Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.07 @ 14:51:16 Player: Lunishko Result: Destroyed self with Scatter Rocket Array Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (70) 350 Value Destroyed (1726) 1726 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3636 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 15/300 Energy 205/265 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -9/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Medium Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Particle Cannon Scatter Rocket Array > --- INVENTORY (10) --- Improved Ion Engine Flight Unit Structural Scanner Structural Scanner Drone Bay (2/2) Particle Cannon Particle Cannon Improved Light Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Structural Scanner Improved Targeting Computer Drone Bay > --- WEAPON ----------- Particle Cannon Particle Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Flight Unit Structural Scanner Seismic Detector Shield Generator Drone Bay Particle Cannon Rocket Launcher Scatter Rocket Array [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 48 | 6 6 17 15 4 Power 10 | 2 2 3 2 1 Engine 8 | 2 1 2 2 1 Core 2 | . 1 1 . . Reactor . | . . . . . Propulsion 11 | 2 . 4 3 2 Treads 9 | 2 . 4 1 2 Leg 2 | . . . 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | . 2 6 4 1 Device 8 | . 1 3 4 . Storage 2 | . 1 1 . . Processor 2 | . . 2 . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 14 | 2 2 4 6 . Energy Gun 3 | 1 1 . 1 . Energy Cannon 3 | . . . 3 . Ballistic Gun 4 | 1 . 3 . . Ballistic Cannon . | . . . . . Launcher 2 | . . . 2 . Special Weapon 2 | . 1 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 12 | . 2 4 4 2 Power 2 | . 1 1 . . Propulsion 2 | . . 1 1 . Utility 4 | . . . 2 2 Weapon 4 | . 1 2 1 . Highest Loss Streak 5 | . 1 3 5 1 To Critical Strikes . | . . . . . Average Backups 7 | 2 6 8 8 9 Power . | . 1 1 . 1 Propulsion . | . . . 1 1 Utility 2 | 1 3 2 2 3 Weapon 3 | . 1 4 3 4 Tool/Special . | . . . . . Unused Backups 8 | . 1 3 . 4 Power 3 | . . 2 . 1 Propulsion 1 | . . . . 1 Utility 2 | . 1 . . 1 Weapon 2 | . . 1 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 96 95 94 97 Engine 7 | . 8 2 11 11 Core 2 | . 4 5 . . Treads 14 | . 28 21 1 8 Leg 7 | . . . 17 13 Device 18 | . 13 21 19 16 Storage 11 | . 12 11 11 11 Processor 8 | . . 11 11 11 Energy Gun 4 | . 14 2 . . Energy Cannon 7 | . . . 17 17 Ballistic Gun 6 | . 3 15 1 . Launcher 1 | . . . 2 4 Special Weapon 3 | . 9 3 . . Peak Build Rating 20 | 5 11 16 20 19 Average Rating 13 | 3 8 13 15 16 On Entrance 8 | . 5 9 9 17 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 34 | 6 19 24 32 34 Greatest Support 43 | 40 40 43 23 40 Greatest Overweight (x) 5 | . . . 5 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 5 10 25 10 10 Average Capacity 9 | 5 9 10 10 10 Most Carried 10 | 5 8 10 10 10 Average Carried 7 | 2 6 8 8 9 Final Capacity 10 | 5 10 10 10 10 Final Carried 9 | 3 7 6 9 9 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 1297 | 255 93 382 428 139 Remotely . | . . . . . Salvage Created 2034 | 91 192 720 862 169 Parts 154 | 5 14 52 69 14 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 51 | . 5 19 19 8 Melee 1 | . 1 . . . Guns 27 | . 3 19 5 . Cannons 13 | . 1 . 10 2 AOE 10 | . . . 4 6 Classes Destroyed 11 | 2 5 1 2 1 Worker 3 | . 1 . 2 . Builder 7 | . 2 2 3 . Tunneler 1 | 1 . . . . Hauler 1 | . . . 1 . Recycler 3 | 1 1 . 1 . Watcher 4 | . 1 2 1 . Swarmer 16 | . 3 7 4 2 Grunt 20 | . 2 9 7 2 Brawler 1 | . . . . 1 Duelist 1 | . . . 1 . Sentry 13 | . . 3 7 3 Best Kill Streak 5 | 1 4 4 5 5 Combat Bots Only 5 | . 2 4 5 5 Max Kills in Single Turn 4 | 1 4 1 4 2 Gunslinging . | . . . . . Exploded 2 | . . . 2 2 Melee 1 | . 1 . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 284 | . 42 117 83 42 Missed 83 | . 11 29 29 14 Hits 201 | . 31 88 54 28 Melee 4 | . . . 2 2 Projectile 197 | . 31 88 52 26 AOE 1 | . . . 1 . Critical Strikes 6 | . . 4 . 2 Damage Taken 2461 | . 418 892 756 395 Core 466 | . 66 124 199 77 Absorbed by Shields 268 | . . 111 26 131 Regen/Repaired (Parts) 17 | . . . 17 . Core Remaining (%) 86 | 100 73 . . . Volleys Fired 204 | 6 51 75 56 16 Largest 2 | 2 2 2 2 2 Hottest 168 | 60 165 120 168 136 Shots Fired 339 | 12 70 139 97 21 Gun 209 | 12 38 132 27 . Cannon 68 | . . . 54 14 Launcher 19 | . . . 12 7 Special 43 | . 32 7 4 . Kinetic 135 | 6 10 105 14 . Thermal 159 | . 40 34 71 14 Explosive 19 | . . . 12 7 Electromagnetic 26 | 6 20 . . . Robot Hit Streak 11 | 3 7 11 7 6 Robot Miss Streak 4 | 2 3 4 3 3 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 168 | 6 19 89 47 7 Core Hits 111 | 4 15 41 37 14 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 1 1 . . Burn 2 | . 1 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3838 | 79 497 1046 1492 724 Guns 1454 | 79 198 1022 155 . Cannons 739 | . . . 637 102 Explosions 1514 | . 240 . 652 622 Melee . | . . . . . Ramming 11 | . 11 . . . Kinetic 918 | 36 26 766 90 . Thermal 1290 | . 158 280 750 102 Explosive 1446 | . 172 . 652 622 Electromagnetic 173 | 43 130 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . 1 Average Corruption 1 | . 2 . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 45 | . . . 38 7 Projectiles . | . . . . . Explosions 45 | . . . 38 7 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 302 | . 121 . 51 130 Shots 11 | . 2 . 3 6 Rammed 7 | . 7 . . . Targets Rammed 8 | . 8 . . . Kicked . | . . . . . Crushed 1 | . 1 . . . Highest Temperature 354 | 40 206 192 354 339 Average Temperature 73 | 16 53 53 103 97 Received Heat Transfer 607 | . 84 304 130 89 Effects 4 | . . . . 4 Interference 3 | . . . . 3 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 1 . Heat Transferred 2718 | . 385 753 1395 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 83 | 100 100 85 81 27 Level 1 16 | . . 14 18 70 Level 2 . | . . . . 1 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 412 | 5 89 242 309 412 Initial 173 | . . 16 75 173 Average 119 | . 21 128 144 307 Influence Increases 1898 | 10 227 651 746 264 Destroy 0b10 Robot/C 1020 | . 100 380 380 160 Destroy 0b10 Robot/NC 95 | 10 25 20 40 . Destroy Leader 250 | . 22 104 104 20 Successful Hack 83 | . 12 32 39 . Disable Machine 75 | . 15 15 45 . Destroy Structure 225 | . 38 10 138 39 Lose Combat Pursuer 150 | . 15 90 . 45 Influence Decreases 1481 | 10 186 513 658 114 Entered New Map 223 | . . 25 104 94 Time Decay 1118 | 10 166 448 494 . Lost Part 120 | . 20 40 40 20 Lost Ally 20 | . . . 20 . Squads Dispatched 8 | . 1 5 2 . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 6 | . . 4 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 2 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals 3 | . . 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 11 32 21 10 Peak Tracking Total 7 | . 3 6 5 7 Tactical Retreats 7 | . 1 4 . 2 Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 3 | . 1 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled 5 | . 1 1 3 . Max in Single Turn 2 | . 1 1 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 19 | . 4 5 10 . Terminals 16 | . 4 4 8 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 50 | . 10 17 23 . Successful 30 | . 5 11 14 . Failed 20 | . 5 6 9 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 38 | . 10 11 17 . Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units . | . . . . . Scanalyzers 6 | . . 6 . . Garrison Access 2 | . . . 2 . Terminal Hacks 21 | . 5 6 10 . Record 2 | . 2 . . . Prototype ID Bank 1 | . . 1 . . Open Door 5 | . . . 5 . Branch Access Points 1 | . . 1 . . Emergency Access Points 2 | . . 1 1 . Terminal Index 1 | . . 1 . . Locate Traps 1 | . . . 1 . Dispatch Records 1 | . . 1 . . Maintenance Status 2 | . 1 . 1 . Surveillance Status 1 | . . 1 . . Reinforcement Status 1 | . . . 1 . Registered Components 1 | . 1 . . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 5 . . Retrieve Study 5 | . . 5 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 4 5 5 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 4 | . . 4 . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders 3 | . . . 3 . ROAM 1 | . . . 1 . EXPLORE 2 | . . . 2 . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Active Infowar (turns) 3406 | . 791 1243 1255 117 Terrain 75 | . . 75 . . Structural 1572 | . . 306 1255 11 Seismic 2439 | . 791 1170 372 106 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 2 | . . . 2 . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 3704 | 92 805 1243 1309 255 Spaces Moved 1556 | 49 323 507 580 97 Core 24 | 16 . . 8 . Treads 962 | 33 323 507 58 41 Legs 570 | . . . 514 56 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 120 160 Average Speed 162 | 124 160 160 167 177 Slowest Speed 300 | 160 160 160 300 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 5 42 40 77 17 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 53 | . 26 4 23 . Terrain Destroyed 262 | . 40 5 158 59 Melee . | . . . . . Projectile 35 | . 27 5 3 . AOE 227 | . 13 . 155 59 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 2298 | 70 473 794 802 159 Wait 366 | . 71 152 113 30 Move 1552 | 48 322 506 579 97 Hop . | . . . . . Pick Up 56 | 9 10 17 17 3 Fast Attach . | . . . . . Attach 25 | 5 4 7 7 2 Detach . | . . . . . Swap 60 | 1 5 23 23 8 Drop 27 | 1 2 14 7 3 Fire 204 | 6 51 75 56 16 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 8 | . 8 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto) -9/Storage -9/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 819 | -10/Materials | Discovered new exit (range 16) 898 | -10/Materials | Entered another Materials area 898 | -9/Materials | Evolved 2 slots: Utility x2 1001 | -9/Materials | Identified exit to Mines 1001 | -9/Materials | Identified exit to Storage 1358 | -9/Materials | Build established: Scavenger-Mutant 1952 | -9/Materials | Discovered new exit (range 16) 2141 | -9/Materials | Entered Storage 2175 | -9/Storage | Core integrity fell below 50% 2191 | -9/Storage | Lost 5 parts (1p2n1u1w) 2417 | -9/Storage | Learned location of Armory (-4) 2658 | -9/Storage | Found Prototype Launcher 2659 | -9/Storage | Identified Scatter Rocket Array 3004 | -9/Storage | Core integrity fell below 20% 3343 | -9/Storage | Repaired Structural Scanner 3404 | -9/Storage | Identified exit to Garrison 3450 | -9/Storage | Entered Garrison 3524 | -9/Garrison | Triggered checkpoint 3705 | -9/Garrison | Destroyed self with Scatter Rocket Array Last Messages --------------- 03592_ The unstable cave ceiling collapses. 03592_ Acquired 32 matter. 03596_ Acquired Lgt. Treads. 03600_ Dropped Imp. Aluminum Leg. 03601_ Dropped Aluminum Leg. 03601_ Acquired Lgt. Treads. 03605_ Acquired Lgt. Armor Plating. 03608_ Dropped Ion Engine. 03612_ System corrupted: Heat flow error (+284). 03623_ Overheating: Matter decay (-2). 03625_ Overheating: System interference. 03625_ Imp. Targeting Computer temporarily disabled. 03625_ Particle Cannon temporarily disabled. 03625_ Shield Generator temporarily disabled. 03669_ Acquired 9 matter. 03674_ Acquired 35 matter. 03678_ Acquired 19 matter. 03705_ Shield Generator destroyed. 03705_ Destroyed Shield Generator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????????###??????? | | ???????????????????????????????????????? ??????? | | ???????????????????????????????????????? ??????? | | ???????????????????????????????????????? #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ?????????????????????????????????????### #??????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????### #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ????????????????????????????##?????????# #??????? | | ?????????????????????####### #?????????# #??????? | | ????????????????###??# #?????????# #??????? | | ????????????????# # ############ #??????? | | ?????????????????## [ #??????? | | ????????????????# p @ #??????? | | ?????????????????## ##############??????? | | ??????????????????# #???????????????????? | | ??????????????????# # ##???????????????????? | | ??????????????????# # ###????????????????????? | | ?????????????????##[ #### #??????????????????????? | | ????????????####?# #?###??????????????????????? | | ????????????# # [##??????????????????????????? | | ???????## ## #=! ###?????????????????????????? | | ???????# ! #######"""????????????????? | | ???????# [= ?????????????? | | ???????# ?????????????? | | ???????# ## ! ###########???????????????? | | ???????# ???# ##?????????????????????????? | | ????????? ?????????????????????????? | | ???????" #????????????????????????? | | ???????" #????????????????????????? | | ???????" #????????????????????????? | | ???????# ## ## ###????????????????????????? | | ???????# ?# ?# #??????????????????????????? | | ???????# ?? ? ??????????????????????????? | | ??????????? ? ??????????????????????????? | | ?????????? ? #??????????????????????????? | | ?????????? ##"""??# ##??????????????????????????? | | ??????????????????? ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Structural Scanner | 15% | -9/Storage Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Mining Laser | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Oops Overwhelming Remodeling Challenges ------------ None Game ------ Seed UtilityGhostDevice Manual? 0 Play Time 01:03:19 Cumulative 6.5 hours Start 2026.01.07 @ 13:43:44 End 2026.01.07 @ 14:51:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79989da5-bc38-472f-831b-24012c509640