclers Shooed 12 | . 3 . 1 . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 7 2 . . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 170 | . 13 . 21 11 . 4 27 1 . 2 3 2 . . . . 4 . . . . . . 4 . . . . . . 4 . 3 . . . . 3 5 . 8 37 18 Melee 61 | . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 4 33 18 Guns 68 | . 12 . 21 7 . 4 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 41 | . 1 . . 4 . . 3 . . . 3 2 . . . . 4 . . . . . . 4 . . . . . . 4 . 3 . . . . . 5 . 4 4 . Classes Destroyed 18 | . 7 . 4 . . 1 . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . Worker 16 | . 3 . . . . . 1 . . 3 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 3 . 1 2 . Builder 6 | . . . 1 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 36 | . 2 . 4 . . . 4 . . 3 . . . . 3 . 2 . . . . . . 1 . . . . 3 . 4 . . . . 4 . 2 1 1 2 . . Recycler 21 | . 2 . 2 1 . 3 4 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 . 1 . 3 2 . Mechanic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 15 | . 2 . . . . . 2 . . . . . . . 2 . 2 . . . . 2 . . . . . . . . 1 . . . . . 1 1 1 . 1 . . Watcher 40 | . 3 . 3 . . . 5 1 . 2 . . . . 4 . . . . . . . . 1 . . . . 2 . 1 . . . . 4 3 3 . 2 4 2 . Swarmer 57 | . 3 . 5 8 . . 3 . . . 3 2 . . . . 4 . . . . . . 4 . . . . . . 4 . 3 . . . . . 5 . 4 9 . Grunt 43 | . 10 . 7 2 . 3 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 8 . Brawler 4 | . . . 1 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 20 | . . . 7 . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 6 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Programmer 13 | . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 7 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 14 | . 4 . 4 9 . 3 4 1 . 3 3 2 . . 2 . 4 . . . . 1 . 4 . . . . 2 . 4 . 3 . . 2 1 2 5 1 5 14 6 Combat Bots Only 14 | . 3 . 3 6 . 2 3 1 . 1 3 2 . . . . 4 . . . . . . 4 . . . . . . 4 . 3 . . . . 1 5 . 4 14 6 Max Kills in Single Turn 5 | . 2 . 2 3 . 1 2 1 . 1 2 1 . . 1 . 2 . . . . 1 . 4 . . . . 1 . 5 . 2 . . 1 1 1 3 1 2 3 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . . 2 . . 2 . . . 2 1 . . . . 2 . . . . . . 4 . . . . . . 4 . 2 . . . . . 3 . 2 3 . Melee 1 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 9887 | . 373 . 683 290 . 293 1875 44 . 311 87 51 98 54 60 . 54 . . . . . . . . . . . . . 183 . 100 . 23 . 45 131 23 127 91 2430 2461 Core 1422 | . 140 . 81 25 . 28 155 30 . 151 30 . . 20 20 . 18 . . . . . . . . . . . . . 42 . 20 . 23 . . . . 24 21 304 290 Absorbed by Shields 4531 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . 2047 2463 Core Remaining (%) 79 | 100 . 44 . . . 66 71 . . . . . . 67 . . . . . . 95 . . . . . . 100 . . . . . . 84 . . 100 . 98 . . 49 Volleys Fired 354 | . 55 . 82 15 . 19 143 . . . 3 2 . . . . 2 . . . . . . 1 . . . . . . . . 2 . . . . 19 4 . 4 3 . Largest 2 | . 2 . 2 2 . 2 2 . . . 1 1 . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . 1 1 . 1 1 . Hottest 113 | . 63 . 68 68 . 68 78 . . . 33 33 . . . . 43 . . . . . . 80 . . . . . . . . 80 . . . . 113 80 . 80 80 . Shots Fired 659 | . 109 . 164 30 . 38 278 . . . 3 2 . . . . 2 . . . . . . 1 . . . . . . . . 2 . . . . 19 4 . 4 3 . Gun 617 | . 109 . 164 28 . 38 278 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . Launcher 23 | . . . . 2 . . . . . . 3 2 . . . . 2 . . . . . . 1 . . . . . . . . 2 . . . . . 4 . 4 3 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 448 | . 89 . 163 15 . 19 162 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 116 | . . . . . . . 97 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . Explosive 23 | . . . . 2 . . . . . . 3 2 . . . . 2 . . . . . . 1 . . . . . . . . 2 . . . . . 4 . 4 3 . Electromagnetic 72 | . 20 . 1 13 . 19 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | . 14 . 15 12 . 6 19 . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . 4 5 . Robot Miss Streak 4 | . 4 . 2 2 . 4 4 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 1 . 2 3 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 968 | . 68 . 110 24 4 30 205 4 . 26 2 2 1 . 19 . 20 . . 1 . 8 . 8 . . . . 24 . 18 . 1 4 1 22 13 22 8 5 27 149 142 Core Hits 503 | . 31 . 45 19 . 18 79 3 . 12 6 3 . . 5 . 11 . . . . 3 . 7 . . . . 7 . 12 . 4 1 1 8 6 12 17 2 21 79 91 Critical Hits 51 | . 1 . 1 . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . 3 . . 2 18 22 Critical Kills 15 | . 1 . 1 . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . 1 4 3 Critical Parts Destroyed 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 12 11 Melee Attacks 1216 | . . . . . 4 . 3 14 . 94 5 9 6 8 97 . 54 1 16 1 . 33 . 17 15 6 7 12 65 . 51 4 15 4 9 55 44 85 26 22 50 201 183 Impact 24 | . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 335 | . . . . . . . 3 14 . 62 5 8 5 6 72 . 53 1 16 . . 31 . 16 15 6 1 12 9 . . . . . . . . . . . . . . Piercing 838 | . . . . . . . . . . 32 . 1 1 2 . . . . . . . . . . . . 6 . 53 . 48 4 15 1 9 55 44 85 26 22 50 201 183 Sneak Attacks 96 | . . . . . 4 . . 1 . 11 . . 1 . 8 . 7 . . 1 . 3 . 2 . . . . 7 . 7 . 1 3 . 5 4 6 6 4 9 6 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Follow-up Attacks 50 | . . . . . . . . . . 6 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 3 19 19 Damage Inflicted 47854 | . 1293 . 1725 823 . 568 3409 177 . 1575 265 237 97 . 1241 . 1588 . . . . 358 . 676 . . . . 1640 . 1920 . 383 102 51 1917 1172 2028 1890 764 3251 10812 7892 Guns 6929 | . 1062 . 1725 408 . 483 3251 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 4852 | . 231 . . 415 . 85 158 . . . 265 138 . . . . 380 . . . . . . 336 . . . . . . 857 . 268 . . . . . 867 . 498 354 . Melee 36073 | . . . . . . . . 177 . 1575 . 99 97 . 1241 . 1208 . . . . 358 . 340 . . . . 1640 . 1063 . 115 102 51 1917 1172 2028 1023 764 2753 10458 7892 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4501 | . 852 . 1706 165 . 185 1593 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1924 | . 231 . . 109 . 85 1499 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 4269 | . . . . 306 . . . . . . 265 138 . . . . 380 . . . . . . 336 . . . . . . 857 . 268 . . . . . 867 . 498 354 . Electromagnetic 1087 | . 210 . 19 243 . 298 317 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 850 | . . . . . . . . . . . . . . . 850 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3381 | . . . . . . . . 177 . 530 . 99 . . 391 . 1208 . . . . 358 . 340 . . . . 278 . . . . . . . . . . . . . . Piercing 31842 | . . . . . . . . . . 1045 . . 97 . . . . . . . . . . . . . . . 1362 . 1063 . 115 102 51 1917 1172 2028 1023 764 2753 10458 7892 Highest Corruption 10 | . . . . . . . . 1 1 5 5 5 5 5 . . 2 . . . . . . . . . 1 1 2 10 9 1 1 1 1 . . . . . . . . Average Corruption 2 | . . . . . . . . 1 1 1 5 5 5 5 . . 1 . . . . . . . . . 1 1 1 9 5 1 1 1 1 . . . . . . . . Corruption Purged 14 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 1 9 . . . . . . . . . . . . Effects 72 | . . . . . . . . . . 11 10 11 2 3 . . 8 . . . . . . . . . . 1 . 4 19 . 2 . 1 . . . . . . . . Message Errors 20 | . . . . . . . . . . 4 3 2 1 2 . . 2 . . . . . . . . . . 1 . . 5 . . . . . . . . . . . . Matter Fused 9 | . . . . . . . . . . 1 2 3 . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . Heat Flow Errors 6 | . . . . . . . . . . . 1 2 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Energy Discharges 7 | . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . 1 1 . 1 . 1 . . . . . . . . Data Loss (minor) 16 | . . . . . . . . . . 3 1 3 . 1 . . 3 . . . . . . . . . . . . 1 3 . 1 . . . . . . . . . . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Targeting Errors 10 | . . . . . . . . . . 3 1 1 . . . . 2 . . . . . . . . . . . . . 3 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3678 | . 130 . . 40 . . . . . 260 . . 37 . 399 . 288 . . . . 108 . 4 . . . . 114 . 75 . 5 . . 266 361 469 235 264 373 187 63 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 270 | . 130 . . 40 . . . . . . . . . . . . . . . . . . . 4 . . . . . . 74 . . . . . . . 2 . 20 . . Melee 3408 | . . . . . . . . . . 260 . . 37 . 399 . 288 . . . . 108 . . . . . . 114 . 1 . 5 . . 266 361 469 233 264 353 187 63 Knockbacks 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 116 | . 92 . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 5 | . 3 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 265 | . 105 . 1 1 . 7 152 . . . 100 256 265 . . . . . . . . . . 30 . . . . . . 212 . 48 . . . . 212 . . . . . Average Temperature 56 | . 23 . 1 1 . 7 49 . . . 56 119 138 . . . . . . . . . . 17 . . . . . . 108 . 28 . . . . 88 . . . . . Received Heat Transfer 1502 | . 102 . 231 54 . 108 729 . . 57 . 27 12 . . . . . . . . . . . . . . . . . 27 . . . . . 4 18 . . . 68 65 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 14 | . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3340 | . 250 . . 200 . 100 2790 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . 3 . . 2 . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 673 | . 245 21 217 322 . 144 481 244 100 560 . . . . 447 30 446 . . . . 400 6 485 . . . . 441 36 406 . . . . 419 111 177 444 673 508 555 . Average Influence 106 | . 84 15 85 169 . 91 183 204 90 72 . . . . 110 10 89 . . . . 50 6 69 . . . . 48 29 134 . . . . 36 36 45 227 360 267 380 . Maximum Alert Level 4 | . 1 . 1 1 . . 2 1 . 2 . . . . 2 . 2 . . . . 2 . 2 . . . . 2 . 2 . . . . 2 . . 2 2 2 4 . Low Security (%) 78 | 100 98 100 98 54 . 100 60 33 100 98 . . . . 79 100 85 . . . . 97 100 82 . . . . 94 100 59 . . . . 99 100 100 26 58 42 2 . Level 1 10 | . 1 . 1 45 . . 26 66 . . . . . . 14 . . . . . . . . 12 . . . . . . 40 . . . . . . . 60 . 25 2 . Level 2 6 | . . . . . . . 12 . . 1 . . . . 5 . 14 . . . . 2 . 4 . . . . 5 . . . . . . . . . 12 41 31 17 . Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 2 . 1 . . . 3 1 . 6 . . . . 7 . 2 . . . . 3 . 2 . . . . 3 . 2 . . . . 4 5 6 1 1 3 1 . Investigation 12 | . . . 1 . . . . . . 2 . . . . 4 . . . . . . 1 . . . . . . . . . . . . . 1 1 1 . . 1 . . Extermination 26 | . . . . . . . . 1 . 3 . . . . 1 . 1 . . . . 2 . . . . . . 2 . 2 . . . . 3 4 4 1 1 1 . . Reinforcement 12 | . 2 . . . . . 1 . . 1 . . . . 2 . 1 . . . . . . 1 . . . . 1 . . . . . . . . 1 . . 1 1 . Assault 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 34 | . . . 2 . . . 1 . . 5 . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . 1 . . 1 . 1 . 20 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 398 | . 22 . 31 13 . 5 47 1 1 23 5 8 4 1 13 4 9 . 2 . 4 4 . 1 . . 1 . 7 5 17 . 7 . 4 11 6 11 6 12 14 50 49 Peak Tracking Total 11 | . 3 . 5 7 . 3 5 1 1 7 4 8 4 1 2 4 4 . 4 . 6 1 . 1 . . . . 1 5 11 . 7 . 6 2 1 3 5 10 4 8 11 Tactical Retreats 46 | . . . 2 1 . 1 7 . . 6 2 3 . 1 5 . . . . . 2 . . . . . . . . . 2 . 1 . 2 1 1 2 . 1 . 4 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 18 | . . . . . . . 1 2 . 1 . . . . 5 . 4 . . . . 1 . . . . . . 2 . 1 . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 28 | . 5 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 10 . 8 . . . . . . 4 . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 2 . . . . . . . . . . . . Reprogrammed 19 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 7 . . . . . . 1 . . . . . Reused 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . Traps Extracted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Triggered 22 | . 1 . . . . . . . . . . . . . . . . . . . 5 . . . 3 5 . . 4 . 1 2 . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 58 | . 3 . 2 . . 3 3 . . 1 . . 1 . 1 . 2 . . . . . . 5 . . . . 1 . 4 . . . 3 . 5 10 1 2 2 2 7 Max in Single Turn 5 | . 2 . 1 . . 2 1 . . 1 . . 1 . 1 . 2 . . . . . . 5 . . . . 1 . 4 . . . 1 . 1 1 1 1 1 1 1 Garrison Access 22 | . . . . . . . 1 1 . 1 . . . . 4 . 2 . . . . 1 . 2 . . . . 2 . 1 . . . . 3 1 1 . 1 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 11 | . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . . 1 1 1 . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 223 | . 6 . 10 . 1 . 11 2 . 20 . 1 2 . 28 . 22 . . . . 13 . 7 . . . . 17 . 10 1 . 3 . 19 16 11 8 4 9 2 . Terminals 136 | . 6 . 8 . . . 8 . . 10 . . . . 15 . 13 . . . . 9 . 4 . . . . 11 . 5 . . . . 10 13 10 5 1 6 2 . Fabricators 25 | . . . . . . . . 1 . 3 . . . . 3 . 5 . . . . 2 . 1 . . . . 2 . 2 . . . . 3 . . 1 1 1 . . Repair Stations 15 | . . . 2 . . . 1 . . 3 . . . . 3 . 1 . . . . . . . . . . . . . . . . . . 2 1 . . 1 1 . . Recycling Units 12 | . . . . . . . . . . 3 . . . . 2 . 1 . . . . . . . . . . . 2 . 2 . . . . 1 . . 1 . . . . Scanalyzers 5 | . . . . . . . 1 . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . Garrison Access 22 | . . . . . . . 1 1 . 1 . . . . 4 . 2 . . . . 1 . 2 . . . . 2 . 1 . . . . 3 1 1 . 1 1 . . Total Hacks 804 | . 15 . 33 . 1 . 41 7 . 66 . 1 5 . 99 . 67 . . . . 61 . 25 . . . . 66 . 39 5 . 12 . 73 60 38 30 16 38 6 . Successful 671 | . 10 . 19 . 1 . 29 6 . 45 . 1 5 . 80 . 56 . . . . 56 . 25 . . . . 60 . 35 5 . 12 . 68 51 32 24 16 33 2 . Failed 131 | . 5 . 13 . . . 12 1 . 21 . . . . 19 . 11 . . . . 4 . . . . . . 6 . 4 . . . . 5 9 6 6 . 5 4 . Catastrophic 13 | . . . . . . . 2 . . 4 . . . . 2 . 2 . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . Database Lockouts 3 | . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Manual 460 | . 14 . 23 . . . 29 3 . 32 . . . . 52 . 38 . . . . 34 . 17 . . . . 38 . 26 . . . . 40 46 23 18 5 20 2 . Terminals 547 | . 15 . 26 . . . 35 . . 42 . . . . 61 . 44 . . . . 39 . 19 . . . . 48 . 30 . . . . 42 54 37 22 7 20 6 . Fabricators 140 | . . . . . . . . 6 . 11 . . . . 18 . 17 . . . . 19 . 4 . . . . 14 . 6 . . . . 21 . . 6 6 12 . . Repair Stations 44 | . . . 7 . . . 2 . . 8 . . . . 9 . 2 . . . . . . . . . . . . . . . . . . 6 4 . . 2 4 . . Recycling Units 12 | . . . . . . . . . . 3 . . . . 2 . 1 . . . . . . . . . . . 2 . 2 . . . . 1 . . 1 . . . . Scanalyzers 9 | . . . . . . . 3 . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . 1 . 1 . . . . Garrison Access 28 | . . . . . . . 1 1 . 2 . . . . 7 . 3 . . . . 1 . 2 . . . . 2 . 1 . . . . 3 1 1 . 1 2 . . Terminal Hacks 363 | . 5 . 10 . 1 . 17 . . 17 . 1 5 . 34 . 26 . . . . 27 . 15 . . . . 31 . 21 5 . 12 . 33 40 26 15 6 14 2 . Record 9 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 5 . 1 . . . . . . . . . Part Schematic 40 | . . . . . . . 4 . . 2 . . 1 . 5 . 1 . . . . 4 . . . . . . 3 . 1 . . 3 . 7 8 . 1 . . . . Robot Analysis 13 | . . . 1 . . . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . 3 . . . . 4 . . . 1 . . . . . Prototype ID Bank 42 | . 2 . 3 . . . 3 . . 2 . . 3 . 5 . 3 . . . . 3 . . . . . . 3 . 3 . . 4 . 2 2 2 1 1 . . . Open Door 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Branch Access Points 11 | . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . . 2 . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Machine Index 14 | . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 2 1 1 1 1 . . Terminal Index 3 | . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 19 | . . . . . . . 1 . . . . . . . 3 . 1 . . . . . . 1 . . . . . . 2 . . . . 2 2 3 . 1 2 1 . Unreport Threat 46 | . . . 2 . . . 2 . . 1 . . . . 3 . 4 . . . . 3 . 5 . . . . 4 . 6 . . . . 4 1 1 3 . 7 . . Locate Traps 64 | . 3 . 3 . . . 3 . . 3 . . . . 6 . 8 . . . . 2 . 1 . . . . 6 . 2 . . . . 9 8 4 3 1 1 1 . Disarm Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Reprogram Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recall Investigation 8 | . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . 1 2 . . . 1 . . Recall Extermination 21 | . . . . . . . . . . 2 . . . . 1 . 1 . . . . 2 . . . . . . 2 . 1 . . . . 3 4 4 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 16 | . . . 1 . . . 1 . . 1 . . . . 2 . 1 . . . . 2 . 1 . . . . 1 . 1 . . . . 1 1 1 1 1 . . . Registered Prototypes 10 | . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 1 . . . . Zone Layout 31 | . . . . . . . 2 . . . . . . . 1 . 2 . . . . 3 . 2 . . . . 2 . 1 . . . . 1 10 5 1 . 1 . . Fabricator Hacks 93 | . . . . . . . . 3 . 6 . . . . 13 . 11 . . . . 13 . 2 . . . . 10 . 4 . . . . 14 . . 4 4 9 . . Network Status 17 | . . . . . . . . . . . . . . . 3 . 1 . . . . 5 . . . . . . 3 . 1 . . . . 2 . . . . 2 . . Load Schematic 33 | . . . . . . . . 1 . 2 . . . . 4 . 4 . . . . 4 . 1 . . . . 3 . 1 . . . . 6 . . 2 2 3 . . Build 43 | . . . . . . . . 2 . 4 . . . . 6 . 6 . . . . 4 . 1 . . . . 4 . 2 . . . . 6 . . 2 2 4 . . Repair Station Hacks 39 | . . . 5 . . . 2 . . 6 . . . . 8 . 2 . . . . . . . . . . . . . . . . . . 6 4 . . 2 4 . . Scan Component 20 | . . . 3 . . . 1 . . 3 . . . . 4 . 1 . . . . . . . . . . . . . . . . . . 3 2 . . 1 2 . . Repair 19 | . . . 2 . . . 1 . . 3 . . . . 4 . 1 . . . . . . . . . . . . . . . . . . 3 2 . . 1 2 . . Recycling Unit Hacks 12 | . . . . . . . . . . 3 . . . . 2 . 1 . . . . . . . . . . . 2 . 2 . . . . 1 . . 1 . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Components 11 | . . . . . . . . . . 3 . . . . 2 . 1 . . . . . . . . . . . 2 . 2 . . . . 1 . . . . . . . Scanalyzer 9 | . . . . . . . 3 . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . 1 . 1 . . . . Insert Component 6 | . . . . . . . 1 . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . Analyze 3 | . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 22 | . . . . . . . 1 1 . 1 . . . . 4 . 2 . . . . 1 . 2 . . . . 2 . 1 . . . . 3 1 1 . 1 1 . . Seal Access 22 | . . . . . . . 1 1 . 1 . . . . 4 . 2 . . . . 1 . 2 . . . . 2 . 1 . . . . 3 1 1 . 1 1 . . Unauthorized Hacks 133 | . 5 . 4 . . . 6 2 . 12 . . . . 17 . 14 . . . . 13 . 6 . . . . 15 . 7 . . . . 11 5 5 3 3 5 . . Terminals 87 | . 5 . 4 . . . 6 . . 7 . . . . 12 . 8 . . . . 7 . 4 . . . . 11 . 5 . . . . 4 5 5 1 1 2 . . Track 4 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 13 | . . . . . . . . . . 2 . . . . 4 . 2 . . . . 2 . . . . . . 2 . 1 . . . . . . . . . . . . Botnet 68 | . 4 . 2 . . . 5 . . 5 . . . . 7 . 6 . . . . 5 . 4 . . . . 9 . 4 . . . . 4 5 5 1 1 1 . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 46 | . . . . . . . . 2 . 5 . . . . 5 . 6 . . . . 6 . 2 . . . . 4 . 2 . . . . 7 . . 2 2 3 . . Report 7 | . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . . . 1 . . . . 1 . . Prioritize 17 | . . . . . . . . 1 . 2 . . . . 2 . 1 . . . . 2 . 1 . . . . 1 . 1 . . . . 3 . . 1 1 1 . . Siphon 18 | . . . . . . . . 1 . 1 . . . . 1 . 4 . . . . 2 . 1 . . . . 1 . 1 . . . . 3 . . 1 1 1 . . Haulers 4 | . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 7 | . . . . . . . 1 . . . . . . . 1 . 2 . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 138 | . 6 . 9 . . . 9 1 . 14 . . . . 16 . 19 . . . . 5 . 4 . . . . 7 . 5 . . . . 12 8 5 6 3 7 2 . Full Trace Events 7 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 1 . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 41 | . . . . . . . 5 . . 1 . . 1 . 5 . 1 . . . . 5 . . . . . . 3 . 1 . . 3 . 7 8 . 1 . . . . Parts Built 41 | . . . . . . . . 2 . 5 . . . . 5 . 5 . . . . 4 . 1 . . . . 4 . 2 . . . . 5 . . 2 2 4 . . Matter 9009 | . . . . . . . . 218 . 599 . . . . 1063 . 849 . . . . 1027 . 263 . . . . 948 . 576 . . . . 1461 . . 575 575 855 . . Time 2258 | . . . . . . . . 72 . 190 . . . . 280 . 288 . . . . 321 . 46 . . . . 332 . 102 . . . . 314 . . 68 101 144 . . Total Part Build Rating 267 | . . . . . . . . 6 . 23 . . . . 27 . 29 . . . . 27 . 7 . . . . 27 . 16 . . . . 41 . . 16 16 32 . . Parts Repaired 19 | . . . 2 . . . 1 . . 3 . . . . 4 . 1 . . . . . . . . . . . . . . . . . . 3 2 . . 1 2 . . Time 605 | . . . 76 . . . 32 . . 69 . . . . 114 . 16 . . . . . . . . . . . . . . . . . . 110 103 . . 26 59 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 16 | . . . . . . . . . . 4 . . . . . . 1 . . . . . . . . . . . 1 . 4 . . . . 6 . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 17 | . . . . . 4 . . . . . . . . . 1 . 1 . . 1 . 1 . 1 . . . . 2 . 3 . . 3 . . . . . . . . . Non-combat 12 | . . . . . 3 . . . . . . . . . 1 . 1 . . . . 1 . 1 . . . . 2 . 3 . . . . . . . . . . . . Combat 5 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . . . . . . . . . Robot Hacks Applied 18 | . . . . . 4 . . . . . . . . . 1 . 1 . . 1 . 2 . 1 . . . . 2 . 3 . . 3 . . . . . . . . . parse_system 11 | . . . . . 4 . . . . . . . . . . . 1 . . 1 . 1 . . . . . . . . 1 . . 3 . . . . . . . . . find_chute 4 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . find_fabricator 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 32 | . . 1 . . . . . . . 2 . . . . 2 . 1 . . 2 . 1 20 . . . . . 2 . 1 . . . . . . . . . . . . Largest Group 21 | . . 1 . . . . . . . 2 . . . . 1 . 1 1 1 3 3 1 21 1 1 1 1 . 1 . 1 . . . . . . . . . . . . Highest-Rated Group 820 | . . 31 . . . . . . . 52 . . . . 26 . 26 26 26 71 69 26 820 26 26 26 26 . 44 . 10 . . . . . . . . . . . . Highest-Rated Ally 50 | . . 31 . . . . . . . 26 . . . . 26 . 26 26 26 26 25 26 50 26 26 26 26 . 44 . 10 . . . . . . . . . . . . Total Orders 11 | . . . . . . . . . . . . . . . . . 2 . . 2 . . 1 . . . . . 3 . 3 . . . . . . . . . . . . STAY 7 | . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . . . . . 2 . 2 . . . . . . . . . . . . ROAM 4 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . 1 . 1 . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Total Damage 33 | . . . . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 13 | . . . 1 . . . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . 3 . . . . 4 . . . 1 . . . . . Derelict Logs Recovered 21 | . . 2 . 1 . . . . . . 2 1 . 1 . . . 1 3 1 2 . . . 1 1 . 2 . . . 1 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 30322 | 52 1328 549 1770 688 493 320 2060 348 101 1502 388 405 52 245 1703 27 1066 229 322 392 173 1130 383 381 381 235 355 346 1496 76 1449 301 262 86 111 1468 1296 1930 562 346 1288 1468 759 Spaces Moved 38577 | 36 891 378 996 464 373 187 989 471 241 1954 937 808 103 449 2675 79 1451 531 638 735 298 1495 277 699 744 405 887 542 2043 122 1797 573 431 201 210 1833 1679 2305 900 567 1256 2400 1527 Core 12 | 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5 | 1 . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 4308 | 23 891 378 995 464 373 187 986 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 34252 | . . . . . . . . 460 241 1954 937 808 103 449 2675 79 1451 531 638 735 298 1495 277 699 744 405 887 542 2043 122 1797 573 431 201 210 1833 1679 2305 900 567 1256 2400 1527 Fastest Speed 32 | 50 90 120 120 130 130 130 120 32 32 32 32 32 32 32 32 34 34 34 34 34 34 34 34 34 34 34 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 Average Speed 42 | 103 110 120 128 130 130 130 128 34 32 32 32 32 32 32 32 34 34 34 34 34 34 34 34 34 34 34 33 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 Slowest Speed 200 | 200 120 120 200 130 130 130 185 120 32 32 32 32 32 32 34 34 34 34 34 34 34 34 34 34 34 34 34 32 32 32 195 32 32 32 32 32 35 92 32 32 32 92 32 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 83 | . . . . . . . . 1 2 5 . 2 1 . 11 . 7 . . . . 11 . . . . . . 6 . 1 3 . . . 1 9 11 1 5 . 3 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 Exploration Rate (%) 61 | 4 94 96 74 89 82 30 74 12 95 52 97 89 76 54 69 68 34 70 81 84 50 26 88 21 85 49 83 71 46 86 32 69 61 62 34 39 90 77 20 46 16 80 65 Regions Visited 43 Branch Regions 25 Pre-discovered Areas 5 | . . 1 . . 1 . . . . . . . . . . . . . 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . Known Exits Taken 27 | . . . . . . . 1 . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 49 | . . 4 . 1 . . . . . . 3 3 . 2 . . . 4 8 4 1 . . . 2 4 . 3 . . . 4 4 . 2 . . . . . . . . Spaces Dug 549 | . . . . . . . 3 8 . 48 5 17 1 6 63 . 28 1 16 . . 24 . 8 15 6 4 11 30 . 32 4 13 . 4 26 22 50 16 13 19 35 21 Terrain Destroyed 944 | . 37 . . 27 . 4 11 8 . 48 28 27 1 6 63 . 50 1 16 . . 24 . 30 15 6 4 11 30 . 84 4 46 . 4 26 22 61 67 13 70 79 21 Melee 537 | . . . . . . . 3 8 . 48 5 7 1 6 63 . 28 1 16 . . 24 . 8 15 6 4 11 30 . 32 4 13 . 4 26 22 48 16 13 19 35 21 Projectile 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . AOE 394 | . 37 . . 27 . 4 8 . . . 23 20 . . . . 22 . . . . . . 22 . . . . . . 52 . 33 . . . . . 51 . 51 44 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 50763 | 47 1155 473 1365 519 378 226 1508 644 262 2699 1012 936 113 543 3403 78 1954 577 726 875 369 2074 565 823 856 495 934 701 2789 157 2599 680 529 218 239 2631 2371 3434 1162 721 2124 3050 1749 Wait 9871 | 2 152 96 224 36 . 9 283 111 24 632 66 113 1 87 606 . 398 46 73 123 72 537 289 104 98 85 17 147 657 35 702 106 82 . 17 715 628 990 207 126 790 358 27 Move 38380 | 35 890 377 995 463 372 186 988 469 236 1944 936 804 100 448 2654 78 1436 530 637 734 297 1473 276 698 743 404 886 541 2032 121 1794 566 430 200 209 1830 1662 2285 897 556 1255 2393 1520 Hop 73 | . . . . . . . . 1 2 4 . 1 1 . 10 . 7 . . . . 11 . . . . . . 5 . 1 3 . . . 1 7 8 1 5 . 2 3 Pick Up 163 | 4 20 . 12 . . 1 18 5 . 5 . 3 . . 11 . 2 . . 1 . 6 . 1 . . 3 . 5 . 12 . . . . 9 7 8 5 2 4 14 5 Fast Attach 160 | 6 3 . 7 1 . 2 13 3 . 9 . . . . 8 . 3 . . 5 . 1 . . . . 7 . 4 . 6 . . 7 2 2 5 8 6 2 4 27 19 Attach 69 | . 1 . 2 . . 2 4 6 . 3 . 1 1 1 5 . . . . . . 2 . . . . . . 2 . . . . . . 3 2 4 3 1 7 11 8 Detach 23 | . . . . . . . . 1 . 1 . . 1 . 4 . . . . . . 1 . . . . . . . . . . . . . 1 . . 2 . 2 9 1 Swap 173 | . 11 . 15 2 2 3 20 2 . 6 2 3 2 1 8 . 12 . . 4 . 4 . 1 . . 3 1 4 1 7 1 . 2 . 8 6 18 3 2 8 9 2 Drop 279 | . 18 . 28 2 . 4 36 14 . 12 . 1 1 . 12 . 4 . . 7 . 5 . 1 . . 11 . 5 . 17 . . 5 2 7 10 9 9 5 8 34 12 Fire 354 | . 55 . 82 15 . 19 143 . . . 3 2 . . . . 2 . . . . . . 1 . . . . . . . . 2 . . . . 19 4 . 4 3 . Melee 1116 | . . . . . 4 . 3 14 . 83 5 8 6 6 85 . 54 1 16 1 . 33 . 17 15 6 7 12 65 . 51 4 15 4 9 55 44 81 25 22 42 171 152 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 73 | . . . . . . . . 18 . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . 19 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 29 | . 5 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 10 . 9 . . . . . . 4 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Upp x2 / Ext x2) -5/Waste -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Waste -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 8) 544 | -10/Materials | Core integrity fell below 50% 726 | -10/Materials | Discovered new exit (range 15) 844 | -10/Materials | Discovered new exit (range 13) 1002 | -10/Materials | Discovered new exit (range 10) 1107 | -10/Materials | Discovered new exit (range 16) 1381 | -10/Materials | Entered Mines 1384 | -10/Mines | Received a Mining Laser from a helpful Derelict 1574 | -10/Mines | Learned location of Zion (-6) 1695 | -10/Mines | Discovered new exit (range 12) 1738 | -10/Mines | Discovered new exit (range 6) 1791 | -10/Mines | Learned Materials stockpile data 1930 | -10/Mines | Entered Materials 1930 | -9/Materials | Evolved 2 slots: Utility x2 2378 | -9/Materials | Discovered new exit (range 9) 2732 | -9/Materials | Repaired Broken Autogun 2753 | -9/Materials | Discovered new exit (range 7) 2974 | -9/Materials | Central database locked down 3160 | -9/Materials | Discovered new exit (range 12) 3278 | -9/Materials | Discovered new exit (range 15) 3328 | -9/Materials | Repaired Autogun 3700 | -9/Materials | Entered Mines 3839 | -9/Mines | Discovered new exit (range 5) 4030 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4077 | -9/Mines | Learned Materials stockpile data 4105 | -9/Mines | Discovered new exit (range 10) 4166 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4166 | -9/Mines | Discovered new exit (range 5) 4388 | -9/Mines | Entered Exiles 4418 | -9/Exiles | Met 8R-AWN 4445 | -9/Exiles | Met EX-HEX 4509 | -9/Exiles | Met EX-DEC 4561 | -9/Exiles | Visited The Gauntlet 4777 | -9/Exiles | Met EX-BIN 4863 | -9/Exiles | Discovered new exit (range 15) 4881 | -9/Exiles | Entered Mines 5156 | -8/Mines | Discovered new exit (range 16) 5201 | -8/Mines | Entered Materials 5201 | -8/Materials | Evolved 2 slots: Utility x2 5275 | -8/Materials | Garrison activated, responded to threat 5500 | -8/Materials | Build established: Scavenger-Mutant 5912 | -8/Materials | Repaired Med. Armor Plating 6033 | -8/Materials | Discovered new exit (range 13) 6435 | -8/Materials | Build established: Mutant 6667 | -8/Materials | Discovered new exit (range 16) 7173 | -8/Materials | Build established: Scavenger-Mutant 7201 | -8/Materials | First assault squad dispatched 7260 | -8/Materials | Identified exit to Factory 7261 | -8/Materials | Entered Factory 7261 | -7/Factory | Evolved 2 slots: Utility x2 7412 | -7/Factory | Fabricated Adv. Sensor Array (x1) 7451 | -7/Factory | Fabricated Adv. Sensor Array (x1) 7609 | -7/Factory | Sucked down chute 7609 | -7/Factory | Entered Waste 7609 | -7/Waste | The area was eerily silent 7670 | -7/Waste | A Compactor rumbled back to life 7670 | -7/Waste | Spotted C-40 Crusher 7695 | -7/Waste | Discovered new exit (range 13) 7710 | -7/Waste | Identified exit to Factory 7710 | -7/Waste | Entered Factory 7850 | -7/Factory | Build established: Hacker-Sprinter 8208 | -7/Factory | Discovered new exit (range 8) 8219 | -7/Factory | Identified exit to Factory 8398 | -7/Factory | Fabricated Mic. Fission Core (x2) 8424 | -7/Factory | Fabricated Spear (x2) 8482 | -7/Factory | Repaired Imp. Flight Unit 8509 | -7/Factory | Repaired Imp. Flight Unit 8550 | -7/Factory | Identified exit to Lower Caves 8615 | -7/Factory | Fabricated Imp. VTOL Module? 9105 | -7/Factory | Repaired Adv. Sensor Array 9195 | -7/Factory | Local fabrication network quarantined 9212 | -7/Factory | Entered Lower Caves 9246 | -7/Lower Caves | Encountered a Warlord checkpoint 9248 | -7/Lower Caves | Learned Factory stockpile data 9314 | -7/Lower Caves | Learned location of 1 exit from Factory 9506 | -7/Lower Caves | Discovered new exit (range 9) 9509 | -7/Lower Caves | Identified exit to Lower Caves 9600 | -7/Lower Caves | Entered another Lower Caves area 9656 | -7/Lower Caves | Discovered exit to Factory (range 7) 9846 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9880 | -7/Lower Caves | Encountered a Warlord checkpoint 9882 | -7/Lower Caves | Learned Factory stockpile data 9971 | -7/Lower Caves | Discovered new exit (range 8) 9978 | -7/Lower Caves | Identified exit to Data Miner 10005 | -7/Lower Caves | Entered Data Miner 10005 | -7/Data Miner | Discovered new exit (range 6) 10012 | -7/Data Miner | Met Data Miner 10017 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10021 | -7/Data Miner | Received God Mode back door access code from Data Miner 10039 | -7/Data Miner | Data Conduit disabled 10056 | -7/Data Miner | Identified exit to Proximity Caves 10057 | -7/Data Miner | Entered Proximity Caves 10133 | -6/Proximity Caves | Spotted B-75 Beast 10302 | -6/Proximity Caves | Entered Factory 10302 | -6/Factory | Evolved 2 slots: Utility x2 10303 | -6/Factory | Identified exit to Factory 10470 | -6/Factory | Fabricated Exp. Sensor Array (x1) 10548 | -6/Factory | Fabricated Exp. Signal Interpreter (x1) 10589 | -6/Factory | Build established: Wizard-Sprinter 10626 | -6/Factory | Fabricated Exp. Utility Shielding (x1) 10785 | -6/Factory | Repaired Imp. VTOL Module 10815 | -6/Factory | Repaired Mic. Fission Core? 10868 | -6/Factory | Identified exit to Lower Caves 10948 | -6/Factory | Fabricated Adv. Hacking Suite? 10964 | -6/Factory | Build established: Hacker-Sprinter 10999 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 11320 | -6/Factory | Discovered exit to Factory (range 4) 11412 | -6/Factory | Local fabrication network quarantined 11630 | -6/Factory | Discovered exit to Factory (range 8) 11774 | -6/Factory | Repaired Cld. Cesium-ion Thruster? 11838 | -6/Factory | Build established: Wizard-Mutant 11868 | -6/Factory | Discovered exit to Factory (range 9) 11986 | -6/Factory | Repaired Weight Redist. System 12005 | -6/Factory | Manually triggered Chute Trap 12005 | -6/Factory | Sucked down chute 12005 | -6/Factory | Entered Waste 12007 | -6/Waste | Spotted C-40 Crusher 12015 | -6/Waste | Spotted C-40 Crusher 12024 | -6/Waste | Spotted C-40 Crusher 12025 | -6/Waste | Spotted C-40 Crusher 12026 | -6/Waste | Spotted C-40 Crusher 12026 | -6/Waste | Discovered new exit (range 13) 12032 | -6/Waste | Identified exit to Factory 12032 | -6/Waste | Entered Factory 12213 | -6/Factory | Fabricated Gravity Neutralizing Apparatus? 12348 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 12643 | -6/Factory | Fabricated Adv. System Shield (x1) 12658 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 12698 | -6/Factory | Fabricated Adv. System Shield? 12849 | -6/Factory | Discovered exit to Factory (range 12) 12890 | -6/Factory | Repaired Weight Redist. System 12919 | -6/Factory | Local fabrication network quarantined 13098 | -6/Factory | Entered Lower Caves 13098 | -6/Lower Caves | Accompanied by 1 ally 13252 | -6/Lower Caves | Discovered new exit (range 14) 13322 | -6/Lower Caves | Identified exit to Lower Caves 13327 | -6/Lower Caves | Entered another Lower Caves area 13327 | -6/Lower Caves | Accompanied by 1 ally 13332 | -6/Lower Caves | Learned Factory security intel 13362 | -6/Lower Caves | Spotted B-75 Beast 13394 | -6/Lower Caves | Discovered exit to Factory (range 3) 13396 | -6/Lower Caves | Encountered a Warlord checkpoint 13642 | -6/Lower Caves | Discovered new exit (range 9) 13646 | -6/Lower Caves | Learned Factory trap positions 13647 | -6/Lower Caves | Identified exit to Zion 13649 | -6/Lower Caves | Entered Zion 13649 | -6/Zion | Accompanied by 1 ally 13663 | -6/Zion | Learned location of Warlord (-5) 13710 | -6/Zion | Found Prototype Device 13710 | -6/Zion | Identified Bomb Factory No. 2 13751 | -6/Zion | Found Prototype Hackware 13801 | -6/Zion | Gained Derelict followers 13812 | -6/Zion | Given A8's code to call for help 13849 | -6/Zion | Identified exit to Proximity Caves 14041 | -6/Zion | Entered Proximity Caves 14041 | -5/Proximity Caves | Accompanied by 3 allies 14043 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14067 | -5/Proximity Caves | Learned Factory emergency access door positions 14201 | -5/Proximity Caves | Discovered exit to Factory (range 12) 14214 | -5/Proximity Caves | Entered Factory 14214 | -5/Factory | Evolved 2 slots: Utility x2 14215 | -5/Factory | Loaded intel: 119 trap records 14314 | -5/Factory | Identified exit to Upper Caves 14314 | -5/Factory | Identified exit to Extension 14395 | -5/Factory | Fabricated Mni. Smartbomb Launcher? 14434 | -5/Factory | Fabricated Mni. Fusion Reactor (x1) 14528 | -5/Factory | Fabricated Mni. Fusion Reactor (x1) 14659 | -5/Factory | Central database locked down 14704 | -5/Factory | Identified Exp. System Shield 15014 | -5/Factory | Local fabrication network quarantined 15103 | -5/Factory | Fabricated Plasma Lance (x1) 15344 | -5/Factory | Manually triggered Chute Trap 15344 | -5/Factory | Sucked down chute 15344 | -5/Factory | Entered Waste 15345 | -5/Waste | Joined by Warlord forces that had cleared the area 15350 | -5/Waste | 1 allies followed down the chute 15384 | -5/Waste | Discovered new exit (range 11) 15393 | -5/Waste | Identified exit to Factory 15727 | -5/Waste | Entered Factory 15727 | -5/Factory | Accompanied by 1 ally 15884 | -5/Factory | Discovered new exit (range 11) 16022 | -5/Factory | Local fabrication network quarantined 16025 | -5/Factory | Fabricated Inertial Stasis Machine (x1) 16027 | -5/Factory | First assault squad dispatched 16108 | -5/Factory | Entered Upper Caves 16108 | -5/Upper Caves | Accompanied by 1 ally 16206 | -5/Upper Caves | Identified exit to Upper Caves 16489 | -5/Upper Caves | Entered another Upper Caves area 16489 | -5/Upper Caves | Accompanied by 1 ally 16628 | -5/Upper Caves | Learned Factory stockpile data 16648 | -5/Upper Caves | Discovered new exit (range 5) 16654 | -5/Upper Caves | Identified exit to Warlord 16724 | -5/Upper Caves | Entered Warlord 16724 | -5/Warlord | Accompanied by 1 ally 16750 | -5/Warlord | System corruption cleaned by Quarantine Array 17028 | -5/Warlord | Found Prototype Device 17028 | -5/Warlord | Identified Exp. Focal Shield 17046 | -5/Warlord | Found Prototype Processor 17076 | -5/Warlord | Discovered new exit (range 12) 17079 | -5/Warlord | Identified exit to Proximity Caves 17079 | -5/Warlord | Entered Proximity Caves 17110 | -4/Proximity Caves | Identified exit to Factory 17322 | -4/Proximity Caves | Build established: Wizard-Sprinter 17425 | -4/Proximity Caves | Entered Factory 17425 | -4/Factory | Evolved 2 slots: Utility x2 17426 | -4/Factory | Identified exit to Armory 17531 | -4/Factory | Fabricated Imp. Fusion Compressor (x1) 17589 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 17591 | -4/Factory | Identified Exp. Target Analyzer 17684 | -4/Factory | Fabricated Plasma Lance (x1) 17721 | -4/Factory | Local fabrication network quarantined 17778 | -4/Factory | Fabricated Plasma Lance (x1) 18033 | -4/Factory | Identified exit to Upper Caves 18921 | -4/Factory | Manually triggered Chute Trap 18921 | -4/Factory | Sucked down chute 18921 | -4/Factory | Entered Waste 18924 | -4/Waste | Spotted C-40 Crusher 18927 | -4/Waste | Spotted C-40 Crusher 18927 | -4/Waste | Spotted C-40 Crusher 18929 | -4/Waste | Spotted C-40 Crusher 18936 | -4/Waste | EMP discharged 18936 | -4/Waste | System corruption reached 10% 18944 | -4/Waste | Spotted C-40 Crusher 18945 | -4/Waste | Spotted C-40 Crusher 18955 | -4/Waste | Discovered new exit (range 15) 18960 | -4/Waste | Identified exit to Factory 18997 | -4/Waste | Entered Factory 19353 | -4/Factory | Fabricated Quantum Shading Machine (x1) 19405 | -4/Factory | Fabricated Quantum Shading Machine? 19492 | -4/Factory | Local fabrication network quarantined 20446 | -4/Factory | Entered Upper Caves 20469 | -4/Upper Caves | Learned 8 Factory zone layouts 20469 | -4/Upper Caves | Learned Factory trap positions 20469 | -4/Upper Caves | Learned Factory emergency access door positions 20696 | -4/Upper Caves | Learned location of 1 exit from Research 20746 | -4/Upper Caves | Discovered new exit (range 5) 20747 | -4/Upper Caves | Identified exit to Upper Caves 20747 | -4/Upper Caves | Entered another Upper Caves area 20765 | -4/Upper Caves | Encountered a Warlord checkpoint 20770 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 21003 | -4/Upper Caves | Discovered new exit (range 8) 21005 | -4/Upper Caves | Identified exit to Zhirov 21007 | -4/Upper Caves | Learned Research terminal intel 21009 | -4/Upper Caves | Entered Zhirov 21009 | -4/Zhirov | Discovered new exit (range 3) 21015 | -4/Zhirov | Met Zhirov 21034 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21041 | -4/Zhirov | Found Alien Artifact 21041 | -4/Zhirov | Identified Integrated Reactor 21041 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 21048 | -4/Zhirov | Found Alien Artifact 21048 | -4/Zhirov | Identified Transdimensional Reconstructor 21048 | -4/Zhirov | Warped through subspace 21095 | -4/Zhirov | Identified exit to Proximity Caves 21095 | -4/Zhirov | Entered Proximity Caves 21096 | -3/Proximity Caves | Identified exit to Research 21183 | -3/Proximity Caves | Found Prototype Launcher 21183 | -3/Proximity Caves | Identified Tesla Bomb Launcher 21206 | -3/Proximity Caves | Entered Research 21206 | -3/Research | Evolved 2 slots: Utility x2 21207 | -3/Research | Identified exit to Research 21208 | -3/Research | Loaded intel: 21 terminal locations 21239 | -3/Research | Found Prototype Processor 21239 | -3/Research | Identified Exp. Melee Analysis Suite 21242 | -3/Research | Found Exp. Melee Analysis Suite 21254 | -3/Research | Identified exit to Quarantine 21362 | -3/Research | Discovered exit to Research (range 14) 21401 | -3/Research | Fabricated Femtoactuators? 21456 | -3/Research | Fabricated Exp. Utility Shielding (x1) 21513 | -3/Research | Fabricated Dimensional Manipulator (x1) 21650 | -3/Research | Repaired Exp. Utility Shielding? 21707 | -3/Research | Repaired Mni. Smartbomb Launcher 21966 | -3/Research | Repaired Exp. Sensor Array 22054 | -3/Research | Fabricated Exp. Force Field (x1) 22330 | -3/Research | Fabricated Dimensional Manipulator? 22606 | -3/Research | Local fabrication network quarantined 22674 | -3/Research | Entered Quarantine 22681 | -3/Quarantine | Found Alien Slashing Weapon 22681 | -3/Quarantine | Identified Sigix Broadsword 22715 | -3/Quarantine | Found Alien Artifact 22721 | -3/Quarantine | Identified Matter Drive 23322 | -3/Quarantine | Found Alien Artifact 23322 | -3/Quarantine | Identified Core Reset Matrix 23322 | -3/Quarantine | Used Core Reset Matrix 23326 | -3/Quarantine | Detected hypermatrix surge 23326 | -3/Quarantine | Sensed 9 artifacts in vicinity 23403 | -3/Quarantine | Found Subatomic Replicator 23437 | -3/Quarantine | Cryocooling Duct disabled 23452 | -3/Quarantine | Ambient heat levels rising (+20) 23452 | -3/Quarantine | Non-combat units ordered to evacuate 23590 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 23671 | -3/Quarantine | Discovered exit to Research (range 5) 23678 | -3/Quarantine | Repaired Mni. Fusion Reactor? 23750 | -3/Quarantine | Repaired Electron Diverter 23891 | -3/Quarantine | Spotted Fortress 23916 | -3/Quarantine | Discovered new exit (range 5) 23917 | -3/Quarantine | Identified exit to Section 7 23970 | -3/Quarantine | Entered Section 7 23971 | -3/Section 7 | Sensed 22 artifacts in vicinity 24188 | -3/Section 7 | Used Subatomic Replicator to replicate Integrated Reactor 24189 | -3/Section 7 | Found Integrated Reactor 24189 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 24191 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 24302 | -3/Section 7 | Spotted S7 Guard 24362 | -3/Section 7 | Found Core Membrane 24365 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 24433 | -3/Section 7 | Spotted S7 Guard 24434 | -3/Section 7 | Found Integrated Singularity Reactor 24439 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 25414 | -3/Section 7 | Found Integrated Dissipator 25414 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 25683 | -3/Section 7 | Spotted B-99 Colossus 25703 | -3/Section 7 | Found LRC Energy Well 25703 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 25844 | -3/Section 7 | Spotted S7 Guard 25846 | -3/Section 7 | Found Integrated Heat Negator 25851 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 25862 | -3/Section 7 | Spotted S7 Guard 25900 | -3/Section 7 | Entered Research 25900 | -2/Research | Evolved 2 slots: Utility x2 25987 | -2/Research | Spotted B-90 Cyclops 26021 | -2/Research | Identified exit to Testing 26284 | -2/Research | Fabricated Exp. Armor Integrity Analyzer (x1) 26301 | -2/Research | Local fabrication network quarantined 26315 | -2/Research | Fabricated Exp. Melee Analysis Suite (x1) 26462 | -2/Research | Entered Testing 26463 | -2/Testing | Spotted PL-2S5JGGF1CY 26493 | -2/Testing | Identified exit to Access 26566 | -2/Testing | Fabricated Exp. Melee Analysis Suite (x1) 26621 | -2/Testing | Fabricated Exp. Phase Shifter (x1) 26628 | -2/Testing | Spotted PX-TC2EGZZ1GY 26663 | -2/Testing | Local fabrication network quarantined 26678 | -2/Testing | Found Prototype Hackware 26678 | -2/Testing | Identified System Mapper 26745 | -2/Testing | Repaired Exp. Utility Shielding? 26808 | -2/Testing | Entered Access 26808 | -1/Access | Evolved 2 slots: Utility x2 26877 | -1/Access | Energy Cycler disabled 27047 | -1/Access | Fabricated Adv. Powered Armor? 27172 | -1/Access | Fabricated Adv. Powered Armor? 27314 | -1/Access | Fabricated Adv. Reaction Control System (x1) 27363 | -1/Access | Fabricated Plasma Lance? 27630 | -1/Access | Identified exit to Command 27954 | -1/Access | Repaired Exp. Utility Shielding? 27991 | -1/Access | Local fabrication network quarantined 28005 | -1/Access | Repaired Plasma Lance 28096 | -1/Access | Entered Command 28191 | -1/Command | Destroyed 14 combat bots 28271 | -1/Command | Spotted M Guard 28271 | -1/Command | Spotted M Guard 28271 | -1/Command | Spotted Combat Programmer 28271 | -1/Command | Spotted Combat Programmer 28306 | -1/Command | Met MAIN.C 28313 | -1/Command | 0b10 Conduit disabled 28341 | -1/Command | Destroyed MAIN.C Shell 28343 | -1/Command | MAIN.C activated Command garrisons 28386 | -1/Command | Destroyed MAIN.C 28390 | -1/Command | Found Prototype Protection 28454 | -1/Command | Destroyed Combat Programmer 28454 | -1/Command | Destroyed all MAIN.C guards 28490 | -1/Command | Spotted B-99 Colossus 28510 | -1/Command | P-80 Master assimilated allied K-01 Serf 28520 | -1/Command | Build established: Machinist-Sprinter 28647 | -1/Command | Discovered new exit (range 17) 28726 | -1/Command | Found Zero-point Reactor 28746 | -1/Command | Found Prototype Device 28746 | -1/Command | Identified AEGIS Remote Shield 28757 | -1/Command | Identified Centrium Heavy Armor Plating 28759 | -1/Command | Found Prototype Protection 28759 | -1/Command | Identified Exp. Powered Armor 28766 | -1/Command | Found Prototype Energy Cannon 28766 | -1/Command | Identified Cld. Nova Cannon 28769 | -1/Command | Found Prototype Launcher 28769 | -1/Command | Identified Hellfire Missile Launcher 28775 | -1/Command | Found Prototype Processor 28775 | -1/Command | Identified Exp. Target Analyzer 28783 | -1/Command | Found Zero-point Reactor 28900 | -1/Command | Spotted Alpha 7 28910 | -1/Command | Spotted B-99 Colossus 28959 | -1/Command | Destroyed B-99 Colossus 28962 | -1/Command | Destroyed Alpha 7 28964 | -1/Command | Found Exp. Target Analyzer 28966 | -1/Command | Found Prototype Device 28966 | -1/Command | Identified Exp. ECM Suite 29001 | -1/Command | Found Prototype Processor 29001 | -1/Command | Identified Exp. Core Analyzer 29030 | -1/Command | Spotted B-99 Colossus 29341 | -1/Command | Found Zero-point Reactor 29545 | -1/Command | Warped through subspace to slip node 29545 | -1/Command | Discovered new exit (range 5) 29564 | -1/Command | Entered Access_0 29565 | -1/Access_0 | Sensed 4 artifacts in vicinity 29565 | -1/Access_0 | Met Architect 29580 | -1/Access_0 | Architect warped through subspace 29591 | -1/Access_0 | Destroyed A8 29603 | -1/Access_0 | Found Prototype Device 29603 | -1/Access_0 | Identified Exp. Thermal Shield 29632 | -1/Access_0 | Architect warped through subspace 29678 | -1/Access_0 | Architect warped through subspace 29693 | -1/Access_0 | A6 warped into view 29714 | -1/Access_0 | Destroyed A6 29715 | -1/Access_0 | Found Prototype Protection 29731 | -1/Access_0 | Architect warped through subspace 29768 | -1/Access_0 | Subspace Access Node disabled 29800 | -1/Access_0 | Architect warped through subspace 29848 | -1/Access_0 | Architect warped through subspace 29852 | -1/Access_0 | Found Exp. Phase Shifter 29854 | -1/Access_0 | Found Prototype Device 29854 | -1/Access_0 | Identified Desublimator 29867 | -1/Access_0 | A5 warped into view 29868 | -1/Access_0 | Destroyed A5 29893 | -1/Access_0 | Architect warped through subspace 29935 | -1/Access_0 | Architect warped through subspace 29972 | -1/Access_0 | Subspace Access Node disabled 29989 | -1/Access_0 | Architect warped through subspace 30013 | -1/Access_0 | Architect warped through subspace 30032 | -1/Access_0 | A4 warped into view 30053 | -1/Access_0 | Destroyed A4 30092 | -1/Access_0 | Architect warped through subspace 30110 | -1/Access_0 | Lost 3 parts (1n2u) 30125 | -1/Access_0 | Subspace Access Node disabled 30139 | -1/Access_0 | Architect warped through subspace 30162 | -1/Access_0 | Architect warped through subspace 30192 | -1/Access_0 | Architect warped through subspace 30259 | -1/Access_0 | Architect warped through subspace 30275 | -1/Access_0 | Subspace Access Node disabled 30312 | -1/Access_0 | Destroyed Architect 30313 | -1/Access_0 | Architect triggered a singularity event 30313 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 30314 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 30314 | -1/Access_0 | Warped through subspace to slip node 30314 | -1/Access_0 | Discovered new exit (range 8) 30315 | -1/Access_0 | Core integrity fell below 50% 30323 | *** | Escaped singularity! Last Messages --------------- 30312_ Quantum Shear penetrates Wall. 30312_ Plasma Lance follow-up attack on Architect. 30312_ Architect: "If I can't win, no one wins!" 30312_ Architect destroyed. 30313_ A0_COM: Initiating irreversible singularity event. Goodbye. 30313_ Acquired data core, extracted unknown sensor trigger ID. 30314_ A0_COM: 10. 30314_ Acquired 61 matter. 30314_ Acquired Hpw. Transdimensional Reconstructor. 30314_ Warped through subspace, drawn to slip node. 30314_ EXIT=FOUND 30315_ A0_COM: 9. 30316_ A0_COM: 8. 30317_ A0_COM: 7. 30318_ A0_COM: 6. 30319_ A0_COM: 5. 30320_ A0_COM: 4. 30321_ A0_COM: 3. 30322_ A0_COM: 2. 30323_ A0_COM: 1. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 94 Energy Capacity 2380 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Power Amplification 80 Additional Mass Support 75 EM Shielding 4 Corruption Prevention 20 Armor Coverage 1025 Power Shielding 66 Utility Shielding 90 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 97 Melee Accuracy 36 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 90 Recoil Reduction 1 Offensive Hacking 90 Defensive Hacking 40 Item Schematics ----------------- Exp. Armor Integrity Analyzer | -3/Quarantine | Hacked Exp. Actuator Array | -3/Quarantine | Hacked Exp. Force Field | -3/Quarantine | Hacked Exp. Melee Analysis Suite | -3/Quarantine | Hacked Adv. Powered Armor | -3/Quarantine | Hacked Plasma Lance | -3/Quarantine | Hacked Cld. Q-thruster | -3/Quarantine | Hacked Adv. Reaction Control System | -3/Quarantine | Hacked Exp. Phase Shifter | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Adv. Sensor Array | x1 | -7/Factory Mic. Fission Core | x2 | -7/Factory | Preloaded Spear | x2 | -7/Factory Imp. VTOL Module | x1 | -7/Factory Exp. Sensor Array | x1 | -6/Factory Exp. Signal Interpreter | x1 | -6/Factory Exp. Utility Shielding | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Gravity Neutralizing Apparatus | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. System Shield | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. System Shield | x1 | -6/Factory Mni. Smartbomb Launcher | x1 | -5/Factory Mni. Fusion Reactor | x1 | -5/Factory Mni. Fusion Reactor | x1 | -5/Factory Plasma Lance | x1 | -5/Factory Inertial Stasis Machine | x1 | -5/Factory Imp. Fusion Compressor | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Plasma Lance | x1 | -4/Factory Plasma Lance | x1 | -4/Factory Quantum Shading Machine | x1 | -4/Factory Quantum Shading Machine | x1 | -4/Factory Femtoactuators | x1 | -3/Research Exp. Utility Shielding | x1 | -3/Research Dimensional Manipulator | x1 | -3/Research Exp. Force Field | x1 | -3/Research Dimensional Manipulator | x1 | -3/Research Exp. Armor Integrity Analyzer | x1 | -2/Research Exp. Melee Analysis Suite | x1 | -2/Research Exp. Melee Analysis Suite | x1 | -2/Testing Exp. Phase Shifter | x1 | -2/Testing Adv. Powered Armor | x1 | -1/Access Adv. Powered Armor | x1 | -1/Access Adv. Reaction Control System | x1 | -1/Access Plasma Lance | x1 | -1/Access Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Sigix Broadsword Core Reset Matrix Subatomic Replicator Core Membrane Integrated Singularity Reactor Integrated Dissipator LRC Energy Well Integrated Heat Negator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyDecoyInverter Manual? 0 Play Time 05:39:27 Cumulative 876.1 hours Start 2020.06.10 @ 16:28:35 End 2020.06.11 @ 00:56:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 721 Rogue 681 Adventurer 40 Explorer 0 Win Type 6 Total 90 Types 55/2/22/2/1/3/5 Lore% 93 Gallery% 97 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 060ea098-0fbd-4cd7-ae61-8d259c1baa45